Louis' "You're boring!" Could mean so many things, but I think what's most apparent about that line is that Armand takes no initiative just for himself. He's not really anybody, because he never goes out and finds himself or gets attached to anyone but Louis. Without Louis as his guide he's literally just sitting on a couch picking lint! That's the thing.
He orbits constantly around what would make Louis happy, and never really fully going what would make me happy? Ultimately that drive to please Louis is what drives him to torturing Daniel, not so much that he'd care to just do it. Ultimately, not giving proper care to Louis is just a way to make sure Louis knows he has to orbit around him as well, with shoving Lestat onto him just that other nail on the coffin. So, even if he fails to figure out how to make Louis happy with him, he still knows what Armand is good for, and better than.
That dependency is what drives Armand's abuse. It really just comes down to that. Armand doesn't even realize how suffocated he is by his own dependency. This is just how life is to him. (It shouldn't be lost either that dependency is a theme considering this episode also deals with addiction).
Daniel's fascinating because he's just so driven to be somebody. He's largely independent, he seeks things because he wants them. It's his drug to poke and prod at all the things that he shouldn't. Daniel's exciting because he lets Louis in to something different, lets him in to all this potential in another person that he can also do the same with for himself. It's a real connection. A two way street. It's easy to tell how Armand can be smothering then because he's never introducing him to anything really new, and most the ways both of them connect are all painful and traumatic. It's never just fun because there's always that layer of that pain. Fun died with Claudia.
50 years on they've gotten to a lot better place, both of them, but it's still that same shit. No seriously, "How is this any different from last time, Louis?"
Well... Because Armand's going to be, at the very least, making one [1] decision only for himself - and that's to hold power over Daniel's life. Fucking sick foreshadowing.
They aren't driving each other to the brink anymore but "The vampire is bored" STILL. Maybe it's even worse, despite being in better places, because Louis' sort of just been defeated by it. (I mean, can he even really leave this either?). He's accepting the dependancy cause he kind of has to. He'd literally ended up letting all the enjoyment be up where he can't reach [The book shelves]. Armand so desperately wants Louis happiness but what really ends up happening is that Louis ends up having to give Armand all his own. He's got no one or anything else to get it from. But like an iPad and an over the top eating ritual. Two extremes of what's just more lint picking.
This whole relationship is one I find just tragic inside and out. You have to just pity it, really. There's ways in which you can find yourself feeling bad for both of them. But you can only really be mad at Armand for any of it. Armand, who isn't even 'free' in any sense, having so little concept of his own independence, but is at the same time so controlling over other's. It's a tragic cycle. It's an infuriating one.
Louis at least has the mind to know when enough is enough. If just needing that extra push to get there. Armand's too scared of it being over to even try.
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Okay, a few years back I made this graphic to explain the Great Cycle. Now that I've mulled over DD2 for a few days, I'm updating it. Some of the same assumptions as before remain: The Dragonforged fought the dragon, his weapon broke, he tried punching it (lmao), but he did survive without killing the dragon, possibly there was a second Bargain offered in the face of his determination. So you don't have to kill your dragon to survive it. Also still assuming that different classes become different types of drakes because I just like that detail, even though we see nothing to confirm it in DD2 (except maybe for the wyrms in the post-game, I hope that's what those are, just a bit redesigned).
But this time, I'm making some NEW assumptions: A Great Dragon can be manifested directly by the Seneschal's will (I'm guessing this is why our DD2 dragon doesn't have a name, I suspect this dragon was created after Rothais defeated his - he didn't become a dragon OR Seneschal so it had to come from somewhere). The challenge a Seneschal poses to the Arisen can be anything; Savan gave us the opening of the Everfall and unleashed a ton of powerful monsters upon the world; but Pathfinder gave us what the world would look like without a Seneschal to oversee things. My assumption is that the Colossal Dragon that appears out of that final red pillar of light IS the Pathfinder (possibly using his will to force order back upon the world) and when we kill it, our Arisen becomes Seneschal (because Pathfinder says he won't be there to see the new world that's forming). So the challenge can be anything, not just the Everfall. I'm curious what happens to our pawn after that fight, though. And it's a much better Seneschal fight than the one against Savan, sorry Savan.
I'm also assuming that (given we see the Pathfinder rewind time and rewrite the world) the Seneschal can simply will the world into a state of being that suits them. This includes wiping memories of events. Though I like to imagine that our Arisen-turned-Seneschal didn't wipe memories of themselves or of the apocalypse-world. There was an entire plotline going through this game with Rothais and Phaesus where mortals are trying to get rid of the Seneschal and so it makes sense that they need to remember what would happen without the Seneschal's presence.
Anyway, thanks. I'll probably have more thoughts later, but this is the part that gets me most. I like to know how things work so I wanted to sort the Cycle out.
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Uh-oh! You are like, SOOO awkward!!
You're so awkward that it is occasionally mildly uncomfortable for people!
You're so awkward that sometimes people are confused by you and then there are awkward silences!
You're so awkward ...... that ultimately no one is harmed!!
Oh damn!!! What a vile crime you have committed! What an unforgivable thing it is to make a fellow human briefly confused!
Why, if *I* were ever briefly confused and kind of uncomfortable as a result, I'd be devastated.... by the absolute net zero change in my happiness and health! - From which I might never recover!! Yes indeed! No punishment can ever be enough for you!!
So you better absolutely hate yourself for it.
Better be SO MEAN to yourself about every single missed social cue so you don't forget your horrible crime! Meaner than you'd ever dream of being to someone else for the same thing! This is YOUR responsibility!
You need to show the world that you KNOW you are bad by punishing yourself constantly! After all, think of all the people who BENEFIT from you punishing yourself! - No, really! Think about it! Think about who benefits from your pain.
Think of alllllll the definitely-good people that your definitely-necessary self-torment definitely helps! I mean, you can't just cut off their definitely-life-sustaining supply of your suffering, right?? Sure, everyone else has a breaking point, but you're probably the only person in human history who doesn't, right? Best not to question it probably. Sure, it's a symptom that billions of people with trauma have had, but who knows? You could be a one-in-seven-billion exception. Anything's possible!
Instead, better just accept that idea that bullies carry like guns in holsters - the idea that people who have trouble with social cues deserve to suffer. Better carry on the burden they placed on you until you drop. Aid the cause of the callous by enforcing shame and suffering upon yourself extra hard; try your best to do their work for them. They're very busy.
Better not recognize that you need patience and kindness to heal from your trauma. Better not find out that it was trauma rather than personal weakness filling your head with self-hating thoughts. Better not find out it wasn't your fault.
Better not find out that awkwardness is not inherently harmful or unkind, and, in fact, the people who act like it is *are the ones enacting harm and being cruel.*
Better not get righteously angry when you realize just how much unnecessary damage this has done to you. After all, if you get mad, you might realize you deserve better. You might even feel brave enough to DEMAND better! You might build boundaries that keep you safe! You might make other people think they deserve to feel safe too! And we obviously can't be having that, so...
Better not show yourself even a little kindness a little bit at a time.
Better not make a habit out of it after all that practice.
Better not get confident.
Especially if you can't first wipe out every trace of awkward. (And you probably never will. Because people who experience absolute social certainty at all times tend to be insufferable assholes that enforce the status quo. And you just don't have the stock portfolio for that.)
Better not be confident and awkward because then you might confuse and delight people
- you might accidentally end up making other people feel less shame for their social difficulties
- you might make isolated, traumatized, and shy people feel like they deserve to be included in social situations
- you might even make them feel they can be themselves around you
- you might start loving the effect you have on a room
- you might enjoy conversations more
- you might forgive yourself and bounce back from shame more easily and frequently
- you might come to enjoy some of those moments of harmless confusion you cause because NOBODY expects the Confident Awkward, and that can genuinely be an advantage in social situations
- you might stop apologizing so much.
- you might find that socializing is like a video game: it requires practice but also a safe space for it to be fun and positive.
Or if you can't become assertive and confident, better not remain awkward and shy and quiet, and then love and forgive yourself anyway!
Why, it would be carnage!!
In either scenario, you run the risk of finding out that it's not your fault that safe spaces full of kind people can be really hard to find, create, and nurture. You could end up building a skillset that helps you do those things if you're not careful!
If you start giving yourself even the tiniest amount of grace at a time, you will find that you've accessed a gateway drug with extreme long-term side effects:
- You might realize that it was never your fault that it took so long to like yourself.
- You might realize that you were always worth talking to, even when you didn't like yourself and communication felt impossibly difficult.
- You might realize that you'll still be worth talking to even if communication becomes harder as you age and/or experience disability.
- You might come to know that you deserve to be heard even on bad days when words come slow and blurry.
You might discover that you were always deserving of kindness, first and foremost from yourself.
So. As you can see, it's FAR too much of a risk to start granting your awkward self free pardons for your many heinous and harmless crimes. Better to just leave it there.
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Imagine Alex Hirsch’s horror when he shakes hands with a fan and then said fan becomes possessed by Bill Cipher and starts behaving like him. Of course at first, he thinks it’s a joke, but as soon as he sees the eyes, a chill will run down his spine.
Imagine the mindscape form of said fan. Either fangirling their absolute pants off or horrified that the demon that they’ve been warned about is actually real. Imagine that fan’s loved ones and friends finding out that the fan is possessed, with no way of finding out if the fan is gonna be okay.
In this world, the Pines don’t exist to stop Bill. And if Mattpat’s theory is true, wouldn’t you think that Bill would find some way to prevent it from coming true? Whether simply having Hirsch discredit the theory, or going as far as killing him off or framing him for murder. And Bill could have countless puppets, not just Hirsch, and it could be that no one ever had the ability to come forward.
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