#rvb problems
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anneapocalypse · 4 months ago
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I may not post RvB anymore but I'm still touched when someone digs up my old meta.
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grif-hawaiian-rolls · 28 days ago
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You're gonna look at me and tell me that I'm wrong?
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tiredandoptimistic · 5 months ago
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RvB tarot cards
I have once again cooked up a hypothetical tarot deck for a show I enjoy. I didn't make any art because I refuse to attempt Halo armor, but here's my pitch for which RvB character I'd assign to each of the major arcana.
0-The Fool: Franklin Delano Donut. The fool symbolizes new beginnings, and someone who is so excited to be on an adventure that they stop paying attention to the dangers around them. Donut is of course known for his vibrant enthusiasm, but he may not be the most mindful person. Despite all the dangers and near death experiences he's faces though, this plucky private just keeps on being fabulous.
1-The Magician: Frank "Doc" Dufrense. The magician is a powerful character because he stands outside the limits of the four suits, much like Doc's place beyond the constructed binary of Red vs Blue. He doesn't belong wholly to any group (and his mind doesn't even belong wholly to himself), but that won't stop him from showing up every day to make people more comfortable while they die. He is an outsider who comes to help others; it's just a question of whether he can live up to his own good intentions.
2-The High Priestess: Agent North Dakota. As an almost parental figure, the high priestess is often sought for advice and encourages cooler heads to prevail. North's place amongst the Freelancers was often defined by his role as a peacekeeper, serving as an advocate for calm and reasoned thinking in the face of bizarre circumstances. It's because of this logic and empathy that he was able to recognize Freelancer's corruption and ultimately defect from the project.
3- The Empress: Agent New York. The empress is a leader not through force but through nurturing. This suits York, who was consistently one of the highest ranked and best beloved Freelancers, in large part due to his amiable personality and willingness to listen to others. He often acted as a more passive or supportive member of the group, but his defection from the program proved that he was still an independent thinker and a leader in his own right.
4- The Emperor: Agent Carolina. In contrast to their counterpart, the emperor is the leader who maintains control through strict discipline. Carolina was the head of her squad in Project Freelancer due to her raw strength and combat ability, but she often allowed this reliance on rules and structure to go too far. She not only allowed the ranking system to control her life, but she expected her place as #1 to allow her to control the lives of others. After her time with the Reds and Blues she allowed herself to loosen up a bit, but she still maintained her domineering personality and commitment to victory.
5- The Hierophant: Col. Sarge. The hierophant is another leadership card, this one coming from a person who is entrenched in a place of authority and perhaps a bit too reliant on rules and history. Sarge is certainly a creative leader in many ways, but he also depends upon the army as the arbitrator of right and wrong; focusing heavily on receiving orders and passing them on to his subordinates. Sarge isn't completely unchangeable though, and we see in season eight onwards the sort of wild maneuvers he'll cook up on his own time.
6- The Lovers: Lopez and Sheila. This card is fairly self explanatory, I think. Two people in love! It just so happens that in this case, the happiest and most functional relationship is between a robot soldier and the enemy tank.
7- The Chariot: Agent South Dakota. The chariot is all about go-go-go. It's a card of action and movement, much like South's fiery and passionate personality. Though her impulsivity often got her benched, the limitations placed on her by the Director only added to her frustration and prevented her from getting any of that energy out in a healthy way. After Project Freelancer her main mission was always to keep moving and keep finding something new, no matter what destruction she had to leave behind.
8- Strength: Michael J. Caboose. While Caboose is of course strong in a physical sense, that's not exactly the meaning of the strength tarot card. Strength is the lion, but it's also the young woman who fearlessly scratches the lion's ears. Caboose can lift a tank, but his real power comes from the strength of his friendships and his willingness to trust anyone who comes his way. This endless optimism and determination to keep seeing the bright side of everything (even a killer robot) is what led the Reds and Blues out of many tough scrapes.
9- The Hermit: Dick Simmons. The hermit is a guy by himself, plain and simple. While Simmons craves the company of others, he often finds it easier to keep himself isolated than to deal with the complexities of humanity. If the Reds don't respect him he'll simply join the Blues and take over an empty base. He's smart, yes, but he sees his own powers as ultimate and doesn't want to be on the team if he isn't seen as essential.
10- The Wheel of Fortune: Agent Florida. As a symbol of fate and destiny, the wheel of fortune is suited to a character like Florida who may appear chaotic but ultimately pulls the strings of Blood Gulch. His personality can be a bit unpredictable at times, but Flowers is still completely in control. It's just a question of whether you've figured out his plan yet.
11- Justice: Agent Connecticut. While all the members of Project Freelancer were supposedly fighting for peace, CT is the only one who took it upon herself to keep their agency in check. The others followed of course, but she was the first whistleblower to really challenge Freelancer and uncover the twisted secrets of their organization, and she was more than willing to sacrifice her life if it meant getting that information to the right people. Though it didn't come to pass until after his death, CT was still the one who brought Project Freelancer to justice.
12- The Hanged Man: Lavernius Tucker. While the hanged man isn't exactly a cheery sounding card, what it's really about is looking at difficult situations from a creative perspective. Tucker was constantly tied up in the schemes of others (The Director, the Sangheli, Felix), but he always maintained his distinctive attitude and determination. While he would have preferred to stay the same guy he was in Blood Gulch, he proved again and again that he was more than able to adapt and evolve; thriving in lethal conflicts and becoming a hero unlike any other.
13- Death: The Meta. The Meta, like death, is not cruel or sadistic. It is simply coming for you, and you will not escape. Looking deeper though, the death card in tarot symbolizes the end to old systems and the transition to something new. The Meta was once Agent Maine, until is underwent a transformation more horrible than simply dying. It went through a metamorphosis, and in the process brought about the end of Project Freelancer and the beginning of a new era.
14- Temperance: Locus. This card is one that symbolizes balance more than anything else. As a man desperate to become a machine, Locus tried to maintain perfect control over himself. He wanted to appear solid and unshakeable, up until the bedrock of his partnership with Felix was shattered. After he turned on his partner, Locus struggled to maintain a different kind of balance; between the man he was and the man he wants to be.
15- The Devil: Felix. Well this one is pretty simple. The devil as a card is about evil, yes; but it's also about control and creativity. Felix found joy in his ability to wrap the people of the New Republic around his finger, and he thrived in command of an army of space pirates. More than that though, he had fun with it. He always came up with innovative ways to destroy his enemies or intimidate his allies, and he was completely free of guilt the entire time.
16- The Tower: The Director. While death and the devil sound scary on the surface, the tower is really the most powerfully negative card in the deck. Much like Dr. Church, the tower brings misery and despair to everyone associated with it. More specifically, the screaming people falling from a lightning struck tower symbolizes divine retribution for humans who saw themselves as gods. The Director spent his later years trying to build a program that could win a war and bring back his lost love, and his favorite tool was manipulation. He always wanted nothing more than to establish his own power and prove that he could maintain complete control over the world and people around him, but it was only a matter of time before his ship crashed into Sidewinder and his bitter children found his hiding place.
17- The Star: Dexter Grif. The star is another symbol of balance, though this one is more about fairness and hope. Grif is someone who may act discontented but clearly cares deeply about the people around him, and his unshakeable demeanor holds the Reds together (as much as Sarge would hate to admit it). While he doesn't literally nourish the land and water like the star, he stays calm amidst a team of fiery tempers and is able to keep the warthog running if they ever need a getaway vehicle.
18- The Moon: Agent Washington. The moon is all about changes and illusions, perfect for someone like Wash who spent so much time blending into different personas. While Wash, like the moon, can appear dark and mysterious; he's ultimately a force for positive change amongst the Reds and Blues, who in turn inspire him to change into the best version of himself.
19- The Sun: Kaikaina Grif. Simple joy, that's what the sun is all about. In a canyon full of shitty people and a show full of angst, Kai is one of the only characters who's just here to have a good time. As crazy as things get for her brother and his friends, she'll always be waiting back at Blue Base with enough music and glowsticks to keep the party going.
20- Judgement: Agent Texas. Much like the angel on this card descends to judge mankind, Tex was dragged from the afterlife to separate the worthy from the corrupt. While she was created as a sort of toy in the Director's grief, she quickly established her own sense of identity and justice. She saw the truth of Project Freelancer and made it her mission to destroy it, doing her best to free the Alpha. In Blood Gulch and beyond she acted as a sort of avenging angel for the Blues, swooping in to save their asses and punish whoever she deemed to be worthy of punishment. In the end they all learned something from Tex and her fierce determination. Church became his own protector, and he could finally let Allison rest.
21- The World: The AI fragments. The world is a card of ultimate completion. Much like the many fragments who came from a more powerful AI, many symbols surround the vast and vibrant landscape of this card. Delta, Theta, Gamma, Omega, Beta, Sigma, Eta, Iota, Epsilon, and Alpha are all characters in their own right; but they're also pieces of a whole. They were never able to reunite fully in Red vs Blue, but they live on in the memories of Epsilon and all of us who return to the show year after year.
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vanlegion · 1 year ago
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joltning · 20 days ago
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inspired by this post by @hipstersoulgushers I made my own copyright free merc designs But I forgot I am ass at character design so these are basically just ocified mercs
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tuckersno1defender · 1 year ago
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It's funny when you think about how blue team were literally flipping through members like there was no tomorrow, someone was either dying or joining every other day meanwhile red team were just there for the ride trying to keep their fucking robot in one piece
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thecelticpyro · 5 months ago
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Having hyperfixations is crazy. like- what do you mean I have an intense urge to delve into RvB lore? To force myself to learn how to draw their armor so I can make silly little doodles of the characters?? To create a compilation of every time Agent Washington so much as exists cuz that man gives me so much gender envy??! That every waking thought will be about tHESE WEIRD SPACE SOLDIERS?!? WHAT DO YOU MEAN-
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leonardalphachurch · 1 year ago
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@correctrvbquotes letting me slowly read through so many old transcripts and really chew on individual scenes has helped me solidify that part of the problem with season 17 and the acknowledgement of the way the characters treated donut is that. like. the problem with the way the other characters treat donut is the homophobia. it’s not that they ignore him, it’s not that they undervalue him, it’s that. okay.
the other characters reaction to donut tends to be one of annoyance, not dismissal. the reason that they’re annoyed with him is usually because he’s being a) oblivious and inconsiderate to others, b) gay, or (and this one’s most common) c) oblivious and inconsiderate to others in a way that’s gay.
trying to make it just a generic “they don’t appreciate him” both let’s donut off the hook for his almost willful ignorance of how the way he acts affects others AND it lets the other guys off the hook for the way their constant homophobia affects donut. no one is learning and growing here! you CANT have a serious talk about the way the characters (and the writers!) treated donut without acknowledging the homophobia. the whole “i’m pink!” thing just leaves such a bad taste in my mouth.
he’s not pink. he’s gay. they don’t hate him because he’s pink. they hate him because what the pink means. they hate him because he’s gay.
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funsizedcrow · 4 months ago
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Things to draw: Blorbo from Fandom #1™ if they were from Fandom #2™!!!
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ive already drawn tex and church as link and zelda so i put link in rvb :)
tucker's sword is kind of like the master sword
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banamine-bananime · 1 year ago
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the old "you fucked up a perfectly good x is what you did" meme always makes me think a scenario where, like, a larger group than just carolina and church ended up confronting the director. and tucker goes off on the director listing everything wrong with church. church is initially just very smugly satisfied to have someone yelling at the director for him but when we get past "you fucked up a perfectly good ai is what you did" to "look at him" he's starting to get like "wait. hold up where are we going with this". and then tucker's just rapid-fire railing off all the Problems, with church like "OKAY YOU CAN FUCKING STOP"
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anneapocalypse · 3 days ago
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It's weird to compare an old Halo machinima series to a critically-acclaimed MMO but I can't help but think of Red vs. Blue when I hear of new FFXIV players being told "You just have to get to [Heavensward/Shadowbringers/Endwalker/endgame] and then it gets really good" because people would say the exact same thing to new viewers skeptical about RvB: "You just have to get to season 6 [usually 6, but sometimes it was 9 or even later], that's when it gets really good!" So naturally you'd have people going, "Well, can I just skip the Blood Gulch Chronicles, then?" and my answer was always that you can, but you shouldn't, because the impact of season 6 relies on you having spent five seasons getting to know and love these characters, their stupid jokes, and the wacky world they inhabit.
Like the Blood Gulch Chronicles, some of ARR has not aged well. Some of it is dated in format or style, some of it is problematic and downright offensive. I think that's also a factor in veteran fans anxiously telling their friends that "It gets good later," not just because they don't want their friends to bounce off it early but because they're also kind of embarrassed about the more problematic stuff that is especially prevalent early on (though it needs to be said that neither property has a point where it becomes perfect and free of all previous issues).
With RvB, I always just tried to be honest with people. Yes, the show starts doing some more serious plots later. But it's still a goofy Halo machinima and at heart a pastiche, and that early style of humor does not go away. If you slogged through BGC without so much as a chuckle, I don't think you are going to enjoy the later seasons all that much either. Likewise if you are having no fun in ARR, if the basic structure and vibe of the game are doing nothing for you, if the characters and settings have left you cold, then I don't think getting to Heavensward is going to fix that.
And I can say from personal experience that I've seen more than one person force themselves through this game despite fundamentally disliking the story, or the gameplay, because they wanted full access to the social aspects of the game to hang out with friends, RP partners, etc. Whether it was worth it is up to them to decide, not me. But from an outside perspective, it seemed to me that they spent a whole lot of time not having a good time because someone had promised them a good time at some indeterminate point down the road. (They were also paying a lot of money to not have a good time.)
So, I say forget all that. The promises and apologies from anxious friends should be politely ignored. Just pick it up and see what it's about, and see whether you have a good time.
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fischiee · 3 months ago
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thinking so much about modern au carolina… she would have all the same issues but none of the outlets 😔
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grif-hawaiian-rolls · 6 months ago
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i think this is the nicest tucker ive drawn ever. of all time
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ehhgg-art · 2 years ago
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chex makes my heart hurt because what do you mean when the director copied his consciousness the memory of allison was so strong she came back too. what do you mean church was willing to die as long as he knew tex got to rest too. what do you mean they’re both tired ghosts chasing one another through memories and time.
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awnrii · 2 years ago
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long time no rvb don’t worry I’m still templeguy. hope he explodes
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sulphuric-onyx · 2 years ago
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Rvbtober day 21: Don’t say it (ep)
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Holy fuck this was a lot, both to draw and like emotionally. This is ep destroyed me when I first watched it man, so revisiting it was really twistin the fuckin knife but it was worth it! I really like how Allison’s silhouette (in the drawing of the playback) outlines the director even if it was unintentional along with how his surviving creations (Carolina and Epsilon) stand over him, it’s all very poetic. Anyway that’s enough rambling, hope y’all like this one as much as I do! See y’all tmrw :]
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