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#my kind of vacation
fruitcage · 3 months
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poisonous-honey · 3 months
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Fontaine Is Committing Childe Slander fr
Spoilers For The 4.2 Archon Quest
Content: Sagau reader insert (not the cult au), a lot of swearing
Note: Wrote this a while ago, just didn't post till now. This was written because of how frustrated I was with Childe's treatment in the quest. They did him so, so dirty.
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"WHAT THE FUCK!?"
Hearing your scream, Neuvillette, Aether, and Paimon nearly flinched and gave themselves away if it wasn't for Skirk quickly turning around and staring them dead in their eyes.
"AFTER ALL OF THAT, WE DON'T EVEN GET TO TALK TO HIM? WHAT THE HELL"
They never liked hearing you get upset, but since this was a scripted event, they could do nothing but play their parts. Aether wanted nothing more than to jump in and find Childe for you, if even just to get you to stop yelling, but his hands were tied. And seeing the intense look the lady across from him was giving, he doesn't think he'd be able to get away with it even if he tried.
"No 'hey, how're you doing? What's up? Where the fuck did you go? How did you end up fighting a god-damn space whale? I was worried.' We really get to say none of that? Skirk just throws him away like he's yesterday's trash? At least, I think that's Skirk... Okay, fine, whatever."
The group notices a slight twitch in Skrik's expression, as if she was annoyed, but it's gone not a moment later.
"Skirk I hope you're kinda funny cause this is a terrible first impression."
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Skirk watches as Neuvillette sends the traveller topside, hoping that he starts the scripted conversation without any hassle.
"Was it necessary to throw him so aggressively into the portal?"
Of course, that's not what happened. If Childe's mad ramblings were anything to go by, all of those that become the players "characters" seem to grow inexplicably attached to them. She didn't hold his words in high regard since he was insane, but seeing the hydro sovereign already taking a liking to you gives some weight to his words.
"He’s fine. It’s nothing he can’t handle."
Neuvillette, still looking troubled, tells her that you really wanted to see him again after nearly 2 years of nothing.
"Didn't you also upset the player when you pounced on him and sent him to prison for no good reason?"
Neuvillette gave a slight wince, "I had no other choice. The Oratrice Mecanique d'Analyse Cardinale gave the sentence and the law must be upheld."
Skirk doesn’t look amused, Neuvillette just sighs "... And the action itself was scripted. I had my hands tied."
"Then you have no right to look so troubled over my actions. It was simply scripted, nothing deeper. I would not intentionally go looking to upset the player, especially since they can control whoever they want. I have no desire to go back to the surface, which I would be forced to if they ever felt like messing with me."
He hums, "The player has much less control than you think. Even if they wanted to take control of you, they wouldn't or shouldn't be able to do so for quite a while. Falling into their good graces is the only way to get chosen, and you seem to have only just piqued their interest."
Neuvillette was just stating facts. He heard you crying about how your latest wishing session for Furina took everything you had. He doubts even if Skirk’s banner was a couple patches from now you'd have enough to get her. Skirk herself looks a little frustrated at the mention of gaining your favour, but quickly lets it go. 
"As long as I have time to prepare, I suppose. Anyway, We should have our scripted conversation before time runs out. Unless you want them to start freaking out again."
"Of course not, let us continue."
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"The fuck do you mean he's already in Snezhnaya."
Lyney's eyes slightly widen in shock, not expecting that visceral of a reaction. Aether slightly shakes his head to try and get him not to worry about it while Paimon starts her bashful idle as a way to look elsewhere without arising suspicion.
"We don't even get to say goodbye, what the heck. Wait, we never even figured out what was going on with his vision either. They actually just threw him to the wayside! If he doesn't show up in the next interlude, I'm going to be ☆mad☆"
Aether tilts his head down as he starts to ponder. He was also a bit frustrated with how little they learned about what was going on with him. Obviously the whal- Narwhal was involved in someway, but nothing is explained outside their connection. He's suddenly ripped from his thoughts as you pick his next dialogue option and continue the story.
The story continues for a little bit as Arlecchino arrives to join the conversation. You add in some quips of your own as you're watching, but are mostly silent. They just take it as you being tired from the whirlwind of emotions the quest put you through.
Aether then realizes the next actions he has to take and struggles to keep a straight face.
*Actually, I just remembered something... Please help us deliver this.*
"I swear to god, don't give her Childe's vision. He hates her. He trusted us."
Aether can no longer hold back his wince as he holds out Childe's vision for Arlecchino to take. She almost looks amused as they hear you sigh.
"Goddammit."
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Childe was in agony.
This pain went far beyond his physical injuries. The last words he heard from you were you crying out to him. It frustrated him to no end that by the time he gets to see you again, he passes out. He can barely remember your words of praise and cooing about how cool he was for fighting such a creature. Your worry and the fact he doesn't even get to talk to you after all this time hasn't left the forefront of his mind since he woke up. Injuries be damned, he wanted to find the Traveller. He wanted to get something out of that vacation, more than just one conversation, getting arrested, and an incomplete fight. He thought that as long as you still had his vision, he would surely see you again and his vacation would end smoothly, but of course the story seemed to have it out for him. All he could do now was lay here in pain, stuck in his mind while his family is off doing something else.
He's upset he didn't get to finish his fight and that you had to finish it for him.
He's upset his foul legacy has taken such a toll on his body, he can't do anything.
He's upset that his family has to see him in such a state.
He's upset he missed your first encounter with Skirk.
He's upset he didn't even get to talk to you again.
And more than anything, he's upset he can't be there for you.
As he was about to continue wallowing in self-pity and regret, he suddenly finds himself fully geared, standing in front of the Abyss, with no injuries.
"Such bullshit. I loved the story quest, but why was Childe pushed to the side. It's almost like they had no idea what to do with him after they got him to the whale. Oh! It's just one of the creatures he's been wanting to fight for nearly all his life. Do we get to know how he feels about it? Nooo of course not. My man just wanted to go on vacation, and he had to deal with all of this."
Hearing your voice almost washes away all his stress, and hearing you complain about how he was treated washes away all his sorrow. It pleases him to know you hated what happened to him just as much, if not more, than he did. He could tell from your ranting and the fact you've already gotten 36 stars that you were going to fight just to let off steam. That's perfect for him. Killing something is just what he needs to take his mind off of recent events, killing things with and for you makes it even better. He'll be sure to make the best of this before you log off for the day, and he's back to being bedridden.
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hop-a-lot · 4 months
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i thoroughly enjoy ur festive saxton pfp. no pressure, but saxwell christmas would be hella sweet. mistletoe, baking cookies, whatever it may be. i just like them a lot and am super normal about ur art wwaaaahhh!!!!!
:') you've just gave me an opportunity to post about them yipeeee
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ohno-wallace · 1 year
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Happy Valentine’s to only them
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Happy Birthday to MEEEEEEEEEE !!!!!! (⁠ㆁ⁠ω⁠ㆁ⁠) Here's some stuff I drew for myself to celebrate hehe...
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lunarharp · 5 months
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thingies
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fras-redacted-shapes · 2 months
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Alright let's go - Ramblings regarding Saga, in comparison to Jesse and "The World"
if anyone feels like expanding on any point please do, I'm gonna leave this text as it is because otherwise it's gonna torment me for weeks
I don't recall in which interview, a couple writers said Casey was developed because Saga needed someone to bounce ideas off of and/or because she needed something to externalize her personality without relying on awkward exposition (or something along those lines).
And that's kind of noticeable if you compare Saga's and Jesse's treatment from a writing/presentation stand point:
Jesse as a character is far more obscure and details about her inner life are limited, while Saga is established and very detailed without relying on exposition.
Jesse, from a technical standpoint, suffers the "new character introducing an audience to a new IP" syndrome if you will.
Jesse's past is presented in vague details and a general sense of direction: finding Dylan who is a stranger to the audience. Her inner monologue is to Polaris and it works as exposition but by Polaris' nature there's no back and forth.
When Jesse talks to a character it is always a one-to-one conversation, and an important portion those are about the history of the FBC, asking questions that require exposition. Not to mention there's no interaction between the main cast other than with Jesse.
Some information can be inferred from Jesse's "epilogue" lines after the end of the game. But that's about it regarding the main text.
And that goes in line with the thematic difference I feel between Control and Alan Wake games - the former (heh) is about The World, the later, about the people in it.
Overall it can feel quite isolated and lonely, or well, mechanical. You have to fill in a lot of info yourself. And I believe the writers identified this and tried to change where they could with Foundation and AWE - with the way Jesse and Emily are far more comfortable with each other as they joke and tease during their dialogue, and getting a deeper look into my beloved Langston's personality (which is quite self-aware because lmao, finally it's Jesse who's at the end of a one-way "conversation").
But Saga's has an already established and rich life before the story and details bleed all through the text.
A partner and friend she's known for years and their history is spoken and written, there's no need to infer and fill in details yourself that much.
Their relationship is detailed enough in "side tidbits" (all of her Mind Place stuffs) and in actual conversations, which often enough involve a third party.
Casey works as exposition for Saga's character but, by virtue of Casey being character apart from Saga, the information is introduced far more organically (and arguably, in a more detailed way).
Remedy also gave Saga a huge advantage Jesse didn't have: The Collectible and Missions menus are hers.
So not only we get to hear Saga's thoughts on the current situation, we also get a sneak peek into her mind and inner life.
Some people in Saga's life also have a detailed enough history that they stand on their own rather than solely working as Saga's motivation because the story requires them to be at stakes.
Dylan is, technically, a stranger to Jesse, she's clinging to the past idea of him: we are motivated to find Dylan because we're told to care about him. While Logan and Casey are present in Saga's life and we get more details upfront to care for them.
Saga got curious, shit started to go down and we want them to be safe because otherwise it'd be painful for Saga.
Unlike the ghosts that Trench and Darling were to Jesse, Saga gets to actually talk to Tor and Odin. And well, the entire plot of the game is her undoing and confronting Alan's work on her life, rather than cleaning the mess done by the previous administration that are now gone and cannot be held accountable for.
And I suppose that's another improvement in the writing: the Hiss as the antagonist force is basic (and if you've played Mass Effect they're nothing new, and to me they're the least interesting part of the wolrdbuilding). There's not much room to maneuver, so Jesse's got one way to fight them (so far).
Saga could've gone several ways in dealing with Wake, and we see her struggle when she's about to give the Clicker to Alan/Scratch, she didn't mince her words in that confrontation and she had all the right to go even further. And yet she kept it together, unwilling to fully give herself to despair.
AND!
She chose compassion in the end!
And, honestly? Their final conversation is such a good and rich detail.
Saga's motherhood could've remained as basic reminders to the player that she has a daughter who's the victim and that's your motivation girl! As well as her silly jokes because parents do that sometimes teehee.
Saga's compassion is informed by her motherhood but not limited to it. As a mother she knows that everyone needs someone who believes in them unconditionally, as a daughter she knows how good a reminder of your good qualities can be, and as a detective she knows how to gather, read and act on information.
So when she reminds Alan that he had defeated the Dark Presence before and that he can do it again, she's not saying it because she's desperate, and she's not being patronizing due to Alan's loneliness and isolation.
She's saying because it's true.
And she doesn't rub his missteps and mistakes on his face. She knows how to get the point across without being mean.
She needed very little guidance: information to fill in the blanks of her life from Tor and Odin, short and vague phone calls from Alice, and a portal to the Writer's Room from Ahti. (Rose's lunchboxes were technically not necessary but she gets a honorable mention.) I don't know if there's enough information to conclude whether the reminders that helped her find a way out of the Mind Place were sent by someone else or came solely from her own resilience, and either would be neat, but I would like to think there's someone who's been looking out for her the same way she's been looking out for other characters.
And she's not flawless, but in working her flaws I believe the writers treated her with well deserved respect. She's not a caricature and the story has enough characters being tortured, any more and it'd feel cruel and it'd be permission granted by the horror genre anyways (although, to be honest, I believe Cynthia's treatment was a tiny bit too cruel and that's mostly due the last stage of her boss fight).
I love her first conversation with Norman because she's being a bit patronizing (I believe that's the correct word?), but he's like, nope! No dementia here! Not cool you brought it up :]
Her Nightmare Mind Place is as explicit as it gets. And the few times she loses it are not unearned. I love it when she gets frustrated with Rose and her "Oh fuck this", as well as her pained "My daughter is dead because of you. What is wrong with you?" to Alan in the holding cells.
Her biggest flaw is being a fed.
She's an extremely well put together person and integral, rich character. Her pain and suffering are palpable and the developers did an excellent job in showing it without being cruel (or well, knowing where to place the cruelty *cough* the white man *cough*).
And that's, in general, where I'd call attention to the leaps in improvement to Remedy's writing, right alongside the development and treatment Alice got, and the departure that is from Marshall in Control (the one character of color of any sort of relevance to the story, who got the least dialogue or details about her life and involvement despite being part of the old guard, and that gets killed in the end).
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I have the same criticism (affectionate) with Control and Quantum Break: the world, its history and other characters are more interesting (to me) than their protagonists.
I wanted to get far deeper into the inner lives of Beth Wilder, Paul Serene, William Joyce and Martin Hatch than Jack's. William's and Beth's specifically, the one who ruined everything and the one who's struggling with the fact it can't be fixed, respectively. Sure I got my fix from the novel, but that is not part of the main text, so my comment still stands.
Ahti and Polaris/Hedron's goals, The Oldest House and all the places and events and phenomenon it connects to is what makes my mind wander. Jesse's involvement with all of them and her relationships with other characters remain only as possibilities at the end of the game.
I would feel far less affection or attachment to either Jesse and Jack if it weren't because of the sibling element. That's my huge bias/weakness there I'll admit.
But with Saga, I do care about her entire world, everything and everyone that surround her. She likes weird, morbid stuffs and romance stories, she's extremely curious which got her in trouble but was responsible enough to go deal with it.
As a new protagonist character that stands right next to a well established one as Alan Wake, I think there's very little Remedy could've done to make her better.
She's just amazing, Remedy and Melanie Liburd deserve so much praise for her.
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The only gripe I have about her treatment is extremely petty and it's the same I've had in previous games, which is technical - she could've had more animations that showed her body language given she didn't have as many live action scenes (and also watching some of previous Melanie's work, she's got an incredible voice range for certain emotions that weren't explored in the game). But that's a matter of presentation and technical development.
AND
Remedy flexed the leaps in improvement they've gone through already! I mean, Saga's animation of picking up things anyone???.
So here's hoping they got more plans for her and they include more live action.
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sauronpilled · 4 months
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if the companions are walls, then wyll is a vault. he pick and choose what to show you, and he choose to show you mercy and kindness. there are many events in the game that indicate this. if you fail to save counsilor florrick, he is rightfully upset, but he choose to forgive you. if you can't save his father from the iron throne, he get very sad but he still choose to stay with you.
but there's one scene where he get really furious at you.
if you went to the coronation and start a fight with gortash ( which obviously will get ulder killed ), wyll will be very angry and start saying how it's hard for him to forgive you, and how he can never forget this one time where you direspect his request ( to save his father and let him meet him face to face after all these years ).
once again, contrary to popular beliefs, this man is not all sunshine and rainbows that a lot of people assume. when you take a peek behind his words and mask, you'll notice that he just want to present the better version of himself to you.
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bsptourist · 23 days
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gm_the_emil_residence
created by shortnamesalex
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cavennmalore · 16 days
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question. if empaths take on the emotions of the person they’re reading and the sencens have incredibly strong abilities where they can feel strong emotions without touch, does that mean keefe and cassius are feeding off each others emotions when they fight? like cassius gets mad so keefe gets mad so cassius gets madder etc.?
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polite-pandemonium · 6 months
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I am just somehow OBSESSED with Takeru DRIVING. Like is he a bad driver? He speeds past the gang waiting outside of Daisuke's restaurant (or the restaurant where Daisuke works, whatever), so maybe? Is that his mom's car? Or is it his car? Why does he NEED a car? What is he doing that requires him to drive? Is it going to be a plot point in the movie? Is Takeru being a BAD DRIVER going to be a plot point? I need to know.
Ken and Miyako are also visibly startled when Takeru speeds past (Miyako JUMPS!!!!), while Iori and Hikari don't even flinch. What does that say about DYNAMIC?! Are Iori and Hikari more used to Takeru's (presumably bad) driving? That would make sense, no, cause they are (canonically???) closer with him? Just such a small interaction and I can interpret so much and draw so many conclusions!!! How fun!!!
There's just something really so fun about watching characters you've loved your whole life continue to grow - to see new details about them spring up, new traits, new things to add to canon. It's the most delightful thing about the Digimon Adventure franchise to me. Sure, the stories they have told over the last decade have mostly been all various shades of mediocre, but the character moments - goodness, the character moments just don't hit the same in any other media for me. It's so special to me.
ETA: WAIT, looking at the screencap, Iori looks slightly concerned. Only Hikari looks calm (though she does turn her whole body to look at the car once it stops). Does this mean HIKARI is the only one comfortable with his driving? Cause Hikari is closest to him? (I don't even think their closeness is something that is debatable - I feel like it is PRETTY CANON that they are closest with each other???????????)
HERE'S HOW TAKARI CAN STILL WIN.
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mrsterlingeverything · 4 months
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🙂
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ribbononline · 2 years
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Personalised post ORAS teams featuring… Everyone! Wahoo!
Funni lore bits for those who are interested;
Tabitha:
Torkoal - His first Pokémon, caught as a child. Suspecting to have been very old even then, it’s nonetheless going strong. Aloof and uncaring, most people are surprised to hear it’s one of Tabithas Pokémon. It doesn’t battle. 
Armaldo - Obtained in his Devon days when working on the Hoenn fossil revival project. One of the very first successes, Tabitha decided to take care of the then Anorith themselves. It often helps him keep order among the grunts. 
Skarmory - Caught after beginning to work for team Magma, wanting a Pokémon that could fly. It often carries supplies and never tires. Much like Armaldo, it often helps keep order among the grunts. 
Donphan - Caught during his work for team Magma. Found ruining crops, he defeated it and took it with him. The shiny patches show up as rust, and the health problems from that were found causing it to act out. Making sure it’s healthy, it’s now their strongest battler, even it still acts moody towards others. 
Shelly:
Tentacruel - Her first Pokémon, caught as a Tentacool as a child. Due to it’s extending tentacles, it’s an invaluable team member for rescue missions. It helps often with training the grunts in battle. 
Kingdra - Caught as a Horsea as a child. Despite being fairly standoffish towards others, it’s very close to her. She often has it explore new terrain for her. 
Milotic - Caught in her Devon days in her free time. The Pokémons living space had been disturbed by new developments, leaving it wandering. She took it in afterwards. 
Gyarados - Caught in her early Aqua days. Found rampaging after evolving, she defeated it and took it with her to prevent future issues. Due to Milotics ability to calm raging spirits with it’s beauty, they became battle partners. 
Matt:
Marill - His first Pokémon, caught for him by his older sibling. It’s very playful and likes to battle, even though it never seemed to want to evolve. 
Pelipper - Caught shortly after Marill as a Wingull. Nowadays, due to it’s ability to carry things safely in its beak, its often used when relocating smaller fish Pokémon to safer waters.
Crawdaunt - Caught as a Corphish just before joining team Aqua. Due to it’s tough pincers, it’s Matts main fighter on the team. Overall however, it’s a remarkably friendly Pokémon for it’s kind, mainly due to good training from Matt back from before it evolved.
Wailord - Caught during the team Aqua days. The grunts found it stranded on the beach, and couldn’t push it back to the ocean. Matt eventually figured the best way to relocate it would be to catch it and then release it in deeper waters. It chose to stay with him however, and is now a celebrity amongst the grunts who love to fetch a ride on it.
Courtney:
Whismur - Caught in her teens, and her first Pokémon. She thought it was cute and took it along. It doesn’t battle, though she uses it’s ear shattering abilities sometimes to not have to deal with people she doesn’t like. 
Skitty - Originally the pet her parents had at home. She took it with her once she moved out for college. It doesn’t battle, but it’s quite good at stealing whatever she asks for. 
Claydoll - Caught as a Baltoy during college. She wanted a Pokémon that could protect her during expeditions into cave systems. Due to it’s psychic abilities, it helps her out in the lab a lot. 
Ninetales - Caught as a Vulpix during college. She saw it on a field trip, thought it was cute and caught it, despite not having much room left at home. After it evolved, it became a very capable battler.
Maxie n Archie already got their teams lore here!
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