#Minecraft game development
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nocinovae · 2 years ago
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Minecraft feels like it doesn’t know what to do for big updates any more so they’re doing like small miscellaneous updates collected together. I wish they’d move on from trying to give them a theme bc I feel like that’s just confusing.
One thing I wish they’d do is do updates from time to time and go back and add pieces to old update. Like maybe add more fish or tree types.
Specifically what made me have this thought is that I’d love if they’d add more to the geodes. Like the amethysts are lovely but I’d love if there was a whole range of crystals to find in geodes!! I feel like that’s along the line of the archaeological stuff they’ve done recently! Digging into the earth for history and stuff!
Also if they ever do a forest update I’d freak out. I’d love if they revamped their nature bc I feel like that part of the over world specifically has been the same since the beginning era of minecraft. Like ocean, nether, caves, villages, NOW FOREST. And end.
Feels like natural progression of their universe growing! And I like feeling like the updates can have a “story” like aspect to me. Especially bc worldbuilding. Favorite idea when it comes to minecraft lore
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prokopetz · 2 years ago
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I've seen several indie projects take aim at producing a tabletop RPG which adapts or is in some sense inspired by Minecraft, all of which have eventually either stalled out or concluded that the task is impossible, and I think the basic problem is that the greater part of the indie RPG developer community seems to take it as an article of faith that heavy, complex inventory and resource management mechanics in tabletop RPGs are a bad design pattern that nobody enjoys engaging with – some people have been fooled into thinking they do, but it's only their lack of exposure to alternatives that prevents them from realising they're not really having fun – and that's an attitude that's fundamentally at odds with recognising why people Minecraft.
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supersumc · 17 days ago
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Looking back on this WIRED Magazine article from 2010 on the then-upcoming TRON: Legacy (owning a physical copy #likeaboss), it's absolutely wild how instantly on board Jeff Bridges was. They had barely gotten into their elevator pitch for the movie and he basically said, "Shut up. You had me at 'hello.'" And then he brought out a prop he had been holding onto for some 20-odd years from the original and had everyone wear it. The amount of enthusiasm he had was insane. You have to understand: The original was panned by critics at the time. It was a B movie. It was lucky to become a cult classic. And Jeff Bridges had become far more famous and had won multiple Oscars since then. It would be perfectly understandable if he had said no. The fact that he was instantly on board for a sequel defies comparison. I wish more actors and artists alike would be as enthusiastic about their early work.
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ganondoodle · 9 months ago
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(while i am crumbling into pieces from cramp pain)
back when they announced the totk masterworks book i said i wasnt happy about it bc it would either
prove they thought all this was good from the start and everything went as planned
show us that they had unbelievable better ideas and plans but for some unknow reason scrapped it all
as it stands now with the concepts i have seen ... they somehow did both, some things seemed to have been planned fro mthe start (the whole focus on sonau/zonai stuff for example, which i personally just dont like bc i liked them better as an unkown mystery you never get to meet) and other stuff (like ganondorfs concepts, or the infinitely cooler castle in the sky esque concepts for the sky islands, instead of some nonsensical, meaningless little stone crumbs) was much, much more interesting initially (together with the interviews that said they initially planned to have the battery be a magic meter and make the sonau more magic than tech- but then decided to build their stuff around modern electrical devices just so players would immediately know what it was an what it would do -why????? thats so boring?? and unecessary ?? and they still give you tutorials for it anyway, multiple times??!!- for some ungodly reason)
it makes me more and more sure that this game, that took 6 years to make with most assets already being there (the same time that botw took to make?????????), went through a similar development hell as that one final fantasy game did where the director decided to make it an entirely different game every few weeks bc he saw something cool in another game-
its the only thing that makes sense to me, why else would it be so weirdly ... unfinished, its full of grand ideas badly executed, or like i said in a previous post, like an alpha build (weird! did someone in charge also see cool stuff every few months and decide they wanted it in there too no matter what so everyone had to scramble to try and put it in making the whole jenga tower fall over and over??), just to test how far you can push things, with placeholders everywhere, the same cutscene pasted in where another should be and a placeholder reason to get players to go soemwhere (fake zelda) and rough ideas for puzzles etc, that was never finished, jsut highly polished (in looks, sounds and presentation) in hopes of it being 'good enough' or players not noticing (like, take the underground for example, the idea itself is fantastic and cool as fuck, but its feels like an idea that was never finished and just barely fileld with some things to try and cover up the fact that it was never done, like a statue that wasnt done being carved but ran out of time so they painted it anyway- take the base map and invert it, put some easily accessible points of jumping down into it in random spots to test if the game can handle it- no time left to actually get that idea anywhere more specific and well thought out/put together, so its left like that, put the same texture everywhere, barely modified copies of the same enemies, and some little reward spots that make no sense, modelling three types of trees and an enemy camp is way quicker to do than actually making an entire new map (they didnt have to make it the same size btw, just make it big but unique caves, put the gravity effect down there in enclosed spaces! makes it less weird to have randomly happen in the sky! etc) but its there!! its in the game and if they are lucky most players wont go down there enough to notice how meaningless and unfinished it all is)
knowing they would most likely never admit to it though, probably bc of their reputation, is just addign to the frustrations i have with it :I
(i just hate to not know the reason for things, if the devs, who are usually the ones being worked to the bone for things they know arent good, where put through that bc some executive big shot threw their tables around every so often or neglected their project bc they wanted to focus on something else first ... id like to know, i dont enjoy making up these conspiracy (?) theories .......... but i cant shake this feeling, its jsut makes no sense)
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wlhiafte · 28 days ago
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au where romeo is more focused on making "good" friends. but to test how good of a friend someone would be, he throws groups into miserable situations to see if they'd save themselves, or even if they were 'bad" because they couldn't save their friends in time.
in other words, he's projecting
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best-character-named-x-poll · 9 months ago
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have you done your daily click
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simbishy · 6 months ago
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Heyy. I just wanted to shout into the void about an open world survival video game I'm working on with friends. It's kinda like a mix of minecraft, 7 days to die...and I can't help but put sims-esque building into it haha. On that note...I haven't had much motivation at all to work on the sims sorry, maybe one day I'll return to it but for now I really wanted to learn Unreal Engine which took me here for this moment. Here are some shots of the environment I worked on. I laboured over those trees so much we unofficially call this 'the tree game' now. It's still super early stages and we have a playtest going to collect as much feedback as possible. It's been a fun learning experience thus far :) Thanks for reading xx
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skittlq-official · 2 months ago
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The New Independent Alan Becker Wiki - An Update!
I don't post much here on Tumblr, most of the Wiki updates are posted on discord or on my twitter, but heres a recap of whats been going on with the new Independent Alan Becker Wiki!
We have created a discord server and patreon that you can find on the Alan Becker Wiki website, help support the project and chat with the contributors and other members!
We also finally implemented our suggestions system where any user, logged in or not, can go to any page, make changes, submit them and they will then get reviewed by a moderator! We need as much help as possible to begin updating this new wiki and hopefully phase out the old Fandom wiki!
We have added a couple more themes, such as the Windows 10 theme and the Alan Becker Shop theme, and some improvements to existing themes.
We also added the credits page where a list of all the team members that helped contribute to the websites development, and also the Patreon donators!
We also have begun porting over all the Fandom pages to the new wiki while also reviewing the content to make sure its correct.
We have so many cool things planned for this website and so if you want to also be apart of it, definitely join our discord server!
https://alanbecker.wiki
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r3negade-x · 5 months ago
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fakeasmr · 10 months ago
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Just want to admit that I'm actually excited to see what the Minecraft is like if this teaser is the whole movie and it's basically a minecraft instructional guide. Yeah, the Isekai route isn't super great, but what else are you gonna with a Minecraft movie?
????? Literally anything else??
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spyroforlife · 2 years ago
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people on the Internet losing their minds and arguing about the mob vote as usual and trying to make Mojang add all three and I'm just over here in my corner like "ehehe mob vote fun, armadillo <3"
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thelovelydoggycatmadi · 3 months ago
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Happy (late) MCD anniversary, I made these back in July. And I'm sure a lot of people will be disappointed that we made so many big changes to some characters, (I'll post a inspo board for each soon) but ultimately not being fully tied down to aphmau is the best for us.
A REMINDER IF YOU WANT TO SUPPORT MADDOG STUDIOS TO SUPPORT THE ETSY AND KO-FI! I ALSO ASK ABOUT COMMISSIONS. DO NOT REPOST!!!
Bingo bonga
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llama-bird · 5 months ago
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Today I learned that Tango comes from game development
And he kinda felt like one of us but now that makes sense
And Im about to have a meltdown about it because thats LITERALLY what I studied and what I've been doing for the past 3 years what all my friends are doing and what I've been wanting to do since im 16 and that feels too close now
And he's literally one of us and that makes him the most relatable dude ever
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roakkaliha · 8 months ago
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idk how to tell minecraft horror mod devs that "sitting silently in a bunker/roof/boat for 10 minutes" isnt like. fun n engaging gameplay.
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kenidur1561 · 1 year ago
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What's your roman empire? (What do you think about a lot, atleast I'm pretty sure that's what it means)
For me, it's game development! I'm not that good at it and can't do any forms of coding that require actual writing yet, but I am making a kitpvp game in minecraft, so I am constantly thinking about kit ideas and how the hell I'm supposed to balance stuff.
@thecrazyalchemist @greenshe your turn!
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edwardos · 6 months ago
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Minecraft Infdev
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