I've decideeeed to do a "draw fast" experiment this week. Basically: given a sketch I already have on hand, I have to get to "finish" (new line art, flats, & shading) in under two hours - the closer to 1hr, the better.
The idea with this is that, like... trying to get a fast time will keep me from sitting and overthinking things, then fidgeting with it. I just gotta get stuff on the page. Don't know how, if at all, it'll help my art, but I think it'll be fun.
I figured my "three iteration" sketches I did last week were good ones to use, so have some Leo's for today. This one was at 1hr 32min.
71 notes
·
View notes
I have decided to stop meddling with this piece. It has to be done at some point, and here it is!
I'm happy with how it turned out 😁
My last chimpanzee painting was two years ago, so it's time I make another one!
Painted in acrylics and touched up with CSP.
Shared some process shots too, just below :)
it was very messy.... and the lighting made a HUGE difference in the end!
77 notes
·
View notes
Hey remember when i bound the first half of from the archives? well i've finally done the rest! and honestly i am so proud of it. i tried some new things with the binding, and i am almost completely happy with how it turned out! the only improvement for next time would probably be actually measuring things.
thank you @sixteenth-days for writing something so good i needed to physically bite it.
146 notes
·
View notes
do u have any navi thoughts from your oot replay
i've been waiting to answer this until I actually beat the game in my current playthrough because navi is another one of those characters that i think of in like a "set" with several other characters who serve relatively the same thematic purpose; in this case that purpose being the "mother" character, and i wanted to have all the characters in that set fresh in my mind. it's notable that while oot shows us very clear and consistent instances of the ways in which the adults of hyrule fail to protect their children, there ARE several adults who DO go out of their way to both oppose ganondorf and protect and nurture the children under their care. All of these characters are adult women, and all of them explicitly help the children out of some sort of parental responsibility or sense of duty towards them. in this group I include link's late mother, impa, nabooru, and navi.
all 4 mother characters, despite being adults or adult-coded, reject the inaction mentality which characterizes other adults in the game. they become either direct supports or shields to their children from the conflict the world has to offer them, and they are always explicitly punished for their interference--link's mother is killed trying to protect her son, impa's village is burned, nabooru is brainwashed. The mother's fatal flaw is that she will protect her child above all else, even in a world in which children cannot truly be protected. however, with the exception of link's mother, these characters manage to persist even in the face of her punishment, and this is where I think navi becomes the exemplary character.
Navi, after a lifetime of being link's only support system, the only adult in his life he could truly, consistently count on, receives her punishment at the hands of ganondorf--in the final battle, she is pushed out. she is unable to reach her child. she cannot protect him. However, BECAUSE link has grown up with her at his side, he is strong enough to take ganondorf down. and when ganon rises again, navi is there to support link, promising not to leave his side, and the intuitive targeting of that battle (a mechanic which navi is inherently tied to!!) makes it a cinch to win. Navi, and the other mothers we meet, are a reminder to the player that the world doesn't HAVE to be the way it is. Their persistence when punished, their insistence that their children ought to be protected, is a reminder that good adults do exist, and that good adults raise good children. link and zelda are able to win in spite of the adults who refused to help them, but also BECAUSE of the adults who DID. It's a reinforcement of the core theme of oot--that childlike idea that the world SHOULD be good and fair and if it isn't, it should be changed until it is. The mothers of oot are examples of what the world COULD be, reminders that it is possible to grow up without losing hope or growing bitter, and they are examples of the next step for the children they've raised to change the word--to continue fighting even in the face of punishment, to refuse inaction, and to foster that same hope and persistence in the generations to come.
164 notes
·
View notes
Something funny about the possibility of Lucky Guy being just that. A guy. Went to the manor with his closest friend for fun, only to end up in a hellhole all alone
The other survivors and hunters have all these complicated and rich backstories of why they came to the manor and Lucky just thinks to himself that he shouldn't have taken anything for granted back then. Worrying about his thesis and rushing to class looks so much easier now that he's in a game of life and death
He feels stupid for having gone to the manor. Test his luck? Yeah right. Lucky was too selfish. And now it cost him everything.
The first time the survivors and hunters finally step out of the manor, he doesn't believe it at first. The others celebrate, feeling like a huge burden has been lifted off of their shoulders.
Only Lucky stands to the side, staring at the phone in his hand. So many missed messages and calls.
(What was once cloth and cotton has turned into flesh and blood.)
Emma tries to call Lucky over to celebrate as well. Lucky looks up from the screen, and the gardener tries not to blanch at the dead look on his face. His eyes look tired.
"I need to get home."
And he still has that thesis to worry about.
27 notes
·
View notes
Was doing some thinking today and realized that one of the reasons I'm really drawn to Kieran is because he's a rare example of a character that's shy (and usually good-hearted) but still has some rougher edges to him.
I feel like all too often shy characters are shoved into being portrayed as either "smol bean who would never hurt anyone and just wants friends uwu" or "brooding loner who snaps at people to cover up the fact they don't actually know how to socialize" with not a lot of wiggle room in between. While I can and do enjoy characters that (arguably) fall into those respective categories, they're a bit reductive in the sense that things are very rarely that black and white in reality. Even the kindest people have a limit to what they can tolerate. They have bad days or respond poorly to events around them that cause them stress. And the same can be said in reverse as well—point being, people are multifaceted and don't always behave as predictably as we'd like to think.
And I think Kieran reflects that dichotomy perfectly. When we first meet him, he's meek, timid, and relies heavily on his more brash and forceful older sister to help him navigate social situations where he would otherwise lose out on something valuable because he's too afraid to come forward and ask for what he wants (like how she has to ask the player to battle him on his behalf). He's often quick to cower whenever she starts to get heated, but he's also not afraid to point out when he thinks she's wrong and sometimes even gets sassy with her himself. He's undeniably sweet and gentle and shows eagerness to make friends with the player, but he becomes much more curt when he notices we're lying to him about Ogerpon. The rest of the Teal Mask storyline shows him fluctuating even further—yelling at Carmine and the player for keeping secrets from him, punching things in fits of anger...then backpedaling and apologizing for the trouble he caused a few scenes later. Spreading the truth about Ogerpon to everyone in the village to help make her happy...then selfishly demanding a battle to see who's worthy of being her Trainer when she has already clearly chosen the player.
After being lied to and suffering repeated losses at our hands (including the Pokemon he's idolized all his life choosing us over him), he leans even more heavily into his bitter side during the Indigo Disk—being cold and ruthless to pretty much everyone around him, but at the end of the day it's primarily overcompensation for what he perceives as his own personal weakness (because he's still just a kid trying to be taken seriously). He's shown to drop the act on multiple occasions—most notably when he's caught off guard by our appearance at Blueberry Academy and at a few points during the Area Zero expedition. He antagonizes the player up until the moment of his defeat and tries to catch and use Terapagos in a last-ditch moment of desperation that ends up going horribly wrong, but after everything resolves he's quick to admit his mistakes and asks the player for forgiveness and if they can still be friends. After the epilogue he's mostly back to his old self, but still seems to get worked up when provoked (e.g. when he yells at Drayton for refusing to stop calling him "ex-Champ" in one of their League Club Room interactions).
And I think this varied and sometimes contradictory behavior is precisely why Kieran is such a cohesive and believable character—because it shows how even kind, well-meaning people may have a hidden darker side that can show itself under the right circumstances. How they might let their insecurities get the better of them. How a shy, timid kid might not have the experience to know how to deal with sudden feelings of frustration and/or jealousy that are far too strong to keep to himself, so he lashes out as a result. How despite all this he remains kind, sensitive and loving at his core and shows willingness to learn from his mistakes. And that is what makes him so compelling to me.
17 notes
·
View notes
Authentic Story of the Shining Force - Saint Fencer Max - Chapter 4
Translation notes:
This is the last boob joke. We're free at last.
Here's the retranslation of every scene with the Spring of Recollection in the game. Overall, her speech here is fairly close to what she says in Waral in-game, with a few details from her final appearance sprinkled in, like her care for Cain. It does misses a few nuances though, like the Legacy being more than just Dark Dragon.
I don't think I've ever seen art of the Spring, but notably, she gets a portrait in the GBA version, and it looks a lot like the manga design, with the slightly wavy hair and especially the blank eyes.
Obviously, the manga rushes through the plot since it's short, thus a lot of places are skipped. I didn't even feel like pointing them out before. However I will point out Waral not being here this time, because Waral happens to not be in the beta map either, and it has very contradicting lore between the ASCII guide and the World Book, meaning it might have not been well developed. Besides, Chapter 5 is very weirdly structured. You get two ship battles that are basically the same, you get to Waral by accident, you advance the plot by going to Ring Reef for no reason and everyone telling you it's off-limits while letting you waltz in anyway, and hardly anything happens in the shrine besides you hearing about the Manual, which is not even a big deal because you get to Rudo by accident later (two ship accidents!! why repeat this plot point!!) and would go to Dragonia anyway to help Bleu.
Basically, I obviously can't prove it, but it wouldn't surprise me if the ocean shrine was initially thought off as only a plot scene, and the battles/town added much later for gameplay reasons.
Perhaps worth mentioning, the GBA version also makes a point to mention that Max got lost in the shrine alone, and everyone was worried about him, which does remind me a lot of the ship scene here.
uh oh. i hit image limit for the first time and i don't wanna remove either of these pics. more notes on a reblog later.
7 notes
·
View notes