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#one of which is An Actual Mecha
naraven · 5 months
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(hsr spoilers)
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ok but the blade cameos were so fucking funny like. wtf do you mean he's driving a car without sleeping for 20 hours? when did he get a driver's license? he heard from silver wolf that firefly has to die thrice in penacony and he just goes "god i wish that were me" BITCH???
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beatcroc · 5 days
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what kind of frivolity would you engage in, mecha?
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#mecha sonic#scrapnik mecha sonic#scrapnik island#sonic fanart#sonic fandom#arting#msab#good MORNING. i have given myself many emotions about mecha's big stupid cape. like a fool. such is the way i suppose#god ive been dying to get to this one. do you get it. do you understand#victories; if not on your own terms. achievements; if not the ones you thought you wanted. childhood dreams that never die.#which on that note yeah this is also my favorite one for showing eggman-era mecha as like#''yeah hes hes the most arrogant and murderous jackass on the planet but hes also like 17.''#& therefore kind of a lame little nerd by default. he thinks capes are sooooooo coool#we were all stupid kids once but sometimes u get older and u still wanna paint your house purple. and sometimes u still want a cool cape#it occurs to me that actual 17-year-olds may see this and to that i say: sorry. you guys are fine do ya thang.#its just that im 29 and have grey hair and shit so i have a certain Perspective on being 17 is all. & scrapnik mecha is like mid-30's to me#i knoooowwww he loves his big stupid cape so much. look at the refsheets with his dumbass spines poking holes through the the hood#tell me he has not made a COMMITMENT to wearing that hood despite being built in a way that makes that incredibly inconvenient#u look at nathalie fourdraine's christmas scrapniks post and tell me he isnt having so much fun#being all decorated and swishing around in that Even Bigger And Stupider Cape & shawl w/ his friends#hes so funny for that he's generally such a serious kinda character but on god he does also love some showmanship and flashiness.#i want to make it clear btw i also think capes are awesome i literally cosplay a guy with Two [2] capes.#& mecha is basically the coolest ever. but also hes still funny for that
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no1ryomafan · 8 months
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With more older anime I watch that’s specifically about androids the more I noticed all the influence mega man pulled from it despite it not being a anime nor the robot timeline ever getting a proper anime but I think what gets me more then “the basis of mega man is like astro boy, casshern and POSSIBLY kikaider all in a blender with mega man x making the second two inspos more apparent” is realizing how many villain characters inspired proto man.
You have the obvious one, char from Gundam, you have rock holmes from Astro boy who’s not a confirmed one but seems to track given classic takes a lot of Astro boy influence and then you have Saburo from Android kikaider, the most likely inspo for proto in EVERY category- and then you remember how while these characters are evil for a complex reason, proto man really shines to be different as he changed his ways. He’s still a rival to his “brother” in a sense but bass takes more of the role of the evil mega man, while proto just watches from afar and comes in to help when he thinks he’s needed.
I’m going to rotate this red robot fuck for awhile again FUCK
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I like to think that whenever someone looks particularly down one day, either Swindle or one of the vehicons slide up to give them something. Of course you've gotta pay money wmfor whatever Swindle has, and the vehicons are a little more inclined to take pity upon you (varies case to case)
Who knows what a mech can get! It could be puffed energon! It could be a lava lamp! It could be a gun covered in glittery paint! It could be suggestive contraband! It could be a funny pic they found on the internet! It could be a rare recording of Soundwave accidentally tripping himself!
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strixludica · 27 days
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The unappreciated art of making mecha look inhuman
Something I noticed lately, by browsing lots of lancer homebrew and fanart and comparing it to the official art, is that a lot of third party artists, across levels of artistic competence, made mechs that looked plain to me for a reason I couldn't pin down. Again, this was only weakly correlated with other metrics for artistic quality, like posing, shading, and linework. After comparing them closely with other art that didn't give me that vibe and art from 1st party material, I realized what gave me that feeling: their mechs looked too human; they looked like they could be convincingly portrayed by a person in a costume.
If you look closely at official Lancer art and the best fanart, you will notice there are always details making sure the subject is unequivocably a giant robot and not a person in sci-fi armor.
One strange but effective way this is achieved is the legs: each manufacturer has one or more distinct style of legs, with the only overlap being between SSC and RKF (which makes sense because SSC has close ties tot he Baronies). Let's go through them and see what about them makes sure you know this is a mech:
Smith-Shimano Corpro + Royal Karrakin Foundries: SSC has three kinds of lower limbs: the Horse Leg, which they share with RKF; the Foot Without Heel, and the Anatomically Correct Human Leg With Toes.
The Horse Leg is not only obviously inhuman, but also obviously unnatural, bacause no biped would be able to move properly standing on horse hooves: it would be like contantly doing a ballerina tip-walk using clown shoes; that is something only a mechanical device assisted by top-of-the-line automatic balancing could achieve.
The Heel-less foot, due to being used almost only for their spider-mechs Death's Head and Swallowtail, has little dehumanization work to do, but it does cover that function when used on the Dusk Wink, which *is* in fact a person in power armour, but still the artist took care of reminding us of how mechanical it is, by giving it feet which have little in common with boots or any other footwear. The Toed Leg seems, at first, to be the opposite of dehumanizing: it looks the most like an actual human bodypart, it feeds into SSCs fetishization of the Human Form (phrasing entirely intended). However, that is also the reason why it very clearly shows the Monarch and Mourning Cloak are robots: because no suit of armor would ever look like a naked leg; this level of anatomical fidelity only makes sense for something mechanical, whose skin *is* armor and as such doesn't need to cover itself.
Horus: Horus is mostly the easy one, with how most of the art gives their mechs beastly paws and hooves, gecko-like foot pads, or long, amphibian fingers whose vague semblance to human hands only contrasts with the blatantly monstous shapes of the Pegasus and Gorgon. However, they have four mechs portaryed with human-like legs.
The Hydra has little need to mask its mechanical nature, but the Lich commits the grave sin of being clothed, one of the biggest risk factor in making mechs look like dudes in armor. To counteract this problem, it's feet have two very evident inhuman characteristics: they have only two long, slender toes, and they touch the ground only with their futhest tarsus, in a way that makes it obvious they aren't bearing any actual weight, as if both Lich and Hydra were alway hovering a couple feet above the ground and used their feet only to skip along it, like a venetian boatman might do with their pole.
The other two exceptions are the Calendula, which being an RKF design has their trademark horse legs, and the Kobold, which already looks inarguably like a robot thanks to the barrel shae of its main body, the Horus-patented Pikey Blobs Aesthetic(tm), but still has feet with actual toes, which achieve the same effect as those from SSC.
GMS: For the longest time, GMS did not have art at all, but let's look at the [G] Type Everest from Op. Solstice Rain:
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While the Boot with Auxiliary Side-Toes shape of the foot could potentially belong to a suit of armor, if we look up at the knee it's a different story: look at the slabs on either side of the joint which restrict it to one degree of freedom, as opposed to the frontal protection typical of armor for humans; look at the opposite bends of hip and shin, which almost makes the leg look digitgrade. Inequivocably robotic despite the clearly humanistic design. However, the lower parts of mechs are not the only way their design is dehumanized: we come now to Inter Planetary Shipping - Northstar and Harrison Armory, and in a curious inversion they take the opposite approach.
Although some legs of IPS-N mechs use the above principle (the Blackbeard's angular feet whose toes almost look like retractable claws, Drake's heel-less boots, and Lancaster and Kidd's SPOT-like hooves), a lot of their mecha have quite human-looking armoured boots. HA goes a step further, likely due to a deliberate stylistic choice stemming from the anthrochauvinist ideals: Their mechs look very much like armoured warriors, often even with little skirts like the Iskander or Sherman or reinforced *baltei* like Genghis and Tokugawa. With one important exception: their head.
IPS-N has a very distinctive One-Eyed Cylinder with Another Eye on the Top shape for their mecha, it's probably a deliberate par of their brand; it sees some variation like Drake's looking more liek a helmeted facemask and Stortebecker's tricorn, but even Lancaster and Kidd have a sort of vestigial head on the front with a single eye coming out of a slit.
HA's mecha have greater variation, but nevertheless for all that their body is as human-shaped as possible, their heads are always distinctly not: Barbarossa has a flat prism with a this transparent section on top, looking more like the control tower of an aircraft carrier than a head; Genghis, Tokugawa, and Gilgamesh both have canopies recessed into their bodies; Napoleon also has a barely-extruding canopy with a strange shape and covered in Blinkshield emitters that make it look like a bug-eyed little freak; Sherman is quite literally built around having a cannon for a face; and Sunzi has its drum-looking Blinkspace device. The only HA mech that has a "head" region separate from the rest of the body is Saladin, and even then it's a flat cylinder with a rectangular window in the middle: a design which would never work as a helmet but makes sense as a rotatitng cockpit with a canopy.
The observant among you will have notice that I left out four mechs: Nelson, Vlad, Enkidu, and Iskander. That is admittedly because they are those whose design asserts its inhumanity the least.
Of the first two, despite Nelson committing the sin of clothing, it also compensates hard by leaving a gap in its tabard to show the hatch for the pilot, while Vlad unfortunately does not, and with the weirldy human-looking eye, if there wasn't a pilot for scale one might legitimately not know it's a robot without context.
Iskander is the one mech in the entire Compendium which can be cosplayed without altering its proportion: cyclopism aside, this could be a person in future armor.
Enkidu also has a look which could work just as well for a human-scale cyborg, but given that it's a deliberate statement of intent it gets a pass. At the very least it's elongated head and pad-less feet make it obvious that this is not a person in armor.
Conclusion:
Although I cannot prove it without some double-blind polls, I think one of the secrets to a good mech design is making it look not only obviously like a robot, but also giving it pose, proportions, and details such that it would look big not just on a white background with no context, but that if you tried to shrink it and put it in a scene as though it was more or less the size of a person, people would realize that it's supposed to be larger.
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didyousaykfc · 2 years
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erika-xero · 2 years
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Beware, the long post incoming. Pro tips for artists who work on commissions!
DISCLAIMER: I do not have, like, a HUGE online following and can’t be called a popular or viral artist, but I do have some experience and I’ve been working as a freelance artist for more that five years, so I could share a few tips on how to work with clients with my fellow artists. Scroll down for the short summary!
First of all, you always need to have your Terms of Service written down in a document that is accessible for your potential clients. And by terms of service I don’t mean a set of rules like “I don’t draw mecha, anthro and N/S/F/W”. There is much more into it, than you may think when you first start drawing commissions.
You’ll need to understand how copyright law/author’s rights in your country works (for example, US copyright or Russian author’s rights, be sure to check your local resources). There are a bunch of sites where you can actually read some legal documents (. I know it might be boring, but TRUST me, you WILL need this knowledge if you choose this career path.
Russia, for example, is plagued with shops selling anime merchandise. The merchandise is usually printed somewhere in the basement of the shop and the shop owners literally rip off other people’s intellectual property. If the artist ask them to remove their IP from the shop the owners usually try to fool them with lies about how the IP works. They will tell you, that you have to register copyright on every single drawing and if you don’t do it anyone can reproduce and sell your artwork. In reality, copyright law in most countries simply doesn’t work this way. Once you create an original work and fix it, take a photograph, write a song or blog entry, paint an artwork, you already are the author and the owner. Yes, there are certain procedures of copyright registration, which is only a step to enhance the protection, but you become an author the very moment you create a piece of art, and no one have a right to take your creation from you. Knowing your rights is essential.
Some of your commissioners may try to scam you too, but most of them might simply not be aware of how copyright law works. I literally had people asking me questions whether or not the character I am commissioned to draw becomes MY intellectual property. I literally had to convince the person (who was legit scared, since the commissioned piece was going to be a first image of his character ever created) otherwise. If you have an idea of the character written down or fixed in any other form such as a collage, a sketch, or a concept art -- the character is yours. Artist may have rights to the image they create, but not the character itself. Your potential commissioner must acknowledge that their characters, settings and etc. is still theirs, while your artwork is yours, if your contract doesn’t state otherwise. You can sell the property rights on your artwork to your commissioner if you want, but it is unnecessary for non-commercial commissions. And I strongly advice you to distinguish the non-commercial commissions from commercial ones and set the different pricing for them. Even if you sell ownership of your artwork to your commissioner, you can not sell the authorship. You will always remain an author of your artwork, thus you still have all the author’s rights stated in the legal documents.
Another thing that is absolutely necessary to be stated in your terms of service is information whether (and when) it is possible to get a refund from you. You absolutely have to write it down: no. refunds. for finished. artworks.
You have already invested time and effort to finish an artwork. The job is done and the money is yours. I’ve heard stories of commissioners demanding refund a few months later after the commission was finished and approved by the commissioners, because, quote “I do not want it anymore”. Commissioning an artist doesn’t work this way, artwork is not an item purchased on shein or aliexpress that can be sent back to the seller. It is not a mass production. It is a unique piece of art. Example: My friend once drew a non-commercial commission for a client who tried to use it commercially later on. She contacted him and reminded of the Terms of Service he agreed with, offering him to pay a fee for commercializing the piece instead of taking him to the court or starting a drama. He declined and suddenly demanded a full refund for that commission via Paypal services. My friend contacted the supports and showed them the entire correspondence with that client. She also stated that the invoice he paid included a link to the Terms and Service he had to agree with if he pays that invoid. The money were returned to her.
However, partial refund can be possible at the certain stage of work. For example, the sketch is done, but something goes horribly wrong. Either the client appeared to be a toxic person, or an artist does not have a required skill to finish the job. I suggest you keep the money for the sketch, but refund the rest of the sum. It might be 50/50 like I suggested to my clients before (when I still could work with Paypal), but it really depends on your choise. I suggest not doing a full refund though for many reasons: not only you make yourself vulnerable, but you also might normalize a practice harmful to other artists this way.
The main reason why full refund when the sketch/line-art are done must not be an option is that some clients may commission other artists with lower prices to finish the job. This brings us to the next important point: you absolutely need to forbid your clients from altering, coloring or overpainting your creation or commission other artists to do so. This also protects your artwork from being cropped, changed with Instagram filters or even being edited into a N/S/F/W image. Speaking of which. If you create adult content, you absolutely need to state that to request such a commission, your commissioner must at least be 18/21 years old (depending on your country). And as for the SFW commissions you also have to state that if someone underage commissions an artwork from you it is automatically supposed that they have a parental concern.
There is also a popular way to scam artist via some payment systems, called I-did-not-receive-a-package. Most of the payment systems automatically suppose that you sell goods which have to be physically delivered via postal services. This is why it is important to state (both in the Terms of Service and the payment invoice itself) that what commissioner is about to receive is a digital good.
And the last, but not the least: don’t forget about alterations and changes the commissioner might want to make on the way. Some people do not understand how difficult it may be to make a major change in the artwork when it is almost finished. Always let your commissioners know that all the major changes are only acceptable at early stages: sketch, line-art, basic coloring. Later on, it is only possible to make the minor ones. I prefer to give my commissioner’s this info in private emails along with the WIPs I send, but you can totally state it in your Terms of Service. I do not limit the changes to five or three per commission, but I really do appreciate it when I get all the necessary feedback in time.
To sum this post up, the info essential for your Terms of Service doc is:
- The information on whether or not your commissions are commercial or non-commercial. If they are non-commercial, is there a way to commercialize them? At what cost?
- The information on author’s and commissioner’s rights;
- The information on whether (and when) refunds are possible;
- The prohibition of coloring, cropping, overpainting and other alterations;
- The information on whether or not you provide the commissioner with some physical goods or with digital goods only;
- Don’t forget about your commissioner’s age! If you work with client who is a minor, a parental consern is required. And no n/s/f/w for underage people!
- You may also want to include that you can refuse to work on the commission without explanation in case you encounter a toxic client or feel like it might be some sort of scam.
- I also strongly suggest you work with prepay, either full or 50% of total sum, it usually scares off the scammers. I take my prepay after me and my client agree on a rough doodle of an overall composition.
- I also include the black list of the themes: everyting offensive imaginable (sexism, homophobia, transfobia, racism, for N/S/F/W artists it also might be some certain fetishes and etc). Keep your reputation clean!
- Ban N/F/T and blacklist the commissioners who turn your artworks into them anywayss, don’t be shy <3
These are the things that are absolutely necessary but are so rarely seen in artists’ Terms of Service that it makes me sad. Some of these tips really helped me to avoid scams and misunderstandings. I really hope it helps you all!
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titan-god-helios · 2 months
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hello all !!!
i'm happy to announce that i'll be doing commissions for palestine in the same way that lots of other creators have !! you donate the minimum amount detailed below to a palestinian fundraiser (either individual or an organisation like unrwa) for the type of art you want, provide proof of donation to me, and i'll draw for you !!
please note that the art will be limited to bust shots of characters, as i am pricing it lower than i would a regular commission to ensure as many people as possible are able to donate for some art.
if you aren't able to donate the minimum amounts i've listed under my art after the "keep reading", you're free to donate however much you want, still providing proof of donation to me, and i can doodle something for you (same detail as the little guy in the image above).
if you can't donate, please reblog this post !!! it would help lots :3
WHAT I WILL DRAW: - furries - artistic nudity (nothing sexual however. i am a minor. keep that in mind please) - slight gore - fanart - pretty much anything apart from what i won't draw tbh
WHAT I WON'T DRAW: - mecha - backgrounds beyond geometric shapes and colours - sexual nsfw or very gory art - guns (unless provided with a reference of what you want) - actual animals
please note that i reserve all rights to post and share any art i make, although commissioners of that art will not be named if i post the piece.
again, note that the donations must be made and proved before i start work on the art. for pieces where i keep some of the proceeds (explained below the keep reading), half of the overall payment must be given upfront before i start work.
for pieces with lineart and colours i will send progress pictures of the sketches to you for approval, or to make any changes necessary, before i move forward with the piece.
i will not accept any commissions with a deadline of less than a month (for bigger pieces with either lineart, colours and shading or more than one character, i will need at least a period of 2 months due to schoolwork and other commitments of mine taking up time), i will accept a maximum of 5 commissions per month, and i reserve the right to refuse commissions if i am not comfortable with completing them.
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rough sketch - £10
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lineart - £15
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lineart and flat colours - £25
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if you want a piece with more detail or that is full body, i will be keeping part of the proceeds, but will still donate half of the overall payment to a palestinian fundraiser, which i will provide proof of for you. my prices for these are:
rough sketch (same quality as the sketches above, albeit full body and/or with two characters) - £20
lineart (again with full body and/or two characters) - £30
lineart and flat colours (full body and/or two characters) - £50
lineart, coloured WITH shading (full body, one character (examples below) - £70
please note that for every character added after what is specified above, £15 will be added to the base price.
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i'll have my commission slot status in my bio !!
have a lovely day, free palestine !!!!!
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emelinstriker · 9 months
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May you share your TFP Decepticon headcanons 👁️👁️
If you want specifics, then their domestic lives? (Or what one can achieve akin to a domestic life in time of war 💀)
I did NOT expect to see any ask regarding TFP- Or at least till I switch fandoms again- So like I can't really think of many X Reader headcanons right now. So I just wrote down like 3 for each. I'm also not quite sure how to condense domestic points, cuz I suck at general fluff when my hyperfixation is elsewhere- So sorry if these don't feel like they're really in the domestic direction fhgnfhg
Only doing some Decepticons though-
☆ ~ Headcanons ~ ☆
☆ Megatron
He do be a busy mech, so he doesn't have too much time on his servos. Therefore he cherishes it whenever he gets to have private moments with just his human and no interruptions.
Likes to carry you around on his shoulder pad- It just generally makes it safer for you, in his opinion, and more comforting for him.
Any that would merely look at you weirdly would face the wrath of Lord Megatron. You can tell him not to punish the other Cybertronian though. He does listen... sometimes.
☆ Starscream
Mans refusing to show affection towards you around other Decepticons, especially Megatron. But he's just melting around you when in private.
He prefers recharging with you lying on him. It's oddly soothing having his human on his chassis.
Tends to look for you as comfort whenever he had a bad day with Megatron.
☆ Soundwave
Despite the amount of work he does and how busy he is, he doesn't really fail at also paying attention to you. He's truly a multi-tasker.
Would let Laserbeak play with you though if his extra appendages and music can't keep you busy.
Very loving towards his human. He may not talk, but he uses emoticons on his visor to display how much he loves you.
☆ Shockwave
Just don't play with whatever materials he needs to conduct his experiments and you're good to go. Play with his antennae and ear fins while on his shoulder pad instead.
He gets easily distracted by his human. He knows it's illogical with the major size difference, and how he should just be able to ignore you. But he can't help it nor explain this phenomenon.
He also also can't explain why he has this urge to gently pat you with a digit.
☆ Knockout
While he does buff himself on his own, or has Breakdown help him, he does enjoy it when you're buffing him instead as well. Especially when he's in his alt mode.
Speaking of which, expect drive-in theater dates. Just don't get his interior dirty with snack crumbs.
Worries a lot about your health. If you're sick, he'll keep you close to him to make sure you're actually alright. But no kisses from him till you're no longer coughing and sneezing. He just buffed himself and doesn't need your sickly fluids on his frame.
☆ Predaking
Tends to pick up you up whenever he wants attention. You were talking to Steve? Nah, now you gotta give you giant mecha dragon pets and kisses.
He also enjoys carrying you around on his frame whenever he can. At least he won't have to look where he goes this way.
While he has to go on missions from time to time, it's not a common thing due to his value, so a lot of his time is spent protectively watching over his human.
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osakanone · 2 months
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Crew attire cosplay?
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Lately I've been thinking a lot about "what would separate mecha crew equipment from that of a tank crew, or a fighter crew": A lot of military surplus stuff is already really close to what we're going for, and I realized "Motorcycle boots look a lot more like mech pilot stuff than military boots do", which got me thinking what other odd equivalences exist.
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The one which really surprised me was how famous mecha live action SF Gunhed used a wetsuit as a stand-in for "generic scifi bodysuit", and that it worked weirdly well, actually?
"Why not latex?"
Latex rips too easily in contact with straps and hard elements, overheats far, far too easily despite having the looks. Thin neoprene works. really well.
So I kept exploring.
One thing I did seriously debate is other than rappelling equipment, would a pilot need something like a rigid knee-brace for hard landings to protect the ACL when they disembark from the robot which is common with high impact parachute equipment.
Some varieties also include counter-weighted springs which make it harder for you to close your knee, but make lifting heavy things on your back and climb much much easier during the ascent phase.
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That led me towards Deck Crew helmets, which meet the hood requirement, and of all things, chin wraps which are really unobstructive and you can eat and drink while wearing one pretty comfortably (I say this as someone currently stuck wearing one)
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So what we're looking at here is the HGU-24 and HGU-25, often worn by deck crews because it gets along just fine with the famous MCU-2/P AKA "Millenium" mask famous with drone communities as they're designed to be worn together.
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Its literally the exact same mask with a minor paint adjustment.
"What's the difference between a drone and a pilot?" "One wears AXENT and latex, the other wears HGU-25 and neoprene." "Anything else?" "Drones have less sex and do as they're told"
Its got the bash-plates you want for an ejector-seat, but it also has the padded foam you want for an impact element, and if it latches properly and the jaw mechanism is well made enough, you could probably include a hans mechanism attached to the jacket which locks into a socket in the pilot's seat to stop a pilot from breaking their neck in a collision.
What do you guys think?
Any suggestions? What I'm really curious about is what you think pilots would remove, customize or alter for practical or decorative purposes.
This is basically the result of roughly a year of casual research into pilot attire, outfits and looks.
The helm and the hood seem to be where the most manual cosplay stitching and 3D printing work is likely going to be required, with the wrap and helmhood.
Addendum:
I've not gone into waste management systems (UCL/FCL human-factors engineering stuff with internal and external recovery systems), since I'm looking at this mainly as an attainable costume or ensemble.
Edit:
I am learning some of you use aquatic mecha and find this unsatisfactory.
And you won't shut up about how the coolant mass flow rate lets you do really wild shit with your weapons my "land-loving" platform even can't dream of
While I am jealous by your sheer tonnage and the output of your reactors, I've got you covered.
Behold: Immersion suits.
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They also make surprisingly good sleeping bags, even if you're on water.
They're literally designed to keep you alive if you're forced to abandon an oil platform, and are known to include a radio and even rations and a water filter.
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no1ryomafan · 10 months
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You know an oddly specific trope in mecha I fucking love? When the pilots aren’t even wearing proper gear but still pilots the robot anyways. Its not to say I don’t like pilot suits, I do, but there is something much more appealing to me seeing a pilot in a casual ass outfit, or being like Roger Smith and wearing a god damn suit, while piloting a giant robot as if it’s their day job or something they do regularly. Which isn’t technically wrong even if these pilots never get paid for it LOL. It just feels more natural and more cooler to me because these pilots are throwing themselves right into it, not giving a single fuck if their clothes aren’t gonna be proper enough gear to protect them if the robot gets torn to shreds, they’re just that confident about it.
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Current design information on Silverlight:
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So absurdly small by Cybertronian standards, squishy as it's armor is still soft and slightly flexible, curved finials that are still oh so telling but the curve will likely become more pronounced as it ages, plain silver armor with white optics (for now, as I can see Silverlight developing red as a secondary color bc that's Optimus's secondary color and was Megatron's original highlights color before he chose Decepticon purple as the war started. It's optics will most probably eventually darken into a blueish color, as yet again Orion blue and 'Tronus changed his from blue to red. But hey we can never discount whatever recessive genetics the Allspark loves to stash away in forged mecha. Will Silver have clawed servos or fangs? That's to be determined)
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rhonuscorner · 6 months
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IT IS DONE.
SO. These two are part of my new AU, The Eclipse Protocol, which is a futuristic story in which reader is a tech with big dreams of starting their own workshop in the big city of Nebula Valley - THE mecha when it comes to all things animatronics. Animatronics are a common sight everywhere thanks to FazCo, despite that company having gone completely bankrupt over a 100 years ago. Actual genuine FazCo animatronics are extremely rare nowadays as most were destroyed in the company’s final days.
And the last thing reader expects is to come across a quaint little antique store full of old vintage junk… and two very old, very broken but definitely very real Daycare Attendant animatronics in desperate need of some TLC.
So aside from Sun and Moon there’s also these two. On the right we have a certified Golden Boy™ named Celestino and his design was inspired by Japanese kintsugi (google it, it’s pretty!). And on the left we have Apollo, inspired by Chinese porcelain.
Celestino and Apollo were both Daycare Attendants at one point in their lives (there were lots of Pizzaplexes back in the day) and were among the few who escaped decommissioning. They have their own share of FazCo related demons so uh, good luck to reader dealing with all of that.
Anyway, I hope you enjoy! ^-^ This took a loooooooooooong time.
I'm including a non-shaded no BG version without the effect below the cut. The background is a screenshot I took in Cyberpunk 2077 because Night City is my main inspiration for Nebula Valley.
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jet-teeth · 6 months
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Finally got caught up on that funky Bravern show the other day and omg. It's so much fun. Have some scribblin' More yelling under the cut (and also mild spoiler alert if you haven't seen any of it:)
Loved seeing more of the other Deathdrives, even if they were kinda short-lived on-screen and all (guess that's what happens when a buncha story stuff needs to get compressed into just 12 episodes)
I'm enjoying the hell out of this silly show it's fucking BUCKWILD. I can't remember the last show that made me laugh this much I am just constantly chimpanzee screaming at the screen Wasn't super sure at first because I was a bit "???" about where this was going in the first few eps but oh my god. It's def become a fav now. It's for sure meant to be a parody of itself/commentary on the entire mecha anime genre and all the tropes that it's loaded with but then the story actually gets interesting too. The TWISTS. IDK it just seems like they had so much fun making this Also, sentient robot characters yippee! (That stuff just seems to be super rare, I've always kinda wondered why, but it's like the mecha genre is allergic to the concept unless you go full into Transformers territory (which is its own whole thing at that point.) Like idk maybe I'm the weird one for loving that idea, but I do wish more of that existed outside of the context of parody or "for little kids" or whatever. Anyway I'll take whatever I can get on that front. I'm adopting all of these idiots) Cupiridas is my fav, Extremely Silly Guy. Kunus (Cunus?) is completely off her shits but I actually love that super wingy design. Pessimism has some really cool silhouette nonsense going on, can def approve of straying from the usual humanoid look. I could throw in some sketches of the main mechs (Bravern, Superbia) but they already get most of the fan art, so I wanted to doodle some of the others..
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cripplecharacters · 3 months
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Sorry if this has already been asked before but as a general statement do you feel like the trope of having mobility aids doubling up as weapons in a fantasy story is ok? I’m disabled myself so I have a lot of disabled characters in my story so there’s a wide variety of mobility aids. Since a lot of characters fight in the story because of the genre I was thinking of making mobility aids weapons (cane as a magic staff or like prosthetics with built in powers etc) but I’m not sure if it falls into the category of ‘character is disabled but it’s actually their superpower!!!’ because I want to avoid that trope at all costs. Hope this makes sense to you since communication isn’t a strong point of mine. Love your blog btw:)
Hi! I'm glad you enjoy the blog:-D
I really feel like it depends. It can be done well and respectfully, but in my experience it usually isn't.
If you're a mobility aid user writing about the aids that you're using, you can do whatever you want! For my deeper thoughts that are too long:
The main issue that I have with the "magic aids as weapons" is that often it feels like the author doesn't actually like the aid because it's "too boring" and thus wants to "improve" it by making a cane into a wizard staff that shoots fireballs or whatever. But I don't feel like that's a good way to go about it at all. Mobility aids are cool in itself! They allow use to be more mobile! Why do they need to be made into something else?
The something else part is also what bothers me a lot around magic aids, aids as weapons, all that. Like the old "replacing a wheelchair with an animal" thing. Why not have a wheelchair? Why not a walking cane instead of a staff, you know? It sometimes feels like the author tries to distance whatever they're writing about from disabled people and our actual experiences because they're "too boring to fit their fantasy story". Like it could be done effectively, but it usually really isn't.
To finally get to the combat part of the question, it again depends (...sorry). If the character with a cane has to fight using it, then I do find it weird, I guess. "Doing cool explosive stuff" shouldn't be a requirement for a disabled character to be included, especially because a lot of disabled people can't do the things that writers want them to do! Sometimes we are weak and unsteady and fragile. Fighting isn't for everyone, and I feel like that's where some of the annoying fantasy tropes appear.
"Hm, my blind character can't fight because they're blind.. oh they have a superpower that lets them 'see'! solved!"
"Hmm, I don't know how to include a wheelchair user… I'll give them a Magic Mecha Exoskeleton, now they can fight!"
"Hm, real life prosthetics seem inconvenient. I'll just make them Magical so they're just like meat limbs but with a gun!"
...and all these kinds of "solutions" that make one wonder if the author even wants to have an actually disabled character. It's not even that the disability is a superpower, it's more that it's non-existent. Sometimes the better solution is to have us in other roles and not make us do things that our disabilities prevent us from doing, which fighting can fall under.
If the above isn't what's going on, then I think it comes down to how the whole thing is even supposed to work. Are the in-universe rules for magic centered around the idea that the Body makes magic? In this case, it could be interesting to have a character who uses a mobility aid and considers it a part of their body to be able to use it in a magical way. Because a lot of people do consider their cane or wheelchair an extension of them, so it could be actually interesting to see it validated by the magic system. But if it's like, "anything could be used" and then every character with a mobility aid ends up using their aid for that, that's... somewhat weird. It does feel like reducing the character to their disability if abled character 1 has a spell book, abled character 2 has a magic necklace, but the disabled character has their disability aid as their magic weapon. To use the example that you did, if the character's prosthetic is the only way they can use magic, I do think that's weird, because like. why… it's both reductive and "disability as a superpower". But if they can use magic through, let's say, both of their legs, and one of them happens to be a prosthetic, then I think that's cool.
I also believe that it depends on what kind of weapon you are talking about at the end of the day - in real life, mobility aids are already treated as potential weapons. I'm under the impression that no one would assume that a walking cane could cast a spell, but people do very much think of a cane as a potential tool to fight with, of a prosthetic as a potential bomb, of a wheelchair as a potential way to smuggle something illegal. I have very much seen and heard of situations where a disabled person wasn't allowed to enter somewhere because their aid was seen as a threat - you don't want to make more people think that this is a reasonable conclusion to come to. If you want to go for it without doing any kind of retrospect on that, I would keep it as a fantasy thing.
I hope this helps! Apologies for the answer length.
mod Sasza
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weirdmarioenemies · 1 year
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Is King Bob-omb a robot?
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Is he? Huh?
Recently I have been thinking about the nature of King Bob-omb, because I think it is more interesting than one may think upon first consideration! Yes, he is a big living bomb. But what does this mean for him? Let's discuss!
Bob-ombs
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Bob-ombs! They are bombs. Even a dog could look at a Bob-omb and tell you "Rhat's a ralking romb! Hreeheehee!" What do we know about Bob-ombs? Well, they are very clearly artificially created entities. I mean, they're bombs. They're powered by wind-up keys! And they're mass-produced in factories. These are artificial, mechanical creatures. Automatons! The ones in Sunshine are very overtly robotic, and even if those ones are Bowser Junior creations, it may reflect how he views the real ones.
There is a history of sentient, talking Bob-ombs and Bob-omb society, so these are clearly rather advanced automatons. All the more reason for me to confidently declare them to be robots! It's weird to make a living bomb capable of thought and emotion, but as established by Origami King, the ones working for Bowser are intent on making their single blast really make a difference. So I guess making them sapient is ultimately helpful for Evil purposes, if unethical.
King Bob-omb
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Now let's consider the King! That guy loves to be considered. He is NOT mass-produced. He does not have a wind-up key. He does not even have a fuse! And of course, he has arms. No Bob-ombs have arms...
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...but Chuckyas do! Big, Bob-omb-like, with arms for throwing Marios. King Bob-omb seems like he could be a stronger, more refined model of Chuckya! Chuckyas are absolutely robotic, so this does make a good case for the King being such, as well!
Could a robot have such a magnificent mustache, though? Yes, a robot could. Even standard Bob-ombs are capable of having mustaches, as are creatures made of ice, and also this is a silly cartoon world. So yes, I think a robot could have a mustache.
Mecha King Bob-omb
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Now HERE's the thing that got me thinking of this in the first place! Mecha King Bob-omb, from Mario + Rabbids: Sparks of Hope. This is a robotic version of King Bob-omb... hm. This IS obviously a robotic replica based on him, and there's no reason a robot based on another robot couldn't exist, but that WOULD make the "Mecha" title pretty weird! Is the original king mechanical or what? I guess the "Mecha" could also be referring to this version being a pilotable mecha, unlike the real version, which is a Guy. This brings up questions, and answers none!
The Big Dud
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Finally, the last possibility of King Bob-omb's origins. If you are aware of the Super Mario 64 Iceberg, you are aware of the Big Dud theory! After Big Bob-omb (as he is known in 64) is defeated, an additional metal ball will be rolling around at the base of the mountain, and a Bob-omb Buddy will declare that the Big Bob-omb is nothing but a big dud now. This has led some to believe that the additional cannonball might be Big Bob-omb himself, made inanimate upon his defeat!
And then THIS gets me thinking about Power Stars. They do weird things to Mario creatures! I think it is likely King Bob-omb could have been created BECAUSE of the Power Star he holds. Maybe he was an ordinary Bob-omb enhanced into a new, regal form by the Star, or maybe he even was an ordinary inanimate metal ball, chosen to be extra resilient compared to his subjects! You know, in 64, he doesn't even explode like a Bob-omb. Is he a FRAUD? (No, he explodes in other games)
Final thoughts
So, after all this analysis, is King Bob-omb a robot or what? I don't know. Maybe. Maybe not. No one knows. This guy is weird! He can fly with no effort if thrown off the mountain. When killed, he congratulates Mario for killing him and invites him to do it again sometime. If I HAD to come to a conclusion... I would say he is technically robotic, but that's not something the designers/developers actually ever have or had in mind, and is just a result of being a Bob-omb.
I don't mind that there is no concrete answer! I was not expecting there to be! This is Super Mario we're talking about. They're not going to expect us to analyze evidence about characters and come to conclusions. But it is so much fun to do! That's why we do it! Call this guy a robot if you want! Or affirm that he is not if you don't! I don't really care as long as you are nice!
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