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synergysilhouette · 7 hours
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Just now realizing Mulan's matchmaker dress and final dress have inverted colors
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That's a pretty awesome touch.
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synergysilhouette · 2 days
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...I just made more work for myself
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This is a rough draft for....something. That's all I'll say for now. I may change A LOT later.
Once upon a time in a small village on the edge of a prosperous kingdom rich in romance and tradition, there was a young man who believed there was nothing more important than the power of wishing. As he grew, he soon wanted to venture into the world, and while his parents begged him not to go, they eventually relented, and wished him well.
The young man came upon an elderly fairy, who blessed him with the power of magic and promised to teach him to control it if he denied himself the wish within his heart. The young man was mystified by this request, and he turned rebuffed her request, claiming he could learn to control his newfound abilities without the need to give up a piece of his heart. The fairy placed a rose tattoo upon his shoulder, warning him not to be short-sighted, and that by giving up his own wish, he could save the wishes of others:
"Give to me what you cannot live without,
And you shall become a master without doubt.
But reproach me, and you'll regret it.
You've condemned us all; never forget it."
But his naivete of the world convinced him that she had ill intentions, and he left her. On his journey home, he met a young woman crying by the river. He asked, "What is wrong, beautiful maiden?"
To which she replied that she was the princess of the land, and that her father had been overthrown by his brother and subsequently imprisoned. Only by abdicating her right to the thrown could she save her father.
The man gave a kind, hearty laugh, for on his return, he found that he could perform many magical deeds because of the fairy's gift. He offered to save the king, and the princess thanked him. As they returned to the kingdom, the couple fell in love, and married right before the young man approached the treacherous uncle.
The magical man offered the not-yet king a chance to surrender, to which he turned down. The man prepared himself to defeat the king and the army, but when he as he felt the power course through his veins, the magic he summoned not only attacked the king and his minions, but the man and innocent bystanders as well.
The young man soon realized the truth behind the fairy's words; a lightning bolt split and killed the princess' father. The uncle took advantage of this and disappeared in the chaos with some of his most trusted warriors, escaping into the small village that the young man had once called home. Shortly after arriving, he heard of a young man who had left years ago to learn the ways of the world. The uncle threatened the villagers to tell him where the man had learned magic, but no one knew what he spoke of.
In a rage, the king and his small band of destroyers razed the villagers, like ravenous wolves, consuming everything in their path. The young man soon returned to find the uncle and his army waiting, and in his rage, killed them all, his powers obeying him for once. He grieved the loss of his family and friends while the princess watched him with anger, for it was his own foolishness that had ruined them both. But as he knew grief as well as she, she did not leave him when he ventured to find the fairy once more.
They did not find the same fairy again, but a different one in their path. She told them that she could not help the man control his power, for she did not gift it to him, but if he so wished to control it, and if his wife wished for such powers as him, then they must become the nightmares to people's dreams, taking hope and wishes from those who offered them.
The man was going to refuse her as he did the first fairy, but his wife gave him pause, telling him that by gaining power via meaningless dreams, they could protect significant dreams, and that in the end, it would be a better world for it.
So the young man submitted to his fate, stealing wishes with his wife from unsuspecting people throughout the realm until they had amassed enough power to create their own kingdom. They named it Rosas, after the rose on the man's shoulders, and they abandoned all parts of their pasts, becoming known as King Magnifico and Queen Amaya, the saviors of the world for their ability to grant wishes.
But fate has a cruel way of revealing itself, for many years into their reign, the monarchs gave birth to a healthy baby boy with eyes that gleamed with stars. The king and queen realized to their horror that their son had the natural ability to grant wishes, no magical contracts or training required, and they thought of the destruction that had been caused by the Queen's uncle in his selfish quest for power. They knew that if the prince's powers were ever revealed, he would be coveted, or even feared. As such, they kept him within the castle for many years, and the people of Rosas could sometimes see glimpses of a pair of stars behind the castle walls. It had never occurred to them that a star had fallen to Earth.
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synergysilhouette · 3 days
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We're making progress here...
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The Magic Winx looks aren't great, but not the worst. Not crazy how Bloom's feels like her Cosmix look and Stella's shoes look horrendous. IDK if Damien is a replacement specialist or an addition, but maybe it means the guys will get more screentime/development. And I'm guessing Aisha and Stella's civilian looks are redesigns from their OG leaked reboot looks, which got mixed reactions. I like them, but Aisha's feels like an update on her classic look rather than a new look entirely, and Stella using her transformation colors feels on the nose. NGL, I hope they give Bloom a new civilian costume; it has too much going on--but if everyone else looks better than her, it kinda fits the narrative with her as the main character.
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synergysilhouette · 4 days
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I don't care what anyone says. These looks are cool, even if they don't fit Joker
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synergysilhouette · 4 days
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The more I think about it, the more I think Mr. Sinister should've been the main villain of "X-Men: Evolution" with Magneto as a recurring villain
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I'm pretty sure it's already been addressed how his experimentation with Kurt was almost identical to how Sinister exposed Nathan to the virus.
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synergysilhouette · 5 days
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Working on my rewrite of "Wish," and I'm starting to wonder if Star was removed because he seemed more interesting than Asha
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After all, he (or they) is a shapeshifter with humor and magic, and seems like a breath of fresh air from male (well, male-presenting) leads in recent Disney films.
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synergysilhouette · 5 days
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How did this happen 3 times without at least the P4 being suspicious?
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synergysilhouette · 5 days
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These issues were 4 months apart and by two different writers. 2005 is a standout year for me in comics
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Familiarize yourself with my X-Men-related posts and you'll understand why I'm fixated on these two issues and how it was a missed opportunity to make something official and not a throwaway moment(s).
(Uncanny X-Men: vol 1 #455)
(Nightcrawler: vol 3 #7)
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synergysilhouette · 5 days
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Hot take: It throws me off with how thin they are
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This isn't a hate post or anything. I think Rapunzel, Anna, and Raya are beautiful--it's just that their designs make them feel a bit too skinny, either in terms of overall design (at least in 3D; it's more noticeable) or based on their character. Rapunzel and Anna's designs feel just a bit too skinny, simply for the purpose of marketability; I never noticed how thin Anna was until "The Next Right Thing" and she arches her back and I see how small her frame is. Rapunzel always seemed small to me, and her voluminous hair made it feel even more so. With Raya, she isn't too small in terms of design, but as a warrior, I do wish she was more buff. I'll attribute her (and Rapunzel's) thinness due to their specific lifestyle/situations, but it was too bad to not see a bit more of an athletic build for Raya--something akin to Wonder Woman, depending on her artist--when she's always trained to be a warrior. I definitely feel like Moana and Mirabel were better-designed as skinny women, as they didn't really look disproportionate or unhealthy.
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synergysilhouette · 5 days
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"A Wish to the Stars" (Aion solo; possibly just a draft)
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Finally making significant progress on Act I of my "Wish" rewrite, and I realized I was neglecting something that "Wish" did as well: the friend group! Who are the Dreamers? What are their wishes? How does it motivate them throughout the film? Here's the answer to one of them. Introducing Aion, a Native American-inspired young man who lost his brother to magic and fears Talia will lose to it if he's not careful. He tries to keep up a bubbly attitude (most similar to Dario from the Teens), often using sign-language since the aforementioned trauma has him rarely speaking. Despite my commitment with Talia/Anselm's romance, I wanted our star to make friends with other characters as well, and the Dreamers are the perfect group. Check out the song I wrote for Aion's first encounter with Anselm (or rather, his energy; I do like the idea that he vocalizes similar to the voice in "Frozen 2"), and just how much he's been holding in. However, in reference to the last part of my title, I'm not sure about this song just yet. I kinda think I should go for something more theatrical; a lot of the time when I write these songs, it flows naturally, but perhaps that's too easy...And while I made a post about the characters before, maybe I should do a new one. Whaddya think?
(Verse 1)
You know I always believed in fairy tales.
A dream's a wish your heart makes.
You told me everything happens for a reason,
But what happened was a mistake.
You were incredible,
Talented, unforgettable,
So why did your story end?
"Let it go,
Forget it,"
But I still regret it,
It's the same as playing pretend.
(Chorus)
So I
I make a wish to the stars
That you can hear me
That you'll return to this world,
I miss you dearly!
If I lost my voice for real,
Could you return? That's the deal.
I would trade every part of me
So you could change the way I feel!
(Verse 2)
(Shuddering breath)
You know, they cleaned up your room
We don't talk about you now.
I can't say much of anything
I keep my feelings down.
But if I go the distance
Can I restore your existence
Find you in an endless sky?
"Be prepared,
You're almost there,"
When should I not care?
Your place in my heart won't die.
(Chorus)
So I
I make a wish to the stars
That you will return
That you'll ruffle my hair
And ease my concerns!
Second star to the right
Is that where you are tonight?
I feel a darkness moving in
Can you send me some of your light?
(Bridge)
Can I still chase after you?
I can't can't keep up.
Busy trying to fill your shoes
Please don't leave me behind,
I still got more of my heart to lose!
When will I start healing,
Stop this aching feeling?
The stars are gleaming, but I can't tell
What are they revealing?
(Chorus)
So I
I make a wish to the stars
'Cause that's all I've got!
Yes I have friends and family,
But to keep them, what is the cost?
How far will I go to face this danger,
To let out my anger?
And if I got you back, it's been so long,
Can I be healed by a stranger?
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synergysilhouette · 9 days
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"So I Look up to the stars to guide me" (Human Star mini-mood board inspo for my rewrite)
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Currently working on my "Wish" rewrite entitled "Stargazer" and it is A LOT more challenging than I thought. I didn't realize how rusty my writing skills were...But in any case, here is my inspiration for my take on Star, who I call Anselm (yes, it's a Kingdom Hearts reference, plus it fits because the name's German and my location for the story is German-inspired). And it's worth noting that Anselm has two sides: the "daylight" form (social, friendly, playful, flirty, bubbly, big brother-ish) and his "nightshade form" (reclusive, philosophical, difficulty expressing emotions, wise), so my inspo kinda pulls him in two different directions. Plus there are some hints to certain story plots with some of the images I chose.
And note: I've also taken inspiration from several Disney characters for this, but I wanted to do a specific board for the non-Disney characters who inspired me for Anselm.
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synergysilhouette · 20 days
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Now that it's over, I can say that "Bucchigiri?!" is the most confusing, frustrating, and disappointing anime I've ever watched. Great visuals, no stubstance
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I already covered this in a post when the season was halfway done, but it never improved--like, at all. The writing was terrible.
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synergysilhouette · 20 days
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Hot take: "The Little Mermaid" (2023) shows what live-action Disney should be doing, but not in the way you think
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Controversy abounded at the fact that a black girl played Ariel and the film moving from a European country to the Caribbean, and while a good amount of things were changed for the story (to be fair, "Maleficent," "Cruella," and "Mulan" also did this, and "Snow White" seems poised to do so as well, so they're more akin to reimaginings), I think it highlighted what Disney should be doing. You see, original Disney live-action films are hit or miss, so they rely on remakes A LOT more than they should. But there's something to it. While I think remakes are overdone these days, making fairy tale musicals in the live-action format would be ideal for Disney--new fairy tales, or at least ones that had nothing to do with the animated film. Exploring different cultures (like they did with TLM) would be nice, and introduce us to new characters and stories that we could fall in love with. It'd still be Disney, but still original. Not to mention that without having to attach them to an animated "for kids" property, you can make more PG-13 films (since a lot of studios would want to use that rating to appeal to more people versus PG films).
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synergysilhouette · 20 days
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The missed potential for "Wish" taking from "Shrek 2"!!!
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I've said it before, but a wicked fairy godfather being the antagonist for "Wish" would've been a great homage to fairy tales, as well as make sense of the ending we got.
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synergysilhouette · 21 days
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Remaking "Fire Emblem: 3 Houses"
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(Spoilers ahead, obviously)
The time has come for another rewrite! I'm an amateur (re)writer, and I KNOW people are gonna be picky about this rewrite since many consider this entry the Holy Grail of the "Fire Emblem" series, but I hope you'll still be open to my changes, anyway! This is purely subjective and not something that reflects the fandom's opinion or me saying how to make the game objectively "better" (even though the term itself is subjective). I don't remember every single aspect of the game, so if I mention something that I wanted from the game that they actually DID do, be sure to mention it!
General
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DON'T RUSH US!--From the get-go, you're on a fixed schedule. Once you become a professor, you've got one day out of the week to explore the grounds, fight battles/do paralogues/xenologues, or another activity. Every Monday, you've gotta do instruction for your student, and the other days literally breeze by until you get to your next story arc. Letting us go at our own leisure would be awesome, particularly since it'd give us more time to get to know our characters via more missions and xenologues. Between school and war, it can get a bit monotonous.
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2. Give us impactful dialogue options instead of the illusion of choices--I have the same issue with "Pokemon: Mystery Dungeon." Throughout the game, we're given dialogue options, but most of the time the choices are identical or offer no affect other than a character's approval/disapproval. It felt annoying to have the option to tell the Flame Emperor that you'd join them, only for them to say they could tell you were lying. It's annoying stuff like that that makes it feel like you don't really need dialogue options at all, just cutscenes with Byleth speaking for themselves.
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3. Those Who Slither in the Dark being keeping us in the loop--It's wild to me that the people who did the most damage are the most underused in the game. Someone said that making their deeds more pronounced/known would ruin the point, but I disagree. In Crimson Flower, their role in the Tragedy of Duscur is revealed, but Edelgard defeats them offscreen before restoring peace. Dimitri never learns the full truth of this in Azure Moon, and if I recall, the organization does get more attention in Silver Snow (for like 2-3 chapters) and Verdant Wind, but I can't recall for certain. Either way, I feel like each route should feel complete, given that you're playing completely different stories, rather than it feeling like you're missing some information depending on the route you play. Not to mention, Kronya deserves better, even if I'm retconning her actions (more on that in a second)...
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4. Don't make us forget about marriage--having to find a ring sucks. After Jeralt dies, you have a certain amount of time in order to find his marriage ring (which I completely forgot about in my first playthrough) that you NEED if you want to reach S-supports with anyone. I'd prefer if Jeralt just gave it to Byleth rather than us having to go to his office and find it.
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5. Change the confusing Byleth bloodline--I'm fine with Sitri being either Rhea's daughter or (if you wanna romance Rhea and Sothis without ethical concerns) simply working at the church where she met Jeralt. The family tree above makes things a lot more confusing than what it needs to be.
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6. Marriage to (mostly) whoever, whenever--In the game, you have to wait until after the war is over to be married, and out of them, you only have 5 romantic same-sex options for female Byleth--2 of which are route-exclusive--and 3 options for male Byleth--2 of which are either DLC or route-exclusive. I'd rather make it a free-for-all, save for Gilbert and Alois, who are married, and should've never prevented you from a romantic relationship with another character.
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7. Keep Jeralt alive--I'm just...I'm just TIRED of the "dead parent/evil parent" storyline that "Awakening," "Fates," and "Engage" have done, along with "3 Houses." I'd enjoy having Jeralt kept alive, in this version. Nevermind, this is probably the longest a protagonist has gotten to keep their parent in one of the recent FE games. Having him stand by Byleth similar to "3 Hopes" would be awesome.
8. Let us have Child units--As someone who got into the series via "Fates" and "Awakening," it disappointed me greatly that child units were removed. While I prefer "Fates" using the Deeprealms, I think an "Awakening" approach fits best here. Perhaps Sothis' time manipulation is more powerful than she knows, having sent the child units from the future to avoid their dark fates. Since it's story-related, perhaps it's Byleth's child who comes from the future first, referencing Chrom's daughter Lucina coming to save him and Emmeryn in "Awakening," only the child comes to save Byleth and Jeralt. Personally I made a lsit of fanmade child units almost a year ago.
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9. Recruit Jeritzia outside of Crimson Flower--"3 Hopes" allowed us to do so as long as we had Mercedes in one of our routes, and I'm confused on why that couldn't be done here. Recruiting Mercedes would be the wakeup call Jeritzia needs to join our side, rather than being the opposition.
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10. Keep Byleth's hair color--This is a nitpick, but I'd like being able to change Byleth's hair color back to the way it was before becoming one with Sothis. I'm fine with keeping the hair color, though.
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11. A 3 Houses United Route--I mentioned in another post about a route where Jeralt survived, TWSITD as the main antagonists. What'd make this route unique (since I'd want the other two changes to be changed in all routes) is that the almost-death of Jeralt would inspire Byleth to leave the church and become a mercenary again, only getting involved years later once they see how the war has affected their students, and they can still recruit others based on their stats, and since they're not tied to a particular "side" in this concflict, they could recruit the house leaders and their aides rather than having to kill them.
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12. Fix Dimitri's turnaround (Azure Moon)--It's probably just me, but it felt like Dimitri's vengence and sudden change of heart following Rodrigue's death felt...too quick? I know this is a hot take, but I'd have thought Rodrigue's death would've fueled Dimitri's anger. Plus I didn't feel like Dimitri's redemption (so to speak) was earned. It was just kinda "sorry for being a jerk, guys" even though the whole team seemed to back him. I'd have enjoyed seeing more moments of his sanity and morality kick in amidst the chaos rather than being one-track-minded. I feel like a lot of poorly done villain arcs do this (even if he isn't the villain of this route, per se). Since in my rewrite we learn about TWSITD, it's quite possible that Dimitri's anger is focused elsewhere in any case. Maybe Rodrigue didn't even have to die...
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13. Utilize 3 Hopes designs--This may not be a popular opinion, but I think some of the characters looked better halfway in 3 Hopes than in 3 Houses. It would be nice to have the option to switch their costumes to their 3 Hopes looks instead (even though I know they're older in the 3 Houses timeskip than they are in 3 Hopes).
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14. NO IGNORANT BYLETH--Instead of other installments that use the amnesia subplots, Byleth is simply kept in the dark about their parents' pasts, the world, and the church (which is kinda the same thing). I'd alleviate this entirely so we can have a mature and well-learned protagonist rather than a teacher who's just learning how the world works and about the tension in the land.
Hope you're not too upset with my version of the game! Lemme know what you think and if you have any questions. The next FE rewrite I do (whenever I get around to it) will be "Engage," which is the last FE game I've played.
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synergysilhouette · 22 days
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Just finished season 1 of "High Card" and I love it--except for two things
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Binge-watched the first season, and while I'm 100% invested (honestly I'd love Kakeguri more if it was heavy action like this), I did have two issues with the first season.
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They kinda buried the lead with Chris and Finn. Finn's whole reason for joining High Card is to get more money not just himself, but for the orphanage--but the show kinda jumps straight into the action, and we see little of the orphanage or Finn's experience there. Even when it's the focus of episode 8, Finn's life at the orphanage and Lindsey isn't dived into. Instead, the episode focuses on the idea of Finn moving on from the orphanage, with Lindsey trying to push him out (but the reason for that is explained later). Even Finn's origin story for how he became an orphan is vague outside of what he says and the brief nightmare he has, and I'm hoping season 2 highlights this more. As for Chris, episode 11 reveals he wants to use an X-hand to heal his sick sister at the cost of his own life. The issue for me is that there isn't much lead-up to this; episode 10 reveals his dad this for him, and his sister debuts in episode 7, but she isn't brought up again until Chris plans on reviving her (which again, the method of which isn't even revealed until the episode prior). I wish Michel had debuted earlier, as well as her bond with Chris being used more and their dad's sacrifice being shown sooner so it felt more impactful when it actually happened (not that it wasn't; it just felt like too much revelation at once without proper buildup).
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2. The supporting characters feel undervalued, story-wise. Wendy only gets significant attention in episode 4, which offers a brief origin and insight into her powers. Leo gets similar treatment with episode 3, becoming the team leader and mainly delegating, and even when he's in the action, he's no longer the focus. Vijay gets no focus, nor does Bernard. Plus I really liked Chelsea, and I was disappointed that she didn't come to be a larger character, even if her ability is simplistic (plus until ChrisxFinn is canon, I'm ChrisxChelsea all the way).
Hopefully season 2 alleviates these issues for me!
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synergysilhouette · 24 days
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Remaking Fire Emblem: Awakening
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I kinda did a remake with "Fates," so I thought I'd make one with Awakening. To be fair: this is all subjective. I'm not saying my choices would make the game more enjoyable for everyone or that it'd be objectively superior. And most of this is plot-related, based on my understanding (or lack thereof) of the game after playing it. I changed a lot, and I've experienced gatekeeping within the community before back in my Reddit days, so be nice with your feedback!
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Fell Dragon relevancy and the reduction of villains--It's revealed in retrospect towards the end of the game that certain villains aren't what they seem. Aversa was brainwashed by Validar as a child, Walhart was actually trying to prevent Grima's revival (albeit earning everyone's ire in the process) and was being manipulated by Excellus. Along with this, Grima and Walhart aren't really villains who affect the overall story, moreso placeholders for the main event. Because of this, I'd prefer to keep the focus on Validar and the Fell Dragon Grima, without there having to be those "well, in actuality" moments (as a Kingdom Hearts fan, I'm tired of those)--though we could keep the Aversa being brainwashed subplot; in fact, I'd re-work it so after Validar kidnaps her, she's raised by him to become a friend/servant to Robin (more on that in a sec), so they're the only one who can truly break through to her. Walhart is less aggressive with his approach to destroying the Grimleal, asking for cooperation rather than trying to take over the whole continent and forcing everyone to help him (he'd be allies with Chon'sin and actually have Say'ri and Yen'fay join before later joining our ranks himself), and Gangrel is a begrudging ally to the team because it inconveniences him greatly if the world is destroyed, as it would anyone--plus he realizes his troops are planning to revolt against him and wants to make nice with the people of Ylisse in case he ever needs to abscond.
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Robin's background--First off, keep in mind that "Fates" was my first game, and while it copied a lot of "Awakening" (and "Engage" would do the same), the latter will always be my second FE game, and thus I wanted to avoid some tropes. Robin being the child of Validar is kinda burying the lead, and their mother is an unseen NPC, which is a big pet peeve to me with customizable characters; I adore a backstory. Seeing how Corrin, Byleth, and Alear's backstories follow similar beats to Robin's, I'd prefer if we switched it up. I'd enjoy if, rather than going the "nice, mostly absent mom and evil dad" route the succeeding games would go, we instead make Validar a bit more grey. He is still a devout follower of Grima, but not by choice. Coming from a family of worshippers, he plans to defect with his wife and child, but when they are captured and threatened with death, Validar agrees to become a vessel to Grima. This fails and corrupts him, and he raises Robin as the next vessel, his love being twisted with a fixation and obsession with them. His wife helps Robin escape shortly before the events of the game, but she disappears shortly thereafter and is presumed dead. Robin no longer has amnesia here, but has been kept a secret from the outside world, and thus Frederick is correct in being hesitant to trust them, and Robin understands, slowly revealing their origins to Chrom and co. (the full of which is done before the end of Act I).
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The confusing paradox/Lucina's Mission--If you weren't mad before, you probably will be now. I kinda found the explanation of "Grima from an alternate future came to the present, gave Robin amnesia and went back to square 1" explanation kinda confusing and convoluted. Given the fact that the future children don't return to their time period anyway, I'd rework the story so that the alternate future that they came from is destroyed, and the children are the last remnants of it. No Grima going back in time with them; he was a being of destruction that brought about his own demise, eventually. The children were simply given a new lease on life, as well as wanting to spare their past parents the heartache of it all.
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Making the children from the same timeline--This would mean a lot of extra work, but I'd enjoy it if the story and support convos reflected each character's unique heritage depending on who their dominant parent married. This INCLUDES CHROM ACKNOWLEDGING HIS KIDS HAVING BRANDS. If you recall, that's a family trait, and Lucina (the daughter he has regardless of your choices) has it, and Inigo (a son he could potentially have with Olivia) also shows that he has it. Any other possible kids Chrom can have should also mention having or not having a brand, imo. Morgan's backstory also changes. Here, Morgan comes from the same timeline as the other children (which can potentially happen in the OG game, but mainly if they have a sibling to confirm this), and they maintain a bubbly attitude, albeit not as moronic/silly as in the OG game.
(Art found on Etsy)
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Emmeryn and Philia survive--Since I've already reversed the (seemingly) deaths of Walhart, Aversa, and Gangrel, I wanted to focus on Emmeryn. In the game, Philia is killed while trying to save her, and she commits suicide to prevent Chrom from giving up the Fire Emblem. Emmeryn can survive in one of the paralogues, though how this is possible isn't stated, and she has amnesia that makes her somewhat child-like. In my rewrite, Philia and her knights--or at the very least, Philia--doesn't die, and manages to rescue Emmeryn, though she has been roughed up in the process (IDK if I'd still make it because of Gangrel or if it'd be from Validar; probably the latter), forcing Chrom to take the role as king.
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Romance options are more flexible--This includes same-sex options for Robin. Obviously this is more of a bonus aspect rather than something that largely affects the story/gameplay, but as a gaymer, this is something I'd enjoy, as well as STILL having kids in this (Fates mentioned same-sex couples adopted, but they don't get xenologues or get to be part of the story at all). Of course, this doesn't mean we can have Robin/Chrom since there's emphasis on heirs and Chrom has a big wedding with a bridge (unless you wanna have them get married and have an offscreen surrogate, which would be neat). Concerning Chrom, I'd enjoy Miriel, Anna, Panne, Tharja, Phila, Say'ri, and Flavia being additional romance options for him (which could come with interesting consequences).
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Olivia joins earlier--This is a nit-pick as a Olivia/Chrom fan (mainly because of him acknowledging Inigo more than his other extras kids), but I also enjoy having a dancer on the team earlier.
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Perhaps a bit more background/attention for some characters--In games like "Fire Emblem," most of the characters' personality and background is shown in the form of their supports with other characters. This might be unachievable in the game, but I would like more inclusion of the characters who join; the ones who join earlier definitely feel like they fade to the background as the story goes on, and things like Ricken's admiration for Chrom, Tharja's obsession with Robin (cue "obsessive dad" flashbacks), and Stahl's training under Frederick are some of the things I wish the mains story would bring up here and there rather than confining it to convos.
It'd also be nice to have an open-world, exploration-style story like 3H and "Engage," but it's not a necessity; it's just a fun thing I'd enjoy. Plus actually letting us replay our convos like we're able to do in later games would be awesome.
And that's my take! I'm almost certain that I'm forgetting something, but I can always edit this later. Lemme know what you think!
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