Hiii, I did another of these <3 this time for No Straight Roads bc my brainrot is going on strong - and I needed a place to properly ramble about my OCs anyway LMFAO. there's even a section for Kliff's briefing menu thingies!
for the relationship chart, I organized the characters based on the areas you find them on in-game, which. really makes you think. YOU'LL KNOW WHEN YOU SEE IT BUT. IT'S JUST REALLY FUNNY TO ME. anyway, pls tag me if you use these, I'd love to see more NSR OCs around!!
It's here if you'd like to use it! Remember to make your own copy -> File -> Make a copy !
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An Assortment of NSR Screenshots
First up, a look at what happened when we accidentally clipped out of the DJ's boss arena! Still not... entirely sure how we managed that one, but it is fairly comedic to see how big and just plain empty the Plantarium is without that crowd filling in the space.
But you gotta be careful you don't tred too far, or else-
We actually feel for a bit before trying to switch characters and the game teleporting us back topside. No players supposed to be running around up there, no collision.
Sometime later, we realized if you rush fast enough you can actually get around DJ faster than his model can track his movements, allowing a peak into what's actually happening with that couch thing he was laying on prior to his turntable spinning around in front of him.
Yeah, it turns out he's so short he needs to use that cushion as a stepping stool to even reach his own set-up to begin with! His feet clip into the pillow a bit- after all, the Players not really supposed to see this view, and if you get back here fast enough this happens.
tfw offseen parts of a characters model break during certain animations:
Still, it's just funny to imagine the DJ needing to take a step up when his equipment spins around otherwise he ends up smacking himself in the shin. All this just to be able to lay down between performances.
And on the opposite scale of things-
We found out you can get up here! And just spend ages goofing around scaling this thing.
But.
It turns out, if you do this, whichever character that was left to autofollow... gets a little stuck.
Yeah.
He couldn't get out without moving far enough away to teleport.
He can even get stuck in the hand!
anyways back to the boss fight.
You can actually escape before the DJ teleports you inside this box of his and be completely safe from the planetary system he will then proceed to hurl at your defenseless partner! (who takes no damage. No NPCs were harmed in the making of these screenshots)
we're a bit speculative rn as too how to pull it off- it feels like there's two methods we managed to do it with-
switching characters right as the game goes to teleport you, and said partner being far enough away at the time
a dash right as the game goes to tp you, skipping right past as the box forms without you inside of it
However, it doesn't feel... consistent for either method? Half the time it works, half the time it doesn't, so it feels like we're missing something with the whole process.
Notable, he's also programmed to follow the player, so he'll just watch as you scurry around outside his range. It's too much work to get you back inside, apparently.
You can also get behind him in this phase too, when he gets locks into place by certain animations!
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