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Meta-Collaborative Project For (Potential) Future (Limited Hard Copy) Release - (#25)
*The Penguin Stages or Obstructed Discourse and Complex Deployment? responses appreciated =) **just a reminder that I don’t respond personally to all messages in a (strictly, timely, 24hr-72hr window), but will attend to (any/all) personal messages (in the manner most appropriate) – (i.e – messages that I as the artist/individual consider to be most courteous/professional/appropriate, as I am…
#independent artist#life#meta-collaboration#meta-recommendations#metafolding space#obstructed discourse and complex deployment#roswellsplace#the penguin report#the penguin stages
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the gang hotboxes a metafold space
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Howdy! If you’re still taking lancer build requests, I could use some help. I’m stumped on how to build my Sunzi for support with a pinch of controller, and find myself asking “How would Dr. Valentinian do it?”
I was informed that you requested my advice on loadouts. Having now read your request, I feel as if you may be labouring under the misapprehension that I believe there's one correct loadout for all situations - allow me to assure you that no such loadout exists, nor do I believe that it does.
My ethos as regards the equipment choice for a mechanised chassis depends entirely upon the mission briefing and available intelligence. Who are we fighting? What chassis do they pilot? Are we outnumbered, or do we outnumber them? What are the strengths and weaknesses of both individuals within the opposing force and the opposing force as a whole? It goes without saying that these considerations will drastically affect my decisions as regards what equipment I bring with me.
Additionally, I am by no means an expert pilot. My speciality is blinkspace physics, with a secondary expertise in developing mechanised chassis. The majority of my children outpace me in piloting skill; I'm sure they could give you a far more comprehensive answer on this subject than I could.
All of this being said, I doubt you'd be satisfied without a straight answer, so allow me to humour you with the following loadout. I suppose you'll want me to name it as well, won't you? Very well - call this Sleipnir.
-- HA Sunzi @ LL6 -- [ LICENSES ] HA Sunzi 3, HORUS Minotaur 2, HORUS Goblin 1 [ CORE BONUSES ] The Lesson of the Open Door, Improved Armament [ TALENTS ] Skirmisher 3, Demolitionist 3, Grease Monkey 2, House Guard 1 [ STATS ] HULL:2 AGI:2 SYS:2 ENGI:2 STRUCTURE:4 HP:16 ARMOR:1 STRESS:4 HEATCAP:9 REPAIR:4 TECH ATK:+3 LIMITED:+1 SPD:5 EVA:9 EDEF:10 SENSE:15 SAVE:16 [ WEAPONS ] FLEX MOUNT: Warp Rifle MAIN/AUX MOUNT: Assault Rifle / Nexus (Light) [ SYSTEMS ] Personalizations, Blink Charges x4, Metafold Carver, H0R_OS System Upgrade I, Final Secret
Oh, you want me to explain it to you as well? I suppose I have time.
Sleipnir leverages synergies between the crude but effective blinkspace technologies developed by HORUS and the far more refined technologies I developed for the Sunzi frame. Metafold Carver's "Ophidian Trek" is an infinitely repeatable teleport that can be used to instantly rescue an ally from danger at up to range 15 simply by targeting them.
This revolves around the fact that you can target an ally with an invade and they can choose to make it automatically succeed; you don't even bother rolling dice to see how far you teleport them, because your Safe Harbor trait allows you to designate spaces adjacent to you (and this area expanded by the first rank of House Guard) as the endpoint of any teleport that affects an ally.
If you wish to pull an enemy out of position, you can use the same trick with your Blink Anchor; simply invade them using "Ophidian Trek," and then redirect them. This allows you to continue pulling enemies out of position even when your Blink Charges have been expended.
Speaking of Blink Charges, the Demolitionist talent also makes them more versatile, as they can now push enemies around (you choose the order of effects, meaning you can teleport an enemy and then push them back, allowing you to decide the exact direction of the knockback) and you can use them as mines without fear of losing limited charges.
I shouldn't need to explain to you the raw utility of the H0R_OS v1 system. If I do, you probably aren't competent enough to be piloting a mech.
That's all for now. I hope this was illuminating for you. As for me, I must get back to work.
#lancer builds#sunzi#lancer#lancer rpg#lancerrpg#lancer-rpg#in golden flame#vex asks#odin valentinian#in character
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<Keep an eye out, little needle>
<The veil thickens>
<Your thread grows thin>
Where did that minotaur come from?
What luck for me, then, that this veil would hide me, no? I have had great contact with other places before and for now I prefer the ground beneath by feet, thank you.
The minotaur is appreciated but will be scrapped. I have no need for its metafold spaces nor does it serve my other needs. Besides, it would look decidedly Ungrateful for me to suddenly be fielding a HORUS frame.
Was I right, by the way? That you are precognative but grasping for guidance for how to handle it? There are organizations of people who have learned to solve these problems, dear. Say the word and I can make introductions.
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Behind the Stars, Beyond the Dawn: Session 3
TIMESTAMP: (07.11.5065u 2102 CrST)
PURPOSE: Personal Log (Hrijn Udrún) [NTS(USBS-R_12944)]
DISTRIBUTION: TAGS "NTS_LOGS", "USB_CENT_REC", "NMWS_CENT_REC"
MESSAGE TO FOLLOW:::
>//[Hrijn Udrún]:: "It was a blissfully mundane couple weeks on Asamitra. All members of the Sehkni Research Station crew successfully recovered from the parasites implanted in them by a colonial-era Asamitran bioweapon. Nearer the Sun's personnel assisted in the process of getting the station once again up and running, while also preparing to investigate the two newly-manifested blinkfield signatures detected on the planet's southern hemisphere. I was asked by Keta, Malice, and Tulip to accompany them on these expeditions.
"Bright and early on the 5th, we set out for the first site: the ruins of what was likely once the colonial-era city of Talyona. Upon arrival, our initial survey confirmed the presence of a localized blinkfield anomaly, and also revealed the presence of large, predatory native fauna (a species which the Sehkni researchers apparently refer to as a 'bearodactyl' for its strange set of resemblances to both of these Cradle-native animal clades).
"Narrowing down the perimeter of the blinkfield anomaly was simple. However, navigating the spatial and temporal distortions within proved to be a much more complicated task. It took us some time to map out the metafold space that these ruins had become. Eventually, though, we found our way to the heart of the anomaly, localized around the remnants of a collapsed building in which a family of bearodactyls had made its den. The cubs took an active interest in us, while the parent slept cradling what appeared to be an ancient, rusted subaltern.
"An attempt by Tulip to interact with the creatures accidentally triggered what was likely a rapid series of paracausally-linked events that ultimately resulted in Tulip's disappearance from realspace. Malice, Keta, and I quickly worked together to track down where Tulip went. Luckily, she soon reappeared in realspace, and we were able to track down her subaltern to a location beneath the collapsed building. Not wanting to disturb the bearodactyl den further, we used the Lancaster's digging tools to bore through the rubble and find our way into the intact lower levels of the building.
"Tulip was not alone by the time we reunited with her, having two new individuals in her company. The first was the source of the blinkfield anomaly; an damaged NHP casket from the colonial era, serial number SRV_K91-325. Tulip reported having experienced something in between a vision and severe temporal displacement during her disappearance, witnessing the aerial bombing which had originally reduced this building to rubble from the perspective of this NHP, who apparently simply called herself 325. This was confirmed by the second individual now present, a human who had apparently also been stuck within this temporal distortion.
"This man was unable to recall his own name or details about the rest of his life, but he did profess to know 325 due to apparently having been stuck for quite a while in a week-long temporal loop that always ended with this bombing. Curiously, he was dressed in clothes displaying the New Madrassan Union World Science Organization logo, and he carried a keycard identical to the ones used by the researchers at Sehkni.
"We did not have adequate supplies to repair 325's casket on hand, so decided to call some researchers at Sehkni and request that they bring the proper tools for the job. Tulip left one of her miniature subalterns on 325's casket as a gesture to demonstrate that they would return, and we and this mysterious stranger set up camp elsewhere in the city to await the arrival of the supplies.
"Now, as I write this log, I'm relaxing in one of the Lancaster's (very comfortable) hammocks and sipping on some of the tea prepared by Tulip for the whole team. Though I know I should be concerned or even perhaps worried about the origin of our new guest and the state of 325, I will admit, most of all it excites me that this expedition has thus far yielded even more questions than answers."
>//[Hrijn Udrún]:: END TRANSMISSION ===
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Choosing the Best Heavy Duty Storage Racks Suppliers in Delhi NCR
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We don't talk about Sabrina Amar enough. She's an NHP researcher from Cradle. She got kicked out of her job for empathizing too much with the reality-warping intelligences from another plane of existence and advocating for ending cycling or shackling them (<- the only things stopping them from rearranging spacetime more than they already do). She thinks they're literally gods. She left Union space so that she could do things with NHPs and cybernetics that aren't allowed. She fucked around in an extrasolar archaeological dig site and made off with an NHP who calls herself "Ereshkigal" . . . who appears as a 7 foot tall green apparition, is a necromancer, and sometimes takes over her body. She got experimental surgery in the basement of some HORUS weirdo. She has glowing gold eyes, except when they're glowing green. She has a panel of ports on the back of her head and neck like shes a 1990s PC. She should have been killed like 10 times already, but her friend controls the die. She survived a Metafold Vault. Her mech bends time and space and has a polearm and a knife and can send allies to the shadow realm and replace them with void entity clones and isn't visible half the time. She once helped put a planet back together. She's friends with a catgirl and wanted criminals. She likes saunas.
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Metafold brings you hyper-realistic imagery structure by Metaguise
Metafold from Metaguise brings you to the future and offers hyper-realistic imagery to your structure. These facades are tailored precisely to match the contemporary space. It takes care of outward form, unique to architecture.
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Blue Fluid
I'll shut all doors forever to envelope myself in sad fluid tunes,spinal tunes soothing,turn blue as the evening.commit to your frontal lobefloating in etherraw and distorted, external as remorse,as metafolding space we see ourselvesold and young, 1000 years apart impossiblelike your godhead demands fortuiting catastrophe that will send you overmoving slow from that morning devotionof days gone…
#abstract art#abstract expressionism#blue#blue fluid#dark materials#ether#illustrations#metafolding space#poetry#rainbow patterns#roswellsplace
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I want to play with the IPS-N Kidd, focusing on the space laser, what build would charge it the fastest?
There's no one singular best build for maximizing your Jolly Roger dice, but all you really need to do is have a drone that has the word "redeploy" in its rules text and a quick tech that can target your allies, and use these religiously every turn.
Suitable candidates for a redeployable drone include the Lotus Projector (Swallowtail 1), Hive Drone (Balor 1), Tempest Drone (Hydra 2), Assassin Drone (Hydra 3) and Utility Drone (Gilgamesh 2).
The best candidate for the quick tech is FABI, which you get with the Kidd 2 license you need for the frame - you also get PEBCAC, but there are various reasons why you don't want to be using that on allies every turn.
Other candidates include Metahook or H0R_OS 2's False Idol (Goblin 2), Tesseract's Pinpoint Focus (Iskander 3), or basically any of the systems from Emperor - Dominion's Breadth, The Imperial Eye, Shahnameh and the Walk of Kings. More niche options include Invades that are beneficial to your allies - H0R_OS 1's Puppet System (Goblin 1) and both modes of Metafold Carver (Minotaur 2).
Ideally, take multiple options to enhance your battlefield utility.
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Hello, it is I once again, here with a weird meme build. How would you go about building a hacker Swallowtail at LL6? Standard or Ranger, it doesn't matter which
As it happens, Hacktail isn't a meme build at all - due to the Swallowtail's expansive 20 Sensors and innate +1 tech attack, it's an extremely viable Support pick.
-- SSC Swallowtail @ LL6 -- [ LICENSES ] SSC Swallowtail 2, SSC Dusk Wing 1, HORUS Goblin 1, HORUS Minotaur 2 [ CORE BONUSES ] The Lesson of the Held Image, Full Subjectivity Sync [ TALENTS ] Hacker 3, Spotter 2, Skirmisher 2, Field Analyst 1, Nuclear Cavalier 1 [ STATS ] HULL:2 AGI:2 SYS:2 ENGI:2 STRUCTURE:4 HP:15 ARMOR:0 STRESS:4 HEATCAP:6 REPAIR:6 TECH ATK:+3 LIMITED:+1 SPD:7 EVA:14 EDEF:12 SENSE:20 SAVE:13 [ WEAPONS ] FLEX MOUNT: Assault Rifle AUX/AUX MOUNT: Nexus (Light) / Nexus (Light) [ SYSTEMS ] H0R_OS System Upgrade I, Neurospike, Metafold Carver, Personalizations, Lotus Projector, Manipulators
I call this one Hacking The Omninet.
Firstly, let's discuss the basics. This build is fragile, as all systems-first Swallowtail builds are going to be. This mech needs heavy co-ordination with your team to focus down threats. Employ cover rigorously, stay behind the lines and make liberal use of the Invisibility from Integrated Cloak. Low survivability is the price you pay for being able to turn an enemy comp inside out.
Your armament is not going to be used very much, and so is very simple - an Assault Rifle for Reliable damage, and dual Light Nexi for enemies with high Evasion. Oracle LMG-Is consume 1 SP a pop and we're not going to sacrifice system space for guns we might never fire.
We have Personalizations on there for a tiny bit of extra HP, and Manipulators for one simple reason: sacrificial system. We don't want to lose our hacking systems, and so if we take Structure damage and lose a system, we dump the robo-hands.
With all that out of the way, let's get to the meat and potatoes of this build: the hacking tools.
We start with H0R_OS System Upgrade I, possibly the best control tool in the game, definitely the best hacking tool in the game. Puppet System lets you reposition enemies in a straight line equal to their Speed any number of times, and unlike every other form of involuntary movement in the game, it triggers reactions, meaning you can open enemies up to Overwatch attacks from your allies. Meanwhile, Eject Power Cores inflicts Jammed, shutting down an enemy's weapons and tech attacks. It isn't repeatable on the same enemy, but this often doesn't matter - shutting down a heavy hitter's weapons for a single turn often buys enough time for your team to kill them outright.
Moving on to Neurospike, a much slept-on Invade system from the Dusk Wing. We're mostly in this for Shrike Code, which is a very powerful control tool in Lancer's mid-to-late game. At Tiers 2 and 3, a lot of enemy NPC classes get multiattacks, allowing them to use their weapon twice or even thrice every time they attack with it (including during Overwatch). But Shrike Code applies 2 heat per attack, not per action, meaning that a multiattacker who attacks twice will accrue 4 heat in addition to the (at least) 2 heat you put on them with Invade, which can put them close to or at their heat cap. Neurospike also provides the more situational but still useful Mirage, which allows you to make a member of your team (including you) Invisible to a member of the enemy team.
The third and final Invade suite, Metafold Carver, is the weirdest and most difficult to use correctly, but once you master it, it becomes one of the most effective support tools in the game. The biggest trick here is that the primary targets for both of its options are not your enemies - they're your allies. Your allies can choose to accept an Invade from you without taking heat and without it counting as an attack. Once you understand this, your third eye will open and the absurd power of Metafold Carver will be unlocked.
Ophidian Trek allows you to teleport your target a minimum of 2 and a maximum of seven spaces directly towards you. This is impossibly useful for yanking your allies out of melee combat or dangerous terrain, or summoning help if you're getting flanked. You generally don't want to use this on enemies who are already close to you, but pulling hostile backliners towards your team's melee specialist is exceptionally cool and funny.
Fold Space completely removes its target from the battlefield until they start their next turn. The problem with using this on enemies is that they can decide when their turn starts, and if they have an activation remaining, it will often be "immediately after your turn ends," wasting this power - although if they've already taken their turn, you can use it to ruin enemies that rely on reactions to be useful, such as the Sentinel or Archer.
The primary utility of Fold Space, however, is that it's without a doubt the most powerful ally-focused Invade in the game. This ability can quite literally be a lifesaver. Ally went too hard on their reactor and became Exposed? Fold Space. Ally took a bad structure roll and became Stunned? Fold Space. Ally being swarmed by melee NPCs? Fold Space. Ally messing up the shot of your team's artillery? Fold Space. Ally talking too much? Fold Space. You make them completely invulnerable at the "cost" of removing them from the battlefield, which they only even care about if they're a reaction-focused build, and they decide how long they want to stay on vacation, because they can return to the battlefield at any time by starting their turn.
In terms of other support abilities, we have a beautiful SSC/HORUS combo: at the start of an ally's turn, you can Lock On to an enemy as a reaction with Lesson of the Held Image and use your Prophetic Scanners frame trait to inflict Shredded as well. This lets you strip all damage reduction off an enemy just before your ally winds up to hit them, with no chance to react or clear it.
You also have Lotus Projector to help your allies deal with Invisible enemies - standard Swallowtail stuff.
As for talents, we have Hacker to give you even more Invade options (mostly Hack./Slash for shutting down enemy tech attackers) and help with heatgunning (Nuclear Cavalier 1 is in there too, just for kicks), Spotter to provide aim assist and hand out free Lock Ons and Field Analyst to help avoid "missed it by that much" situations.
As previously stated, this is a heavily team-focused build. You are a Support/Controller to the maximum here. Expect to go entire fights without doing a single point of damage. Coordinate heavily with your team to focus targets down and ensure that you stay safe while lighting targets up for them.
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