i almost forgot what day it was
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Drew a bunch of Marinettes in a bunch of different artists styles it was a lot of fun!!
Artists who's styles I mimicked: @buggachat @hamsternamedmarinette @ladybeug @sabertoothwalrus and @anna-scribbles all epic artists 🤟😎
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QUICK SINDEL
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"I love you, Aym."
@otherworldseekers asked: Who said "I love you" first, and what was the situation?
Surprise! Ajisai did! They get one little quiet moment while dealing with Blasphemies and this guy gets an 'I love you', a hug, AND a hand hold. They might need to slow it down a little.
They had their 'we need to talk' conversation on the airship ride from Paglth'an to Mor Dhona. To discuss normal things like that deathbed love letter she wrote him and the way she avoided him when she survived :D
[The ship questions live here]
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so this must be a weird request, but i was thinking about myriah martell (daeron ii's wife) and her relationship with the targaryen court. i figured that, as naerys wasn't such a strong figure at court nor the most fashionable, during aegon iv's rule myriah would be the closest to a fashion icon/inspiration for daeron's faction, however, as a martell in a deeply anti-dorne with a racist father-by-law/king, her influence would probably be quite limited at the time of his reign, both in fashion and in politics. hopefully, if martin doesn't kill her in f&b2, how do you think her queenship would influence the fashion in court? if you have any ideas of how as princess of dragonstone she and her supporters would dress, i'd love to hear about them too!
(sorry for the bad english, i am brazilian and am writing this at 3am during research for fanfic, so it's not my most cohesive moment)
I am so sorry this is so late dear I just noticed this while I’m clearing out my ask box
Okay side note so I’ve never been able to decide on one main inspiration for Dorne, and I really don’t want that to read as orientalist conglomeration of multiple middle eastern cultures. I just can’t decide which real-world culture works the best, so please let me know if anything I say comes off as orientalist bc I really don’t want to do that!
Okay all that being said: I feel like Pakistani and Indian fashions are the biggest inspos for this time period in particular. Unfortunately we don’t know much about Myriah’s personality, but she seemed to mesh well with Daeron, so I take that as her being a more moderate, calm personality. Dressing in clothes that were fitting for her station as a princess of Dorne with gold stitched silks etc. but still have some degree of modesty at the same time. Her and her ladies always wore a few layers over their gowns, and always had some sort of shawl or scarf with them. Despite their compliance to the standards of Kings Landing, Dornish fashions never caught on completely, though over the years the Dornish fashion began to change a bit, with fuller skirts and more fitted bodices, while the prominent women of the city began to wear layered gowns and have the edges of their clothing embroidered in gold
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"We need more m/f ships that aren't heternormative or enforce gender stereotypes!!!"You guys couldn't even handle Todomomo
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I don't really like the way this colouring turned out but oh well I'm getting back into it
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seeing the jorge celebrations you posted is so interesting, but besides the gladiator, i didn't even know any of them. dorna and the motorcycle media have been talking valentino's celebrations for years, with stuff like "top 10 valentino rossi celebrations," but they're so indifferent to everyone else's. it's so unfair. thanks for showing me
wait a minute I think melandri said something like this in 2010
obviously jorge himself was a bit of a critic lol
anyway, yeah, of course there is a bit of a disparity, which is in part because dorna knows what will get clicks but is also a bit of a self-perpetuating cycle. I mean, you may have noticed but much of that post was like... me scrounging together screenshots from the actual race footage rather than finding actual nice photos. if you don't show people this stuff, of course they're not gonna decide for themselves whether they're into it or not. it's a shame, because it's kinda also interesting specifically in relation to valentino? like, everyone who was doing celebrations after he '''started'''' it was kinda inevitably in conversation with his approach, and it's an interesting element of his impact on the sport
with jorge specifically, I do think part of it is that it did kinda tail off. you have this 2007 stuff... then you have a few other fun ones like that time he almost killed himself jumping into the water jerez 2010 or the chair in le mans 2010 melandri thought was like, sophisticated subliminal mind games via the colour of the chair. what an incredible sentence to type out. and of course various championship celebrations but... it did change, he still did the lorenzo's land stuff and the jumping on the podium, but it also changed a bit tonally? a little more defiant, not always wanting to give a gift to the fans as much it was rubbing it in their faces. valentino is unique in that he has these kinda staged celebrations over the span of so many years, so you do also have a little bit of an arc there. the way he's changed his approach over those years, when he kinda went back to that over the years and what that meant to him (cf 2003-04) - but then the memorable celebrations post-2006 are really the spontaneous ones (kissing the corkscrew, pointing to the 99, celebrating to the empty jerez grandstands). it's a well he keeps coming back to in one way or the other, but it's hardly a uniform approach. jorge's celebrations tail off way sooner in his career way more sharply - and beyond his actual popularity or lack thereof with the general fanbase at that time, that's probably part of why they haven't stuck in people's minds in the same way
that being said!! yes!! motogp content mills are SO uncreative like!! come on, there's more shit out there!! mine those mills!! or something! let the new fans see jorge jumping over an imaginary rope! also, can I just say, there's two jorge/dovi title fights out there and I bet dorna still has some juicy stuff in their archives the rest of us don't have access to. come on, please, the people are starving
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I can't believe I never posted this
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been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
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i fear i have to stop going to tennis club after the first meet 😔
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The Riptide Pirates - Redesigns
Old Designs (plus goobleck cause he's so new i didn't think he needed a new design): HERE
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[ hermitcitizen id template by @ink-ghoul ]
I missed the original run of hermitcitizens but I saw the template today and got really really excited about it !! It's been ages since I thought about xym but he's technically existed for. A long time!! A lot of the old stuff I wrote for them isn't accurate anymore though I've been revamping them all day.
Some information about him:
I say geologist, because a lot of the work xe does IS in geology, but when possible xe always goes for paleontology instead. Sniffers were a dream come true.
Pearl, Grian, and Doc's bases are the three that kit most often frequents for work. Sometimes xe'll show up around other bases, but these three in particular have such a huge environmental impact (or. particularly interesting Rocks. Grian.)
The book mrrp writes everything down in has doodles all over the margins.
Likes to claim that fel's crepuscular. This isn't technically true.
I mention it in the notes section but it's worth repeating: mrrp CANNOT use elytra. In season 8 xe lived around the Iskall-Etho base area because the No Wings Club was so entertaining for xym.
You can't see it in this picture but xe has six limbs, the middle ones doubling as legs and hands depending on what's needed for a task.
"Catbug" is better described as serval/cricket.
Definitely sided with the King during Ren's kingship. "Sorry Ms. Pearl, I know I live in your biome and you're against him, but he's funding my research grants, sooooooo."
Wasn't expecting the id photo to be taken Right Then so. Was a little bit startled lmao.
Terrified of going to Deep Frost Citadel and dreads when xe has to go there for study. Not because the build itself scares xym. Xe just hates being cold.
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I think the thing that's fucking with my brain the most is the separation of fact and fiction because it's like... we spent years being told that Bray was this unkillable character that would always come back no matter what, and now it's just like...I have to remind myself that in reality he was just a normal guy, it's weird.
It's..... yeah.
Okay - I'm gonna get real wordy and wax poetically and I'm so sorry I'm incapable of just talking and crying like a normal person.
It's like a big old layered burrito of denial on all fronts, right?
Because on the surface, we have a guy who was so young, and that seems so hard to get past in itself. We also have the fact that he was prone to injury at points and disappearing for... months at a time. He had been released and came back, what, a year later? In the meantime there were always a billion headlines with his name, speculating the worst, and it never had any accuracy or mattered. We were always *looking forward* to him returning and he always inevitably did because he had half his career ahead of him still and it always seemed like the best was to come.
And we have all these stories of what a beautiful person he was, a side we roughly knew of but never got to really experience ourselves as an audience.
But the person we saw was, as you said, this unkillable character. Literally unkillable. He told us from day one he could never die and would persist 5000 years from now when *we* were all gone. Because he was this personification of all the darkest bits of humanity and American society come to force us to face our sins. We watched him, silly as it was, get burned alive and come back a shambling heap of melting flesh and be completely restored. He was forever, he was a god, you could always find him and you could never, ever kill it.
And like, as fans, we kindle that kid in us that wants to believe in superheros and villains and we grow over the years with them. We go to events, and we sing his songs, and we thrust ourselves into that role ourselves of characters in a way. Like we were always *his*. Even if you didn't love him, you played into that for his entrance at the very least because it was such an undeniable experience. He talked and you, and every babyface, listened - whether you wanted to or not.
I'll never forget that one match on Raw, still early on, when the whole crowd was first singing "He's got the whole world in his hands" and just swaying, and then turning around and chanting "Bray is gonna kill you." Like, I remember Big E was in that match, and I'm pretty sure he was on the receiving end of that chant. He was over. He was beloved. And the whole crowd was singing hymns and calling for his demise for this literal cult leader that would speak in tongues and Exorcist walk across the ring, holding his heart and smiling with some masked sinister joy at it.
It's really really hard to reconcile he's not actually some biblical force of nature looming over everything and everyone even though we know better. And like, that fan in me that's that eternal kid in a way, is just stomping my feet screaming "but he CAN'T die!"
The end of Smackdown did, and still is, really fucking me up because I kept waiting for the lantern to go out. And like, I couldn't decide if I wanted that. Because on one hand, there's a symbolism there, and a kind of sad beauty, in the light going out. He was with us, and he's gone now, and he can rest (ahahaha I'm going to start crying again). The light fades. But ultimately I'm so glad it didn't go out because A.) I don't think I could've fucking handled it and was already bawling, and B.) It shouldn't go out. Or fade. His spirit of everything he brought to that world should stay with us and with every single performer who goes out there every night and throws their hearts into playing these characters.
And like... maybe, even though it's so hard now, maybe eventually there's comfort to be found in the idea that even though the vessel is gone - *He* will, somehow, always be there haunting us. Because "I have a thousand faces and a million names." We might not see him, but we can choose to believe every time a hero is forced to face their fears that he's there behind it - silently whispering into our ears, willing us on to indulge in every second of it.
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