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#ruin dlc will fix me
itty-bitty-sunshine · 10 months
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To say I'm excited is an understatement
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wildtornado-o · 10 months
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Stolen Dance is such a Glamrock Fronnie song 2 me <3 also the last doodle was me trying to figure out what bonnies personality would be. Personally I see him as a little gremliny and he liked to mess with the kids but he was overall very sweet and great with them (like its suggested they all are)
Kofi Link <3
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jaginoff · 10 months
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hey. hey. why haven't I seen any posts yet about how bonnie's green room is so incredibly lackluster compared to the others and barely counts as his own and how it's completely separate from the others.
HEY.
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dawns-beauty · 4 months
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Okay, to counteract all my complaining, here are some (lore friendly) mods that I just like a lot (no animals, people, weapons/armors, mesh/texture replacers, etc. because there's too many and it gets boring.)
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Ghosts of the Deathbells: adds a really rare, somber event to picking a deathbell flower.
Falmeroon: adds Snow Elf ruins to some remote edges of the map. I've made an unofficial SE port here.
Snow Whale Bones: adds the remains of Snow Whales in some mountainous areas (iffy canon but sorry they are Cool.)
Windmills of Skyrim: adds windmills with unique, custom-painted sails to farms.
Scarecrows of Skyrim: adds scarecrows to farms.
Scribes of Skyrim: makes books and notes use a variety of typefaces (any fellow Pentiment fans out there?)
The Old Ways-Nordic Religion: adds totems representing the Nordic pantheon around Skyrim. Has patches for the next recommendation.
The Great Towns/Villages series: overhauls the smaller, worldspace towns in a really cool way, includes voice-acted NPCs. Personally, I like Kynesgrove the best because it actually adds to the lore about the Nordic pantheon. For Shor's Stone, I recommend this mod as well.
Redbag's Rorikstead: I like this mod over Great Village's version because the houses have sod roofs and I'm a sucker for sod roofs.
Capital Windhelm Expansion: adds some really thoughtful lore touches (Dunmer refugees outside the walls, an Arena, and a cool vampire quest)
Relic of Dawnstar: adds a Gehenoth skull to the White Hall (requires Cities of the North), inspired by the lore of the Travels game
Environs series: thoughtful additions that makes certain places change over time.
WiZKid's mods: especially Lund's Hut, Lively Farms, Icy Windhelm, Pinewatch, Hall of the Dead Stained Glass Windows, and Pavo's House. Sepolcri is also pretty good but loses immersion points for using celtic cross gravestones. You can pry Lanterns of Skyrim II from my cold, dead hands, though. Lux? Idk her, LoSII is my bestie.
Fancy Sleeping Tree Replacer: the Sleeping Tree is supposed to be a remnant of the sentient trees of the flying city of Umbriel (from the novels.) It should be weird, is what I'm saying, and this mod makes it alien and beautiful.
Unique Culture Riverwood: a mod that gives Riverwood its own style of farmhouse and a little more personality. The author has also made a mod for Falkreath.
Immersive World Encounters: adds more and edits World Encounters, including encountering faction NPCs out and about (ex. the Companions outside of Whiterun doing Companion-y things in the wilderness).
Glorious Doors of Skyrim: adds some really cool doors. 'nuff said.
Redbag's Dragonreach: adds some unique flair to Jarl Ballin's crib.
Cultured Orc Furniture: replaces generic furniture in Orc Strongholds with custom furniture.
Lavinia's Memorial: adds some gifts from her grieving parents to the little girl's grave in Falkreath. Ouch.
Nocturnal Moths: adds moths that spawn around lanterns at night.
Moons and Stars: fixes the positions of the stars and moons, as well as making moon phases consistent.
DK's Realistic Nord Ships: replaces Skyrim's ships with some gorgeous new models.
Morgenstern's Mushroom Circles: adds more fairy rings in the wilderness. Delightful!
Bloodmoon Brodir Grove: makes the grove in Solstheim a little more like it was in the Morrowind DLC. The mod author also has more mods that bring Bloodmoon details and locations to Solstheim.
Ships of the Horizon: does what it says on the tin.
EVG Animation Variance: the whole animation series by Everglaid is nice (haven't tried Traversal yet, but that is some incredible technology) but I especially like this one for the old people animations
jasperthegnome's houses: these are SO cozy and comfy.
Arctic- Frost Effects Redux: makes frost spells have cooler effects (including 3D ice spikes)
Northern Roads- Let Me Guess Someone Stole Your Sweetroads: a plugin that cuts down on Northern Roads, removing all the landscape changes and bridges and just keeping the clutter. Way more compatible than the original mod.
Skyrim Bridges: this is my favorite bridge mod. There are many, but I like this one best.
Edit: forgot two tiny mods in my original post:
Nightcaller Temple Unique Shrine of Mara: replaces the generic shrine with a wooden shrine Erandur carved
Broken Tower Redoubt Unique Shrine of Dibella: similar to the above mod, but Reachmen carved this one.
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ohno-the-sun · 10 months
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Spoiler heavy fnaf ruin dlc rant up ahead
I am so fucking proud of steal wool they really took every criticism from the original game and fixed it and even added more
Like Cassie actually acts like a human being?? And like her knowledge of the original characters and cute little comments on every item are so endearing there is so much detail going into this.
The fact that they expanded on one of the fan faves Roxanne and giving her a great arc I’m in love I’m so happy
They honestly gave more depth to all the animatronics too like we finally see Bonnie’s design and get and get a taste as to what happened, also that poster Freddy gifted him I’m crying they are so cute and gay I love them
😭😭😭
Also the whole dark ride section with Monty is so fascinating like is that narrative kind of true or is it just fabricated by fazbear inc to cover up the decommissioning of Bonnie
Why replace Bonnie with Monty?? Why not make a new Bonnie model?? With the prototype label on Freddy it may be confirmed that they make multiple models (well we already kinda knew that with Freddies comments but oh well)
Also Freddy?? Like is that our Freddy or a different one?? They very clearly highlighted the prototype label so they want to emphasize it, but then the head is still missing like in the princess quest ending so what is the truth??
Feel bad for chica fans tho she really was sidelined hard
Aaaaa and my baby boys!!! There’s 3 now aaahaga
I was really not expecting eclipse to be the way they were, very… normal? Is that the right word?? Like obviously a little delusional on when the daycare is gonna open again, but in the right mindset of like this child needs to leave this place is not safe. It is interesting to me that both he and Roxy thought that it was Cassie’s birthday, maybe that was the last day before she left the plex? Or maybe that was the day the plex caught fire? Or maybe most depressingly we are playing on Cassie’s birthday so the animatronics have it in their systems what her birthday is and wish her a happy one (if they are in the right state of mind lol)
Some peeps are upset moon is a little too villainous
I think you can still say it was mainly the virus but I would argue even if it’s not the virus I feel like moon is kinda justified here. Like sun has been shutting him away for a long time before this (if the books are to be believed but also in general) so when he finally gets a chance to roam free of course he’s gonna take it. And idk about u but if my alternate personality was constantly trying to shut me out and I finally got control, I probably too would try and keep my control for as long as possible. Also from what I have seen so far, not even moon is all that aggressive? Like he grabs you at the beginning, but I think that’s just his very ineffective way to get kids to sleep and other than that he just kinda stays away
Poor sunny baby is stuck in the ar world 🥺🥺 I didn’t notice at first but yeah everytime you talk to him it’s only in the ar world. And the end part where you switch them out for eclipse if you do that in the ar world, he says not for me it’s for moon.
I will say though I noticed the voice acting for them changed a little this game, like both have a higher pitch and are more goofy sounding? Like more gremlin energy than evil villainy. I wonder if that was on purpose? Both of them sounded more like the other so maybe that was the reason? Interest interest
Also their mouth moves?? Sort of?? That’s so silly to me they have a whole working mouth system and their face mask doesn’t work with at all 😭
Does give me lore intrigue tho cause like why do their mouths move but not anymore?? Did something happen?? Are they just not maintained enough?? They also move outward instead of up and down (at least from what I saw) so is the mechanism different?
Also the way that sun and moon talk about eachother is so interesting. Like moon says the light hurts “us” and sun says “no the other me” like they seem to almost consider eachother more connected than we first thought, like they’re not just coworkers or strangers they are almost like two sides of the same person. It’s very interesting and I wonder where people will take this.
Overall great job I’m so excited to comb through the game and find every little secret (especially regarding the dca) aaaa
Ok ok update moon does have a jump scare but it’s ridiculously hard to get and I’d still argue he’s not as vicious as he was base game. I mention in another post but eclipse being as kind as he is and being (presumably) a combination of both AIs, gives even more evidence moon is supposed to be kind and caring like his posters suggest but something went wrong. Also Cassie’s comments on their plushes show that there were kids who truly liked the daycare.
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bamsara · 10 months
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The Ruin DLC will fix me
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l0vem41l · 4 months
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star stickers and best efforts.
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「 tws + notes: no tws, unedited, hurt/comfort but 100% not at all, reader is mildly mean when nervous LIKE A BAD DOG /ref and most definitely written self-indulgently by accident, sun is mildly condescending, they r each others best supporters, mentions of a customer being rude but rly nothing crazy, sun uh... he's an interesting fella, BIGGG dialogue chunks im sorry im sorry 」
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「 gn!reader, can be platonic or romantic <3 」
↳ ft. the daycare attendant/sun/sundrop
author's note: my wip title was literally just "the one where you're yelled at" :p but... hiiii!!! obligatory return to fnaf real quick becuz,,, no, i still havent gotten into the ruin dlc but YES i do love sun's personality in help wanted 2..... if this is ooc u can erm. shove me into wet concrete. (。﹏。) aaannywayz!! missed this!!! missed this so much!!!! ( ╯□╰ ) sorry for not valentine's day posting,,, scandalous ik since im lit rally Called Valentine. but oh well. enjoy! or dont. if you dont im sorry please request fnaf stuff so i can Fix That /srs
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if you weren't relying on this job to put food on your table and a roof on your head, you’d burn the freddy fazbear’s mega pizzaplex to the ground for a piece of pocket lint and a pat on the head.
maybe it’s a bit dramatic to say that— you're paid well, you like your mostly robot coworkers, and most of the time (emphasis on most and not always) the work is manageable enough.
the customers are another story.
sun notices the minute you walk in the daycare. you look like you're a minor inconvenience away from murder— which naturally, makes him feel inclined to prod a little.
“well, someone’s awfully sulky today!”
while you’d typically crack a smile at the upbeat jester animatronic, his enthusiasm in the face of your misery is grating. there’s no energy left in your body to banter with him— you were using most of it to drag your feet over to the shoe caddy, toolbox in hand to fix up its shelf, now hanging askew due to a busted bracket.
“can it, sunny, i don't wanna hear it.” you mutter, more venomous than you intend it to be. he doesn’t even blink at your grumpiness. instead, he happily holds up the shelf while you inspect it and grab a new bracket to secure it.
at least he’s trying to make himself useful. you think to yourself.
his faceplate tilts slightly, staring at you with that ever present grin. his staring isn’t really helping, but you don’t fault him for it. you’ve gotten used to his antics by now. “woke up on the wrong side of the bed?” sun questions.
you shake your head.
“got yelled at by a customer— now, if you could please just drop the topic—” you sigh exasperatedly, not even bothering to finish the sentence as you sit down cross legged in front of the shoe caddy, slumping slightly in defeat.
much too persistent for his own good, sun decides that inquiring even further about the incident that seems to have you beat down is a good idea. “what’d you do?”
you consider feigning offense as he insinuates it’s somehow your fault. but you don’t. you just shrug it off.
“my job.” 
“ah, they do hate it when you do that.” he tuts.
“it wasn’t even that big of a deal,” you mutter, getting the bracket in place and marking it, “this one kid just so happened to walk up to the arcade machine i was putting an out of order sign on. i felt bad, so like, obviously, i hand the kid a few tokens, apologize politely, explain— and you’d think it’s all good right?”
you pause mid-ramble as you fix up the shelf. in all your misery, you forgot that you don’t even know exactly what caused the shelf to collapse like this. you consider asking.
sun leans in just a bit too close, interrupting your train of thought as you stare at the shelf. when you glance at him, he gives you a little nod.
go on, he seems to say wordlessly. he’s waiting silently for you to continue your story. it’s never not unnerving when he’s quiet.
“...anyways, uh... the kid’s dad came by and got mad or something. didn’t understand why i couldn’t just let him play one game since it looked perfectly functional— keep in mind, this is the arcade machine that literally kept eating up tokens only to not function, and shocked kids when it did— so i kept trying to explain why i couldn’t exactly do that. but for some reason, it was such a big fucking deal—”
“language.” he chides.
“...fricking deal. of course, i had to be berated for it. i offered to grab them more faz-tokens as compensation and i thought the problem was solved... and then i checked and saw he still left a bad review. definitely gonna hear about that from management.” sun hands you a tool as you continue to speak.
“but now i’m upset, i’m definitely in trouble, and my face hurts from the whole customer service smile i was holding that entire conversation. like seriously, i don’t know how i’m expected to do that 24/7.” you stop at your last remark and stare at sun and his unchanging expression. “...my bad.”
the awkward silence only lasts for a moment, thankfully. you’ve spoken your piece— sun decides to speak his.
“you did your best.” he says simply, as you finally fix the shelf into place. he pats you on the head and doesn't even hide his amusement when you sulk.
“i know that tone, sunny, you're making fun of me—”
“poor thing.” he continues, grinning brightly as he makes a show of patronizing you. sun’s hand continues to pat the top of your head gently, like he would when consoling a child. or when greeting a dog. has he,,, ever seen a dog before? probably not.
you groan and manage to shove his arm away.
“i do mean it though,” he continues, his tone still lighthearted— but notably more earnest as he notes your expression. sun helps you put your tools away neatly back into the toolbox, even though it really is just a one-man job.
“you tried your best,” sun closes the toolbox with a flourish and a click, “...and for that—!”
with a dramatic flick of his wrist, bells jingling as he does, sun produces a gold star sticker from… somewhere. he holds it up for you to see.
and then gently presses it onto the tip of your nose.
“to my favoritest human employee here! and my bestest of friends!” it’s hard to bite back a smile at those words. even if his little show of empathy and affection is much too theatrical for your current mood.
“whatever.” you shrug a little, unable to stop the corners of your mouth from twitching into a little grin. standing up and grabbing the toolbox, you give him an awkward thumbs up.
“thanks. and uh… sorry. for being mean. i guess.”
sun shakes his head dismissively, bouncy and bright as ever. “oh, don't mention it!”
something about his seeming lack of offense towards your prickliness makes you feel even more guilty. still, he gives you a wave as you head out, “bye-bye”-ing happily as you walk away, sticker stuck to your nose and smile on your face like an idiot.
you decide you’ll find a way to make it up to him later. you figure he deserves that much for putting up with everything.
meanwhile, sun is taking mental notes on more stuff to break of whenever you’ve been away for too long. just in case, of course. maybe you’d have more interesting customer encounters to rant about. and hey, you could use the company, couldn’t you?
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— reblogs always appreciated!
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dalekofchaos · 4 months
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Context for each choices
Choice 1 context. Basically Owlman, but instead of Bruce dying with Thomas and Martha, this is a Thomas who lived in a boarding school and upon hearing of the death of his parents, Thomas begins to plot his revenge. When he gets his hands on Joe Chill, he realizes there is no point because Chill is a product of his environment. He embraces crime and the insanity of Arkham. He sees his brother as a threat. The way he wastes his family's fortune to fix something that cannot be fixed. So he begins the plan to slowly dismantle everything Bruce has built. Bankrupting Wayne Enterprises, flooding Gotham with a crime wave that the city has never witnessed and when Bruce sees his city in ruins, all his progress and his Batfamily in ruins, then Thomas will kill his brother and take his place as the king of Gotham
Choice 2 Context. Damian is the Arkham Knight. Talia talked about Bruce and Talia’s night in Metropolis. So you could have a tease for Damian there. But Ra’s raised Damian and indoctrinated him. This is a Damian without Bruce’s influence and was raised to believe that Bruce is responsible for his mother’s death and together Ra’s and Damian will fulfill the LOA’s destiny. Everything leading up to learning his identity is the same(though Arkham Knight uses a sword and throwing stars instead of guns) When the mask comes off, Batman is confused due to how much he looks like him. Damian explains that he is the son of Bruce Wayne and Talia Al Ghul. Damian blames him for the death of his mother and Ra’s Al Ghul. But if Ra’s is alive via the season of Infamy DLC. Work it into the story. Say Damian is working with Ra’s similar to how Hugo Strange was working with Ra’s. Damian names himself after the place his family died and now he wants his father dead. There’d be more emotional impact and would have made more sense than trying to convince viewers that Jason was Robin in this continuity.
Choice 3 context The Arkham Knight should have just been a symbolic title and ya know, ACTUALLY focus on the villains teaming up. The Gotham Rogues teaming up is the main threat. The reveal of the Arkham Knight being a re-skin of the Red Hood has been talked about to death. What hasn’t been talked about as much is the missed opportunity of having a game where Batman has to deal with the ramifications of the Joker’s death. Arkham Knight opens with Commissioner Gordon talking about how Gotham braced itself for the inevitable power struggle that never came. But what if it had? Instead of pushing some of Batman’s greatest villains into a few side-quests (that all played basically the same), the game’s story could have focused on the Bat Family as it fights to save Gotham. Players could have swapped between the best of Batman’s team as they tackle missions all over Gotham, the Asylum, and Arkham City. Areas visible in the game but not accessible. This would have allowed the story of the Arkham games to come full circle as players would have traveled back to locations previously seen and explored them with the changes made as the story for the games went on. Plus it would finally give all the members of the Bat Family a chance to spread their wings. We needed to see Scarecrow, Harley, Ivy, Penguin, Hush, Riddler and Two-Face work together as major threats and we needed to see Bruce and his family(Dick, Tim, Kate, Cassandra and Stephanie) work together to stop them and honestly that would’ve been so much better.
Choice 4 context.
Arkham Knight is Protocol 12. Hugo Strange works for Ra’s, but however, Let’s pay attention to this. From Quincy Sharp, he says “Strange came to me back at the asylum. He told me he had friends; powerful friends. The sort of people who could make things happen. All I had to do was turn a blind eye to his experiments, and work on my campaign. He said his friends would ensure that I won" In Strange’s confrontation with Batman. “ I have powerful friends, Batman. This is just the beginning.“ Now if you’ve watched Justice League Unlimited, you will know that Hugo Strange is a Departmental head of Project CADMUS. So What if In the Arkhamverse, Strange is still apart of Project CADMUS. While Ra’’s was the mastermind, the Arkham City project was planned by CADMUS as a start to take down Batman and Gotham, but a start to bring down the Justice League. The Arkham Knight would be Strange’s and CADMUS’ last fail safe to bring an end to Batman. The identity is not important. All we need to know is it is a CADMUS experiment and Strange’s last trump card against Batman. The Arkham Knight should have been it’s own character and not a copout to make him Jason Todd and there was so much lost potential.
Choice 5 context.
Jeremiah Arkham is the Arkham Knight. In Arkham Asylum, Quincy Sharp believed himself to be the Spirit of Amadeus Arkham. This could simply be Sharp being the zealous warden that he was but it could have set up something else. What if Jeremiah Arkham was the REAL reincarnation of Amadeus Arkham? He shares a similar story already, treating mentally unwell patients until it drove him insane. Instead of becoming the next Black Mask, he could have become the purifier of evil that Quincy Sharp tried to be: the Arkham Knight.
Choice 6 context
In Arkham City it is heavily teased that Joker and Harley had a baby. Before anyone comments about Harley’s revenge, that was actually unpopular with the fandom, so it could’ve been retconned. From a comment I found on the Arkham reddit.  “The game begins the traditional way where you lead a character around but can’t perform any actions. You control Harley who’s in shock after Joker’s death and hasn’t spoken a work since. You control her as she’s being escorted into Blackgate staying true to the prison opening setting of all the games. Joker’s death sends shockwaves across Gotham. Soon enough, her thugs break her out and they arrive at an abandoned warehouse where Harley walks in alone, she opens a shipping container and a kidnapped nurse from Arkham City walks out and pleads with her to let her go, telling her she’s done all they’ve asked. Harley agrees that she has but says that no one can know about their child yet, she shoots the nurse and the shot wakes a baby inside the container, Harley then picks it up and sings it the lullaby we hear in the Arkham City end credits. Cut to black.
But what if it isn't just one kid? What if it's twins? Lucy Quinn and Jack Quinn.
15 years later. Harley Quinn and the Arkham Knight gathers the rogues gallery. Scarecrow, Hush, Poison Ivy, The Riddler, Two-Face and The Penguin all working together to take down the Bat and make Gotham theirs. The difference is the rogues would not be used in side missions exclusively. They would work in the story mandatory similar to how Spider-Man PS4′s villains worked in the main story and we take them down one by one.
Jack will be the Arkham Knight, while Lucy infiltrates Wayne Enterprises as Lucy White and gains the trust of Bruce Wayne and allows herself to be taken hostage because Harley knows Bruce cannot allow an "innocent" be harmed and in the climax, Lucy will show her true colors and knock out Batman. Like in the climax of Arkham Knight, Bruce is taken to Arkham Asylum where this all started. But it's Harley, Jack and Lucy. They reveal the truth. Joker and Harley's children are here to avenge their father. Tim and Cassandra come to the rescue and defeat Jack and Lucy, while Bruce knocks Harley out. Arkham Knight ends with Bruce retiring and becoming Mayor of Gotham, while Tim, Dick and Cassandra would watch over Gotham
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king-zer0 · 9 months
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AGGHHHHHHH NOOOOOO I HATE FREDDYY AND GREGORY NOW
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LIKE WHAT THE FUCK IS WRONG WITH THEM??? Y/N COULD’VE HELPED THEM
OH MAN THEY ALMOST COMPLETED THE GAME WHICH MEAN THE PIZZARIA IS GOING TO BURN DOWNNNN
AND THE DCA IS DOWN THERE WHICH MEAN Y/N WILL MOST LIKELY GO IN THE FIRE TO SAVE THEM
AND THEY WILL TAKE THEM HOME And fix them and live with them… and that’s actually a great ending, I mean if later on y/n goes back to fix the other ones. Like they will be like the domesticated AU. And imagine them discovering the outside world, but having to go undercover because y/n kind of stole a millions worth bot.
I need my revenge on Freddy and Gregory though, I love this 2 normally but right now I wanna murder something. What if Freddy comes for helps since yk, he hasn’t got any home and he has a child rn. OR MAYBE THEY HELPED VANESSA WHICH MEANS THE VIRUS DOESNT EXIST ANYMORE. It would be cool if Freddy fazballs had to explain himself of all the crimes his ten year old has committed.
Or maybe y/n won’t be able to help them. Like when the fire appears Matt won’t let them go and he will take them to a safe place, I will be hard for though since he will leave the DJ (maybe he will keep the mini music men so they are safe). (Not so probable but maybe cause of the trauma and all the mini music men Matt and y/n are roommates, platonically, let’s not go the wrong way please.) Morgan? Who tf is that? And the place will burn down with them there, which means maybe y/n is gonna have to wait months or years to go back there (police or sum) and when they get back…. (Y/n breaks in) There is Eclipse from the ruin dlc, I mean that would be either super cute or super sad cause maybe they remember y/n and y/n finds another way to help them than to reboot them, or maybe Cassie’s already been here and they don’t remember y/n. And so that means Y/n will probably help Cassie while trying to help the dca with their memories, maybe they remember, maybe not.
GGRGRGRG LOOK AT ALL THIS POSSIBILITIES ITS STRESSING ME THE FUCK OUTTT
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@strawbubbysugar your fic is driving me crazy (in a good a bad way cause I love it too much)
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New Theory on Bonnie's Disappearance!
Major Spoilers for SB and Ruin DLC
Every so often I've been seeing posts or comments stating that Monty did destroy Bonnie, and that the ride showing how Monty became the bass guitarist was a a cover up.
I don't think that is true. As Bonnie Bowl from what we see in game, the larger one that's a full on attraction. Has it's own Green Room. Why on earth would Fazbear Entertainment make a room for an animatronic, with it's own recharge station, for an animatronic that they can't use? This is the only case of a Green Room not in Rock-star row. Monty Golf, Mazercise, Fazerblast, and Roxy Raceway don't have this at all. That means Bonnies room is a unique thing just for him. Likely had to be made for him if Monty was using his old room. Meaning that it is highly likely he was still in working order while Monty was the new Bass guitarist.
This is just something that's bothered me since the start. Why would Fazbear entertainment choose to keep the animatronic known for destroying another? Yes they are greedy corporation who will do anything to save a buck. There also a greedy corporation who will do anything to save a buck. Why risk fixing the animatronic that could destroy more, and isn't much of a fan favorite. For the seemingly innocent one that was just attacked, and is a fan favorite. From the endings of SB. The animatronics can take heavy damage and still be repaired.
Now we can't know when Monty replaced Bonnie, it could have been after the plex opened up, or even before and what we see in the ride is an explanation for why Bonnie is a side act but not Monty.
Either way.
The entire thing with Monty destroying Bonnie was that he was looking to kill and replace him. With Bonnie already stepping down and letting Monty in. Monty has no reason to destroy Bonnie. The main motive for the murder is gone.
I also think it explains what actually killed Bonnie, and why Monty hates Freddy.
So bear with me ...heh,...bear.
Bonnies real killer. Was Freddy.
Oh but not that Freddy. This isn't a tail of betrayal and sadness for Bonnie. It's a tragedy of betrayal and anger for Monty.
I think Monty witnessed The Prototype Freddy attack Bonnie while he was going into Monty Golf. I'm not sure what happened next. We do see the prototype is heavily damaged. This could have been Monty attacking it to try and save Bonnie, Bonnie acting in self preservation, or just the natural state of ruin.
Either way, and this is another thing I want to point out. If you look at Bonnie's body. It is scratched up, and it appears Monty would be the culprit due to having claws that can damage like that. If you look at the animatronics, they all have claws that can prob do some damage. Especially the Prototype Freddy who has some really sharp nails. As for the green paint. I think that's just an undercoat primer or mold. If it did come from Monty attacking. Which I know paint can adhere to other surfaces with friction. You wouldn't have those soft blended areas. That and there a bits of green in grooves from what appears to be scratch marks. If we go by the logic the color is from the paints scrapping off. It would be black. That is Monty's nail color, and his fingers are too stubby to make those types of small indention. So while I don't think Monty is off the table entirely (He doesn't have a motive to kill, that doesn't mean there wasn't self preservation or mind control in place) I also think we can open this up to other suspects now.
A collectable you find in both SB and Ruin is the Tragedy Mask. Both of which are found in Gator Golf. Monty witnessed his mentor being attacked by someone he most likely looked up to with the rest of the band. Then from his perspective, he got to see the victim not be fixed, while his killer seemingly stayed. This also explains Monty's behavior in SB. We know he has anger issues, and from messages, despite being a spotlight hog. He will miss shows to walk the catwalks alone. Monty's behavior is a mix of survivors guilt and rage against Freddy being able to stay despite what he seemingly did, and the unfairness of him not being punished for it.
I think this is why Monty hates Freddy and wants to replace him as the lead. He likely thinks that if Freddy is no longer the main mascot. Fazbear will have no reason to keep him and trash him. Thus avenging Bonnie. Also look at all of the cutouts in the ride. Only Freddy is in Shadow. In the AR golfing mini-game. Monty shares his side with Roxy and Chica leaving Freddy alone, and while he takes the role of leader. He still has the girls join him on stage.
Monty isn't an evil mastermind who's looking to replace Freddy for fame and fortune. He's someone who initially looked up to Freddy, and did likely want to be the leader of the band one day to carry the legacy. Then saw "Freddy" for the monster he really is, and wants to replace him to ensure justice and to protect the remaining members.
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xstarkillerx · 1 year
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Maul in the Jedi Temple (drabble)
I don’t know how much sense this is gonna make because it’s been a vague idea in my head for weeks, but if you’re a maul lover like me, do yourself a favour and (don’t) play the TFU Jedi Temple DLC wearing the Maul skin. It absolutely will make you confront the idea of Maul, years after the Clone Wars, seeking out the Temple Ruins for... something. He doesn’t quite know why he’s there, but he feels as though the front gate itself might smite him for daring to look upon it, even when it lets him in with ease.
He spends some time exploring the ruins, most of it untraversable now, but still grand, still teeming with light and remnants of a dead religion. The force feels different here. When he crushes the statues in the hall, or lifts the giant globe off the ground, it's not a destructive act, it's almost playful, a back and forth between him and the energy that flows through the building.
Something calls him to the heart of the temple, a dark hall with a Holocron at the end of it. Blue and holy and inviting it bursts to life without his having to touch it, putting forth a towering projection of a man, a Jedi, in a hood.
"My son..." It booms and what a novel concept, Maul thinks, a Jedi bearing children. " you now control your own destiny. The dark side is strong in you," Maul feels small, infantile, voyeuristic, dwarfed by the projection with the warm voice whose message is clearly not for him." but you can still be saved.” It says. “The blood of a true Jedi, my blood, flows through you but you must complete the trials..." He tunes the rest out. It isn't long before he is blinded and dropped in the middle of a stone abyss.
Menial challenges are set before him, the fabled Jedi trials, child’s fodder honestly, but he proceeds. Maul is led to a stone platform. From the dark emerges something that makes him want to vomit, a red zabrak with black markings, silent, stoic, no older than 22 years old. He sees it now, he was truly a frightening presence at that age. Darth circles him on hunter’s feet, never making so much as an audible scuff on the stone floor. Maul flexes his left foot, a new habit garnered by a tight joint he hasn’t had the spare part to fix yet. He knows himself, knows that Darth will attack swiftly, so he takes what milliseconds he has to try to remember how he would have fought when his body was complete. He'd be faster, lighter, more agile, but more cocky, a warrior who hasn't tasted the sour of loss; loss of limb, loss of life, of status, of sanity.
The duel is bloody, a flurry of red light. Maul hasn't thrown himself into battle like this since he was a young man, thirsty for purpose and proof that his existence is not a mistake. Maul reigns victorious in the end. He slices Darth in half and pierces him through the heart with his saber, a sickening thing to watch from this new perspective after playing in his head over and over again those long years he spent in the madness and filth. He kicks Darth’s body off the ledge into the seeming endless abyss. A guttural scream erupts from his chest and he falls to his knees. It stings his eyes and scratches away at the walls of tight throat, the urge to cry like a babe. 
The dark side is strong in you but... echoes in his ears. Maul thinks about whoever's wretched son that Holocron was meant for, what special purpose he must have to be seen as redeemable in the eyes of the pious Jedi.  
  The dark side is strong in you but... Maul covers his ears, a futile action in the in the bellowing silence of the stone abyss, but it lets him hear his own heart rate as it slows in the comedown from adrenaline. 
The dark side is strong in you but... He thinks about his own miserable little life. He thinks of parenthood, of those precious few moments his mother held him before damning her runt. 
 The dark side is strong in you but... He thinks of Sith, of Jedi, of the force that binds the two. What would he have been if they had found the runt first, those so-called keepers of peace. If they raised him in the light, would they have adorned his horns in silly beads, given him sandy coloured robes, condemned him to life lacking in riches and sex and... would they have abandoned him too?
“but you can still be saved.”  Maul retches at the thought. The Jedi failed that runt, as they failed the Galaxy those many years ago. The Jedi failed him, it was never his choice to make an enemy of them. And yet...
 Maul absentmindedly flexes his left foot and adjusts his position on the floor, folding his metal legs under himself as best he can. The thought does cross his mind that somehow he’s found himself on the winning end of their trial, their test of worthiness, at the heart of their temple. He chooses not to linger on it. Maul finds himself occupied with the lively silence of the temple instead, a warm breeze of energy passing through his body like a sheet of linen.
 Somewhere, floating in that space in time, he realizes his lightsaber went over the ledge with Darth, buried in the young man’s chest. 
Somehow it’s not a discomforting thought.
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synergysilhouette · 2 months
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Remaking "Fire Emblem: 3 Houses"
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(Spoilers ahead, obviously)
The time has come for another rewrite! I'm an amateur (re)writer, and I KNOW people are gonna be picky about this rewrite since many consider this entry the Holy Grail of the "Fire Emblem" series, but I hope you'll still be open to my changes, anyway! This is purely subjective and not something that reflects the fandom's opinion or me saying how to make the game objectively "better" (even though the term itself is subjective). I don't remember every single aspect of the game, so if I mention something that I wanted from the game that they actually DID do, be sure to mention it!
General
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DON'T RUSH US!--From the get-go, you're on a fixed schedule. Once you become a professor, you've got one day out of the week to explore the grounds, fight battles/do paralogues/xenologues, or another activity. Every Monday, you've gotta do instruction for your student, and the other days literally breeze by until you get to your next story arc. Letting us go at our own leisure would be awesome, particularly since it'd give us more time to get to know our characters via more missions and xenologues. Between school and war, it can get a bit monotonous.
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2. Give us impactful dialogue options instead of the illusion of choices--I have the same issue with "Pokemon: Mystery Dungeon." Throughout the game, we're given dialogue options, but most of the time the choices are identical or offer no affect other than a character's approval/disapproval. It felt annoying to have the option to tell the Flame Emperor that you'd join them, only for them to say they could tell you were lying. It's annoying stuff like that that makes it feel like you don't really need dialogue options at all, just cutscenes with Byleth speaking for themselves.
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3. Those Who Slither in the Dark being keeping us in the loop--It's wild to me that the people who did the most damage are the most underused in the game. Someone said that making their deeds more pronounced/known would ruin the point, but I disagree. In Crimson Flower, their role in the Tragedy of Duscur is revealed, but Edelgard defeats them offscreen before restoring peace. Dimitri never learns the full truth of this in Azure Moon, and if I recall, the organization does get more attention in Silver Snow (for like 2-3 chapters) and Verdant Wind, but I can't recall for certain. Either way, I feel like each route should feel complete, given that you're playing completely different stories, rather than it feeling like you're missing some information depending on the route you play. Not to mention, Kronya deserves better, even if I'm retconning her actions (more on that in a second)...
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4. Don't make us forget about marriage--having to find a ring sucks. After Jeralt dies, you have a certain amount of time in order to find his marriage ring (which I completely forgot about in my first playthrough) that you NEED if you want to reach S-supports with anyone. I'd prefer if Jeralt just gave it to Byleth rather than us having to go to his office and find it.
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5. Change the confusing Byleth bloodline--I'm fine with Sitri being either Rhea's daughter or (if you wanna romance Rhea and Sothis without ethical concerns) simply working at the church where she met Jeralt. The family tree above makes things a lot more confusing than what it needs to be.
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6. Marriage to (mostly) whoever, whenever--In the game, you have to wait until after the war is over to be married, and out of them, you only have 5 romantic same-sex options for female Byleth--2 of which are route-exclusive--and 3 options for male Byleth--2 of which are either DLC or route-exclusive. I'd rather make it a free-for-all, save for Gilbert and Alois, who are married, and should've never prevented you from a romantic relationship with another character.
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7. Keep Jeralt alive--I'm just...I'm just TIRED of the "dead parent/evil parent" storyline that "Awakening," "Fates," and "Engage" have done, along with "3 Houses." I'd enjoy having Jeralt kept alive, in this version. Nevermind, this is probably the longest a protagonist has gotten to keep their parent in one of the recent FE games. Having him stand by Byleth similar to "3 Hopes" would be awesome.
8. Let us have Child units--As someone who got into the series via "Fates" and "Awakening," it disappointed me greatly that child units were removed. While I prefer "Fates" using the Deeprealms, I think an "Awakening" approach fits best here. Perhaps Sothis' time manipulation is more powerful than she knows, having sent the child units from the future to avoid their dark fates. Since it's story-related, perhaps it's Byleth's child who comes from the future first, referencing Chrom's daughter Lucina coming to save him and Emmeryn in "Awakening," only the child comes to save Byleth and Jeralt. Personally I made a lsit of fanmade child units almost a year ago.
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9. Recruit Jeritzia outside of Crimson Flower--"3 Hopes" allowed us to do so as long as we had Mercedes in one of our routes, and I'm confused on why that couldn't be done here. Recruiting Mercedes would be the wakeup call Jeritzia needs to join our side, rather than being the opposition.
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10. Keep Byleth's hair color--This is a nitpick, but I'd like being able to change Byleth's hair color back to the way it was before becoming one with Sothis. I'm fine with keeping the hair color, though.
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11. A 3 Houses United Route--I mentioned in another post about a route where Jeralt survived, TWSITD as the main antagonists. What'd make this route unique (since I'd want the other two changes to be changed in all routes) is that the almost-death of Jeralt would inspire Byleth to leave the church and become a mercenary again, only getting involved years later once they see how the war has affected their students, and they can still recruit others based on their stats, and since they're not tied to a particular "side" in this concflict, they could recruit the house leaders and their aides rather than having to kill them.
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12. Fix Dimitri's turnaround (Azure Moon)--It's probably just me, but it felt like Dimitri's vengence and sudden change of heart following Rodrigue's death felt...too quick? I know this is a hot take, but I'd have thought Rodrigue's death would've fueled Dimitri's anger. Plus I didn't feel like Dimitri's redemption (so to speak) was earned. It was just kinda "sorry for being a jerk, guys" even though the whole team seemed to back him. I'd have enjoyed seeing more moments of his sanity and morality kick in amidst the chaos rather than being one-track-minded. I feel like a lot of poorly done villain arcs do this (even if he isn't the villain of this route, per se). Since in my rewrite we learn about TWSITD, it's quite possible that Dimitri's anger is focused elsewhere in any case. Maybe Rodrigue didn't even have to die...
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13. Utilize 3 Hopes designs--This may not be a popular opinion, but I think some of the characters looked better halfway in 3 Hopes than in 3 Houses. It would be nice to have the option to switch their costumes to their 3 Hopes looks instead (even though I know they're older in the 3 Houses timeskip than they are in 3 Hopes).
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14. NO IGNORANT BYLETH--Instead of other installments that use the amnesia subplots, Byleth is simply kept in the dark about their parents' pasts, the world, and the church (which is kinda the same thing). I'd alleviate this entirely so we can have a mature and well-learned protagonist rather than a teacher who's just learning how the world works and about the tension in the land.
Hope you're not too upset with my version of the game! Lemme know what you think and if you have any questions. The next FE rewrite I do (whenever I get around to it) will be "Engage," which is the last FE game I've played.
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naffeclipse · 10 months
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ruin spoilers below!!!
Woke up randomly at 4 AM and found a playthrough of the new DLC LET'S GOOOOOOO
I am so many emotions but the heart-stopper is Eclipse. Oh my gosh, he's so sweet and protective! What a cutie pie, augh! He's so messed up and terrifying to look at yet he's so calm and I love the way he folds his hands over his chest!!! I want to hug him so bad ah!
Another big thing is Bonnie. I really wanted to know what happened to him and how he plays into the story of Security Breach. I watched this video claiming his location and oh my gosh, the poor boy. My brain is buzzing over him and his remains because he is destroyed but still somewhat intact. Also how tragic and ironic that he's right behind his own bowling alley the whole time!!! Ahh! I'm not sure why they did more of a blue color for him with purple accents but he's still pretty.
I really am itching to write about poor Bonnie and why he ended up like this and how. It still doesn't add up for me yet but I'm hoping more secrets will be revealed. I assumed his body was used as a basis for Burntrap but there's still so much of him left that it doesn't seem like that's the case. Oh gosh, I want to fix my boy up and make sure he's okay. My boy Bonnie ;-;
OH THE PATPATS! Those have me so skeptical ahhh! I think they have to be connected to Glitchtrap, maybe acting as his eyes and ears. I also got so wigged out seeing them surround Bonnie's ruined body. There's so many thoughts I have but I'll leave it there for now ahhhhh!
Also... man... Gregory just stone-cold, huh?
THE MIMIC IS TERRIFYING AHHHHH I LOVE HOW FREAKY
ROXY IS AMAZING I'm super invested in her and Cassie being close and adorable ahhhh I love that she protected her for a while against the mimic!!! I wish there was a way to not have to shut down her security node ahhhhhhhh
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starryguykai · 5 months
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When I first started wanting to branch out with the games I played, I had no idea where to look. SO!
The following under the cut is a very long masterpost of indie games I recommend, sorted by category and alphabetical order, with short descriptions and links to their store pages.
Titles italicized are free, and I'll be updating this as I play more 👍
EXPLORATION
Babdi - Babdi is a beautiful and quiet brutalist city, with your only concrete goal in this game to get a train ticket to leave. This game takes about 1-2 hours to fully explore, and it has a lovely sense of place and scale.
Hollow Knight - A tiny bug knight explores a ruined kingdom, looking for answers. This game has had its praises sung a lot, but I cannot recommend it enough, with a melancholy atmosphere, very charming character design, and lovely art direction that balances skillfully between being cute and mournful.
Rain World - You are a slugcat, a creature in the middle of the foodchain, exploring a broken biomechanical ecosystem. You must learn about each microbiome in order to survive, and get enough food to hibernate before the deadly rain comes. This game has fantastic creature design and programming, my favorite background art direction of any game I've ever played, and insanely intricate lore. I highly recommend getting the Downpour DLC-- it not only fixes the personal gripes I have with the base game, but adds an immense amount to the story and world with five new campaigns.
Somnium - Your email got lost in transit, and you have to explore a early-2000s webscape to recover it! With art direction that captures the whimsy of the early internet, and very charming character design and writing, it takes about half an hour to play and I was smiling the whole time.
Outer Wilds - An open world game about space exploration, xenoarchaeology, and physics. This is my favorite game of all time, and in order for the game to work, you can't say much about it! It also has a horror dlc with its own story.
FPS
ULTRAKILL - Humanity is dead. Blood is fuel. Hell is full. Inspired by Dante's Inferno and Greek mythology, you play as a machine tearing its way through hell in PS1-like graphics. Its hard to oversell the strength of Ultrakill's concepts and how well they're executed-- this game is constantly saying "do you know what would be so cool" and is right every single time.
HORROR
Go to Bed - A very simple horror game about going to bed (it should take less than half an hour to play).
Signalis - A robot named Elster fights her way down through a sick facility to fulfill a mysterious promise. I can't say much about it without spoiling, but its prose, gritty combat, and art direction are phenomenal.
SOMA - Simon Jarrett goes to the doctor to get his brain scanned, and wakes up 100 years in the future, in an underwater facility full of robots with human consciousnesses. This game has a "safe mode" where the "monsters" don't kill you, which I recommend as its more accurate to the world, more convenient to play, and in the majority of cases, doesn't reduce the horror. Even playing in "safe mode" it was the most intense horror I've ever experienced by a landslide, and is very dear to me in its environments, writing, and concepts! I would highly recommend checking the content warnings, as well as playing when you're both emotionally and psychologically stable.
Subway Midnight - A young woman takes the subway, where many people have gone missing. What could go wrong? Really lovely combination of 2D and 3D that makes the most of its limitation of "walking through a subway car" to create a game that's charming, beautiful, and very unique.
PUZZLE
Freshly Frosted - A game about making donuts! You arrange donuts with a series of conveyer belts, the factory's work lining up with the music's beat. Its very relaxing, and the narration is very pleasant. A really great game to wind down with at the end of the day.
Manifold Garden - You solve puzzles by changing the gravity of an infinite world without fall damage. This game definitely has a learning curve while getting used to the physics rules, but the puzzles are clever and intuitive once it clicks! Its also very pretty.
Mini Motorways - You connect cars to their destinations through plotting roads, bridges, and motorways. Like Freshly Frosted, its a simple concept, but something nice to wind down with!
Smile for Me - A game where you communicate through nodding and shaking your head! You are the local florist's kid, staying in a "wellness resort", a bizarre cross between a hotel and psychiatric ward. Your mission? Make people happy! Really sweet with an unsettling undercurrent that gets addressed in an interesting way.
Vignettes - You rotate objects to make them transform, and explore different areas and themes as the forms fluctuate. Another simple, but beautiful game, with really fantastic art direction!
ROGUELIKES
Going Under - An unpaid intern battles her way through the dungeons of failed start-ups. A criminally underrated, super fun anti-capitalist satire with a huge variety of builds, that uses the "corporate art style" in a beautiful way!
TEXT-BASED
Citizen Sleeper - You are an escaped Sleeper, a cyborg with partial human memories, who fled to a massive space station. The company that made your body programmed for planned obsolescence: what will you make of the time you have? This is a constant game of juggling food, health, and money as you roleplay and explore, with beautiful character art and prose. It feels like a sad hug, housing a wide variety of very touching stories.
GUTLESS - A short story of an angry man traveling to the bottom of the ocean. Raw, harsh, and visceral. This story is NSFW.
In Other Waters - By the same devs of Citizen Sleeper, but an earlier game! You are the AI in a marine biologist's suit, and guide her as she navigates through the waters of an alien world. The only visuals you see are dots, walls, and elevation maps to mark your surroundings. If you're a fan of the deep sea or speculative biology, you'll love this game!
Please Tell Me You Love Me - Your old favorite online rpg game is shutting down, and you're having one last hurrah with your guild. Short, sweet, and will leave you with a smile.
The Ouroborous Incident - A notorious tech company releases a strange new product. An interesting short story with a fun conclusion, it dips in and out of sci-fi, comedy, and horror, while sharing information through different tabs of updating text threads, transcripts, and news reports.
UNSORTABLE
Inscryption - A grisly roguelike card game that takes place in an escape room, where you're trapped by a mysterious man that you can only see the eyes of. I recommend going in not knowing much, as this game has a lot of surprises. You play the story by default, but it also has an endless mode that is very fun!
What the Golf? - A very silly game about golf, made for people who hate golf. Takes the concept of "golf" and plays with it like silly putty, and has a ridiculous variety of mechanics.
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zebracorn-chan · 6 months
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What if in a future game, Glamrock Freddy were to hear Glamrock Bonnie's voice, and run towards it, only for it to turn out to be The Mimic, who did it to torture him
I think that would be the first time we would see Glamrock Freddy violent as himself (aka. without being controlled by Burntrap/Vanny/Glitchtrap) and it wouldn't surprise me if he were far more violent than the other Glamrocks in this specific case.
It's no surprise Glamrock Freddy and Glamrock Bonnie were really close, it was hinted in Security Breach and even more in Ruin, so for him to hear his voice to then find out it wasn't him but something else, with maybe the notion it was the thing tricking Cassie to go down there to begin with, that would make it lose it.
I think he's aware who the Mimic is, in Ruin Cassie finds Gregory's backpack, he probably was with him and Vanessa when they planned the whole "blocking the Mimic under a wall of ceiling" thing but couldn't do anything as a head.
If we will ever see a sequel where Glamrock Freddy is fixed with a new body (or at least get the head reconnected to the old body) and something like this happens, we would see a fight between the two similar to the one at the end of the Ruin DLC (probably longer and more detailed since as a DLC they had to make things shorter).
We can dream, at least!
This is all for now, have a nice rest of your day/night and remember to stay hydrated!🦓🦄💖💫✨
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theaceofskulls · 6 months
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Also the game awards are always bullshit, but the three things that stood out to me most last night were, in no particular order
Cyberpunk getting "Best Ongoing Game" for releasing a DLC and a fix-it patch, beating out actual games that continued to release content. This was followed up very shortly later by Hello Games announcing their new game while showing off the massive amount of content they added to No Man's Sky since it's own disastrous launch.
Them telling Larian to wrap up winning THE big award while the devs were dedicating the award to the coworkers of theirs that had passed away. Meanwhile Kojima got a ten minute timeslot to reveal a titlecard, a minute or two of facial capture animation, and that he had 4 celebrity names attached to his project and literally nothing else
A presenter commenting that "all the best games involve chaos during development" while protests were happening outside the venue over the disastrous year for developers where in the industry had an amazing financial success but quotas and layoffs bled a huge portion of talent, ruining lives of people that worked on games.
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