when it comes to srr's writing the juxtaposition is the whole point, I Get It. it's a story about your typical group of twenty-something best buddies just trying to balance their everyday lives and oh man work is just a pain in the ass isn't it - their "work" just happens to consist of violence and pillaging and murder. it sure is wacky. but by trivializing what the characters do to such an extent, turning it into a mere inconvenience and everyday drudgery, it makes the player question what the point of it all is as well and the end result is the most tonally dissonant game in the series. and when i say "characters" it isn't even all that consistent, like it's mainly the Mogul who consistently stays "in character" while their friends alternate between being really into the chaos or being shocked by it. it's inconsistent even within the dynamics between the main characters, and when you look at the rest of the world... i don't get it. i can't say Santo Ileso (the city and its people) is exactly understated, it's pleasantly exaggerated and cartoonish, but it's that "pleasant" part that bothers me. it's cartoonish in a sense that would maybe appeal to that more sitcom aligned audience the game apparently covets - nothing too edgy, nothing too controversial, people just casually commit mass murder on a daily basis there, it's just a regular job haha. it's as quirky as it is tonally confusing
like did the question "what if Saints Row was a sitcom" really need to be answered? i see people defend these choices on occasion by calling it "evolution", like fans like me just need to get on with the times, but srr isn't improving on what came before all that much it's just different. completely changing stuff for the sake of it - or more like for the sake of imagined bigger profits - isn't "evolution", it's just like a whole unrelated thing now while still being called the same name from almost 20 years ago. completely removed from its original context while still vying for the wallets of those very same fans who've been let down so many times now. people who defend it in this way are basically saying that artistic integrity is completely worthless, the only value at least these games have is maximizing mass consumption by any means necessary. these games are Products and nothing more and you're a dumbass if you think otherwise. now that's just games in general to be fair but with this series in particular i genuinely think the whole "gta clone" thing is a major part of this perception, like how could you ever value the artistic integrity of this series if you never thought it had or even could have any? anyways idk how i got here i was thinking about that stupid 00s internet humor esque waffle thing Kevin's got going and how that relates to the game being marketed towards "millenials" while people insist it's totally for gen Z audiences instead and i lost the plot completely
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also. me personally i feel like it should be illegal to talk about dead poets society on tiktok. listen i can understand people being annoying about that movie on tumblr this is the annoying dark academia website. but tiktok? you want to fandomify dead poets society on tiktok? with your whole face and government name attached?? that’s just wrong that just doesn’t sit right with me at all
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So, I keep getting it over the radio that Bobbi No-Nose has apparently completely disappeared, despite getting talked down and allowed to leave peacefully.
Okay, Fahrenheit could've dealt with her off-screen, but it's almost funnier to picture her deciding that she should...maybe get out of Goodneighbour while the going is good, just for the sake of her coming back in a few years once the heat's died down a bit. There are a lot of ways to fuck up a heist, but there's something particularly funny about your 'fuck that guy in particular, I just want to steal from him because I don't like him' heist backfiring so badly that you end up getting the guy you were robbing a date.
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i feel a feeling that is genuinely intolerable and go "okay what do i do with this"
therapist brain says "feel ur feelings, its unhealthy to suppress all the time." rational brain says, "hi if we sit with this emotion then we are going to either be bleeding or dead in approximately ten minutes. so whats another option." therapist brain goes "wellll i guess in that case maybe u can distract urself idk, that can be a coping strategy sometimes." rational brain glances at emotion, shakes its head and shoots back "yeahhhh no can do there bud. this one's a real whopper and distractions ain't gonna cut it this time."
both sections of the brain shrug at each other and then The Disorder brain raises its hand smugly and simpers out "hiiii remember me? yeah this is the reason i exist teehee :) give me five minutes and I'll have an amnesia wall erected and another part of the brain shoved into the forefront and then we'll be right as rain! and this emotion can go rot in the locked cabinet of horrors until another part accidentally stumbles upon it again in the future or until the lock breaks. :)"
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My hot take about baldurs gate is that everything interesting about it is just stuff I'd rather play outer worlds or elder scrolls for, and everything that makes it different from those is just tedious and frustrating to me [OP CURRENTLY IN WITNESS PROTECTION FOR THIS POST]
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