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#one reason: ive gotten a lot better (I HOPE) with storytelling now that ive been playing dnd for a well over a year
marblerose-rue · 4 months
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got asked to draw two of my old wc rp ocs :-) left is cicadahop, right is scallopstar
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solacefruit · 5 years
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Hello! This is the person who wrote the one shots on Quotev — the one that anon went through so much trouble to get sent your way. If you’d be willing, I would appreciate genuine critique of my work — I’m genuinely looking for how I might improve my writing, and I haven’t been getting very much feedback. Apologies if you’re too busy or if this bothers you!
Hello there! I’m willing to give you my thoughts on your work, since you’ve asked so politely and gone to such effort, but before I do that, I’d like to preface everything by saying that I’m going to approach this answer more or less the same way I would give feedback to students in a class. I think that’s most helpful. I also hope none of this feedback comes off as harsh or hurtful, because that’s not at all my intention. 
You clearly know how to write well: your work is well-edited, with only a few errors here and there (be careful using semicolons, they can be very tricky). It’s clear you know the rules of writing, so I don’t think you’ve got a lot of room for improvement there. 
The stories themselves, though, didn’t click for me as a reader. I didn’t get pulled into the world you’ve created and I didn’t connect with your characters. That doesn’t mean that what you’ve done is bad, though! But I am going to suggest some ideas for restructuring your work that might help make your stories more dynamic and effective in capturing and retaining your reader, or showing off your skills and ideas to better effect. 
Your first story begins with the description of the character in a lot of depth, but I cannot recommend this as an opening paragraph. If you’re ever writing a manuscript, you need to remember that your first page is your first–and often only–chance to hook your reader and convince them to keep going. (Especially true if you’re sending your work to a publisher!) Because of that, a lot of good stories begin with first page or two that does everything it can to tell you who, what, where, and the tone of the book. 
Very few good stories start with the “I have black hair and blue eyes and today I am wearing a big hat” type character description, unless that is actually important–i.e., The Little White Horse begins with Maria detailing to herself what she’s wearing, because she’s vain and it brings her comfort to know she looks beautiful, which matters because… [and then the plot begins]; the first Harry Potter book describes the Dursleys in very Dahl-esque fashion, which matters because… [contrast them to the peculiar happenings of the plot emerging]. What your character does is almost always more interesting than what they look like, so it’s often a sensible idea to prioritise your narration accordingly. Both of the above examples tell you who, the tone of the story, and then what is happening, while filling in other details so you know where and when by the end of the first chapter.  
Something else I noticed in your work is that you’re a keen world-builder with a lot of ideas, but I found your stories to be a little overwhelmed by that, rather than enriched by it. This is something I’ve seen a lot in young creative writers, so it’s definitely not you and it’s not actually a fault, exactly–but it can detract from your work and make your work actually less inviting to read, rather than more, and that’s something that’s important for speculative fiction writers to be aware of. I’m currently working on a series of tips and tricks requested by popular demand, so I’ll probably elaborate more on this later, but basically, your world-building should be an iceberg: you know how immense it is, but your reader will only see a small delicious fragment of it. 
Oversupplying world-building details often makes works impenetrable or–most commonly–overshadows the characters and plot and sinks interest in the ship story. (For me, the most egregious example that jumps to mind is Foundling by D.M. Cornish but that’s a rant for another day). Your work isn’t too overcrowded, I feel, but for me, I got the sense that you used your stories as vessels for your world-building, instead of using your world-building to decorate and deepen your stories. The reason this causes problems is because people–myself included–are most often motivated to read because they relate, connect to, or are curious about characters, rather than a world. (Worlds are very fun, don’t get me wrong! It’s just that world-building tends to be most fun for the people doing it, not the people reading it). 
Finally, something I wanted to bring to your attention is style, and particularly streamlining it and leaning into your own voice. At the moment, your work is a little heavy with what I think of as “fanfiction-itis” for lack of a better concept. It’s basically an overall tendency to 1. be uncertain about what person the story is told in, or jump between views. This can be a choice! But it’s one you should be making consciously. There’s first-, second-, and third-person, but in third-person, there’s also an omniscient narration and limited narration. Each can be used to huge effect–but you need to pick the right one for the story you’re telling and stick to it. 2. over-rely on epithets and character description. Often this is a result of the above when it’s third-person omniscient. As a rule of thumb, you don’t really need to use epithets much at all. “The taller boy,” “the blonde girl,” and so on doesn’t add anything, but it does often distract and make the writing look a bit… juvenile to experienced writers. Unless the description is saying something about the character that’s worth knowing, it’s usually best not to bother with it. “The black-furred warrior walked by” says a lot less than “Blackfur stalked past, scowling.” 
3. use unnecessary or tautological dialogue tags. I’ve seen a lot of “said is dead” passed around on this site, and that’s great advice to follow if you want your work to be unenjoyable and annoying to read. Said is the most useful dialogue tag, because it is invisible to us, and many other “common” tags are likewise useful–things like asked, or replied. You only need to use a different and noticeable dialogue tag when it changes the dialogue in a meaningful way. For example:  i. “what did you do?” he queried. ii. “what did you do?” he asked. iii. “what did you do? he asked cautiously. iv. “what did you do?” v. “what did you do?” he said, but he was looking away, distracted. The first one’s dialogue tag is useless and clunky: we know he asked a question, there’s a question mark there, but unlike “asked,” queried really stands out and can break the flow of reading. The second one is unobtrusive, but doesn’t tell us anything about the tone of his question: he could be angry, purely curious, scared, who knows! The third one tells us his tone, but be careful not to overuse adverbs–that’s J.K. Rowling’s curse. The fourth tells us that, whatever he’s asking about, he’s worked up about it and it’s probably not great! The fifth is an example of how you can actually turn dialogue tags into full sentences sometimes. By being precise with your dialogue tags, you can make your dialogue really pop, and also not distract your reader. 
4. tell, rather than show. We’ve all heard “show, don’t tell” as writing advice, but there are actually a lot of times when “telling” is perfectly fine. However, broadly speaking, characters tend to feel more alive if you make them act out their personalities, rather than recount them to your reader. If someone has a big personality, you don’t need to say it: it’ll become abundantly clear from their actions soon enough!
By being aware of these things and making conscious choices–even if your conscious choices are to keep doing these things!–your strength and skill in storytelling will improve. It looks to me that you’ve gotten to the point where now you have to hone the talent you already have, which means that being precise and self-reflective about your writing style and choices is probably going to be the best course for you to improve going forward.
I hope this is helpful to you! I want to stress that all of this advice is offered in a “take what is useful to you, leave the rest” spirit. For every piece of writing advice, there’s excellent writing that contradicts it, so honestly a lot of good writing is just knowing when to follow advice and when not to, when to follow a rule and when to break it. Good luck with all your future work!
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snarky-sims-witch · 5 years
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Ask Pileup
It’s finally here! The asks that have been collecting dust in my inbox! Doing them in one post just because it would be hella spammy if I did them all individually.
Don’t see your question here? It’s probably because it’s a 100BC ask that I’ve either answered before or is already clarified in the rules.
@simvanglade:  I love your sims medieval posts! I've never put that much effort into it before but you make me want to!
Aw thank you! I assume you mean the ones I was posting in the Sims Community Facebook group? I don’t think I’ve posted a lot of Sims Medieval to my tumblr, but I’m super happy you love them so much! I’ve wanted to do a Sims Medieval story for a long time on this simblr. Remind me when I finish one of my current stories. ;)
@consultingpolymath:  I have a question about the 100 baby challenge!! When my matriarch is an elder and ready to move out, is it ok at that point to make her immortal, or is it still against the rules? Even if she's not in the house anymore, I wish she could live to see some of her grandchildren, instead of just dying of old age after a week.
So I don’t typically answer a lot of 100BC questions anymore but this is kind of an interesting question that I don’t actually think I ever thought to address??? Yeah, it’s fine. You can basically do whatever you want with moved out kids and elderly matriarchs as long as it doesn’t break any rules that would in any way affect your active household. Moved out kids and matriarchs aren’t technically part of the challenge anymore.
@darkgrungemusic:  Hiya I just saw your answer to the ask of your text color on your blog and I wanted to let you know on Mod the Sims there's a mod to change the load screen and the main menu so its like normal, and there's one that lets you pick the colors instead. Just letting you know in case you didn't. Love you and your blog! Have an amazing day!
Thank you so much! I’m so happy you love my blog! I knew about the mod but since I knew a darker load screen was coming soon, anyway, I didn’t really want to bother with another mod that I’d just end up uninstalling again in a couple weeks, anyway. I appreciate the help, though!
@hotcocomash:  [i swear this isnt a 100baby ask] I found you from the buzzfeed 100 baby videos and got hooked on your not so berry story! ive kinda been reading it backwards cause of how mobile works but im still loving it. when i have time im gonna sit down and read everything chronologically. thank you for making so much interesting and fun content!
Lol I don’t actually mind answering 100BC asks. I just don’t like repeating myself. I’m so happy you found me through Buzzfeed (which is kind of surreal, wow) and I’m even happier you like my Not So Berry Challenge so much! I hope to get back to the Sweet family soon! They’re lots of fun.
@tekimimotaku: So I've only just found you. By looking up the only challenge I knew: the 100 Baby Challenge. But I'm looking through your blog and I'm captivated by the other challenges so far. Some aren't to my taste, but I can still appreciate the thought put into them and that others will enjoy them. Had I not already made my matriarch, I'd say F it and do a different challenge of yours. I can't wait til I'm done with this one so that I can start on the others! I wish I could think things through like that!
Aw thanks so much! I hope you’re having fun with the 100BC and it’s totally fine that not all my challenges appeal to you. :) I try to create different challenges that appeal to a wide variety of players so for most people, some of my challenges won’t be all that fun for them, but there could be others that they love so much, they just want to play over and over. That’s always sort of my intention when making a new challenge; trying to engage a different group of Simmers.
@mmfinch: I know that you're completely tired of the 100 baby challenge questions. I went back and read your Midford series as an apology of sorts and thoroughly enjoyed it. Your creativity in storytelling is amazing. I read through all the Q&A but this hasn't been asked. Is show hidden objects allowed to get a birth certificate for non hospital births? The have baby option was clicked by accident and couldn't be cancelled. Show hidden objects is a cheat, but the object is decoration only.
I’m so happy you love The Midford Legacy! As for your 100BC question, there are definitely a LOT of objects in the debug menu that I would consider cheating and not allowed, but the decorative birth certificate isn’t one of those things. Go ahead and buy it if you like. :)
@bipolarrrbearrr: Hey! I know you’re not super into this page right now, but I’ve been keeping up with your not so berry story and I love it. I haven’t been able to go past peppermint because I’m on safari and can’t get the app right now. I wish you could have streamed or recorded it because that would have made the story so much better! You’re awesome 😎
I have kind of a personal loathing for the YouTube/Twitch scene for... many, many reasons, some of them valid and some of them petty, lol, so I don’t think I’ll ever take up YouTubing again. I like the written word too much and the freedom of being able to stage my shots, but I appreciate the sentiment! I hope you get to read the rest of the challenge soon!
@sim-sizzlin: I did originally follow you cause you are the 100 baby (and many other cool challenges) OP writer, but it's really cool to see an active simblr making sims medieval posts it makes me want to reinstall my old copy it was YEARS AND YEARS ago ty
Aw, thank you! Yeah my Sims Medieval content is surprisingly popular. I think I need to make one of my next storytelling projects a Sims Medieval one. Thanks so much for the feedback!
@yennibelle: Hello there, I have an inquire about your unnatural genetics for children and toddlers in the sims 4. I just re-downloaded it, due to this months patch and was wondering if you have added Island Living hairs? Or did I miss them? And if you have not, will you? Either way, I appreciate your mod/CC :)
Hi there! I’m so sorry, but I haven’t updated the hair for Island Living, yet! All my files and palettes I used for those hairs is on my old laptop and I haven’t gotten around to transferring everything I need onto my new one, yet, but thank you for reminding me that’s something I need to do. :) In the meantime, all the hair should still work fine in your game. You just won’t have funky varieties of the IL hair (yet). I’ll be sure to post when I take this on but it may not be for a while, yet.
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chaseyesterdays · 6 years
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So this is probably a tad late but I realized you are probably the biggest Star Wars fan I follow (okay maybe not probably) but I want your opinion on TLJ and to an extent TFW, like you honest impression and opinion. I have no problem asking off anon/sending a message if you’ve got some opinions™️, just state so.
Hi Anon! I’m perfectly comfortable answering anonymous messages or carrying on conversations via DM, so however you feel most comfortable is fine by me! I do have A LOT of opinions though and I’m probably not going to remember half of them for this post, so if there’s anything you want me to elaborate on or any other questions you may have, feel free to ask me however you like!
(I’m putting this under a cut because holy crap, this went on so much longer than I ever thought it would.)
Okay, first off: I think TFA had great potential as a film. ( I know you asked more specifically about TLJ, but I feel like I have to start at the beginning to get my thoughts semi-in-order. TFA introduced what could have been very interesting characters: a female orphan scavenger Force sensitive, a POC stormtrooper raised from birth for destruction but with a kind heart that ultimately guides him, a hotshot pilot with a gentle soul and a desire to do the right thing while remaining loyal to whom and what he believes in – even a female stormtrooper captain who could have had such a great backstory if they’d just let her. I can’t demonize TFA too much on not developing these characters because it’s the first installment in the saga, but still, where TFA failed is in its progression of the characters. I can almost forgive Rey’s overt Force abilities in the fight with Kylo Ren because yeah, we’ve seen the same with Luke on a slightly smaller scale, but it still felt a little bit jerky to me in terms of flow. Finn and Poe fared better in my opinion, but only because I felt like this new trilogy would give each of the new trio a movie in which to shine: TFA would be Rey’s and Finn and Poe would have what became TLJ and Episode IX to be more of the focal characters.
But here’s where I have issues with TFA. First, the movie was just a remake of A New Hope with different characters. I get that JJ Abrams was trying to appeal to the original fans while still providing that same magic to bring in the younger generations, but sheesh, the whole plot is essentially recycled with a few things moved around order-wise. Desert planet that isn’t Tatooine but looks like it, jungle planet that isn’t Yavin IV but looks similar, a “Death Star” that isn’t a Death Star but is essentially a Death Star, the death of a wise old mentor… There was literally no originality. I think JJ let his fears of fucking up the saga get the better of him, so he was too afraid to branch out and make the movie really great. He could have used similar elements and plot points as an homage to the first movie while still providing his own take on modernizing the film, or placing different characters as the focal point. In the end, even though I cried like four times watching it because Han Solo was one of my favorite characters and didn’t deserve to go out like that, I can’t rag on JJ too hard for TFA. He tried, but he fell flat on some things, and ultimately his treatment of an Original Trilogy character opened the door for some atrocities to be committed down the road.
And speaking of atrocities, that leads me to TLJ. Now, I’ll be honest here, I’ve only seen the movie once and fucking refuse to watch it again, but I’ve read a lot of other people’s reactions to it and examined some articles/YouTube videos explaining why everybody else thinks it’s such a bad movie, so I’ll call on what I remember for now and if anything else comes up in the future, I’ll let you know. But I’ll start here and now by saying that the reason TLJ was a failure from the start falls directly on the shoulders of Rian Johnson. Rian Fucking Johnson, Mr. Hubris, who literally said he set out to make a movie that destroyed fan expectations and worked to keep them guessing (if I remember correctly – like I said, I’ve sworn off TLJ content for awhile now just to keep my blood from boiling). The direction Rian took TLJ made no fucking sense and completely torpedoed the outline that JJ had for the movie, derailing the trilogy as a whole just because Rian wanted to be the smug, smart asshole who knew better than anybody what was gonna happen. As a result, the movie is full of plot holes and directionless actions and flat dialogue and ridiculous characterizations, and it’s not just a failure as a Star Wars film, it’s a failure as a movie in general because the plot simply doesn’t hold water. It’s literally a low-speed car chase with some cool effects that made half of its characters either useless, annoying, OOC, or redundant. It’s bad. My creative writing professors aren’t even dead yet, but if I’d turned in that script for one of my classes, they’d be rolling in their graves. (Did I mention I studied writing, grammar, composition, storytelling, character building and plot development for four years in college and make my living as a writer now? Trust me, I know my shit.)
First off, one of the biggest failings Rian Johnson had aside from the general plot was mistreatment of characters. The POC characters Finn, Poe, and Rose bore the brunt of that because Rian wouldn’t know how to write good POC characters if they literally smacked him in the face – hell, even the best of us white people are still learning. But Poe was reduced to an angry Latino stereotype, which made absolutely no sense considering his actions and attitude in TFA. He trusted Leia and the Resistance leaders and followed them because he respected them, not because he was blinded by them or whatever else anyone can try to insinuate. Admittedly he’s right to question Holdo because her actions make no sense and there’s literally nO REASON FOR HER NOT TO TELL HIM WHAT’S GOING ON, but he wouldn’t just fly off the handle and stage a mutiny like that. He would have talked to Leia about it repeatedly, talked to Holdo and others repeatedly, and Leia would have made Holdo see sense if she was in character AND SHE NEVER WOULD HAVE FUCKING STUNNED POE.
Ahem.
Finn and Rose’s storyline is harder for me to remember because I hated that cantina sidequest thing so much, but what I do remember is feeling like Finn wasn’t even the same person (he wasn’t, because Rian Johnson killed him and put someone else in his place) and Rose was just redundant because it felt like she was created to be a love interest so Finn would be with someone other than Rey (again, I’m fine with platonic best friend relationships, but considering the fact that Finn/Rey would be a biracial relationship and the big ship R*eylo is founded on a whiny white man literally abusing the female protagonist, it just seems like a blatant attempt to undermine the POC characters and relationships in the film). Now let me be clear: what happened to Finn and Rose is not the actors’ faults, as they were at the mercy of Rian Fucking Johnson, and it isn’t the characters’ faults that they’re so weak. That’s all on bad writing and Rian Johnson, and I’m in no way blaming anyone but him for destroying them. (Also, I don’t want Finn to die at all, but having Rose save him from sacrificing himself just so she could kiss him and declare love for him and keep fans guessing again is just…so bad, Rian. Why won’t you let your characters make sense.)
And then there’s Rey. If I’m remembering correctly, both Daisy Ridley and Mark Hamill said they didn’t get back into character for TLJ because the characters they played, Rey and Luke, weren’t even the same characters in this film, and whoo boy, does it show. First off, I hate this term, but Rey was essentially a Mary Sue in this film. She had pretty much no training with Luke but somehow managed to be an amazing Force user anyway?? Look, I’m a naturally talented singer, but I didn’t just get good because of that, I got good because I worked hard and studied technique and worked with instructors who helped me take my natural talent and channel it and refine it into something better. That’s what Luke should have done. That’s what Rey should have gotten. But neither of them were in character so of course we didn’t get that. Instead, we got an angry, sullen Luke who tried to murder his nephew in his sleep, which NEVER WOULD HAVE HAPPENED BECAUSE HE SAW ENOUGH GOOD IN DARTH VADER NOT TO MURDER HIM SO WHY THE FUCK WOULD HE DO IT TO HIS NEPHEW, HIS SISTER’S ONLY CHILD. No sense people. No sense.
Rey being a nobody is a controversial point because some people love the fact that a great Jedi can be anyone at all. I get that. But what those people don’t realize is that the Skywalker line came from a slave woman. She was a “nobody” in the grand scheme of things – no disrespect to Shmi Skywalker, who was a powerful woman and a goddess in her own right. Making Rey a Skywalker (either from Luke’s line or Leia’s) does not diminish the “nobody” thing. In fact, it’s the only thing that makes sense, because that lightsaber belongs to the Skywalker line and it wouldn’t just call out to anybody – my creative writing professors would have shot that shit down in a heartbeat. So I think Rey will actually end up being someone with a connection to the Skywalkers; some people theorized that “The Chosen One,” AKA Anakin born of midichlorians, could be almost an avatar-like thing, or Rey could be a reincarnation of Anakin if she’s not a Skywalker/Solo somehow. Kinda farfetched, but no less farfetched than the rest of this fucking movie, so whatever.
Tying Rey and Kylo together could have been so interesting if Rey was his sister. I loved the idea that Rey and Kylo were both Solo children of the Skywalker bloodline, representing the Light and Dark sides of the Force and proving that ultimately, the balance between Dark and Light is what defeats true evil and restores balance to the galaxy (after all, balance is not the absence of dark or light, but an equal ratio of it, and I firmly believe that being a Jedi should not be banishing all the darkness in you, but simply controlling it and centering yourself on the balance between love and passion and anger and pain). It would have made such a good story for Kylo Ren to be a double agent or a legitimately brainwashed young man struggling to do what he thinks is right and being misled but still using his gifts to support balance once he realizes he’s been led astray. Instead, we got literally the worst villain ever: he’s not intimidating, he’s whiny, he pitches temper tantrums, he’s selfish, he’s abusive, he’s impulsive… The writers can’t figure out what they want with him, because they’ve worked so hard to make us sympathize with him and like him and set him up like a misunderstood kid, but then they go and have him make the conscious choice to be evil but still be all those “good” things? It makes no sense. His character progression is all over the place because Rian can’t write and the Kylo he created is not even the same character as JJ put in TFA. And as a result, we now have just about canon proof that Rian wanted R*eylo, which is just another glorified abusive relationship that “stans” keep romanticizing. Gag me with a spoon. I’m done.
Also, who the fuck was Snoke? How was he so powerful? Where did he come from? How did he brainwash Kylo? Who trained him or how did he learn all he knew? How could he see everything and sense everything but not hear, see, or feel Kylo moving the lightsaber? Why were he and Phasma completely nerfed and killed out of nowhere with absolutely no character development or reason for dying? The world may never know.
And here’s where I get really angry: the sheer disrespect for the Original Trilogy characters. Harrison was ready to retire as Han, and I can understand that – I don’t like how Han went out, but I can almost forgive that because I don’t want the actors to be miserable. But what they did to Luke and Leia is unforgivable. Straight up, point blank. Luke Skywalker would never try to murder his nephew in his sleep. Leia would never stun Poe or send her son away or be a terrible, absentee parent. Luke would never be the person he was in that movie, because even in the depths of despair, Luke chose good, chose to see the good in others. He and Leia never gave up hope or belief that good would always triumph over evil. The Luke I saw in TLJ had none of that, and Mark Hamill himself said it wasn’t Luke, it was “Jake Skywalker” or some other nonsense. Mark is a genuinely kind and accepting person, so if you manage to make him angry about a character he’s played for more than thirty years, you’ve fucked up big time, and Rian Johnson did just that. And what’s worse, there was no reason for Luke to die aside from the fact that he just wasn’t convenient for the writers to consider anymore. Han’s death happened to let Harrison retire, but Luke’s was just to get the old generation out so Kathleen Kennedy and the other Powers That Be could do whatever they wanted in the Star Wars universe and milk that cash cow for all it’s worth. Now that Carrie’s gone, all real ties to the Lucasverse are gone, and I’m not convinced they weren’t going to kill Leia off anyway for the reasons I stated above. The blatant disrespect of that, of destroying characters I’ve loved my whole life, who literally kept me alive when nothing else did… It’s unforgivable. I wept like I lost loved ones watching Luke and Han die, and I refuse to do it again.
And here’s what it all comes down to for me: hope. Star Wars was founded on hope. The whole franchise was created in the wake of the Vietnam War when everyone needed something good to believe in, a clear divide between good and evil where good won simply because it was willing to fight for what it believed in, support others, love others, do the right thing. Even when the chips were down and everything was at its darkest in ESB, they always had hope, and in the end, hope won out. There are literally documentaries out there and books written about the success of Star Wars and the fact that hope is its literal cornerstone. The sequel trilogy destroyed all of that. There is no hope anymore. The Resistance is pretty much decimated at the end of TLJ, and at the hands of a government (not even a government??) that rose up out of nothing and destroyed like twelve planets with a flick of a switch and blew billions of people away (and of course we never hear another word about that because that can’t be important at all). Everyone is dying. There are no ships left. There are no forces – less than 100 people made it off that salt planet whose name escapes me and I don’t care enough to look up, and it might have been less than 50. There is no chance that the Resistance can rise up out of nothing and overcome that. Considering how far Rian derailed the progression of the trilogy as a whole, I don’t know how on earth JJ can come back and fix it with literally nothing on his side – all for the sake of shock factor (I swear, I shake my fist at Rian Johnson in my head at least once a day). I know the modern trend is to shoot for gritty, hopeless, “realistic” films because that’s what the current mood is in this country and around the world, but that’s not what Star Wars is about. That’s never been what Star Wars is about. The whole story was built on the foundation of hope, that good could rise and triumph over evil, and there’s simply no room for that in this sequel trilogy. Essentially, the sequel trilogy has failed because it destroyed what makes Star Wars “Star Wars” at its core, and for that, I will never forgive it. The prequels may have been dark, but they exist to show that while the good can fall, ultimately, they can rise again even if in the smallest of ways. “Even the darkest night will end and the sun will rise.” The narrative is so convoluted and misconstrued in the sequel trilogy, and it will never be able to find that same foundation of hope again because Disney fucked up. As I said in 2017, “Star Wars is dead. Long live Star Wars.” So I’ll stick to my Original Trilogy and remember the good things that kept me going, the characters and actors that saved my life and made me realize that even in the face of darkness, hope and love can overcome all. That’s Star Wars to me. Honestly, that’s what Rogue One delivered, and if you take anything out of this, it’s that Rogue One is the only Star Wars thing Disney did right. But the sequel trilogy isn’t Star Wars, it isn’t even halfway decent storytelling, and I hope that on the day I die Rian Johnson and everyone responsible for TLJ can lower me into my grave so they can let me down one last time.
I probably left a lot out because I have so many feelings on this matter, and this response is like encyclopedia-long as is, but it’s the truth of what I feel, and I really hope I shed some light on the topic for you (probably way too much light, but I digress). Thank you for caring about my opinions Anon! I really appreciate you giving me the opportunity to put my thoughts down, and if you managed to make it to the end of this ridiculous post, just know that my inbox and my asks are always open for any clarification or fandom-screaming or thoughts in general. Have an amazing day, and as some people whom I love very dearly used to say, “May the Force be with you. Always.”
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douxreviews · 5 years
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Supergirl - ‘The Quest for Peace’ Review
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Red Daughter: You betrayed me. You betrayed Kaznia! Lex Luthor: What can I say? I’m proud to be an American.
Lex Luthor is back to steal the powers of aliens. And the show.
The season finale had a lot to do. It did most of it, with most characters ending up where we wanted them to be.
Last week I complained about a few things that were missing. How we never saw the invasion by Kaznia, nor Lex Luthor’s “rescue” of America. Well, they put that in, all set to Jon Cryer singing along with Frank Sinatra’s “I did it my way.” In fact, it went on a little too long, especially as acting within one of those space helmets, where all the directors can do is to show the head, is pretty limited. Singing, at least, was a different choice.
Last week I also hoped Red Daughter wasn’t dead. And she wasn’t! (Not yet. She dies during this episode, after apologizing to Kara, and her death seems to be real, as she turned into a mist.) Of course, the only reason Lex Luthor could even pretend to kill her (and announce to the world that he had killed Supergirl) was because he thought Red Daughter had killed the real Supergirl. Unlike my relief at Red Daughter being still among the breathing (but my relief was short-lived, as was Red Daughter), Lex Luthor was not at all pleased to discover that the original Supergirl is still alive. Actually, I was surprised that Lex’s discovery took as long in the episode as it did, given that Kara Danvers had written the story connecting Lex Luthor (and Lex knows that Kara=Supergirl). Everyone else was reading the expose, but not Lex Luthor? Doesn’t he have alerts for important stories with his name in it? Given how he is always so many steps ahead, how could he miss that? Later in the episode he castigates Red Daughter for being stupid/naïve/both when she didn’t do any research on him to realize that he hates all Kryptonians, yet he is as guilty himself.
We learn that Lex Luthor has been behind President Boxleitner Baker’s rise all along, explaining why President Baker has been such a jerk. Lex Luthor “invites” his mother and his half-sister to the Oval Office, and they had some interesting exchanges. Like Lex pointing out that he has finally cleared the family name by getting puppet Baker to pardon him (after the dead-once-more Otis left a note confessing to all the crimes that we know were committed by Lex). And Lex also pointing out that his family means a lot to him. This psychologically makes sense, as even if he hates his mother and his half-sister, they are his audience. The people to whom he wants to prove things. He couldn’t do that if they were dead, could they? Lena is hostile towards her half-brother, but Lillian is more accommodating, insisting that they share some polonium tea.
Lex Luthor is behind the rounding up of the aliens, where he has been siphoning off their extra powers for actual power. Like in turning-on-the-lights power, or using that power for weapons (it seems bizarre to me that you could use the same technology on all aliens, but it's a one-size-fits-all power siphoning device). Oddly enough they leave a few aliens out of the power-siphoning pods, for work, relying on the superpower dampeners surrounding Shelley Island to keep the aliens from creating trouble. The fact that they’re not trapped in pods gives some of our heroes (J'onn and Dreamer and some random aliens) the time and space in which to create a diversion. Which they do, first by fighting with each other, then with the guards, and then getting out so they can turn off the superpower dampeners and get an astral projection message to Brainy. So our unlocked-up heroes – James, Brainy, Supergirl and Alex – go to Shelley Island to rescue their friends and the rest of the aliens.
Before our heroes can enter the complex to rescue the aliens, they find themselves in a fight with Ben Lockwood and the Children of Liberty. Even though Ben Lockwood has learned that Lex Luthor, whom he despises, has been behind his own meteoric unbelievable rise to success, Lockwood still hates aliens and now that he’s souped-up with superpowers, is eager to take on Supergirl. It makes sense that Lockwood would not have a complete change of heart, and is satisfying, too, because we get to watch him go to prison when he’s defeated.
Brainy gets into the complex (our other heroes have other tasks) and the first priority is to turn off the machine that is about to annihilate Argo (which is where Superman and the rest of Supergirl’s family are). I loved the scene where Brainy realigns, and goes from telling them that the odds are poor, to being terrified for his friends (and the woman he loves) to encouraging them and telling them that they can indeed, do this. That is, use their psychic energy to overload the weapon that is being sent to destroy Argo.
Supergirl does some necessary fighting, and she gets to watch her clone die, but not before her clone apologizes for being wrong about, you know, everything. I don't really like it when a character is so (as Lex put it) stupid and/or naive. Supergirl thinks Lex is dead when he refuses to let her save him but drops to the ground. This is another logical problem with the episode: there’s no reason that Supergirl couldn’t have zipped down and gotten a better grip on him and stopped him from hitting the ground. He may have said he'd rather die, but you should never trust Lex Luthor.
Lena figures out that Lex didn’t die when he plummeted from the sky (how did he escape? teleportation?), so she comes to his lair to remedy the matter. She shoots Lex, at which point Lex (who doesn’t seem to be showing much pain or coughing up blood despite being shot) tells his half-sister that Kara is Supergirl. We have been waiting for Lena to learn the truth for several seasons now, and of course she learns it in the most uncomfortable way possible.
The writers put in many bits that can make us viewers content while we wait for Season 5. Kara declares that she can do anything with her sister at her side – this didn’t quite have the resonance that I wanted but I still appreciated it. Colonel Haley announces that Supergirl is welcome; Ben Lockwood in prison while his son George Lockwood is on TV, asking everyone, humans and aliens, to just get along. Alex and Kelly share their first kiss (saying that they’ve been through so much together, but I think this is the first time to see them share the screen in this episode), while Brainy and Nia walk by, hand-in-hand, which is especially sweet.
And we have some lovely teases for the next season. Lex Luthor may have not died (you don’t waste a good villain). Lena knows Kara=Supergirl, but Kara hasn’t told her yet. There’s some excitement for J’onn. And, the most delightful of all – Eve Tessmacher is being tracked by some group of beings, which explains why this brilliant blonde was such a fool for Lex. She was being compelled to for some other reason.
Title musings: “The Quest for Peace” is also the title of Superman IV, from the series with Christopher Reeve. As this is the end of the fourth season I guess it was why the writers chose that title. It seems strange to pay homage to Superman IV, as it was such a lousy movie. I suppose you can always say that Supergirl wants peace, she didn’t seem to really be on a quest for peace in this episode, but mostly in the mode of stopping the bad guys. I understand why the writers chose it, but the title’s not inspired or inspiring.
Bits and pieces
Very satisfying to see the traitorous President Boxleitner being thrown out by the application of the 25th amendment. We all know why it was satisfying.
So both Lillian (polonium in the tea) and Lena (gun) have tried to kill Lex. Maybe he won’t be so accommodating next time?
Quotes
President Baker: Not that I don’t trust the plan, but shouldn’t I be in a bunker somewhere?
Lex Luthor: From zero to President with a snap of my fingers. Are you seriously asking me if I’m sure about something?
Kara/Supergirl: I will not let fear win. And with my sister by my side, anything is possible.
Brainy: That is a rather strong emotional reaction for such an insignificant detail.
Lena: Your murderous son has duped the world into thinking he’s Earth’s hero. This is hardly Thanksgiving dinner.
Overall Rating
There was a lot in this episode to like, which is why this review goes on and on. But the episode also has spots where the logic was faulty, or where they are telling instead of showing. Three out of four cups of polonium-spiked tea.
Victoria Grossack loves math, Greek mythology, Jane Austen and great storytelling in many forms.
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thecinemaelite · 6 years
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Since I’ve gotten many people telling me to play the new God of War game, I have finally succumbed to the peer pressure. Of course, since I’m a connoisseur of narrative storytelling, I decided to play the previous six games as well since I’ve never played any God of War games in my life. So, here are my retrospective thoughts on the franchise as a whole, and collective reviews for all seven games that currently exist (excluding the side-scrolling phone app game. I’m not that desperate for entertainment).
God of War HD (2005)
  Played on: PlayStation Now
Time to Beat: 8h 41m
MetaScore: 94 Critic / 89 User
My Rating: 8/10
So, an “80%” is not the first grade that came to mind while playing this game. At the beginning, I loved the gameplay and plot but while the story stayed pretty top-notch, the gameplay suffered severe quality fluctuations. Given that this game is 13 years old, functionality and fluidity are critiqued with bias but I can say this fairly objectively: parts of this game are relentlessly frustrating. There are sections where ultimate surgical precision must be maintained by the player, but not by the game. By that I mean that you’ll have to weave between dangers but the “hit boxes” for these dangers are far from exact: this game and its controls are often clunky but at the same time, you’re asked for perfection which makes many aspects of this game simple lucky coin flips. I also appreciated the camera work at times but at other times, it seemed like the absolute stupidest idea in gaming history. The variety of angles is “cool,” but often troublesome and easily substitutable for a simple third person close follow camera type. Artistic, not practical (which is a good way to describe a lot of the mechanics) which is a trait that breeds annoyance almost consistently. Either way, if you have the patience and interest in going back to play this game, I don’t think you’ll be disappointed with the overall experience.
2. God of War II (2007)
  Played on: PlayStation Now
Time to Beat: 8h 44m
MetaScore: 93 Critic / 89 User
My Rating: 8/10
The first game I thought was a fantastic story burdened by clunky mechanics that turned parts of gameplay into outright chores but this game was almost the opposite: a smooth game without as impressive a narrative. I never really wanted to beat the game in order to see what became of my playing, but rather to beat the game in order to move onto the next one. Instead of this rags-to-riches plot that made the first so compelling, this is just a revenge tale that plays pretty much the same. Don’t get me wrong, I loved the game but before I go into my positives, I thought I’d get the negatives out of the way beforehand. So, let’s move on to the good parts: damn this game was fun. The added scale and spectacle truly made this feel epic mostly in the sequences that allowed you to fly Pegasus, climb up Titans, and just prove that you are the God of War and not just a soldier of death. Being able to fight Zeus and feel like you’re able to kick his ass given the work you’ve done to upgrade your attacks and weapons was extremely fulfilling. The puzzles weren’t nearly as puzzling but being able to sprint through them just sort of added to the power I felt at the controls of our anti-hero. It’s a ton of fun, that much I can’t deny. Flying with the wings of Icarus was also an added bonus which brings me to my favorite and least favorite parts of the game: the lore it swims, and sometimes drowns, in. Look, it’s really great to interact with Greek gods, Titans, and other creatures of lore but sometimes I thought that the game would have benefitted from re-writing some of these elements. Mainly, 10-arm 10-boobed Great Uncle Ugly that you have to beat towards the end. That was more offputting and disgusting than threatening and I wanted to get it over with more than I did want to feel accomplished by beating him. It’s still a great experience and I enjoyed it slightly more than the first, the mechanics were the most cherished improvement.
3. God of War: Chains of Olympus (2008)
  Played on: PlayStation Now
Time to Beat: 3h 13m
MetaScore: 91 Critic / 86 User
My Rating: 5/10
I’m not too sure what I expected from this entry, I suppose that the main reason for this game’s existence is to re-introduce this series to players who would like to play more of the same thing they’ve been playing. Instead of at home, though, it’s on the go. Chains is really just rehashing the least epic portions of the first two games. Honestly, how many times am I going to have to level up the same damn blades? It’s like this character has memory loss and I gotta retrain him every few months. I get that this is a prequel but there are many ways to still have made it more unique. This game is just like the first game minus the God battles. And the final boss? We meet the character RIGHT before we have to fight her, it’s the biggest left-field random “surprise” and I couldn’t help but roll my eyes— the final ending just feels tacked on last-minute. There’s not too much else to say, it doesn’t feel fresh but if you like God of War then this will most likely please you. Or, you’re like me who likes the first two games but this one felt like getting a hair in my salad.
4. God of War: Ghost of Sparta (2010)
  Played on: PlayStation Now
Time to Beat: 4h 08m
MetaScore: 86 Critic / 85 User
My Rating: 9/10
Without a doubt, this is my favorite of the four God of War games I’ve played so far. To me, this is a near perfect edition of the God of War style and mechanics, and adding a great story on top of it. Full of epic moments, thrills, chills, action, drama, and deep character relationships, Ghost of Sparta amazed me around every turn…and this was a PSP to PS3 port? That’s even more amazing. The visuals and gameplay were better than the PS2 games for sure and I can’t wait to see what III and Ascension offer after this amazing entry. Really, my only problems have been problems with the other games as well: the chests, the inability to load single chapters, and the confusing bonuses. The chests are absolutely ridiculous even still, especially when you’re fighting and need to open one right next to you but it flashes different colors so you have to wait for the right one, and hope that you don’t get hit in the meantime. It’s not a skill-based mechanic, it’s a cheap tactic that absolutely needs to disappear. The inability to load earlier chapters bugs me as well because to go back to get just one Gorgon Eye that you missed means replaying the ENTIRE campaign over again which, again, is cheap. It definitely ruins any replayability and so far, this would be the one God of War game I’d go back to play for shits and giggles. Lastly, the confusing bonuses… there are some things I grabbed throughout the campaign that told me I’d have to beat the game to use. Upon completion of the game, nothing in the menus at all gave any hint on how to use these items. I started up a new game and was able to choose my outfit but I still couldn’t figure out how to use these relics, so I just turned it off and decided to write this review before moving onto the next game.
5. God of War III Remastered (2010)
  Played on: PlayStation Now
Time to Beat: 9h 26m
MetaScore: 92 Critic / 88 User
My Rating: 9/10
There are so many aspects of this game that have been greatly improved upon in comparison to the games that came before it. For one, it’s graphically gorgeous. I played the Remastered version so that may have helped a little bit but either way, the epicness of the game was achieved due almost exclusively to the graphics that helped sell it. This was also the first game that I played on Normal difficulty since the first game. The clunky controls of the earlier entries infuriated me and I played on Easy simply to finish the game as fast as possible (the only real reason I’m playing any of these is because I want to go into God of War IV knowing as much of the backstory as possible), and playing this on normal kicked my ass a few times. Because of this, I had to be much more careful with my attacks, timing, and maneuvers which inherently makes you more invested in the game and character. So, this might not be an objective statement due to the difficulty change but I did feel like this game was more of a challenge which made it slightly more fun, and definitely more rewarding. On the other hand, this game was a lot more gruesome… like, a lot. Almost disgustingly so, at times, as blood would literally cover the screen. Of course, this doesn’t necessarily bother me but as this was the first HD-feeling game, the first graphical change that I noticed was the gallons of blood erupting from every enemy. It was slightly offputting but honestly, did a lot to help sell the legendary fantastical nature of a game revolving around the God of War. Probably my favorite aspect of the game was when you could pick up and use artifacts from the gods and demi-gods that you killed. Whenever you take down one of these mythological characters, you assume some of their powers which was a design that made every few chapters feel extremely fresh (something that was desperately needed after binge-playing all of these games in less than 2 weeks). The final boss fight was another element of the game that changed-up the God of War- fighting paradigm by making it extremely reminiscent of Mortal Kombat (see above image). The hack-and-slash followed by rapid button-mash nature of the boss fights have grown a little slate so having a boss fight in this new style was more than welcome. Overall, I don’t think this game has quite the intimate character-driven story of Ghost of Sparta but it makes up for it in its epic finality which offered a lot of fun, fresh, and exciting gameplay elements.
6. God of War: Ascension (2013)
  Played on: PlayStation Now
Time to Beat: 8h 22m
MetaScore: 80 Critic / 76 User
My Rating: 8/10
Ascension is (yet another) game that takes place before a previous game and because of that, the stakes don’t feel as high since we’ve seen the world of the future. However, Ascension manages to take that basic prequelitis disease and make it exciting. Of course, he is not a god (yet) so he doesn’t have the ability to use all of the magic and powers that he has in the other games, but we were still able to experiment with godlike abilities through artifacts and assistance. Since this takes place before he decides to hunt down and kill Ares, he’s still on the good side of every God, using their abilities at times to aid him in battle. However, the most beneficial tools that we were able to use were just basic items, giving us a taste at how good of a warrior Kratos is, when he can’t rely on the powers of the gods. Aside from that, the story was okay; it definitely didn’t do anything to impress me until the very end as it seems to be more of the same yet again (instead of battling the Sisters of Fate, it’s now the sisters of Fury. Another four letter “f” word…darn) and honestly, I didn’t know WHY I was doing a lot of the things that I was doing. Go here, fight them, swing there, fix this, do that, yadda yadda yadda but the upgraded mechanics and gorgeous visuals made the dead-horse ride much less of a chore. Like the other games, this one also called upon you to use the directional pad in order to change weapons but Ascension did things slightly differently by having each directional button give you a different elemental power to use (Zeus’ lightning, Hades’ souls, Poseidon’s ice, and Ares’ fire) in order to make the mechanics familiar but offer something new. There were a few things that infuriated me about the updated combat mechanics, though, and one of them was the Rage Meter. I liked the general idea of it but in practice, it was rarely used and felt nearly useless. Another thing that I despised was how the Quick Time Events worked. When you attack an enemy until they’re ready for a Finishing Move, grappling them will execute one of four things: a button-mash, a QTE, a fighting mini-game, or a death animation. I like all of these in theory, but since you never knew which one you were going to get, sometimes you’d prepare for the wrong one and then die because you didn’t get a warning. For QTEs specifically, the button demand was excruciatingly random. I love little details like QTE demands being mapped to button commands that make sense, such as X for jump. In Ascension, that’s not the case. There’s no skill involved in the QTEs and it took the fun out of playing those sections…especially because it’s the very last thing you do. One of the reasons that Halo 4 was so painfully underwhelming is because the game ended with a QTE boss fight, for the first time in the series. Ascension is full of those (like the other God of War games) but the reason I hate them so much is that the buttons they ask you to press often don’t make sense. That being said, the fighting minigames were stellar and I really hope to see more things like that instead of QTEs in the 2018 game. Other than that, there were a lot of aspects of this game that I loved a lot more than the other games. First, the voice acting. I’ve never been a huge fan of the quality of voice acting of Kratos but it was perfected in this game and I can really tell that the actor’s skills have improved greatly. Second, the puzzles. There were a lot more puzzles in this game that really made you think about what you were doing and what needs doing (and in what order) which felt a little (way) too much like Uncharted but given that this is the sixth game in the series, a little fresh air was more than welcome. On some levels, I’d finish a puzzle and walk past a chest before opening a door (planning to go back to the chest) but instead, the door would close behind me and the chest was lost. That’s an over exaggerated example but there were at least half a dozen times in which events close to that happened, frustrating me to all hell. Twice, I even purposefully killed myself in order to load the last checkpoint but it would instead take me past where I wanted to be. Either way, it didn’t harm the game too much (aside from the fact that I was 2000 red orbs away from a trophy for unlocking all of Kratos’ upgrades) and I still had a lot of fun. I’d say it’s in my top 3 GoW campaigns so far and although it was quite different, it was a lot of fun as well.
7. God of War (2018)
  Played on: PlayStation 4
Time to Beat: 31h 53m
MetaScore: 94 Critic / 92 User
My Score: 10/10
God of War IV is nothing short of absolute perfection, and an immense improvement on the previous games in the series. This Norse God of War game breathes new life into the franchise, taking not only an entire mythological history and swapping it for another but also switching up the gameplay, style, aesthetic, and changing the very nature of the old hack-and-slash platformers that these games are known for being. Of course, pieces of the game are still reminiscent of the old style but for all intents and purposes, this is a new type of GoW game altogether… and it’s beautiful. My biggest gripes with the other games are now not in the series at all anymore: the helpful health, magic, and rage chests alternating between what they offer: gone. The tedious button-mashing to defeat bosses, open doors, and any other interactable objects: gone. In exchange, God of War IV dilutes those elements or replaces them completely. Sure, there are small stones that may change color depending on what they offer but by no means are they the only source of that object and really, are almost entirely missable. Button-mashing is only in the game less than a dozen times and it’s also mostly avoidable, or completely necessary to put you in Kratos’ shoes (as far as effort goes). While not open world, the map is large and explorable, spanning out from the center like a spider’s web. In this way, it would be most accurate to draw comparisons to Rise of the Tomb Raider or Bioshock where there are not “levels” to progress through the story, but chapters that take place in different areas that can be accessed at any time. In aesthetic, though, comparisons between this game and Skyrim, Middle-Earth, The Witcher or Dragon Age can be drawn as they revolve around a slightly more medieval-fantasy genre. Really, calling this game “Rise of the Tomb Raider meets Skyrim” would be a great way to look at this game as a whole. The other GoW games took you from point A to B to C, and so on. This game, on the other hand, lays out A-Z all at the same time and you get to decide which letter you approach first. From there, A2, A3, A4, and other sections of each letter can be unlocked, if that analogy makes sense. It’s not quite a “play your way” sort of story but the kind of variations and customizations that are offered astounded me, and I still can’t stop playing. The map is very large but I do have a few problems with it. For one, some sections of it are quite maze-like. Since it’s a spider-web shape, you have to follow trails to get between certain sections which means if you want to travel to a different area, you’d have to trek through the trails and are unable to find shortcuts. For example, I wanted to beat the Valkyrie in The Mountains but the Yggdrasil door closest to it took me to a spot 1400m away: above where I wanted to be. The map has no apparent depth when looking at it from above and not being able to rotate it or change perspective became troublesome at times. That is probably the biggest thing I would change as it slowed down my gameplay quite a bit. That being said, my problems with the map stop after Midgard and since there are 5 other realms to explore (all smaller) the problems are mostly limited to that realm. Niflheim, Muspeilheim, Helheim, and Alfheim are all explorable and each offers their own unique perks, challenges, and areas to devote your time to. The best part: you could play the game without even venturing once into two of those places which end up serving as a complete bonus for players who wanted to experience more of the worlds Santa Monica built for us. Speaking of the developers: this game has, by far, the best story of any game I’ve played in a very long time. The action and emotion are both astronomically impacting and both aspects make the experience as a whole entirely unmatched. The voice acting as well has been vastly improved; Kratos is no longer a sort of eye-rolling dialoguist but now is a rusted poet full of heart and buried emotion. It truly was a heartbreaking, heartwarming, and mesmerizing experience following Kratos and Atreus on this journey. The characters were also one of the strongest points by far. Kratos and Atreus, Brok and Sindri, Mimir, Freya, Baldur, and everybody else were just so well written and portrayed; there wasn’t a single flat character in the game. The heroes, as well as villains, were extremely deep and emotional, all containing arcs and stories that are impossible not to be invested in. Brok and Sindri are the best comic relief I’ve ever encountered in a video game, Baldur is one of the most brilliantly conflicted villains, Kratos is helplessly badass and magnetic, and Atreus should have his own game series as well. Honestly, there’s nothing not to like about this masterpiece. I could go on for hours but I think I’ve sold this game enough and just hope that just one single person out there who hasn’t played this game is reading this review is now convinced to give it a try, I’ve succeeded. Borrow it from a friend, rent it, buy it, however you can. Scrape pennies out of the couch and call in your favors: God of War IV is the must-play game of the year.
Series Retrospective & Overall Thoughts
As of writing this sentence, I’ve put 88 hours and 12 minutes into the God of War franchise, with nearly 46 of those being from the most recent entry…which is more than half of my total time playing them. What started as a simple assignment (beat the campaigns, write the reviews) became an emotional investment. I’ve grown to love this series even though many of the titles were quite repetitive as they started asking you to do the same things over and over again. The first six games had their ups and downs, wavering in quality of story and visuals whilst requiring ungodly amounts of button mashing but then came 2018’s God of War which blew everything out of the water. How this game reinvented the franchise astounds me for a few reasons, one of which I have been saving for this section of the post: I played six God of War games in two weeks and the final game was the most satisfying. Yes, they started to feel stale to me after the second game but the new God of War is something so fresh and so new that it felt like something completely different (in the best ways).
As mentioned in the individual reviews, the games started to get stale (especially Chains of Olympus which offered neither a fresh story or gameplay experience). Ghost of Sparta gave us an amazing tale, III offered the most epic visuals, and Ascension gave us the best gameplay. III stood out to me for it’s Mortal Kombat boss fight, Ascension for it’s Uncharted-style, and God of War IV felt like Tomb Raider meets Skyrim. The strength of this franchise has become its variation. As we’ve seen with the LEGO games, the Guitar Hero games, and most recently, the Call of Duty games, audiences will turn on a franchise if it stops reinventing itself. God of War has managed to avoid that because it’s not afraid to change up its pace. I can’t thank creative director Cory Barlog enough for his decision to do just that.
The longest franchise I’ve played in the past is Halo (Combat Evolved, Halo 2, Halo 3, ODST, Reach, and 4) but I never played them consecutively as I did these games. So, it makes sense how this series when played religiously back-to-back may get old but to then have the last game be the most time consuming yet inventive and beautiful was such a treat. If I ever go back and play the God of War games again, I’ll likely simply stick with this new one. If anything, maybe play Ghost of Sparta since it was one of my favorites, or III and Ascension since they were visually appealing, but I’d be robbing myself by playing a God of War game and not have it be this most recent one.
Games Ranked
Ranking titles is one of the most challenging tasks for myself as I constantly remember aspects of one while forgetting aspects of another and then juggling which parts mean more to me but as far as overall experience goes, I think this order satisfies my tastes fairly well.
God of War (2018)
God of War III
Ghost of Sparta
Ascension
God of War II
God of War
Chains of Olympus
All of these games were really enjoyable (aside from Chains which I thought was a pretty boring experience) and even though ranking them may seem like the games down the list are of low quality but don’t let that fool you: all are worth playing.
What Order to Play In
If you’re like I was, and are interested in getting into the God of War games, I’ve thought of the best way to play them in. Since they were released out of chronology but certain stories reference others, playing in either release order or chronological order can be problematic. So, here is the order that I recommend:
God of War
Chains of Olympus (if you want)
Ghost of Sparta
God of War II
God of War III
Ascension
God of War (2018)
The reasoning for this is that Ascension takes place first but references III and has better graphics than all of the other games, and while the PSP games were released between II and III instead of I and II, playing them out of order allows you to play II and III back-to-back which is what I wish I would have done as they lead into the next game seamlessly.
Future Hopes
Without a doubt, I want Santa Monica to continue what they’ve done with this newest title. The tone, story, scale, open-world flavor, side quests, characters, and general aesthetic of this Norse-themed reinvention needs to continue. I’d love to go to the other realms that weren’t explored in GoW4, I’d love to see what happens with a few characters whose future roles were teased, and I absolutely need to see the rest of Kratos’ days as the Greek God of War.
The text in the following paragraph is full of spoilers, I recommend skipping past that paragraph if you don’t want to or already know these things.
I want to see Freya take up her previous role as the Valkyrie Queen for Odin, and set out on a path of vengeance against Kratos and Atreus. Maybe Loki has a brief or extended stint on Asgard’s side and Kratos has to battle Freya and the Asgardians alone during Ragnarok. There are so many options for what could happen in a sequel, and one of the largest plots I can think of is Kratos vs. Thor since Atreus’ reveal as Loki has a history of interacting with Thor and Odin. Although, more father-son drama may start to feel repetitive.
Cory Balrog and the rest of the Santa Monica team said that since this game took 5 years to build from the ground up, the next games wouldn’t take nearly as long and they have quite a few more stories up their sleeves. Time couldn’t move fast enough in order for me to play these games as soon as I’d like to.
Anyways, I think that’ll do it for my God of War Series Review! I hope you enjoyed yourself and as always, thanks for reading and I’ll see you soon!
God of War: Series Review Since I've gotten many people telling me to play the new God of War game, I have finally succumbed to the peer pressure.
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