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bluepoodle7 · 8 months
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#ZableFable #InnerBagRealm #MonsterBag #IfZableHadToPlayByTheRulesToEachRealm #Househuntedgame #JohnDoegame #ZableTableFableFacts
If Zable had to play the Househuntedgame normally and their apartment was delayed this character would be a little mad be would calmly ask for the company to take their time to get the problem solved.
What the bag inside would look like but it would be a monster bag.
The link to the backpack image.
Men's Leather Backpack for 15 Inch Laptop Computers for Men and Women – The Real Leather Company
The bag would be small but could fit the character in there but would also have a early 2000s room inside with a bathroom in it.
This ridiculously huge backpack turned our reporter into a great big baby【Photos】 | SoraNews24 -Japan News-
This character would rest up in their inner bag realm inside of the monster backpack and play on their early 2000s cellphone but mainly composer.
The song will be references to past games similar to this or a original sounding one.
月の国 / Untamed Heart Famitracker 8bit cover - 風のクロノア / Klonoa -door to phantomile- (youtube.com)
【ファミコン風】 園内BGM ~ILLBLEED (youtube.com)
What the inner bag realm looks like but has inflatable furniture with posters from popular shows for Realm 12 on the walls with a sega dreamcast and gamecube inside.
Inflatable Furniture Of The Late 90s Was Inadvertently Symbolic | by Rachel Presser | Atta Girl | Medium
My childhood bedroom gives off the perfect early 2000's aesthetic. : r/nostalgia (reddit.com)
Seaman Sega Dreamcast Clear Transparent Console #retrogaming #HotDC Japanese Limited Edition. But no box. Auction from the US. | Sega dreamcast, Console, Sega (pinterest.com)
Spice Orange Gamecube, controller, and GBA. Always wanted this exact setup. GCPlug HDMI, MemCard Pro GC, LaserBear Bluetooth adapter, Picoboot + SD2SP2. : r/Gamecube (reddit.com)
What Zable's inner bag realm sounds like.
Dweller's Empty Path - Temmie's Room (YM2612 + SN76489 Arrangement) (youtube.com)
The song will be references to past games similar to this or a original sounding one.
Zable when the randomly realm jump to other worlds be like then randomly falling on someone or hitting something on the way there be like.
Videos and images not mine but links are there.
[SFM] Klonoa - Vivid Plains (youtube.com)
Klonoa 2 - Opening Theme - YouTube
If Zable randomly realm jumped to the Uncanny Valley this character would probably land on John Doe in the do you think he is cute message is there, maybe accidently realm jump in a Realtor's housebody then try to get out, or realm jump in Doe's trash hoarder house.
Janet is Zable's robo sloth translator and when the character is in the inner bag realm she will watch over the bag in case someone just picks it up. Janet will attack the person with harsh soundwaves to get you to leave or a song that will make you sleep. Maybe make police noises or alarm sounds and will fight you back. Zable needs Janet to communicate with the language the person from different realms from Shiften to a even ground language. If it's sign language then Janet will try her best to sign back.
Janet is Zable's robo sloth translator and when the character is in the inner bag realm she will watch over the bag in case someone just picks it up.
Janet will attack the person with harsh soundwaves to get you to leave or a song that will make you sleep.
Maybe make police noises or alarm sounds and will fight you back. Zable needs Janet to communicate with the language the person from different realms from Shiften to a even ground language.
If it's sign language then Janet will try her best to sign back.
Janet will attack a person by jumping and clinging to the intruder's face/ body then shock them to knock them out but if they are ground based or rubber based then the shock won't work.
Zable if the character was in ending 7 to John Doe would check if their 3 day interview and history learning cycle is up also to check if the crystal realm jumper clicker is flashing green.
Before packing up to realm jump back home would ask John Doe if they want to check out Realm 12 to not leave him alone by himself.
But Zable would let Doe pick a realm return sticker to put anywhere in the uncanny valley that is hard to remove so Zable can scan it to return easily to check up on this realm to see if anything changed.
Zable would walk to the uncanny valley mayor's office to interview him and ask questions about the place.
"Can certain beings from here leave this place or are these people just stuck here?"
Zable would ask John Doe if he wants to realm jump with them and also will ask if Doe wants to be a realm jumper as well so Doe won't be alone.
But when they arrive they need to be sprayed down with disinfectant spray and quarantining together.
Mostly Zable and Doe hanging out playing videogames in the inner bag realm in Zable's mayor mom's house, watching tv/movies, drawing, telling a scary stories, and ordering a cheeseburger pizza.
Doe would try to scare Zable but the character will pretend to be spooked since this character has seen way scarier stuff when realm jumping but kiss his pointed nose, face cheeks, or forehead randomly.
Maybe later introducing John Doe to the Bossman this character works for.
Janet will slowly get used to Doe but still get scared by him and his very existence science wise.
She also will write notes down about his species to keep for later in her mind like a digital journal only she can read unless you hack her to read the journals.
Janet would also try to crack what his real name is in Doe's true tongue since she doesn't believe John Doe is this creature's true name also wanting to learn a new language to save for later.
Alpha would want to interview Doe first before meeting him but each person will have a emotional effect when chatting.
Like if the boss has a scared like emotion when talking then the person interacting will have a reassurance emotion.
He will also want to know what his real name is and maybe use a nickname instead of a real name since John Doe is a too standoffish and mysterious or a joke name to some people or beings to believe.
Also use his dog as the translator partner for realm jumping.
Alpha would probably joke saying you are not unknown or missing you are right Infront of me.
Zable would call Doe Johnathan when working together.
Zericon would watch over Zable and Janet but tends to blend in backgrounds like poster ads, or as objects and animals.
Sometimes shifting into random people like a restaurant worker or pizza delivery person to spy on this special guest to gain info on whether or not to attack.
If this is before YipYop's sitcom curse is lifted then when both character's arrive in Realm 12 there will be a audience crowd applause coming from a random place.
Zable will randomly say a catchphrase against the character's will and they will apologize for it maybe tear up about it then the special guest will do it too.
That's why Zable likes interviewing in other realms since their realm is cursed by another shifter as a joke.
Also Zable seems normal in other realms without saying a catchphrase or a joke like a sitcom character and Zable is not really into sitcom shows since it hits close to home.
Zable is also trying to find a way to defeat YipYop and undo the curse while freeing their realm.
Yipyop's sitcom curse goes beyond the theme song, catchphrases, and sound effects that some characters in realm 12 will be removed or sent to a storage void when not needed.
And changed into different things or monsters under their control.
Also changing genders or forms of certain characters without them knowing while also giving them false memories and mostly using them like playthings since Yipyop was watched at the museum like a show in that ancient lava like amber crystal prison.
Also adding new characters they created like a evil version of Zable and the other realm 12 residents to try to find Fable to destroy that shifter.
The evil version of Zable acts like the normal one but can be a little off and you can tell if you are friends with this character or dating Zable.
Zable would let John Doe play their videogames and will let him wing it but will slowly give him hints if he gets stuck.
If it's a Illbleed like game Zable will just watch Doe's reactions to how weird the game gets then chuckles.
Zable would also point out that every time the character in game gets hit it reminds them of John Doe's fake blood thing if you hit him he bleeds.
Zable would just watch Doe play level 4 and not say a thing during the meat department part but will smirk when John Doe happily starts collecting meat.
Zable would be one of those characters that would follow a Realtor up to their housebody then ask if the house was for rent with money in hand.
While also asking what are the house rules to follow.
Zable would also try to out house pun a Realtor to see if that will let them go or annoy them maybe make the house laugh.
Zable would also try to guess how much the monster house cost with what style of house it is while looking it up in a house magazine.
This character would be curious about the weird quirks each house has.
Zable is 6'2".
Zable would be taking pictures of everything in the Uncanny Valley that interests the character but will ask people or beings if they want to be in a picture after doing a interview with them.
This character would be petting regular guys which the character would call them fluffy little squeaky buddies.
Zable would be shocked to see that a regular guy can be humanoid and would try to record the process out of curiosity.
This character would do side quests to learn the realm's history and culture but may have a feeling people might give the character filler work to do.
Zable's attitude and personality might rub off on to John Doe that he might slowly get Zable's puns or jokes but not by much.
Fankids
---------
If Zable and Maison Talo had a kid then the offspring would be a object head of the house body with the lure cord being like a scarf.
This only if both parties agreed that they want to have kids and both are really in love with each other then Zable needs to Realtor Dna like the business card or a part of the house body eaten will work to make up kids.
Home o sapien is what this species would be called.
John Doe's Fankids would be two Regular Fellas and one Funny Guy.
Zandra and Zeal look more Regular Guy in appearance but are a little off I would call them Regular Fellas.
While Zouglas is a Funny Guy while looking more human like but a little off.
How the Fankids Work
-------------------------
Fable will tell Zable to eat the seed of a seed bearing house or the pollen of a pollinator house to make a Home o sapien.
But the vessel may be embarrassed when watched doing this process and may need privacy.
Later the vessel will either clap their hands or snap to make the offspring appear.
The reason the offspring is weird looking is because Fable with Zable's shifter half is guessing what the other half Dna is mixed with the human Dna.
The offspring can mate with anything it wants but robots and non organic beings maybe a challenge for them but it can happen.
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Whenever John Doe enters Zable's uncanny valley apartment I imagine a sitcom sound effects plays with clapping from a unknown place.
Zable would be like while shrug smiling looking at the viewer like a camera is there.
"I wonder who could that be?" "I hope it's the pizza person."
"What sound effects I don't hear anything you must be under the weather or over it am I right."
Videos not mine but links are there.
Sitcom & Crowd Laughter Various Sound FX (youtube.com)
After saying that joke Zable will have on tear roll down the character's cheek like it was a forced joke from the sitcom curse this character has.
John Doe randomly appearing in your apartment gives me Kramer entrance sitcom vibes.
All Kramer's Entrances | Seinfeld (youtube.com)
That's wild that Zable Fable is taller than both Heim and Doe since this character is 6'2 while also at Maison Talo kissing height since he is 6'3.
Doe is 5'8 but can shapeshift.
Heim is 4'11.
John Doe Question's I have
------------------------------
Also wild that John Doe can't bleed in his true form which is interesting to me unless that's not cannon anymore.
I wonder what was the first time he noticed that humans bleed and put that into his fake body to act normal?
And his first set of scars.
Wonder if his eye bleeds when damaged in his Doe ball form?
I know in his human form if you three stooges eye poke his eyes they turn into teeth.
The sequel to Zable Fable's food review after dying once to REALTORs in the loop then seeing any of them watching the character eat be like.
Video not mine but link is there.
[SFM] Taco Bell UK TV Ad (youtube.com)
Zable Fable's Uncanny Valley Cafe Review
"The thick coffee was weird but interesting kind of goopy and the coffee cake was S tier while this pastry had a lot of flavors going on in that dessert."
" The tea was pretty good and the cake pretty while also unique in taste."
" I was disappointed in the ham and cheese croissant sandwich kind of tasted like it was factory made or a normal one I could easily get cheaper which the other food items had something special going on definitely bottom tier. "
"I might thank the staff later with a tip."
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Newly added item to my booth at @freeportmarket.me! The Official Maine Monster Bags! Screen printed by hand. So swing on in to get yours! Open Thur.-Sun. 11a-6p And check out the other vendors too! I hope to catch you there! #freeportmaine #officalmainemonster #mainemade #freeportmaineart #freeportmaineartist #screenprinting #silkscreenprinting #totebag #monsterbag #monsterprint #monsterart (at Freeport Outlet) https://www.instagram.com/p/CUyJ1QorW-N/?utm_medium=tumblr
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pine-39 · 4 years
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Sulley here! . This bag has waterproof canvas outer and cork trim, internal pockets and even little feet 😊 . We also have matching straw holders to go with this little beast. . He is here, ready to go. . Please let us know in the comments if you would like a direct link to this bag sent to your inbox. . #pine39 #pine39original #pine39fabric #disneybags #disneybag #sulley #monsters #monstersinc #disney #pixar #monsterbag #doctorsbag #disneyworld #disneylandparis #dlp #dvc #wdw #disneyaccessories #disneysmallshopuk #ukdisney #disneyuk #disneyplus #disneyaccount #disneymerch #shopdisney #readytoship #disneyfabric (at Monsters, Inc. Laugh Floor) https://www.instagram.com/p/CKojoLVhn9M/?igshid=waz5qynrgvuc
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osbigodesdamaria · 4 years
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Yellow! . #yellow #onebag5bags #5ways #5bags #5inone #coolorders #green #bag #totebag #backpack #shoulderbag #monsterbag #monstersalltheway #monstersallaround #monsters #monsters #fabric #slowfashion #slowstiching #zippers #orange #osbigodesdamaria (em Porto, Portugal) https://www.instagram.com/p/CCF1wRrH30h/?igshid=16sf79nk3bufm
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curvily · 7 years
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Hi I need an anonymous benefactor to buy me this @fendi metallic #monsterbag, thanks! 😊😊😊 Get it here: bit.ly/kanmonster 👹 #fromwhereistand #baglust #wardrobewant (at Kirna Zabete)
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amasbe-blog1 · 6 years
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Pos-Proyecto
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La metodología del Design Thinking se aplica muchas veces cuando se trata de resolver problemas complejos y desarrollar ideas creativas e innovadoras. Nosotros usamos esta metodología para desarrollar una campaña en la vía pública de Montevideo, llamada MonsterBag. 
Los miembros de nuestro equipo se complementaban idealmente por sus  conocimientos, habilidades y experiencias debido a que venimos todos de diferentes carreras de diseño. No hubo competencia interna y todas las opiniones valían por igual y justamente fue eso, lo que aumentó el potencial del equipo ya que se incorporaron diferentes perspectivas en el proceso creativo y en las distintas fases del DesignThinking. 
En las primeras fases, hasta llegar a la ideación, trabajamos codo a codo. Hubo varias instancias de encuentro en las cuales hemos podido definir el proyecto y darle forma. Luego de a las reuniones yo me encargaba de preparar las presentaciones de clase. Más adelante en el proceso, cuando pasamos de la teoría a la práctica, los roles se dividieron un poco más, según los diferentes enfoques de carrera - en mi caso el Diseño Gráfico. Ahí, me dedicaba, a pesar de prepararme mentalmente de tomar el papel del monstruo, al diseño gráfico de las piezas fundamentales para nuestra campaña: 
El cartel del monstruo
Diseño e impresión serigráfica de la estampa sobre la bolsa
Logo para la campaña MonsterBag.
Para mí ha sido una muy linda experiencia, no solo por el hecho de haber conocido nuevas personas, sino también por el resultado de este encuentro, el  el intercambio de conocimientos y experiencias de los integrantes, tanto a nivel profesional como personal ha sido enriquecedor. Espero tener en el futuro nuevamente la posibilidad de trabajar en un equipo multidisciplinario y desde aquí les doy las gracias a todos!
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aliershine · 6 years
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Ayer con la #MonsterBag para #Injuve en el evento #Reverdece en el #NewsDivine 🙌💪🍁🌻🌸 Son más de 500 bolsas que gastamos al año por persona y que dañan al planeta. #CuidemosNuestroMundo
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monstercult · 7 years
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#MonsterORGY HAVOC WARP #monstershoes + DEMENTIA #monsterbag having the BEST time! Order yours now! Available-customizable-shipping worldwide via: 📱www.monster-shoe.com 💻[email protected]
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agabag · 7 years
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Scary or sweet? Monster Face oversize clutch available at www.agabag.com #agabag #lego #fashion #fashionweek #fashionista #fashionblogger #designer #musthave #trending #handbag #ootd #outfitoftheday #photooftheday #giftidea #legobag #style #design #instagood #streetfashion #streetstyle #glamour #trendsetter #vogue #shoutout #repost #monsterface #monsterbag #monster
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ultrartprojects · 7 years
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Crnvre | IG @crnvre @channonbrooke
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rickxerx-blog · 6 years
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Cemetery Babe Outfit: Avatar Mod: :: wickedpup :: CATACOMB CREEP // DEVIL // @ Gacha Guild Top: +KS+ Horror Sleepover // Maitreya // Cemetery Babe @ Gacha Guild Shorts: AP: Vampyrate Shorts @ Gacha Guild Leggings: AP: Vampyrate Legs: Black @ Gacha Guild Hair: Doe: Charlotte (solid) - Monotone Hat: {MC} #18 Witch Baseball Cap Ears @ Gacha Guild Bag: .: FW :. MonsterBags- Longbag Eye ULTRARARE @ Gacha Guild
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osbigodesdamaria · 4 years
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Amarelo! ☀☀ O amarelo é daquelas cores... Adoras? Odeias? É sol? É gema? É quente? É frio? Não é fácil... Eu adoro amarelo! E também odeio! Mad adoro esta mala! Adoro!! *Disponível!! // Yellow is one of those colors ... Do you love it? Do you hate it? Is it sun? Is it yolk? Is it hot? Is it cold? It's not easy... I love yellow! And i hate it too! But i am crazy about this bag! I love it!! *Available!! . #onebag5bags #5ways #5bags #5inone #coolorders #green #bag #totebag #backpack #shoulderbag #monsterbag #monstersalltheway #monstersallaround #monsters #monsters #fabric #slowfashion #slowstiching #zippers #orange #osbigodesdamaria (em Porto, Portugal) https://www.instagram.com/p/CCEySrdngXQ/?igshid=1ousvjoww2glr
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pompomania · 7 years
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#Repost @oksewwhat (@get_repost) ・・・ Checkout the sexy #pompom my monster bag got from @yogastudio55. She likessssss it! . . . #accessories #purse #handbag #sewing #lovesewing #furpompomkeychain #furpompomkeyring #furpom #furpuff #bagcharm #monster #monsterbagcharm #monsterbag http://ift.tt/2viOkRz
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amasbe-blog1 · 6 years
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MonsterBag - #NOhayPlanetaB
youtube
Hoy, Lucía terminó la edición del video final y el resultado final me encanta. La edición del video seguramente no ha sido una tarea fácil, ya que en total juntamos más de 80 minutos de material audiovisual crudo. 
Por suerte el tiempo me permitió de diseñar un logo para la campaña así queda también más redondo :) Me gustaría aprovechar este momento para agradecerles a todo el equipo y todos lo que han participado con tan buena onda. ¡Gracias! 
Espero que les guste el video! Compártanlo con sus amigos y familiares y no se olviden: #NOhayPlanetaB
https://youtu.be/-jB72Bxmcfo
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monstercult · 7 years
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#ObsessionWithOBSESSION Our crazy-love for #monstershoes gave birth to OBSESSION #monsterbag . Hybrid-multiway-platformshoes-bag! Shop this and be obsessed via www.monster-shoe.com
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recentnews18-blog · 6 years
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New Post has been published on https://shovelnews.com/the-quiet-man-review-silence-is-stupid/
The Quiet Man Review – Silence is Stupid
During Square Enix’s bizarre 2018 E3 conference we mostly saw nothing of value. However, there was one game that caught my eye. This was The Quiet Man, and I’m not sure it captured my attention for the right reasons. Since seeing more of it, I realize I was excited not as a game but as a possible train wreck. Now it’s in my hands, and simply, it’s hard to be quiet about how hilariously awful the game truly is.
You play as Dane, a name I only know because I read the game’s Steam description. The best I can figure is that Dane works for a crime boss and is in love with some lounge singer. Then, some guy in a bird’s mask shows up and kidnaps the lounge singer. After that, I totally lost the plot. At no point does The Quiet Man even try to make sense. Sometimes there are hints of supernatural stuff. I think three different characters betray you. I’m not sure any of it ever matters.
It’s the Hush Hush Lad!
The reason I can’t figure the game’s plot out at all? Dane is deaf. The Quiet Man attempts to emulate this by playing no sound at all at any point in the game. This is a novel idea that can totally work if the developers build the game around it. However, The Quiet Man is not that game. It’s overwhelmingly obvious that this was a regular game that quickly shoehorned this in. Cutscenes will go five or more minutes yet include absolutely nothing but two characters talking. There are no subtitles, there are no translations, there is no way to tell what they’re saying. As such, the plot gets totally lost.
However, The Quiet Man seems particularly strange about this. The excuse given is that you “experience the world as Dane does.” Yet, Dane can understand sign language, so why isn’t any of that subtitled? It’s later shown that Dane can read lips, but the game still isn’t telling you what anyone is saying? Why are scenes that don’t even have Dane in them silent too?
The truth is, The Quiet Man has no interest in showing you how a deaf person experiences the world. Instead, deafness quickly becomes an insulting gimmick. It’s all part of an attempt to try to make a subpar beat ’em up stand out from the crowd. This especially feels true when you finish the game and it flat out tells you that you didn’t actually get the story before showing a countdown timer that shows how long before they release the patch that puts all the noises back in.
The Quiet Man uses his Quiet Hand to deliver a beat down
It should be noted that many of the game’s cutscenes are actually FMVs. It’s clear this is a very low budget production, as the game only uses FMVs for the most simple of moments. Long car conversations play out in FMV and the game awkwardly transitions to CGI the minute any action takes place. It’s hilariously obvious when these moments happen, as the CGI is awful. Sometimes the transitions are sudden, hidden behind a flash of white light. Other times the camera slowly pans to something innocent, like a wall, transitioning as it does so. I got the feeling the goal was to amaze players at these transitions. Instead, they just caused me to burst into laughter.
When its time to actually play The Quiet Man, you’ll be punching people in the face. The game has a very basic brawling system where you combine light and heavy attacks into something that vaguely resembles a combo. I say vaguely because all of the attacks feel sluggish and I was never sure which button did what. There’s a dodge button, and I could dodge attacks to counter-attack in theory. In practice, this only worked about once every five or so times I tried it. There’s no tutorial or interface of any kind. If there’s some secret to how to get consistently working counter attacks, it never revealed itself.
It’s the Quiet… Girl?
There are a few attempts to mix things up with a focus system. At certain times you can focus on an enemy to deliver a special super powerful attack. However, it’s never made clear when these times actually are. The only way I ever got focus to work was by smashing the button until it eventually let me use one. The attacks themselves are only really noteworthy for how underwhelming they are. Nearly every time I performed a focus attack, I got the same one. A really goofy open-palmed slap to the top of an enemy’s head. It’s the kind of thing that makes you just want to say “boop” when it happens, and not once did it look actually threatening.
Not like any of this matters once you learn how easy it is to exploit the combat system. Every single enemy in the game falls victim to the same problem. You can pin them against a wall and lock them into an endless combo by mashing the light attack. This includes bosses and even the final boss. It turns an already boring beat ’em up into a trivially easy one that makes you a tired man. It’s not like there’s even simple enemy variety to change things up. Every enemy is exactly the same, even if they’re holding a weapon. I can’t think of a single fight where I had to do anything other than mash light attacks against a guy pinned against a wall.
I hate everyone in this room
The lack of sound is also present in combat, contributing to a constant feeling of apathy. A dull muffled “thud” is the only feedback you get from your attacks. As you can imagine, this fails to actually sell your hits. There’s no soundtrack at all, which seems weird because it’s not like adding a soundtrack would do anything other than make the game feel a little better.
Everything about The Quiet Man is just plain ugly. Animations are stiff and fail to convey any weight. One awkward scene saw the main character dodging a boss’ punch, but it’s tough to buy when the boss’ fist clips right through the main character’s face. Speaking of Dane, his design looks like someone decided to mash together Spider-Man 3‘s emo Peter Parker with a 16-year-old version of Resident Evil‘s Leon S. Kennedy. The result is a character that I can safely say made me laugh at every scene he was in.
This is a totally normal thing that can happen on the streets of NYC
Look, even as a “so bad it’s good” game, The Quiet Man doesn’t work. It’s a boring, baffling, and genuinely insulting video game that fails at every single thing it tries. The story makes no sense as the protagonist’s deafness becomes a mere gimmick. The beat ’em up elements are absolutely no fun, the controls are awkward, and the game is ugly. The only positive I can pull from this is that I always wanted to see how much worse it could get. The Quiet Man deserves to remain silent.
TechRaptor reviewed The Quiet Man on PlayStation 4 with a copy purchased by the reviewer. The game is also available on PC and Xbox One.
More About This Game
1.0
  Awful
Summary
The Quiet Man is an absolute disaster of ideas that don’t work, bad design decisions, boring combat, ugly graphics, and attempting to use a real disability as a gimmick in a way that feels borderline insulting.
Pros
There May Be Great Voice Acting?
Cons
Dumb, Nonsensical Story
Poorly Used Deafness
Terrible FMV to CGI Transitions
Boring Gameplay
Ugly Graphics
Have a tip for us? Awesome! Shoot us an email at [email protected] and we’ll take a look!
Samuel Guglielmo
Associate Review Editor
I’m Sam. Been playing video games since PlayStation. Favorite games include Ace Combat 5, Perfect Dark, Final Fantasy IX, Metro 2033, and MonsterBag. Also loves books and can be found face first in one all the time.
report this adSource: https://techraptor.net/content/quiet-man-review
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