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#my 2022 games played review
hummingbird-games · 2 years
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I’ll see y’all lovely folks in December!! 
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kerocola · 1 year
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Christmas Klonoa (2022)
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shirogane-oushirou · 8 months
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i'd like to think ren would be just as frustrated as i am at our respective gacha games when they pull some ridiculous shit 🙁 makes it sting a little less kjsndkfj. both of us getting heated over a game's sudden turn from extremely fair to genuinely obnoxiously hard even for built accounts.
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iffeelscouldkill · 2 years
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I posted 1,164 times in 2022
That's 226 more posts than 2021!
25 posts created (2%)
1,139 posts reblogged (98%)
Blogs I reblogged the most:
@apollo-cackling
@spectralarchers
@madrigaltripletssupremacy
@justira
@wordsinhaled
I tagged 1,156 of my posts in 2022
Only 1% of my posts had no tags
#dreamling - 87 posts
#encanto - 84 posts
#netflix sandman - 67 posts
#tumblr - 61 posts
#dream of the endless - 54 posts
#undescribed - 48 posts
#hob gadling - 45 posts
#uk politics - 37 posts
#the murderbot diaries - 37 posts
#ukpol - 36 posts
Longest Tag: 139 characters
#and how if you weren't that attractive by whatever the standards were at the time you would have much worse prospects on the marriage front
My Top Posts in 2022:
#5
*checks watch* Whoops it looks like it's Raid the Penumbra Podcast Tag and Reblog a Bunch of Posts o'clock again
20 notes - Posted June 10, 2022
#4
Me almost missing a jump in Stray and clinging onto a ledge with my little kitty paws: This is what got me down here. Never again
22 notes - Posted August 13, 2022
#3
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So the other day I was struck by the urge to relisten to an episode from season 1, and of course it had to be my all-time favourite, Episode 7: Root Systems. (I'm sorry, Parallel, I know I used to say you were my favourite, but I have to give up and admit it's actually your successor). The building drama of the race between the IGR agents' search and Sana's max-speed drive back to the Rumor is just so good, and then of course the defiant getaway followed by the agents' despondency - so I decided to turn it into a fan comic.
Yes, in my head no matter how completely impossible it might be Krejjh is standing in the doorway to the ship flipping off the Agents on the ground as they make their farewell. "But how are they piloting the ship?" you ask. WITH THEIR MIND, next question. Krejjh's second pair of eyes are of course underneath their goggles. (I originally drew Krejjh wearing suspenders and then I was like NO. NEON GREEN LEG WARMERS).
(I don't really have a consistent mental image of Krejjh in my head (though I always imagine the multiple arms and eye-pairs) but this version of them is definitely influenced by @rjmccabe's!)
And then at the bottom we have chibi McCabe comforting a very sad Park. Don't worry, Park, I'm sure your day isn't about to get any worse.
44 notes - Posted May 13, 2022
#2
"The most unrealistic thing about Stray is the idea that an orange cat could be smart" Speak for yourselves, because with me at the controls, this cat is dense af
68 notes - Posted August 7, 2022
My #1 post of 2022
*fires up the official Netflix Sandman playlist on Spotify*
*sees both She Drives Me Crazy and Shattered Dreams on the playlist*
i'm fine I'M FINE
72 notes - Posted September 13, 2022
Get your Tumblr 2022 Year in Review →
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pinchraccoon · 2 years
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I think I'm gonna write an actual like, real review of it, but here's my mini review of Pokemon Violet to get my thoughts summarized.
The latest entries to pokemon, while a bold step in a new direction, may be a step into Alaskan snow in flip-flops. The game has some great ideas and lofty ambitions, and for what it does accomplish, there's clearly a lot of fun to be had with the product that was delivered, however, the preparation given to bring these ideas into fruition was far under prioritized.
To speak kindly of the game before speaking ill, I have always, and will always, love pokemon. It's a series that is very near and dear to me, and there's a certain magic that comes with learning all about the new creatures that have been added to the growing roster of canonized monster designs I've come to love, especially on a semi-blind playthrough, the magic of learning about and hunting down as many new pokemon is unmatched. SV does deliver on this, as I feel that this generation has a series of lovely pokemon designs that I have fallen in love with in my short time with them. (Tinkaton, Revavroom, Ceruledge, Meowscarada, and Chi-Yu are all new favorites)
Additionally, the story of SV is quite well done, easily one of the best-executed stories in pokemon in a while, and while I don't think I'm comfortable calling it "better than" the story of BW/BW2, I feel that it's comparable in quality. Characters, themes, and plot points all feel surprisingly natural in a game that theoretically allows you to go off and challenge its many hurdles in any order, utilizing the scripted events that it does have cleverly, and to great effect. I particularly enjoyed the Team Star narrative, and how it takes the "evil team" formula that pokemon has had for a long time, and juxtaposes the idea of a group of bullies onto it, only to learn over time that they're just bullied people sticking together, and aren't bad, just misrepresented.
On the basis of the typical gameplay loop, SV delivers Very well. The incorporation of overworld encounters and optional trainer battles allows the player to feel free and uninhibited by the game itself, and free to engage with exactly as much content as they would like to, whether this be picking and choosing what pokemon to battle in the wild, or which trainers if any, they feel the need to battle. SV's design philosophy seems to be prioritizing freedom as much as possible, while also meaningfully rewarding progression, and I feel that the game flow comes off as organic.
This is to say, that this game has more team-building potential out of the gate than just about any other pokemon game, with countless pokemon accessible to the player even moments from starting the game, appealing to collection freaks and competitive fans alike.
Then, what's the problem?
In short, the game is unfinished. The game, at launch, would routinely dip to what I could ascertain to be 12-17 FPS regularly, and while steps have been taken already to make the drops in framerate far less drastic, the time to do that incredibly important work is before release, not after. The framerate, the chief among issues, and generally its lack of optimization for switch hardware, sometimes spoils the other wonderful parts of the game. Finding pokemon is less intriguing when extreme pop-in only allows you to look at pokemon less than 20 feet away from you, and somewhat harms the immersion of the experience. And while updated models and style of the pokemon have been made, and they're quite impressive, it's hard to say that the pokemon "look good" when after 4 appear on screen at once, or even two pokemon with some attacks, their frames drop far below what they should.
Additionally, while this game loads quickly traveling between areas, smaller, more subtle, but similarly important loading times feel far, far too long. The boxes take far too long to load the images of your pokemon in each individual box, which somewhat harms the collection fantasy, and upon starting a battle with a wild pokemon, their "low poly open world" model will still be loaded long into the first turn. Additionally, menuing remains rather clunky and sluggish, which quickly becomes annoying when things like Wonder Trade or other such "quick" menuing activities take a minimum of 45 seconds due to their lack of optimization.
The issues I'm listing sound comparatively minor, however, in an experience as dependent on a lack of obstruction as SV are clearly trying to be, the failure to deliver on a product that runs consistently and reasonably is a major slight against it.
These issues are not deliberate design choices that simply do not work, these larger issues are a product of the dev teams' inability to put out the product that wouldn't have these problems, and the issues with Pokemon Scarlet and Violet are by and large issues with management, not the dev team themselves. The worrying pace at which Pokemon games are released, especially considering that SV is not even our first major open-world Pokemon release this year, is clearly harming Game Freak's ability to provide a product that will meet the expectations of both fans AND the artists themselves.
SV is in many ways, an extremely fun game that has been weighed down by the weight of the industry, and as much as I loved the time and fun that I had with it, its issues cannot be overlooked. I can't say that Pokemon Scarlet and Violet, in their current state, are "good" games. Violet is a game that I enjoyed, it's a game that perhaps will be good in the future following patches and performance updates, but at current, the development issues that are so apparent and the clear lack of optimization for switch hardware made by these issues genuinely harm my perception of the game quite a bit.
Is it fun? Yeah. Is it good? No.
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asteriberri · 2 years
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dunno if people are sharing this here too but
I play splatoon btw :’D
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dany36 · 2 years
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I posted 9,743 times in 2022
That's 2,960 more posts than 2021!
204 posts created (2%)
9,539 posts reblogged (98%)
Blogs I reblogged the most:
@tisorridalamor
@tits-n-trix
@trainwreckgenerator
@nighttiger314
@lordknightmon
I tagged 5,203 of my posts in 2022
Only 47% of my posts had no tags
#horizon - 514 posts
#hfw - 472 posts
#videos - 390 posts
#xenoblade - 322 posts
#tumblr - 319 posts
#tales of - 273 posts
#junk - 213 posts
#amazing - 202 posts
#xc3 - 173 posts
#pokemon - 141 posts
Longest Tag: 139 characters
#i always said i wasn't gonna play it again until it would get ported but ugh that's looking less and less likely and i'm sick of waiting 😓
My Top Posts in 2022:
#5
trying to contain tHE EXCITEMENT 😮‍💨😮‍💨😮‍💨
67 notes - Posted February 6, 2022
#4
See the full post
68 notes - Posted November 12, 2022
#3
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This quest but especially this scene was so great and Mio’s reaction to Sena getting pissed off was just amazing
92 notes - Posted September 16, 2022
#2
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See the full post
107 notes - Posted September 3, 2022
My #1 post of 2022
See the full post
111 notes - Posted August 27, 2022
Get your Tumblr 2022 Year in Review →
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zhongrin · 2 years
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— a short and casual genshin impact otome game.
⟣ 𝕕𝕠𝕨𝕟𝕝𝕠𝕒𝕕 𝕙𝕖𝕣𝕖 ⟢
┊ (Windows 🪟, Linux 🐧, or Mac 🍎 only!)
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◇ 𝐰𝐡𝐚𝐭'𝐬 𝐭𝐡𝐢𝐬? ◇
Just a simple something I had in mind for a Genshin otome game... I have 0 attention span, 0 time, and 0 knowledge to write and build a full-fledged 3D game with intricate stories, plot, and mechanics. This is just a simple visual novel with a streamlined plot and partial voices. You should be able to complete everything in like... 30 minutes long in total. Might be less, even.
◇ 𝐜𝐨𝐧𝐭𝐞𝐧𝐭 𝐭𝐚𝐠𝐬 ◇
The game will contain the following: established relationship, FLUFF, comfort, lots of pet names, suggestive themes, lots of kissy sounds on some routes, implications of violence (not towards player), a sprinkle of protective behavior
◇ 𝐥𝐨𝐯𝐞 𝐢𝐧𝐭𝐞𝐫𝐞𝐬𝐭𝐬 ◇
Zhongli, Xiao, Childe, Diluc, Kaeya, Itto, Kazuha (Zhongli is selected by default because who doesn’t love geo daddy???)
◇ 𝐰𝐡𝐨'𝐬 𝐭𝐡𝐢𝐬 𝐟𝐨𝐫? ◇
This is a very self-indulgent project, hence the dialogues were written with fem!player in mind. It will contain suggestive themes, so please be aware of that before downloading / playing!
◇ 𝐢𝐬 𝐭𝐡𝐢𝐬 𝐟𝐫𝐞𝐞 𝐭𝐨 𝐩𝐥𝐚𝐲? ◇
Yes, it's totally free - in fact, I do not accept payment.
◇ 𝐡𝐨𝐰 𝐭𝐨 𝐩𝐥𝐚𝐲? ◇
Click the link to download the appropriate file based on your OS. Only Windows, Linux, and Mac are supported. No, I won't release it on other platforms.
Open the game, and you’ll find that it’s pretty straightforward. Customize your profile, select your love interest, then start the game.
There are no wrong answers and the love interest can be changed anytime (just go back to main menu and select the character’s picture on the right side).
◇ 𝐜𝐚𝐧 𝐢 𝐬𝐡𝐚𝐫𝐞 𝐭𝐡𝐢𝐬? ◇
You can personally send links to this post / the game’s itch.io page to your friends via DMs, but outside of that (reposting), NO. For example, posting about this on Reddit is prohibited.
◇ 𝐚𝐧𝐲𝐭𝐡𝐢𝐧𝐠 𝐞𝐥𝐬𝐞 𝐭𝐨 𝐧𝐨𝐭𝐞? ◇
This is a super casual project.
Scripts are not proofread. Probably lots of grammar mistakes.
Novel format without narration (full dialogs).
There are no actual sprites, just official art and something akin to a speech bubble to cater to the characters’ changes in ‘expression’.
There are voices, but only partial - mostly just grunts, chuckles, kisses, and stuff. I’m using JP voices EXCEPT for Itto because Max Mittelman is a gem. No, I will not add other languages' voice versions.
Sound cues and voices are quite important for this game so I recommend using headphones.
Depending on when you open the game (morning, afternoon, nighttime, midnight), your currently selected love interest might greet you differently.
To reiterate, there are no wrong answers.
Selecting all talk/act options for a character will unlock a small event where they'll give you unique gifts.
I lowkey have so many ideas on how to expand on this in terms of gameplay and options but let’s be real here it probably won’t happen lol why can’t my brain be this creative when it comes to work
◇ 𝐢𝐬 𝐭𝐡𝐢𝐬 𝐚 𝐯𝐢𝐫𝐮𝐬??? ◇
No... That said, anyone can literally say that. Please be responsible for your own actions.
I have also released other games on the same itch.io profile, so this isn't my first rodeo. Feel free to check the reviews on those before making your decision if you're wary about downloading!
◇ 𝐥𝐚𝐬𝐭 𝐰𝐨𝐫𝐝𝐬 ◇
hyv please don't sue me i gain 0 dollars for this and i just wanna simp in peace
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⟐ 𝚌𝚛𝚎𝚍𝚒𝚝𝚜 🄸 𝚒𝚝𝚌𝚑.𝚒𝚘 𝚙𝚛𝚘𝚏𝚒𝚕𝚎 🄸 𝚒𝚗𝚜𝚝𝚊𝚕𝚕 𝚒𝚗𝚜𝚝𝚛𝚞𝚌𝚝𝚒𝚘𝚗𝚜 ⟐
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© zhongrin | 2022 ◆ do not repost or share without permission. reblogs much appreciated. feel free to reach out to submit suggestions, feedback, comments, or if you just want to talk!
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ms-demeanor · 4 months
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So there's a statistic I'm attempting to track down that is evading me and I am getting very frustrated by it but will report back on my findings later, but in the meantime, we're going to play a game of chase the citation.
I went looking for information about predation of housepets by native wildlife, so I start with the simple search "predators eating cats and dogs study." I use DDG as my daily driver, but I get better hits on peer-reviewed research when I use Google, so I google it and I get a link to the site Newser, which seems kind of garbagey but whatever it's got the story. I click through, which takes me to a story from the SFGate. This is a more in-depth report than the one from Newser, but nearly every link in the article is to a SFGate search of that term, not an outlink to a study or anything like it (there is a link at the bottom to learn more about a seminar, but it has nothing to do with the study under discussion). But, there's a better description of the study in the SFGate story, so I go back to Google with the search term "department of fish and wildlife; mountain lions eating cats study." The first link that *isn't* the SFGate story is Field & Stream, and the link leads me to a blog post. The first link in the blog post is back to SFGate, and the second link is, weirdly, to Patch.com reporting back on the same SFGate story. That site has the *awful* headline "California Mountain Lions are Eating Our Pets: Report" BUT the Patch.com writer went out and did at least a tiny bit of digging and so this shows up in the middle of that story:
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So now I have another search term, "Stomach contents of depredating mountain lions necropsied by CDFW in 2015."
So I run a search on that term and the report doesn't show up, but what DOES show up is the depredation report for mountain lions in 2022, which has some very different results!
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And that's at least some of the information that I'm looking for, but I want the report from 2015 so I go back to my search and click on one of the "search term not included, do you want only results with this term" links for "2015" and the correct report is the first link, with the Patch article as the second.
One interesting thing that the 2022 report has that the 2015 report does *not* is a graph with the inciting incidents that led to the issuance of a depredation permit, most of which were for goats and sheep in 2022, with very few permits issued for domestic animals. I can't draw any conclusions as to why necropsied mountain lions in 2022 were less likely to have eaten cats and dogs than necropsied mountain lions in 2015, but I'd be willing to put more weight on "the people requesting permits did so after livestock attacks rather than the loss of a domestic pet" than "mountain lions just stopped eating cats and dogs."
Anyway, this report doesn't connect to anything I'm talking about in a meaningful way, it's not like a huge deal or whatever. But if you are a reporter discussing "a recent report" and you don't link to the report I am going to fucking eat *you.*
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coochiequeens · 1 year
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An update to an older story that’s goods news!
When Jenny Nguyen signed the lease to create her dream bar, she wasn’t sure it would stay open for more than a few months.
But earlier this month, 43-year-old Nguyen’s first-of-its-kind establishment in Portland, Oregon, celebrated its one-year anniversary. Aptly named The Sports Bra, it’s a sports bar where only women athletes appear on the TVs.
Business has been good, despite the niche business model and record inflation sending food and beverage prices soaring. The Sports Bra brought in $944,000 in revenue in the eight months it was open in 2022, according to documents reviewed by CNBC Make It.
It was profitable in that first year of business, Nguyen adds.
“It turns out, it’s pretty universal — that feeling of being a women’s sports fan and going into a public place, like a sports bar, and having a difficult time finding a place to show a [women’s] game, especially when there are other men’s sports playing,” Nguyen says.
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Initially, she wasn’t sure the idea would work at all. The vast majority of money and attention historically goes to men’s sports only — a big reason why The Sports Bra was reportedly the country’s first bar to only play women’s sports on TV.
It’s also not the kind of thing Nguyen would ordinarily do: She describes herself as “very cautious, risk averse.” But her obsession with women’s sports and frustration with its lack of representation on television screens drove her to empty her life savings — about $27,000 — and give it a try.
“Me, personally, I thought the idea was brilliant and that [it was] what the world needs,” Nguyen says. “But I had no idea that the world would want it. I just wanted to give it a shot.”
How The Sports Bra went from running joke to reality
Nguyen is a lifelong basketball fan who played the sport at Clark College in Vancouver, Washington, before tearing her ACL. She’s also a longtime restaurant worker who spent three years as Reed College’s executive chef.
In 2018, Nguyen and a group of friends wanted to watch the NCAA women’s basketball championship game. They went to a mostly empty sports bar and still had to plead with a bartender to switch one of the smallest TVs — which played without sound — from a men’s sport to the women’s championship game, she recalls.
Together, they jumped up and down celebrating “one of the best games I’ve ever seen,” Nguyen says, as a buzzer-beating three-point shot sealed the championship title for Notre Dame. Afterward, she was struck by the normalcy of her situation.
″[We’d] gotten so used to watching a game like that in the way that we did,” she says, adding that they’d only find better viewing conditions “if we had our own place.”
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Days later, she channeled her disappointment into a hypothetical: What would she name her bar? “The very first thing that came into my mind was The Sports Bra,” Nguyen says. “And once I thought it, I couldn’t un-think it, you know? It was catchy. I thought it was hilarious.”
For years, she joked about it. Then, the fallout from social justice movements like #MeToo and the country’s racial reckoning after George Floyd’s murder left her wanting to make a meaningful impact on the world and her community.
Nguyen, who came out as a lesbian at age 17, says she doesn’t always feel welcome at most traditional sports bars. The Sports Bra could help her, and anyone else who’d rarely felt accepted in other sports establishments, feel like she belonged.
“I thought about, if we can even get one kid in here and have them feel like they belong in sports, it’d be worth it,” she says.
Helping other women’s sports bars get started
At first, Nguyen had her savings, and $40,000 in loans cobbled together from friends and family. That would keep The Sports Bra afloat for three months, based on her cost estimates for labor, inventory and other overhead.
In February 2022, she launched a Kickstarter to raise $48,000 — enough money for an extra six-month financial cushion, to build up the sort of regular clientele any bar or restaurant needs to survive long-term.
To Nguyen’s surprise, the campaign raised more than $105,000 in just 30 days, thanks to a viral article in online food publication Eater. “At that moment, when I was looking at that Kickstarter graph, I thought to myself, ‘This might work,’” she says.
But the money, which came from around the country and world, was no guarantee of success. Actual people in Portland still needed to frequent the bar.
Today, there’s often a line out the door. Women’s basketball icons like Sue Bird and Diana Taurasi showed up, for an event sponsored by Buick, earlier this month. Ginny Gilder, co-owner of the WNBA’s Seattle Storm, has even waited in line to watch her team play on The Sports Bra’s TVs, Nguyen says.
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That’s a far cry from the Kickstarter days, which Nguyen says only happened after she was denied business loans by multiple banks and small business associations. The denials commonly cited the high risk of a unique concept run by a first-time entrepreneur during a pandemic, she adds.
Even the bar’s core concept is a struggle: It’s hard to find enough women’s sporting events to fill up the televisions. Only about 5% of all TV sports coverage focuses on female athletes, according to a 2021 University of Southern California study.
Nguyen says she’s taken to reaching out directly to sports networks and streaming services, some of which have hooked her up with access to more women’s sports content. She also spends an inordinate amount of time “scouring” TV listings, a process she likens to “taking a machete and chopping through a jungle.”
But she’s no longer alone. Another bar specializing in women’s sports has opened in nearby Seattle, and Nguyen says she’s in touch with a handful of other prospective entrepreneurs asking her for advice on opening similar visions in other cities.
“I would love to have as many people experience the feeling people experience when they walk through these doors,” she says. “It feels very selfish to keep it to this one building that holds 40 people at a time.”
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rachel-ofthelight · 25 days
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PERSONAL opinion on Shattering
This is a post I made in September 2022 and never posted.
I spent time drawing it but I didn't want to throw fuel on the fire that was already burning with this season, but given how things didn't really get much better and the ""spirits"" are returning (in a way that I personally find extremely unfair) here's it. I'm still playing Sky almost everyday but I'm very unhappy with how the game is being handled.
Season of Shattering is over and I definitely have lots of thoughts about it, some of which I have already expressed here. It is mostly criticism, because while I understand they warned us this would've been a different season I struggle to find positive points in those differences. This season has been extremely lacking, in my opinion. (More below.)
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Yes, the absence of spirits is what bothered me the most during this season and I'll never stress this enough. Spirits are a core element in Sky and what drive mostly the narrative of each Season, interacting with players and involving them in missions and quest. Shattering's concept is strongly tied to Sky's lore and story and yet we're given none, there is no one here, it feels desolate, which can be good in theory, but not for a months long event.
Here are some ideas and concepts I made for dark spirits a while ago.
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These crabs are worse than Krills, I dare you to try and change my mind.
Final review:
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stevetown · 2 years
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A Tumblr Quick Start Guide
A year ago, I realized that every time I logged onto Twitter, I felt my blood pressure rise. It's a platform that runs on anger and outrage, and I wanted someplace better to spend my screen time. In my almost-year on Tumblr, I now realize I log on here and get one or two good laughs every time I check my dashboard.
Tumblr has given me a lot lately, but it is a bit different than other platforms. I'd like to give back a little and provide a quick-start guide on how being new to Tumblr worked for me.
Finding Things to Follow
The biggest thing I had to get used to was realizing that on Tumblr, you don't necessarily follow people or celebrities or politicians. You follow your interests. In fact, it's pretty common to follow only strangers that post things you like. That can make your empty dash daunting to fill! Let's fill it with things you love and make you happy.
Make a list, mental or otherwise, of things you're interested in. Be both broad and specific! Board Games. Magic The Gathering. Supernatural. Marvel. Video Games. 8-Bit. Urban planning. Any and all things that you like!
Pick one of your interests and search for that tag. Flip between "Latest" and "Top" and browse around to see what kind of content is in that tag. You'll notice images, art, gif sets, TikToks, videos, essays - all sorts of things!
If you see a lot of things you like, cool! Click the button to Follow that tag if you want to keep up to date on it and find things later (we'll come back to this).
If you see a post you love, check out who posted or reblogged it. Scroll around on their blog. Do they post similar stuff? Are there other things you like here? Are they posting often? If you like what they post, follow the blog! Congrats, you've followed your first blog!
Take some time and check out some other tags and follow the same process - follow tags you like and blogs you might be interested in. It's not possible to over-follow! You can always curate your list later. This isn't Twitter - no one cares if you unfollow someone. Find what makes you happy.
Go back to your main dashboard - how are things looking? Filled with things you're interested in? Excellent. If things don't work for you, don't be afraid to unfollow blogs.
Want to follow more blogs? New episode of Andor drop? Go to the "Your Tags" header and scroll around to find some more juicy content. Check out blogs you like, follow 'em if you like em, rinse and repeat! That's curating your dash!
Your Blog is Your House
Okay, so you have a dashboard of content that you like - but what do you do with it all? Someone once described a Tumblr blog to me like your little house that you can fill with all the things you like. There is no rhyme or reason, and you don't need an excuse to reblog something other than the fact that you liked it!
If you see something you like, reblog it! To me, I reblog things when I say "I like this and I want it to live in my house so other people can see it when they come visit"
Reblogging is like passing a message along to other people. You can just reblog it on its own to amplify it, or you can add your own tags, or if you have a funny reaction gif/thought/video/thousand-word-essay, add to it when you reblog!
Use tags. People actually find posts through tags here. Use them to help people discover that really cool reblog you found! You can also search for tags on specific blogs. This makes them great for categorizing posts on your own blog. For example, I use #2022 Game Journal when I blog about whatever game I'm playing so I can do a year-end review later and find all the posts later.
Like things too. Likes don't amplify posts, but they're nice to let a poster know you appreciated it! I also use likes a bookmark. Sometimes I don't have time to watch that TikTok, so I'll like it as a reminder to come back to it later.
Be Weird. You can have sideblogs to hold more specific content, but don't be afraid to just scoop up anything you like and put it in your house! Reblogging is how content gets passed around.
Random Blog Tips
Wow nice job, your blog's looking great! Before you know it, someone will find it, check out your posts, and maybe give you a follow if they like what you've made or what your reblog! The last thing I'll touch on here are some nitty-gritty tips that can help you think about all the meta stuff about Tumblr:
Tumblr is the most anonymous social media platform. No one has to know who you are. Take advantage of all the privacy options.
You can also hide likes and who you follow from public view - that's no one else's business! Turn off asks too if you want.
Play around with your settings in general - there are lots of customization options and other dash tabs that you can use to find new content. You can also turn on timestamps so you know if a post you see is a "heritage post," as they say. Content is evergreen here and I personally like to see that in action.
You can filter and hide tags that you don't want to see.
Just block people liberally, it's cool.
You can pay to remove ads (nice), but you can also leave the option to see Blazed posts on. Blazed posts are ones that people pay for impressions for - and any post can be Blazed. The kicker is, there's no ad targeting. It can be quite funny or quite annoying depending on what you want.
When viewing the notes on a post, you'll see comments, reblogs, and likes. For the reblogs section, I like to filter by "Comments only" to find what people have added to the post.
Like all social media sites, there are dark corners here. I think Tumblr more than most puts you in control to curate your Dashboard to only see what you want. Block a user, hide a post, and move on.
That should be quite enough to get started! Tumblr can take a little more time to "get" compared to other social media platforms (and get in on the long-running jokes!), but trust me, after a week, you'll notice the difference between checking your Tumblr dashboard and checking your Twitter timeline.
Your blood pressure will thank you.
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zedecksiew · 9 months
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THE BLOGGIES 2023: FINALISTS
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(If you just want to skip to the list of BLOGGIE finalists, scroll to the "Who Are The BLOGGIES?" section below.)
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WHAT ARE THE BLOGGIES?
Awards for some of the best tabletop roleplaying game (TTRPG) blog posts to come out in 2022. There will be five awards: Best Theory Blogpost, Best Gameable Blogpost, Best Advice Blogpost, Best Review Blogpost, and, the biggest one, Best Blogpost.
I won Best Blogpost, last year. So I am hosting the BLOGGIES, this year.
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WHY ARE THE BLOGGIES?
Blogs are worth celebrating. Barring the actual playing of actual games, they are our most fertile field, our most volatile laboratory. Longform, text-based, and informal---they are a place to jot down our most outre design ideas. Free and publicly available---they are a vector for open debate and serendipitous discourse. Perhaps most importantly: relatively free of algorithmic social-media pressures---they are the best chance we have at a cultural memory.
I got into TTRPGs because of blogs.
The BLOGGIES are, at best, an affirmation of the above. At least, they are a way to celebrate 64 excellent blog posts from the last year, and maybe get them in front of people who did not read them the first time.
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HOW ARE THE BLOGGIES?
Nominations: I put an open call for blog-post nominations on Christmas 2023; I also canvassed the TTRPG communities I am part of. Nominated posts had to be from between 1 December 2022 to 31 December 2023.
I closed the nomination period on 1 Jan 2024 with 149 blog posts for consideration. I read / re-read them all.
I chose a slate of 64 finalists, according to the following metrics, in order:
Enthusiasm---a post got multiple nominations;
Diversity---no one blog was allowed to be a finalist more than once in a category (except the Reviews category, where this rule was tied to individual writers, due to shared review blogs);
Notability---a post was extraordinary in presenting a novel idea, addressing an important subject, or reflecting a community current.
Obviously, that last metric is highly subjective, and limited to my knowledge and perspective in the scene. I did my best.
I will not have final final say. Finalists will go head to head, vying for to be anointed best of the best by ballot. The bracket was seeded in order of number of nominations received. The BLOGGIES await your vote, o TTRPG folx.
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WHEN ARE THE BLOGGIES?
Throughout January 2024! Voting is >>>NOW OPEN<<< on Google Forms according to the following schedule (I will link to the forms and result threads as I post them):
First Week January - THEORY
3 January: Round of 16
4 January: Round of 8
5 January: Round of 4
6 January: Quarterfinals (winners in category) - Results
Second Week January - GAMEABLE
10 January: Round of 16
11 January: Round of 8
12 January: Round of 4
13 January: Quarterfinals (winners in category) - Results
Third Week January - ADVICE
17 January: Round of 16
18 January: Round of 8
19 January: Round of 4
20 January: Quarterfinals (winners in category) - Results
Fourth Week January - REVIEW
24 January: Round of 16
25 January: Round of 8
26 January: Round of 4
27 January: Quarterfinals (winners in category) - Results
31 January - FINALS
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WHO ARE THE BLOGGIES?
Your BLOGGIES 2023 FINALISTS are (presented in bracket order):
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(High-res version here)
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THEORY
🥉 (1) being a problem - playable orcs at the limits of humanity, from Majestic Fly Whisk Some deep thinking about the racialisation of the orc in elfgames, why mainstream fixes fall short, and ways to move beyond.
vs
(16) #132: Axes of Game Design, from The Indie RPG Newsletter An exploration of the design axes / spectrums on which every TTRPG may fall.
(8) The Genres the OSR Can't Do, from A Knight At The Opera Sketching the limits of the OSR playstyle by looking at genres which are too differently-bound for it to emulate.
vs
(9) RPG Transcript Analysis: Critical Role, from Trilemma Adventures Examining a style of play through transcript analysis (looking at what is actually being said during a session), with Critical Role as case study.
🥈 (5) Critical GLOG: Base Resolution Mechanics, from Goblin Punch A deep dive into dice and resolution mechanics, and what they do in practice.
vs
(12) My favorite problems, from Failure Tolerated A list of design problems in TTRPGs, and a case for game design and theory to be driven by problem-solving.
(4) Roleplay Is Folk Art, from Wizard Thief Fighter An impassioned call to consider TTRPGs as folk art as opposed to corpocratic walled-garden IPs.
vs
(13) ART, PRODUCT, BOARD GAMES AND MAUSRITTER, from Fail Forward Critique of reviews that accuse TTRPGs for being too slick; interrogating the assumptions behind the label “commercial”.
(6) Toolbox Design, from The Dododecahedron Considering the principles of designing TTRPGs like toolboxes, through the lens of Cairn RPG and similar.
vs
(11) Mario vs ActRaiser vs Final Fantasy vs Zelda - Types of Advancement in RPGs, from Rise Up Comus Identifying some general types of advancement in TTRPGs, using videogames as a comparative lens.
(3) Posters, Posers and POSR(s), from Prismatic Wasteland Relitigating whether the OSR is dead, and defining its successor, the Post-OSR.
vs
(14) psychosis is badly written in tabletop games, from paper cult “Attempting to mechanize something so intensely personal, different, and mutable as mental illness is complicated. I think that makes these depictions bad!”
(7) “Rules Elide” and Its Consequences, from Jared Considering the implications of the maxim that "a game is about X when you have rules for everything but X".
vs
(10) Models of High-Level Play, from Benign Brown Beast Loose but useful classifications for types of high-level play: domains; god-like play; etc.
🥇 (2) OSR Rules Families, from Traverse Fantasy Sketching the landscape of the OSR, how various systems function, and how their attributes cluster and trend together.
vs
(15) Moralising and manipulation in tabletop roleplaying games, from Playful Void The importance of having design preferences without tying these preferences to moral judgments.
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GAMEABLE
🥉 (1) Flux Space, from Papers & Pencils A point-crawl procedure specifically designed for labyrinths / dungeons that are architecturally confusing / samey.
vs
(16) Generating Elevation in a Hexcrawl, from Traveler's Rest Procedures and advice on how to generate a mountain-crawl: hiking-focused adventure geography.
(8) The Autumn of Summers, from False Machine God-monsters born of summer, the hunting culture around such beasts, and random tables to generate their attributes.
vs
(9) MIMICS, from Vaults Of Vaarn A spread of novel pretender-creatures, with ecological and social implications.
(5) Another take on demihumans as social constructs, from Cavegirl's Game Stuff What if we consider fantasy races not as separate species, but as differing social roles?
vs
(12) The Apocalypse Archive, from Bearded Devil An unfinished by exemplary #dungeon23 attempt that includes wonderful maps and soundtrack notes.
🥈 (4) Pointcrawling Character Creation, from Rise Up Comus A framework for tying character generation to a geography, generating history and familiarity with campaign locales.
vs
(13) how to be erased, from Straits Of Anian Procedures for getting lost and getting led astray, and the kith and spirits one meets in those places.
(6) Dungeon Skirmishing, from All Dead Generations Feature-complete skirmish combat mechanics for OD&D, and the design rationales thereof.
vs
(11) Zelda-Style NPC Personalities, from To Distant Lands A system of generating quick and punchy NPCs, inspired by the way Zelda videogames present NPCs.
(3) GULCH, from Mindstorm A starter town specifically designed for contemporary (horror, urban fantasy, non-fantasy) campaigns.
vs
(14) Down the Road: Local Situation Design, from Deeper In The Game A procedure for quickly generating a powderkeg situation in a local geography of play.
🥇 (7) Laws of the Land: meaningful terrain via in-fiction limits and conditions, from Was It Likely? A method to generate meaningful diegetic terrain and tone in an adventuring region.
vs
(10) False Equivalent Exchange, from The Graverobber's Guide A novel magic system, done in natural language, with discussion on how it could be used in play.
(2) Deeper Catacombs, from Benign Brown Beast Iteration notes and a presentation of a comprehensive dungeon tracking procedure.
vs
(15) Inadvisable Decisions (GLΔG), from The Nothic's Eye An evocative alienist character class, based on drawing the attention of alter-describable things from beyond.
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ADVICE
🥈 (1) How to Handle Parley as an OSR DM, from Goblin Punch Comprehensive notes on how to run non-combat encounters without resorting to boring rolls.
vs
(16) GM Pointers: Live-Text Games, from Shadow & Fae Good reminders on how to run live-text games better, so they are better coordinated and don't take forever.
(8) ONLY Roll Initiative, from Bastionland Considerations on how to adjudicate combats, if initiative were the only dice roll in a combat system.
vs
(9) Action Mysteries, from A Knight At The Opera Asserting that good TTRPGs mysteries involve action---not just figuring out the truth but opposing the antagonist's goals.
(5) Modular Ecology, from The Graverobber's Guide A practical approach to including gameable ecology in TTRPGs, by tying materials to specific locations and conditions of the world.
vs
(12) ULTIMATE ANIMIST MECHANIC: EVERYTHING IS A REACTION, from Alone In The Labyrinth How to run a game where all actions are resolved by reaction roll: everything in the world responds by how much they like you.
(4) Game Mastering Like A Park Ranger, from SILVERARM Advice about GM-ing, based on the real-world work experience of being a park ranger.
vs
(13) An OSR approach to Spotlight, from Permanent Cranial Damage The suggestion that intentionally spotlighting characters solves the real-life problem of spotlighting players nicely.
(6) #Dungeon23, from Win Conditions The idea that spawned a thousand notebook dungeons, plus salient advice on how to start / keep going.
vs
(11) The Storyteller Technique, from Possum Creek Games When writing TTRPGs, imagine your game text as a diegetic artefact in the world of the game.
🥉 (3) RANSACKING THE ROOM, from Mindstorm A simple and powerful three-step method to handle room-searching in games: inspect, search, and ransack.
vs
(14) Cairn Crash Course, from Widdershins Wanderings A masterclass example on how to write player guides to a game, for Cairn RPG.
(7) AN EXAMPLE OF FKR (NEAR-)DICELESS COMBAT (WITH COSMIC ORRERY!), from Underground Adventures Describing combat in a Free Kriegsspiel Roleplaying (FKR) game, useful in understanding that playstyle.
vs
🥇 (10) Re-inventing the Wilderness: Part 1 - Introduction, from sachagoat Figuring out problems with wilderness exploration, and applying a mental-map framework from urban-theory academia.
(2) Dungeon Design, Process and Keys, from All Dead Generations A detailed process to designing and keying a traditional dungeon adventure.
vs
(15) THE D&D IN MY HEAD: In Only 6 Load-Bearing Numbers, from I Cast Light! Identifying the essential and minimum rules you need to remember, to run D&D.
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REVIEW
🥇 (1) An Empty Africa - PF2E's The Mwangi Expanse and the strange career of Black Atlanticism, from Majestic Fly Whisk A review of Pathfinder’s "The Mwangi Expanse", and a discussion of Black Atlanticism's fraught relationship with its sourcelands.
vs
(16) What Hull Breach Teaches Us, from Mazirian's Garden An assessment of the Mothership RPG third-party "Hull Breach" anthology as a "new standard for anthology companions".
(8) Grave Trespass - Jim Henson's Labyrinth: The Adventure Game, from Bones Of Contention A review of the Labyrinth RPG. It’s got all these things which are "bad" in RPGs, so why does it work?
vs
(9) The First Rumor Tables, Part 2: Caverns of Thracia or Caverns of Quasqueton?, from Tom Van Winkle's Return To Gaming An investigation into the origins of rumour tables in TTRPGs. Did TSR plagiarise Jaquays?
(5) Standing up for D&D's Gen X: 2e (Part 1), from Mythlands Of Erce A full-throated defense of D&D2E, viewing it in the context of its time and as a refinement over 1E.
vs
(12) Systemcrawl: Break!! RPG, from Widdershins Wanderings A review and system analysis of Break!! RPG, which marries JRPG and OSR inspirations.
(4) Dungeon Crawls in Cinema, from Directsun Games Evaluating several films on the basis of how well they function as dungeon crawls.
vs
(13) Reasonable Reviews, from Rise Up Comus A general overview of TTRPG reviews, and what may or may not make them useful.
(6) Deep Dive: A|STATE, from The Indie Game Reading Club A review of a|state, and how it builds on and departs from the Blades In The Dark formula.
vs
(11) I Read Cloud Empress, from Playful Void A review of Cloud Empress, the first descendant of the Mothership RPG ruleset.
🥈 (3) Plagiarism in Unconquered (2022), from Traverse Fantasy A forensic analysis of how Unconquered plagiarised Ultraviolet Grasslands and Vaults Of Vaarn.
vs
(14) Rod, Reel, & Fist (Review), from Benign Brown Beast A substantial review of Rod, Reel, & Fist, a "system-forward fishing simulation RPG".
(7) Pedantic Wasteland - Vampire Cruise, from Bones Of Contention A review of Vampire Cruise, a largely system-neutral horror-comedy adventure set at sea.
vs
(10) Dragon Magazine: Player Advice Collection Overview, from Attronarch Athenaeum A comprehensive read-through and rating of 143 Dragon Magazine advice articles.
(2) Spire: The Monstrosity of Empire, the Necessity of Violence, from A A Voigt A comparative-literature analysis of Spire RPG through R F Kuang’s spec-fic novel "Babel, or the Necessity of Violence".
vs
🥉 (15) MICROBLOG: CHILDREN'S BOOKS AND TABLETOP GAMES, from Fail Forward Considering the influence of children’s books on TTRPG designers and works like "Barkeep on the Borderlands".
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It is difficult to describe how hard it was for me to whittle down the list of nominees to these finalists. I consider each of these 64 a landmark in 2023's TTRPG thinkings, and the folks from which they issue essential reading, going forward. They already deserve a prize.
So here it is, dear bloggers: a hand-carved linocut "finalist's pin" graphic you are free to use on your sites / posts, should you wish:
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(High-res downloadable version HERE)
Thank you for writing! And good luck in the coming rounds of voting!
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CORRECTION: A blog post from 2021 (Not All Crunch Is the Same, from A Knight At The Opera), was included in the soft-launch posting of this list. An error on the part of its nominator, compounded by a data-entry error on my part. It has since been replaced by a post from the same blog with the actual most nominations (The Genres the OSR Can't Do). I have also double-checked my lists and all finalists. Apologies for my error!
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malusokay · 2 years
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Winter bucket list
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Making a cute chocolate station. Look for inspo on Pinterest.
Write your Christmas wishlist. I'll upload mine soon!
Try new coffee recipes. Like adding cinnamon or syrups.
Plan your holiday outfits. Plan ahead to reduce stress! :)
Go ice skating. Maybe go with some friends!
Bake some Christmas cookies. Come up with cute designs to decorate them! <3
Decorate your room. I'm going for a Pink, White, and Gold theme again.
Get a cute winter manicure. Maybe some snowflakes and glitter!
Buy a Christmas-scented candle. My favourites are Yankees!
Spend an evening reading poetry books. Cuddled up in a fluffy blanket in front of the fireplace...
Make a snow angel. And take a picture of it!
None stop listening to Christmas music. I do it every year...
Write letters to your loved ones. Maybe to your friends who live far away! <3
Go see the Nutcracker. One of my winter traditions! :)
Host a Hot Chocolate get-together. You can also play some card or board games. <3
Have a Christmas movie marathon. No explanation needed. Essential.
Donate clothes, toys, and money to charity.
Visit a Christmas market. I love Christmas markets <3
Go gift shopping. Start early, so you don't get stressed.
Do some volunteer work. Maybe at a shelter! :)
Go for long walks in the snow. Cuddled up in a warm, large scarf...
Try knitting a chunky sweater. Take the challenge, haha.
Take a candlelight bubble bath. You can also read a book to relax even further.
Buy some adorable earmuffs. Totally in and super cute!
Practice making pretty and fancy bows. I see gift wrapping as competition; fancy bows Always get bonus points!
Host a gingerbread house competition. Fun and also a bit messy, haha.
Review your 2022 goals and make a 2023 vision board.
I hope everyone has been feeling well, and I wish all of you a beautiful Christmas time! Spread some love and positivity <33
As always, Please feel free to add more suggestions in the comments!
✩‧₊*:・love ya ・:*₊‧✩
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covid-safer-hotties · 17 days
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Study puts understanding of long COVID and vaccination into question - Published Sept 4, 2024
This article highlights why I haven't been celebrating about recent findings that vaccination reduces long covid:
We still do not have a solid definition of what long covid is.
We still don't know how long it takes some people to develop long covid: Some people develop long covid symptoms months or even years after infection.
Many are undiagnosed with long covid because of a lack of understanding in the medical community.
The reduction stated in initial studies on vaccination and long covid cited about 30% reduction: That isn't enough for me to take off my mask.
Dr. Ziyad Al-Aly has been somewhat off his game in recent months, giving in to hope and showing signs of pandemic fatigue. His desire to be done with the pandemic may be tainting what he writes, in my opinion. As there is no cure for long covid (and we still don't know exactly what causes and perpetuates it), it seems silly to suggest that vaccination is a long covid silver bullet while cases continue to skyrocket worldwide.
I'm a non-medical observer, but I keep track of the latest studies and news, so I'm not totally uninformed, but take this blurb with a gain or two of salt. I could be wrong, but it doesn't look that way yet.
A new study from researchers at the Mayo Clinic suggests that being vaccinated against COVID-19 does little to prevent long COVID.
The findings contradict what has become conventional wisdom in the last 3 years—that vaccines offer a chance to significantly reduce the risk of long COVID, or new or persistent symptoms 3 months or more after infection, most likely by reducing the severity of infection.
Melanie Swift, MD, MPH, was the lead author of the study, which was published in Open Forum Infectious Diseases. She said despite the current thinking that vaccines reduce the risk of developing long COVID, she wasn’t surprised she found no association.
"A lot of the early literature on long COVID was really defining long COVID through patient surveys," Swift told CIDRAP News. Swift’s study instead relied on participants having received a long COVID diagnosis from a physician after having a documented case of post-vaccination COVID-19 infection.
6.9% developed long COVID The study was based on the electronic records of 41,652 people aged 5 years or older with SARS-CoV-2–positive polymerase chain reaction (PCR) tests between February 2021 and December 2022 and a diagnosis of long COVID 30 days to 6 months following infection.
The average age of patients was 41 years, 55.2% were female, and 90.7% were White. At the time of initial infection, 9,744 (23.4 %) were vaccinated with two doses of mRNA COVID-19 vaccine, and 7,658 (18.4 %) had received more than two mRNA doses.
A total of 8.2% of patients required hospitalization for COVID-19, and most infections occurred during the Delta and Omicron eras (39.8% and 47.1%, respectively).
In total, 6.9% of patients were diagnosed as having long COVID, with no observed difference between unvaccinated patients, those vaccinated with two doses of an mRNA vaccine, and those with more than two doses.
Long COVID was associated with older age, female sex, and hospitalization for the initial infection. It was inversely associated with infection during the Omicron period, the authors wrote.
Swift said that vaccines still play a role in preventing long COVID. “If you don’t get COVID, you don’t get long COVID," she said. "It remains the most important medical tools in our arsenal by virtue of not getting COVID and severe COVID, but we can’t stop there and say ‘if you were vaccinated, you don’t have to worry about long COVID.’”
Confounding factors and health behaviors Clifford Rosen, MD, a senior scientist at the MaineHealth Institute for Research, has reviewed studies on long COVID and vaccines. He said the current study may be skewed because of its sample size.
"It’s a small cohort that is relatively homogeneous and likely has different healthcare behavior than other EHR [electronic health record] studies," Rosen said. Instead, he said long COVID studies done based on Veterans Affairs (VA) data offer a more heterogenous cohort.
Ziyad Al-Aly, MD, chief of research and development at the VA St Louis Health Care System and a clinical epidemiologist at Washington University, has been behind most VA studies on long COVID.
He just published a review of evidence showing that vaccination reduces the risk of long COVID. While the effect size varies by 15% to 70%, there is an estimated average reduction of 40% to 50%, almost universally.
He said he found Swift’s study surprising and said it likely suffers from one main confounding factor: The type of patient who seeks out a long-COVID diagnosis likely uses healthcare and is vaccinated.
Al-Aly said vaccination may help reduce some clusters of long-COVID symptoms better than others. Fore maple, his work has shown a "profound effect in pulmonary symptoms of COVID, and less on metabolic effects on long COVID.”
Though more research needs be done on long COVID and vaccination, Al-Aly remains confident that vaccines play an important role in reducing the risk of long COVID.
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accio-victuuri · 10 months
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Sugar Rush : November CPNs
What started out as a relatively quiet month after a chaotic October, turned into something else because of a few candies. Especially the whole 11/19 fiasco that surprised us all. LOL. As usual, this is for cpn-loving turtles only. Keep an open mind but still clown responsibly. I can’t believe we only have one month left for this year!
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If you wanna recap other years I have archived : 2021 ( one | two ) 2022 ( one | two ) 2023 ( one, july, august, september, october ) 2020 candies and some other sweets before I was doing round up posts may be found on my masterlist.
Let’s review the past month…
• Some side by side / parallel photos of GG ( Tod’s Milan ) and WYB ( Chanel Shenzhen ). They are both photographed with the very beautiful Liu ShiShi. Also the way they are the center of attention. KINGS! 👑
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• hoping they play tennis together 🎾 ; there is also a cpn out there about yibo being fully prepared for the game cause he had lacoste shoes and bag then a jacket that he used in wuzhen. people are speculating that XZ bought stuff for him to use cause he is the one who knows more and thought of this brand. this may seem like a stretch but you never know with this fandom when a seemingly insignificant observation becomes a big candy along the way.
• 2021 vs 2023 beach photos similarities + xiamen coincidence and it’s connection to ZZ’s ideal life painting
• LHK ( Liu Haikuan ) giving clues about BJYX? + Part 2 of comments
11/7, GG was announced as Boucheron’s global brand ambassador, then people remembered that one time WYB wore stuff from the brand. So now we have an unintentional couple jewelry incidence😂😂
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• the sound of an eagle 🦅
• some similarities in forwarding 119 message, yeah i know celebrities like them are sort of required to bring attention to stuff like this. however, WYB is known to support this cause and even made a VCR specifically for it. if you look at the actual post, theirs is the top 2 in terms of likes and the rest of the celebrities are not the usual ones similar to the boys’ caliber. Another clue that this is WYB’s advocacy of sorts, most, if not all top comments are from his fans. so ZZ joining in on spreading the message seems ( to me and some cpfs ) like influenced by WYB.
Next is they both filmed VCRs for "People in My Heart" - "Classic Characters" series. We just love seeing them support the same projects ^^
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• NARS live drawing
• Candies from WYB’s 11/12 douyin post. Mainly the parallel about the same walls and floor.
• XZ fell asleep on WYB during the golden core scene
• Interpreting YBO’s 11/16 weibo caption
• 11/19/23 double update candies
• similar necklace??? ( cough in vain )
• the full story ( so far ) behind 11/19 📝
• Talking about this a bit late considering when the whole CPN started about this GG mural for GG. There are side by side comparisons of the eyes on the mural and Yibo’s. The CPN being they used WYB’s eyes for that mural.
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I usually let people have free reign on clowning but this one isn’t for me personally. just because it’s obviously a mural commissioned by GUCCI which a big brand that couldn’t care less about the CP. Maybe it’s a coincidence how similar it is? Because there is a reference photo that should be followed. Also, this is GG’s time to shine. This mural is his & him. I think this is an example for cpfs to learn to separate the boys as individuals, especially for things that are work related and most especially their achievements. While I do believe they influence each other greatly, it’s important to not make every single thing a romantic relation.
• the mystery driver is seen again 👀
• 11/22 Yibo scenery post 🍬
• One night in Beijing Song + 11/23 XZS post
• I don’t really wanna clown with Redmi but the black and white theme from XZS and then the next day it’s Redmi. I was surprised with this cause all the promos were supposed to be related to the scifi themed ad blockbuster!
A coincidence 👀👀👀👀
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• small candies form IQIYI scream night 😱
• wyb acknowledging light signs and calls us wangba
• XZ’s 11/27 Airport and Selfie Clues
• there is some talk with BXGs regarding WYB’s redmi appearance, it looks like he was bitten by the mosquito again. lol. I usually just find cpn like this funny cause there is always deniability. also hello to the mosquito who loves to bite the center of his neck.
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I’m separating these next entries cause it’s not new. I just found myself revisiting bts content and clowning about it. old candy still tastes good! 💯
WYB signs 520 to GG
WYB’s small steps to GG but robe gets caught
Something is funny and XZ has to tell WYB
Flirting and Fighting? “WYB’s love you”
XZ got hurt and WYB said he is gonna kiss it better?
-END.
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