if you're wondering what the sex truck looks like under all the cubes, it's just a hot dog with wheel feet from strange and beautiful
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The Dirubael
What can I say. I think it's enjoyable to interpret things a bit strangely, as if I'm an alien who saw a handful of earth animals and has to guess the rest.
Fast doodles + some bonus stuff (gif warning) below :), plus the usual chatter:
Black, big as a horse, tail of an elephant. Easy-peasy, picturing a big ungulate thing. Jaws of a boar. Okay, huh. A few ways to interpret that, but I'm going with some tusks. Not too out there.
Unusually long horns that it can adjust... now that's something else. I wanted to imagine a reason as to why it could move the horns. This included any number of mechanisms -- literal horns that moved through strange muscle attachments in a socket? Interesting, but not sure how to convey that through art. Maybe 'horns' like a beetle has horns -- either part of their exoskeleton or as mandibles?
The description of how it fights is interesting. It obviously needs to be able to move its horns, then, or at least look like it's moving them.
I did a few very very basic doodles (by my standards), first of cattle... mostly water buffalo... to get a feel for their head shapes. In case you wonder what I'm doing when I'm not making 'decent', more complete sketches, it's this. Consider this extra behind-the-scenes stuff.
With the last one I played around a bit with the horns, but only barely.
At this point I decided to switch to something more boar-like, with a dash of beetle, but I couldn't come up with anything I really liked:
My issue was coming up with anything that could move, or even fake it. I started making that open-mouthed mandible boar, getting basically nowhere, when I had a thought.
What if we expand on that spiky bug limb idea. Bugs love having spiky limbs. More limb, less... uh... mandible or horn.
Inspired by mantids and an OC of mine, I created the first real sketch:
It looks like horns. From a distance -- because who would realistically want to get close to this -- it would look like horns, and like they were moving. Personally I like to imagine that they charge or stab with them, rarely extending their 'arms' save for pulling down vegetation from higher. I mean... trampling things underfoot seems like a better defense mechanism really...
I took a few cracks at drawing it but has struggling to refine it. I drew it once in a basic form, but couldn't do it again. That's when I decided to take things an extra step.
BEHOLD, THE MIGHTY SPORE DIRUBAEL:
Yeah, so. I made them in spore. Modded spore, specifically. No idea if they can appear in my world, but they're in there now, so maybe.
I walked this guy around and took a few screenshots as references before leaving. I did ask for some animated avatars, though. And I'm glad I did. I love this thing.
Here's a failed screenshot where I accidentally whacked my spacebar while moving my meaty hands to the mouse.. truly, a majestic creature, this is.
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you're like that chocolate guy. but for spore. inquiry: is there any time where you've gone to make something and spore and realized you can't [not including "OH DEAR GOD MY COMPUTER IS RUNNING AT 1 FRAME PER MINUTE" complicated characters]
oh for certain. i've had plenty of creations i've just given up on and said "fuck it, good enough" because my skill level wasn't there yet. i've got a couple super cursed ones on the backlog, of my ocs and of other things. here, with my original character designs next to them:
but also, there have been times where spore has given up on me for unknown reasons. this bug ferret crashed and corrupted multiple times before i just quit adding to it, and i don't even know why. it's way less complex than many other of my creatures, spore just hated how many whiskers i put on this thing. the finished ferret doesn't even load properly in game, either. it's just invisible.
i've never really had any creations start lagging to hell and back in the editor, but this damn thing i made several years ago spawned in a campaign in the creature stage and killed my framerate before i drove them to extinction.
it's called the harbinger, and that name is fitting for it.
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Spore Mod Release - Delimbiter
Delimbiter allows for much smaller or larger scaling of flesh limbs, enables a very slight snap for aligning limbs on the XYZ axes, and adds a cheat (Delimbiter) that toggles part behavior for modeled/non-flesh limbs in the editor, allowing for manual rotation, scaling, and fine tuning of individual limb segments.
This modified behavior also allows for moving limb segments with Advanced CE, if it is installed.
Also includes an optional component to boost creature skin resolution to allow for smaller limb segments.
Requires ModAPI and UPE. Use the cheat "Delimbiter" to toggle limb tuning.
Download: https://github.com/Valla-Chan/Spore-Mods/releases/tag/SporeDelimiter
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