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#pyro original content
ars3n1ck · 1 year
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made a new bracelet that is entirely just AM's monologue from I Have No Mouth & I Must Scream because that's my fav short story of all time
edit: please let this post die. if anything im tired this thing has gotten any amount of attention when it was lazily made in an afternoon. i promise theres cooler shit out there
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cometrose · 5 months
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hi. i’d like to hear your take on how the other archons represent or have moon symbolism to zhongli’s sun, if you don’t mind!
in genshin there’s a lot of lore scattered around and pieces waiting to be clicked together, and your post really makes ideas go off haha
sure, im not as read up on the other archons as I am with zhongli but there is still a lot to work with
Venti
In his trailers and cutscenes (e.i Xiao) we often see Venti with the moon
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You can also look into his style of archonhood and how he does not directly guide his people but rather lets them do as they want and times guides them from behind the scenes
He is not overt and direct like the sun but more subtle like the moon
This is going to be true for most of the archons but there is the fact that Venti's image is based off someone else. Venti looks like the nameless bard but that is not his true form.
Venti is a reflection of someone else, much like moon reflects the sun's light
Mondstadt literally means moon city
To others he can be very bubbly and outgoing but when he is around the traveler his calm more reserved sides come out.
Venti has connections to the god of time, Istaroth, and time one key themes of moon symbolism as the cycles and phases of the moon have been used to track time, seasons and life itself. (Did you know the phases in the spiral abyss are based off the 3 moon sisters which is why there are 3 versions of a spiral abyss before it resets?)
Ei
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First look at her design and her wish. She has a dark color palette, deep purples and reds and Inazuma, specifically Tenshukaku, in the background is covered in darkness
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In her domain and her trailer it is rainy, dark and thunderous
Ei's constellation, Imperatrix Umbrosa, translates to Empress of Shadows
She was literally Makoto's shadow (kagemusha)
To go further, Ei lived in the shadows of Makoto's light. The story tells us that Makoto was better at guiding humanity and understood humans much better. Makoto was the archon, Makoto was the one who was adored. Ei was the moon to Makoto's sun.
However, you could even say since Makoto and Ei are twins rather than sun and moon symbolism you could attribute Makoto and Ei to the light and dark side of the moon. Because of the way the moon rotates, from earth we only see one side of the moon at all times. Hence, Makoto was the light side of the moon that was leading Inazuma while Ei was the darker side that was never seen.
Then Ei hiding away in the plane of Euthymia for hundreds of years while her puppet ruled means that Ei once more lived in the shadow (or subconscious) of another being
Originally Raiden wished for an eternal and neverending Inazuma. She wanted nation that would not suffer from the change of time. However change, and new beginnings are signaled by the onset of dawn. Each new day begins with the sun rising so by yearning for an "Eternal Inazuma" it was a nation that never saw a new day or was always stuck in night.
Even though the war is over and she can freely mingle with her people Ei is rather reserved and prefers to keep to herself
Nahida
Nahida has very direct moon symbolism.
Nahida directly refers to herself as the moon in Act II of the Sumeru Archon Quest and throughout the entire questline as a whole.
Similar to all of the other archons, Nahida is trapped in the shadows of Rukkhadevata.
Nobody cared for Nahida because Rukkha's glory and wisdom outshone her in every way (plus she was locked up in jail) even Nahida herself believed Rukkha was more shining and brilliant than her.
She even says in Act II after learning the sages have been acting behind her back that "In the end, I'm just the Moon. The real Sun is long gone."
Nahida's abilities and symbols are dreams, sleep and illusions. All of which are all connected to the moon and the night.
Nahida's character design. She is very white, and pale like the face of the moon. She looks like just a younger version of Rukkhadevata.
Although, Nahida comes to understand that she does not have to be like Rukkha or any other archon to be a good archon-she still has a long way to go. She is still a "small light" in Sumeru and it will take some time before she can shine as brightly as Rukkhadevata once did
Her wish looks like a big old moon doesn't it?
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Furina
Furina much like the others lives in the shadow of not only Focalors but indirectly Egeria
She is constantly trying to live up the glory of her predecessor (Egeria) but also the other archons.
Furina was forced to be in the spotlight. She shines brightly and strongly but that is not her own light. She is using the title as god and archon to be something she is not. In a sense, giving off light that isn't hers but merely reflecting the light of Focalors.
Just in basic symbolism, oceans, waves and tides are all usually connected to the moon, so the god of water is going to be connected to the moon.
Furina's "true" form her Ousia form which is dark and black in color while her "fake" form her Pneuma form is white and bright.
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Furina had no real power and to save Fontaine true divinity and power had to come from the original source (Focalors and ultimately Neuvillette)
Her true self lived in the shadows of the "Hydro Archon". Her true identity was a mystery until the trial.
When Furina leaves the spotlight and the curtains close and the lights dim was she finally able to be herself.
For example even when Arlecchino ambushes Furina it occurs in the dead of night when she assumes nobody is watching her anymore and she's allowed to be free for just a moment.
Furina's power and authority came from "others". She acted like an archon so we believed she was an archon. Much like how the moon "looks" like it produces light but really the light comes from the sun.
Furina is haughty and gaudy as an archon but as a human she far more relaxed and easy going. She doesn't have the striking confidence and dominance of the sun but a more gentle and refreshing aura to her.
Furina’s true light and beauty is when she can be herself or on the stage as a performer when she is no longer trying to be something she is not she because far more special.
A big part of why most of the archons have moon symbolism is simply because they are 1) not the original archon or 2) derive a significant portion of their life, legacy and or goals from someone else. In their lives there was a person who was the center of their life -their "sun". Whether or not the knew the person depends but these archons either embodied or idolized their ideals and appearance. As in they derived their light from someone else. Zhongli avoids this cause he doesn’t have a “twin” and he’s an original archon.
Character development and story progression have changed these characters appear and their respective symbols but I think you can safely argue that most of the archons have more ties to the moon than the sun.
The only exception I really see is Zhongli (you could argue Venti too sometimes) and the Pyro Archon due to the connections between flames and the sun.
But the Tsaritsa, on the other hand is very likely to have lots of moon symbolism. The only time we see her palace is in the dark of night, she's always commanding the Fatui to carry out her plans in secret, cryo -> ice -> winter -> dark -> night -> moon, plus the moon is tied to themes of romance and love she is the goddess of love etc. We can do this all day.
Nonetheless, moon symbolism connects to a multitude of themes such as femininity, shadows, time, darkness, eternity and renewal, love and mystery, divinity and gentleness etc. Many of these concepts appear in our archons and their storylines.
So of the archons we know Zhongli is the most sun-orientated (masculinity, power, strength, passion, clarity and knowledge, life etc) so far. It’s not like sun and moon traits don’t overlap so you’ll definitely see these characters embody different ideals but in my mind most of the archons represent the moon.
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the-delta-42 · 11 days
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#pyro 1/1200 #imsyamato #imperialjapanesenavy #yamato #battleship #worldwar2 #worldwarII #ww2 #wwii #modelship #modelbuilding #convertiblemodelship #fullhullmodel #waterlinemodel
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arsonists-oatmeal · 1 year
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started playing tf2 again, drew my main
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chickenman6 · 2 years
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So I started playing genshin, when I got enough primos to wish I got a funny little pyro guy, turns out I really like his play style and his character design! Thoma is pretty cool idk much about genshin I’m pretty new to it but the characters are cool so here’s a wip of Thoma from genshin
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kissofmidas · 1 year
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My friends' genshin personas in my style
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"Flowers Resplendent on the Sun-Scorched Sojourn" Version 5.0 Update Details
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Dear Traveler,
Below are the details of the Version 5.0 update "Flowers Resplendent on the Sun-Scorched Sojourn" and the update compensation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems for every hour the servers are down.)
Issue Fix Compensation: Primogems ×300 (Please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/08/28 06:00 (UTC+8).
Compensation must be claimed before the end of Version 5.0.
Issue Fix Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/08/28 06:00 (UTC+8).
Please log in and claim your compensation before 2024/08/31 06:00 (UTC+8).
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2024/08/28 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. New Region
New Region - Natlan
The warriors of the mountains lead the path unto flowers splendorous, and the swimming Saurians of the springs bring news all night. On the far shore from sand and sea, the blazing epic hymn echoes through the land where the Sacred Flame blazes eternal.
Beyond the fiery altars and the mysterious realm of night, an unprecedented adventure is about to unfold in the land where humans and Saurians dwell together.
◇ New Areas: In Version 5.0, the following areas in Natlan will become available: Tequemecan Valley, Coatepec Mountain, Toyac Springs, and Basin of Unnumbered Flames.
※ Completing Archon Quest Prologue: Act III "Song of the Dragon and Freedom" will automatically unlock a Teleport Waypoint to the right of Tequemecan Valley in Natlan (If you have already completed this Archon Quest, the Teleport Waypoint will be unlocked after the update). You can use this Teleport Waypoint to head over to Natlan. You'll also receive the Primogem reward for this Teleport Waypoint when it unlocks automatically.
▌New Mechanic in Natlan
"Saurian Indwelling"
Natlan's Saurians are unique life forms that can enter a "Spiritsconce" state under specific circumstances.
Indwell your spirit onto Spiritsconces to activate their power, transforming into and controlling the Saurian's original form.
▌New System in Natlan
"Tona's Flame"
You can obtain Pyro Sigils during your adventures in Natlan. Offer them up to the Tablet of Tona at the Temple of Pax to increase its level and obtain valuable rewards.
Satisfy any one of the criteria below to unlock "Tona's Flame":
• Enter within a certain radius of the Tablet of Tona
• Complete Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
Reputation System in Natlan
◇ Natlan Reputation Unlock Criteria:
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
Each tribe in Natlan has its own Reputation System. Visit each tribe's "Obsidian Totem Pole" to undertake the quests and earn Reputation EXP. Upon increasing Reputation Levels, you can claim corresponding rewards. Once a tribe's Reputation Level is maxed out, you can also receive additional rewards from the "Speaker's Chamber."
Expeditions, Daily Commissions, and other new content will also be added in Natlan. In Natlan's new commissions, if related achievements of a Commission Quest are not unlocked yet, the probability of that Commission Quest appearing will increase.
◇ Natlan Daily Commissions Unlock Criteria:
• Complete Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
• Complete the World Quest "Toward Red-Hot Adventure!"
In addition, there will be new "Radiant Spincrystals" in Natlan.
II. New Characters
5-Star Character "Splish-Splash Wavechaser" Mualani (Hydro)
◇ Vision: Hydro
◇ Weapon: Catalyst
◇ A well-known guide in Natlan who owns a watersports shop, and expert in all forms of wave-chasing.
◆ Elemental Skill: Surfshark Wavebreaker
◆ Mualani enters a surfing stance, and can move on land, water and liquid Phlogiston swiftly. While in this state, Mualani applies "Marked as Prey" to opponents upon coming into contact with them and gains Wave Momentum. In this state, Mualani's Normal Attacks will be converted to Sharky's Bites, and consumes Wave Momentum to increase the DMG dealt by Sharky's Bites. When she has 3 stacks of Wave Momentum, when Sharky's Bite hits an opponent, she will fire Shark Missiles at nearby opponents Marked as Prey.
◆ Elemental Burst: Boomsharka-laka
◆ Fires a Super Shark Missile that can deal AoE Hydro DMG.
5-Star Character "Turnfire Hunt" Kinich (Dendro)
◇ Vision: Dendro
◇ Weapon: Claymore
◇ A Huitztlan Saurian Hunter skilled at counting costs.
◆ Elemental Skill: Canopy Hunter: Riding High
◆ Kinich can swing in mid-air using a grappling hook. When the grappling hook hits an enemy, it attaches to enemies and Kinich will fire Loop Shots. When Nightsoul points are at max, he can use the Elemental Skill to fire a powerful "Scalespiker Cannon" and deal Dendro DMG to enemies.
◆ Elemental Burst: Hail to the Almighty Dragonlord
◆ Unleashes the power of the Almighty Dragonlord, K'uhul Ajaw. Ajaw will unleash his Dragon Breath at intervals, dealing AoE Dendro DMG.
4-Star Character "Mottled Gold Yet Unsmelted" Kachina (Geo)
◇ Vision: Geo
◇ Weapon: Polearm
◇ A young warrior of the Nanatzcayan, given the Ancient Name of "Uthabiti." Kind-hearted and insatiably persistent, she grows stronger and more capable with each setback she faces.
◆ Elemental Skill: Go, Go Turbo Twirly!
◆ Fight alongside Turbo Twirly. Kachina can ride Turbo Twirly to move swiftly, climb, and slam enemies, and also summon it independently to deal continuous DMG.
◆ Elemental Burst: Time to Get Serious!
◆ Creates a Turbo Drill Field that increases Turbo Twirly's attack AoE and its Movement SPD when Kachina is riding it.
III. New Domain
Domain of Forgery: Ancient Watchtower
◇ Legend has it that in ancient times, the colossal beasts that roamed the land had a civilization of their own. After exploring the entirety of the land and surrounding sea, they built these structures in an attempt to cast their gaze upon the even wider world beyond. But these wise beasts have long since vanished, and in the present, no one now knows the true purpose of this place.
◇ Unlock Criteria (satisfy any one of the criteria below to unlock):
• Adventure Rank 10 or above
• Complete "Knights of Favonius" in Archon Quest Prologue: Act I "The Outlander Who Caught the Wind"
◆ Challenge the Domain to obtain Weapon Ascension Materials.
Domain of Mastery: Blazing Ruins
◇ In that era, when people had yet to attain true mastery of the flames, there were sages in all corners of the world who pondered the fire and sought to fathom its mysteries. It is said that these ruins are all that is left of what was once a ring-shaped ceremonial site. Here, these sages attempted to perfect the rituals required to transform phlogiston. Among the heroes who later followed the mighty one into the belly of the volcano, there were several who once trained in this place.
◇ Unlock Criteria (satisfy any one of the criteria below to unlock):
• Adventure Rank 10 or above
• Complete "Knights of Favonius" in Archon Quest Prologue: Act I "The Outlander Who Caught the Wind"
◆ Challenge the Domain to obtain Character Talent Materials.
Domain of Blessing: Sanctum of Rainbow Spirits
◇ It is said that the first sage to learn how to use phlogiston created a place of great purity, and that within this place, warriors were taught to wield the power of prismatic flames and flowing light. Later, even before they were used to resist common enemies, these powers were employed as weapons in conflicts between the tribes. Disheartened by this state of affairs, the Sage of the Stolen Flame withdrew from the world, vanishing from the pages of many tales. Devoid of their original purpose, these empty trial grounds were left behind, along with all those stories that came to be forgotten...
◇ Unlock Criteria (satisfy any one of the criteria below to unlock):
• Adventure Rank 10 or above
• Complete "Knights of Favonius" in Archon Quest Prologue: Act I "The Outlander Who Caught the Wind"
◆ Challenge the Domain to obtain Artifacts in the "Scroll of the Hero of Cinder City" and "Obsidian Codex" sets.
IV. New Equipment
1. New Weapons (Examples based on Refinement Rank 1)
Surf's Up (5-Star Catalyst)
Max HP increased by 20%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Surf's Up (Catalyst) will receive a huge drop-rate boost!
Fang of the Mountain King (5-Star Claymore)
Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 10% for 6s. Max 6 stacks. Each stack is counted independently.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Fang of the Mountain King (Claymore) will receive a huge drop-rate boost!
Ash-Graven Drinking Horn (4-Star Catalyst)
When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.
◆ Ash-Graven Drinking Horn (Catalyst) and its refinement materials can be redeemed in the "Traces of Artistry" event.
▌Forgeable Weapons
Flute of Ezpitzal (4-Star Sword)
Using an Elemental Skill increases DEF by 16% for 15s.
Earth Shaker (4-Star Claymore)
After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 16% for 8s. This effect can be triggered even when the triggering party member is not on the field.
Footprint of the Rainbow (4-Star Polearm)
Using an Elemental Skill increases DEF by 16% for 15s.
Ring of Yaxche (4-Star Catalyst)
Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.6% for 10s. Normal Attack DMG can be increased this way by a maximum of 16%.
Chain Breaker (4-Star Bow)
For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24 Elemental Mastery.
◆ You can exchange for Weapon Forging Blueprints from Alom in the Stadium of the Sacred Flame: Temple of Pax by consuming certain amounts and types of materials.
2. New Artifacts
Scroll of the Hero of Cinder City (4–5 Stars)
◇ 2-Piece Set: When a nearby party member triggers a "Nightsoul Burst," the equipping character regenerates 6 Energy.
◇ 4-Piece Set: After the equipping character triggers a reaction related to their Elemental Type, all nearby party members gain a 12% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 15s. If the equipping character is in the Nightsoul's Blessing state when triggering this effect, all nearby party members gain an additional 28% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 20s. The equipping character can trigger this effect while off-field, and the DMG bonus from Artifact Sets with the same name do not stack.
Obsidian Codex (4–5 Stars)
◇ 2-Piece Set: While the equipping character is in Nightsoul's Blessing and is on the field, their DMG dealt is increased by 15%.
◇ 4-Piece Set: After the equipping character consumes 1 Nightsoul point while on the field, CRIT Rate increases by 40% for 6s. This effect can trigger once every second.
V. New Main Story
1. New Archon Quests
Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
Permanently available after the Version 5.0 update
◆ Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act VI "Bedtime Story"
• The "Focused Experience Mode" function is available for this quest.
Adds the "Quick Start" function:
(1) Once unlocked, you can maintain your current Archon Quest progress, while accepting and progressing through Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn." This function will be available until the Version 6.0 update.
(2) Unlock Criteria: Reach Adventure Rank 28 or above, and complete Archon Quest Chapter I: Act III "A New Star Approaches."
Archon Quest Chapter V: Act II "Black Stone Under a White Stone"
Permanently available after the Version 5.0 update
◆ Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
• The "Focused Experience Mode" function is available for this quest.
2. New Tribal Chronicles
"Where the Springs Return"
Act I – Act III of "Where the Springs Return" will be permanently available after the Version 5.0 update
◆ Act I and Act II Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
◆ Act III Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete "Into Eternal Night" in Archon Quest Chapter V: Act II "Black Stone Under a White Stone"
The three acts must be experienced in sequence. You can only unlock the next act after completing the previous one and meeting the corresponding unlock criteria.
"Yupanqui's Turnfire"
Act I and Act II of "Yupanqui's Turnfire" will be permanently available after the Version 5.0 update
Act III of "Yupanqui's Turnfire" will be permanently available after 2024/09/17 18:00
◆ Act I – Act III Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
The three acts must be experienced in sequence. You can only unlock the next act after completing the previous one and meeting the corresponding unlock criteria.
"A Prayer for Blessings, Told to Crested Peaks"
Act I and Act II of "A Prayer for Blessings, Told to Crested Peaks" will be permanently available after the Version 5.0 update
◆ Act I and Act II Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
The two acts must be experienced in sequence. You can only unlock the next act after completing the previous one and meeting the corresponding unlock criteria.
If you use the "Quick Start" function to experience Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn," you can accept the Tribal Chronicles once you meet the criteria for completing the corresponding Archon Quest (you are not restricted by the Adventure Rank 40 or above requirement).
3. New World Quests
New World Quests
"In the Footsteps of the Chosen of Dragons" Quest Chain, "Shadows of the Mountains" Quest Chain, "Tale of Dreams Plucked From Fire" Quest Chain, "Between Pledge and Forgettance" Quest Chain, "To the Night, What is the Night's," "Ripe For Trouble," "To Wish Upon a Star," "Stride on Rainbows, Split the Waves," "The Case of the Crafting Bench," "The Call of Mystical Martial Arts," etc.
VI. New Enemies
Goldflame Qucusaur Tyrant
◇ A Qucusaurus whose extraordinary form is a result of being unable to withstand the great power it has been granted.
It will fly into the air during combat and enter the "Golden Flame" energy-gathering form, creating a shield around itself and launching a Flamewind Feather towards the ground that summons a flamewind. If you cannot destroy the Flamewind Feather before the Qucusaurus dives down into it, the creature will use a Phlogiston Current to return to the skies. This will persist until it is exhausted and returns to its original form.
Located at Basin of Unnumbered Flames
Gluttonous Yumkasaur Mountain King
◇ A powerful Yumkasaurus that has experienced numerous impressive battles.
It will collect Flamegranates during combat and spit them out as bombs. However, if you can use Pyro to ignite the Flamegranates before the Gluttonous Yumkasaur Mountain King can swallow them, who knows what might happen...
Located at Tequemecan Valley
Wayob Manifestation
"Rock-Cavernous Wayob Manifestation," "Flow-Inverted Wayob Manifestation," and "Foliar-Swift Wayob Manifestation"
◇ The Wayob worshipped by the various tribes of Natlan manifest themselves in the form of these obsidian totems.
In battle, the Wayob Manifestation will deploy its Arena: Moment of Trial, creating a shield for itself and absorbing the Elemental Energy of all characters in the Arena. Characters in the Arena deal greatly increased DMG. If the shield is broken before the Arena expires, they will also regain a large amount of Energy. However, if they fail to break the shield, the Manifestation will generate a barrier based on the value of the remaining Elemental Shield.
Secret Source Automaton: Hunter-Seeker
"Secret Source Automaton: Hunter-Seeker"
◇ An ancient mechanical creation that wanders Natlan to this day, though its function is not known.
When characters enter and maintain the Nightsoul's Blessing state, the Secret Source Automaton: Hunter-Seeker will start progressing through its Adaptive Countermeasures. Once those are complete, the Hunter-Seeker will unleash its special cluster laser. Still, risk and opportunity go hand-in-hand, so perhaps you might take this opportunity to deal immense damage to it...
Avatars of Lava
"Fluid Avatar of Lava" and "Eroding Avatar of Lava"
◇ A strange monster that must continually absorb heat to stay in an active state.
However, it seems to damage itself should it absorb too much. After you use Pyro attacks to cause it to fully enter an Overburn state, it will rapidly disintegrate.
Natlan Saurians
"Koholasaurus," "Tepetlisaurus," "Yumkasaurus," "Koholasaur Whelp," "Tepetlisaur Whelp," and "Yumkasaur Whelp."
◇ The Saurians that inhabit the land of Natlan.
Special dragons that were better able to adapt to their environments, taking on different shapes and forms based on their surroundings.
Sauroform Tribal Warriors
"Flowing Blade Skirmisher," "Flowing Blade Grease-Saw," "Flowing Blade Harpoon-Thrower," "Koholasaurus Warrior: Waveshuttler," "Koholasaurus Warrior: Reefsplitter," "Forged Sand Interrogator," "Forged Sand Shieldbreaker," "Forged Sand Javelineer," "Tepetlisaurus Warrior: Shard Striker," "Tepetlisaurus Warrior: Rockbreaker Blade," "Swiftstep Seeker," "Swiftstep Storm Scout," "Swiftstep Armed Courier," "Yumkasaurus Warrior: Whirling Leaves," and "Yumkasaurus Warrior: Flowing Skyfire"
◇ The warriors of Natlan's great tribes who fight for the honor and glory of their people.
Over long years of living and fighting alongside their Saurian companions, these tribal warriors have gradually acquired their traits and learned how to apply them on the field of battle.
VII. Other Update Details
New Recipes:
○ Monstadt "Good Hunter": Meatnado and Apple Roly Poly
○ Cipac (NPC): Grainfruit Chips and Grilled Fish in Mint Sauce
○ Chanca (NPC): Grainfruit Meat Soup and Cup O' Grainfruit
○ Obtained from talking to Chanca (NPC): Tatacos
○ Exploration Rewards: Saurus Crackers, Stuffed N' Mashed Potatoes, Chocolate, Blazed Meat Stew, and Fried Shrimp Beanballs
○ World Quest Rewards: Sour Sauce Kipper and Forest of Color
○ Natlan Reputation System Rewards: Glittering Gemstones, Hot Spring O'Clock, and Puff Pops
○ Event Reward: Delights of Wondrous Wonderings
New Character Specialty Dishes:
○ Mualani's specialty: Pass the Luck
○ Kinich's specialty: Saurian Hunter's Reward
○ Kachina's specialty: Impeccably Organized
Adds new "Meetings in Outrealm: Series V," "Imaginarium Theater: The Second Folio," "Natlan: The Land of Fire and Competition (I)," and "Duelist: Series I" Achievement categories, and adds new Achievements to the "Wonders of the World" category.
Adds Set 34 of "Paimon's Paintings" chat emojis.
Adds some prompts for loading screens.
New Namecards:
"Mualani: Sharky": Reward for reaching Friendship Lv. 10 with Mualani
"Kinich: Ajaw": Reward for reaching Friendship Lv. 10 with Kinich
"Kachina: Twirly": Reward for reaching Friendship Lv. 10 with Kachina
"Natlan: Divine Army": Reward for reaching the highest Reputation Level with 1 tribe
"Natlan: Fiery Dragon": Reward for reaching the highest Reputation Level with 4 tribes
"Achievement: Endpoint": Reward for completing all achievements under "Meetings in Outrealm: Series V"
"Achievement: Feline Fortune": Reward for completing all achievements under "Imaginarium Theater: The Second Folio"
"Natlan: Return of the Flame": Reward for completing all achievements under "Natlan: The Land of Fire and Competition (I)"
"Achievement: Lord of the Night": Reward for completing all achievements under "Duelist: Series I"
"Travel Notes: Primal Fire": Reward obtained via the BP system
Adds new Character Event Wish mechanic "Capturing Radiance." For more information, please visit the "Wish" interface in the game.
Reduces the maximum amount of Fate Points required from 2 to 1 in the Weapon Event Wish "Epitomized Path."
Adds new Artifact Salvage function. Artifacts that have not been enhanced and leveled up can be salvaged into Sanctifying Unction and Sanctifying Essence in Inventory > Artifacts.
Adds some new adjustments to the Artifacts system:
(1) Adds the gadget "Artifact Transmuter," which can be obtained by completing the quests in "Adventurer Handbook > Experience" and can be used to extract and redeem Artifacts.
(2) Adds new Consumable "Sanctifying Elixir": Use the "Artifact Transmuter" to extract a certain number of 5-star Artifacts that have been enhanced to "+4" or above, and convert them into "Sanctifying Elixir" (You can convert Artifacts into 1 "Sanctifying Elixir" per version). You can also obtain "Sanctifying Elixir" by exploring the open world.
(3) You can exchange for certain components of certain Artifact sets by using the "Sanctifying Elixir" in the "Artifact Transmuter." Apart from that, you can also determine the Main Affix and two Minor Affixes (Different Artifact components require different amounts of "Sanctifying Elixir." The same set of Artifacts can only be exchanged once in each version).
Adds new event "Turbo Twirly!": Progress through Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn" and invite the character "Mottled Gold Yet Unsmelted" Kachina (Geo).
Adds World Level 9. Upon reaching Adventure Rank 58, Travelers can complete corresponding World Level Ascension Quests to increase their World Level. After the World Level increases, the levels of monsters and bosses will increase, the challenge difficulty and the rewards dropped will also be increased (Travelers who have reached Adventure Rank 58 before the version update can complete Ascension Quests to increase their World Level after the version update).
Adds the Borderland Billet series.
Adds Borderland Billet Conversion for various Weapon types in "Crafting Bench > Conversion": Use Dream Solvent to convert Billets of other types to Borderland Billets for the same Weapon type, or change Borderland Billets to Billets of other types for the same Weapon type.
Adds another 8 sets of Artifacts available to exchange in the Mystic Offering system: Artifact Strongbox: Deepwood Memories, Artifact Strongbox: Gilded Dreams, Artifact Strongbox: Desert Pavilion Chronicle, Artifact Strongbox: Flower of Paradise Lost, Artifact Strongbox: Nymph's Dream, Artifact Strongbox: Vourukasha's Glow, Artifact Strongbox: Marechaussee Hunter, and Artifact Strongbox: Golden Troupe.
Adds new Gadgets: Firstborn Firesprite and Kaboom Box.
Adds new Natlan Reward Gadgets: Pyroculus Resonance Stone and Pyro Treasure Compass.
Adds some of the Harvestable seeds from Natlan to the Seed Dispensary.
Adds new Wildlife: Red Flamingo, Halberd-Crest Bird, Thick-Feathered Ruffed Pheasant, Flowcurrent Bird, Alpaca, Brown Deer, Flying Squirrel, Capybara, Pyro Crystalfly, Blue Mountain Spoonbill, Flowfire Bird, Phlogiston Aphid, Crystal Beetle, and Long-Necked Rhino. You can use the Omni-Ubiquity Net to capture certain Natlan creatures.
"Genius Invokation TCG" Gameplay Update:
New Character Cards: Xianyun, Freminet, and their corresponding Talent cards. Corresponding invitation duels and guest challenges have been added to the Player List.
New Character Card: Hydro Hilichurl Rogue and the corresponding Talent card. The Tavern Challenge has also been added.
New Action Cards: "Xenochromatic Hunter's Ray," "Yumkasaurus," "Koholasaurus," "Stadium of the Sacred Flame," "Atea," "Edict of Absolution," and "Saurian Dining Buddies" can be purchased from Prince at The Cat's Tail.
The Forge Realm's Temper is once again available. The theme of this edition is "The Forge Realm's Temper: Game of Wits":
(1) During The Forge Realm's Temper: Game of Wits, some stages will have special victory and defeat conditions. Adeptly adapt your tactics to complete the challenge and avoid the conditions for defeat!
(2) Within The Forge Realm's Temper: Game of Wits event stages, there will also be special rules that can easily exert influence on the tempo of the match. Fully utilizing these special rules will contribute greatly to your success.
Imaginarium Theater
After the Version 5.0 update, the two Imaginarium Theater seasons will be as follows:
The first season of "Imaginarium Theater" will be available on 2024/09/01 04:00.
Required Elemental Types: Pyro, Hydro, and Dendro
Opening Characters: Dehya, Xiangling, Mualani, Candace, Emilie, and Yaoyao
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Special Guest Stars: Kaedehara Kazuha, Kachina, Clorinde, and Raiden Shogun
After the first season of Imaginarium Theater begins, the characters Collei, Cyno, Neuvillette, and Amber will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
The second season of "Imaginarium Theater" will be available on 2024/10/01 04:00.
Required Elemental Types: Pyro, Electro, and Geo
Opening Characters: Dehya, Chevreuse, Keqing, Fischl, Chiori, and Ningguang
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Special Guest Stars: Kinich, Yelan, Venti, and Sucrose
After the second season of Imaginarium Theater begins, the characters Venti, Thoma, Mika, and Navia will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
After the first season of Imaginarium Theater begins, the following adjustments will be made:
(1) In the new gameplay phase, Wondrous Boons will be updated to "Brilliant Blessings" focused on the current season's three-element reactions. You can continuously upgrade the Blessing level to enhance the effects of the corresponding Elemental Reactions. Based on the new Brilliant Blessings, the refresh mechanic of Performance Events has also been adjusted.
(2) Reduces the number of characters required for each difficulty level, and additional characters included can receive buffs:
a. The number of characters required for Easy mode has been reduced to 8, and you can include an additional 2 characters.
b. The number of characters required for Normal mode has been reduced to 12, and you can include an additional 2 characters.
c. The number of characters required for Hard mode has been reduced to 16, and you can include an additional 4 characters.
Each extra Alternate Cast included will receive additional Fantasia Flowers and increase the Blessing Level (the Blessing Level provides attribute buffs to characters) when the performance begins. Making full use of the special rules can help you better complete the challenge.
(3) Visionary Mode is now available, which can be unlocked after clearing Hard Mode previously. The required number of characters for participation is 22 and 4 additional characters can be added. Both the Debut Performance Gift and Performance Tour Rewards will be increased to 10 acts. Additionally, by completing 10 acts of combat performances in each season of "Imaginarium Theater," you can receive 1 Key of Echoes in the "Envisaged Echoes" gameplay.
(4) The number of "Fantasia Flowers" obtained from completing "Battle: Normal" and "Battle: Defense Sequence" in performances has been increased to 90, and the additional challenges in "Combat Events" have been removed.
(5) The usage limit for the Rewind function has been increased to 2 (on any difficulty mode except Easy mode).
In future updates, the development team will continue to optimize "Imaginarium Theater" based on your feedback and actual data from the gameplay.
Spiral Abyss
The "Fragment of Harmonic Whimsy" and "Unfinished Reverie" Artifact set rewards in "Domain Reliquary: Tier I" and "Domain Reliquary: Tier II" for Spiral Abyss Floors 9–12 will be replaced with the "Scroll of the Hero of Cinder City" and the "Obsidian Codex" sets.
Floor 9 Ley Line Disorder changed to:
• All party members gain a 50% Pyro DMG Bonus.
Floor 10 Ley Line Disorder changed to:
• DMG dealt by characters is increased by 50% when in Nightsoul's Blessing.
Floor 11 Ley Line Disorder changed to:
• All party members gain a 60% Dendro DMG Bonus.
• All party members receive a 60% Hydro DMG Bonus.
Updated the monster lineup on Floors 9 – 12 of the Spiral Abyss.
Starting from the first time that the Lunar Phase refreshes after updating to Version 5.0, the Lunar Phases will be as follows:
Contending Moon
After the active character uses an Elemental Skill, Normal Attack and Elemental Skill DMG is increased by 40% for 12s. For characters in Nightsoul's Blessing, this effect is enhanced: Normal Attack and Elemental Skill DMG is increased by 80%.
※ The above updates to Spiral Abyss will take effect after the Spiral Abyss update on September 16.
〓Adjustments & Optimizations〓
● Quests
Adds pop-up notifications for some newly-added quests before long quest sequences or before battles.
Adjusts the placement of some enemies in the Archon Quest "We Will Be Reunited" to reduce the difficulty of combat.
● Enemies
Reduces the damage dealt by the enemy "Fatui Skirmisher - Cryogunner Legionnaire" when multiple hits of Frost Blast continuously hit a character.
● Serenitea Pot
Increases the load limits for both indoor and outdoor areas in the Serenitea Pot due to stricter performance optimization strategies.
● Exploration
Clicking "Go to collect" under the "Source" of regional specialties now directs to the open world map and displays the areas where you can collect the corresponding specialty.
Now, before reaching the maximum Stamina limit, Travelers can increase Stamina by leveling up any region's Statue of The Seven (meaning Travelers no longer need to fully level up the Statues of The Seven in Mondstadt and Liyue to reach the maximum Stamina limit). After the version update, if a Traveler has already leveled up the Statues of The Seven in regions other than Mondstadt and Liyue, they will receive the corresponding Stamina increase.
Adjusts the difficulty of battling "Ruin Hunters" in the World Quest "Nine Pillars of Peace," and significantly reduces the difficulty at World Levels 1 and 2.
Increases the material drop rates of enemies "Nobushi," "Kairagi," "Specters," "Abyss Mages," "Ruin Guards," "Ruin Hunters," and "Ruin Graders."
Increases the total pin limit on the map from 200 to 250.
● Food
Adds new icons to some foods with special effects.
When using certain specialty foods (such as character specialties), secondary confirmation pop-ups or prompts will appear.
Adds filtering and sorting functions on the Inventory > Food interface.
Optimizes the sorting rules on the "Cook" interface.
Optimizes the filter function on the "Cook" interface, adding filter options related to Proficiency.
Adjusts the order of using food to revive characters: Low-rarity basic food will appear first.
● Shop
Adds the "Crown of Insight" as an exchangeable item in the "Shop" > "Paimon's Bargains" > "Starglitter Exchange," priced at Starglitter ×50, with a monthly refresh.
"Mystic Enhancement Ore" is now available for unlimited exchange in the "Shop" > "Paimon's Bargains" > "Stardust Exchange," and can be unlocked after exchanging existing "Mystic Enhancement Ore."
● Crafting and Forging
In the "Forging" interface, the number of items that can be forged in a single queue for Weapon Enhancement Materials has been doubled. For example, a single queue can now forge Mystic Enhancement Ore ×10 instead of ×5 (the daily crafting limit remains unchanged).
In the "Forging" interface, when selecting Weapon Enhancement Materials to forge, the maximum quantity will be selected by default.
When crafting "Condensed Resin" at the Crafting Bench, the maximum number of crafting attempts will now be automatically selected based on the remaining amount of "Original Resin" and "Condensed Resin," and the confirmation pop-up has been removed.
When selecting to craft "Condensed Resin" at the Crafting Bench, the number of "Condensed Resin" in the Inventory will now be displayed in the top-right corner of the interface.
● Enhancement
Reduces the frequency of the EXP overflow prompt during character leveling: when the EXP overflow is less than 1,000 (non-refundable), the prompt will no longer appear.
The EXP overflow prompt during weapon enhancement has been changed to a text notification and will no longer appear as a pop-up.
● Stellar Reunion
Updates the "Stellar Reunion" interface.
During the "Stellar Reunion" event, Domain of Mastery and Domain of Forgery rewards from different days will be available at the same time, allowing Travelers to freely choose the material drops they need.
Adds new exploration-related quests.
Adds new character and weapon enhancement-related quests.
Adjusts the daily double drop opportunities in "Reunion Blessing" to 3 times.
Adds new version highlight videos, with rewards available after viewing: Primogems ×40.
Reduces the number of quest objectives related to Archon Quests, and the related rewards have been transferred to that of other quests.
Adds "Reunion Gifts": Starting from Version 5.0, if returning Travelers activate the "Stellar Reunion" and meet the following criteria, "Reunion Gifts" will be unlocked, allowing them to obtain Intertwined Fate ×10 by completing the related quests:
a. Adventure Rank 30 or above
b. Haven't logged into the game for at least 45 consecutive days
c. At least 60 days since the last time they activated "Reunion Gifts."
If a Traveler logs into the game during the Version 4.8 "Stellar Reunion" maintenance period and meets the following conditions, both "Stellar Reunion" and "Reunion Gifts" will be unlocked with the Version 5.0 update:
a. Adventure Rank 30 or above
b. Over 45 days since last activating the "Stellar Reunion" event
c. Haven't logged into the game for at least 45 consecutive days
● Other Systems
After the version update, the characters that appear in the "Theater Lobby" will no longer have quest progress requirements.
Updates the layout of the Account "Profile" interface, adding the number of characters in the Character Showcase and namecards displayed.
In the "Party Setup" > "Configure Team" interface, Travelers can now hold and drag to adjust the party order.
Increases the Inventory limit of Furnishings from 2,000 to 2,200.
When the Reputation Level of a certain region reaches the maximum, the weekly Reputation Quests for that region will no longer be available.
● Battle Pass
Starting from Version 5.0, some Battle Pass missions will be adjusted.
a. In Daily Missions, the Battle Pass EXP for completing "Claim Daily Commission Rewards 4 times" will be increased from 150 to 200.
b. The Missions "Complete 3 Requests" and "Complete 3 Bounties" will be removed from Weekly Missions.
c. New missions will be added in Battle Pass > This BP Period: "Enhance 5-star artifacts a total of 30 levels," "Enhance 5-star artifacts a total of 60 levels," and "Enhance 5-star artifacts a total of 100 levels." Completing these missions will grant Battle Pass EXP x3,600, Primogems x60, and Sanctifying Unction x60 each period.
d. A new mission will be added in Battle Pass > This BP Period: "Complete the Act 8 Performance Challenge in Imaginarium Theater and finalize," which will grant Battle Pass EXP x2,250.
Starting from Version 5.0, Travelers can select 3 out of 4 types of Battle Pass rewards (Mora, Character EXP Materials, Mystic Enhancement Ore, and Artifact Enhancement Materials). Details can be viewed in the Battle Pass interface.
Starting from Version 5.0, the Talent Level-Up Material bundles "Guide to the Original Current" and "Guidance of the Land of Verdure" will be replaced by "Guides of a Journey," and "Philosophies of the Original Current" and "Philosophies of the Land of Verdure" will be replaced by "Philosophies of a Journey," allowing Travelers to choose any Talent Level-Up Material from all regions and types.
Starting from Version 5.0, Travelers will receive "Sanctifying Elixir" upon reaching BP Level 26 in the Gnostic Hymn (information about "Sanctifying Elixir" can be found in the "Other Update Details" section of this notice).
Optimizes the Battle Pass system interface.
Updates the skip function for the Battle Pass animation. Viewing history will be recorded starting from Version 5.0, meaning that from Version 5.1 onwards, if Travelers have already watched the Battle Pass cutscene, it will not be replayed the first time the Battle Pass interface is opened after the version update.
● Other
Regarding the adjustments to the Reputation System and Battle Pass Reputation quests, after the Version 5.0 update is completed, the development team will send the following rewards via in-game mail: Mora ×1,000,000. Travelers who reach Adventure Rank 5 or above before 2024/08/28 06:00 (UTC+8) will be eligible to claim this reward. Compensation must be claimed before the end of Version 5.0, so please remember to log into the game to claim it. The mail will be valid for 30 days.
Adjusts some of the terrain in the adjacent "Desert of Hadramaveth" area due to the release of a new area.
In "Envisaged Echoes," adjusts the collision size of some parts of the scenery in Jean's challenge stage to prevent enemies from being abnormally stuck in the walls when knocked back.
〓Bug Fixes〓
● Enemies
Fixes an issue whereby when challenging the enemy "Hydro Tulpa," the character's attacks would incorrectly lock onto the "Half-Tulpa" that appear instead of the "Hydro Tulpa" itself under certain circumstances.
Fixes an issue whereby the enemy "Fatui Skirmisher" would not re-enter combat for a long time after disengaging in certain circumstances.
Fixes an issue whereby the combat difficulty of some enemies did not adjust dynamically at different World Levels. Once this issue is fixed, the DMG dealt by some enemies may change.
● Character
Fixes an issue on certain Android devices whereby Clorinde's Elemental Burst animation would be delayed when she casts her Elemental Burst.
Fixes an issue on certain Android devices whereby the model of the character Gaming could not be displayed properly.
Fixes an issue whereby the effect of Emilie's Lv. 6 Constellation would abnormally fail to take effect when revived at a "Statue of The Seven" after being defeated by certain enemies.
Fixes an issue whereby the direction of the attack effects would be abnormal when Emilie performs a Plunging Attack under certain circumstances.
● Genius Invokation TCG
Fixes an issue whereby there were errors in the description or text display of some cards.
Fixes an issue whereby some "companion" cards generated by "Puca's Support" had effects inconsistent with those played from the Hand and adjusts the list of possible "companion" cards that can be generated.
● Audio
Fixes an issue whereby the game music would be abnormal in the domain of Nahida's Story Quest "Lingering Warmth."
Fixes an issue whereby there is a chance that the sound effects of character movement would be missing when Sigewinne moves in the water.
Fixes an issue whereby in the "Character" > "Profile" > "Voice-Over" interface, there was an error in Arlecchino's Chinese voice line for "When the Wind Is Blowing."
Fixes an issue in the "Genius Invokation TCG" gameplay mode whereby some of the voice lines for Navia did not match the actual in-game actions. After the fix, the corresponding relationship between certain voice lines and in-game actions will be adjusted.
● Other
In the Simplified Chinese "Tutorial" and other interfaces, some descriptions incorrectly refer to the effect as "Shield," and has been adjusted to "Ward" (this issue also exists in other language interfaces and will be fixed in a future update).
Fixes an issue whereby the book model of the Furnishing "Hardcover Storybook: 'Simulanka'" would disappear abnormally under certain circumstances.
Fixes an issue whereby after completing a performance in "Imaginarium Theater," the "Performance Cast" would display abnormally during the finalization screen if all characters in the team were defeated.
Fixes an issue whereby the game would not pause on the finalization screen after failing a performance in "Imaginarium Theater."
Fixes an issue whereby there was an image error in the artwork background of Kirara's outfit "Phantom in Boots."
Fixes an issue whereby in certain situations, the character would incorrectly retain some expressions after exiting "Photo Mode."
Fixes an issue whereby there was a chance that the achievement "Melting... Away..." could not be completed.
Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
◆ Optimizes inconsistencies between certain voice-overs and the corresponding lines.
◆ Optimizes certain English translations.
〓Genius Invokation TCG Balance Adjustment〓
Adjusts the effect of the Talent Card "Featherfall Judgment" of the Character Card "Cyno": Adjusts "... uses Secret Rite: Chasmic Soulfarer while having at least 2 levels of Pactsworn Pathclearer's Indwelling effect, deal +2 DMG. (Once per Round)" to "... uses Secret Rite: Chasmic Soulfarer while having at least 2 levels of Pactsworn Pathclearer's Indwelling effect, DMG dealt by Secret Rite: Chasmic Soulfarer +1. (Max twice per Round)."
Adjusts the effect of the Elemental Skill of the Character Card "All-Devouring Narwhal": The effect "Deals 1 Hydro DMG. This character deals +1 DMG for every 3 extra max HP provided by Insatiable Appetite (Max +4)" will be adjusted to "(Max +3)."
Adjusts the "Deep Devourer's Domain" effect of the Character Card "All-Devouring Narwhal": Adjusts the "increases in Max HP" effect from taking effect immediately to taking effect at the end of the Round.
Adjusts the number of times the damage negation effect triggered by "When the character to which this is attached takes DMG" occurs per Round for the Equipment Card "Prospector's Drill": Adjusted from "Twice per Round" to "Once per Round."
Adjusts the effect of "Bond of Life" state: The Bond of Life can now negate healing effects associated to the "increases in Max HP" effect.
After the version update is completed, the rewards for the web event "Off We Go to the Nation of Pyro!" will be issued officially: "Ring of Yaxche," "Footprint of the Rainbow," and "Earth Shaker," along with their corresponding Ascension Materials: Delirious Decadence of the Sacred Lord ×6, Blazing Sacrificial Heart's Terror ×3, Axis of the Secret Source ×3, Shard of a Shattered Will ×3, Ignited Stone ×3, Sentry's Wooden Whistle ×4, and Damaged Mask ×2. These rewards will be sent to Travelers via in-game mail.
a. Travelers who logged into the web event "Off We Go to the Nation of Pyro!" and cheered for the Sacred Flame Pilgrimage before the version update will receive an in-game mail approximately 2–12 hours after the update is complete. The mail will be valid for 30 days, so Travelers should log in to the game and claim the attachment within 30 days from receiving the mail.
b. Travelers who log into the web event "Off We Go to the Nation of Pyro!" and cheer for the Sacred Flame Pilgrimage after the version update will receive the reward mail within 5–10 minutes after completing the relevant reward objectives. The mail will be valid for 30 days, so Travelers should log in to the game and claim the attachment within 30 days from receiving the mail.
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
103 notes · View notes
bedoballoons · 1 year
Note
Ok I'm back since I'm no longer busy and was wondering if you could do a lyney,scaramouche,Xiao, kazuha and maybe tighnari with a giyuu or like a reader with a cryo vision that allows her to create life forms similar to alsa I guess and maybe where she has a pet that has like pyro abilities
Welcome back!!! Sorry it took me so long to get to this request done but I absolutely loved writing it and I hope you enjoy!!!
─⊰⁠⊹ฺ✿𝔾𝕖𝕟𝕤𝕙𝕚𝕟 ℍ𝕖𝕒𝕕𝕔𝕒𝕟𝕠𝕟𝕤⊰⁠⊹ฺ✿─
{༻~Cryo vision~༺}
CW: Fluffy!
(Includes: Lyney, Tighnari, Xiao, Kazuha, and Scaramouche!)
♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡
𑁍༄Lyney:
"No no no! Wait!" You called out to your little pet, hurrying after the fire ball as it rolled along the beach of Fontaine, unbothered by your shouting and flailing. Just as you started to run out of breath, about to use your vision as a last resort, your pet jumped into Lyneys arms, licking his face all over while the magician laughed happily, "Well now, look who it is. Causing trouble for my beautiful partner again are we,...ah but alas you're to adorable to stay mad at." Lyney scratched under your pets chin, earning a happy little noise of approval.
You caught your breath, watching the whole scene unfold and holding back the urge to go, awwwwe. After their cute little moment your fire ball ran back to you, followed by Lyney who immediately pulled you in for a kiss, placing his hat atop your head while you giggled happily.
𑁍༄Tighnari:
Tighnari watched the bird in front of him with amazement...it's entire body pale blue in colour and resembling that of a ice statue...yet it could move like a real bird...he'd never seen anything like it before. That is until you'd used your vision in combat, animals of a frozen nature springing forth into battle while he stood there in complete shock, slightly awestruck by the entire situation.
"And you've been able to do this ever since you received your vision?" His ears quirked in your direction, making you smile for no particular reason, "Yep...ever since I could use the powers of cryo I've been able to make animals of all shapes and sizes, and they stay until I say otherwise too." Tighnari nodded, very gently petting the bird while it chirped away in content, "Incredible..."
𑁍༄Xiao:
If you had told Xiao a couple hours ago that he'd be using a large ice bear as a ride because of a injury he had sustained during a fight over your pet fire ball...he would have turned away from you and acted like you were insane, but now here he was, laying back against the freezing pale blue exterior of bear while you held your traumatized pet in your arms like a poor little baby. The entire two hours before this feeling like something out of a strange storybook.
"You know...when you said you were good with animals...I thought you'd meant animals of natural origin, not ones created by your vision." Xiao turned his head in your direction, his dark teal green hair sweeping over his face and his yellow eyes almost looking a bit dazed as he stared up at you. You looked away shyly, a light blush coating your cheeks as you watched the sunset, "I'm still good with animals, I just prefer the ones that are a bit cold...they usually have the warmest hearts."
𑁍༄Kazuha:
You weren't sure how long you'd been laying in bed, listening to the soft sounds of Kazuha laughing while he played with your pet and made waffles for breakfast. Even though you were hungry and very awake by now, you just couldn't bring yourself to interrupt such a sweet sound, afterall it wasn't often there were mornings as perfect as this...and you just wanted to enjoy it for as long as it would let you.
Of course it couldn't last forever, before long you heard Kazuhas footsteps walking towards you and you quickly shut your eyes and pretended to be asleep, excitement suddenly coursing through your veins when you felt his weight on the bed. It took everything in you to keep your blush at bay when he placed a sweet kiss on your forehead and cupped your cheek in his hand, "Good morning angel"
𑁍༄Scaramouche:
♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡
"Give it back you pathetic worm!" Scaramouches blood was boiling, more threats spilling from his lips than you had ever heard,...but you just couldn't stop laughing, your stomach sore from over use and your eyes watering with happy tears. You had used your vision to create cryo birds, who you then instructed to steal his hat and hold it just above his reach, torturing him with his own shortness while you enjoyed the entire show.
"That's it!" He stopped his failing attempts to retrieve his hat and walked over to you, his purple eyes narrowed with rage, but you for some reason weren't scared in the slightest. "Scaramouche calm down-" You tried but he caught you off, pulling you close to him and kissing you so deeply that when he pulled away you were at a loss for words, staring at his smirk...
"Now who looks like a idiot."
ଘ(੭*ˊᵕˋ)੭* ੈ♡‧₊˚Have a nice day*⁠.⁠✧
391 notes · View notes
factual-fantasy · 1 year
Note
howdy!!! i just realized you do tf2 art too and proceeded to read back through your au, haha! it’s sooo cool and like!! there is so much to think about here…….
like!! if damaged dolls wake up and then die, what happens if the survivors die? would they get out of the in between? are they just. dead? is this massive spoilers that you can’t answer?
also. poor pyro TTWTT one of my favorite mercs (tbh I love them allll <333 but like. y’know) and pyro’s just. sitting there. everyone else is falling into a coma or getting all lightheaded and stuff and then nothing is happening to pyro </3 (also maybe spy but your most recent post did have a spy so mayyybe)
anyways I love your art so much it is so good you are soooo big brained and I don’t know half the source materials but all your comics are soooo good <3333
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HEY SPEAKING OF PYRO I ACTUALLY DID ADD BOTH RED AND BLU PYRO TO THE AU--
Originally my reasoning for not adding Pyro was that none of the survivors really needed anything that Pyro typically carries. Being that they're in a desert most of the time, its not like they really had a need for lighters or flamethrowers. Untiiiiiiil the camera changed the map to Coldfront. Now they suddenly desperately needed Pyros loot and wound up with 2 pyros. <XD
The Blu Pyro has the skull face, and Red is the other. I pictured them kind of acting like brothers, and they didn't really stick with the group. The Pybros kind'a just began to wander the map on their own out of curiosity. Maybe returning to the main group once or twice when they got hurt. But that was about it.
And yes! Red Spy is there too! I haven't thought out really a reason why though.. It could have been an accident, like Soldier. Just bumped into him and it turns out he was undamaged maybe?
As for the death thing, yeah if one of the survivors die they would just go back to their bodies. Except for Sniper and Engineer. Since Engineer is really there, he would just die. And Sniper? If he died, his soul would instead be transfered into "the thing". Only after killing both Snipers would he return to his real body.
And LASTLY, aaaa thank you!! I'm glad you like my content! :DDD
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kocherry · 2 years
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❅ ~ Hellfire ~ ❅
Yandere Capitano x Nun!Reader
Hello everyone this is a songfic base on the song “Hellfire” from The Hunchback of Notre Dame. The yandere aspect is what makes this fic different version from the original Nun!Reader fics ♡
I hope you guys enjoy this cuz I really went down the drain for the Capitano Agenda mainly because of how @jessamine-rose writes Capitano and it inspired me to do a yandere fic about him as well sksksksksk
Sypnosis: Capitano sees himself above the trivial feelings of love and lust. He sings a prayer to the Tsaritsa because of his revolting desire to make you his and his alone. However, the temptation of having you in his arms is quite hard to resist.
Content: Songfic, Yandere Behavior, Unhealthy Relationships, Religious Sacrilege, Kidnapping, Power Imbalance, Perverse Thoughts, Destructive Acts
< 2.2k words under the cut >
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Oh, Archon of mine, you know I am not a righteous man
Of my virtue I am justly your proud soldier
Dear Tsarista, you know I'm so much dignified
But why do I have such a despicable desire for a pure soul
Please tell me Tsaritsa, why do I see her dancing there?
Why her smoldering eyes still scorch my soul?
In the dark night that the fake sky showed, the nation of Mondstadt sleeps quietly along with its visitors from a foreign land. The Fatui soldiers were all asleep and only Capitano remains awake in a place where he stayed in the City of Freedom. He remains to be restless as he stares at the burning hearth while gripping onto his sword’s handle tightly.
The Captain continues to sing a prayer of song to the Cryo Archon, he couldn’t close his eyes and sleep knowing he had much more to fulfill than his mission.
On the day he met you, he couldn’t forget how you stood up against him and demanded for a duel to save those wretched Knights of Favonius from his wrath. Despite being covered by the church’s garments, your body moves swiftly to dodge his attacks. Your face is bear for him to see and he could see your eyes glaring at him… he felt attracted to them and he hated himself for it.
He especially hates the pyro vision that hangs above your bosom. It kept him awake as he could recall how you glow like fire.
A fire that continues to haunt his mind, heart, and soul.
I feel her, I see her
The sun caught in her hair
Is blazing in me out of all control
Capitano whimpers this part of the song as he crosses his arms and held his shaking shoulders with the most hurtful grip. His armored sharp fingers pierced through the armor and scrapes his skin as he continues to stare at the heart which had the fire shape into your figure. And behind the dark void of his helmet, his dark blue eyes stares at you with longing to hold you and yet his gaze also craves to thrust his cock deep within your tight walls.
The way his thoughts spiral between the threads of loving and lusting for you made Capitano shiver once again. How he hate the way he feels because such perverted scenarios he played inside his mind deprecates how he sees himself. As the matter of fact, he began to think on why not let such desires come true?
And maybe it was time for him to finally rest for the night, Capitano knew it was enough prayers to the Tsaritsa as it was undignified of him to let out those words come out. He puts out the fire in the hearth by piercing his sword through the burning wood, he feels frustrated about tonight’s prayers.
After all it was your fault that he feels this way.
Like fire, Hellfire
This fire in my skin
This burning desire
Is turning me to sin
“Capitano, where do you think you’re going?”
The said man stopped in his tracks, he certainly didn’t expect to see you first thing in the morning and he quietly continues his song of prayer inside his mind. Then he turns to see you still covered as the Church of Favonius’ garments, and he wonders how you would look without them.
“Do you wish to accompany me if you are asking such questions?” He asks with a hopeful tone.
The way your eyes flicker in surprise but also has the glint of letting your guard down being deceive by how soft his deep voice had become. “Well, someone has to keep an eye over you Lord Harbinger, what if you harm Mondstadt’s citizens again?” You folded your arms shaping your breasts into the white garment you wear and the pyro vision waves slightly from the action.
By the Archon of Love’s mercy, Capitano is cursed with the bountiful visual he just saw and also blessed that his helmet covered his gaze.
“Very well you may accompany me Sister (Y/N).”
Your name rolls out of his voice as if he’s been practicing saying your name perfectly and he wonders when he could call you without the Nun title.
It's not my fault, I'm not to blame
It is the nun who wields her bow who sent this flame
It's not my fault, if in my Archon's plan
She made the devil so much stronger than a man!
Capitano hoarsely sings the prayer as he falls into his knees holding the sides of his helmet he couldn’t believe what just happened.
You two were just spending another day deep in the ice-cold mountains of Dragonspine to battle the Snowboar King. When victory came due to the tag team you two made, you suddenly hugged him out of the blue out of happiness. Your long wish to venture the mountains and fulfilled your inner child’s ambition to defeat the monster has been done because of the Captain’s help.
That was also the very first time that Capitano saw you smiling and laughing, those images will forever bury inside his mind. Unless he takes you for himself then perhaps every day, he could see you with such happy expressions that he stirs up.
When it was night and the time for you to part ways with him, you express gratitude for letting you fulfill a long wish as a child. You always had been a caged little dove by your family and you told Capitano of your prison despite being a Sister in the Church of Favoinus.
Little did you know that Capitano only wishes for you transfer from your family’s prison to his own.
And when you kissed the side of his helmet that was the last straw as it provokes Capitano’s darkest thoughts in desiring you. He slowly composes himself as he stands up from the ground, he grips the handle of his sword as he slams the door open. The heavy footsteps could be heard in the quiet night but none could ever wake up from this dangerous aura because the Fatui Harbinger only wishes harm to one person in this nation.
Capitano will have you and damn your Archon’s absence because he cannot protect you from him anymore.
Protect me, Tsaritsa
Don't let the nun cast her pyro vision’s spell
Don't let her fire sear my flesh and bone
Destroy (Y/N)
And let her taste the fires of hell
Or else let her be mine and mine alone
Capitano’s prayer is full of hypocrisy once again, because it was too late, the Cryo Archon couldn’t erase his feelings. You were to blamed for whatever will happen to you from now on as he continues to take another step towards the place where you sleep. The dark void in his helmet begin to light up as his dark blue eyes glow under the dark night of the fake sky.
And when you woke up, the sun isn’t the one who greeted you.
“Let me go this instant! I don’t wish to harm you… you’re the only friend that I truly had please don’t make me hate you Capitano.”
Your voice is filled with betrayal and fear, yet despite feeling those emotions you still linger to a thread of hope that Capitano will let you go. He admires how that even in this situation you would try to see the goodness in him. A goodness that never existed in the first place anyway, for what does that trait could even contribute to his duties as a Fatui Harbinger?
“Didn’t you wish to be free of your family? Didn’t you desire to get away from Mondstadt because you never felt its freedom? And didn’t you say that you want to be with me?”
Capitano had a tight grip on your arm which made you whimper, if this was a different situation, you would have said yes. The only time you ever feel yourself is when you’re with him but… why does it feel like you were just transferring from one prison to the next. You didn’t understand why Capitano suddenly began to change… or maybe this was always how he felt about you.
The vision that hanged below your neck began to glow, “I’ll never be yours.” You told him as your bow materializes in your hand to fight for your freedom.
And the Captain thinks about how cute you would look utterly defeated under him when you would soon realize that you never had any power to win against him.
Hellfire, Darkfire
Now (Y/N), it's your turn
Choose me or your pyre
Be mine or you will burn
Capitano’s prayer turned its direction towards you.
Blood dripped down from your forehead and cheek, they were cut by the blades of the First of the Fatui Harbingers, the Captain. The duel didn’t last longer than you had anticipated despite having a pyro vision, you could not last against Capitano’s honed skills as a fighter. Though defeated you still push yourself up from the grass field even if you were still kneeling on the ground. You look up to his helmet and found the twisted love in the dark abyss of his mask.
The tip of the Captain’s sword lifted your chin up gently.
“Do you yield?”
The situation is a déjà vu from your first duel with him but there is no honor in this fight, not when Capitano fought to utterly humiliate and incapacitate you. Like before, you never gave a verbal answer and turned the tides against him but now. How could you ever fight back when your pyro vision is out of your reach? It was on his hand threatening to destroy it.
“Please don’t.” You were helpless against him, no one would ever come to your help because he chose a place in Mondstadt where people would avoid going into. “That’s the only beautiful thing that ever happened to me in all my life… please don’t take my vision away.”
With your pride already stepped on, the only thing you could do is beg for his mercy but Capitano is confused why you would beg. The only answer he wants to come out of your mouth is that you would accept to be his and his alone.
Oh, Anemo Archon save her from me
Oh, Cryo Archon have mercy on me
But she will be mine
Or she will burn
Capitano notice how you were confused by his sudden prayer song when you didn’t give him an answer. He wants someone to save you from his monstrosity and yet if you would not love him, you will suffer. And despite having defeated you in a fight, his heart ache when you started to cry about his threats to destroy your vision. You were gripping onto his cape tightly as you continue to beg for him to give your pyro vision back.
He kneels down to your form and place his armored hand over your damp cheek, he slowly wipes your tears away. “Forgive me Sister (Y/N), I am a sinner in the eyes of my god but I would not regret the time we had spent together. I may be a monster in your eyes but in my own, I only see a man who desires your love.” Before you could even oppose he gently lifted up your chin and pressed his thumb against your lips. He wants forget how you made him feel because you would be happier without him but alas...
Capitano will never forget and now he wants to know if your lips would have a sweet taste.
Despite the hypocrisy of his actions and words, he is deceivingly comforting you because no one could get you out of this situation other than Capitano himself.
“I will forcibly take you back with me.” His tone turned dark and the ounce of fear you felt tripled.
“And I will never forgive myself because I will never give you a choice. You sought for freedom but I can never give that to you. So I will only propose to you only this once.” Capitano gently lay you to sit on the ground so it will be him to be the one kneeling now with one knee on the scorched grass field.
He then pierces his sword to the ground, he holds out his hand asking you to hold him, you took it of course out of fear. When you did hold his large armored hand, he was trembling despite the fact you could see how utterly composed he is for someone who had put you in this situation.
“Come with me, I wish not to dishonor your virtue by having only to defeat you in a duel.”
Never had you hear him so soft and gentle yet his tone full of desperation and his words were horrifying.
“Marry me (Y/N), and I promise you will not be caged like a bird. I will let you fly on the condition you will have me at your side at all times.”
Tears had fell from your eyes because you knew that your choice will be the one that will give Capitano the satisfaction of his proposal that is more-like a demand. “My answer is yes… I will marry you…” You didn’t voice out that you were just afraid to reject him.
And with your acceptance Capitano thanks the Cryo Archon for his answered prayer but most of all he dedictated his final ode to you.
Like fire, Hellfire, Darkfire… (Y/N) you are mine and mine alone.
~ End
A/N: Also if you guys haven't read the Nun!Reader series, some of the scenes there are parallel to the events that happened there :>
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ars3n1ck · 4 months
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what if color point kbity
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the-delta-42 · 9 days
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#pyro 1/1200 #ussyorktown #cv10 #essexclass #aircraftcarrier #modelbuilding #modelship #pyromodel #ussyorktowncv10
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ruthytwoshakes · 1 year
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Howdy everyone!! I got super inspired by @a-scary-lack-of-common-sense class swap au and wanted to try my hand at it!
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I really love these designs!! If people like them too I’ll make some full refs and make some more content with them. I probably will anyway because I have so many ideas.
Under the keep reading I added wayyy too much description if you’re interested. You are interested you will read I’m using my evil mind magic to make you want to read
(I’ll address them by their names to make it less confusing btw. Pyro and Spy are called Demonan and Soldier though. I’ll name them one day probably)
For Medic and Heavy I kinda swapped their backstories and personalities. Misha is an only child who comes from a family of, fucked up to say the least, doctors. He lost his medical license for stealing the entirety of a patient’s skin. Misha is much more of a hardass with a superiority complex. Cold and callous. He takes himself and his work very seriously,, thinks he is very scary. The other mercs don’t really give a shit, which infuriates him to no end. He cares about his teammates! somewhere deep down inside ,, like really far down. Probably. Really attached to his tools, names them like how the original Heavy names his guns. He’s pretty fluent with English.
Ludwig is much more silly and caring. He’s the youngest sibling out of his 3 sisters, and took this job because he feels obligated to pay back his family for protecting him and helping him go through college. He’s not sadistic per se, more just, really loves the blood, guts, and carnage of war, and has a very morbid curiosity. He often accompanies the Medic when he's doing operations, if he's not already the patient himself. Misha adores how fascinated he is by all of it, and gladly answers and questions he may have. Very loud and extroverted,, his laughs can be heard from miles away. He kinda scares the other mercs, but he’s trying his best to tone it down. He has a horde of pigeons that just ,, follow him around. He doesn’t really know where they came from. His favorite is named Euripides. He’s intermediate at English.
For Sniper and Scout I kinda kept their backstories the same, they just had different personalities and life circumstances that led to them taking their respective jobs. Jeremy is the older brother of 7 little sisters. His mother had him when she was 16 and going through college, leading Jeremy to have to grow up fast. He and his mom have always had to pick up odd jobs to help pay the bills. One of Jeremy’s bosses took him out onto a shooting range one day and noticed he was a natural. He encouraged him to take up predator/invasive species control to help pay the bills and helped him get started, Jeremy eventually saved up enough to move to the northwest. As he got more skilled, some shady people took note and offered him some more,,, lucrative opportunities. He’s a hick with a slight Boston accent, making him all the more awkward. Pretty introverted, the only friends he's ever had is his little siblings. He’s quick-witted when he wants to be, but usually stays quiet. He seems pretty cold tough, but will change really quickly around little kids. Drinks way too many energy drinks to compensate for his insomnia.
Mick is an only child and basically the Australian version of Scout. Which is a terrifying concept!! he scares me. He’s a pretty extroverted guy, but was still bullied for his scrawny appearance and a lack of mustache hairs when he was little, so he devoted himself to becoming the best track runner in Australia. Also he couldn’t win a fight against anyone and he tended to piss off a lot of people, so running was a necessity. He doesn’t have any siblings, but he has a lot of older friends who treat him like a little brother. He likes to paint in his free time. Took the job to help support his parents and to explore the world, or just New Mexico. Annoying jock bastard. He wears those tank tops with the holes at the sides that just go all the way down,, not even a shirt at that point. Still throws piss at people because I think its really fucking funny.
Nobody quite knows where Soldier came from, not even herself. All she knows is that she’s a General, and a damn good one at that. Although his team would like to suggest otherwise. She’s loud and erratic, missing quite a few cogs in her brain. Not lead poisoned like the original soldier, I’m leaning towards a lobotomy that really melted his brain, soupe de cerveau or somethinf. Even though she lost her mind, she kept her great commanding skills and leads the team in attacks. He can be found planning and strategizing for the next round, or hanging out with the other team’s Demo. A bit silly, a bit goofy. Comically patriotic like the original Soldier. Parleys-tu Français, DO YOU SPEAK FRRRENCH ??? Non tu ne le fais pas, you don’t? FUCK YOU
Tavish and pyros personalities are a kinda combined? I just took little bits from both of them and squashed them together. Tavish is a pyromaniac hailing from Scotland. There’s rumors that he was the cause of the fire storm that rained down on Scotland for about a week, but he’s never confirmed or denied this. His voice isn’t all that muffled, his Scottish dialect is just so thick that nobody can understand him, except for Ms Pauling and Engineer like usual. Tavish can be pretty unstable and hyperactive, but an overall happy-go-lucky guy. Drinks responsibly most of the time! Still depressed! Lots of Molotov cocktails. His favorite animal is the Pegasus, and his life's goal is to find and tame one some day.
Dell is the same personality wise, just more like spy. So a bit more stuck up lol. He also shares the same care that the original spy shows for his team, as long as it benefits him along the way. Dell comes from a long family line of Spy’s that all worked for the Mann brothers, they stole Australium for them and kept them safe from other entity's that wanted to have control over the Australium too. His goggles have all that super cool spy stuff in them, night vision, cameras, a radio. Jane helped him add some new features as of late, . I'm not sure how to incorporate Dell's fascination with trans-humanism into this Dell quite yet. Maybe something to do with his senses? Name’s Spy. Spy Gaming.
Jane is pretty much the same silly little guy,, but now with 11 phds! And he’s not lead poisoned anymore! Nobody’s quite sure where Jane comes from, every time he’s asked he always changes up his backstory. He tends to slack off more than the original soldier, "A good hard-working American always knows when to take breaks!" He's also built a variety of raccoon-themed machines that get into mischief around the base. He and the Pyro are good buddies! He likes reading their stories, and gently encouraging them to write more. He's pretty strict when it comes to safety, and will come down hard on his teammates for messing around. THAT IS NOT OSHA APPROVED HEAD-WEAR MAGGOT!
Demoman is more like Tavish backstory-wise in this. They’re a midwesterner with way too much free time who blew up their family’s corn field by accident when they were little, oh and their parents. Their bio family crawled out from the remains of the farm and took them in after they proved themselves, even with their lack of tentacles and wings. (yeah their parents are the Great Old Ones, cthulhu guys, for sillies :3 ) They still like to do creative stuff (but adult-ified because adults are insecure about having fun for some reason.) like adult coloring books, or oil painting, or having adult tea parties. Demoland is a book that they're writing, and will TOTALLY 100% work on this weekend. They hate eye contact and have never been seen without their bombsuit on, except for Scout, but he can comprehend these otherworldy horrors perfectly fine so idk maybe you have a skill issue or something.
Heavy is Medic
Medic is Heavy
Sniper is Scout
Scout is Sniper
Spy is Soldier
Demoman is Pyro
Engineer is Spy
Soldier is Engineer
Pyro is Demoman
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notes: I was thinking of making Dell Jeremy's father, but I didn't want to change up Jeremy's facial features too much, so Spy remains. Mick has that neck-mic thingy that soap from COD has because I was scrolling through soapghost on pintrest help. Soldier wasn't actually a general, I was thinking he was just somebody who knew too much. But after she got the lobotomy, I'm thinking she did something similar to soldier and tried to get into the military, and failed. Ludwig is the biggest on the team, with Misha having a more agile body type. Still a bear!! Just a bit smaller. This art is a bit old because I've been working on this since MAY?!?!??? ough. Maybe I'll swap some side characters as well! Pauling with Bidwell, Saxton with Helen, if ya want you could give me some suggestions 👁 👁 This is all Merasmus's fault some how, babygirl messes up the timeline for the sillies, the funny haha even. I love her <3333 Also sorry if the info for Jeremy is incorrect, I just thought it would be neat idk a whole lot about hunting.
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fairykazu · 9 months
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SKETCHES OF YOU // kaeya x gn! reader contents: friends to lovers, modern au with visions, requited love notes: the dividers were made by @/cafekitsune masterlist
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you and kaeya were on a picnic date. well, not a date. it originally was going to be a hangout with all your friends like albedo and rosaria. but they all managed to bail out, leaving you and kaeya alone. "huh, i can't believe they managed to bail out so fast? i've been planning this for weeks!" you cried to kaeya as you both set down the blanket to sit on. he smoothed out the creases in the blanket,
"rosaria told me she had a shift and albedo needed to take care of klee." kaeya replied, pulling the basket onto the floor. you sighed,
"i know... im just so sad because we havent had time to hang out at all."
"hey. at least you have me here." kaeya said as you glanced at him. somehow, he always manages to look picture perfect. he's such the perfect muse. you pulled out a sketchbook from your tote bag, given by kaeya, onto your lap. kaeya picked off a strawberry from one of the tupperware, eating it. the light made kaeya look ethereal. out of this world, even.
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kaeya noticed how your attention wasn't really on what he was doing but him specifically. he was about to ask you what you were doing but he heard the soft pencil strokes, and your tongue is sticking out.
oh of course, you were drawing... him?
"whatcha drawin', name?" he asked as you hummed in response. that really answers everything doesn't it.
"you. stay still please." you answered, placing your pencil down and framing kaeya with your fingers. he rolled his eyes but stayed still despite his attutude.
"if no one would eat the food, it will get cold."
"use my vision." your dominant hand stayed in the exact position of where you left off in the drawing. your other hand jingling with your pyro vision. you tossed it to the cryo wielder who just caught your vision, and he thanked the archons that it didn't slip out of his hands.
after twenty-ish minutes, he was impaitent and his bones are crunching on him. the blue haired male asked, "are you done yet?"
he moved a bit closer to you, you could feel the warmth from his face. unfortunately, he did move from his spot. you shooed him away, "no and stop moving."
"this isn't an oil painting, name. hey, do you think i'd draw better than you?"
you rolled your eyes, "sure, kae." you pulled out a paper from your sketchbook to kaeya and a clipboard. "go ahead, draw me." you were already finished with your sketch of kaeya. you picked up a sandwich that was shaped like a heart.
"okay."
"are you done, name?" he believed that you were still working on the same sketch as last time.
"yes, are you, kae?"
"yes. ok, reveal in three."
"1"
"2"
"3!!!"
one drawing was created with grace and passion and the other was kaeya's. kaeya's drawing of you was messy and he really did try his best. you snifled a laugh,
"it's beautiful kaeya. i'll frame this and put this above my bed."
"thank you." he replied, picking up the drawing you did for him. you may have made him look more charming as usual or at least thats what you think. "you even got my charms correct... i mean, it's not as wonderful as mine but i'll frame this too."
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rainderthesomeone · 5 months
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Meet the BLU team!
I figured I should make this so everything is a little more easier to understand when it comes to Blu such as personality and behavior, also its some lore insight.
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Blu Soldier the Leader of Blu team, Strong, Durable, and actually has a brain unlike his red counterpart, when not on the battlefield he regularly disappears here and there, no one knows where he go's, he's quite dopy when it comes to social interactions, but he his very very loyal, a trait that is seen with red soldier.
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Blu Demo is the complete opposite of Red Demo, he doesn't drink, he doesn't have wisdom or honor, and he doesn't play with swords, he carries sticks of dynamite and takes his role in Blu very seriously, he's a rule fallower and doesn't take kindly to his team relaxing or mucking about, don't piss him off, due to this aggressive personality he has become second in command by default.
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Blu Medic, is also the opposite of his Red counterpart, While Red Medic is frolicking in the battlefield as blood is spilt or experimenting on his team with animal organs and playing god, Blu Medic is quite, calculated, and flexible, he can be seen in the background using actual medicine on his team, he is quite aware of his surroundings and is by far the smartest of his team, and has a moral compass that's somehow intact, he is quite anti social and slightly temperamental when it comes to carelessness, he has fallowed the Hippocratic oath to the finest detail, though due to this passive nature he cannot defend himself and is a easy target without his team, the closet to a friend he has is Blu Engineer and Blu Soldier, though he sees there friendship as buissnes oriented
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Blu Sniper, A great hunter and Surprise ambusher, but despite that he is very unprofessional when it comes to his job, he loves the thrill of the hunt, and has quick reflexes but in personality...he is quite brain dead, he cant read a map, awful with directions, can get winey when he doesn't want to do something, clumsy, and has little in common with his Red counterpart, he also has the need to upstage Red Sniper in every way.
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Blu Spy, A slippery, Sneaky, little snitch, While Red spy is collected and straight faced, Blu Spy takes great pleasure in mockery and humiliating his targets, he is by definition a Sadist, and a narcissist, more narcissistic than Red Spy, everyone in his team hates him and he hates them, in his free time he stalks his team and gathers dirt on them and anything that he can use against them to blackmail them, so he can control them in order to gain more power and influence within the team, he is a backstabber and doesn't play fair, but when caught red handed he flees like a coward or a child in trouble.
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Blu Pyro, he is a friendly fella, and he is quite fluent in English and speaks quite well, the most innocent one, cares about his teammates, motherly nature, worries about them, puts them all first before himself, people pleaser, hates violence, but if told he has to do it he will do it.
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Blu Scout, is the only one in Blu similar to his counterpart, he just dosent have a crush on Miss Pauling or an interest in women, loudmouthed, and respectless, dosent know what a comic book is or who Tom Jones is (how dare he)
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Blu Engie, as of late incredibly grumpy, no longer being pushed around, is the one pushing people around, secretive, not content, developed a rebellious personality as of late, planning something.
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Blu Heavy, Simple minded, brute, always go's into hand to hand combat if given the option.
I reworked some of there personality traits and looks to make them more diverse instead of having them always being aggressive and spiteful which was there original personality traits, since originally the story was going to have a slightly more darker undertone when it came to the Blu's.
they are all clones of the Red Team, Blutarch wanted to defeat his brother so why not clone a team of mercs that are perfect and capable as Red team, to make the playing field more fair, (that and the Administrator had something to do with this)
if you have any questions about them let me know, I wont be able to give a clear an answer to some things since that would spoil the story a little bit :)
Edit(redid some of the bios have at it :) )
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*SPOILERS* ARLECCHINO STORY QUEST!
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So, ppl are mad the Traveler lost to Arlecchino...
The Traveler bodied Childe and Signora in simple 1 V 1 fights. Even when their opponents got to use power-ups, the Traveler remained the same.
Scaramouche, when by himself and not capitalizing off of Tatarigami in the atmosphere, is not a threat to the Traveler despite what he thinks. The people was the most threat to were Fatui grunts and random civilians without Visions.
People need to be honest about his Boss Fight. It was cool and flashy, and also lame. When ppl try hyping him up as soooo dangerous because the Traveler failed to defeat him in a dream 168 times, they conveniently ignore how his ass got so easily tricked into a dream in the first place. They ignore a lot about his Boss Fight actually.
1.) His own body was insufficient for 'godhood'. He needed to rely on a group of 'feeble humans' to create a better puppet body for one. He couldn't do it.
2.) That larger puppet body was capable of channeling multiple elements, which he was not shown to be capable of at all in any of the times he showed up prior to that. Signora even said he only had his rank because he could take more pain and suffering than most and was effectively impossible to kill/destroy.
3.) The puppet body was powered by a Gnosis, which was not his and was not original intended for his use specifically. The Gnosis was used to amplify the larger puppet's elemental abilities.
4.) He was hooked up to that larger puppet for months and had the scholars funneling all kinds of canned knowledge into his vessel to make a new god. None of that information was learned by himself. He needed humans to hook him up to a system they created and needed them to inject it into his mind for him. He did none of that work.
5.) The Shouki no Kami was a result of the efforts of a bunch of humans. All he did was sit there and let them shove tubes in his back. It was probably painful but becoming a 'god' was through barely any personal effort of his own. It was other people doing all the work.
6.) The people of Sumeru City were forced into a 168-day Samsara to collect knowledge, wisdom, and jnana energy for the larger puppet body. Dragging the Traveler for needing all 168 versions of the dream fight to be in their mind and having 1K ppl crowd-source a solution for the official fight, isn't it. Scaramouche needed 168 days of content from those same 1K people to help power his fancy mech suit in the first place.
The Traveler defeating him makes complete sense. Dude somehow lost even with a Gnosis in his possession and the Traveler didn't have a Gnosis to use. The Traveler wasn't even using all the Elements they have access to. Or a better weapon.
Arlecchino has her Blood Fire Curse, a Pyro Vision, and a Pyro Delusion all going at once. She is way more powerful than Childe, Signora, and base Scaramouche all put together. Her curse thing gives her power we don't even understand. We cannot properly evaluate her true threat level because we don't know what it does, or how it works.
The other three were predictable in battle once the Traveler got used to them. That's cuz the power sources make enough sense. Vision = primitive Gnosis that grants specific Elemental Power. Delusion = Vision Wannabe + negative health effects. Gnosis = Elemental Power Amplifier for gods. But the Blood Fire Curse thing? That's new. There's nothing like it anywhere else for the Traveler to learn about it or compare it to.
Also, the Traveler was not going all out because Arlecchino was not going all out either. The Traveler knew that she was testing her children and also knew the fight wasn't really theirs. She had already planned for the fight to happen and wanted the Traveler to protect the children if the time came, but it was not really their fight because they were not enemies. That's why Lyney, Lynette, and Freminet's attacks all appear during the battle and why they're talking the whole time. This was their fight with the Traveler as a back-up.
The children had to show a sufficient level of skill and improvement for Arlecchino to change the punishment they were due, but she was the one to choose when the demonstration ended. The Traveler was the only one still standing by the end, and Arlecchino used her curse to make eye contact and Tsukuyomi them and then manipulated their body into being unable to move(bloodbending???) to defend themself while she came at them.
How do you fight what you do not know? The twins got bodied by the Sustainer... because they didn't know what her powers were or what they were capable of. If they went into that battle with all the knowledge already, it probably would have ended very differently. That's just how it goes. That's why everyone wonders what the rematch will be like, especially with all the Elements and that weird golden power on the Traveler's side.
Ranks actually matter for the Harbingers. Arlecchino being #4 means she's very high up there. The Traveler has defeated every Harbinger Boss up until now and it's actually good that they didn't win this one. Even if it wasn't a real fight on their behalf, they got a good look into what the highest-ranking Harbingers are capable of. And that will serve as a lesson. She was only #4, could do all of that shit, and there are still 3 people above her.
This served as a good lesson on the dangers of hubris imo. If the Traveler beat her with all that shit she did while the Traveler wasn't trying their best, I'd be pissed.
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