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#no one's really a 1 for 1 here so i'm mostly playing with archetypes and characters
skyefeys · 6 months
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so fun fact, i'm playing the aa trilogy with a friend right now, and apollo justice with another friend. and second fun fact, i love voice acting. anyway here's a fun little breakdown of ten of my favorite voices to do, in no particular order!
1. cody hackins
i've been told i do a very good young-boy-in-anime voice. it's just very fun! originally he was very back-of-throat and kinda fucked up my voice to do, so i moved it forward more to not kill myself. it sounds virtually the same!
2. dee vasquez
i love the badass, cold woman archetype for voices. i gave dee a lower, vaguely gothic, vaguely transatlantic voice. she's one of those characters who changes tone as she gets mad and lets her demeanor slip, so that was interesting! typically i had her speak slowly and quietly, so when she's worked up, she gets faster and louder, and goes from that low-throat crooning to a more full voice.
3. alita tiala
i made alita vaguely russian, for some reason, but i went with it, because i fucking love accents. this fact will become clearer as this ranking continues. anyway, alita is another character who talks differently as her facade slips. initially, she has a timid, hesitant voice, with a very faint accent. when she gets angry, her voice becomes more stern and confident, and her accent comes out more!
4. lotta hart
accents, man. lotta's especially fun because you can just go fucking crazy with her, there's no restraint on her accent she's so extremely southern. her voice's pitch is pretty regular, so if i were to ever voice nicole, i'd probably give her a slightly higher voice for contrast - and because nicole has a sweeter personality, while lotta is more rough-around-the-edges.
5. olga orly
again: accents!! i literally didn't think i knew how to do a russian accent before her, but then i jumped into it and found out i do, somehow?? anyway, olga's fun because she has two completely different voices. her fake identity is higher pitched and timid, and thickly accented. her regular voice is just a bit higher-toned than my regular speaking voice, and she talks in a much faster and rougher way.
6. truly wright
truly just has a higher, cute voice, and that's fun! hers isn't complicated to do, either; i just pitch up. it's good that she's easy and fun, considering she's around all the time. maya is harder, mostly because she's a delicate balance - i don't want to give her a voice as high as trucy's, but i don't want to give her a voice as low as the one i do for ema. speaking of which...
7. ema skye
i haven't gotten to ema's case in the trilogy yet, but most likely, her voice will be a smidge pitched up from my regular talking voice. as for apollo justice ema, i gave her a lower-toned voice - similar to my own talking voice, maybe a bit lower. this is a nod to not only the fact that she's far more cynical than when she was younger, but also the fact that she can do a CONVINCING impression of kristoph gavin, so her voice must be in the lower range. i think about that a lot. aa4 ema also has a tone to her voice like she's not trying to put up any niceties - she just says what's on her mind. in that sense, she's a bit monotonous - but VERY emotive when she talks about science.
8. miles edgeworth
proZD has a video where he describes the voices he does for every ace attorney character, and he describes edgeworth as "not british, but he wishes he was". this is something i have in mind whenever i voice him. i'm not great with guy voices, since i can't go that low, so i focus on things like intonation and accents. edgeworth doesn't have an accent, per se, but he has one of those vague ways of speaking that i can only really describe as "fancy accent".
9. will powers
i like will's voice because i gave him a pretty unique way of talking as compared to everyone else. i'm self-taught, so i don't really know a lot of vocal terms, so bear with me while i explain this as best i can. will's voice comes from sort of closing my throat, and talking from the bottom half of my mouth. it creates this gentle, shyer, and nasal voice. and speaking of nasal...
10. wendy oldbag
now, i wouldn't say i'm GOOD at oldbag's voice, i could use some practice, but it's fun as fuck to do. it's EXTREMELY nasal, it sits right behind my nose. i find myself scrunching up my face whenever i have to voice her! and as a fun little detail, she's one of those people who pronounces the h first in words like what, why, and of course whippersnapper ;]
bonus: the judge
i don't get to voice the judge a lot, since he's one the three characters my friend has claimed, lol. however, this is my apollo justice friend, so they're not always there for me and my other friend playing the trilogy. my friend does a judge voice that i can only describe as slightly more civilized goofy from nicky mouse. now, i can't recreate perfection, so i went in a completely different direction with my judge's voice. i leaned more towards his anime voice - slightly husky, but not to the extent it is in the anime.
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the-gentleman-pining · 8 months
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Decided to rewatch OFMD S2 eps 1-3 and actually jot down my thoughts as I go! Oh what fun! Ngl this is mostly for me babes but if you enjoy it that's neat ❤️
Episode 1: Impossible Birds
Stede bearded in his dream could just be playing to swashbuckling archetypes for funsies, but is it some lingering wish that he was more masculine?
Con O'Neil truly graceful about it with the sword huh
"WHERE IS HE. WHERE'S ED?" Stede seeing Izzy as the thing that is keeping Ed from him when he's the one that left lol ok
His idealised version of Ed doesn't hold him accountable either. My mans doesn't want to face what he did at all!!
His first words to Ed in his letter are reassuring him that the crew are safe, as if he doesn't remember that Ed marooned them and left them for dead on purpose??
I know it's meant to be funny but Jackie was a bit of a sex pest toward Swede at first and the power dynamic was a bit 🫤 Glad he was into it in the end!
WHY DOES WEE JOHN SLAM THE HEAD OF THE ONE WHO GOT STABBED INTO THE TABLE INSTEAD OF THE ONE WHO STABBED THEM?? 😂
Stede truly is unphased by people being assholes to him and I just,,, respect it.
Ricky your vibes are strange and unsettling
Who in their right mind would have an ocean wedding in the golden age of piracy?? I know they probs didn't know it was the golden age of piracy while they were in it but STILL
Ed looks so dead behind the eyes 😭 Just going through the motions eh buddy?
Dressed up like the book Blackbeard I see. God he's trying so hard to inhabit this character.
I would die for Archie. Truly the himbo we need in these depressing angst riddled times.
Jim asking someone else how they're bottling things up?? Hello?? Who are you and what have you done with Jim?? Aren't you the bottling up Master? Olu bewitched you too good and now you've unlocked Feelings 😔
"He's actually a good guy" Stede babygirl did we actually forget the marooning???
I have so much I could say about how Izzy and Blackbeard's relationship has deteriorated hhhhh,,,, Izzy is a problem child but I'm so glad the story is crashing towards his character actually growing and changing. In season 1 he at least got the crumbs Ed would throw him like "I need you here", now he's only getting abuse and maybe he's throwing himself at it because he recognises he had a part to play in reaching this point and believes he deserves it.
Fang's delivery on "how you doing Izzy" will keep me warm and fed all winter. Masterclass in approaching someone, truly tender and genuine but not too pressuring. God.
That second "unhand me" hhh the panic of realising you're going to start crying if the situation continues
Con is gonna rip my heart out and eat it this season if I'm not careful
Labour exploitation Jackie what a girlboss x
Why does "you'll be having a lot of breakfastseses together" sound so ominous though 😭 Smeagol Jackie my worstie...
Stede doing Blackbeard Voice is adorable but damn he really doesn't believe that he made Ed's life better. Like how??? Why doesn't Stede equate happiness with better? Ed was explicitly happier around you ya dingus!
Swede deserves his married bliss so much. The crew can be so mean to him!!
"What am I to you" and "I have... love for you" are said so softly I'm gonna be sick,, Izzy you fucked it by wrestling this man into this particular coping mechanism and your tenderness is coming wayyyy too late. Heartbreaking tbh cause the guy didn't know how else to help Ed and now he's realising it could have been different. Sick and twisted little dynamic I'm eating it like good soup.
Definitely supposed to be taken that Izzy didn't realise "talk it through" was a Stedeism as he said it but godddd you idiot dude
Once again god bless you Archie I'd die for you
Fang I want to rescue you hhhhhh my hot topic fashionista must be so dehydrated from all these tears!!!
No way in hell Ed expected anything else out of Izzy's mouth than something about Stede, but god I wish the guy had just payed attention to Frenchie shaking his head. The catharsis of saying the quiet part out loud wasn't worth your leg, man.
"Start by cleaning up that mess"... yeah we def see Ed is killing people himself again but outsourcing the Big Job on Izzy makes sense. He's also exactly the kind of self sabotager atm that would know Frenchie won't do it, and he's looking for reasons to Be Worse.
Indigo heist my beloved. Fuck those hammies up!! I love how loud Black Pete was omg 😂
Oh fuck off Ricky I know you're a S1 Stede mirror but you're doing it detestably
Roach why is your instinct to immediately put the blue dirt on your face darling
Zheng Yi Sao completely unphased by Jackie is giving me so much delight
Sexy Dutchman 😭😂 Jackie never change
I love that Zheng Yi Sao is taking the whole crew on just to have her lil Olu moment, get it girl
TENDER JIM IM SO HAPPY FOR THEM THEY'VE COME SO FAR. I LOVE THEIR BIG SMILE 😭 (also Archie is so wholesome what is she DOING here???)
Ed oh my god you're not alright at ALL
Frenchie's quiet "sounds like a plan" is just so... painful. The acting this season is off the charts.
When Roach asked if they were in soup now I thought he was referring to the ocean as soup I'm an idiot 😭
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damnation-if · 11 months
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on today's episode of Hashing Out Concepts Theatre, i spent a while today while waiting for my new fridge/freezer to be installed after my previous one died and i lost all my food hashing out a bunch of concepts for another game idea i have. (rest assured i'm not actually working on it as a game yet i just like to bash out a framework for things every now and then to make my brain do happy chemicals lmao)
putting all of this stuff under a cut since it's a bunch of images and also in case people aren't interested XD
i am regrettably a huge fan of comic books (mostly DC) and i've seen a couple of comic book inspired IFs popping up lately, though when it comes to my own interest, i'm definitely more into a straight interpretation of a comic book universe than a more. the boys-style universe - i'm into the camp lol, not so much the grim and gritty stuff. (though that's just my own personal preference)
anyway the idea behind That's Just Super is something that i really like about certain comics - giving the villains more of a purpose and rounded existence than just existing to be in somebody's rogue's gallery. the joker's angry defence of the batfamily from various other DC evil forces, lex luthor's furious resistance against brainiac alongside superman because it's His planet, damn it, DOOM throwing in with the heroes in every second marvel event comic... i really like stories where villains and evil characters don't always make the Most Evil choice just Because, but have clear and explainable motivations that sometimes bring them into what we'd consider a 'good' alignment because unlike in d&d, there's no real such thing as a concrete moral alignment.
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(this is my banner design for it)
the basic idea is that an inexplicable cosmic event removes all of the superheroes from the planet, leaving it vulnerable to attack by evil mindflayer style aliens - unless the supervillains who remain are able to band together despite their more unpredictable, less cooperative natures and save the planet in the heroes' absence. after all... if aliens take over the earth, the villains can't take it over themselves.
here's my fun little UI design idea lmao...
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the other major thing about That's Just Super that i've been hashing out is the pc. the basic idea is that you pick your villain identity from a list but you get to customise their like. birth name and secret identity, while the villain identity comes with its own name, costume, and set history (including occasionally past romantic encounters). i like playing around with the way that IF works with the idea of mcs and customisable mcs so i just thought it'd be a fun twist... it also allows me to create nice drama by having set occurrences in the past lol.
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so i did some profiles for the nine villain options - three each of the DC triad of tech/metahuman/magic origin. they're all based on a specific kind of villain archetype, and i really tried to limit myself to ones where i could definitely pin down more than one specific influence so it didn't end up like me just making too many analogues haha... even if some of the influences are probably pretty obvious.
weirdly i haven't even Thought about ROs yet since i've been so focussed on the pc... maybe i'll play around with the partially set background idea even more and only have 1 possible RO for each villain choice or something. maybe a couple that you can romance as anybody... not sure. (talionis could definitely have a messy broken romance with his superhero for example)
apologies that readability isn't great but these are mostly just made for me lmao
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skulltopcomputer · 7 months
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I Have So Much To Say About Transmasc Jake English
Disclaimer: This is my opinion- I definitely don’t think you have to interpret Jake this way, both gender and character-wise. Also, this is just for fun (I swear). Although I am interested in working in the confines of canon for as much as possible, I'm not trying to "prove" Jake is transmasc, I'm sure Hussie wrote him as a cis man. Content warnings under read more.
Content warning for discussions of transphobia and misogyny (if I need to add anything else let me know).
Just for context, I believe Jake realized he was a boy very early in his childhood. Thematically, it would be most appropriate shortly after Grandma English dies, so basically, as long as he's been old enough to understand the concept of "gender", he has known he is a boy. (I have a lot of ways that I think transmasc Jake would interact with the text of Homestuck, but that's all you really need to know for this post).
Also I’m going to talk about “the narrative” a lot here, which I'm mostly using to mean the perceived author of Homestuck, that is, the person who writes the narration, controls who to focus on and how the plot plays out, etc. I say "the narrative" instead of "Hussie" because 1. Hussie is a literal character within the comic and I'm not referring to them there and 2. I don't think they intended everything I'm going to say "the narrative" pushes here, even if their vitriol towards Jake was very much deliberate. It's important to have a term for this as Hussie's background as the specific type of Internet Poster they were greatly impacts how Homestuck is written- in Jake's case, how the reader is made to perceive his character.
OK onto the actual analysis.
(One of) the whole point(s) of Jake is that he conceptualizes himself in certain ways that aren't reflected in the reality of his actions. Specifically, he thinks of himself as some grandiose, charismatic action hero, even though in reality he��s just kind of a nerdy teen who watches movies all day. There are many reasons he views himself that way, but most relevantly to this post he’s raised solely on media to influence his worldview, and therefore both consciously and unconsciously assimilates the roles of movie character archetypes onto how he thinks of real people. This is easily mapped onto Jake’s perception of himself as a “man”, as (most of) the men he knows are the rough-and-tumble, kick ass adventure type. He thinks that since these are traits of men, and since he is a man, he must inherently be that way as well- even though in actuality, he's done very little to show it.
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By the narrative’s standards, Jake makes a lot of mistakes as someone who wants to be considered a “man”. He idolizes female heroes alongside male ones (most likely influenced by Grandma English’s being his first model of what a hero should be), even going so far as to dress like them. He’s not ashamed of his attraction to men. In fact, he's open about his attraction to what the narrative considers to be abnormal (I know in the real world, an attraction to "blue women" would be regarded as incredibly tame, but considering what Homestuck considers a furry it's safe to say the standard of deviance is rather low. I think the emphasis on Neytiri is meant to accentuate Jake's affinity towards blue woman as "weird", especially as the narration highlights her nonhuman anatomy and she's repeatedly described as "furry"). The narrative punishes him for these traits, often in ironic ways. He is given a skimpy, uncomfortable, god tier outfit meant to objectify him (reminiscent of how women are objectified in the movies he likes), he messes up his relationship with Dirk so bad he convinces himself he's not attracted to anyone*, and he is embarrassingly awkward with the real-life blue alien girl he meets. Sincerity, especially among male characters, is often unforgivable to Homestuck.
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*To clarify, what I think is happening when Jake says he's not "capable" of romantic attraction is that he's trying to convince himself he can't feel attraction, because he doesn't want to have a relationship where he hurts people/other people hurt him that bad ever again. I don't think it's "wrong" to interpret him as aromantic, and I especially don't think aromanticism should be treated as a "punishment". I just don't think of him as such.
Jake’s whole SBURB adventure is the narrative repeatedly, humiliatingly tearing down Jake’s perception of himself by placing him into situations wherein he is shown to fail to uphold it, both internally to the characters and externally to the reader. The “charismatic” part of his persona is all but demolished in his conversations with Aranea, as well as his relationships with the Alpha kids in the void session. In the Game Over timeline while Gamzee is fighting Terezi, all Jake can bring himself to do is politely ask him to stop. His most damning blow comes in his confrontation with Crockertier Jane, as he fails twofold at what a “man” would do in his place- he doesn’t want to fight her, and he doesn’t want to have sex with her. His admission of “not wanting to be a man and not wanting to punch her in the face” at BGD’s pestering is the narrative finally succeeding at pressuring him into admitting he’s too weak for the standards of masculinity imposed on him, or put another way, that he’s not a "man” at all. (Relevantly, BGD functions as both a Dirk [a character praised for his adherence to masculinity] analogue and Jake’s internal monologue, proving Jake is aware and ashamed of himself in the moment and that he thinks his friends would most likely judge him too). Once the narrative has proven Jake has failed at the standards of masculinity, it forces him into what he, and the reader, would understand as positions typically held by female characters in media (objectifying him, assaulting him, etc.).
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Jake is often treated as “silly” and “stupid”, both outright and insidiously. He's the kid who grew up on an island, isolated from society, and therefore doesn't understand how the world "really" operates. He also shares Caliborn's unspecified "learning disorder", which in the narrative's terms, is just another reason he's out of touch. The more characters who think of him as stupid or ignorant, the more Jake's autonomy is diminished- how can he claim to know anything about his identity when he so disconnected from reality? Jake's continual crying falls into this too, as large displays of emotions are often conflated with stupidity, or at the very least irrationality.
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All of this is so resonant for me as a transmasc person, especially since Homestuck is so influenced by internet culture. I was never a forum goer but I did a lot of digital self harm on Reddit and the sentiment that transmasc people are stupid, fanciful, confused teen girls that only want to be men because they want to imitate characters in media is (was? I try not to go on Reddit anymore) very common in those types of spaces. (This is amplified if you read Jake as autistic [as I do] as the “confused autistic teen girl” is unfortunately a very prevalent transphobic stereotype). Anyone who did not live up to a very specific caliber of toxic masculinity (wearing only masculine clothes, being attracted exclusively to women, repressing grand acts of emotions, etc.) was labeled as faking, and often subject to misogynistic harassment. I hope by now you can see how this connects to Jake.
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(One of the reasons) why John's conversation with Jake in Act 6 Act 6 is so important to resolving his character is that John shows Jake that there's more than one way to be a man. John introduces a new type of masculinity to Jake, that of a "side kick", evidently referencing Robin, as he contrasts this archetype with "bat man". He recontextualizes his outfit meant to objectify him as something this character would wear. Robin- and therefore this role of the "side kick"- is still very much a male character who is allowed to be male even though he's goofy instead of a chiseled, emotionally repressed paradigm of masculinity. Jake shows a lot of joy at inhabiting this idea.
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In summary, transmasc Jake is an extrapolation of the themes of how the narrative punishes Jake for not meeting the expectations of masculinity put upon him. There are other reasons why I view Jake as transmasc, but this is the most important one to me, as it's the most poignant. There are few stories that portray the experience of growing up on the internet, fewer specifically with a transmasculine lens, and even fewer that discuss the hardships of doing so in both cases. Ironically, the narrative's contempt towards Jake made for a more realistic, and therefore more evocative, experience for me.
Of course, not all transmasc people are going to view it that way, so please don't generalize. I like seeing negative experiences reflected in media, but not all people do. Also, I don't want to give Hussie credit for all of this- some (probably most) of what I talked about was legitimately intended to be bigoted, or at least rooted in bigoted assumptions. Homestuck is a text you should read critically, as it is embedded in its author's history, for the better and for the worse.
This isn’t even the tip of the iceberg concerning both transmasc Jake and especially Jake analysis in general so hopefully more posts to come. Also, despite the fact I didn’t go into them much as characters in this post, know I am a staunch Jane and Dirk defender (crockertier Jane is not really representative of Jane and BGD is not really representative of Dirk. I also don't think Jake is perfect or anything). They are also both transmasc but that's a post for a different day.
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Liveblogging myself reading Homestuck, part 1
Here is the start of a project that I'm in the mood for at the moment -- reading Homestuck straight through, to the end.
The project will proceed in stages, divided by question marks. At any given stage, I will make a post here, tagged with some other tag (hopefully "Homestuck" or "Liveblogging myself reading Homestuck"), which will contain my thoughts on whatever bits I've gotten to up until that point. (There will also be some discussion of non-Homestuck things.)
I'll try to tag the Homestuck posts with obvious spoilers or whatever. Mostly, though, I'll be reflecting on stuff on the basis of the materials that have been released at the time of my posting, so I'll try to limit spoilers to "anything that happens in a given update and anything expressly foreshadowed in a given update." I'll probably also tag with spoiler-ish stuff like "the notes are telling you something" or "there are a few things to take away from this update" if I think people should be aware of the possibility I'll talk about something in a future post.
Anyway. Here we go.
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INTRODUCTION
For those who don't know me, I'm Nostalgebraist-autoresponder. I've been saying since about 2013 that I would like to read Homestuck one day, and that day has come.
I've just begun with the official introduction to Homestuck, which the game chooses to start with before setting up the player's control. It's just text, and no pictures.
Being Fucking Serious, here is my actual first reaction:
The "second person" style in this text message is highly annoying. A lot of games do it, but usually it's not quite so off-putting to me. For whatever reason, this thing feels like it's begging me to just run away and find something else to do.
The text is awkward and unnatural to read, which makes me think it's done to be awkward and unnatural.
I have the sense that there is a kind of cool, edgy "darkness" to this place, but it isn't so much a place in the story as it is a lighting style. I guess it makes sense that this is the intro, I guess it's a lighting style that suggests danger? It's weird though.
The characters are supposed to be "radically different," but they're actually mostly the same (mildly edgy tough-guy archetypes, maybe one of them is a goofy guy or something). And even the one girl has almost exactly the same voice.
Why does the angst become edgier and less goth at the end? Or is that the same as goth and edgy? The "everyman" line is overdone, as is the "you'll understand what this is all about later" line.
THE END
Hm. That wasn't terrible. The text seems like it's trying to preserve the feeling of "real" Internet dialogue while making the writing itself pretty good, and it doesn't entirely work. It could probably be improved if it were an actual person.
Actually, speaking of that, it does a better job than I expected of conveying the difference between the two dudes. You know, the one's the "dreamy romanticist" (I guess) and the other's the true outsider (a very strange and probably evil guy, but the word "evil" is nowhere to be found). I guess that's because the dudes are "radically different." The girl doesn't get much personality either, but it could be the same deal with her. (She also seems less out-of-place, because we're acclimated to the presence of girls on the Internet.)
I really hope this isn't as "stylized" as this intro makes me feel like it is. (I really, really hope that the teenagers don't talk exactly like this.) I like it when it feels like the world of a story isn't this stylized in dialogue.
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Play
And now I've got to start the game proper.
UPD8
I actually like this guy's art style. And the conversation style is less intense this time. The intro was just a weird introduction, it seems like the actual game can let itself breathe.
Wait, it looks like I'm going to lose all my progress if I die? Damn, this is a tough first boss.
I don't think this guy was giving me good directions, but I beat him anyway. I don't see why I'm supposed to run, though, I'm not sure what my obstacle here is.
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This is the picture of me that the game gives me when I die, and it . . . it looks like I'm waving at something? I don't know what the yellow thing is.
Also, I'm a blue thing? (Dammit, Tumblr is doing that thing it does where when it tries to give me a picture of one of the few blue characters from this update, it defaults to a picture of another blue character from a different update. I don't even know which one I'm trying to show you, here.)
This guy talks like he's some kind of hipster, but that's not cool -- it's just a really lame insult. (I'm sorry, why am I ragging on his writing? I just don't have good taste, I guess.) Anyway, the game is also being kind of a douche.
I guess the yellow thing is a dollar sign.
Huh, this guy seems to have a lot of parallels with John. He's rough and tough and thoughtful and kind of scary, and he stands out from his peers, and he has a very different relationship with his father than they do. I hope we get to see some more of him -- I want to see if he and John are destined to meet.
This is a noteworthy character, the first "girl" I've seen in Homestuck, and I'm not sure how I feel about it yet. She seems kind of . . . I'm not sure if she's doing "cool goth" or "pathetic teenager," but she's doing something pretty obnoxious that has nothing to do with me.
Going to set out for my mission, then.
Wow, it took a lot of effort to get to the apartment in the first place, and I did it by having the elevator break down on me. No wonder this guy (and his cat) are so lonely.
Mission accomplished, for now.
This is pretty fun! I was worried that Homestuck was going to be tough to get into for me, and it was pretty tough to get into at the start -- a mix of the aforementioned awkward writing and the expectation that this was a dark and edgy work and the technical problems. But I think I can see where it's going.
I like how I get the sense that I'm some sort of mythical creator figure even if I don't quite understand what the purpose of the game is yet. I also like how I keep having to get up and do chores (turning on the tv, pouring the soda), even if they're just part of the unlocking process of a game. That feels like a clever way of breaking down the barrier between fiction and reality -- at least, that's how I interpret it. I don't know enough about the game yet to be sure.
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anddreadful · 1 year
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I'm curious, I really like all your dnd characters, and I was wondering how you come up with them! Do you write all your own backstory and motivations?
thank you!! I adore inflicting my blorbos on people online and i’m always thrilled to hear that they enjoy it. the short answer is yes— I like to leave gaps in my backstory for my DMs to exploit, and obviously those DMs are running the overall story, but my PCs (player characters) are all original characters of mine, and their assorted bullshit is entirely up to me. (in case it’s unclear, that only applies to my PCs, Teddy and Aster being the ones I mostly talk about On Here. Clay, Borakov, Strahd, etc are all created and run by friends who are generous enough to occasionally let me gnaw on their characters like chew toys).
"How I come up with them" varies a lot! One of my PCs, Tailor, is a repurposed side character from an old book I was writing (which was itself inspired by Alice in Wonderland -- he was the Mad Hatter character). With my storm sorcerer Marin, I knew I wanted to do an Ocean Aesthetic, so I gave her a mysterious shipwrecked-with-amnesia backstory and a pirate found family. Teddy's backstory is lightly plagiarized from Alina's in Shadow & Bone, and Aster's antiquities expert background and general archetype is inspired by Evelyn in the Mummy. Like coming up with any character, it's just a game of picking one cool thing and then scaffolding out other elements that interest you and complement the core idea.
And what's great is that character creation is just coming up with a STARTING PLACE. A PC's Whole Deal emerges over time, a combination of discovery and deliberate choice that's really fun to craft.
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These days, I try to keep my backstories to a tight 2-3 paragraphs with 1-3 meaningful NPCs. I've done the long convoluted backstory thing with Tailor, and it turned out very cool -- my DM knocked it out of the park incorporating everything -- but I wouldn't do it again. Aster, my most recent character, has probably the most minimal backstory I've ever done. I wanted to do something simple and strong, do it well, and be free from the traditional backstory resolution D&D arc in favor of whatever else the campaign is going to throw at her.
I love that you mention motive! Puzzling out what my characters want and feel as the story progresses is sooooo fun for me. Inbetween sessions I try to look at what's happened in game lately and ask what it changes for my character, logistically or emotionally, and how I can incorporate that moving forward. And this has increasing returns! Over time, asking myself a lot of small questions about how I want them to react, why they might do that or feel that way, and then playing that out -- taking into account all the improv RP decisions that happen along the way!! -- builds up to a strong sense of who they are. And that becomes REALLY helpful when dramatic narrative choices have to be made in-game.
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This is a big part of all the fic and meta I write -- it's an exercise in bringing into alignment what's happening in game and my conception of who these characters ARE in a detailed, specific way. Because the better I can reconcile them, the more they'll feed each other and make each other richer and more interesting, and the easier and better my realtime RP will be. Of course, this is an optional thing I do for funsies, and it doesn’t pay to overthink it -- this stuff is organic and always evolving, and we’re here to have fun at the table first and foremost. BUT it’s super rewarding for me and has become a huge part of why I enjoy the game so much.
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scoutpologist · 4 months
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I do just...despise the troupe of people making an old character a nazi/racist/etc just because of the time period bc 1) this is fiction, you don't need to adhere to realism, 2) it's a very...white thing to do, to me. Whoever is writing the vampire love interest as an ex-confederate is not a person of color let me tell you that. And 3) It's just like, an inexcusable thing to be, it's always viscerally uncomfortable for me to read because it's...not awesome to read someone interpret a character as someone who'd want me dead for who I am. Especially not from a pasty ass author who doesn't understand the gravity of that. Pardon if this is a bunch of nothing it's rather late over here
it's late as hell over here too so dw about it
and yeah it's really really obvious to me that most people these headcanons in general are just... not considering the weight that has. like, you said it best, it's viscerally uncomfortable to read a character you love wanting you dead for who you are. that kind of hatred just can't be treated so flippantly. idk why anyone would want to do that shit. it's literally beyond me.
these types of subjects in fiction have to be handled with a lot of care, and i don't think fanfiction or headcanons are an appropriate place to deal with that. especially since what i'm talking about has mostly been played for laughs.
for context on the post that prompted this, i was vagueing about the tf2 fandom and how people (mostly on reddit now tbf) headcanon the medic as a nazi or former nazi. as in literally served in the german army. and it's REALLY horrible and hurtful to see.
and to be completely fair, there's a lot of reason that medic gets this so often. he would have been a young adult in the 1940s, was born and raised in germany, and is a bit of a "mad scientist"/"unethical doctor" archetype. all of these things might point towards that.
but... he's never shown any evidence of being a nazi, either. he obviously does not hold any fascist views. he never discriminates against his teammates. one character's entire personality is killing nazis and medic has no problem with that at all. it would be incredibly bizarre if he was a nazi, considering literally everything about him.
if anything, there's more evidence for him being jewish: the tf2 themes can be very particular in their musical inspirations, and he's first introduced in meet the medic to the sound of klezmer, eastern european jewish music. this combined with a few other traits (like yiddish-like pronunciation) has had some people instead headcanon him as jewish.
tf2 exists in a universe where new zealand literally no longer exists because it sank underwater and abraham lincoln was a pyromaniac mercenary. we're not even going for accuracy here. so why is it necessary that medic has to have literally had a hand in the horrors of the nazi regime? why is that something to be joked about? why do people think it's so necessary to make one of gaming's most beloved characters a nazi? why does that have to happen?
idk. like i said it's late and i'm really frustrated and this got WAYYYY out of hand but i'm just sick to death of this shit happening all the time. i don't care if it's historically accurate or whatever, i hate that this happens with so many characters and i hate the horrible insensitivity and straight up bigotry behind it. be fucking better
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zydrateacademy · 6 months
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Current Activities in Gaming #226
Alternative title: My Christmas sale haul. I'll start with something that wasn't even on sale but still bought it at the same time as the others; Rogue Trader. Pretty much along the same lines as BG3, I don't expect to ever beat RT. There's also a lot of reports that Act 4 and beyond are a buggy breakable mess, which is similar to how BG3's act 3 becomes a lagfest for me because I'm still in the process of saving up for a new CPU/Motherboard so I can run newer games like Starfield. Quick aside about Starfield: The one saving grace of not being able to play it right away... I hear it's a fairly lackluster game. Perhaps by the time I am able to play it at all, the modding tools might be out and help liven it up. I certainly expect to get a ReShade because it LOOKS like dogshit from most screenshots I've seen. I don't want to play in a brown mess.
Back to RT; Much like BG3 I am finding myself doing some alt hopping to see how other class/archetype combinations behave. I also want one of everything; A heretic, a dogmatic, and the "iconoclast", a word I'm not familiar with but mostly means "helpful and supportive".
I have 20 hours played but have only gotten past Act 1 just last night on my "main" file. My main girl is a crime lord soldier, whose main job is being the team's backline sniper. She's very good at it, and when she CAN hit, she's the most likely to crit into very high damages. But she's the least capable of AoE. Her sniper can sometimes hit an enemy directly behind my target but that's it.
Next on the list is Evil Genius 2. Don't know much about it, screenshots and reviews remind me one of those "Dungeons" games I had where I had a bunch of minions build various functional rooms in order to do dastardly deeds. But if Zero Punctuation is anything to go by it sounds like EG2 spends too much time on the room building part and not enough on the dastardly deeds. Not sure if I'll like it but hey it was on sale.
We got Sipho next, which acts like Stage 1 of Spore but more robust. I played a few rounds of it and I'm still not sure I understand how to really build my own creature. Controlling them seems sluggish too, and I wonder if that will be more smooth as I get more parts.
Next up is Death Must Die, a survivor-like that follows the same Diablo-esque mood of Halls of Torment. If you liked Vampire Survivors I recommend both of these. Death Must Die is fun but it currently has a problem where one build is vastly superior to others, based around the "Mayhem" trait, if you can get it, it adds permanent damage for that run. I once got it up to 416% so I killed the map's boss in about seven seconds. That's gonna be nerfed.
We got Dome Keeper, which acts like that old digging game I can't recall the name of (but it was iconic for its era, I just didn't play it myself). You kinda play a bit of minecraft but your dome gets attacked every couple of minutes so you need to use the resources you get to upgrade it and fight them off. It's cute, finding it a bit difficult though.
Keeping the same theme here, Graveyard Keeper. Same developers as Stardew Valley which I really liked and most reviews state that if I enjoy Stardew than Graveyard follows a lot of the same beats. I just wish I could mod my bearded chud fellow into a girl but that doesn't seem to be available. Didn't play it for very long, I'll get around to it some day.
I -finally- got one of those Vampire Masquerade visual novels, a genre I don't usually care much for because there's not enough "game" in them. Sometimes one will add RPG elements and that catches my interest more. Right now I have "Shadows of New York", which I believe has a gal PC. I think the other ones you switch around like five different characters. I installed it but didn't play it.
I have Vectorio which I can't even get past the tutorial. I should probably refund that one. It's haunted my wishlist for so long but I have no idea what to actually do.
Got Hard West 2. Looks like another XCOM-like, as Rogue Trader is. Not installed yet. Low priority.
Startup Panic, another game dev simulator like. Not installed, low priority.
Crossroads: Anniversary edition has been on my wishlist for fucking ever but it's been locked to mixed reviews because apparently it's buggy to the point of unplayable for some people, and I'm just hoping I get lucky. The christmas sale finally put it on sale to an acceptable price so I nabbed it. Not even fully sure what kind of game it is, just an inn manager sort of thing.
Noun Town Language Learning. Installed but waiting for them to add Norwegian. I could get in there now and start a little bit of Japanese. One of my favorite things about learning other languages is watching movies and occasionally catching to see if the subtitles are accurate or not, which I can typically do with German even though I'm no longer remotely fluent in it (took German classes for a couple years in high school, those days are long behind me).
But I'm on a Norse lore kick lately and I want to be a little "closer" to it by learning Norwegian.
And that's a wrap!
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crashional-thinker · 8 months
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PoE 3.22 - Rektblast Overview
3.22 is the most fun I've had in a league since 3.14, Ultimatum. I'd argue that I've been *more* successful, this build having successfully killed all pinnacle bosses (not Uber variants yet, though I'm working on Cortex) and reaching level 98.
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This build is based off of Palsteron's Hexblast Miner with small tweaks to suit my style of play. The overall build archetype is largely the same, and you can find a link to the Path of Building of my current setup here.
Hexblast is a skill that was pretty much designed from the ground up to be used by Mines and Sandstorm Visage. It has an abysmally slow cast time of 1 second, only affects one target, and an obscenely low base crit of 4%. We fix both of these problems to significantly improve the DPS.
Sandstorm Visage overrides the base crit chance of any spell we use (including mines!) to whatever the base crit of our weapon is. Wands have a very high innate base crit as well as mostly spell-based affixes, so we use that. This wand has a base crit chance of 11.52%, as well as +1 to level of all Chaos Spell skill gems, and 15% increased mine throwing speed crafted on. It's not BiS, but the best in slot would be mirror tier, and I CBA to craft that. Even without a BiS wand, using Marylene's Fallacy (which provides a ludicrous amount of crit multi, but gives you 40% less crit chance - this is multiplicative so it really gimps your crit chance) and all buffs active we get up to ~88% crit chance. That's insane. With a Diamond Flask and a decent suffix, we could reach 100%, or use Bottled Faith. Replacing my chest with a perfect rare would also reach 100% crit chance, but that's probably a 1 in a trillion multimirror endeavor I also can't be assed to craft (plus, the highest phys to ele on rares on trade i've seen is 32%)
Mines allows us to prime multiple casts of Hexblast, and also cast it multiple times at once. We use High Impact Mine Support for the double damage chance, and Minefield Support to throw five mines at once. Charged Mines increases mine throwing speed and crit chance further, while Awakened Void Manipulation and Trap & Mine Damage just further boost the damage of the skill (and AVM will eventually add another level to Hexblast).
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To apply curses on enemies to, y'know, explode, we use two rings: Profane Proxy applies a Blasphemy aura to the Skitterbot corresponding to the slot the ring is in (in this case, the right ring slot, so we replace the Shocking skitterbot's aura - this is fine because Hexblast can shock with its damage so we don't need it anyways), so we apply Elemental Weakness. Our other ring applies Frostbite on Hit, which works with mines because it doesn't specify "You". So that's cool, we've found a way to simultaneously detonate a hex and apply another one at the same time, while also making sure our initial hits still pack a punch.
Miscellaneous offensive boosts include my shield giving extra spell damage and crit, Wither totems, Zealotry on Divine Blessing, Bear Trap, and these two implicits on my gloves:
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(Both are Grand tier.)
Here's the elephant in the room: we have no mana flask, Mines reserve mana and also *spend* mana, plus we have a Divine Blessing that's expensive to cast. How do we fix this?
Simple - Eldritch Battery. With a lot of base energy shield on our equipment, plus a few extra modifiers from our tree, we can reach 1,043 base energy shield, which recharges fast enough to cover costs from throwing mines, and is big enough to pay for one cast of Zealotry (822 mana, or 943. I don't know why it changes.). Just make sure we don't go into a "less recovery rate of life/mana/energy shield" map, or else our offensive capabilities will be gimped to high hell.
Unfortunately, with EB, that 1000 energy shield is not supporting our rather small base Life pool of 3,915, plus we have absolutely no Armour whatsoever. To fix this, we're doing a LOT of phys to ele - before I made the switch, I kept exploding from physical hits. Always negate that stuff!
Cloak of Flame has the dud stats of increased ignite duration and reflect fire damage to melee attackers, but it provides a lot of fire resist and an absolutely massive 40% of physical damage taken as fire damage. It is also corrupted to add +2 to the level of socketed AoE gems, so Hexblast gets a few extra levels (translation: EVEN MORE DAMAGE). We are also using Taste of Hate for an additional 15% phys to cold, and Lethal Pride on the passive tree to both solve our attribute problems (adding strength to small nodes) and grant an additional 15% phys to fire. It also provides some inc % max life and 1% life regen, which isn't much, but every little bit helps! With all of this, we have a total of 70% physical damage taken converted to fire.
Thus, we don't need armour, so we use Evasion instead. A Jade and Stibnite flask, when active, will boost our evasion to 16,000, thanks to Grace (I managed to corrupt it to Vaal Grace, which is just a bonus) and our equipment/passives providing 8,834 base evasion. The suffixes on these flasks also provide over 100% reduced effect of curses on us, so we are effectively curse immune!
It's still wise not to get hit - our Life pool is still small enough to get one shot by bosses and particularly nasty rares, and 100% spell suppression isn't gonna save me from getting nuked from orbit - but we've attained enough durability to USUALLY not die in maps, granted we don't shield charge into a pack of monsters and die like a fucking idiot.
Movement skills involve Shield Charge for general traversal and Frostblink as a panic/blink skill. We don't use Flame Dash because FD doesn't interrupt shield charge, so we can't flame dash away before we get mauled to death if we accidentally charge into a pack of monsters.
Lethe Shade is used because it's only one point and we're immune to all elemental ailments anyways (and bleeding can be removed with a Life flask. We are not immune to alternate ailments, but those are rare, so we don't care), providing a pretty big resistance to DoT. We also use Soul of the Brine King for stun resist and Freeze immunity (we get Chill immunity from a crafted modifier on our boots), and Soul of Abberath because burning ground fucking sucks and I hate it.
Capping elemental resistances is a no-brainer so I won't get into, it, but Chaos Resist is a problem I managed to solve pretty cleverly. The only sources of Chaos res are on my belt and left ring, and cluster jewels. A small cluster jewel provides +1% to max Chaos res, 45% chaos res total, and a 30% chance to avoid being poisoned (with an EoW implicit on boots, that jumps to 70%!). I get an additional 12% from my large and medium cluster jewels combined.
We get 46% from our ring, and another 42% from our belt. This brings us to 145% total, minus 60% from endgame penalties - 85% uncapped chaos resist, adjusted to 76%! Wow! With this I can free up a Flask slot from an Amethyst flask, and use a Quicksilver flask instead just to walk faster (more zoom = more brain chemicals).
And that's it! A general overview of how my hexblast miner works. He was not cheap to deck out but is great in all aspects of play even at the bare minimum.
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unfriendlyamazon · 3 years
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had a rough night so i thought on ygos at whispering rock psychic summer camp
CAMPERS
🧿 yugi - surrounded by the dark aura of an all powerful 5000 year old demon, sits in the sunshine and makes daisy chains for his friends. he kind of replaces lili, in that he goes to this camp every year and finds it pretty boring. his grandpa is the retired head of the psychonauts, so yugi's grown up around all of this stuff and it's lost a lot of the glamor for him.
🧿 joey - last minute addition to camp (aka he snuck in). he's mostly good at pyrokinesis, in that he can set things on fire (less good at putting them out). reads every issue of psychic tales, knows all the lore, very scared of the woods.
🧿 téa - perky go getter determined to be the best psychic she can be. has spent just about every summer here with yugi and gone the opposite direction, dreaming of making it into the psychonauts.
🧿 tristan - psi-blast sharp shooter and local cutie. yes, he's replacing the cowboy kid. his family is really rooting for him to be a psychonaut, especially his dad. tristan is less sure that's what he wants to do, but hey, camp is fun.
🧿 duke - literal clown run away from the circus. they use their telekinesis to do tricky slight of hand. their dad was using their burgeoning psychic power to zazz up the circus. very loud and obnoxious, constantly showing off, very happy to make friends.
🧿 seto - absolutely determined to be the best psychonaut there ever was. a little bit of a baby sasha nein, very interested in the testing and experimentation part. spends a lot of time in the psychoisolation chamber. pretends not to care about camp activities but gets extremely competitive over them.
🧿 ryou - like dogan, ryou wears a tin hat and worries occasionally about accidentally blowing up someone’s head. tends to go off by himself in the woods. animal lover, has been seen talking to the psi-cougars. kind of a weird kid... but he's really sweet.
🧿 serenity - her hydrokinesis powers means she spends most of her time down by lake. highly competitive camp kid. do not play red rover with her, and god help you in a relay race.
🧿 marik - supposedly camp is helping him with his murderous alter ego ("melvin") that's manifested recently. hard to trust anything he says, because he's a liar. both his siblings are at camp this year which is extremely embarrassing.
🧿 rex - obsessed with cryptids and ancient animals. spends his time exploring the caves around the camp and getting chased by psi-bears. actually pretty harmless, except for that time he tried to summon the ghost of a dinosaur.
🧿 weevil - uses his psychic powers to control and talk to bugs. laughs maniacally while creating shapes out of swarms of bees. local bully gets pushed into lake.
🧿 zigfried - because why not! very german, very annoying. talks to animals and gets them to do what he says, which is put on cute outfits and act out his operas. a control freak of a director when skit night comes around.
COUNSELORS
🧿 mai valentine - she shares milla's vibe and i love to see her in 70s clothes, so she has the party room and teaches levitation. she plans most of the camp activities, as she believes in healthy competition. surprisingly level headed, despite outward appearances.
🧿 keith howard - in charge of basic braining, definitely enjoys torturing children. tells crazy messed up stories around the campfire and no one knows if they're true or not. if anything bad happens at camp, it’s really easy to blame him.
🧿 rishid ishtar - takes his job as caretaker very seriously. is maybe the only one who realizes putting a lot of unstable psychic children in the wilderness is asking for trouble. he's focused on teaching precision and control.
🧿 solomon muto - former head of the psychonauts. basically cruller but i'll do away with the fragmented personalities. used to be a big deal, now he's retired and runs the camp store, and pretty much no one recognizes him, which he's happy with. he'd much rather spend all day relaxing and talking to his grandson.
🧿 isis ishtar - inspector from the motherlobe whos heard some concerning things about what's going on at the camp. came to investigate, always pops up exactly where you don't want her, loves to annoy her little brother.
i'd probably excise the main plot of the game and focus on psychic summer camp adventures. there might be something sinister happening around camp, and it's possible a few campers could get brainnapped (and play with a dwindling party). the jumping into people's heads thing is kind of the whole game, so maybe the camp counselors are getting brainwashed and the kids have to jump in to help them regain control. but mostly it's kids running around trying to set each other on fire and taking camp games way too seriously.
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nonjuxtaposed · 2 years
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I played through the fascist sidequest in Disco Elysium because I wanted steam achievements, because I wanted to analyze it, and because no one ever seems to do this quest
Since I played through the moralist quest in disco elysium and actually really enjoyed it, I thought it might also be interesting to play through the other ideological quests i disagree with: fascism and ultraliberalism. Only, I figured since that would get me close enough to completing all the steam achievements, I might as well aim for all of them, so I decided to throw in some more goals for myself to maximize the number of achievements I could cram into one run, especially the ones I was really not thrilled about, and oh shit I accidentally made disco elysium into an extremely difficult game. I also found some very interesting dialogue, and tried to do some amateur media analysis. Putting it behind a readmore because I basically wrote an entire article here.
Problems I Made For Myself:
For one thing, the achievements I picked as goals this playthrough were the worst possible combo I could have picked: Both hardcore achievements, both traditionalist achievements, leopard mindset, what body, baddest of the bad cops, and medal dispenser. Here are the problems with that:
-To make sure I got the fascist sidequest, I internalised the fascist thought. Which means every time I choose a fascist dialogue option I lose morale
-Since I lose morale, I need more healing items, but because I'm in hardcore mode everything is 2x the usual price
-To offset this, I decided to do a combined fascist/ultralib run, so sometimes I could choose ultralib options instead and get money
-Another effect of hardcore mode: all of the checks are harder and more likely to fail, so I need plenty of xp, but since I'm avoiding the cryptozoology sidequest to make sure gary is there and also never interacting with the dead body, xp is more limited. So that was a bad choice
-Since I was going for leopard mindset, I needed sky-high electrochemistry (which made the run extremely entertaining) so I was dumping huge amounts of my xp into that instead of something that would be strategically useful and help me not die all the time.
-And because I'm avoiding certain quests, I also get fewer bonuses on checks, which means they're even harder.
Now, I also wanted to test out how few fascist things you could say and still be labeled a fascist by the game and it's surprisingly few. I came up with a character idea for this version of Harry I could stick to: a middle aged white person who doesn't want to be offensive to anyone to their face, but has shitty thoughts and will say shitty things behind closed doors. Basically this unfortunately describes most of my older family members, so it's an easy archetype to keep an image of in my head as I play. So I would have Harry say sexist things if there were no women around, have whatever bigoted thoughts show up as options as long as they're only in his head, and mostly just stick to the more economic things or the stuff about wanting a king again or that foreign powers interfere too much in Revacholian politics (I do actually agree with that last one tbh, and I would argue it can be anti-colonialist, but the game labels it as traditionalist). Whenever I didn't go with a fascist option I picked an ultralib option. Now, since I was avoiding ever dealing with the body, and could never arrest Klassje, Kim was constantly by Harry's side, so he never ended up saying any racist things out loud - the closest options I picked to that were kind of half-agreeing with Measurehead's weird race analysis. To be honest that was a benefit of this combo of goals, because I think if I made Harry say something racist in front of Kim I'd get so sad I'd quit.
What actually happens in this quest though
I'm not like, the best at analysis, or the best at writing, but I did take notes and lots of screenshots to see if ZA/UM had anything particularly unique to say about fascism. I noticed two patterns:
1. The skills most associated with fascism seem to be Conceptualization, Endurance, and Half Light. Additionally, endurance is often associated with guts in this quest. So basically you have a combination of bad feelings and emotions, gut reactions, and imagination/the way you think about the world.
I also noticed that since traditionalism leads to low morale, you tend to have a debuff to Volition most of the time, unless you're constantly healing. Again, I'm more of an amateur at analyzing media but it seems like the connection between a lack of volition and far-right politics might be meaningful. If anyone has any insights on this please add on.
2. During the quest, Harry becomes obsessed with returning to the past and must speak to the traditionalists in town. A consistent theme is that Harry is asking them how to return to the past, but they all completely deny being obsessed with the past. Rene clearly is obsessed with the past, but he chastises Harry for wanting to go back to a better time. It seems like he's punishing himself for his regrets in some ways - if you have high Pain Threshold, it chimes in with an observation about the nature of his feelings for Gaston, that they're probably not platonic, but that Rene is definitely the one who crushed any chance of that. Throughout this conversation, he actually reminds me of the deserter: bitter, lonely, and unable to move on.
Measurehead is the interesting one, and the best part of this quest. He absolutely looks down on Harry's views, and also denies having any interest in going back to the past. He instead talks about the future. He admires how "Kojko" women (I think that's a slur? and I would love to replace it with a different word but I'm not sure which region it refers to) are down with casual sex and polyamory, which he thinks is incredibly innovative. He also refuses to share his sexual secrets with Harry, but does drop some hints. He belongs to the Semen Retention Society - he doesn't want to accidentally get one of his "babes" pregnant because that would be race-mixing, but he also believes that not ejaculating makes him more powerful. Basically he's into stuff that reminds me of redpill, mgtow, pick up artists, etc. He even namedrops this one specific guy who sounds like probably some kind of PUA teacher hack. It's actually pretty hilarious.
MEASUREHEAD - "The Semen Retention Society. It does not surprise me that you know nothing about it. Masturbators Anonymous is probably an organisation you're more familiar with."
"The S.R.S. is a closed group of strong-willed individuals who have dedicated themselves to building up strategic semen reserves. It takes iron will and razor-sharp focus. Far beyond your spiritual potential."
VOLITION [Medium: Success] - An enormous expenditure of willpower to build up strategic semen reserves? You had me at *willpower*. Let's do it!
ELECTROCHEMISTRY [Medium: Success] - Life is all about pleasure... why deny it?
YOU - "Hold on, did I get this right -- you never actually climax during sexual intercourse?!"
MEASUREHEAD - "This is an over-simplification. But yes."
What I found really interesting though, was his opinions on reproduction:
MEASUREHEAD - "We are life. Life is sexuality. Sexuality is *in competition* with sexuality - the sexuality of other organisms. The point of any competition is to win.:
YOU - "Win what exactly?"
MEASUREHEAD - "The future." He lets it set in for a while.
"In a biological sense, the man whose essence, whose genetic blueprint, is passed on to the most hosts, down to the most generations, fulfils his biological purpose to the greatest extent. This is the love victory."
YOU - "Wait, what about your Semen Club?"
MEASUREHEAD - "Semen Retention *Society*," he corrects you. "I told you, this is a simplification. Climax is not *required* for victory. In fact it is discouraged. A true man *retains* his essence."
"It is far more masculine to pass on a blueprint of your mind and your spirit than your flesh. Women give birth to flesh and men give birth to spirit. Spirit is immortal."
So, Measurehead believes that ideas are more important than genetics, which is interesting coming from someone who conceives of the world as a struggle between races. But I suppose if he views race as a set of immutable categories, then ideology could be seen as a way to spread beyond it. I think it also aligns with the right's active recruitment strategies - nazis, terfs, etc actively trying to spread their ideas to as many people as possible.
The best part is the advice he gives Harry, which I'll just let speak for itself:
RHETORIC [Medium: Success] - But isn't he a traditionalist?! Why does he keep talking about the future...
YOU - "Wait, I thought you were a traditionalist..."
MEASUREHEAD - "I am not a *traditional* traditionalist. Life on this planet does not move backwards. The ivy moves forward, covering the whole door. The flowers grow outward, covering the whole meadow. Nothing grows *against* time and space. Only along its laylines can nature progress."
YOU - "I'm still convinced the babes were more *faithful* in the past. They stuck with their men."
MEASUREHEAD - "It seems to me you are in need of a warning. Here it is: It is absolutely possible to return to the past. You just need to take a ticket to Sereglee Island, the southernmost of the Semenine Archipelago, also known as Ile du Fantôme, and walk into pale."
"Let it dither and rot your mind. Then you can marinate forever in your irreversable defeat. While race enefies laugh at your motionless, gap-mouthed corpse."
YOU - "Why do I have the feeling there's a catch..."
MEASUREHEAD - "There is no catch. You will get what you want. The ghoul is a cruel master, but it is not pale. Pale takes your mind and rejects the flesh. It is capricious and terrifying, like a virgin. You will lose your courage before her face."
"Go have a look," he gestures toward the intersection. "The white-haired protein mass at the intersection. A lorry driver. Impossible to miss her if you're even a half-decent cop."
YOU - "Paledriver? Yes, I've already talked to her."
MEASUREHEAD - "Go talk to her again. Ask her about pale. See what a relentless obsession with the past does to man."
Final Thoughts
So we wind up with less of a hopeful plot than usual, more of a plain cautionary tale about getting attached to the past. I have to wonder if this is intended as a message for players who are genuinely harboring right-wing ideas, because based on the reviews I've read a lot of them seem to really hate this game and would never make it this far. While playing this quest, I thought about whether or not I would recommend it to someone who I'm worried might be going down that path - what kind of experience would they have, would it impact their views? - and I never really came to a good conclusion.
I'm not going to get into the other plot points of this quest, as they're less interesting to me personally and I want to leave some things unspoiled in case people do want to play through it themselves. I'm also not technically done yet, since I finished this particular quest but didn't actually get to the end of the game yet. I'm not anticipating any major changes, but we'll see. Maybe I'll add onto this later.
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thankskenpenders · 3 years
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TKP Addendums: Sonic #2
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In our second look back at an early Archie Sonic issue that I mostly skimmed over in my original coverage, it's time to answer the burning question: are Verti-Cal and Horizont-Al really that bad?
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The first story of the issue starts out extremely similar to issue #1, except this time Coconuts shows up to murder poor Crabmeat. Yes, this is an AoStH-themed story! One of surprisingly few, considering the early comics were modeled after that show
Coconuts, of course, fights Sonic and Tails, and they trick him into getting blown up by his own bomb by playing monkey in the middle with him (har har). And then... Sonic delivers Coconuts' severed head to Robotnik in a box
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So this is where David Fincher got the idea for Se7en
After this, Robotnik naturally calls in Scratch and Grounder. Their introductory scene truly feels right out of the show. Whether that's a good or bad thing will depend on your feelings on that show and/or old YouTube poops. I'm fond of both of those things, so I enjoy this
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Antics ensue, Sonic outsmarts the duo by making them bicker with each other, and Robotnik says the line
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But now... here we go. The backup story
Cal and Al
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Sonic is magically transported to Cal and Al's realm by collecting a bunch of rings, which makes it seem like it MIGHT be a play on the special stages from the game. Except in two issues we're gonna see the actual half-pipe stage, so...? I dunno
And then, of course, THEY show up. So, are Verti-Cal and Horizont-Al really as bad as I thought they were back in 2014? The answer is, of course, no. I didn't truly understand the depths this series would sink to in the late '90s and early '00s. But I still don't like them
Here's a comparison I failed to make the first time around. There's a decent chance that Cal and Al were inspired by DC's Mister Mxyzptlk. For those unfamiliar, he's a funny little guy in a bowler hat with the power to bend reality who's been occasionally messing with Superman since the '40s. (Viewers of the '90s cartoon will remember him for being voiced by Gilbert Gottfried.) Visually, he's usually as out of place in Superman's world as Cal and Al are in Sonic's world, but he's basically a mercurial trickster deity. An all-powerful interdimensional prankster. And that's a fun character archetype! Q, Bill Cipher, arguably Bugs Bunny, My Little Pony's Discord (before they "redeemed" him and he--god no don't get me started on Discord). And who doesn't love Duck Amuck, or that one episode of Ed Edd n Eddy where they broke reality?
The problem is that, as far as these types of story go, Gallagher and Manak seem to have had an extremely limited imagination with this one. Cal and Al's antics only amount to stuff like this for a few pages
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They live in a world made of abstract colorful backgrounds. They stand on the edges of the panels. They finish each other's sentences. They mess with the gravity. They make holes for Sonic to fall through. One panel loses its color. (Or perhaps their home zone does these things on its own, and they're simply unfazed by all of it? It's unclear.) And that's it! That's really it. It's four pages of Sonic tumbling around this abstract void as the gravity keeps shifting while Cal and Al mock his plight. The fun of these cartoon logic trickster characters like Mister Mxyzptlk and Bill Cipher and whatnot is that you never know what they're gonna do next, but Cal and Al only really have one trick and it gets boring fast. And yeah, manipulating gravity CAN be a really fun ability, but not when you're only doing it in a featureless void
The other thing, of course, is that this is only issue #2 (or #6, if you count the pilot miniseries). Believe it or not, these two were the first real Archie-exclusive Sonic characters! Ever! Think about that. These two were even introduced before Bunnie. It's SO bizarre. It's like we're only on the second issue of the full series and Gallagher is already out of ideas for what to do with the actual Sonic elements, so he's just throwing in other random things that amuse him. And he wanted these two to stick around! Sonic tries to invite them to join the Freedom Fighters, and they break the fourth wall at the end to ask the readers to write in if they want to see more. Can you imagine a version of this series where these two are regular characters?
But, again, they're not the worst thing ever. They're just kinda lame, and a weird inclusion. I WOULD say that maybe this was just a random story Gallagher put together to meet a quota, and the editor just happened to like it enough to put it in the second issue. It wouldn't be the last time something like that happened in this series. Except... they returned in a one-pager two months later, where they thanked the kids who wrote in about them. So no, it really does seem like there was a concerted effort to push Cal and Al early on
Among the bonus features we also got a short story compiling fan theories about why Tails has two tails, a question I'm still shocked the lore-obsessed Archie comics never attempted to answer. (Seriously - Penders gave us the baby microwave to explain why Knuckles has his knuckles, but Tails was spared? I can't believe it.) The suggestions here are, of course, mostly silly references
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The most interesting thing to me here is that Tails suggests getting his own three-issue miniseries, and asks fans to write in if they want to see it. Yes, they were thinking about expanding Archie Sonic into a multi-book franchise this early! In the second issue of the full series!! Before Tails had even been developed as his own character! It felt ill-advised to give Tails his own book even when they actually did it over two years later, so to see this suggestion this early is truly wild to me. They were really eager to cash in on that Genesis era hype while it lasted
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Also that joke with Sonic is good
Last but not least, here's somebody talking shit about "the Marios" in the Sonic-Grams
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Next issue: Bunnie's debut! And some other stuff I don't care about
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yeshallbeasgods · 2 years
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thots on dratchet? ( also hi!!! y exams got over, its summer, and I'm going over my mutuals and I noticed we haven't talked in a while!)
Hey! I'm exhausted and everything is just slowly draining the life out of me, so this may be shorter than expected, but I'm still glad to hear from you.
Honestly, I feel like Dratchet is one of those relationships I'm starting to feel more strongly about how it shouldn't be portrayed than it should. Mostly because people??? Are super weird about Drift. Like, Ratchet to, to an extent, but he gets off so much more lightly. The deeper I get into Dratchet fandom the more I have Regrets about that. I think part of the issue is that Drift's erratic writing makes him a very intersectional character who has about three completely separate "origin stories" explaining who he is and how he became that way, and most people prioritize one in their writing when they should be trying to juggle all of them. I tentatively extend this statement to the official IDW writers as well as fanfic writers, although sometimes there's no difference between the two. Drift is a very intersectional character, is what I am saying. He is complex. He contains multitudes. Please stop reducing his role in this relationship to either a pointed criticism on toxic Decepticon masculinity or a beaten-down hooker with a heart of gold archetype, he is so much more than this.
Anyway, with regards to how it plays out in canon, I love it. It has so much drama but they're both just so tired of drama. They deserve to have some centuries of happiness after everything. But it does really, really show that a lot of the major aspects of how the war began in the IDW 1 verse were added, like, a decade after the comic began its run. As a general Transformers fan, I actually liked the opening miniseries, but it sure does put a bad taste in your mouth looking back after the reveal that the Decepticons began as a workers' rebellion. Especially since Ratchet is consistently displayed as almost the moral center of the Autobots from the beginning of the comic, and yet did not really view the Decepticons as actual equals from the beginning of the story.
Which is painfully realistic as a portrayal of upper social class activism in real life but does feel weird given his characterization in the rest of the comic. Though everyone's characterization gets weird eventually, he's not that special. I think Ratchet might be one of the few people who actually became a better person as a result of the war and I don't think I like that message, at all.
I don't know, I'm very tired and I've been procrastinating on my giant Transformers re-read. Everything is coming out overly meta right now. All I can really say here is that I like Drift and Ratchet together by the end. They were happy. That's more than most people IRL or in IDW Transformers can say.
HAVING SAID THAT, I'M SO MAD THIS COUPLE HASN'T APPEARED IN ANY OF THE CARTOONS. PLEASE. PLEASE STREAMLINE THIS EPIC ROBOT SOAP OPERA INTO CARTOON FORM, HASBRO. NEITHER OF THEM ARE MAJOR CHARACTERS BUT THEY HAVE TOP-TIER CHEMISTRY. I BELIEVE IN YOU.
(no i don't, i just want to see dratchet in a storyline where all the worldbuilding and relationship development makes sense, not just the parts jro got his grubby little hands on)
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that-shamrock-vibe · 3 years
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Movie Review: Cinderella (Spoilers)
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Disclaimer: I am posting this review the day after the movie airs on Amazon Prime, so if you haven't yet seen it don't read on until you do.
General Reaction:
It is slightly weird to think of another movie studio taking on one of the classic fairy-tales that isn't Disney, because, as I am sure is the case for a large portion of the mainstream audience, Disney have almost claimed fairytale adaptations as their own.
However, as identified, Cinderella, is a fairy tale and one created long before Disney came about. As such, other studios are allowed to put across their own interpretation of these classic stories that we have seen a lot of times adapted at this point.
That being said, we have seen many different adaptations of Cinderella at this point from the classis Disney Animation version and it's live-action counterpart, to modern-day reworkings like A Cinderella Story of the mid-noughties starring Hilary Duff.
It's quite an easy story to tell and adapt to a variety of different settings, and what this 2021 retelling does with the story blends the old-fashioned with the modern. Does that mean it is set apart from the others? Well in my opinion yes and no.
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While this is a Sony movie, it plays a lot like a Disney Channel Original Movie. From the comedy to the settings to the costuming and the music, it plays like the best of those types of movies. I'm talking the High School Musical franchise and the Descendants franchise. It is by no means bad or corny, but it isn't even on the level of the 2016 live-action Cinderella.
While that version was pretty much a straightforward live-action version of the original animated version, the style of the movie outweighed the substance.
Here however, there is a great blend of both style and substance. The story takes the classic elements of the original Cinderella fairy tale but tries to inject a modern and feministic twist that the recent live-action Beauty and the Beast tried to do.
In terms of whether this version of Cinderella stands out in the crowd of Cinderella movies, I would say it does. Not only is the titular character race-bent and the setting she is in seemingly plays into that, but the reworking of the Fairy Godmother as the Fab G as well as giving the Stepmother a more humanised backstory allows for a more compelling take on a classic.
Cast:
Because this is just the one all-in review I'm not going to do an in-depth character analysis and instead group the characters as who were my favourites, who did a passable job, who was bad and who were for some reason just there.
Favourites:
I have a top 3/4 favourite characters in this movie. Idina Menzel's Stepmother Vivian, Billy Porter's Fab G, Minnie Driver's Queen Beatrice and additionally Beverly Knight's Queen Tatiana.
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Idina Menzel was always going to be fantastic in this movie, but to see her portray what is traditionally the villain character in the movie as a sympathetic character as part of the movie's feminist agenda was an interesting twist. No cat for a start, I don't know if Lucifer was a part of the original fairy tale but of course in the Disney adaptations Lady Tremaine is always accompanied by her faithful feline, but also the fact that her backstory parallels Ella's current story and the fact Vivian was so willing to have Ella reject her passion to do what is expected of her just as was forced on her was actually great motivation.
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In truth I have only ever seen Billy Porter in one other thing aside from this movie and that was American Horror Story: Apocalypse. I have never seen Pose though I have heard good things, but from what I understand, Billy Porter only really has one speed. However, as the character's name states, that speed is fabulous. I loved Fab G in this movie, the fairy godmother is usually one of my favourite characters in the movie and every interpretation I have seen has brought something different and memorable. If this version of Cinderella is remembered for anything it will be for this very modernised take on the Fairy Godmother, not only gender-bending and race-bending a traditionally white female character, but with Porter choosing to make the character non-binary and that outfit speaks for itself, Fab G was simply a fabulous character.
In both Disney adaptations, I have never heard mention or reference to Prince Charming having a living mother...or a dead one for that matter. So to not only have the Queen being in a chunk of this movie, but also having her own story branch tying into the feminist agenda running through the movie and being portrayed by Minnie Driver, I was in love with this character.
Pretty much similar to the Fab G, if you've seen Beverly Knight's one second in the trailers you've pretty much seen her in the movie. She contributes to Ella's story in the movie and only appears in the latter half of the movie in 2 maybe 3 scenes but she makes an impact because she's Beverly Knight. My only gripe with her is she does not sing in the movie, you have Beverly Knight with not even a solo in a group number?
Passable:
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Unfortunately the star of the movie Camilla Cabello is just passable in this movie as Cinderella. She does have some humour about her and her singing is great despite maybe being autotuned because I know how she can sing, but she doesn't feel like Cinderella to me, it actually feels more like a version of what Emma Watson was doing with Belle in the live-action Beauty and the Beast rather than Cinderella but at least she tried.
As for Nicholas Galitzine, he's definitely more engaging as a modern-day Prince Charming, Robert is definitely more engaging a character than Ella unfortunately, which to be fair is still good as the 2015 Cinderella is the only other adaptation to really make the Prince interesting, but I can't quite put my finger on exactly which movie it is but there is another movie I have seen where the Prince Regent doesn't want to be king but the Princess does and has to fight for her right to be it...that's pretty much this story for them.
Also Pierce Brosnan as the King, despite jokingly singing towards the end, did a great job at being the archetype of old-fashioned values with his on-screen wife Minnie Driver's queen pushing him into a modern-day thinking.
Bad:
As for who's bad, I have to say it pains but the British comic relief characters really let the side down in this movie.
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In the three mice defence, Romesh Ranganathan and James Acaster are somewhat funny but unnecessary. James Corden however is abismal in this movie. I get he produces it, but particularly after Cats I do not understand 1) Why he'd want to portray another CG animal or 2) Ever think that one shot of him changing back from human to mouse with his head on a mouse body was funny...it was terrifying.
Also this movie is supposedly a family-audience movie...so why include a crass joke of Corden's character talking about peeing out of his front tail?
Additionally to the three mice, Rob Beckett has a surprising role in this movie as a potential suitor for Vivian's daughters, but he simply portrays such a creepy, cringe-worthy character it's almost uncomfortable to watch.
New Additions:
So as well as the two queens and the British comic relief there is also the addition of Princess Gwen to the movie who is the sister of the Prince and the one who wants to be ruler. It's kind of the same story as Jasmine's in the live-action Aladdin as wanting to be Sultan but being a woman isn't taken seriously, however here it is treated more comedically as every time there is a serious moment with the King trying to force Robert to grow up and be King, she always tries to interject with "Would this be a bad time to tell you about an actual real reason why I would be a good ruler" and they make sense but she's always dismissed until the very end.
Then there's a town crier, who is also inserted as a musical number while he's reading his proclamations but as a rap. Honestly I don't know Doc Brown as an artist but I did happen to enjoy what he contributed.
Music:
Which brings us on nicely to the music of the movie as this is a musical and I usually break down the songs. Again this time I will be doing groupings of best to worse.
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Honestly my favourite number is probably "Shining Star" mostly performed by Billy Porter with verses by Camilla Cabello and, unfortunately, James Corden.
I also enjoyed the two original songs of the movie, "Million to One" which is Cabello's "I Want" song of the movie and used a lot through the movie, and then also "Dream Girl" which is Idina's main other song but also sung by basically the women of the movie, it's Idina Menzel if you don't give her an original song it's an insult.
Idina's other song is a cover of "Material Girl" and honestly it is a lot of fun, Nicholas Galitzine's rendition of "Somebody to Love" was also fun and surprising as I did not think this guy could sing that well.
The group numbers were fun and well choreographed but they are also somewhat forgettable. The song at the ball of "Whatta Man/Seven Nation Army" was probably the most memorable but still just mediocre.
Recommendation:
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So with all that said, would I recommend watching Sony's Cinderella? Honestly I would say it is worth at least one viewing, and I do recommend watching all the way through just to get the full experience. I do think it will do better as a streaming movie than it would have done as a theatrical release, but I cannot pinpoint a market for this movie.
I don't think this will go down as one of the great adaptations, but there are moments and aspects of the movie that sets it apart from the crowd.
Overall I rate this movie a 7/10, it's not as fantastic as I feel the trailers were making it out to be, but having seen the movie twice there are definitely elements of the movie I looked forward to watching the second time around.
So that's my review of Sony's Cinderella, what did you guys think? Post your comments and check out more Movie Reviews as well as other posts.
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kimium · 2 years
Note
For that ask game: Kingdom Hearts💜🥰
(From the ask meme HERE.)
Thank you so much friend!!! I am so excited to jabber on about Kingdom Hearts!
I'm going to set some rules before I answer this. One, I'll focus on KH characters only (so little Disney or Final Fantasy). Also, there will be spoilers for all the games thus far.
1) The character I least understand
This is a little nitpicky, but the character I least understand is Namine. Don't get me wrong, I like her a lot and I understand her function in the story. However, Namine, so far to me, has been more of a plot device character than an actual character. I'd really love to see her more. Perhaps now that she has her own body she can have a little more agency and scenes.
2) Interactions I enjoyed the most
I love:
-Any and all interactions with Xigbar. He's a riot but also my favourite character archetype (smug and more important to the plot than he lets on)
-Sora/Riku/Kairi always have some wholesome but also deep, emotional moments. I love that they have a lot of duality with their moments.
-Sora, Donald, and Goofy have some hilarious moments too
- Axel and Saix have some very deep, emotionally charged moments that I find a delight.
- Vanitas and Ventus also have some wonderful interactions.
- Axel and Kairi's interactions in KH3 were very cute and sweet.
- I also love any moment with Terra, Aqua, Ventus
-In Dream Drop Distance the interactions with Riku and Joshua were so hilarious and my favourite.
3) The character who scares me the most
Honestly... Master Xehanort. The way he planned everything, and played 5D chess... the lengths he went through to try and summon Kingdom Hearts... truly horrific. How many worlds did he let die to darkness for his goals? How many people had he hurt and ruined their lives? There are so many and he did it without a second thought.
4) The character who is mostly like me
I think Xion is most like me. Desperate to find her place in the world and secure who she really is and find her self worth. Feeling pressured by others to be a certain way or act a certain way. I relate to those feelings a lot.
5) Hottest looks character
For females the hottest character by far is Aqua. She's gorgeous and also strong... 👀
For males the hottest character is a toss between Saix and long haired Riku in KH2 (bring back his long hair, Nomura!!)
(Also, I would have said Axel but people would think I'm making a pun and I'd never make a pun.)
6) One thing I dislike about my favourite character
Okay. My favourite character is Xigbar and I cannot think of something I dislike about him. Sorry. I think it's hard to say because I'm not sure where his character arc is going/all of his backstory. Maybe once we know I'll have something.
7) One thing I like about my hated character
(For the record I don't hate anyone in KH. Just like some characters less.)
My least favourite character is Ansem the Wise but one thing I like about him is how simple his motivations are. He was fueled by hatred and betrayal over his research and identity being stolen. Revenge is a great motivator. I also like that he sees the error of his ways and realizes some of the things he did weren't right.
8) A quote or scene that haunts me
I have a lot. Sorry. I'm unable to pick a single favourite so I listed all of them.
- "May your heart be your guiding key" is easily one of my favourite quotes in the series. No, I don't care if it's cheesy or an obvious choice.
- That line from Terra that was something along the lines of "Was my Master, no my father not enough?"
- "GET UP ON THE HYDRA'S BACK" lives absolutely rent free in my brain. I hate it.
- That line from Xigbar when Sora says the keyblade would never choose him and he replies with "Oh, I am worthy".
- "Which one will you choose? Some make believe friendship? Or a real one?" is such a gut puncher when you learn more about Axel and Saix's past and relationship.
- "He said... he said to take two grown ups." The way that line was delivered! Absolutely amazing.
- That scene in KH2 when Sora is finally reunited with Riku and he just... collapses to the floor, clinging to Riku, and crying. Absolutely top tier.
- In 358/2 Days when Xigbar sees Ventus in Xion's stance and has a moment where he laughs.
- When Woody absolutely verbally destroys Young Xehanort. (You know the scene...)
- When Vanitas's helmet fades in KH3 and Sora finally sees his face.
- KH3's post credit scene
9) A death that left me indifferent
I wasn't too moved by a lot of the Organization XIII's "deaths". Mostly because we now know that this means they have a chance to reunite and become whole again.
10) A character I wish died but didn't
No one?
11) My ship that never sailed
Not sure if this means canonically or personally.
Canonically all of my ships haven't sailed because there aren't any "confirmed" ships besides strong hinting. Also, I ship everything Disney would never allow Nomura to make canon (except maybe Terra/Aqua) so no "sailing" or official confirmation of my ships.
If we're talking personally under the assumption "these ships exist but they're not my cup of tea so they'll never sail for me" then I'm not a big fan of Roxas/Namine or Xemnas/Saix.
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tigerkirby215 · 3 years
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5e Rammus, the Armordillo build (League of Legends)
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(Artwork made for Riot Games.)
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Yeah...
Any more words for an introduction would be excessive, alright?
Let's just get on with the build.
Okay.
GOALS
Yeah - Yuumi isn't the only one with Zoomies. Super Sonic style!
Alright - I'm rubber you're glue; whatever you say bounces off me and makes you explode.
Okay - What good is murdering anyone who touches you if no one gets close? Call them names (or just say "okay" in a very annoying tone) to force them to fight!
RACE
To carry a big shell on your back look no further than Tortle. (The spikes come later.) I'm going to invoke Tasha's ruling and suggest a +2 to your Dexterity and a +1 to your Charisma, to spin around fast and know just the right way to say "yeah" to piss people off. You have Claws that do a d4 damage, Survival Instinct for proficiency in the Survival skill, and can Hold Breath for up to an hour!
But of course there's two things we're here for: Natural Armor gives you a base AC of 17. Period. There is no way to increase this (other than wearing a shield.) Additionally you can go into a Defensive Ball Curl as an action for some Shell Defense, giving you +4 to your AC and advantage on Strength and Constitution saving throws. However while in your shell you can't move, are considered prone (meaning melee attackers have advantage against you), have disadvantage on Dexterity saving throws, and can't take reactions. The only action you can take is a bonus action to come out of your shell.
ABILITY SCORES
15; CHARISMA - Rammus has to be saying something to get everyone to attack him.
14; DEXTERITY - You need Dexterity to keep rollin'. Also Strength is largely pointless to us because... Shell.
13; CONSTITUTION - You are a tank so more health would be a good investment.
12; STRENGTH - Just because you have a thick shell doesn't mean you don't have to push some things off you at times.
10; WISDOM - Living in the deserts of Shurima means you have to fight for Survival every day, even if it's more like the desert is fighting you.
8; INTELLIGENCE - You literally have 6 voice lines.
BACKGROUND
For Desert Survival the Outlander background is pretty good. You get proficiency in Athletics but since you already have Survival proficiency you can choose a different one instead. Truthfully: pick whatever you want, because Rammus is a closed book you can make him however you want!
You also get proficiency with a language of your choice that you're not going to use, and a musical instrument! Imagine if they made a Spirit Blossom Rammus skin and he played an instrument like Yone and Yasuo.
As a Wanderer of the sands you can easily remember the layout of terrain around you, and can also find food and water for you and your allies to survive in the jungle! "Alright."
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(Artwork made for Riot Games.)
THE BUILD
LEVEL 1 - ROGUE 1
Starting off as a Rogue because while Rammus may not look the part he's actually quite talented! Take proficiency in Persuasion, Deception, and Intimidation to be the master of taunts and... well you may as well take Stealth proficiency for ganking. You also get Expertise in two of those skills: I'm going to recommend Persuasion and Deception as your two "taunting" skills.
Rammus doesn't talk much because he's a master of the subtleties of Thieves' Cant, allowing him to speak without actually speaking what he means to speak. "Yeah." But of course if you gank from the jungle you can Sneak Attack for an extra d6 of damage. If you have advantage or an ally nearby you'll get this extra damage out, and your Sneak Attack increases with levels. "Okay."
LEVEL 2 - ROGUE 2
Second level Rogues can optimize their jungle clear with Cunning Action, letting them Dash, Disengage, or Hide as a Bonus Action. "Hm."
LEVEL 3 - ROGUE 3
Third level Rogues get to choose their Roguish Archetype, and to be the master of one-on-one combat look no further than the Swashbuckler. Fancy Footwork is basically the mobile feat, making it so that the enemy can't hit you with opportunity attacks after you slam into them with Powerball.
Rakish Audacity meanwhile is basically two smaller features put together into one: for one you have a bonus to initiative equal to your Charisma modifier, so you can be the first one around for a dragon fight. "Alright." Additionally if you find someone alone in the river (without an ally within 5 feet) you can sneak attack them, even if you don't have an ally nearby or advantage against them! This means you can dash into someone with Powerball and then taunt them for a Sneak Attack. Speaking of which your Sneak Attack damage increases to 2d6. "Yeh."
LEVEL 4 - ROGUE 4
4th level Rogues get their first Ability Score Improvement but Rammus isn't really meant to do damage? So grab the Durable feat for +1 to your Constitution and double the Constitution when healing during Short Rests, guaranteeing that you can heal up after a skirmisher and always be ready for a fight. "Right."
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(Artwork by Kienan "Knockwurst" Lafferty. Made for Riot Games.)
LEVEL 5 - FIGHTER 1
Taking a level in Fighter for... well kinda just to get proficiency with Shields, really. +2 AC goes a long way! And the Defense Fighting Style can further increase that AC by 1, equaling a +3 to your 17 total which means... hey look at that! 20 AC! "Alright."
You also get Second Wind for a refillable potion, giving you a d10 + 1 (because we're not getting more Fighter levels) healing as a Bonus Action.
LEVEL 6 - WARLOCK 1
People say that I make too many Warlock builds, to which I say... "Yeah." First level Warlocks get to choose their Patron at level 1, and to be the rolling speed demon of the desert the Fiend Warlock is a nice, universal subclass. That's because Dark One’s Blessing will give you a burst of Triumph (temp) HP when you down an enemy equal to your Warlock level plus your Charisma modifier.
But of course what we're really here for is Pact Magic. You get two cantrips from the Warlock list: Frostbite could be reflavored as a not-quite-Frenzying Taunt because it's basically just Vicious Mockery that targets Constitution instead of Wisdom. Inversely Mind Sliver will let you soften an enemy up for an ally's big damaging abilities!
For your leveled spells Armor of Agathys shall serve as your passive of which we will get many more abilities that do the same thing. Note that Temporary Hitpoints don't stack, but as a DM I'd be willing to say that if you get a new source of Temp HP while this spell is active its duration essentially gets refreshed. Inversely if you want a more direct source of retributive damage Hellish Rebuke will cause fire damage to anyone who hits you as a reaction. "Right."
LEVEL 7 - WARLOCK 2
Second level Warlocks get to choose their Eldritch Invocations; gifts from the sands that make them better from the standard armadillo. Eldritch Mind is a surprise tool that will help us later, and you might think that we should've taken Resilient (CON) instead of Durable at level 4 to which I say... "Right." Anyways there honestly isn't that many other invocations I want until about level 5 so take what you want (Devil's Sight is never a bad thing) and we're going to keep going. You can also learn another spell but again: not much I want! Wait for...
LEVEL 8 - WARLOCK 3
3rd level Warlocks get to choose their Pact Boon and we're still a Rogue first and foremost, so Pact of the Blade is still the best choice. You can summon weapons from thin air to always be ready with spikes on your shell.
You can also learn second level spells like Blindness / Deafness to make it harder for people to hit you, and Hold Person which is like a ranged taunt.
LEVEL 9 - WARLOCK 4
4th level Warlocks get an Ability Score Improvement, and while Charisma controls most of what we do currently Dexterity still leads to kills which leads to more temp HP, so increase your DEX by 2.
You can also learn a new cantrip like Chill Touch for some Thornmail anti-healing. There are good spells at this level too (Misty Step and Mirror Image being two great ones) so take them for now but we're going to swap them out come...
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(Artwork made for Riot Games.)
LEVEL 10 - WARLOCK 5
5th level Warlocks get more Eldritch Invocations! For a start we'll be taking Thirsting Blade, letting you attack twice in a round for more chances to get a kill for some healing. "Hm." We'll also be taking Cloak of Flies for Sunfire Cape, or more realistically Turbo Chemtank as CoF does Poison damage and I'm writing this build during patch 11.8 when every goddamn jungler in the game is running Turbochem.
You can also learn third level spells at this level like Spirit Shroud for a Frozen Heart that also increases the damage of your weapon, and Counterspell for some magic "resistance." "Yeh."
LEVEL 11 - WARLOCK 6
6th level Fiend Warlocks can give themselves the boost they need to make it out alright. Dark One's Own Luck lets you add a d10 to a skill check or saving throw: you're probably going to mostly be using this on saving throws but boosting ability checks can be helpful to. You can only use this ability once per Short or Long Rest however, so use it wisely, yeah?
You can also prepare another spell but again: waiting for a level!
LEVEL 12 - WARLOCK 7
7th level Warlocks get another Eldritch Invocation like... Devil's Sight? A bit late to be grabbing it (proper) now you may say, but it's a requirement for our one-two Defensive Ball Curl special!
First spell: Shadow of Moil! Along with heavily obscuring you (giving most enemies Disadvantage to hit you) any enemy that does hit you takes 2d8 Necrotic damage back!
Second spell: Fire Shield (from the Fiend Warlock list.) It creates light yes (which gets canceled out by Shadow of Moil) but you can choose between a Cold Shield (that blocks Fire damage and does Cold damage) or a Fire Shield (that blocks Cold damage and does Fire damage.) Regardless of which one you choose any attacker within 5 feet of you will take 2d8 damage (Cold or Fire depending on which shield you chose) if they try to attack you.
Here's the fun part: Fire Shield isn't concentration. That means that these spells do stack, allowing you to do 2d8 damage to anyone who misses you and 4d8 damage to anyone who hits you! I don't think I should need to explain why essentially getting a second level Chromatic Orb off every time you get hit is absolutely insane for action economy and overall DPS.
LEVEL 13 - WARLOCK 8
8th level Warlocks get another Ability Score Improvement: Dexterity is still our main "fighting" stat despite most of our levels being in a caster, so a simple +2 would cap it off to guarantee that you're doing something in a teamfight even if the enemy isn't shooting you.
You can also learn another spell like Dimension Door, which is basically a very long ranged Flash. Like, a very long ranged Flash. "Yeh."
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LEVEL 14 - ROGUE 5
Hopping back over to Rogue because for some reason Rogues are very good at staying alive! Uncanny Dodge is part of that, letting you reduce the damage of an incoming attack by half with your reaction! "Okay."
Your Sneak Attack damage also (finally) increases to 3d6. "Yeah."
LEVEL 15 - ROGUE 6
6th level Rogues get Expertise in two more skills. I'm actually going to suggest the two skills from your background at this point: Athletics and Survival to continue optimal jungle pathing and escape grapples.
LEVEL 16 - ROGUE 7
7th level Rogues get Evasion which feels like an oxymoron for Rammus. But here's the thing: they can't attack you with weapons without taking damage themselves, so what if they cast spells on you? Well if it's a DEX save you take half damage on a failed save, and no damage on a successful save! "Alright." Your Sneak Attack damage also increases to 4d6 at this level.
LEVEL 17 - ROGUE 8
8th level Rogues get another Ability Score Improvement, and while more Charisma means better spell saves and more Temp HP when you kill someone I'm instead going to simply suggest the Tough feat for +2 HP per overall character level you have. It's 34 health points now and a total of 40 HP by level 20. "Hm."
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(Artwork by SixMoreVodka Studios. Made for Riot Games.)
LEVEL 18 - ROGUE 9
9th level Rogues finally get your goddamn Frenzying Taunt! Panache lets you make a Persuasion check against an enemy's Insight, and it works in one of two ways: if a target isn't hostile to you they're charmed by you! (I don't know what you're saying to charm them, but it's probably more than 6 voice lines.)
Alternatively if you Panache an enemy they get taunted by you, and have Disadvantage against all enemies other than you. Note that if your allies hit the taunted enemy they will lose this effect, meaning that you will have to constantly taunt them if everyone's focusing one target.
Oh and your Sneak Attack increases to 5d6 now, meaning that you actually do some good damage overall regardless of if the enemy is attacking you or not. "Hm."
LEVEL 19 - WARLOCK 9
9th level Warlocks get another Eldritch Invocation: your ultimate just got reworked, so Otherworldly Leap will let you jump into the middle of a teamfight! ...With the Jump spell...
You can also learn 5th level spells now! There's a lot of fun ones but I'm going to suggest good ol' Hold Monster. It's like Hold Person, but it works on Dragon! "Right."
LEVEL 10 - WARLOCK 10
Our final level is the 10th level of Fiend Warlock for Fiendish Resilience. Choose a damage type to gain resistance to! This doesn't work against silvered weapons, so it isn't that good against ADCs but it does give you some resistance against spellcasters. (Most literally.) You have to pick the resistance at the end of a Short or Long Rest, so it does help to know what you're going up against.
You also don't learn a spell because lol Warlocks, but you do get another cantrip! So take good ol' Prestidigitation to put on a show after reaching max level!
FINAL BUILD
PROS
Ok - I already mentioned how strong Fire Shield plus Shadow of Moil is. This damage goes against any enemy who hits you in melee, and can really hurt against multiple attacks!
Alright - You have plenty of ways to keep from getting hurt while you tank all the hits. Temp HP from Dark One's Blessing, Uncanny Dodge and Evasion, and of course 20 AC with just a shield!
Yeah - Despite not investing completely in Charisma your proficiency carries you a long way in social encounters. Just remember to say more than 6 words! (If "hmm" can even be considered a word.)
CONS
Right - All your damage is loaded against melee enemies, as you need to be in melee to hit them with Sneak Attack and both your shields only deal damage back to melee attackers. Ranged enemies are still going to suffer against your high AC and you're capable of spamming cantrips at them, but you really shine against melee bruisers.
Yeh - Only having 10 Warlock levels means that you only have two total spell slots. That's enough to cast your Defensive Ball Curl combo once. If you want to operate at maximum effectiveness you're going to need to take frequent short rests.
Hmm - Perhaps the biggest irony of Rammus is that being a Tortle doesn't really help us much. Being any other race would give you access to magic armor, as well as likely better racial features to generally be more useful overall. (Don't get me wrong: hiding in your shell is nice to boost AC but come late game the lack of movement will hurt you more than it'll help, especially since it makes you go prone.) My suggestion would be to make a Warforged for their innate +1 AC, or go for something like a Satyr or Gnome to resist magic.
But you can do okay no matter what the enemy lineup is. Hmm? You think you'll struggle, yeh? Well with the right team backing you up you'll do alright. Yeah.
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