#probably never be able to be replicated. lightning in a bottle
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#by god i will post about homestuck and you people will be normal about it#how hard is it to compliment an author's work without stating that they were [insert joke here about being posessed or on drugs or etc]#because i swear to god homestuck may be confusing from the outside and an extremely impressive feat of storytelling that will genuinely#probably never be able to be replicated. lightning in a bottle#but to imply that its anything other than an artists (or as it were a collective of artists) hard work is insulting.#'ohhh its so crazyyyy its insannneee' it really isnt. you just aren't taking the time to digest it. everything has its place#everything in homestuck is reasonably explicable and if you dont get it its usually a reference to something before your time#just read around the text and think. engage with it. unpack its ahead-of-its-time queer storytelling#and tragically-of-the-era anti-blackness in equal measure. take it fucking seriously as a text#it is impressive YES. it is borderline superhuman in execution YES. but its not ohhh some multiverse scp posessed blah blah blah#can you engage with a fucking text with an OUNCE of genuineness for ONCE in your IRONY POISONED ONLINE EXISTENCE?#this is the closest youre going to get to me being a bitch on main and it is because i have a hair trigger for how FUCKING ANNOYING#the discussion around homestuck is. you can NEVER GET ANYTHING PRODUCTIVE FUCKING DONE because everyone refuses#EVEN WHEN THEY ARE FANS to enagage with this text AS. A. TEXT.#and every time i bring the damn thing up every jokester in a 5000 mile radius has to make an offhanded remark that reminds me just how deep#the disregard of this text runs. like jesus christ. rational epilogue discussers get behind me we can start a new life. together. please
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Oh definitely. And tbh I really believe the original show is lightning in a bottle that we're never really going to ever be able to replicate, at least intentionally.
I do know there WAS initially a planned Season 4 that would have explored the whole Ursa issue. Maybe it would have been better. I know that Azula was originally going to be semi-redeemed through Zuko too. So there are set ideas there...just the final result/execution were ultimately a mess imo. It's really a shame.
For the record, I do think the comics have some cool-ish concepts. But you need really tight writing/characterization for this sort of world and story and there's really no consistency here. It's part of the reason why I really don't involve myself with the series apart from just the original ATLA. It was a golden age of writing and narration we're probably never going to see again.
I donât HATE The Search but part of me really thinks they screwed Azula over big time. Especially when it came to resolving her character arc.
Azulaâs been damaged for quite a long time. Sheâs lost her sense of reality and is constantly torn between different feelings on her mother, brother, and so on. Say what you want about her behavior in the past but it still doesnât change the fact that Azula is still just a young girl. A girl who NEEDED her motherâs attention. But all we ever see of her and Ursa is Ursa scolding her or failing to give her the same level of attention that she gave Zuko.
I used to really like Ursa. I mean, I recognized that she wasnât the best mother but she certainly did love her son very much. And I know she loves Azula too but justâŠughâŠshe didnât even show much concern after her daughter ran off in tears into the Forgetful Valley. In Ursaâs mind, it seems that Zuko will always be her number one priority, totally forgetting that in alienating Azula (who was already a problem child) in her youth and placing all her focus on Zuko, she inadvertently made Azula even worse since it just resulted in Azula spending more time with Ozai.Â
Iâve heard that some people are taking issue with Zukoâs actions in the comic. I donât really blame him though. He didnât handle things with Azula as well as he could have but then again, you gotta remember that most of all his life, Azula has been tormenting him emotionally and psychologically. I imagine that heâd have a hard time dealing with her psychotic episodes. And I think that the fact that he actually offered her unconditional sibling love at the very end by saying that sheâd always be his sister speaks miles of how much heâs willing to forgive her. Zuko at least cares about his sister and wants to put an end to her delusions. So I donât really take much issue with the way he was written. Thereâs some flaws but at least he didnât come across as a total neglectful jerk like Ursa.
Azula needs a proper conclusion to her arc. It seems that she keeps spiraling further and further down into despair but currently thereâs no light at the end of the tunnel. Just more darkness and tragedy. Iâm hoping they bring her back eventually because Iâd genuinely like to see her conflicts resolved and maybe a redemption tale. Azulaâs been a horrible person but I think sheâs put up with enough traumatic events. Itâs time Azula got a little love and healing. The girl seriously needs it.
#Also if I sounded harsh in that initial response I'm sorry asetfvjhgkkehwrhad#Unintentional limitation of text without tone#I mean all of this extremely casually I swear lmao
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Part 3 of 4
Part 2
Part 1
âUgh, I hate this rain.â
âOh donât back off now, you said Countess Viena is counting on you.â
ââŠwas that pun intended?â
âYes.â
Merriâsa and Elrain regrouped back at the Ayleid temple after the sun had set and darkness covered the skies, albeit under downpour. Both an annoyance and a blessing; none of them could stand being wet and cold for long periods of time, while the sound of rain and abysmal lighting could mask their movement and help them sneak around better.
Merriâsa couldnât miss that Elrain was unusually packed with equipment, more than what sheâs used to go with. A knapsack containing who knew, a metal pick for climbing, and several opaque bottles with cloth on the lid in place of conventional cork.
âWhatâs in those bottles?â
âOh these? Youâll see. Hopefully I get to use them so I can show you.â
Elrain took one last look through the monocular before going in. Observation from a distance was now more difficult due to less light available and raindrops coating the glass.
âItâs too quiet. Only six of them out and about, what is this? Where the hell is the rest of them?â
âProbably asleep. Or shielding themselves from the rain.â
âDoesnât matter, this ends tonight.â
âReady when you are.â
Elrain took out a rope, tied one end to a large tree trunk on the edge of the overlook, and threw the other end downhill. Followed by Merriâsa, she began rappelling down the cliffside as quickly and safely as possible under the rain. They began their infiltration into the Ayleid temple.
Elrain used the cover of the rain, distraction and cunning to get close to the unsuspecting targets and slit their throats, Merriâsa used her night vision ability and unmatched marksmanship to take down the rest from long range. And just like that, in about 10 minutes, the temple exterior was cleared. 5 years of mutual trust in combat has enabled them to act quickly and efficiently even without verbal communication.
âWasnât so bad.â Merriâsa scavenged any arrows still intact enough to conserve ammunition. She still held her principle of utilizing every resource to its limit.
Before going in, Elrain inspected the bodies that theyâd killed, hoping to gather any piece of information about what theyâre about to face. One of the bandits bore an unusual symbol painted on the back of the hand. It consisted of a number of circles with texts written in strange letters.
âMary, look at this.â
âHmm?â
âYouâve seen this before?â
âNo idea, but thatâs⊠Daedric script.â
âCan you read it?â
âI wish I could. Well, at least now we know weâre dealing with a band of corpse raisers of some sort.â
The rain hadnât stopped pouring down. If anything, it became heavier than before, and the ambient temperature got colder as a side effect. Adding the faraway cracks of lightning and it might as well classify as a storm.
âThe hell are they doing here?â
âWhatever it is theyâre doing, itâs not benevolent. Just keep your head down in there.â
The pair began entering the temple interior through an opening. Inside, the walls were lined with beautiful and flowing elven carvings, as well as Ayleid scripts. Unfortunately, none of them were able to translate any.
The Ayleids, like the Dwemer, all disappeared from Nirn before the Second Era started. However, their elven magic still persisted in the temples and buildings they left behind. One such magic was glowing energy stones used to light up interior, in place of conventional oil lamps or candles. Even over 3000 years later in the Fourth Era, these stones hadnât ceased giving off light, and many discoveries on lost Ayleid ruins revealed traces of usable magic in artifacts and weapons, attracting attention from both magic researchers as well as maleficent individuals looking to harness power.
Merriâsa and Elrain continued their speculating from their last time in the tavern, while traversing the temple interior carefully and keeping eyes open for threats and traps from all angles. Until suddenly they found a corpse of a woman in white robes trapped inside some metal cage. Elrain went ahead to inspect it.
âMary, cover me.â
Elrain slipped her arms through the metal bars and checked the body for possible information. Blood patterns, laceration wounds and burn marks. Some organs appeared to have been removed from the body. But it didnât take long until she was struck by a terrible realization.
âShit, Mary, itâs the missing priestess.â
âIs she dead?â
âBeen dead for at least 2 days, judging from the dried blood. But looks like they⊠removed her heart.â
âWhat? Let me see.â
Elrain and Merriâsa swapped turns. Nothing much they could gather from it as the metal cage was tightly locked with no visible keyhole. Aside from the missing heart, all the blood also seemed to have been extracted out.
âSeems like they kept her alive for some period before deciding to kill her.â
âBut necromancers donât salvage body parts, do they? Unless they plan on resurrecting someone else.â
âI feared as much. We better keep moving, I donât want to find out what atrocities theyâre about to commit if we donât do anything.â
Merriâsa and Elrain continued on forward, deeper into the temple. The further they went, the stranger the ambient air felt like, giving a clear sign that thereâs heavy influence of magic in the area. While they continued finding more dead bodies of travelers, mercenaries and civilians alike, they hadnât encountered any hostiles in the temple interior, which was unusual as they earlier expected to face fierce resistance. But they knew they were going the right way as they noticed more and more of the same symbols painted on the temple walls, the same symbol as the one found earlier on the bandit they killed.
âMary, I donât like this. Where the hell are they?â
âI donât like it either, just keep your eyes open.â
All the corpses they encountered shared the same characteristics; lacerations, at least one missing organ and all the blood drained out. Even some were missing limbs. A really gruesome place to be in, but they had a job to do and they intended to complete it. Though the overall scent of the temple interior didnât make it any easier.
One hour of carefully walking through the hallways of the Ayleid ruin, dodging traps and unknown objects, they finally found something significant. At the end of a large hall was a door with lights and muffled chanting voices propagating from it. And the same symbol with Daedric script appeared again, carved on the door.
âWhat the hell? Mary, you hear that?â
âI do. Câmon, help me open this.â
Merriâsa and Elrain both tried to force the door open, first by focusing their body mass on it, and when that didnât work, they started using other methods like using a metal pick to pry it open and burning it with a fire spell. Yet, the door wouldnât budge a hair no matter what they did.
âUgh, itâs not opening. Somethingâs blocking it from the other side. Mary?â
âIâm gonna look around.â
All thatâs left of that nightâs journey was behind that very door, anything in there could help answer what had been happening between Skingrad and Kvatch. So close, yet still far.
Merriâsa started looking around the large hallway, while Elrain sat down on a boulder to regain some stamina and magicka. Pillars towering to the ceiling, large balcony 6 meters high, piles of rubble blocking another doorway, carved elven statues and furniture, and stone coffins. Nothing particularly useful to get the door open.
A particular relief on the wall caught her attention. She studied the carvings for a while, until she discovered a horrifying piece of history.
âBy the Eight. El, come here.â
âWhat? What is it?â
âLook at this.â
Elrain walked towards Merriâsa, both set their eyes on the carved relief on the temple wall.
âWoah.â
âThis may be our answer.â
The relief displayed a female figure of elven origins, surrounded by what appeared to be elven wizards channeling magic to her body. A possible hint of practice of resurrection or life preservation done for significant persons in ancient society to prolong their age and firm hold over power. But what ticked them off was the part that pictured a stack of corpses surrounding the wizards, as well as a ring of worshippers around the edges of the relief.
âIs thisâŠâ
âA necromantic ritual? Likely. Whoeverâs behind that door is probably trying to revive this female figure, possibly the queen who once ruled this place.â
âSo wait, those corpses we saw earlierâŠâ
âSomeone or some people are trying to replicate history.â
âBut to what end?â
âI donât know, seek of power? An insight to the future? Iâve read stories of Ayleid fanatics doing whatever it takes to see the rise of Ayleid dominance on Tamriel again.â
âShit. Well we need to get in there.â
âIâve been thinking about that. Do you have leftover rope?â
âUh, I think I do, actually,â Elrain scrambled through her knapsack, and took out a small pile of rope. âWhat are you doing with it?â
Merriâsa snatched the rope from her hands, and the metal pick hanging on her belt.
âHey thatâs mine!â With quick hands, she tied one end of the rope firmly to the grip of the pick. She then threw the pick over the balcony where it held a strong and stable grip, allowing the hanging end of the rope to be used for climbing. And immediately, the Khajiit got up from the ground floor to the balcony pretty easily.
âOh,â Elrain was taken aback by her creativity and intelligence. Never in her life had she thought of utilizing both of those items in combination. âWhere did you learn that?â
âA certain book.â Merriâsa inspected the balcony spaces and found a doorway leading to a narrow corridor. âLooks like thereâs a way forward, come on and climb up here.â Without second thoughts, Elrain followed suit and climbed up the rope, and the pair continued their journey deeper into the temple. Their goal was now made clear; stopping terrible history from taking place again.
The chanting they heard earlier became clearer and clearer, and soon enough they found themselves on different balcony in yet another massive hall, but this time even more corpses littered an area large enough to fit a small settlement. Some were no more than bones and skulls.
But their attention was in the middle of the room. Probably 3 dozen people dressed up in blue hooded robes all in a worshipping position circling around a central altar, collectively chanting ancient elven or Daedric language, while other two individuals in black robes stood on the altar with raised hands, supposedly the master necromancers who were leading the ritual. A visible flow of magicka surrounded the room, most of it was directed towards the altar itself, where presumably the body of the Ayleid queen was laid on.
âWhat on NirnâŠâ
Merriâsa and Elrain both were stunned by the sight before their eyes. They had prime seat of observing real time attempt of an entire necromantic cult resurrecting an Ayleid queen. This was it, a jarring string of events that had taken countless of innocent lives over the past few months, that they had to stop before the worst. They took cover behind the balusters, making sure no one could see them just to be safe.
âLooks like they canât hear us from up here, good.â
âYou want to take them all out, just like old times?â
âI still need to know whatâs in those bottles you carry.â
âAh, perfect time to show you.â
Elrain took one of the bottles, plucked out the cloth from the lid and placed the lid close to Merriâsaâs nose, signaling her to take scent of the bottle content.
âYou smell that?â
âOil. But what isââ
Merriâsa immediately found out the purpose of said bottle. Itâs a makeshift fire spreader, designed to set things on fire from a distance by spreading oil over an area and letting the cloth act as a wick and burn the flammable liquid.
âYes, you see my point?â
âClever. Where did you learn to make that?â
âA certain book.â
âHmph.â Merriâsa let out a small but audible condescending exhale, but itâd be lie if she wasnât impressed with what her elven companion had managed to come up with mundane, everyday objects. âSo whatâs the plan?â
âWe donât have enough arrows for all of them, but hear me out. First, we burn the cloth in these bottles, and then, those two in black robes,â Elrain pointed towards the two people standing on the altar. âKill both of them at the same time, throw these bottles on top of the crowd and escape in the chaos.â
âAnd what about the ones who survive?â
âHopefully confused enough to process what happens. If theyâre this committed into the ritual, we should have time to leave before they realize.â
A crudely made strategy, made in a hurry. But they knew their situation, they didnât have enough ammunition for all of them even if they counted their shots, and fighting necromancers in close range surrounded by a mountain of dead bodies would be pretty much death.
At this point there was hardly any better plan than what Elrain proposed.
âI donât see any other way, letâs do it.â
Elrain prepared the bottles, placing them on the floor. One by one she ignited the cloth wick using a small fire spell. Merriâsa prepared her trusty recurve bow, nocked a steel arrow into place and pulled the bowstring. Elrain followed short after. They had to time their shots at the same moment.
âThe cloth wick wonât last long. Letâs be quick about this.â
âAlright, you take the one on the right, I get the left one. Ready?â
âReady.â
âOn three. One, twoâŠâ
âThree.â
Two arrows were launched from the dark corner of the hall, arcing down as they traveled towards the target. A second later, two thuds were heard as the master necromancers in the center of the altar dropped dead on the floor and the magicka flow around the room quickly faded out. The pair wasted no time, grabbed the bottles and threw them as accurate as possible towards the cult worshippers. Three loud sounds of glass shatter echoed across the room, as fire spread on their feet and incinerated some of the cult worshippers.
âGreat shot, El. Now letâs go, theyâll be searching for us.â
Merriâsa and Elrain didnât take chances as they booked it towards the temple exit. They jumped down the previous balcony they climbed, but by the time they landed feet on the ground, the door that they tried to budge through was immediately busted open, and a group of angry mages were at the doorway. Without hesitation they casted various Destruction spells as the pair tried to flee.
âBehind us!â
âForget them! Just run!â
âIntruders! Kill them!â
The pair spent no time looking over their shoulders. Their mind was focused on escaping the temple alive. Merriâsaâs agility and Elrainâs compact posture made it easier for them to navigate tight corners and doorways. At one point the mages got dangerously close to them, so Elrain lit up another oil bottle she brought as a backup.
âThis should buy us time.â When they sprinted through the last corridor before the exit, Elrain shattered the last oil bottle on their tracks, creating a pool of fire behind them and stopping the mages from going after them.
âYouâre a dirty little wood elf, El, you know that?â Merriâsa said sarcastically.
âOh, sod off. Save your compliments for later.â
They finally got outside, where the rain had stopped falling down and the two moons of Masser and Secunda lit up the night sky, but their escape wasnât done just yet. They still needed to make sure no one trailed behind them, so they went after the nearest treeline into the dense Cyrodiilic forest, and through the woods they ran towards Skingrad, the closest guarded settlement.
Inside the walls of Skingrad, Merriâsa and Elrain were filled with adrenaline, having a hard time believing what they just did at the Ayleid temple. They always found satisfaction in doing stealthy combat âMerriâsa especiallyâ, but this one would become an unforgettable experience for both of them, for a pair of skilled markswomen doing a noble service for the people of Cyrodiil.
âIs that why you visited Imperial City? To craft those oil bottles.â
âHell yes it is. Not bad at all, donât you think?â
âImpressive, El. Impressive.â
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Video Game Year in Review: Remakes, Remasters, and Re-releases
Iâve never made a list of remakes, remasters, and re-releases before, but then again, I donât think Iâve ever played so many in a single year to even be able to. 2018 was a particularly busy year in this end of video game releases, nearly exclusively due to the Nintendo Switch. Now in its second year, the Switch may have been light on brand new first party titles, but the rush of seemingly every developer to get new and old games alike on the portable console came into full swing. âWhenâs that game coming to Switch?â has turned into a question that could be reasonably applied to...just about every game, but perhaps no more so than great Nintendo games originally released on their previous, unsuccessful console, the Wii U. These games enjoyed a second life in 2018, with many, including myself, playing 2014 games that we never got to as if theyâre brand new. Switch re-releases donât account for every game on this list, but they are a very clear majority...

5. Bayonetta (Switch remaster) - This is the one game on this list that I actually didnât like. But I tried. Like itâs spiritual cousin, Devil May Cry, Bayonetta is a game that makes you feel shitty for not being good at it. I consistently got low grades on my combat performance, but didnât feel like the game was offering any particularly helpful guidance in how to improve. It just kept pushing me forward, with dwindling currency, supplies, and patience, all the while just being a bit of a dick to me. If I found gameplay to be more fun, maybe I also would have been more willing to be entertained by its puerile, edgy aesthetic, but as it was, that just became another thing to grate on my nerves. If thereâs one thing I gained from this game, itâs the assurance that not every popular game from the late 2000âs that I missed out on while I was barely playing video games is worth catching up on.

4. Donkey Kong Country: Tropical Freeze (Switch re-release) - The Donkey Kong Country games have always eluded me. I never had a SNES, so I couldnât quite get into the bizarre proto-3D graphics of the originals once I finally checked them out. Tropical Freeze is the game that finally proved to me why people love these games so much. Donkey Kong is an unusual platforming star - his hulking frame gives him a slightly out of control momentum that is off putting until itâs suddenly satisfying, and that moment within the first couple hours of play where how to control him suddenly clicked was the start of two weeks of compulsively playing this game to completion during my summer break.

3. Captain Toad: Treasure Tracker (Switch re-release) - What a unique game. A puzzle platformer whose main mechanic sometimes feels like your player characterâs lack of an ability to jump. With a perfectly minimalistic mobility design ethos, this delightful experiment encourages you to explore the little 3D dioramas that make up its levels to completion. Iâve been obsessively mining each of them for all theyâve got before moving on to the next one, and itâs slow going - Iâve still probably got about â
left of the game to go. But the thought of it is actually making look forward to my upcoming, otherwise painfully long flight to Japan, because absorbing myself in this seems like the perfect way to make hours go by without notice.

2. Dark Souls: Remastered - Before this remaster, I had played brief moments of the original Dark Souls on a friendâs PS3. Really, though, Bloodborne is where I fell in love with Souls-style games, and last year I obsessed over the excellent, overlooked Nioh. Finally coming to this game after more recent games in its style was a mixed experience for me. Obviously, the rather plain, blocky textures of the last generation are already aging quickly, but the game still has enough style and atmosphere that I wasnât particularly bothered by that aspect of it. The combat, however, felt...bland. I know, I know, this game and its predecessor, Demonâs Souls, are praised for revolutionizing action RPG combat, with their tight controls and deliberate moves. If it werenât for this game, the combat I love in Bloodborne and Nioh wouldnât exist. But having put so many dozens of hours into Nioh, a game with combo attack strings and multiple stances, made the switch back to a game where each weapon basically only has two attacks, feel just kinda elementary. Not easy, mind you - despite my experience with this style, I still found this game to be welcomingly challenging, but performing the same moves over and over again just wore thin.
Nevertheless, this game has something that no game inspired by it has quite been able to replicate, or even, seemingly, really tried to, and thatâs the incredible, interlocking level design. Yeah, Dark Souls 3 and especially Bloodborne obviously pull some similar magic tricks in connecting separate sections together, but regardless, feel like fairly linear games. Firelink Shrine in this game has three separate directions you can head in to start with, and the paths just keep branching from there. This game puts remarkable trust in the player in her ability and desire to explore, experiment, and undoubtedly die many times before finding the path of least resistance (because even that path offers plenty of resistance). This is the aspect of Dark Souls that kept me going. Not only has it not aged a day, itâs almost even more impressive in retrospect, a lightning-in-a-bottle kind of  flash of creative genius.

1. Yakuza Kiwami 2 - Last yearâs Yakuza 0 was my first Yakuza game, and this yearâs Yakuza Kiwami 2 was my fourth. As you might have guessed, Iâve fallen very, very hard for this series. For those not familiar, Kiwami 2 is a remake of Yakuza 2, originally on PS2, just as last yearâs Yakuza Kiwami was a remake of the original game. While that game used 0âs engine, which was made for PS3 originally, Kiwami 2 uses the brand new, very pretty engine used for Yakuza 6: The Song of Life, which was released earlier this year. This game recreates just about everything in the original game, and adds a hell of a lot more. This feels so much like a brand new game to me that I considered just putting in on my main top 10, and honestly, the reason that I didnât had less to do with the fear of breaking any non-existent rules about what qualifies for a year-end list, and more to do with the fact that The Song of Life was already on there, and I just wanted more space to talk about how much I love the shit out of Yakuza.
This game improves on Kiwami in just about every aspect. The main story is a lot more compelling, and itâs obvious that Yakuza 2 is tonally where this series really came into its own, with its so-serious-itâs-actually-kinda-funny Japanese gangster soap opera, mixed with deliberately silly as hell sub stories. In particular, there are two very deep and expansive side stories built around mini-games added to this game: the cabaret club management game borrowed and modified from 0 and the Majima construction clan battles borrowed and modified from The Song of Life. While I appreciated these in those respective games, something about the execution in this game just got me absolutely obsessed. Kiryuâs roll that he fits into with the misfit hostesses of the cabaret club and their scrappy underdog story is my happy place. The older professional wrestlers that play the mumbly, grumpy businessmen/fighters in the clan battle mini-game led to a couple of scenes that had me gleefully cackling out loud. Starting this game out, I had arguably already spent more than enough time playing Yakuza games over the last couple years, but itâs a testament to just how endearing this game is that after 40 or so hours of play, if Kiwami 3 were to suddenly be surprise announced and released, I would have been happy to jump straight into it.
#Yakuza#Yakuza Kiwami 2#Yakuza Kiwami#Yakuza 0#Yakuza 6: The Song of Life#Dark Souls#Dark Souls: Remastered#Bloodborne#Nioh#Dark Souls III#Captain Toad#Toad#Captain Toad: Treasure Tracker#Switch#Nintendo#Nintendo Switch#PS4#Sony#From Software#Donkey Kong Country#Donkey Kong#Donkey Kong Country: Tropical Freeze#Bayonetta#Bayonetta 2#Devil May Cry#video games#criticism#podcast#review#list
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How Maryland signed its best recruiting class ever
A good staff and a good location go a long way.
When National Signing Day 2017 drew to a close on Wednesday, nobody was a more surprising member of the top-20 classes list than Maryland. Thatâs because the Terps had only been their once before in the modern history of recruiting rankings, and also because theyâve gone a combined 9-16 the last two seasons. But no matter.
To wrap his first full year as the programâs head coach, DJ Durkin inked a class thatâs slotted 18th nationally on the 247Sports Composite. Thatâs one spot off 2004âs No. 17 mark, but the Terps have the best average player rating in their history this year. Maryland has never, ever signed a class with this kind of quality and depth.
The lifeblood of Marylandâs recruiting is good geography.
The university is a 20-minute Metro ride from the middle of Washington, D.C. Pound-for-pound, D.C.âs one of the best recruiting areas in the country. In blue-chip recruits per capita, the District leads all 50 states, while Maryland and neighboring Virginia are also in the top 10. Thatâs a helpful base from which to draw talent.
Durkin is a former protege of both Urban Meyer and Jim Harbaugh. He recruits with a similar tenacity to that of his old bosses, but with a local flare.
âI don't think there's any difference in terms of how you recruit or what you're doing,â Durkin told me last year. âWe're probably more regional recruiting, just how we outline things. We have a great area right here in the DMV, so obviously we're going to spend a lot of our time right there.â
Of Marylandâs 28 commits, 17 are from D.C., Maryland, or Virginia. That total includes six of the teamâs seven four- and five-star commits.
The DMV isnât Florida, California, or Texas. But itâs a pretty damned good tri-state area to base a college football team, if youâre able to keep players home. Maryland prioritizes that, much like most teams prioritize local recruiting.
Still, Durkinâs staff has pulled off what other Maryland staffs could not.
For a team thatâs spent its recent history being mediocre, Maryland has signed a surprising number of elite recruits. In Randy Edsallâs five doomed seasons before Durkin replaced him, he signed two local five-stars: receiver Stefon Diggs (2012) and offensive tackle Damian Prince (2014).
Seven four- and five-stars in one class is a lot for this program, but itâs not a total stunner. What sets this Maryland class apart is its substantial depth. The Terps signed a buffet of solid three-stars who grade out in the top 50 and top 100 at their positions â the type of player whoâs supposed to be a solid contributor, even if heâs not a star.
The Terps have been strategic about it. One of Durkinâs first moves after his hiring in December 2015 was to bring on Alabama personnel staffer Aazaar Abdul-Rahim, a respected former D.C. high school coach, as his defensive backs coach. Abdul-Rahim was key in the recruitment of a bunch of the locals.
Maryland went years without signing a single player from Hyattsville, Md., powerhouse DeMatha Catholic, which happens to be a five-minute drive down Route 1 from Marylandâs campus. Maryland broke that spell in the 2016 class and signed two DeMatha four-stars this year: running back Anthony McFarland and offensive lineman Marcus Minor.
Marylandâs got more work to do, but this is a great start.
I went there. I have watched tons of bad Maryland football. Even this yearâs team, which started 4-0 and ostensibly looked better under Durkin, was a lousy 87th in S&P+. The Terps are coming from a dark place, and theyâre still not all the way out. It takes a few years to turn over a rosterâs talent level and get good.
But Marylandâs well on its way. If Durkin can replicate this class (or something close to it) two more times, Maryland will have one of the better rosters in the Big Ten.
Itâll be hard to ever win an East division that includes Ohio State, Michigan, and Penn State. But with every good player Maryland signs, it gets closer to a chance at catching lightning in a bottle.
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