Researching
'Metroid: Samus Returns'
Nintendo 3DS
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black samus!! i used super metroid samus art as reference, particularly those few pieces when she has purple hair and green eyes, which are traits that i wish they kept. :(
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Don’t get me wrong, I adore Samus Returns, but I wish there was a mod for the game that removed the crap-ton of common enemies in the final area. 💀 Not because they’re hard, but because I think they were a boneheaded addition that went against the OG game’s unsettling implications and made the Metroid Nest just feel like any other area.
In the original, it was devoid of all non-Metroid life, seemingly implying that no other life forms could survive in places highly populated by Metroids. The fact that SR spams you with ordinary critters in the Metroid Nest seems to imply that ordinary life can survive just as fine as anywhere else on SR-388, and you lose a cool bit of storytelling.
And the arbitrary enemy spam on the trek back up to the surface with the Hatchling is even WORSE, because now it just feels like a standard victory lap. I’d be fine with the Ridley fight (and that would even feel more impactful) if the trek leading up to it was quiet and reflective, like it was in the original - just you and the Baby. Instead, it just feels like all bombast, with no regard for environmental storytelling.
Again, I love Samus Returns; it’s one of my favorite 2D Metroid games. But that final area just missed the mark SO hard with its standard enemies that it frustrates me.
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Happy Monday! It's time for a new game review! This week I am covering both Metroid 2 remakes! AM2R and Metroid: Samus Returns!
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I replayed Metroid: Samus Returns and it's... ok I guess. If you try to 100% it, it has a lot of the bad kind of backtracking.
I think a good metroidvania should have a map that loops back on itself. Like, there are multiple ways branching from where you are, but you can't access all of them. You find the way forward and at some point you find yourself back where you started, but now you can access more of the pathways.
The bad kind of backtracking is if you can just go backwards to pick up stuff you couldn't get before. In Samus Returns, they at least sprinkled a bunch of teleporter statues over the map, which makes it more tolerable, but in a brute-force way.
I wonder how much of this is due to being a remake of Metroid 2. I kinda want to play that again to compare, but I don't know if I still have the patience for a Metroid game without in-game map.
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I have been thinking about my 2D #Metroid “machete order” again, and right now I am thinking:
AM2R → Super → Zero Mission → Fusion → Dread → Samus Returns
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been meaning to do proper art of sams for a while ¯\_(ツ)_/¯
...so, here you go.
i'll do it again.
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Varia Suit
'Metroid II: Return Of Samus'
Game Boy, Japanese Manual
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Samus Returns by yagaminoue
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It’s not much, but I’m quite proud of my small collection of physical Metroid games.
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