#pixel spaceship generator
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marthciry · 1 year ago
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Inspired by other people doing these creatures.
(Inspired mostly by mossworm)
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hymnism · 1 year ago
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release the list
i feel like i should mention these are all games ive personally played so if any of these make you go "why isn't [GAME] on here it's probably cuz i personally haven't played it. anyway
(obligatory mention to hades/disco elysium/omori since they're some of my favorite indie games but im sure everyone already knows about them. they are lovely games and you should play them 👍)
also ill use 🔸️ to indicate games that are still in early access so be warned that these games will probably be incomplete/buggy (but still worth playing imo)
darkest dungeon ($25) - turn based roguelike where you recruit mercenaries and send them on dungeon explorations and make sure they don't die of stress or starvation alongside the regular monster attacks. notoriously difficult. imagine bloodborne but turn based
ftl: faster than light ($10)- real time roguelike where you control a small crew and pilot a spaceship on the run from a rebel fleet. manage power and weapons on your own ship while targeting critical systems on the enemy
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loop hero ($15)- a roguelike where your character will automatically walk in a loop while you use cards to add terrain with different effects such as spawning monsters to give you loot or increasing your healing. very unique with a beautiful pixel artstyle and banger soundtrack
moonlighter ($20)- a roguelike rpg where you go dungeon diving and try to bring back as much loot as you can so that you can sell it in your shop
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🔸️shadows of doubt ($20)- a first person sandbox detective simulator where each case is procedurally generated. randomly generates a town with npcs that all have names and addresses and relationships. put together clues from a crime scene and try to catch a killer before they strike again. work odd jobs between cases to keep yourself fed and housed
ultrakill ($25) fast paced first person shooter with a style system ala devil may cry. you play as a robot fighting through the layers of hell. mankind is dead. blood is fuel. hell is full
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crypt of the necrodancer ($15)- a rhythm based roguelike dungeon crawler where you and your enemies are only allowed to move on beat. banger soundtrack goes without saying
everhood ($10)- a rhythm based rpg where you play as a red doll who had their arm stolen and is trying to get it back. battles involve moving between 5 lanes to avoid enemy attacks. if you like undertale you'll like this
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spiritfarer ($30)- management and adventure game where you play as a spiritfarer who needs to care for spirits on her boat before leading them into the afterlife. incredibly charming and touching game. you will cry
let's school ($20)- management sim where you build and manage a school and help students graduate by setting up different courses. addicting and has a very cute artstyle
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let's build a zoo ($20)- management sim where you. well where you build a zoo. a very silly game that includes a morality system where you can choose to be eco friendly and help repopulate endangered species or you can exploit your animals for their meat and produce. also has an animal splicing mechanic. haven't you ever wanted to make a giraffe with a duck head
🔸️the wandering village ($25)- a city builder with the twist that you live on the back of a giant wandering beast named onbu. you help care for onbu as he wanders though different biomes that force you to adjust your resource production as some things become unavailable (such as water in a desert)
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frostpunk ($30) a survival city builder where you build around a central core and try to prevent everyone from freezing to death in progressively colder temperatures
monster sanctuary ($20)- a metroidvania style creature collector with a unique combo meter that will continue to build and increase your damage based on the number of "hits" you can perform (healing buffs and shields also count as hits) and each monster has different skill trees that you can upgrade and customize
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coral island ($30)- farming life sim with a unique underwater area where you can live and farm and raise aquatic plants and animals. you work to help restore the island after and oil spill ruined the surrounding ocean. i should mention that although this game is technically not in early access it is still unfinished and missing large chunks of gameplay/interactions/story. however there is still a healthy amount of content and is still a fun game as it is
apico ($20)- a beekeeping sim where you keep bees to make and sell honey while also breeding and releasing them to help restore their numbers in the wild
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spirittea ($20)- a management and life sim where you manage a bathhouse for ghosts and help the townsfolk who think they're haunted (they're right). basically a cross between stardew valley and spirited away
🔸️cloud meadow ($20)- this is a porn game ⚠️ a farming sim where instead of regular animals you have anthro characters and you can breed them yourself or with each other and have them help in combat or on your farm. very cute artstyle and amazing animation work
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sirellas · 4 months ago
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tng will always be my number one most hated show to gif because it SHOULDN'T be difficult: it has bright sets and nice colors and steady/wide camerawork and generally is visually appealing, compared to something like picard where you take one look at whatever the fuck was happening on that dark alley of a spaceship and go ok yeah no thanks. but tng suckssss to color in gif form because the fucking felt ? texture of the walls and soft lighting means there are about a million pixels in every shot. also for being remastered tbh i am not impressed with the quality of most shots. the voy and ds9 upscales are more helpful imo and have smaller file sizes while they're at it.
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autisticsupervillain · 3 months ago
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FTF Shorts: Not Even Close!
A vs show where the longer analysis and set up is skipped in order to briefly explain why a certain fight is nowhere near close.
This Week's Fighters....
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Aradia Megido vs Asriel Dreemurr!
Artwork by @velvetvessel-edits Their stuff is incredible. Please give them a follow.
Conditions:
Post canon Homestuck is completely ignored.
I was originally planning to only cover these characters at their peaks, but I figured I would have a lot more to talk about going over each of their forms in turn. That way this fight could represent in macrocosm why most Undertale vs Homestuck matchups are massive curbstomps in favor of one or the other, as across their various forms, these two hit a lot of similar points on the scaling chain for both franchises.
Ghost Aradia vs Flowey
Neither of these two have much in the way of direct onscreen feats and the number of times they do anything really combat applicable can be counted on one hand, so I'll have to rely on scaling.
Flowey should have no problem hurting a ghost, as all magic attacks are capable of directly harming and destroying souls. Neither should he have any problem using DETERMINATION to save scum to his heart's content, as Aradia by this point hasn't begun manifesting her connection to her Aspect in any really tangible way.
Those are the only positives I can give Flowey as by all other counts he is fucked.
Let's be generous by using low end Homestuck scaling against high end Undertale scaling. Flowey is capable of restraining Toriel when he catches her off guard and able to bully Frisk near the end of pacifist route. A version of Frisk who, by necessity, would've had to survive encounters with the strongest monsters in the Underground.
These would include monsters like Snowdrake, who can create winter storms when they fight you, and characters like Mettaton, who attacks with bolts of electricity. Electricity, for those of you unaware, can travel through material as fast as 99% light speed, depending on the circumstances. Meanwhile, to create a snowstorm of applicable magnitude, one would require energy equivalent to 15 Megatons of TNT.
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As impressive as that is, Aradia can still match it. She should still be comparable to even the weakest of SBURB Players (I highly doubt Ghost Aradia was ever weaker than, say, Tavros) and even the weakest of those can still fight evenly alongside their Sprites. Kernelsprites, when completely unprototyped and in their most basic possible form, are capable of some truly ridiculous feats. Such as tanking the meteor trip that cratered Jade's Island, a feat that gets into similar Megaton ranges as the snowstorm.
Source:
Or being able to fly to Prospit and Derse in seconds from LOWAS. A feat that gets up to quintillions of times light speed.
Source:
So, even at our most generous, Aradia has a massive advantage in speed. So much so that Flowey wouldn't even be able to react to her attacks. If we're not being generous, then there are plenty of higher feats for Homestuck low tiers I can use to scale Aradia, such as regular Psionic batteries being able to push spaceships at near light speed or several Damaras being able to smash two planets together.
As powerful as DETERMINATION is, it isn't all that useful here because it doesn't help him kill Aradia at all. So while Flowey can retry as much as he pleases, his patience has limits and he'll give up eventually. He straight up tells you he could never get past Asgore before you came along and eventually gave up trying on his own. If Aradia keeps telekinetically ripping him from the Earth, he'll fold eventually.
Aradiabot vs Omega Flowey
Omega Flowey and Aradiabot both represent an utterly massive powerboost for both characters. In fact, I'd go so far as to say this is probably the fight at its most debatable, with Flowey in this stage being one of the High-Tiers of Undertale, where Aradiabot represents a Mid-Tier for Homestuck.
Omega Flowey is blatantly a universe buster, no matter how you split it. After singlehandedly erasing all of human and monsterkind, he completely destroys Frisk's Save File, the timeline that they had been resetting every time they died. He's even shown to manipulate seven other Saves all throughout the fight. His soul destroying attacks now manifest in a barrage of eldritch bullet hell, even dropping nukes on his enemies.
Aradiabot's scaling is a bit more complicated. Aradiabot, meanwhile, is depicted as one of the strongest members of the Beta Troll team. She's capable of effortlessly slapping around Equius like a ragdoll, is strong enough to brutally beat Vriska to death, and even after Vriska returns to life as a God-Tier, Aradiabot points out she could casually snap Vriska's neck, which Vriska doesn't even try and argue against.
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Keep in mind, Aradiabot by this point had already seen Vriska use her Ancestral Awakening form in the fight with the Black King, the same form Vriska would then use to challenge Jack Noir. Despite Vriska thinking the form could match Jack and despite her own massive ego, Vriska doesn't even bring up that she could use it to beat Aradiabot, instead immediately conceding the point that Aradiabot could kill her whenever.
This makes sense. While Vriska was the main damage dealer during the Black King fight, this is because Aradiabot was primarily working support, using her abilities to make sure they aren't all immediately wiped out by the Vast Glub. This interpretation is further backed up by the fact that Gamzee had to open out with mind control abilities to comfortably subdue Equius, whereas Aradiabot could slap him around effortlessly. Gamzee did more damage to the Black King in a single attack than Vriska did all fight.
Why does all that matter? Bec Noir can destroy an entire universe and a universe in Homestuck contains infinite alternate timelines. Ancestral Awakening Vriska can fight Bec Noir. So, to simplify all that: Bec Noir >/= Ancestral Awakening Vriska =/< Aradiabot.
I'm not arguing by any means that Aradiabot is a one for one equal to Jack. She blatantly canonically isn't. But she does have enough going on to be around that same ballpark. 1/4 infinity is still infinity.
As such, the strength gap here is infinite, thus leading to much the same problem Flowey had before. It doesn't matter how many times you Reset if you genuinely can't win. Not helped by the fact that Aradia has begun using her Time abilities by this stage and Time players have been shown to inherently sense alterations to Time. (Dave immediately sensing John wasn't supposed to be there when he was Retconning shit and Aradiabot inherently knowing what actions are required to not doom the timeline) As such, Aradiabot would likely understand what Flowey is doing. While having attacks that directly attack the soul is useful, Aradiabot is just a soul in a tin can after all, Flowey would have to use that against the countless temporal duplicates Aradiabot will be constantly creating.
But, Flowey's reset abilities have improved as well. He could just stalemate by resetting anytime Aradiabot does anything, right? Well, no.
Flowey has to actively keep resetting her to keep her incapacitated. He's on a ticking clock until the Human Souls rebel against him and Aradia's ability to commune with the dead would only speed up that process. Exactly like what happened in the original fight.
God-Tier Aradia vs God of Hyperdeath Asriel
And the big one. Asriel is as high up the Undertale food chain as you can get without invoking the Player themselves. To the point where his very existence was ending the entire world. Including all of the FUN Values, which are suggested by Goner Kid to be alternate timelines.
Sadly, this still doesn't put him in spitting distance of Aradia. Infinite timelines are infinite and Aradia by this point is much stronger than Aradiabot. Not only is she capable of time stopping Bec Noir in place, but the author's commentary from Hussie indicates she could do so physically too if she wanted.
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Beyond that, this is the same dynamic as with Omega Flowey. Asriel cannot actually hurt Aradia due to the strength gap and even if he could, time clones and God-Tier Immortality go "nuh uh". Meanwhile, Asriel is still weak to the souls within him rebelling against him and Aradia is still perfectly capable of exploiting that. Especially as he's just now coming to grips with having emotions again after so many years without as a result of those souls.
In other words, the massive stat gap and Aradia's own hax keep Asriel from ever killing her while Asriel's canon weaknesses fit perfectly into Aradia's skillset, allowing her to recreate the scenarios where he was canonically defeated. Whether that's giving Flowey a fight he can't win or turning the Souls against him.
Asriel's DETERMINATION and ability to directly attack the soul might break the stat gap against other characters, and I could easily see him beating many of Homestuck's other stronger characters who don't have counters to what he's bringing to the table. But Aradia herself has everything she needs.
This Throwdown's Winner Is...
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Aradia Megido!
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rogdona · 1 year ago
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Oh my GAD I LOVE ur new ocs Ilunia n Miss Honey they're so pretty. . . I might have to give the pixel generator thingie a go someday :333
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THANK UUUUUUU💕💗💕💗💕💗💕💗💕💗💕💗💕💗
AND YESSSSSS U SHOULD TOTALLY TRY IT OUT ITS SO FUN🙌🙌🙌 its the first page that appears when u search random spaceship sprite generator!! u even have some settings to mess w!!
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umetyclassroom · 2 years ago
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The Future of VR Headset New Innovations and Technologies
Virtual reality (VR) headsets, the gateway to immersive virtual experiences, have come a long way. From their humble beginnings to now, where they have captured the attention of both tech enthusiasts and the general public, The future of VR headset innovations and technologies is poised to bring even more exciting developments. We can expect advancements in display technology to offer sharper and more realistic visuals. 
The tracking systems will become more precise, enhancing the feeling of presence in the virtual world. Additionally, audio experience improvements will transport us into a truly immersive soundscape. Let's dive deeper into the future of VR headsets and explore the possibilities that lie ahead. Get ready for a mind-bending journey!
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The Current State of VR Headsets
Let's delve into the exciting world of virtual reality headsets! These futuristic gadgets have come a long way in providing immersive experiences that transport us to different realms without even leaving our couches.
When it comes to advancements in display technology, VR headsets have made significant strides. The days of pixelated and blurry visuals are long gone (thankfully!). Manufacturers have introduced high-resolution OLED and LCD panels, ensuring crystal-clear imagery that can trick our brains into believing we're actually in a virtual world. It's like having a movie theater strapped to your face, minus the overpriced popcorn.
But visuals alone won't cut it in the VR realm. That's where improvements in tracking systems come into play. With the help of built-in sensors and cameras, these headsets can detect our movements with remarkable precision. Whether you're swinging a sword, throwing a punch, or dodging virtual obstacles, the tracking systems can make it feel as if your body is truly present in the digital landscape. Just remember to move that cup of coffee out of reach before embarking on any intense virtual adventures—I've learned that lesson the hard way.
Now, let's talk about the audio experience. Gone are the days of tinny sounds and lackluster immersion. VR headsets now offer high-fidelity audio that can transport you to a whole new dimension of sound. Whether it's the faint rustle of leaves in a mystical forest or the explosive wails of an alien spaceship, the enhanced audio experience adds another layer of realism to your virtual escapades. Just be ready for unforeseen jump scares—the audio quality is so good that occasionally it seems like a real poltergeist is following you around.
So there you have it—the current state of VR headsets. With advancements in display technology, improvements in tracking systems, and enhancements in audio experience, these headsets are bringing us closer to living out our wildest dreams in the virtual realm. The future holds even more exciting innovations, so buckle up and get ready for an exhilarating ride into the world of virtual reality!
Upcoming Innovations in VR Headsets
Ah, the future of VR headsets—an exciting topic indeed! Now, let's talk about the upcoming innovations that will make our virtual reality experiences even more mind-blowing. Get ready to strap on your imagination goggles and journey with me into the world of cutting-edge VR technology.
First off, we have lighter and more comfortable designs. Say goodbye to those bulky headsets that make you feel like you're wearing a brick on your face. With advancements in materials and ergonomics, VR headsets will soon feel as light as a feather, allowing you to immerse yourself in the virtual world without strain or discomfort.
Next up, we have an increased field of view. Picture this: you're exploring a virtual forest, and instead of feeling like you're peering through a tiny window, you'll have a panoramic view that stretches as far as the eye can see. With a wider field of view, you'll feel like you're truly a part of the virtual environment, whether you're under the sea or soaring through the sky.
And let's not forget about wireless connectivity. No more getting tangled up in cables or tripping over them like a clumsy oaf. With wireless VR headsets, you'll have the freedom to move around without restraint, making your virtual adventures even more immersive. Just think of all the acrobatics you can perform without worrying about cable interference!
These innovations are just the tip of the virtual iceberg. The future of VR headsets holds endless possibilities for us to escape the boundaries of reality and dive headfirst into the realms of imagination. So, get ready to embark on a journey where the only limit is your own imagination. The future is here, and it's wearing a VR headset.
Revolutionary Technologies in VR Headsets
First up, we have eye tracking. Yep, you read that right! VR headsets equipped with eye tracking technology can track your eye movements, allowing for a more immersive and interactive experience. Imagine being able to control the virtual world just by looking at things. It's like magic, but with science!
Next, we have haptic feedback. This fancy term refers to the sensation of touch in the virtual world. With haptic feedback, VR headsets can provide users with tactile feedback, making the experience even more realistic. Want to feel the texture of a virtual object? Haptic feedback has got you covered!
Last but definitely not least, we have brain-computer interfaces (BCIs). Yes, you heard me correctly, we're talking about reading minds here! BCIs allow the VR headset to tap into your brainwaves, translating your thoughts and intentions into actions within the virtual world. It's like telekinesis, but without the need for mutant genes!
These revolutionary technologies in VR headsets are pushing the boundaries of what was once thought possible. With eye tracking, haptic feedback, and brain-computer interfaces, the future of VR is looking brighter than ever. Get ready to step into a world where your eyes, touch, and even thoughts can shape your virtual reality experience. It's time to buckle up and embark on an adventure like no other!
Conclusion
Virtual reality technology is continuously evolving, with exciting advancements on the horizon. From lighter and more comfortable designs to an improved field of view and wireless connectivity, VR headsets are set to revolutionize our digital experiences. Alongside these innovations, eye tracking, haptic feedback, and brain-computer interfaces will push the boundaries.
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stevepoints · 1 month ago
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Game Development Sorcery: How Magical Worlds and Revenues Are Born
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Welcome to a realm where imagination meets innovation — where wizards don’t wear robes but write code, and castles are built not with bricks, but with pixels. This is the enchanted world of Game Development, and it’s casting stronger spells than ever before.
In 2025, crafting a hit game isn't just about fantasy lore or epic bosses — it's about fusing cutting-edge tech, player psychology, and smart business models. Whether you're a gamer diving into new dimensions or an investor looking for your next goldmine, game development has become a magical blend of art, science, and profit.
 The Alchemy of Modern Game Development
At its core, game development is the spellcasting art of turning ideas into immersive worlds. But today's magic isn’t summoned by a single developer in a basement — it’s conjured by a team of artists, coders, sound engineers, designers, and strategists who work like a guild of wizards.
From brainstorming the game lore and character arcs to animating lifelike environments and coding AI-powered enemies, modern game development companies act as magical forges where dreams are digitized and played.
AI: The Sorcerer Behind Smarter Games
AI in game development isn’t just about smarter enemies anymore — it's about entire ecosystems that evolve with the player. Think of it like a dungeon that adapts to your playstyle, or a companion character that learns your habits over time.
This sorcery allows developers to:
Create procedurally generated levels
Offer real-time NPC emotion and voice modulation
Deliver hyper-personalized gaming experiences
For gamers, it means more challenge and immersion. For investors, it means longer engagement cycles and more monetization opportunities.
Blockchain & Metaverse: Enchanted Economies
Game development in 2025 has extended beyond the screen into the metaverse — vast, persistent digital universes powered by blockchain technology. Here’s the real spell: players aren’t just participants; they’re stakeholders.
With NFTs, in-game assets like swords, skins, and spaceships become ownable and tradeable. Through Play-to-Earn (P2E) mechanics, players can make money while they game, and investors can tap into entire digital economies.
Game development companies building metaverse experiences are essentially crafting living, breathing fantasy economies where the magic is real and the coins are crypto.
Brewing the Perfect Game: A Developer’s Potion
Creating a hit game is like brewing a complex potion. Here’s a look at the magical ingredients:
Engaging Lore: Worldbuilding that pulls players into the narrative.
Sleek Mechanics: Smooth gameplay that balances challenge and reward.
Cross-Platform Compatibility: So players can continue their quest on mobile, PC, or console.
Community Features: Multiplayer, chat, guilds — to keep players loyal.
Live Ops & Updates: Regular events and tweaks to keep the magic fresh.
Whether it's a 2D indie title or a full-blown 3D open world, a top-tier game development company knows how to combine all these elements into one irresistible potion.
Gamers Rejoice: You're Part of the Magic Now
Today’s players are more than users — they’re co-creators. Games with UGC (User Generated Content) tools allow players to design skins, maps, and even quests. This not only extends the game's lifecycle but also creates tighter community bonds.
More importantly, gamers are no longer passive. They're curators of their adventure, voting with their playtime, feedback, and even wallets. Game development is responding by creating dynamic, community-driven experiences that grow and evolve, just like a good fantasy epic.
Investors, the Magic Is in the Metrics
Let’s not forget the real-world treasure. The global gaming industry is projected to exceed $500 billion in value by 2028. Game development is now a serious investment vehicle, and not just for venture capitalists.
Whether you’re eyeing indie hits, AAA studios, or Web3 game projects, understanding game development is key to unlocking:
ROI through in-game purchases and subscriptions
Tokenized assets and NFT marketplaces
Recurring revenue via seasonal passes and expansions
Back the right game, and you might just discover the digital equivalent of a dragon’s hoard.
Why Choose GamesDApp for Your Magical Quest?
At GamesDApp, we don’t just develop games — we conjure entire universes.
As a leading game development company, our spellbook includes:
AI-Driven Game Design: For smarter, adaptive experiences
Blockchain Integration: For NFT gaming, P2E mechanics, and secure digital ownership
Metaverse Game Development: Building scalable virtual worlds with real-world value
Custom & Turnkey Game Solutions: From scratch or from template — your vision, your rules
With a cauldron of creativity and a fortress of technical skill, GamesDApp is your ultimate partner in bringing magical worlds to life — and unlocking new revenue realms while you're at it.
Final Word: The Future of Game Development Is Spellbinding
In a world where every screen is a portal, game development is the key to crafting unforgettable adventures and unstoppable business models. Whether you're a gamer looking to escape into enchanted lands or an investor seeking high-yield, high-engagement platforms, the magic is real, and it’s growing stronger.
So the question is…
Ready to cast your spell?
Let GamesDApp be your wand.
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tdsgamedesign · 3 months ago
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Asteroid-Style Project
The next game to be designed in GDevelop is an Asteroid-style game. However, we were told to think about what the core mechanics, style, or themes are and to try to apply them in different ways. In my opinion the core mechanics of Asteroid are destroy and evade, destroy the asteroids or avoid being hit by them to continue playing. The style is generally pixelated and/or simplistic, common for older games as they did not have the understanding or technology to make it more in depth. And the theme is around space, spaceships, aliens, asteroids. The mention of Asteroids got me thinking about other older, simplistic games and the one that came to mind the most was Breakout. The objective of Breakout is to destroy all the platforms without losing your ball, but what if it was flipped what of your objective was to stop the ball from breaking the platforms. And that is the basis for my Asteroid-style game.
Elevator Pitch
‘Stopping a Breakout’
‘Stopping a Breakout is a combination of 2 simple yet iconic arcade games, Asteroid and Breakout. The player must destroy asteroids to either stop themselves losing a life or to stop the asteroids from destroying the platforms that keep the player alive. The player should evade asteroids and missing platforms to stay alive as long as possible and destroy as many asteroids as they can to gain points. To spice things up power-ups will fall to assist the player like, multiple bullets or lives. How high do you think you can score?’
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The game is to be played with WASD keys and platformer behaviours for the player, so the player can move across the breakable platformers. The mouse controls the direction of the player model, and the left mouse key controls buttons and bullets.
3 unique selling points for this game in my opinion are:
Simplistic: The game has simple concepts, WASD and Mouse, shoot, destroy and evade. The visuals are also not overwhelming.
Neverending: The game has no win condition so as long as the player doesn’t die, they can continue to play.
Nostalgic: A lot of older games are heavily pixelated, and Breakout and Asteroid are some of the most popular 70s games ever made. For those games most people have played them and if they haven’t there easy to obtain and understand.
The audience for this game would be those who enjoy simplistic 2D platform shooter.
This is just the idealisation for this game, the next post will be about the development of this project. See you there :D
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marsrubyfulbrook · 6 months ago
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Illustrator Rocket Animation - Process!
I really hate using illustrator, I find it really time consuming and annoying when compared to photoshop as the mechanisms are so much different. What is good about the program though is that it'll always be high quality, when with photoshop you need to worry about pixels and enlarging something to the point it looks blurry.
Filling it in took way longer than it should've, though I'm unsure if that's because of my own incapabilities or the software.
My inspiration for the design stemmed heavily from Wallace & Gromit, the orange spaceship is iconic and is the first thing I think of when imagining spaceship designs in general. The large exterior and the visible bolts up every side makes it look handmade and almost childlike, similarly to other designs from the 60's - this is what inspired the build for my ship.
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valeriascoat · 8 months ago
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Pixels.
Curly x Reader.
TW: moral fatigue.
Nothing bad. A little association.
* * *
It was long day on spaceship "Tulpar". Like many other days. At times they passed easily, when something funny happened or there was a good atmosphere, but more often – with some kind of heaviness inside your chest. Heavy thoughts that weighed on your mind, or some kind of unpleasant premonition, or simply anxiety that suddenly settled inside... Many other things also accompanied your day.
For example, there is also the difficulty of getting yourself out of bed. It seemed like you were getting up, but there was a feeling... Not entirely explainable. This is not laziness, this is not a desire to lie down and be pampered. This is something different. Almost a desire to hide, almost a desire not to appear anywhere.
In general, were you in the right place? Has life taken you there? Do you want anything at all?
As you sit with your legs dangling off the bed, you slowly run through the thoughts in your head. It seemed difficult to carry on your shoulders. Looking at yourself in the mirror that was opposite the bed, you see a drooping figure and tired eyes. You lower your head, letting it hung.
How long does this condition last? Sometimes it disappears, sometimes it returns, sometimes it completely knocks you off your feet, forcing you to get up with force.
Looks like today is one of those days. What a pity it’s not a different type.
You get up, put yourself in order, mentally getting tired of just the constant, monotonous process of washing. You're getting dressed. The form today sits especially incorrectly, shapelessly. Everything is fine with you in terms of beauty, you know that, but for some reason today everything is crooked and unpleasant again.
When you come out of your cabin, you immediately bump into someone's shoulder, quietly ouching. You don't fall down, and without thinking you start to apologize, looking up and meeting someone's blue eyes.
"Captain! Oh, I- I'm sorry, I di-" You explain with a slight smile, but are gently interrupted.
"Hey, calm down! Don't worry, [Y/N], I'm okay, but are you? Does it hurt anywhere?" Curly is polite as giving you a cursory look. He's worried that he might hit you inadvertently.
"No, nothing. Thanks, Cap..."
"I'm glad to hear it." He is silent for a couple of seconds, turning his head in the direction where he was going to go, after which he points in the same direction with a bent arm. "Are you going there too?"
A living room, a kitchen and a room for gatherings in one room. Where else can you go?
"Yeah… You too, right?"
Curly nods. He takes a step and so do you, so that after a short time you two find yourself in.. the "main room", it seems. You should remember what it's called.
Once there, you take something to eat, but after thinking about it, you mentally refuse. You don't feel like eating at this moment. You move the plate away. Curly looks at you questioningly, waiting for his bitter coffee with milk.
"Not hungry?"
"Yes. After sleep you don't need to eat right away, you know…"
He is a little doubtful, but still non-verbally agrees. By then the coffee machine had finished making coffee. You both slowly walked (more on your silent initiative) to the sofa opposite the “evening sky”. Sleeping during the day is still a good idea. A bit of a rule breaker, but hey, this Company is weird.
Something clicks in your head when you look at the "sky". You don't care about the pixels visible in the corner. Yes, they are there, always flickering at the edge of vision. You just got used.
Curly looks at the projection and, stirring his coffee without sugar, said thoughtfully:
"Once Anya told me about the pixels in the corner. They bother her, but I can't notice them at all. It's funny, isn't it?" he looks at you as takes a sip.
You are not responding very actively. It's like you don't want to talk about them, but do it.
"Yeah, pretty funny, I think." For some reason, your own answer feels unpleasant. "It would be worth fixing the screen somehow. It lags at times."
Curly seems genuinely surprised.
“Really? I wonder what the problem is... We could probably fix it ourselves. Swansea can probably figure it out." He says holding the mug in one hand.
You hum under your breath, nodding. The nods make your neck and whiskey begin to ache a little.
"Yes... it would be nice. But it seems that „hands will not reach“, you know… There are more important things to do than some pixels." You say calmly.
"If Swansea isn't busy, then why not?"
You turn your eyes to those same pixels. The first impression of the day is not what it seemed. Talking to Curly was good idea. But having lowered your eyes onto yourself, the clothes were still wrinkled, and your mind seems still stupid. Familiar feeling inside doesn't leave you.
Curly quietly gets up and pats you on the shoulder, saying he needs to check on something, and leaves. You quietly say goodbye, say something else, but he no longer hears, being further away.
You sigh and look on the projection again. The pixels would disappear and then become noticeable again. The thought arose that even if they were fixed, they would still appear. They're annoying, but it’s as if they have become part of the usual.
Not a very pleasant conclusion.
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maximuswolf · 1 year ago
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Looking for a long forgotten game - roguelite space exploration
Looking for a long forgotten game - roguelite space exploration Dear gamers! I am looking for a game I have played some years ago, I believe it could have been around 2010, maybe 2014. It was a pixel-graphic style space exploration game. You were commanding a spaceship full of frozen colonists, going from waypoint to waypoint. There were several resources to manage in the game, I believe oxygen and/or fuel. The worlds that were being visited were randomly generated and were just mostly quick events - on rocky planets you could mine minerals, while on other you could obtain oxygen etc. There were multiple ships to be found, where you could transfer your criocapsules and keep flying with the new, better ship. Eventually you were able to reach a habitable planet and setle for good. The whole gameplay took maybe 40 minutes to an hour? But it was super addictive and "just one more..." syndrome was so strong. ALSO Im fairly certain it has a PC and mobile version.Help me obi wan kenobi, you are my only hope! Submitted May 25, 2024 at 01:12AM by szafix https://ift.tt/H586Bi4 via /r/gaming
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chromapede · 1 year ago
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[OLD] Used a random sprite generator to make tiny pixel art, then i based monster designs upon those sprites.
(Link to the website I used below.)
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thewul · 2 years ago
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I guess the worst nightmare for engineers is people who don't know what they want, and by edging towards what they do, are good at, we can make BCS a success story
This fits here, is the straightforward answers that engineers want
And I make no secret of using MS Paint, V6.1, I consider it levelling the playing field every PC has MS Paint, while not even a hundred years ago engineers would have considered it a formidable tool, still is considering all it has made possible so far
I am always amazed by the outstanding quality and minute details of graphic artists out there, spaceships and many other things, which take tens upon tens of hours to make
Maybe using Paint has allowed us to do many more things vs spending a lot of time on such renders, so there is a downside to it it's not vectorized images, it's pixels not microns, but there there is that advantage to it of doing things faster, and doing more things in the end
Yes but engineering takes studies and complicated expensive tools, less now because there are even free open source 3D tools, but generally if you take you can't for an answer well you won't
Now let's look at the awesome pouch bag, that has 2 inner compartments for fresh clothes and the ones that need laundry, it's probably made of neoprene and waterproof
Thank you for having followed
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xxrexlegendxx · 2 years ago
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Week 6 Racing Game Elevator Pitch
Task 1 -
● Horizon Nitro ● This game will be about an alien who has lived on Mars for two years. He has now found the parts and is ready to hop on his spaceship and return to his own planet. He is going to travel through rural area which can drive without speed limitation. The theme will be very intense since he is rushing back to his spaceship. ● bird view/top-down racing game
● modern
● 2D simple flat cartoonish setting
● It is for casual gamers who just want to chill and enjoy simple game
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Groovymcgee. (Dec 27, 2018). Racing game pixel art asset pack. Retrieved from https://itch.io/t/363095/racing-game-pixel-art-asset-pack ● Control Diagram -
Using arrow keys to move left, right, up and down
● 3 Unique Selling Points -
Able to slow down or accelerate to prevent hitting other cars
Generate different colours of cars
Adding a health bar to the car (player) so players can see and have a chance to survive after the collision
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hauntingrabbits · 1 year ago
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If anyone's curious about the pixel art it actually comes from this random spaceship sprite generator! 2020/2021 there was a thing going around where people would try to design creatures based on the sprites.
Artists this is your sign to draw your ocs hanging out with their old designs. It is so fun.
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chameleocoonj · 2 years ago
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Found yet another way to kill my perpetual artblock with the power of the random spaceship generator... old school animal posters. Textures from pexels, text copy under the readmore.  🐸
Diplocauliformes of the Neon Swamp
a. Horned Mantawing Mantabrachium cornucaputa
b. Magnificent Mantawing Mantabrachium magnificus
c. Hammerhead Sphyramphiba tripunctata
d. Poddler Globa globa
e. Pink Tasslewing Fimbrachia rosea
f. Eelwing Anguillala magnifaciem
g. Starry Violet Neodiplocaulus purpurastella
h. Masked Bighorn Neodiplocaulus cornuceps
i. Flanged Sixspot Fibriajuba sextapunctata
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