Tumgik
#rain world vanilla
forrksie · 1 month
Text
Happy 7th Anniversary, RAIN WORLD!
Tumblr media Tumblr media Tumblr media Tumblr media
We have been doing Spearmaster campaign recently and started to understand the depth behind Iterators' lore and... just had to make them🥲 (NSH to come soon!)
We are so hoping you guys like them🥲
Added them to our shop (made to order) if anyone wants their own Iterator 🥲
612 notes · View notes
thornrings · 2 months
Text
Tumblr media
rain world art month 3 - chimney canopy
28 notes · View notes
kelocitta · 18 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Anthro Au Survivor drafts feat. too much worldbuilding because I cant just put pants on a slugcat like a normal person & my godawful handwriting
The Survivor (Their full, scavenger-given name includes the 'The') was separated from their family while traveling between colonies and stranded in the dangerous unpopulated wilds. Against all odds they managed to survive (and wander) far longer than they should have been able, but rather than reconnecting with their (or another) slugcat family, they instead made contact with one of the many wandering scavenger troops- But unfortunately not one that had ever met a slugcat nor had any idea what to make of a stranded one. Regardless the group gave it their best, ended up committing to the role of slugparents, and The Survivor and their troop still consider themselves close family long after Survivor finally reconnected with their sibling. (They're a bit of a mess though, understandably)
2K notes · View notes
genocat · 2 months
Text
Saint
Tumblr media
( a reblogs is appreciated ! )
855 notes · View notes
flickering-nightfall · 2 months
Text
Tumblr media Tumblr media Tumblr media
fluffy fluffy fluffy fluffy
Smooth
523 notes · View notes
sevenrs · 9 months
Text
so like
we're all aware that the religion practiced in rain world by the ancients (iterators, and some of the slugcats by extension) is heavily inspired by buddism-- karma, reincarnation, ascension that leads to enlightenment where the need for the life/death cycle is past you now because you no longer feel suffering
five pebbles tells survivor and monk to go west.
west.
like in journey to the west? the great classical chinese novel, an allegorical journey about human perseverance?
in a game that is so incredibly difficult that beating it would require persistence?
was this intentional? did videocult know this? why haven't i seen anyone talk about this before?
im losing my mind right now
1K notes · View notes
trashiiplant · 1 month
Text
Tumblr media
Happy 7th anniversary RW!!
timelapse below cut:
279 notes · View notes
copepods · 7 days
Text
so, there's no official place im aware of that's compiled the names of every music track in rain world which includes DLC, unused tracks, alpha tracks, and includes every location those tracks can be found, so! i made one :) mostly just for my own fun bc i love cataloguing things.
sadly i cant include links bc there's a limit on tumblr, but these should all be pretty easy to find with a quick google search!
black text = from vanilla game
purple text = unique to downpour
orange text= unused vanilla content, but added in-game in downpour
blue text= is used in vanilla game, but was added to more rooms/locations in downpour
Trailer and promotional music
RW dayns: promotional material (Remix of Sundown)
Threat - Superstructure (Trailer Remix): Switch trailer
What Fate A Slugcat: Release trailer (Alt version of Urban Jungle)
Together: Co-op trailer
Overskog: Downpour launch trailer, creatures teaser
Downpour: Downpour teaser trailer
Triptrap: Downpour regions teaser
Landmarks: Downpour lizards teaser
Task: Challenge mode teaser
Unused
Threat - Outskirts: with unused layer SU_4
Frost Reaper (RW_98): Unused
Threat - Rubicon (TH_HR): Unused
Alpha tracks
RW_2: Alpha_8
RW_3: Alpha_8
RW_4: Alpha_8, Alpha Trailer Music
RW_5: Alpha_8
RW_6: Alpha_8
RW_11: Alpha_8
Alphas, Gems and Junk
RW_12: Alphas, Gems and Junk
Illegible Neon Signs (RW_17): Alphas, Gems and Junk
Beat (RW_21): Alphas, Gems and Junk
Beat (RW_22): Alphas, Gems and Junk
Beat (RW_23): Alphas, Gems and Junk
Sky Islands (RW_24): Alphas, Gems and Junk
Night City (RW_25): Alphas, Gems and Junk
Free Mind Loop (RW_30): Alphas, Gems and Junk
Sub Sub Sub (RW_31): Alphas, Gems and Junk
Arena-exclusive
Noisy (RW_10): Arena
Action Scene (RW_13): Arena
Weyuon (RW_33): Arena
Slaughter (RW_34): Arena
Wired (RW_68): Arena
Menu and cutscene
Sundown (Theme I) (RW_8): Main menu and credits (Technically combination of Sundown (No Rain) and TitleRollRain)
Pictures of the past (RW_Intro_Theme): Surv/monk intro cutscene, UW_J01 (Inv only), OE_CAVE02
Passages: passage screen, UW_A14 (Inv only)
Reclaiming Entropy (RW_92): Saint end cutscene and credits (Was formerly named Theme V - Credits pre-Downpour)
Outro Theme (RW_Outro_Theme_B): Survivor, Monk, and Gourmand end cutscenes
Satellite (RW_72): SI_A07 (Spearmaster end cutscene)
BM_SS_DOOR: Saint intro cutscene
Train Tunnels (RW_27): Expedition menu, Metropolis night theme
Dream_DreamMelody: Dream cutscenes
Halcyon Memories (NA_19): CL_AI, RM_AI (Music pearl), Rivulet end cutscene and credit (Spelled Halcon Memories in OST album)
Game Music
Threat - Outskirts (TH_SU)
Unseen Lands (NA_40): SU_A53
Urban Jungle (RW_1): SU_107
Proxima (NA_01): SU_A07
Frosted Festival (RW_80): SU_A53 (Saint only)
Mud Pits (RW_09): DS_B02
The Wet Moist (RW_38): DS_B04
Old Growth (RW_15): DS_B01
Swaying Fronds (RW_51): DS_A26, UG_A26
Threat - Heavy Industrial (TH_HI)
BM_HI_GATE: HI_B04
Bio-Engineering (RW_43): HI_B04, HI_A07
Mist Engine (RW_50): HI_A18
Sheer Ice Torrent (RW_91): HI_A07 (Saint only), HI_B04 (Saint only)
Threat - Garbage Wastes (TH_GW)
Garbage Worms (RW_52): GW_B01
Lack of Comfort (RW_39): (GW_D02) (GW_B09)
Garbage City Shuffle (RW_37): GW_C02, GW_C04
Albino (RW_43): GW_E01
Stone Heads (RW_19): GW_C03
Overcast (RW_79): GW_A25
Accidented Condition (RW_83): GW_E01 (Saint only)
Eyes of Iron (RW_90): GW_C03 (Saint only)
Threat - Shoreline (TH_SL)
BM_SL_SHORE: SL_B02, SL_D05, SL_F01, LM_D05, LM_F01
Lonesound (RW_46): SL_D06
New Terra (NA_21): SL_A06, LM_A06
The Captain (RW_18): SL_A05
Moondown (Theme II) (NA_11): SL_AI, SL_WALL06 (also called Digital Sundown)
Vast Unlife (RW_89): SL_D05 (Saint only), SL_F01 (Saint only), SL_TUNNELA (Saint only)
New Else VII (NA_42): SL_WALL06 (ECHO) (Saint only)
Black Moonlight (RW_26): SH_D01
Demonic Riser (NA_25): SH_B17, CL_B17
Dripping Time (NA_17): SH_A05
Lantern Mice (RW_58): SH_C10, SH_A21
Floes (RW_40): SH_E05
ELSE III (NA_34): SH_A08 (ECHO)
Dark Sus (NA_08): SH_B05, SH_A24, CL_A24
BM_SH_CRYPTS: SH_B12 (Vanilla, patched out), SB_D04
White Lizard (RW_55): UW_D02
Underhang (BM_UW_UNDERHANG): UW_C03, DM_LEG07, DM_U09
BM_UW_WALL: UW_D07
ELSE IV (NA_35): UW_A14 (ECHO), MS_COMMS (ECHO) (Saint only), CL_D05 (ECHO)
Stargazer (NA_28): UW_H01
Threat - Superstructure (TH_SS) (also plays in The Rot)
BM_DS_GATE (Drainage Duct): SS_B01, RM_B01
Interest Pad (NA_09): SS_A09, RM_A09
Drastic FM (NA_16): SS_F03
Energy Circuit (NA_26): SS_D03, RM_D03
Random Gods (Theme III) (NA_41): SS_E07, SS_L01, SS_E06
Threat - Chimney Canopy (TH_CC)
Threat - Chimney Canopy (The Gutter)
BM_CC_CANOPY: CC_A02, CC_H01 (Saint only), Artificer end cutscene
Wind Chimes (RW_48): CC_B06
Sky Sprite (RW_55): CC_C11
ELSE I (NA_32): CC_C12 (ECHO), SB_A14
Cracked Earth (NA_39): CC_OUTPUT
Threat - Sky Islands (TH_SI)
Lovely Arps (RW_29): SI_D03
Kayava (RW_42): SI_D01
Speaking Systems (NA_23): SI_C06
Crystalline (NA_20): SI_B11, SI_D05
ELSE VII (NA_38): SI_B11 (ECHO), SB_D01
Silicon (NA_04): SI_B12, DM_VISTA
BM_SI_STRUT: SI_B13, SI_F01
Chillblain Grace (RW_84): SI_C02 (Saint only)
Threat - Farm Arrays (TH_LF)
All Thats Left (RW_14): LF_A14
ELSE V (NA_36): LF_B01 (ECHO)
Distance (NA_30): LF_D01, SU_PUMP03
Nest in Metal (RW_49): LF_A01
Maze of Soil (RW_47): LF_D08
Raindeer Ride (RW_54): LF_H01
Emotion Thread (NA_24): LF_J01
Ferrous Forest (RW_28): SB_G02, SB_G03
Leviathan Cave (RW_53): SB_J02
Grumblebum (RW_41): SB_A03, SB_H02
Deep Energy (RW_45): SB_F03
ELSE II (NA_33): SB_A10 (ECHO), HR_C01
Silent Construct (NA_27): SB_D04, SB_F02, SB_I01, DM_CROSSOVER02, SB_B04
Gold Swim (VS_A_GOLD_SWIM): Upper void sea
Big Open (VS_B_BIG_OPEN): Central void sea
Worm Inferno (VS_C_WORM_INFERNO): Central void sea
The Ride (VS_D_THE_RIDE): Void sea
Deep Light (Theme IV): Bottom void sea, ascension end cutscene (Technically combination of Deep Ghosts/VS_E_DEEP_GHOSTS, The Core/VS_F_THE_CORE and Outro Theme/RW_Outro_Theme)
BM_SB_FILTER: SB_J03
BM_SB_SUBWAY: SB_C10, SB_F01, SB_H0
Orange Lizard (RW_62): SB_TESTB, SB_TESTC
Rooftops (RW_7): VS_A01, Arena
Rain (RW_61): VS_B02, VS_B10, VS_C13
Veiled Northstar (RW_93): LM_TUNNELA, VS_A09, SL_TUNNELA
Fragments (RW_96): VS_F01
Threat - Pipe Yard (TH_VS)
GREY CLOUD (RW_32): LC_GIRDERWALK, Arena
ELSE VI (NA_37): LC_highestpoint (ECHO)
Dustcloud (NA_02): LC_TEMPLEENTRANCE
Phasing (NA_06): LC_C08
Lost City (RW_59): LC_ENTRANCEZONE
Threat - Metropolis (Day) (TH_LC)
Threat - Metropolis (Night)
Sparkles (NA_05): OE_RAIL01, OE_TOWER09
Reminiscence (NA_11): OE_TREETOP
Bloom (RW_60): OE_JUNGLE05
Wandering Cut (RW_63): OE_RAIL02
Daze (RW_64): OE_RUIN14
Ancient (RW_69): OE_RUIN02
Open Skies (RW_97): OE_RUINBACKHALL
Threat - Outer Expanse (TH_OE)
Threat - Outer Expanse (Night)
The Coast (RW_16): LM_D06 (also called Shoreline)
BM_UW_UPPERWALL: LM_WALL01, LM_WALL02
Metal Canopy (RW_66): LM_TOWER09
Trusted Component (RW_82): LM_BRIDGE02, LM_BRIDGE03
Threat - Waterfront Facility (TH_LM)
Wormpad (NA_03): RM_GSB1
Qanda (NA_07): RM_D02
Sparkling Pendulum (RW_71): RM_B04
Flicker (RW_73): RM_I03
Not Your Rain (RW_76): RM_ROT01
Glass Arcs (NA_18): DM_I02, DM_I05
Flutter (NA_29): DM_WALL06
Scapeless Doubt (RW_70): DM_LEG01
Obverse of the Old Wind (RW_78): DM_ROOF01
Reflection of the Moon (RW_95): DM_ROOF04, DM_MOONCHAMBER
Threat - Looks to the Moon (TH_DM)
Past Echoes (NA_06): UG_C02 (ECHO)
They Say (NA_22): UG_B02, UG_B10
Breathing Hyometer (RW_81): UG_GUTTER01, DS_GUTTER01
Weathered Steps (RW_94): UG_A05
Garden (RW_65): MS_BITTERENTRANCE, MS_SPLITSEWERS
Random Fate (RW_67): MS_LAB14, DM_I11
Aquaphobia (RW_74): MS_I06
Onto A New Dawn (RW_75): MS_FARSIDE
Fragile (RW_77): MS_BITTERAERIE2
Ascent (RW_85): MS_ENTRANCE
Flux (RW_88): MS_I02, MS_I03
Fading Light (RW_87): CL_D01
Pulse (NA_31): Saint ending
The Cycle (RW_86): HR_M01, HR_M02, HR_M03, HR_M04, HR_FINAL
171 notes · View notes
dragonpropaganda · 5 months
Note
you should talk about your thoughts on rw fanon (looking with huge eyes)
Oh god, there's a lot of major misconceptions have concreted into fanon, mostly around ancient society and ascension.
First things first! Ascension is not death! They are entirely separate things treated entirely separately by the text of the game. I can see where the interpretation is coming from, but it doesn't really align with how the text treats either subject. Five Pebbles may want to remove the self destruction taboo, but from his reaction to the rot it's clear that he doesn't want to die. Conflation of ascension and death only comes up as an offhand possibility that pebbs makes on iterator 4chan, when he's going into the possibilities of scenarios that even the other sliverists are doubtful of! (let me make clear that I am not a sliverist by any means)
Ascension is more of talked about as a form of transcendence, yeah? A Bell, Eighteen Amber Beads talks about their sitution as being "To have grasped at the boundless infinites of the cosmic void…", not as them seeking an end to life.
The beta dialogue goes into more detail, mentioning the "infinities of time and space" and the "boundless fractal planes of spirit and reality...", though this dialogue was cut and it's hard to tell how much it reflects the concept as in the released game.
As for the cultural misconceptions... there's A Lot to talk about, but the first that comes to mind is the common conflation of the five natural urges and the christian concept of sin.
It is true that the negation of urges is mentioned by moon as an alternative method of ascension, but much of what we know about the culture of the people who the fandom calls the ancients (which makes discussion of the depths a mess but that's something for another post entirely) points towards the urges not being seen as shameful.
Even the first urge does not seem to be particularly scorned! Being a warrior is presented as a cause for bragging in the Shaded Citadel pearl, being comparable with being an artist and a fashion legend. The second urge, also does not seem to be suppressed. Multiple sources attribute some level of honour to parenthood! The aforementioned pearl also mentions Seventeen Axes, Fifteen Spoked Wheel as being a "Mother, Father and Spouse" without any hint of shamefulness. Nineteen Spades, Endless Reflections expresses pride about having progeny, mentioning it alongside their owned land and esteem among their peers.
After some peer review, an esteemed friend has told me to add a section on purposed organisms as well! This is not so much my area, so I might be a bit off on some things.
As moon says, the majority of purposed organisms were tubes in boxes, and that the primal fauna of the world are almost entirely extinct. A lot of the fandom seems to ignore the first part, and i can't say I blame them, but the evolution of the creatures is so much weirder than people think.
Concept art for the creatures has this interesting quality to it, where the organic parts of the creatures have an almost... melty quality to them.
Tumblr media Tumblr media
In the concept art, the flesh appears as if it's almost defying the machinery to form an animal shape. It's as if it's conquering its own artificiality the way the foliage grows over the (stone, brick and concrete, not mostly metal as some think!) ruins.
Of course, it's hard to really tell how much of this reflects the finalised concept, most of the integration is much smoother in the game, in line with a seamless kind of biomechanical design. There was always an intention of biomechanical strangeness, as shown in this screenshot of the devlog before the term "slugcat" even existed!
Tumblr media
That said, the melty nature of the concept art shows a level of wild change inherent the biomechanical nature of the creatures, as if they truly are the result of these "tubes in boxes" almost revolting against their own boxes.
and considering centipedes... some tubes may not have had boxes in the first place!
Tumblr media Tumblr media Tumblr media
331 notes · View notes
twisting-roads · 3 months
Text
Tumblr media
I thought about him
162 notes · View notes
medi-bee · 1 year
Photo
Tumblr media
My beloved children (Pistachio, Vanilla, and Licorice) were being very polite for their auntie Moon.
674 notes · View notes
aerkris · 7 months
Text
Tumblr media
ideas for a silly au where saint is a pup found by surv. when monk meets their sibling in the outer expanse ending they both take care of little saint until an unspecified moment in time where saint just kinda goes off on their own (?)
or maybe they ascend but saint is unable to?
saint learns about ascension via monk's teachings about the cycle, and about the world's flora and fauna via survivor
idk, I'm just brainstorming about saint's origin story (since they weren't created by sos), I have like 20 different au's where saint's personality, goals and backstory are different
214 notes · View notes
wet-mouse · 1 year
Text
Tumblr media
since pebbles gets his own brand (five pebbsi: triple affirmative) i think moon deserves one too
885 notes · View notes
flecks-of-stardust · 3 months
Text
hi rain world community. indulge my curiosity
58 notes · View notes
genocat · 6 days
Text
Style test
Tumblr media
thank you for everyone who have something nice to said about my saint design - that meant a lot to me ( reblogs is very appreciated )
491 notes · View notes
flickering-nightfall · 9 months
Text
Tumblr media Tumblr media Tumblr media
ubemaster (they are ube colored to me)
867 notes · View notes