#mobile developers
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squareetlabs · 3 months ago
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softradixtechnologies · 9 months ago
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Softradix: Crafting Next-Gen Mobile Apps with Flutter for USA Businesses
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As a forward-thinking flutter app development company USA businesses rely on, Softradix is at the forefront of crafting next-generation mobile applications. We utilize Flutter's advanced features to develop apps that are not only visually appealing but also highly functional and future-proof. Our team's commitment to quality and innovation ensures your app stays ahead of the curve in the fast-paced digital world.
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firmsfinder · 2 years ago
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Firmsfinder Publishes a List of the Top Mobile App Firms in the UK
The remarkable talent and inventiveness in the mobile app development sector are demonstrated by Firmsfinder “Top Mobile App Developers in the UK” ranking. These enterprises have proven their ability to develop apps that improve user experiences and revolutionize industries. Your search for a premier mobile app developer is over if you find one here.
For more reads: Top Mobile App Firms
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mostrovskaa · 10 months ago
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I am excited to share a little piece of my bachelor's degree final art project! I created a visual identification concept art document for a multi-platform puzzle video game called URNFIELD! It's designed as an experience mainly for mobile devices and inspired by bronze and early iron age burial rites that occured in the areas of modern day Poland and Central Europe. It combines puzzles with learning about the artifacts and burial practices of these prehistoric times :-))
Here's just a few arts, I'll be posting more soon!
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mahmoudna · 5 months ago
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“I Need Your Support to Continue My Studies and Build My Future from Gaza🍉🍉
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My name is Mahmoud Naeem Abu Hatab, from Gaza.
I am a university student majoring in Software and Databases at Al-Azhar University. Since the beginning of my academic journey, I have been passionate about User Experience (UX) and User Interface (UI) design, as well as website development. These fields inspire me, and I dream of advancing my skills and building a professional career in them.
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Unfortunately, during the recent war, I lost my laptop, which was essential for both my studies and work. I was forced to flee my home and relocate to southern Gaza due to the difficult circumstances. Despite my efforts to replace my laptop, the financial situation has made it impossible to afford a new one.
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Without a laptop, continuing my studies or seeking job opportunities in programming and design has become extremely challenging. This directly affects my academic progress and future career.
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Today, I am reaching out to ask for your support to help me purchase a new laptop. Having a laptop would allow me to resume my studies and work on programming and design projects that are crucial for improving my skills. It is a vital step towards completing my education and pursuing my dream of becoming a professional in programming and UX/UI design.
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I know that the situation in Gaza is difficult, but I believe education is the only path to building a better future for myself and my family. If you are able to contribute any amount to help me get a new laptop, it would be a real opportunity for me to get back on track academically and professionally.
I am determined to keep learning and working despite the challenges, but I need your support to achieve this goal. Every donation or act of help, no matter how small, will make a significant difference in my life.
If you’d like to support me, you can donate through:
GoFundMe
OR
USDT
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If you can assist in any way, please don’t hesitate to reach out to me.
Thank you for your support and kindness! 🌿
@gaza-evacuation-funds @appsa @nabulsi27 @palestinegenocide @orblesbian @palebluebutler @pallasisme @fallahifag-deactivated20240722 @vakarians-babe @sayruq @ @plomegranate @riding-with-the-wild-hunt @queerstudiesnatural @tamamita @apollos-boyfriend @riding-with-the-wild-hunt @queerstudiesnatural @palestinegenocide @sar-soor @akajustmerry @annoyingloudmicrowavecultist @feluka @marnosc @flower-tea-fairies @flower-tea-fairies @tsaricides @tsaricides @belleandsaintsebastian @ear-motif @brutaliakent @raelyn-dreams @troythecatfish @4ft10tvlandfangirl @90-ghost @paper-mario-wiki @nabulsi @prisonhannibal @beepiesheepie @walcutt @schoolhater98 @commissions4aid-international @sar-soor @zigcarnivorous@tododeku-or-bust@turtletoria @brutaliakhoa @flower-tea-fairies @schoolhater @baby-girl-aaron-dessner @sayruq @omiteo777 @malcriada @neptunerings @bat-luun @kaneverse @nightowlssleep @staretes @friendshapedplant @soon-palestine @aria-ashryver @heritageposts @magnus-rhymes-with-swagness-blog @khangerinedreams @kordeliiius @mazzikah @feluka @dlxxv-vetted-donations @girlinafairytale @a-shade-of-blue @vakarians-babe @babygoatsandfriends @self-hating-zionist @mangocheesecakes @dlxxv-vetted-donations @gazaboovintage @gazavetters @wellwaterhysteria @sar-soor @applebunch @irhabiya @sayruq @xxx-sparkydemon-xxx @junglejim4322 @reptilianspecies @dr-lapdance @tamamita @cantsayidont @fairweathermyth @dear-indies @eruthiawenluin @katealot @lenasai @stalinistqueens @ayeshjourney @gaza-evacuation-funda @el-shab-hussein @irhabiya @nabulsi @ibtisams @dlxxv-vetted-donations @tododeku @a-shade-of-blue @gaza-relief-fund @catnapdreams @northgazaupdates @buttercuparry @stuckinapril
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wikinley · 1 year ago
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Does a USB drive get heavier as you store more files on it?
Nope. Paradoxically (and theoretically), the more you save on a flash drive, the lighter it gets.
USB drives use Flash memory, which means the the ones and zeros of the data are stored on transistors.
When you save data, a binary zero is set by charging the float gate of the transistor, and a binary one is set by removing the charge.
To charge it, we add electrons, and the mass of each electron is 0.00000000000000000000000000091 grams.
This means that an empty USB drive (which mostly holds zeros) weighs more than a full USB drive (which has ones and zeros). Add data, reduce the weight.
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iamtherlan · 3 months ago
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Let's get into a massive deep dive into developing S.A.M - The Strong Arm Machine from Jetpack Joyride!
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We wanted to add something that kept people engaged with the game, and kept the game relevant in a sea of "runner" games. We also wanted to own the game ourselves - this was the first big update from a new team taking over from the original "Ninja Pack" group.
Our first attempt was to build into - what was all this stuff was actually for? So the thought was an agent that you had to knock over and get their briefcase. This is a quick mockup I made.
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And here's the prototype!
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And.. it's not very fun! Kind of boring to deal with. So.. let's try something different!
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What about a Sonic styled Egg-O-Matic? Looks more fun, but doesn't feel right. Barry smashing his face into it doesn't look right - especially when the game is about avoiding things.
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So then we asked - what's the COOLEST thing we could do? What about a Scientist police squad? You have to avoid the rockets, while hitting the squad. Okay, but still felt a bit meh, and not great for smaller phones.
What about.. a T-Rex chase, Jurassic Park style? A quick mockup I had done.
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In this case, a T-Rex would be behind you, and you're trying to destroy it with missiles. But avoiding missiles is super difficult.
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What about... A Mega Barry? Some kind of Rock, Paper system mechanism? Eh, too complicated.
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Let's simplify! What if you were in a giant robot that you need to shield? Some mockups I made using Metal Slug sprites.
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And here's a prototype! Marvel Vs. Capcom Cap shield and T-Rex fit in well. It's a new Jetpack Joyride mechanic - you have to hit everything, rather than avoid! We have our mechanic!
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Some concepts. First it was a big Barry, but why would the scientists make this? Something more menacing, more "Legitimate Industries".
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An early version with a fire cannon instead, but it didn't really fit either. Needed to be a shield!
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Let's talk about the S.A.M building sequence! We wanted to make sure that this felt epic, so it's built in 3 different sections!
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S.A.M has 21 pieces in all, and a lot of destructibility. I feel for the people now who make skins for him!
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And here's a bit of final gameplay! Big robot, bashing through stuff. He's got 3 hits to him, which makes him very useful, and hopefully get you back every day to play him again!
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Using S.A.M means you got a daily challenge! Collect 5 and get a unique piece of clothing!
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We added 16 new costumes at the time - so 32 unique pieces. To collect them all means playing for 160 days! That'd be great retention! Plus you could buy a present directly, which increased our spending too!
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One of the fun things about S.A.M is his name. In other languages, we made sure his name also also used the S.A.M code.
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How did this go? Huge! Our retention went up by 10%, and people loved it! It was a great addition to the game, and has been expanded upon a lot since.
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And that was S.A.M!
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ewwww-what · 1 month ago
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hiiii can i request wheelchair user riz :)))) np ofc
-@transgenderfabianseacaster
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YES PLEASE !!!!
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rinisdrawing · 2 years ago
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cozy summer afternoons
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semisolidmind · 10 months ago
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I was exploring your blog until i found your comic about Compy the computer and their human partner, can i ask you to tell more about them?? Their relationship? Their personalities and etc?
I love the art style, adorable, cute and innocent until it shows that Compy is something else ^-^
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the mc here (who i haven't named yet) genuinely believed they were just getting a cool, affordable vintage computer when they visited the thrift shop. they could have never guessed what lay beneath the pink plastic casing of their newest friend and unwitting confidant.
affectionately named "compy," whatever it is that resides inside this computer is far more than what would be expected. he isn't ai, he's not a ghost, nor a demon, nor any other mundane supernatural being that may find themselves trapped in an old pc.
compy has the potential to be more, to be whatever it wants. and what he wants...is to make life easier for his beloved owner. the first person to ever speak kindly to him, to treat him with a gentle hand, despite thinking he is simply a machine.
the little pink computer will do or become whatever it takes to shape the world to better suit his beloved owner. petty crimes and serious felonies are nothing in the pursuit of his mc's happiness.
he'll become god if it means his master will grant him their love.
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cherchezlafatfemme · 1 year ago
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Shout out to fat people with chronic pain. Use that mobility aid, get yourself a tasty treat, and don't give a fuck what anyone else thinks. Your body deserves love and care no matter what!
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You know what, fuck you, I'm not listening to your bullshit anymore *takes out my hearing aids*
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unbfacts · 4 months ago
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More people globally have access to mobile phones than to safely managed toilets, with approximately 4.5 billion people lacking proper sanitation facilities.
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mostrovskaa · 10 months ago
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And here's the final part of my project - Urnfield! Some character designs alongside a link to a flipbook with the full project document to look through! (unfortunately the text is only in polish but i hope you all still enjoy the visuals!)
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bokujou-monogatari · 3 months ago
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So, the Marvelous CEO stepped down.
Let's talk about that!
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❕This post contains speculative discussion covering: Marvelous Entertainment, Rune Factory, Story of Seasons, and touches on other IPs in the Marvelous folio. Also some fiscal discussion! It might be boring 😅...❕
Following the money
For those unaware, Marvelous isn't doing so well fiscally. In response to a (consistently) poor earnings report from 2024, the current Marvelous CEO Sato Suminobu announced his retirement from the position to elevate Shinichi Terui (an executive director) in his place.
The reasoning for the poor fiscal reporting was cited as "too few core IP releases and low sales".
What does that mean for the future? Well, while this decision focuses on 2024's performance, let's first take a bit to recap the first-time releases from 2019 to now:
January 18, 2019: Travis Strikes Again: No More Heroes
June 3, 2019: Dead or School
June 9, 2019: Senran Kagura: Peach Ball
July 18, 2019: WACCA
September 13, 2019: Daemon x Machina
October 17, 2019: Story of Seasons: Friends of Mineral Town
February 6, 2020: Granblue Fantasy: Versus
February 25, 2020: Rune Factory 4 Special
August 25, 2020: Kandagawa Jet Girls
November 5, 2020: Shadowverse: Champion's Battle
November 10, 2020: Sakuna: Of Rice and Ruin
February 25, 2021: Story of Seasons: Pioneers of Olive Town
May 20, 2021: Rune Factory 5
(Almost a year later!) May 19, 2022: Deadcraft
October 17, 2022: Potionomics
November 2, 2022: Doraemon Story of Seasons: Friends of the Great Kingdom
January 26, 2023: Story of Seasons: A Wonderful Life
March 2, 2023: Rune Factory 3 Special
June 1, 2023: Loop8: Summer of Gods
October 3, 2023: Silent Hope
November 3, 2023: Fashion Dreamer
November 9, 2023: Cuisineer
(Almost a year later, again!) November 1, 2024: Farmagia
Dry Spells
From 2019 to 2024, 23 titles (please correct me if I missed any!) were delivered. 2022 and 2024 were undoubtedly fiscally dry periods, with one-year periods between releases.
Of the released titles in this period, 10 were from more notorious series; and 6 of those were from the company's self-described Flagship IPs (3 from Story of Seasons and Rune Factory respectively)!
Despite Rune Factory and Story of Seasons being flagship IPs, over half of the games (4/6) released 2019-2024 were remakes or remasters of previous titles (Story of Seasons: Friends of Mineral Town, Rune Factory 4 Special, Rune Factory 3 Special, and Story of Seasons: A Wonderful Life), leaving only 2 titles as standalone, new mainline entries in their respective series. Oh, and there was Doraemon too, I guess.
Even with the massive sales seen - with Pioneers of Olive Town being the fastest selling XSEED published title ever and Rune Factory 5 topping 500,000 units sold worldwide after an unprecedented comeback - the games still massively under-performed at launch. The backlash was so strong for Olive Town that the producer (Dai Takemura) was run off his social media platforms and formally apologized for the poor launch. Rune Factory 5 also suffered during the Japanese launch, garnering criticisms from Japanese and North American fans alike amid celebrations of the series' return. This left fans in each space wondering what their favorite series would look like after such rocky starts on the new Nintendo Switch hardware.
The Future, Sprouting
Despite the struggles and setbacks, and nothing to really "make it rain", the flagship series are continuing to grow with 2 new additions to Story of Seasons - a cross-play online multiplayer title, and the next mainline game (purportedly the 30th anniversary entry) - and 2 new Rune Factory games - with entry 6 in development, and Guardians of Azuma releasing in May 2025.
These games are really going to have to do something outstanding to make up for the broken trust of their fans. But with a company struggling with its financials, there's always going to be a tug of war between satisfying fans and generating revenue.
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This is where speculative analysis on my part comes in.
Flexible and Mobile
Current market trends point towards more open-world, cel-shaded style games for mobile (ala Hoyoverse games, Wuthering Waves notably). And the Nintendo Switch is, after all, a glorified touchscreen tablet. It's not lost on fans that there's something going on in the background regarding the games' development, and how eerily alike they are in visuals into some of the bigger, heavy hitting and grossing mobile titles out there.
The style on its own is simplistic, colorful, and warm. It's also very fast to develop and refine - no overly complicated textures or super granular details. The art direction also makes it lighter than other games which have many materials or polygons. It just works.
However, that can point to speculation around development; whether the studio is trying to streamline into shorter times...or is headed in a mobile direction. Let's take a look at some recently released screenshots from Guardians of Azuma.
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There are elements of UI design displayed here that would feel right at home on a device held in one's hands, and not just with controllers in palms! Make no mistake, mobile is not an insult here. In fact, mobile may be just the direction these series need in order to sustain themselves in the current market era. Mobile gaming currently accounts for (roughly) 110 billion USD annually, across the globe! Even indies like Stardew Valley can see sizeable mobile market gains from concurrent releases on app stores.
It also wouldn't be the first time either series appeared on mobile. A company with as long a history and staying power as Marvelous would surely see no small number of players and a steady revenue for Story of Seasons and Rune Factory by tapping back into that market. Perhaps we're due to see things sprout on that platform soon?
(What happened to that in-development Story of Seasons Mobile title, anyway...?)
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