#paradox aspect
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combo i made for fun, and two more combos for ocs!
grandmaster of separation (knight+mage of blood+doom)
lord of paradox (time+space)
conduit of growth (page+maid of life+breath)
all designed by @/superxstarzz!
#knight class#mage class#lord class#page class#maid class#blood aspect#doom aspect#time aspect#space aspect#life aspect#breath aspect#combined classpects#grandmaster class#conduit class#separation aspect#paradox aspect#growth aspect#grandmaster of separation#lord of paradox#conduit of growth#tech.png
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I am once again overcome by the sheer magnitude of pranks Mikey and Leo could commit on the world of archaeology through their combined abilities of time and space
With enough time for Mikey in particular to be strong enough to make a small time portal - again within Leo’s portal opened in Someplace, Somewhere - they could plant so much shit just to mess with historians.
Like - Mikey wanted to try painting Greek-style pottery and Leo is like “hey hey wait…”
And now there is newly discovered evidence of Greek depictions of humanoid turtles laying around.
#rottmnt#rottmnt leo#rottmnt mikey#rise of the teenage mutant ninja turtles#rottmnt headcanons#‘but wouldn’t that be a paradox? wouldn’t it be a different timeline?’#that’s what Leo’s mainly there for!#I see Mikey’s abilities as time based#so he doesn’t have too much control over where that timeline is just how far back or forward#so it could be a different but parallel world to theirs if left as is#but I see LEO’S abilities as specifically space based#so with his portal acting as a homing spot for Mikey’s to open within#it can cause the time portal to open within the same timeline#and YES that does imply that all the shit they plant is already there lol they just don’t think about it#and yes Donnie does in fact get on their case in regard to Paradoxes but then decides it may be cool to see happen soooo#poor Raph has no idea what’s going on but Mikey and Leo are laughing hysterically#and Donnie is muttering with a maniacal grin about how fast the universe may implode if they mess things up enough#I would also like to note that while I do see Mikey’s abilities as more time based - since he IS the future greatest mystic warrior ever-#-I ALSO think he possesses the ability to harness smaller aspects of his brothers powers#not so much their abilities in entirety but more so base components#look at me and my paragraphs of tags once again rip
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back at it with my parasute rambling but I really need to scream into the void cause
mr Takeshi Naoki you need to Chill (pls never do I actually love his Iori so freaking much)
#there's actually a nuance to iori that i only find in naoki's iori specifically#it's in the way he moves and gestures and just. exists on stage#he plays with his voice the same way kondo does but always adding something of his own#and you can clearly tell he truly loves the character so much#and the way he adds his own twist to some words/sentences really shows just how much time he spends studying iori in all his aspects#paradox live on stage#parasute#parastage#akan yatsura#oyakedo#iori suiseki
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aight i got some attention 😎 here's my thesis on classpects lol
ASPECTS:
- aspects in homestuck represent a fundamental part (or "aspect") of the universe. each aspect is a building block that, when used in combination with the other aspects, creates the universe as we (or the players) know it. the aspects primarily work in distinct pairs to create six fundamental tenants of the universe. three of these tenants exist on a more cosmic scale, and the remaining three exist on a personal scale. additionally, within each pair of aspects, there is one aspect that serves as an expanding, limitless concept with large amounts of potential; the other aspect in the pair serves to limit and guide the first with a much more concrete definition and power. (note: this is not to say the limitless aspect has more power or is stronger than the limiting aspect; there is power in limiting as well, and the broadness of the limitless aspects can make them difficult to interpret and utilize. no aspect is more important or powerful than another)
- the cosmic tenants are those that relate to paradox space, fate, the timeline, and the universe. these aspects exist on a grander scale than the personal aspects, but conversely they have little to do with actual people/players and their relationships and emotions. players that act in service to a cosmic aspect can find themselves limited in personal development; whereas those that rebel against the cosmic aspect assigned to them may find themselves personally fulfilled, but less effective in matters that the game deems important. the cosmic aspects are void/light, mind/doom, and space/time. (note that these six aspects all have symbols that are roughly circular in shape and are symetrical in at least one direction, often more than one direction.)
- VOID/LIGHT: this aspect pair deals with the tenant of CHAOS AND ORDER. void is the limitless aspect of nothingness; it is the chaos through which every concept might exist, but through the contradictory overlap it is meaningless. light limits void by giving it order, picking through the infinite possibilities and finding the one true path with meaning, creating a narrative. void and light also have associations with luck; while void represents the statistical inevitability that anything that could exist does, somewhere, light represents the infintessimal chances that any given possibility actually DOES exist in the reality the players exist in. light has a tendency to try to make things 'work out the way they should;' light players have an association with heroism and narrative satisfaction; they can seem more like characters in a story than any other players and tend to feel something is 'off' if things don't work out the way they 'should.' conversely, void has the capacity to understand that anything is possible; void players have incredible capacity to 'roll with the punches' as nothing can really surprise them, but they can veer towards nihilism and depression if they conclude 'nothing matters.' void and light are represented in a more literal sense by darkness and space (void) or brightness and sources of light (light); players that are more literal minded may end up with abilities relating to these representations, such as a prince of light being able to remove all light from an area to allow stealth attacks.
- MIND/DOOM: this aspect pair deals with the tenant of CHOICE AND FATE. mind is the limitless aspect of choices; it is the existence of every possible branching reality, brought upon by every individual choice that might be made. doom limits mind by definining the alpha timeline as the one that is 'real;' all other branches are 'doomed.' this does not mean they are meaningless, especially since doomed timelines frequently interact with the alpha timeline; it simply means the events in these timelines are not the ones fated to happen by paradox space. mind represents a player's free will, stating that their actions have distinct consequences; 'we make our own luck.' doom represents the determinism inherent to paradox space, stating that actions exist for the benefit of the alpha timeline; 'we've been doomed from the start.' doom players have a tendency to see the world in black and white, all in absolutes with no nuance; things are the way they are because thats the way they are. they may also tend to stagnate because of this; they accept things as unchangeable and are less motivated to action at times. conversely, mind players tend to take matters into their own hands; they see every outcome as something they are personally responsible for and can be extremely motivated to take decisive action. on the other hand, a mind player might find this responsibility overwhelming, while a doom player might find the predetermination freeing; it depends on the player's disposition. literal representations of these aspects include brains and dice/coins/any tool for random chance (mind) or death/decay and fire (doom); literal minded players may develop powers relating to these representations as well, such as a sylph of mind becoming able to heal someone from brain damage or mental impairment/inhibitors
- SPACE/TIME: this aspect pair deals with the tenant of BEGINNINGS AND ENDINGS. space creates limitlessly, ever expanding with dominion over all life, objects, locations, etc in existence; it sets the stage for all creation. time defines the ways life, objects, etc play out and brings them all to their proper resting point; it cleans up after space and closes chapters on space's creations. these aspects in particular and the cyclical way they interact with one another in paradox space are the most relevant aspects to the game of sburb/sgrub, because the goal of the game is to create a new universe, which lies heavily in space's domain, and it executes this goal through the paradoxical creation of players who are capable of playing the game as required, which is only possible through close association with time. this is why sessions without a space player are doomed to fail (especially considering the frog must be bred on a space player's planet) and sessions without a time player have an extremely low chance of success (the time player takes the role of making sure all loops are closed as they should be, and is naturally predisposed to clean up after paradox space). time players have strong associations with endings, particularly death, and tend to see things from the perspective of the end result. they may veer towards nihilism or determinism through this perspective, or they may find a sense of peace through knowing how things will play out in advance. conversely, space players have strong associations with beginnings, particularly birth and growth. they have the perspective of the starting potential, and may be optimistic about all the possibilities open to them, or they may be anxious from the potential ways things might go wrong. literal representations of these aspects include frogs, plants, and matter (space) or gears, corpses, and clocks (time) and more literally minded players may develop powers related to these manifestations, such as thief of time physically turning back the hands of a clock to travel backwards in time
- the personal aspects deal much more primarily with the matters of players and individuals, and players with these aspects are rewarded for developing their personal life and conversely not as poweful if they focus too much on the fate of the game and paradox space itself. each pair of personal aspects is directly parallel to a pair of cosmic aspects, they just deal with matters on a different scale. the personal aspect pairs are RAGE/HOPE (parallel to void and light), HEART/LIFE (parallel to mind and doom), and BREATH/BLOOD (parallel to space and time).
- RAGE/HOPE: this aspect pair deals with the core tenant of INSTINCT and PHILOSOPHY. rage is the aspect dealing with base, instinctual emotions and reactions, tied closely with behaviors in one's pure self interest, without trust in others and community. hope is the aspect dealing with enlightened thought, faith, and heroism; it surpasses rage's instincts by presenting lofty ideals for people to believe in, and produces heroes and strength for light's narrative. rage inspires fear in the isolated; hope inspires strength in the community. these aspects represent two schools of thought in the philosophy behind peoples' behaviors; rage insisting we are ruled by our instincts and the needs of our bodies, and hope insisting we have evolved beyond that and are ruled by thought, which can overcome those instincts. both philosophies have a degree of truth to them and combine to explain general human (or inhuman, depending on the player) nature, despite their contradictions. hope players have a strong connection to the narrative of the hero's journey (or, depending on their alignment, the villain's journey), though they are much less likely to be cognizant of this than light players. they deal with grandeur and lofty ideals about life and purpose, and can be either inspired by or overwhelmed by this, often feeling pressure to 'be a good person.' conversely, rage players have a strong connection to base emotion; they are good at finding core emotions that drive us and the fundamental feelings behind instinctual reactions. they deal with the innate, rather than the cerebral; some may find peace in their understanding of these subconcious emotions, while others may feel disturbed by the idea that they are controlled by their feelings alone and overwhelmed by this connection. literal representations of these aspects include angels and light (hope) or clowns and darkness (rage), and more literal minded players may develop powers related to these physical manifestations, such as a witch of hope summoning and controlling angels to fight for them
- HEART/LIFE: this aspect pair deals with the core tenant of SOUL AND BODY. heart is the aspect dealing with the essence of who a person is, including constants across all iterations of the person as well as their limitless potential to change across different iterations. mind represents all possible choices that can be made to influence reality, while heart represents the possible results of those choices on a single person. life is the aspect dealing with the physical and limited form that a soul inhabits; it represents the defined, exact iteration of a person in this reality and the form they take. the body (including the specific circumstances that create this body) houses the soul and limits it to one instance of a person, but the body without a soul is worthless. life players can (depending on their class), however, heal and raise the dead by reminding the body of the soul it previously held and reforging that connection. life players have a tendency to feel strong connections to their own sense of self, and can show strong confidence in their own actions; alternatively, they can feel overwhelmed by the limitations of the body they are 'trapped' in and feel as though they cannot break out of bad habits. conversely, heart players can feel overwhelmed by the enormity of their understanding of themselves, and their personal iteration of themselves can feel dwarfed by the possibilities of what they could have been; alternatively, they could also feel empowered by these alternatives and their ability to change themselves to better suit their goals and ideals. physical representations of these aspects include literal hearts and energy (heart) or plants and other forms of life (life); more literal minded players may develop powers related to these representations, such as an heir of life finding their enemies strangled by plant life.
- BREATH/BLOOD: this aspect pair deals with the core tenant of INDEPENDENCE AND COMMUNITY. breath is the aspect dealing with freedom, a disconnect from worldly and personal ties to focus on one's self. it has associations with the limitless ideals of nirvana, of removing one's self from others to achieve personal enlightenment, without the distraction of connections. blood is the aspect dealing with connections and relationships, choosing to focus more on the team or community as a whole than one's self. it utilizes connections with others to achieve social fulfillment, locking away personal freedoms for the opportunity to interact with others and creating strong social power. blood players are very often the best among all other aspects at helping other players work together towards a common goal. they are good at leadership, as long as they have and understand a goal; however, they are more focused on the team itself than the actual goals and may become lost if teamwork is not necessarily the priority. conversely, breath players are not generally good at working with a team, preferring to forge their own path, but their commitment to freedom and individuality can in itself be very inspiring to those who watch them, and they may be considered leaders in their own right (though a breath player would never consider themselves a true leader). these two aspects are not any more or less important than other aspects; however, due to the cooperative nature of the game and the game's focus on individual fulfillment and growth for the players, the aspects are strongly related to the themes of the game from the players' point of view, and as such blood and breath players are often held in high regard by others (though there are exceptions to this. it depends how commited the players are to realizing their aspect, and how contrary their non breath/blood teammates feel). physical representations of these aspects include wind, air, and literal breath (breath) or vows, family, and literal blood (blood); more literal minded players may develop powers related to these manifestations, such as a thief of blood having the ability to drain all the blood from an enemy's body.
CLASSES:
- unlike aspects, classes in homestuck deal entirely with the personal and not at all with the cosmic scale. a player's class represents how they interact with their aspect (broadly, in a constructive or destructive way), as well as whether they are benefited more by using their aspect power for themselves (active) or for others (passive). the classes are divided into 7 active and passive pairs, and both classes within a pair interacts with the aspect in a very similar way, but with the purpose of meeting a different goal depending on which side of the active/passive scale the class falls upon. these pairs are divided into three sets of contructively aligned classes, three sets of destructively aligned classes, and one pair that has ultimate control, both constructive and destructive. this exception is, of course, the master classes (lord and muse). it is this pair we will discuss first.
- LORD (-)/MUSE (+): this class pair interacts with their aspects using ULTIMATE CONTROL. unlike all other classes, lords and muses can both create and destroy their aspect and representations of their aspect, and have very few limitations to their connection with the aspect. the limitations that do exist lie within the differences between the two classes. the lord is purely an active class, and can bend their aspect to their will, and their will alone. they will struggle greatly with using their aspect to benefit others, but they will likely not feel compelled to do so in the first place. conversely, the muse is a purely passive class, and can only inspire their aspect to act in ways that benefit others. they, too, are capable of great power, but this power often comes at great personal sacrifice and they must rely on others to defend and protect them. however, by aligning yourself with a muse, you will have acess to great power frorm their aspect; their aspect will help you with your goals, so long as the muse feels as though they can place their trust in you.
- the destructively aligned classes associate their aspect with destruction in some way, whether that is by directly destroying the aspect, or using the aspect to destroy other things. the three pairs of destructive classes are prince/bard, thief/rogue, and page/knight.
- PRINCE (-)/BARD (+): this class pair interacts with their aspects using PURE DESTRUCTION. they are both often surrounded by their aspect in some way, and perhaps overwhelmed by it, and can find great power in destroying it or using it for destruction. the prince, as an active class, directly destroys their aspect in a desire to feel control over it, and must balance this with the power their aspect grants them when it is in abundance around them. too little of the aspect, and they have nothing left to control and use; too much of the aspect, and the aspect uncontrollably overwhelms them. the bard, as a passive class, invites destruction through their aspect, inspiring rather than controlling directly. their presence in a group must also be balanced; given too much influence, the bard's power could destroy everything around them uncontrollably, but with too little influence, the bard is supressed and unhelpful.
- THIEF (-)/ROGUE (+): this class pair interacts with their aspects by REMOVING AND RELOCATING. they both may feel a lack of their aspect around them, and cannot create it themselves; they must take it from others instead. both are also especially adept at turning the intangible concepts behind the aspect into something quantifiable and real. the thief, as the active class, draws their aspect to work for themself vampirically, taking representations of it exclusively from others to benefit themself. they are able to precisely control their powers and understand them implicitly. the rogue, as the passive class, struggles more with their understanding of their powers, and cannot control them as well, especially if they feel as though they are attempting to take their aspect for their own benefit alone. however, if they have a robin hood-esque motivation to rebalance their aspect and help their friends, they are capable of similar things as thieves.
- PAGE (-)/KNIGHT (+): this class pair interacts with their aspects by WIELDING them as a WEAPON. they both draw great power from their aspect and can channel it to great destructive force. the page, as the active class, is capable of channeling and controlling huge amounts of their aspect as raw power. however, this power is only accessible if the page desires it for themself; they are often predisposed to let their desires sit by the wayside and can feel lots of pressure from others to achieve their true potential, and that pressure can make it possible for a page to awaken their true power. the knight, as the passive class, can also wield their aspect as a powerful weapon, but their skills are most effective in helping or protecting others. the aspect is not kind to the knight themself, and often great power for the knight comes at great personal sacrifice.
- the creatively aligned classes associate their aspects with creation in some way, whether that is by directly creating the aspect or using the aspect to create other things. the three pairs of creatively aligned classes are maid/seer, witch/sylph, and heir/mage.
- MAID (-)/SEER (+): this class pair interacts with their aspects by COMPLETE UNDERSTANDING. they both have an innate connection to and knowledge of their aspect and can channel that information towards constructive purposes. the maid, as an active class, works in service of the aspect completely in exchange for dominion over the aspect itself; they become 'made' of their aspect. they have a fundamental understanding of the aspect that cannot be compared to another class's relationship with the same aspect, and can use that knowledge to their own great benefit. the seer, as a passive class, uses their aspect as a conduit to better understand the actions and paths they and their party must take for ultimate victory. while many seers are predisposed to work alone, their skills are much better utilized to guide others in the use of their own skills, and they are rewarded for taking an advisory position instead.
- WITCH (-)/SYLPH (+): this aspect pair interacts with their aspects by MANIPULATION AND CREATIVITY. they, like thieves and rogues, can take hold of conceptual ideas of how an aspect works, and can bend the aspect to their own will. a witch, as the active class, has incredible control over the aspect and creatively uses it to mold an optimal reality. however, their manual control over their aspect can sometimes lead to catastrophic mistakes if they are not careful. the sylph, as a passive class, struggles to reach this same level of control, but if properly motivated by the desire to help those around them, they can achieve similar abilities as a witch, albiet in a more roundabout way. the sylph in particular is drawn towards healing, and a sylph of ANY aspect might find a creative way to justify that power.
- HEIR (-)/MAGE (+): this aspect pair interacts with their aspects by PURE CREATION. they both manifest their aspect around them in abundance, conciously or not. the heir, as the active class, will find that their aspect protects and serves them, initially without concious control on the heir's part. they are beloved by their aspect and can wield it freely. the mage, as the passive class, is also surrounded by their aspect; however, the aspect is more aligned to helping those around the mage than the mage themselves. the mage can find benefit from this by surrounding themselves with friends; surrounding themselves with enemies will lead more towards detriment.
#it me#homestuck#classpecting#the fundamental thing im trying to do here is promote symmetry and elegance in how the classes and aspects interact#im basing a lot of this on what alt callie says towards the end of the comic about paradox space and reality and just. extrapolating#if u have questions plz lmk and ill talk more about this!#ftr 'i think a different method is better' is not a question lol
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its interesting seeing people argue about if leander is too egotistical to be insecure or insecure and making up for it. i think when uncle iroh said shame is not the opposite of pride but its source or whatever, he was speaking real shit
#i think of the most showy people i know and its usually to make up for things but also they do think highly of themselves in many aspects#love characters that stand for “both can be true”#love characters that hold paradoxes. love characters that show duality because one requires the other. love that#redstrewn talks#cuz no one is perfect at everything!!! or else ure god. and even then thats debatable. i mean probs look at ocudeus.
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acoustic
#kanaya#vriska#croissants#hs#@#my vris hc had always been a prog/heavy metal enjoyer; and my kan hc is a screamo band nut - i think those fit them nicely#i can't have them not be musically inclined for them to raise Her - it's a paradoxical dilemma to me if they listen to vocas#but i guess that really doesn't matter too much since Her aspect is time after all! still working out her class; maybe sylph or rogue#fragmented; i'm not really sure what to do with the paneling lol
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prince of space x page of time plz :3
here ya go!!! :3
#reverse the aspects and this would be Amie and Erin#homestuck combined classes#overlord#paradox#homestuck#homestuck art#my art#art#artists on tumblr#fanart#homestuck fanart#digital art#classpect#classpecting#homestuck page#homestuck prince
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"How many people are there inside of me, screaming at the top of their lungs for their voices to be heard? I wrap my arms around this frail body and can’t help but shake as these long-lost echoes of torment overflow, threatening my capacity to hold on."
-January 8, 2024
#journal entry#mine#personal#prose poetry#journal entries#my journal entries#scorpio moon#chiron in scorpio#scorpio rising#scorpio moon conjunct pluto#moon pluto aspects#moon pluto#moon conjunct pluto#hades moon#sun square pluto#paradoxical plutonian#past life trauma#transmutation#trauma healing
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I poked my Hylia design slightly and now have a more fleshed out loz pantheon
the worms are whispering for me to redesign demise and ghirahim too but i must resist
#Hylia and Demise are actually two halves of an og time god#and the split explains why loz has multiple different types of time travel#hylia is a time goddess of loops#of time travel that has always happened and will always happened closed loops#demise is a god of paradoxes#he has the power to change things and break time at will#also side note i made the golden three a triple goddess of creation only separated into different aspects of creation#Nayru is Auditory Farore is Visual and Din is Motion#The fourth was time and creation cant happen without time moving forward to facilitate it#so i guess tetraforce is canon lmao#loz#legend of zelda#loz au#loz lore thoughts#jellyfish's thoughts#i might have to make a tag for this au im apparently creating if i keep talking about it#legend of zelly au
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Hi! Its the DoH anon again!! And sick! thanks for the cool tag. recently (literally just tonight), i *may* have opened up to me being also a "prince of time" (i still have my qualms but honestly its a pretty cool classpect and somewhat fits, so am not complaining). so one of my other combined classpects could be the Overlord of Paradox (Prince of time + Page of Space). Can you analyse this one, please? Thank you as always! - DoH anon (who turns out to... not be so DoH, apparently) 🌌☀️⌛
LETS GO WE BOTH PARTIALLY PRINCES (im theif +prince also THEY'RE THE OPPOSITE ASPECTSLIKE ME (light+void) so cool) vmdsfsddv (also yeah so real and valid to realize you're different from what you originally thought you were)
------------Overlord of Paradox------------
one who is serves an aspect through destroying an aspect or destroys an aspect through serving an aspect
you litterally have the aspects/classes of some of the characters that are either loved or absolutely hated on in homestuck (dirk, Tavros, jake, jade, Dave, kanaya as ell as some others TwT)
woah sooo you have both of the big important aspects. time and space. like they litterally couldn't have a session with out you if they didn't have any other time of space players.so you likely have a lot of pressure put on you. which could obviously might push you to make quick decisions without having the time to put in enough thought which tbh makes sense for a prince.
a scheming page can get as bad as a thief if they have the wrong motives. you may feel isolated at times cause of you're space aspect and your prince class may make it feel like you're the only one who really sees the bigger picture. which honestly others probably struggle to understand why you do what you do. I recommend that you take a minute to evaluate you're possibilities and options before acting, but I do understand if that can be difficult sometimes.
pages tend to be really hopeful and want the best thing without fully understanding how to get their. but like with Tavros, you can get to that point if you work extra hard for it. be careful not to get stuck only focusing on bigger pictures and stuff. being a time player you'll try to get one step ahead and prolly fumble a bit. you'll believe other's will be against you in some way. you'll try to avoid getting attached to people and things. which you are prolly really good at.
also one thing princes and pages have in common is that they think they have to be better or at least something they aren't. and while pages are Great at keeping up that act princes are not. seeing you're a page of time you'll be great at pretending and avoiding getting attached and getting people to keep up with THEM instead of slowing down for others even if the NEED to slow down for their own mental/physical health. but seeing your a prince of space you might really try and expect people to not like you or to not understand you, but chances are they at the very least partially understand.
an overlord of paradox's powers would prolly be a bit simple but they could be VERY powerful if used right. things like the ability to teleport, make portals (or like some kind black hole type thingy basically it suck in things that get too close ig?) as well as the ability to slow or speed up time for specific people. maybe even be able to create whole new timelines or jump between them.
weapons are pretty simple, but prolly requiring a lot of skill though. Blades lots of Blades. doesn't even matter what size or kind. could be a javelin, a katana, a knife. as long as it has a sharp edge to it.
:3
#Doh anon#who turns out to be an Op anon?!?!#prince of space#page of time#prince class#page class#cringeposting#homestuck#homestuck combined claspects#combined claspects#time aspect#space aspect#overlord of paradox#sorry if its innacurrate or too long i didnt use too many refferences for this one#classpecting#aspects#classes#also if anyone who osnt doh/OP anon reads this and sent in an ask /reqest IM SO OS SORRY FOR NOT DOING YOURE THINGIES AAA ILL TRY TO DO THE
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my brother and i just finished watching the loki show. hm. what to say. well. i’m really happy for everyone who likes loki and felt like this show was a good time. im so serious
#x#mcu posting#i’m so sorry i just can’t deal with time travel or multiverse plots at all i hate trying to following i hate the way the stakes are insane i#hate how everything matters n nothing matters at the same time IM JUST. NOT A TIME TRAVEL OR MULTIVERSE GIRL#best i can do is time loop stories. pleaseeeee spare me from having to think too hard abt paradoxes and timeline branching and WHATEVER#clearly this show was not meant for me. that’s. fine. totally okay#i have my many other gripes with various aspects but hey. singular tiny tiny win. i came out with a new throuple so that’s something#it’s not much but it’s there..
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a combo i made for my boyfriend, and a combo i made for my qpp's alter!
archivist of exile (rogue+mage of blood+void)
scout of paradox (rogue+knight of time+space)
all designed by @/superxstarzz!
#rogue class#mage class#knight class#blood aspect#void aspect#time aspect#space aspect#combined classpects#archivist class#scout class#exile aspect#paradox aspect#archivist of exile#scout of paradox#tech.png
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sometimes it feels like developers are watching pirate spaces for when they finally get the latest patch uploaded, so they can release the new patch to make the pirate version immediately out of date.
#i know that's basically the paradox model#beside the conspiratorial aspect of them keeping an eye on pirate spaces#have so many updates that people would rather purchase a legit copy to recieve automatic updates
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Ask meme!
I was tagged by @simplegenius042! Thanks again :)
And I’m feeling brave enough to tag people today! So I’m tagging the first person who’s ever tagged me in this kind of game, @glowwormsmith, as well as a few others who’ve done so recently: @strafethesesinners, @cassietrn, and @laindtt! It goes without saying but, if you’ve already done this and/or don’t want to do it, you don’t have to! And to anyone seeing and feeling like doing this, consider yourself tagged :)
Rules: Write the Last Song you listened to, your Favourite Colour, the Last Movie you watched, whether you prefer Spicy, Sweet or Savory, your Relationship Status (optional, no pressure) and Current Obsession/s.
Last Song: The one at the end of this video I “watched” this morning while working on a few handmade Christmas presents :)
Favourite Colour: See that quarter of the chromatic circle with all the pinks and mauves? That’s my thing! And it’s technically not a color but I also like black.
Last Movie: I’ve finally watched a new one recently! It was El Camino: A Breaking Bad Movie (because I’ve also finally watched Better Call Saul).
Sweet/Spicy/Savory?: It seems I was born with taste buds that are quite sensitive to pepper (or “strong” oral hygiene products), and since I don’t particularly enjoy being in pain for several minutes after putting something spicy in my mouth, I generally don’t :’) Both sweet and savory foods are fine with me, though! It just depends on the time of the day.
Relationship Status: Single.
Current Obsession: Well, it’s no secret that part of my heart has been living in Hope County for more than 5 years now... but I’ve also spent the past two evenings excitedly buying furniture and redecorating my Classic Neohome on neopets.com, and I had a great time! I’ve been thinking about Far Cry 3 a bit more often recently too (thanks, Nacho Varga).
#I’ve also been thinking about sucker punch lately#mostly because far cry 3 (especially vaas) and this film (especially babydoll) go hand in hand in my brain for several reasons#one day I want to write that post(s) I have in mind about how similar I think sp and fc3 are in many aspects#...or maybe share all that crossover content I’ve created years ago#ask meme#the paradox of loving to be tagged in stuff but always being scared of tagging people in case I annoy them or overstep their boundaries
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thinking really hard about my ocs again. and their positive and negative traits and experiences. and what they represent. not just from a writing perspective but also personally. and sobbing really hard.
#axel’s silly little thoughts#crazy the dichotomy between all of them#specifically I think it’s interesting how aspects of both kosuke and Axyl serve as vents for myself#but while axyl’s involves a lot of fluff and comfort and self indulgence in response#kosuke’s is like. so extremely negative and upsetting.#the duality of man#essi and juno are also so fascinating in how paradoxical both of their characters are#and then the kurayamis are a whole thing in of themselves
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Leander's fatal flaw is lack of humility /hj
#its half joke bc his fatal flaw is probably worse#for context humility isnt just not thinking youre above others#but also not thinking youre below them#the inferiority complex others have picked up on shows that#the moment you compare yourself to others to feel good about yourself#is also the moment you realize you are inferior to others in certain aspects#and a hyperawareness of that can lead to a paradoxical self perception of being both better than others but also being mad insecure#this would make sense with how vere describes him#pathetic slimy man with big shiny shoes#redstrewn talks
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