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#my artstyle: pArKoUr–
notemaker · 1 year
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Buff Astrid Supremacy exists and Hiccup is the founder. 
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zu-is-here · 2 years
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(March 2021 | October 2022)
Taking your time to work on something is gaining time to work on yourself as well ★
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leniviypelmen · 2 years
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messy joot i drew this march, still proud
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Bro your art is amazing!! It’s rather more cartoony then rouges and I absolutely love itttt! I got some questions. How would you describe Bendy and Cupheads relationship in your artstyle????
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In my style, They are really close besties. They do everything together from robbing ice cream to climbing buildings.
They are like one whole family, Bendy is more cautious tho, he knows when to stop when something gets out of hand unlike some people. Cuphead is like an older brother to Bendy since Bendy still doesn’t know much of the real world.
Bendy is more like a parkour guy, climbing and jumping on buildings to run away from the problems he made from stealing money or robbing a bank. so all that leaves us with the answer of troublemaker besties.
No more being enemies and trying to off each-other, just a wholesome dangerous relationship between two best friends. Also have a drawing with the Cup and the Imp!
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shock-micro · 4 months
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so, funny story... i never thought i'd actually like ultrakill at first
it was a "shooter game" and i "didn't tend to like shooter games"
so then i tried risk of rain 2 with my partner, and i fell in love. i got good, i beat the final boss both together with them, alone, and even carrying them after they died!
so when i unexpectedly got some extra money for christmas from one of my mom's high school friends? i spent it on ultrakill! a good friend has been GUSHING to me about it, in its gameplay and its lore, and it LOOKED fun, i just... i didn't expect to love it to this degree
but oh, what a RUSH! the controls are fantastic, the combat is fun as hell, the artstyle is amazing, and i haven't even made it out of act one! i streamed it to the friend who got me into it and after they left i just spent a while messing around in the sandbox mode, learning how to use the marksman and jumping around and making a little bit of parkour for myself
i can already see myself playing this game more. literally, the imagery of parrying my own shotgun blast is playing back in my head. god.
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prismasartworks · 1 year
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My concept for a JT Spinoff series!
Since I'm in the mood of bringing my own direction to the series, because of course the series has so much potential, that needs to be expanded and use some new ideas and concepts into play, here is my idea for a JT Spinoff, that'll bring new ideas into the mix.
Get ready for some crazy intergalactic adventures, with some magic, chaos and futuristic technology mixed in!
Let's power up!
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Johnny Test: Power Up! is a hypothetical spinoff idea, that will go beyond their planet and into the cosmos! The usual shenanigans of testing and misadventures will happen, along with intergalactic travel and supernatural elements. During a battle against his enemies, who were about to use a powerful device to change space and time, in a desperate act, Johnny would shoot it down. Unfortunately this would result in the device malfunctioning and engulfing everyone in a blinding light. Thus, Johnny, Dukey, Susan, Mary and many of their allies and enemies were sent on a new planet in a new galaxy, filled with new faces and before they knew, the Test quartette will get tangled in many intergalactic (mis)adventures, filled with fun, action, emotional moments, teamwork and the occational chaos, while facing enemies and friends, both old and new.
Since this is a different concept, the characters will be redesigned and aged up a bit. The new designs will be inspired by Sonic Boom and Winx Club. (I have yet to make the new looks and the new artstyle)
Johnny (who will be 13-14 years old)  will somewhat be similar to his canon counterpart, BUT there will be changes to his character. Like for examples, I wanted to give him a softer and more mature side to his character, in order to make him more likeable. Think of it as a three dimensional verison of revival Johnny, with shades of S1 in between. As for his redesign, he would wear a torn, yellow scarf, fingerless, black leather gloves, white sports tape, ripped pants, stylized high sneakers, a denim vest, optional shades, a futuristic watch, that'll act as a communicator/housing new features and a detailed shirt. As for new things, I want to add, is a new interest in parkour and breakdancing, to bring out a more active and fast side to him, as well as listening to music. Recently, he's been listening to K-Pop, J-Rock and J-Pop, since they're very energetic. He will be the (sort of) leader of the team and the way of a quick transport will be an updated version of the Turbo Action Backpack. To flesh out his character, he would have a greater sense in justice and when the situations are tough and intense, his demeanor will change into a serious fighter with a sense of humor.
Dukey will also be similar to his revival counterpart, but once again, I wanted to add a bit more dimension to his character, since he will be known as the voice of the gang. His redesign will be simple. Add a red scarf with a diamond-shaped gem, a utility belt with bags, some white sports tape on his arms and that's it. As for new things to add for our mutt friend, since he'll be in a city full of people of different species and more, he doesn't need to disguise himself, unless some of the returning characters, who are unaware of his unique talent (i.E. speaking and being bipedal) are present. Another new talent of his will be, much like Johnny, an interest in parkour. However, his dog skills would make him more nimble and fluid, a contrast to Johnny's fast paced moves. New things to add to his personality would be him being more social to the anthropomorphic animals, since he's not the only one anymore and if things are reality tough and his friends are in danger, he would have no choice than to swallow his fears down and stand up against his enemies. Mind you, it's not a common thing, especially that if he has to be the only one, but at least he's trying his best to protect his friends. During the day, he had to deal with not just the Test siblings' antics, but also those from his new friends. However, two of them would help him ease his worries.
Susan (who will be 15-16 years old) will be one of the two brains of the team. Even though she and Mary may have the same personality (similar to the original and revival), I wanted to add some elements to distinguish her from Mary. That includes the outfit and personalities. Sure, both keep their lab coats, but for Susan, her redesign will have hear wearing a bright blue sleeveless turtleneck top with yellow and indigo stars, a black choker, dark blue/almost black skirt with black shorts underneath, shorter white socks, black mary-jane shoes with a golden star attached to each shoe and special gloves, covering only the thumb, index and middle finger with some color on the finger tips. Why the special gloves? Well, even though the glasses will look identical to their original glasses, they would receive special smart glasses, containing a little, yet highly advanced operating system. As for new thing adding to her personality, is due to seeing the highly advanced and futuristc technology of the new planet, they're living for the first time, she'll be very intrigued in those and would use the technology for future inventions and gadgets. Unlike, Mary, Susan is more tomboyish and hot-headed, but at least she has some control, unlike a new friend, she just made. (We'll talk about that later) and Mary and others would point it out for her to calm down.
Mary (who will also be 15-16 years old) will also have some elements, in order to differentiate herself a bit more than Susan. Her redesign will still include that lab coat, but she'll wear a yellow crop top with some crescent moons, a high waist flared jeans with moon and sparkle embroidery, a moon necklace, high neon pink sneakers with moons and the same special gloves, like her twin sister. Her new glasses will also contain a little, yet highly advanced operating system. We all know, that Mary is more rational and calm than Susan and believes a bit more on the supernatural. In that spinoff, she would also believe a bit more in fantasy. Not only that, but she would interact with some of the mythical creatures, since the new planet has some of them and even befriend one of them (Again, we'll come to that later). She would also have her limits on overconfidence and would remind Susan, if she's crossing the line. Basically these additions are made, because I wanted to give Mary more spotlight and love and to make her three-dimensional.
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But that's not all....They will be joined by three new characters, who will help them (or not, depending on circumstances.) on their adventures and misadventures! And sometimes, they would also creating new problems. Each of them having their own personalities and flaws. (I have yet to make the designs of the new characters)
Schalot (VA: Brian Doe) is the strength of the group, even though he's not the most buff one. (His body type is slender, like androgynous) He's a pastel pink snail with cyan eyes, wearing a singed red coat, a white collar shirt, almost open to let a bit of his chest breathe, a golden-yellow shell, a communicator on his right wrist, belts with one of the having bags on his waist and like those straps-like ones on his torso. The back sill include a strong magnet to carry his main weapon. His design will be based/inspired by Escargoon from the Kirby anime, but make it a bit more human like with human hands and a body type. And I want to make his head to be more friendly. Like give him full teeth and make his eyes bigger. (And no beard, since he would be between 18-19 years old) Almost like a gijinka in some ways. As for his personality, I can describe him as a moody, sassy and aggressive introvert, who's mostly seen spending time on his phone (I wanted to make him a phone addict, because some aspects are inspired by me.), with a chaotic side sprinkled on. This fella is knows as the luckiest and unluckiest snail, since he would get hit by random objects, but he would always survive unharmed. (Though, he has problems with staircases, as he would often fall down from them)  All of those inconveniences, coupled with the constant stress every day (along with some paranoia), would become the fuel of the one thing, everyone's afraid of: his nuclear temper. Even bigger than Hugh and Susan combined. (Inspired by the 2003 and 2012 version of Raphael from TMNT) Schalot is known to be highly sensitive. If you try to insult him, annoy him too much, hurt his loved ones and friends, look at him the wrong way or heck, do all of these above, he would definitely not hesitate to be loud and aggressive and he would definitely attack you. That' s right, he would attack you with his main weapon, a scepter. But not any normal scepter, a highly modified one, that contains advanced technology and have several attack modes (like Smash, basically make it as strong as a big hammer or blade, which meant, it would pull out a plasma blade for effective slashes.) Heck, he would often use it to break doors down, even the strongest ones, create holes from walls, etc. Aside from his burning anger, he would be good at insulting people and giving them savage remarks (except for the two new characters below and his siblings, since he is the youngest of them.). Like he would call the men in black as "Agents Dumb and Dumber", Eugene as "Bowling Ball Creep" or to Dark Vegan "Mushroom Head". But of course, he's not a full blown jerk. He just has trouble controlling his emotions and having problems with socializing. If you know him well and respect his boundaries, he would be loyal and protective. Plus, Schalot would take his responsibility and would do his best on making things right. When it comes to alien attacks or any form of battles, instead of running away like the citizens, he would never go down without a fight, since he has the spirit and the heart of a rough warrior. With his main weapon, some kunais with special effects (like explosion, shock, freeze, etc.) and other weapons from the lab, Schalot would make sure, no one would get away with it and give them a lot of pain. Some fun facts about him: Unlike Johnny and Dukey, this snail loves cats and has a different opinion about them! (Like he would melt at the sight of a kitten for example.) I mean, he’s catlike in some ways. Another thing is, he has such a sweet tooth with his favorite treat being a chocolate chip cookie roll with some ice cream. And also, if he gets too panicked, he would simply faint. Finally, it seems like, he may be bi, since when it comes to love, it’s basically an afterthought, due to a busy schedule. As for some depressing facts: while his siblings are still alive, his parents are not, like something has happened, that changed his life forever.
Serena (VA: Either Christina Masterson or Shannon-Chan-Kent) is the heart of the group. A sweet and kind girl (who's at the same age as Johnny), who's not afraid to help people and hope for a better future. Her design is described as a young girl with short, black hair, a white hibiscus flower on her head, yellow/amber eyes, a white top, pink belt with a huge bow/ribbon on the back, light blue leggings, transparent green skirt and boots. While she may sound like a very boring character, there is a twist. While she looks like a human, she's also a fairy with magical powers! That's right, I want to include a magical girl into the mix. Her inspirations came mostly from Winx Club. Like sprouting her sparkly pink, butterfly/moth like fairy wings, (which is at the same size as the original Magic Winx/Charmix wings.) firing magical blasts beams and performing spells. However, there are several downsides to this. First of all, it's due to her past. You see, she originated from Earth and while her father is human (In fact she and her father are from New Zealand) , Serena actually obtained her fairy powers from her mother. One day, her mother went missing, when she was three and nobody knows, what happened to her. Then when she was 6 years old, during a camping trip, she got lost in the woods, while chasing a butterfly. At the same time, a bear was nearby and she was so scared by it launching at her, that something awakened inside of her and created a magical explosion. Thankfully, no one was harmed and the bear ran off in fear. That explosion has alerted anyone, including her father, thus reuiniting with his precious daughter. Since then, she tried her best to surpress and hide her magic, out of fear of hurting anyone. But this resulted in the second problem: Unleashing blasts at random intervals. Even when she got teleported into a new world, that problem still persists , due to the fear. It wasn't until Johnny and the others learning the truth about her and accepting her of who she is, that Serena decided to open up more and started training her skills. Around the same time, she would receive her own communicator watch. And guess what, it'll still be an issue, but at least she tries her best. Few things, I can add to her personality, despite her kind personality, she dislikes Johnny's sisters, due to their treatment towards him (and unintenionally create the rift between magic vs. technology), but she would tolerate Mary more than Susan. Also, life lession: DO NOT USE HER KINDNESS TO EXPLOIT TO YOUR SELFISH DESIRES! If she finds out, well...the last thing, you piss off is a sweet fairy. The third and final problem is, when she tries out new spells, it'll end in unintentional disaster, due to the side effects. Plus, she has a limit on how many spells she would perform, without exhausting herself. Not to mention, she would profusely apologise, if her random blasts hit anyone. Yeah, she can be quite gullible, but give her time to mature and learn. Aside from this, I also wanted to give her some cool factors, like Serena not really the most girly one, but not the tomboyish one. She would be in between. Plus, despite being opposite to Johnny, both would become good friends.
Ziffy (VA: Andrea Libman) is a small, yet extremely advanced robot assistant with an advanced AI, that creates a human personality. In this case, a very happy individual, ready to help their friends! However, unlike Spongebob and Pinkie Pie, whose personalities inspired Ziffy's, that little fella is more level headed. Inspired by G3 Frankie, Ziffy's pronouns are they/them (even though robots are genderless, therefore pronouns doesn't matter). Designwise, they’ll be a small, cute robot with a monitor, projecting their face and a cute ,violet and blue, six-point star shaped antenna. As for their personality, they will be an happy and highly expressable extrovert and ready to help anyone, but also has a level-headed approach. LIke they will play the neutral ground and tries their best to give out compromises and suggestions, since they're the balance of the group. Despite the small size, Ziffy packs a lot of devices inside, like a flamethrower, a hammer, giant tweezers, a confetti cannon, laser blasters, a bell, a megaphone, a scanner, a hologramm projector and many, many more. Interestingly enough, they wasn't built by the Test sisters at all, as they originally came from a different planet far away from the new planet, their friends are staying. On top of that, before meeting Johnny and the others, they actually built several robots for several purposes. For example, MediBots are the medics, cleaning bots for cleaning, CheerBots for cheerleading, etc. After meeting them, Susan and Mary will collaborate them to create new devices and more. And here's the thing, they and Schalot are best friends, despite being opposites to each other! Don’t worry, Ziffy knows a lot more about him and therefore, respects his space and even helps him. Just make sure, his schemes wouldn’t cross the line. Of course, their flaws would include: Them being a bit overreactive, can get really tired at some point, so they have to recharge themselves and sometimes, they can go out of control, because the AI is very good, but not 100% perfect. Most of the times. they’ll be in the background, while their friends often go on adventures, but when push comes to shove, that little robot wouldn’t hesitate to protect their friends at any cost.
Of course, there will be more new characters during the gang's crazy journeys and of course, some returning characters will also show up time after time, like Mr. Black, Mr. White, Sissy, the General, Gil, etc. Ideas for new characters will be like a strict female general, an artist, a musician and many more. Ranging from anthropromorphic snails, tigers and other animals to aliens to mythical creatures like elves, fairies, etc. As for the villains, it'll be a mixture of the old villains, like Bling-Bling-Boy, Dark Vegan, Zizrar, Brain Freezer, Mr. Mittens, etc. and brand new villains in rotation.
Each of their communicator watches (now called T-05. As in, T for Test and O5 referencing the release year of the original.), that the main cast have, have many features than just for communication. Inspired by the Enerbeam, they would contain something, called the Neocord, which is a beam containing bright plasma. Each of them will sport a different color. (Example, Johnny's being yellow). It'll be used as a rope to grab enemies, swinging them around, throwing them into the stratosphere, using it as a bungee cord, slingshot, etc. A special thing, it can do is to split into multiple beams to grab multiple enemies, tethering the beams together to create a net, etc.
The main location for the premise is in a planet, named Lumina. Specifically in a shiny, futuristic city, known as "Starfall City" The city is home to its thriving community, amazing technology and beautiful greens.  The planet itself is full of beautiful forests, cascading water and snowy areas, all filled with hybrid animals and other creatures. The residents will be full of aliens, anthromorphic animals and even supernatural and mythical creatures.  The inspiration of that location came from Astro Boy and the music video of K/DA's "MORE". The main protagonists will live in a HQ with a highly advanced lab, a training room, a garden and many rooms, like a living room, some bathrooms, a kitchen and multiple bed rooms. However, there are times, where the gang will travel to different planets and galaxies either to take a vacation there or solving problems.
The comedy will be a mix between the JT humor and comedic anime elements. (i.E. falling down in a comedic fashion, very expressive, slapstick, etc.). On top of that, it won't be afraid to make some self aware jokes and referencing their own history.
BUT! It won't be just filled with just comedy! It'll contain a lot of action scenes and emotional moments, in order to give the characters depth in developing. Basically, if Johnny Test is an anime. A semi-serious one.
As for the aesthetic, I could describe it as, if sci-fi future meets urban street vibes and add some myths.
Even though, there will be call backs, it'll take place in a different continuity, as the premise will take place 2 years after the original and revival.
And one more thing, when it comes to those cosmic adventures, most of the times, Johnny and Dukey, along with Schalot and Serena, had to deal with the situation. Sometimes, it's just the two, or maybe three or heck, solo missions will be a possibility, but when the situations are tough and intense, the ENTIRE team will be involved. And sometimes, Johnny wouldn't be involved in some missions.
The inspirations behind this project come from Sonic Boom, Winx Club (mainly the first 4 seasons), Sonic Prime, Sonic X and Ratchet & Clank. As in aspects of comedy, settings, action, emotion, story etc.
Anyway, what do you think of those ideas?  Comment down below for feedback and suggestions for improvement! I hope those ideas will develop the series even further beyond. It's also a dream project of mine, that I wish to make it into official reality.
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greatfunkystatic · 2 months
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Mirror's Edge (2008)
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*Minor spoilers for certain gameplay sections of the game. I don't touch on the story at all (I could not give two shits to talk about it lmfoa)*
So. This game and I have some history, with me first getting this game through the EA humble bundle way back in middle school. Through the course from then until now, I have tried and dropped this game no less than 10 times. I always wondered why, considering every time I thought the parkour was magnificent, with amazing visuals. And as I was getting into the start of this game, my opinions held up. But through the progress of this game, I started to find cracks in its designs and frustrations I had.
TL;DR Game was fun, kinda fell off a bit in the second half. Platforming's great (with the exception of some quirks). Story is mid as hell but that's fine because the artstyle and art direction kinda carried that front. Pick it up on a sale or smth, that shit is like $3 rn in the steam sale, which is an insane deal.
First off, the story: it's mid. I thought the same back then, I think the same now. Not really that big of a deal, I didn't really come in for the story anyways. The parts that really frustrated me was both how finicky the minutia of parkour and the overall design philosophy of the levels were. The parkour was still quite fun, and it was honestly quite impressive for being one of the first games to really go in this direction (at least, that I know of), but honestly over time the age really started to show.There were many points where I would just fall off the wall while wall-running while not doing anything, getting caught on random objects that weren't even in front of me, or even sometimes landing on a platform after a jump, standing there for a full second with my stick in neutral, then the game randomly decides to just push me off and kill me. It can get a bit frustrating at times, but in isolation it would've been passable for the game's age and overall innovation.
The combat's alright. I found it fun to go for a no-gun run, so most of the time I would either just run away or try to stealth and parkour around to take out the enemies one by one. This was mostly fun, with the exception of one or two sequences where the game just throws a bunch of enemies with those assault rifle guys at you whose take-down windows are short (and delayed) as fuck. That's really lame, and honestly to those parts it took a lot of routing and dealing with enemy AI BS. The most egregious one was the last combat sequence of the game, where there are a bunch of enemies in a closed off area with you, and you had to pass the upper staircase to reach the objective while breaking some things in the room. First off, not only is it really hard to tell which particular ones you should break, but there's also the matter of the enemy placements just being absolutely BS if you're going for no-gun. You practically have to take them all out, with the biggest hindrance being the machine gun guy right at the end of the staircase, able to shoot you at anywhere on the upper level. Every way to approach him leaves you wide open for gunshots galore, and it was a very sour experience.
The thing that annoyed me the most, however, was how the levels were designed. The first couple levels feel real nice as they ease you into the mechanics of the game, with the places feeling wide enough for you to breathe yet still linear enough that you didn't really lose where to go. Over time, however, the stages started to have random pockets of space where it just leads to nothing nor does it add much to the environment. It honestly just frustrated me how whenever I went to look around for fun or for the collectables, there were just many random empty rooms or corridors that just left me confused as to why they existed, especially if they were after some difficult parkour. (Speaking of collectables, the runner's mark system is cool in concept but holy shit it's so hard to see. I tend to find the bags before even finding the mark, if I even find them. Just make them show up in the HUD if you're nearby or place them in a bit more visible areas, man.). On top of all of this, the linearity of the platforming was also kinda lame. I don't mind the game having a linear way to go at it, but I did find it wack how there were many times where I would try to look around and see if there were any other routes, but 8/10 times I would be disappointed. For a game about freedom fighting and parkour, they really wanted you to follow one specific way of parkour. It's kinda sad, considering that the game's platforming has great depth and skill ceiling that would take more than one playthrough to get down fully pat, I think that havin' different routes for the more experienced and/or creative to get familiar with could really help with the game's longevity. (Yes I am advocating for a design philosophy similar to the classic 2D Sonic games, those fuckers knew how to make a $60 game in the 90's have some bang for its buck, and those games and Mirror's Edge seem to be going for a similar kind of goal).
On top of that, sometimes the "puzzles" or finding our where to go next is really obtuse. Like mentioned earlier, near the end of the game I had to break some stuff, but not only until searching up what the hell I was doing wrong did I find out which items specifically to break, and that I only had to break one of each corner. Would've really helped if the comms guy indicated either of these information. There were also just many other cases where I was just stuck there trying to look around and just see where the fuck to go, because the game sometimes just doesn't highlight certain things with the Runner Vision, so I would end up accidentally walking into the right direction after 5 minutes and finding out a pipe that I could barely see before because it blended with the white wall just turned red. I will admit, however, that the Runner Vision really popped out most of the time, and these kind of cases were very rare.Speaking of Runner Vision though, holy shit there's one level where almost the entire place is all orange. Why the fuck would you do that. I couldn't see a barely visible ladder going down for like 5 minutes because it was damn near identical to the orange EVERYTHING. It was only that egregious to that degree in that one level, but man. What were they thinking.
Despite a lot of my complaints, I do have to say that I did still enjoy the game, at least to the point of beating the game without forcing myself to. Hell, there were multiple times where I was like "Ah man, I can't wait to continue playing the game," when I didn't have the chance to at that moment. I think the length of the game really helped, with it neither being too long to overstay its welcome nor too short, leaving me wanting for more. Despite not caring for the story itself, I always payed attention to the animated cutscenes, with its incredible cel-shaded artstyle and animation, making it really stand out from a lot of the other games at the time. The minimalist coloring of the world was also really cool, and made the Runner Vision pop out and be really visible. In terms of exploration, I found hiding the collectable runner bags were really great, and incentivized looking around and being more observant. The first half was definitely some of the most fun 3D first person platforming I've done in a loooong while, with it allowing you to be more free in how you want to tackle platforming challenges. Honestly, the foundations for a really great game are really there. If they were to fix up the little quirks with the platforming, along with better level design, I can definitely see the game standing the test of time. At its current state, however, I feel like the age is showing a bit. Now, does this mean I have incentive to go check out the sequel, Mirror's Edge Catalyst, and see if they fixed all of those problems? I don't know. That ending bit really did kinda leave a sour taste in my mouth, partially due to my own stubbornness and wanting to engage with the idea of being a runner by doing a no-gun run. It also doesn't help that everything I've heard about Catalyst isn't really bringing my hopes up either.
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ghost-bard · 1 year
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Art is crazy cuz ill have 3 separate artstyles we got the semi realistic, we got the “you probably watch anime a lot but don’t necessarily draw in an “anime” style” and we got the bug-eyed weirdo cartoon style and then when im drawing ill never know which to go with so im just sad.
In other news im trying to make my art more dynamic by looking at pictures of parkour artists in motion.
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First Person 3D Evaluation
Media and techniques (research)
When researching i looked at a lot of other fps titles and more specifically  movement shooters, this game me a good sense of direction when looking at what mechanics are best for movement shooters, when talking about techniques i definitely learned a lot about optimisation when it comes to using custom events and branches, another thing i learnt a lot about was animating and using mixamo to bring player models to life.
A Lot of my knowledge just came from google searching problems that i have or solutions i need and seeing what other people have done
Purpose / theme / concept
My game was based on the thought of a parkour movement shooter that included a scoring system that made it so that when you did tricks you would gain a score that would give you damage bonuses and other buffs. The theme just closely resembles a cyberpunk abandoned area overrun by robots, this theme isn't inspired by too much and it shows, the game is voxel based in artstyle and was made using magica voxel. My initial concept certainly did a lot of evolving from the initial idea of just, movement shooter but you can front flip, to the more, almost ability based movement shooter that has the additional aspect of flipping and wallrunning.
Outcome
The game I made meets my initial expectations when thinking about the initial concept of a parkour movement shooter with a trick metre like tony hawk's pro skater though when thinking now about what else i could do with the mechanics i certainly have a few ideas of how to expand upon those mechanics. I think it definitely meets my original idea of what the game should be conceptually and artistically.
Conclusion
To conclude my evaluation i think i certainly have lots of room for improvement though that doesn't matter when thinking about the purpose of this project being to learn how to make a first person game, i learnt a lot about 3d modelling and animation of models, as well as a lot more blueprint types, such as the widgets i used to make a menu system or the many bindings i did for the player HUD to convey the trick system, or the use of navmeshes and ai enemy types that taught me a lot about how to design levels and the thinking behind in depth blueprints and what it might take to make in depth ai npcs
When looking at the next project i'm making i'll probably keep doing a 3d game because it gives me a lot more freedom than 2D, and will proceed to use magica voxel and unreal engine as they are easy to use and work for what i'm trying to achieve
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killercola · 3 years
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The end???
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Bomb Rush Cyberfunk on Steam
Oh cool the devs who made Lethal League announced a new game...
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And it's got that cool cel shaded artstyle they use!
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...and it's about near-future street punks doing graffiti...
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While pulling off sick parkour and skate tricks?!
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AND HIDEKI FUCKING NAGANUMA IS COMPOSING THE SOUNDTRACK?!!!?!?!!!!
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HOLY SHIT, I AM SO FUCKING HYPED I CAN'T FEEL MY EXTREMITIES!!!
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AFTER ALL THESE YEARS WE'RE FINALLY GOING BACK ON THE AIR AND BACK ON THE STREETS!!!
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CRANK THOSE FUNKY BEATS MY RUDIES!!!
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Higurashi New 2 | Wandering Witch 2 | Moriarty 1 | Taiso Samurai 1 | Kamisama 1 | Munou na Nana 2 | Golden Kamuy 3 1 (25) | Yashahime 2
I’m trying a seasonal challenge this time...so that means I have to leave some Crunchyroll anime to the side. That’s why I’m putting in the tags now.
Higurashi New 2
Apparently, now this Higurashi is called “Gou”…I dunno what that means in the context of this series, but *Saitama face* OK.
Is this girl…Rika? Or this Hanyuu girl I heard of on ANN? Update: Wait a bit from that point. You’ll get your answer.
Do they ever examine why the girls in Higurashi are what they are? Rika seems to have something supernatural going on, but Rena…is just a psycho girl right now, so it’s hard to care.
LOL, I was wondering where this “nipah” Rika meme came from, but it is present in the dialogue.
I predicted that Gilligan cu-er, transition far too easily…
Why is that kid’s face so tanned (?) in comparison to the rest of him???
How did these girls get up the building so fast??? (LOL?)
Wow, the cicada noise was pretty loud there, so…props to the sound guys for making that sound stifling.
Can we really trust what Mion is saying about Tomitake…?
I thought we were going to see Watanagashi in ep 3, but…okay.
Satoko speaks rather formally. She says kochira de gozaimasuyo! instead of kocchi! or kochiradesuyo!.
Who’s that blonde lady? Someone from Umineko?
The bright colours really help to sell the ominous nature of this ED and anime. I don’t think I understand everything that’s happening in said ED, though…
Gonna pause it here because I heard you need to watch the OG and Rei to understand this, now that the new Higurashi is operating under its “proper” name.
Wandering Witch 2
…Elaina’s a bit full of herself still…
…what the heck was that instrument playing over the titlecard? Bagpipes…?
LOL, it’s the Attack on Titan world!
Did Elaina lose her hat when she fell? That must be a very stable hat indeed.
Ooh, particle effects! However…there’s CGI here, although it’s only kinda noticeable.
Have you never heard of money…?
Wait, witches get discounts???
It seems Saya comes from Japan.
LOL, this is basically Quidditch without a snitch!
I like mushrooms, so I don’t get why people kick up such a fuss about them.
Saya seems to act like this is yuri bait…*sigh*
Saya’s crying like her sister died…c’mon, it’s not that bad!
I’m hitting pause. If this is actually how the series is, then it’s primed for a drop, but I can’t help but keep it on for the spectacular visuals and the fact it’s basically anime Harry Potter.
Taiso Samurai 1
I keep swearing I’ll finish my old simulcasts…but then new ones pop up like daisies…(I guess it’s better than having no anime to finish, right?)
I just realised how pretty Jotaro’s eyes are…! The fact he just sort of splats and then doesn’t get up shows how weary he is, unlike Sakura from Moon Land, who would’ve probably gotten up and never tried doing gymnastics again if he were in the same position.
Just by glancing over the results when I google for this Montreal gold, it seems it was done by a Kouhei Uchimura, but I might be wrong on that front…oh wait, there are 3 golds, so it’s not necessarily just that one…
You can tell this is 2002 because of that flip phone.
Intai Zamurai…it’s constructed the same way as the anime’s title. Two characters and then “samurai”.
BB (Big Bird) on the side there is so goofy, he’s…kind of distracting. <- Note the official website refers to Big Bird as BB, hence my use of it.
I was wondering if Rei was the daughter or the wife…so it’s the former.
Kinugawa Ropeway…it rings a bell, somehow. Maybe the Boueibu crew went there as DVD/BD extras.
…does everyone know that a ryokan is like a mini hotel with a traditional set-up?
*snorts* LOL, Keanu (Reeves, obviously).
That montage was a bit worrying…maybe the CGI took out part of the budget? I was a bit worried when I could tell there was CGI in that one starting segment.
…LOL, wut. Agent Smith (from the Matrix)?
Yamakasi seems to be a parkour thing which has its own movie.
…I’m sort of wondering: was that ninja a woman? If Jotaro gets another wife…I dunno if I’ll like the anime as much. Things could become far too dramatic if he did. Update: You do find out later in this episode.
I think – from lip reading – the ninja used -de gozaimasu. I remember getting it drilled into me that people don’t use that these days, but in the time of ninja and samurai, they did.
…another anime set in Ikebukuro. I knew from the station, but…’bukuro must be a nice place if people are reppin’ it all of a sudden.
Was Tomoyo an actress…?
“Kinugawa, as in the river where ogres get mad?” – See, that’s the pun I made about Boueibu’s Atsushi years ago…
This Takizawa guy’s so expressive, LOL.
Gotta love a man in a suit, yes…
…they keep building up to this retirement, only for him to not retire??? Which is it?! (LOL) That declaration works better in Japanese because the -shimasen goes at the end of the sentence so the weird sentence structure in the English translation actually makes Jotaro look like he really messed up due to nervousness speaking in front of crowds. Update: He just sounds like he stopped in the middle of a sentence in Japanese, which he obviously did.
There’s no time travel for sure, but there are ninjas! Plus dudes in jumpsuits!...plus, of course, gymnastics! It could still work, but I keep swearing there’s something supernatural coming around the corner for this…Also, this “gymnast trying to retire” thing seems to be drawing me in because of my whole current lack of direction in basically everything, much like Rikuo of Sing Yesterday for Me.
Kamisama 1
Hmm…Kamisama ni Natta Hi…it doesn’t say the subject stating this became a god, so the pronoun could be “she” or “you” rather than “I”, which seems to be the current standard for it. Update: It says on the title card “I”, so it should have an I then…I guess(?)
There’s a fish on the logo.
…this girl, I already know her name is Hina. That’s the 2nd Odin this season (the first is in Sigdrifa…or however it’s spelt)…she’s gonna be annoying, isn’t she…?
What’s this about a date…?
There are two Izanamis this season, too. The second is Hifumi from HypMic.
Looks like there was an accident, according to one of the signs.
…This feels exactly like a visual novel. I’m surprised it’s an original.
I was wondering why “Key Ramen” (Kagi Ramen) sounded weird…then it hit me. Key! You motherf**kers!!! *shakes fist* You were hiding right under my nose all along!
Hey, Potato-kun! (I know his name is Youta, but…eh, aside from having a possible girlfriend candidate and being a Nice Guy, he’s still a Potato-kun.) Stop staring in disbelief and do something!
…Why Potato-kun, anyway? Is it because his name means “become god”???
…This Izanami is so emotionless…it’s hard to imagine her cheering, Youta was right on that front.
…that style in Hina’s background…I’m pretty sure I’ve seen it for Sailor Moon Crystal, but I’ve forgotten what the artist’s name is (the one that inspired that artstyle)…
I almost expected Hina to interrupt the confession, like Leo from Taiso Samurai.
I kinda just shrugged near the end of the episode and finished it just to see if the confession would be interrupted, so…big fat drop there. I must not like much Key beyond Angel Beats (and even then, it’s only okay because it’s the relic of a time gone by).
Moriarty 1
I’ve been picking up Sherlock-related things left and right ever since I was a fan of Detective Conan…not Sherlock, Elementary or that Robert Downey Jr. movie, but the stuff Conan Doyle had his hands in. (I’d also like to keep an eye out for that Miyazaki movie, but I don’t know if I can/should go out of my way for it.) Therefore, I was a pretty easy mark for a bishonen Moriarty.
Who’s this “El” guy anyway?
…That OP is basically Black Butler all over again. I admit I went, “Oh, stuff this” for a second when I saw Rasmus Faber’s name on credits – when I went to entire series for him, they always ended badly for me – but I couldn’t stop watching the episode (since I skipped forward to the actual episode due to background noise), so this might be the anime to change everything.
I’ll be real with you – aside from Japan, America and China (the former two of which I’ve gone to and the latter I’ve technically gone to Hong Kong, which I have stronger ties to anyway), I honestly don’t have anywhere on my bucket list. That said, anime (obviously, the London arc from DC was a big factor) and this one movie called What a Girl Wants have been pretty instrumental in making Great Britain…almost make the list of places I want to go to. Key word: almost.
…I want a dub. With accents like Princess Principal.
Also, I forgot Soma Saito was our Moriarty…LOL.
“…for Man of Standing” (sic).
Turn the other cheek, Mr. Tailor.
The eyes really tell you everything about a person in this anime.
Ooh, this has absolutely no holes in its logic. It’s a strong contender!
Yashahime 2
Holy s***, is that Kagome’s brother?(!) He kinda reminds me of Takagi from Detective Conan for some reason…
Come to think of it…writers like Takahashi don’t normally have androgynous leads like Towa, do they?
That was…not the best fight scene, man.
Ooh, naginata. I’ve read a bit about them, but I’ve never really seen one used in an anime before…not to my memory. Not even the naginata in Touken Ranbu (plural) can help with that.
…this Rainbow Pearl business reminds me of Sailor Moon’s…uh, whatever they’re called…Rainbow Crystals, that’s right.
There’s something oddly comfy about predicting the “it won’t be my crying face, it’s yours you’ll get!” line, as bad as that sign may be for predictability on the whole.
I’ve felt in the years leading up to now, the progressive nations are slowly causing the entire gender binary to unravel. The more I think about my own relationship with my concept of gender – I accept gender-neutral third-person pronouns because initially I wanted to be anonymous on the internet, but now I’m just generally fine with it, for instance – the more I can agree and yet also disagree because of the progress the LGBTIQ+ community has made in recent years.
Munou na Nana 2
Ah-hah! People were calling it that the enemies of humanity were actually the superpowered kids and this proves it.
Ah, I think this Shibusawa is Masuda. I was here for him, so here he is.
Nana just says konnichiwa, which is the most basic of Japanese greetings. I don’t think it was phrased as a question, so…why did the subbers go with that?
Nana keeps breaking her chopsticks by leaving a bit at the end.
Lemme guess…Shibusawa’s talent is actually reversing time, not stopping it.
Is…that Shibusawa Nana’s giving flowers to…?
Golden Kamuy 3 1 (25)
If this is episode 25, was this always planned as a split-cour with season 2? I wonder…
Lingonberries! Oh, lingonberries! They’re those berries Ikea puts into their jam, right? (I’ve never tasted a lingonberry, but…yeah. That’s how I know of them.)
The sign says “Hurep Honpo” (backwards, as some older Japanese/Chinese things do), so it really just says “hurep” (since “honpo” = main shop). Update: Hurep actually means “lingonberry” and not the berry wine like I thought it did here, so it says “hurep wine” after all.
Thank goodness for 2D bears! (LOL)
Ratel?...uh, honey badger! That’s what they’re called in English!
…uh, and then it turns out to be a wolverine. I don’t know my Mustelidae, it seems.
There’s nothing like someone throwing a wolverine to know this is Golden Kamuy…(as weird as that sounds.)
…what was that random line about boobs about…? (Maybe it was just said to be random…?)
…ohhhhhhhh. These yellow eyes work much better than the standard red eyes you see in Munou na Nana or Moriarty. They’re so sinister.
Why did it suddenly change to an interview style…? Weren’t we waiting for a fight? Update: Seems the answer is “padding”. Not that I mind, I think it was interesting actually. Do more of that if you can.
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zu-is-here · 3 years
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Premiere: December 12th, 12 pm EST.
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cleru87 · 4 years
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October was a Very Bad Month for me.
My artstyle looks like having parkour between improvements, Lmao.
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lovetostare-blog1 · 7 years
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Code Unturned
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