#minecraft mod development
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so something i made for a modpack i'm working on right now that i ended up cutting for game design reasons are these two mods that add compatibility for Destroy and Ad Astra to a temperature mod called Cold Sweat called Destructive Temperatures and Mars Popsicle respectively.
figured i'd share them on here so they don't get forgotten about and the work wasn't all for nothing.
#minecraft#minecraft modding#modded minecraft#minecraft modpack#minecraft modpack development#minecraft mod development#ad astra#ad astra minecraft#destroy minecraft#create mod#cold sweat minecraft#mineblr
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youtube
I made a quick showcase video of a bunch of the features of my minecraft mod! It's been a year since I promoted it at all so I figured it was about time.
The mod is Reactive Alchemy, an alchemy-themed magic mod for modern versions of Forge about in world experimentation. If you're curious, take a look at the curseforge or modrinth page!
(Video music by Vindsvept on YouTube, check them out!)
#minecraft mods#minecraft mod development#modded minecraft#minecraft#mineblr#reactive alchemy#alchemy#Youtube
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Super cambrian (and pre-cambrian) aquarium world...
Featuring the new creatures Arandaspis and Hallucigenia, and the new blocks Wiwaxia and Charnia, as well as a fresh new look for Sacabambaspis 🙏 Also featuring Aquarium Glass from Fintastic (what used to be Yet Another Fish Mod because Curseforge doesn't like when you put the word "mod" in your title)
#myart#digital art#artists on tumblr#creature design#art#minecraft#cambrian#mod development#minecraft modding#minecraft mods#anomalocaris#precambrian#ediacaran#charnia#dickinsonia#sacabambaspis#arandaspis#fish#aquarium#minecraft build#modded minecraft
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The albatross! Not a rework, but an entire new mob, the albatross will spawn exclusively in ocean biomes. The mob will only land on landmasses that are in ocean biomes until tamed with raw fish. Feeding the albatross raw fish will also grant the player the Luck effect! Hurting it, however, will inflict the player with the Bad Luck effect. The Luck and Bad Luck effects are generally unused in minecraft up to this point, but affect your fishing drop rates exclusively.
this is for my mod Valley of Plenty! all posts r tagged accordingly
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Minecraft feels like it doesn’t know what to do for big updates any more so they’re doing like small miscellaneous updates collected together. I wish they’d move on from trying to give them a theme bc I feel like that’s just confusing.
One thing I wish they’d do is do updates from time to time and go back and add pieces to old update. Like maybe add more fish or tree types.
Specifically what made me have this thought is that I’d love if they’d add more to the geodes. Like the amethysts are lovely but I’d love if there was a whole range of crystals to find in geodes!! I feel like that’s along the line of the archaeological stuff they’ve done recently! Digging into the earth for history and stuff!
Also if they ever do a forest update I’d freak out. I’d love if they revamped their nature bc I feel like that part of the over world specifically has been the same since the beginning era of minecraft. Like ocean, nether, caves, villages, NOW FOREST. And end.
Feels like natural progression of their universe growing! And I like feeling like the updates can have a “story” like aspect to me. Especially bc worldbuilding. Favorite idea when it comes to minecraft lore
#mineblr#Minecraft#Minecraft game development#Minecraft updates#minecraft lore#minecraft worldbuilding#minecraft caves#minecraft crystals#ROCKS ROCKS AND MORE ROCKS#like if they could add to the andesite granite diorite thing too with like limestone and other minerals#MINERAL ROCK UPDATE#GEOLOGY UPDATE#they could add like volcanic and igneous rocks to the nether??? l#I like this idea very very much#minecraft and game development are my special interests#and worldbuilding but that’s like a part of those and my storytelling spins#I feel like there’s some things in minecraft that people love to add thru mods that mods shouldn’t be necessary for#like more biomes! I get biome design or unique biomes but give plains and forests more flavor!#or forest animals! OR BUGS ADD BUGS#I get mods for dungeons or cute decoration but simple worldbuilding shouldn’t need mods#I’m getting frustrated with being dissatisfied with vanilla minecraft when all I want are more variability to blocks and biome expansion!#often times mods are too complex and add too much over vanilla minecraft when I like vanilla minecraft#it’s just after all this time especially with cave and cliffs added the nature feels behind and too simple
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End Stone Collection(s)
A double-sized portion of blocks for Stonecutter's Paradise today. End Stone Bricks were added before they got really creative with the block types so expanding them out was kind of a fun challenge. Took some inspiration from the Echoing Void DLC from Dungeons but also the Cultured sets are based off the idea of pearl culturing.
#end stone#the end#minecraft#blocks#mineblr#mod development#minecraft mods#bloat series#end stone bricks#art#fanart#artists on tumblr#stonecutter's paradise
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someone pleaseee make an ultrakill mod that allows you upload and use a minecraft skin in the viewport
the thought of playing uk as my metal sona is just... mmm
itd be like that minecraft weapon in ufg only this would be an appearance only modification and the skin would show as the feedbacker and wielding arm. thered be support for the default and slim player models ofc
extra points if you can upload separate skins for all 3 arms
#please someone see this#ultrakill#minecraft skin#mod developers aka smart people#mod#minecraft#minecraft skin in ultrakill
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Brown hyena! I might go back and tweak the texture more, as I tend to do, but hey, at least I appear to have fixed the z-fighting on the panes of fur on the neck and belly.
and as with all the other yeenas,,, I still need to figure out how to code these guys so they can you know Actually Be In-Game.
I hope they look sufficiently shaggy!
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there is nothing more pathetic than mojang trying to desperately convince players that their new updates will be novel and interesting when in reality they're things modders have been doing much better for years
#minecraft live#minecraft#seriously the new ghast shit is just stupid#why the fuck would a creature that lives in lava land need water#stupid fucking cubes#i care about minecraft so i'm allowed to get mad about how its being mistreated by its developers#go play mods. do it now. buy minecraft java and download as many mods as you can.
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hiiiii again mineblr!!!!! i made another mod!! this time it adds wearable collars that you can dye like leather armor. there's even a variant with a bell!! the texture is based off of the dog/cat collars already in the game. it's called collar trinkets and it's out now for fabric 1.20.1 and you should go check it out!!!
https://modrinth.com/mod/collar-trinkets
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#Noticeably Beta 1.8#NBODE#Minecraft#new feature#in development#generated structures#Minecraft screenshot#Taken in 2025#Taken Today#modding#Beta 1.8#Minecraft Beta 1.8#Minecraft retro modding#Minecraft mod development#Post 999#Minecraft blog#trapdoor#ladder#pit#It took me ages to get the ladders and trapdoors working with this.#Worth it!#ominous Minecraft#weird Minecraft image#This is where Prereleases of Alpha 1.0.0 start to meet their final act.#999th post#NBODE Alpha 1.0.0 Prerelease 6 Dev
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Apparently Patchouli has been updated to 1.20.1 for like three days so I finally ported my alchemy-themed magic mod, Reactive Alchemy!
[ID: A demonstration image of a Minecraft magic mod with features from the Minecraft 1.20 version intermixed with its own additions.]
If you're curious about the mod check either download page. There is also a version for 1.19.2.
Curseforge page | Modrinth page
#modded minecraft#mineblr#minecraft mods#minecraft mod development#announcement#modding#reactive alchemy
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people on the Internet losing their minds and arguing about the mob vote as usual and trying to make Mojang add all three and I'm just over here in my corner like "ehehe mob vote fun, armadillo <3"
#minecraft#mineblr#minecraft mob vote#the mob vote's just a fun way to be able to engage with the game's development y'all#it's not that serious#'modders can program all three in no time!!' cool install those mods then#though I do think the losing mobs should still get a chance to be added later#we need a poll for previous losers to give em another chance#i still dream of you.. (caresses photo of moobloom)
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Been a bit since I've done a mob redesign, so here's a redesigned shulker! Originally, the Shulker texture has 66 unique colours- largely due to the fact that it was never updated, and is still from before the texture update happened.
My rework brings this down to 18! I've also resized the head, and changed the texturing on it quite a bit. Shulkers finally also would blend in to purpur blocks, since they're using the actual purpur block palette.
The head resize is largely just a speculative connection between the Blaze (Blaze Rods, Fire Charges), the Breeze (Breeze Rods, Wind Charges), and the Shulker (End Rods, Shulker Bullets?). I'm kinda working on consolidating these mobs into a new mob family, & intend to add some sort ov "Bane of Constructs" type enchant that would deal more damage to these mobs + golems + guardians.
this is for my mod Valley of Plenty! all posts r tagged accordingly
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