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#s1 has the most story constraints by far
raayllum · 8 months
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me seeing s4 slander like
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penultimate-step · 8 months
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JJK S2 Livewatch: Eps 1-4
I started watching jjk s2 recently. it's pretty interesting. I didn't really like S1 or the movie, and don't know anything about the manga, so my expectations were pretty low, but I was pleasantly surprised.
this arc is a flashback to gojo's school days, taking place far before the main series proper. It also focuses on Geto, the villain from the first movie, pre-villainous turn. Most of my thoughts on this arc relate to the nature of flashbacks. It's inherent to these kind of arcs that we already know how things end up, and it's up to the writing to make us care within those constraints.
This arc does that in two ways. The first of these is by conspicuously demonstrating differences between the status quo and how things are in the main story, making the audience question ho w we're going to get from point A to point B. The call-forwards towards the future were very blatant, but in a good way, that solidly emphasized the differences rather than making me feel talked down to by the narrative. Gojo confidently proclaiming "we're the strongest," to directly contrast his "I'm the strongest" from S1 instantly contextualizes the relationship between Gojo and Geto, and with the added context from the movie, does retroactively make main timeline Gojo feel like a much lonelier, isolated, character. This is following from a scene where the two compare philosophies and show that they have the opposite moral views that they did in the movie - all these elements are bright flashing signals to us know that this arc is going to have it's main characters undergo drastic changes.
The second way the arc works is by having a limited threat. The mission this time is to deliver a young girl, Riko, to be sacrificed to Tengen. In opposition: multiple groups that want to stop this, by killing her. Thus, the threat is self-contained - win or lose, Riko will be dead by arc's end. Unlike the rest of the cast, who we know survive to the movie, the opposite is true of Riko, so her ultimate fate is a source of legitimate tension. Due to her fated death, this tension can be maintained even in the presence of gojo, who in S1 has been something of an "I win" button for the cast.
Speaking of: the fight scenes in this arc. Okay so I know this is a very subjective, personal hot take. literally nobody I've talked to about this has agreed with me. But I didn't like most of the fights in S1! I thought they were overanimated, too much style and flashy camera tricks over substance. But either the show changed or I've changed, because I didn't feel that way about these fights at all. Though part of that, I think, is because the series leaned into it more. At first, because the fights were more limited in scope - for the first 2.5 eps, none of the fights even try to have tension. Its Gojo! We know how these are going to turn out! fights become more humorous excursions and excuses for the characters to play around and do their thing. some battles are skimmed, theres even a moment where a seemingly dramatic cliffhanger is just resolved instantly offscreen because, come on did anybody think there was a real chance of loss here? It's really funny, and ironically the show taking itself less seriously allowed me to be more invested than I would have been otherwise. This buy-in is then paid off in the finale, where the contrast in tone emphasized the real stakes suddenly appearing.
Which leads to thoughts on the villain and the dramatic finale. The way Toji was built up was fun. Cutting to him every so often to remind the audience he exists, showing him doing seemingly everyday innocuous activities that nonetheless make him feel intimidating. The ramen restaurant scene is probably my favorite of these; Toji is casually eating a meal, betting on races, and talking on the phone, but the way he casually disregards all those around him while the anime plays scare chords.
That said. His appearances, while distinct, aren't fully a tonal whiplash. because the main plot is still that Riko is going to die, has been raised as sacrifice by the good guys and her only worth to anybody is dead. So even as the main plot has the main characters goofing off, the melancholy thought of death is just around the corner.
All these separate emotional beats come together and culminate in the big shock scene at the end of ep 3. Geto reveals that he and Gojo had decided from the start to save Riko's life, something that I didn't see coming but in retrospect should have. This ties back to the earlier threads about their protagonists' morality, and Riko's fated ending. She has a monologue and flashback as hopeful music plays, hinting that things might end differently...before Toji kills her. Brutal scene, seriously, but I can't help but appreciate how this is the capstone of how the show makes Toji grab the tone of every scene he's in to his own pace. the shock value of the music and camera suddenly just abruptly cutting out when he's arrived...very well put together.
The fights too, both with Gojo right before and with Geto directly after, are also amazing. just really well paced, choreographed, etc, flashy and bombastic but with none of the unneeded flourishes of S1. Just extremely well done and very impressive.
Technically there's a third serious fight after all this, when Gojo returns. but honestly that fight is so one sided that it's more a denouement than any real battle. The imagery in that one is kinda crazy though. Delicate piano music plays and nature shots flick by as the sun shines down on Gojo, giving him a kind of divine appearance. He floats and rises above Toji, metaphorically rising to a higher level of existence than him. This is also where he says his famous line that I've seen everywhere on the internet, which I now finally have context for. Apparently it's a Buddha quote?
This might be making a pretty far reach but by showing Gojo in a divine light at the same time as we have an arc about the supposed divinity of Tengen makes me think JJK is intentionally paralleling them - showing these two fulcrums of the jujutsu world, both reaching to a "divine" level, but that divinity is inherently inhuman - Tengen needs to absorb Riko or he'll lose his capacity for thought. meanwhile when Gojo achieves his mastery of limitless he briefly loses all control of his emotions - he spends the whole final fight jumping between emotionless serenity and manic rushes. In JJK, to be a god, one cannot be human.
Anyway. Overall I really liked this arc. my expectations were low going in but after this I am much more enthusiastic about the rest of the season.
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anolyso · 3 years
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Utena thoughts...about 2 weeks later
I've been putting it off for way too long and so most of my thoughts stopped being fresh. On top of watching way too many analysis vids post-watch, but still I do at least want to put my 2cents of Revolutionary Girl Utena out there for the world.
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Utena is perhaps one of the most famous "magical girl"/shoujo action shows out there for not only it's transgressive themes of relationship abuse and low-key pretty much being the poster girl for like actual feminist perspective on/in anime...but also just doing it all in both a heavily allegorical and understated, yet super over-the-top stylish fashion
But that's it's reputation preceding itself, is Utena worth while all these years? The answer is Yes, but it also really shows it's age and budget in pacing and repetition, tho as an appreciator for "behind the scenes" compromises in art, it's more showcasing Ikuhara's talent in working around both taboo and long-form budget constraints with just well-thought out and iconic imagery that - while episodic and formulaic - is just very good at filling the 39 eps with feasts for the eyes.
Utena broadly is about tomboy Utena with memories long ago after her parents died being "saved" by a princely figure like a princess...except she's so enthralled by the nostalgia that instead she becomes a full on Prince herself and receives a dueling ring to fight in the Ohtori Acadamy secret duels for "engagement" to Rose Bride Himemiya Anthy.
Utena is divided between 4 arcs, only the first and last being Manga adapted from hearsay:
1: Student Council Saga
2: Black Rose Saga
3: Akio Ohtori Saga
4: Apocalypse
From back to forth I'd say that Akio + Apoc is more just escalation into the finale while Black Rose being anime original comes off as a glorified side-character study which while complementing the secondary cast, feels like one of those Anime movies that has to say "but if you don't watch this part, it's pretty much optional for the main plot" despite it also actually introducing the most important antagonist within it's margins.
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More importantly, it's the Student Council (arc and the actual people) that lay the foundation but also a large part of the show's focus which ironically puts Utena in the background until like almost the finale and some in-between developments, so it's less "Utena (and Anthy Himemiya)'s story" until the very end, but more like a showcase of how fucked up the system at large is (pin in that).
By the Council themselves is:
Kyouichi Saionji: The biggest jobber, like actually introduced as the most despicable loser ep 1 and proceeds to be a complete arrogant joke for the rest of the show. Honestly in another shojo "love" story, they'd find some way to redeem him but semi-compellingly they turn him into like an Aqua-lad type pathetic brat with an inferiority complex to the actual Student head
Miki Kaoru: the naive "nice, non-threatening soft boy" that also just never actually listens to the girls around him. Probably adds more complexity to the whole patriarchal idea on analytic reflection since yeah, the whole "nice guy finishes last" plays up better when the kid comes off as that "ally" energy of wanting to save Himemiya from being the Rose Bride but also low-key won't actually not just do the duels and win her cuz he's that sorta wishy-washy hypocrite. Arguably the least hateable guy in the cast (minus mascot Chu-Chu)
Juri Arisugawa: TRAGIC LESBIAN TRIANGLE LOVE. Probably the biggest point to of both "not-explicitly homosexual" but also really freaking obvious since her entire story is her girlfriend stealing her "boy crush" when actually she was crushing on her and being pretty much frustrated throughout her story as pining most of it. It's quaint by today's standards but also like damn girl, get over her she was like the worst back stabbing bitch (literally if Black Rose counts)
Nanami Kiryuu: SPEAKING OF QUEEN BITCH, it's been a long time since I've watched a High School girl bully and honestly it's kinda refreshing. If Miki is "soft-boy uwu" Nanami is a brat that gets her come-uppance often, featured prominently as an anime only with the MOST filler/comedic episodes but also not low-key, being the most out-spoken actual brother complex ironically spins perhaps the biggest twist and ironic relationships of "I love my brother but not-like-that but also like-that" by the end. Mostly comedic relief but I find her inclusion to actually add a lot more to juxtapose...
Touga Kiryuu: Big Student Council Prez himself, the first arc antagonist and also a strong foil to Saionji and later a stepping stone for Akio. Touga is THE image of a Princely Playboy Heart-Throb that in any other Shoujo romance would have the main girl win him over from all those "other girls" despite him being apathetic if not outright manipulative of them. Good thing Utena is better than that and really puts a spotlight on just not-actually-ok his power hunger for "the power to bring the world revolution" that leads him to heavily objectify Anthy, arguably even more than Misogynist Trophy Girlfriend beater Saionji, since he doesn't even see her as more than a means to an end despite professing and looking the Prince part but lacking all the actual virtues.
The Student council matters more since they're characters and subsequent tragic flaws are the ACTUAL meat of the show and on second rumination actual shows more how fucked up the system/gender dynamic/power hierarchy is since - while it blatantly fucks over Juri who can't just outright say who she likes - also show almost it's own sub-text of Masculine failings: Saionji desperately clinging to being TOXIC MASCULINE™ and completely falling short underneath Touga; Miki's "nice boy" act belying him trying to replace his low-key nostalgia for his sister (also a bitch, but apparently was more like Nanami in the manga); and best yet Touga being the quintessential "Prince in all but actual behavior" by emulating a cutthroat and Machiavellian world view but coming up empty because well, he's just an illusion of a prince...but that leads in way more to the big finale piece where I'll reintroduce the actual story's main trio
Utena Tenjou: Tomboy Prince with brain empty except for lesbian thoughts. Honestly probably what every western "STRONG INDEPENDENT WOMAN" archetype wishes they were since while having very tomboyish personality in athletics, blunt speaking and also VERY oblivious to the actual plot for REAL DRAMATIC IRONY, but also never actually demeaning her being feminine partially due to her love of an childhood prince and how she maintains her relationship with both her friend Wakaba and later Anthy. Honestly mostly a plot device after S1 until she gets ACTUAL development by the very end and instead kinda bumbles her way into undoing the entire REVOLUTION OF THE WORLD. I kinda wish she felt either more cognizant or at least felt like she was developing/properly rebuking the rest of the cast's power obsessions but I guess that's for the movie.
Anthy Himemiya: Actual Trophy Wife with a dark secret (darker than ski- wait no that's terrible scratch that). Set-up very much as an immediate princess in distress while also being the most femme Yamato Nadeshiko, Anthy being the Rose Bride as a literal prize who acts and behaves as whom she's "engaged" with desires while otherwise being quiet, wry, mysterious and noticably submissive, by the end it actually plays up into THE BIG REVEALS of just how abused she's been into a hopeless acceptance...like y'know actual abuse victims.
Akio Ohtori: Grade A Antagonist, probably the most insidious I've seen a villain in a while, Akio is notable for, back in 1997, being perhaps the big go-to of actual deconstructing the facade of a whole shoujo genre's "hots for a teacher/sexy man putting the moves" and highlighting how actually exploitative and abusive a person like that really is. Being Himemiya's brother (somewhat justified in the manga by both being a weird Sailor Moon-esque reincarnation of gods/godesses of Dios), despite how much of his motives are runing the background and how the entire back story is  uh...brought up in like barely in the last arc with little lead up (some scenes feel like they'd be a full melodrama season and they just have like 1 scene in the final arc episodes) he manages to one-up Touga (in the plot as well) by instead of "just" objectifying girls, not-just-flat out saying Utena looks best as a princess, but y'know the fact that he is implicitly yet constantly exploiting and victim-blaming Anthy for her own suffering for "the power of Dios/Revolution of the world" turns it on its head
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I've spent all this time on characters but in truth a lot of the meat of the show relies again on the Council Members fleshing out the issues of system leading to outright divorcing "being a Prince" (heroic altruistic virtues) and "being a man" (considering like all but maybe the comedic relief have some deliberately misogynistic behavior) and beyond just the plot (or rather character) synopsis, the talent goes far more in how it's framed, the symbolic/allegorical shots, the repetition adding a good episode formula flow to character showcases, probably the most "tasteful" allusion to uh...*ahem* sexual abuse that so many other edgier/prentious shows fumble. Both in how intimidating yet understated it's foreshadowing is until they hard-reveal it despite never explicitly naming it even tho it sends Nanami into hysterics
Really it's both a massive blessing and reason for it's cult beloved status for it's aesthetics but also it's burden, for being a full 39 episodic season by season character development study of everyone BUT the main trio except for snippets and the very end that makes it greatly appreciable as a legitimate work of art.
What I wanted more to say however (long overdue) is that a large part of following is, visibly at least, western feminist critiques and yes while it almost seems like Utena fits the "deconstructing patriarchy" story like a glove...it's weird how almost none of them actually can give a good historical account of actual Japanese female/gender/sexuality norms nor Anime contemporaries actually were. Like Tenchi Muyo and Berserk came out the same year (Cardcaptor Sakura the next) and despite how you can "feel" the influence in lots of modern shows like SHAFT's signature visual imagery cuts or many WESETERN shows having straight scene references to Utena....almost no one has a similar feel to Utena until like Princess Tutu comes out.
Really tho probably should've watched Utena and then Tutu because while it's undeniable that Utena is a major pillar of shoujo re-codification - what with everyone before Utena was saying they thought it'd be like a Rose of Versaille or Lady Knight rip-off...whose laughing now? - it's almost like there's a missing link between it and it's major western fanbase (probably with what few anime did get overseas, this one probably rose to the top), or how very noticeable there IS an influence on it's genre in Japan
Almost none of the big analyst fans actually know A) it's not "a deconstruction of Magical Girls" since despite Ikuhara working on Sailor Moon just before this, almost none of the tropes line up and instead more with Shoujo genre as a whole. or  one of the major inspirations was Takarazuka theater.
And this is not to dismiss how inspirational it is to it's western fandom, but while I am notably cynical towards placing things on pedestals, there's probably something about cultivating the whole pop-culture feminist reading commune with people making weird time-loop theories while kinda most of it is just filling in a mad-lib mostly thanks to Ikuhara just keeping things on the vague and letting the audience take away their own perspective.
Again, most of the show is completely sub-textual or visually/symbolically depicted and never stated nor properly defines it's weird key words (End of the World, Revolutionize the World, Power of Dios, Rose Bride, all things said constantly but never really said what they "mean". But that's also perhaps its charm, in it's allegory and very Death of the Author approach, it has definitely allowed it's fan theorizing and appreciation to flourish so there's something there for that.
Ultimately I'd say Utena the TV series is great more so for what it isn't...or rather I should say it's great for not just subverting Shoujo tropes and archetypes for the Japanese audience but also that despite dealing with some very serious and heavy subjects in obtuse and perhaps understated ways for the time, people have allowed it to be put on it's pedestal because they can easily fit it in themselves.
Honestly though, not that a more "straight forward" approach wouldn't detract from Utena but I will say that the movie, Adolescence of Utena, is very much the best encapsulation of what Utena strives to be (for another big blog post) and while the TV series has plenty of time and flexes it's directorial muscles with budget constraints and season pacing UNrestrained, the movie will trim a lot of the fat
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atalana · 3 years
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[copied over from my cr blog, also this is gonna get long, i’d apologise but im not sorry]
okay, so
this is a rant probably about 7 years in the making, bc when i first watched lok i had not done any music study, i had not done any composing of my own, my knowledge of music theory was at a primary school level and i still thought tv soundtracks were just made by one person composing a whole cache of music and then the audio editors pick and choose what track to place where
(spoiler alert that’s not how film and tv scoring works, i have now done a music composition course where we had to score a short film, among other things, and i have so much more respect for tv composers jesus christ)
but this one stuck out to me even way back then, bc me barely knowing what a leitmotif was was like “hey this one little refrain keeps popping up whenever bolin does lavabending, and i like it, i’m gonna see if it’s on the soundtrack”
it was not, and that’s sort of where i left it back in 2014, but i actually did a rewatch of lok pretty recently out of nostalgia, and then noticed it even more
and to explain why (and this is also a little bit why five’s stuck out to me in tua, i’ll get to that in another ask), let’s cover, leitmotifs, and tv scoring in general
so a leitmotif is basically just a short musical idea that represents something in a piece of music. when i studied motivic development we were encouraged to make that motif four notes or less, and then develop it into something longer (aka a theme), because if you can constantly come back to a really short idea while keeping the piece moving, that’s what makes a piece of music memorable
(you can ignore those rules on purpose but that’s a different essay)
so the most common way that a leitmotif shows up in soundtracks is to represent a character or a location - you play the motif when that character shows up or when you’re in that location and boom, the audience associates that motif with that person place or thing, and you can then use this to tell the audience things without actually telling them. for example, star wars playing the imperial march whenever someone does something darth vader related - darth vader isn’t on screen, but you can feel his presence, because his music is playing
and if we were a film score, where we have two hours to show one particular character’s development, great! we give them a simple motif, and then as they grow as a person we change their motif to reflect what is happening to them, until we end up with something that communicates on a subconscious level how much they’ve grown. we toss in as much symbolism as we can, and we have a really great soundtrack that’s instantly memorable
tv scoring, is harder. partially because of time constraints (have you ever composed half an hour of original music a week, and had to make sure it fits perfectly with every beat of what’s happening on screen? these guys have), partially because there’s a much larger focus on ensemble casts
so what atla and lok do, for the most part, is not score individual character motifs for everyone. this is fairly common in tv soundtracks, instead we score ideas, concepts, and feelings - these’ll come up a lot more and give you more information than just “oh hey this character’s on screen”
the avatar state, for example, has the strongest and most recognisable theme across both shows. i’m linking an atla track in here because it has the best example but you’ll know this shows up with korra too - and with particularly important moments for wan, for kyoshi, etc. they also appear in the opening of both shows, four strong notes that start and end on the same note (in the case of what i’m linking, it’s an F#)
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the first part of this track is the more uncertain, pensive theme that comes up when both avatars are feeling doubt/worry/sadness, but then it transitions into the more recognisable four. worth noting though, those are both basically the same motif. if i write them out back to back, you’ll notice they both have four notes and start and end on F#. if i had to guess, four notes four elements, and it comes back to the start because the avatar is a cycle.
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korra has a theme for when she’s fighting, but not an individual character theme. the airbenders as a concept have a theme, republic city has thematic instruments, as do some big name characters, like iroh and his tsungi horn (this is also a cross-series thing, he’s always playing it in atla, it shows up when zuko has to make big moral decisions, and when we first meet iroh in the spirit world in lok, it shows up there too, to let the audience know who this is before we properly see him)
so, if korra doesn’t get a single theme and instead has several for different aspects of her life, and mako and asami follow along with the mood of the story like all the other characters, the fact that bolin has a personal leitmotif at all, let alone a solid, developing one, is pretty remarkable!
now, granted, it mostly starts with book 3, before then he was like every other character, but it has clear symbolism through those last two books! and, initially i thought it was related only to his lavabending, since that’s most of when it shows up, but since my rewatch, i’ve started calling it his hero theme
see, when people wanna criticise mako and bolin, usually the comments they get are that bolin’s too immature and mako’s too serious/uptight. but like, that’s how they work, you can’t analyse either of them without the context of the other. since they were little kids on the streets, bolin chases his heart and mako makes sure they don’t die from it, that is their entire childhood. and neither would have got here on their own because mako wouldn’t take the necessary risks and bolin wouldn’t take the necessary precautions. (like. remove either one from the equation and they’d still be working for the triple threats bc s1 and their flashback miniseries make pretty clear that bolin got them out and mako kept them out)
and then book 2 proves it! because it splits team avatar up, and what happens? bolin is totally taken advantage of by varrick and used as a pawn in his evil plan and mako ends up in jail
so what’s book 3, to them? it’s, being able to find themselves without having that codependency. mako no longer has someone to protect, which is what he’s based his whole life around so far - bolin’s doing fine and he’s no longer dating either korra or asami. and bolin’s trying his hand at some of that responsibility (look at how he immediately adopts kai who is explicitly them but younger because he wants to be the older brother for once). most importantly, they find the rest of their family, and stop being defined by being orphans. they don’t have to be that singular piece of a puzzle, they can just be themselves. and that’s where bolin’s character really starts to shine, because that’s when they bring in the bending plot, and bending, perhaps more than any other character, really gets to the heart of who bolin is
if you want more of my thoughts on that i have an essay here, but tl;dr: bolin’s an extremely powerful earthbender, but he’s not a metalbender because metalbending requires you to double down on the earth characteristics and think like an earthbender, and bolin doesn’t, he’s too fluid for that, which is one of his major strengths, so of course he can lavabend
and finally - to his motif itself! (as a note, i’ve put all of these in the same key to show where it repeats, but there’s a variety of keys used in the show)
as far as i can find, it first shows up in s3e8, when bolin stuns p’li with this well placed shot
[Edit: it first showed up in the s2 finale, but again in a simplified version and again with him doing something heroic with earthbending, so we can still start the analysis here]
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mako volunteers bolin for that job, because he knew bolin was capable of it. why? because bolin landed an identical shot earlier in the episode, after trying to metalbend, getting frustrated he can’t, and cheating with some extremely well aimed earthbending. it’s just a short refrain and you barely notice it, but it’s the first connection of this motif with the theme of bolin’s bending
it looks like this, and it’s always played on a trumpet, which is part of why i call it the hero theme, because, if you’re looking at music from a western perspective, trumpets were used to herald kings, and then used to represent military glory, and then when superhero themes started happening, they used trumpets too - it’s basically western music shorthand for hero these days
(it’s also symmetrical so that helps with the good vibes)
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and he’s saving everyone here, so it’s linked to his bending, but it’s also linked to his heroism
it ties the two together, and they are tied together.
when’s the next time it shows up? episode 10, when the brothers are in prison in ba sing se, and bolin tries to metalbend them out. again, he’s doing this to save people, and this motif gets a few notes added on to the end in a raising pattern - they’re inspiring, but they don’t go anywhere. which is exactly what happens in the scene, because he’s trying to go about this in the wrong way. mako believes in him, but it won’t (and doesn’t) work
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it appears in episode 12 when bolin saves everyone from ghazan destroying the temple, in a more fancy orchestral remake of the first version - it’s impressive, but it hasn’t actually developed yet, it’s just his discovery of it
the book 3 finale already has its own fucking amazing soundtrack, i love that entire episode’s score, but it gets its own moment there too, and the first real development!
because what we hear is not what we’ve heard before. we know it’s the same theme, because it’s using those signature trumpets, but it’s the second part of this phrase, the answer to the question supplied by the first one. why? because bolin’s figured out who he is and he’s starting to use it. it still hasn’t settled yet though, it’s early days and he’s still just turning ghazan’s lava back on him, so again, it raises, leaving it on a question mark
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it doesn’t appear in s4e7 when he lavabends as a warning against the escaped prisoners, because he’s using it as a threat, not to help people. but it does later in the episode when he uses lavabending to save them from kuvira. and that’s when we get the first full phrase, question and answer
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it keeps the first motif identical, takes out the first note of the second, and ties them together - except now it’s not open ended, now it knows where it’s going - it’s been three years, at this point bolin is confident in both himself and his bending
and then that phrase appears all over the place in the finale, because all bolin does is save people - everyone from the exploding building, he slows the giant mecha with lavabending, he saves opal, he slows the giant mecha again by collapsing a building on it, and most importantly, he’s the one rescuing his brother this time, instead of the other way around (though that one doesn’t get a motif appearance bc admittedly a fuck ton of other things are happening in the soundtrack at the time)
so to that question asked in book three - who is bolin when not next to someone else? well, funnily enough, we saw it in book two as well, just in a warped way, playing nuktuk. it just wasn’t truly him because it was created by varrick, and he needed to get away from varrick too. the question put forward by the narrative is who is bolin, and the answer given by the music is, he is a hero. and i don’t know why bolin is the only one to get a theme like this, but i think it may have something to do with the fact that, while everyone in team avatar has been a hero and saved people, he is the only one who has, from the start, solely been motivated by wanting to help people. he follows his heart, and his heart cares, about everyone. it’s been the driving force behind almost everything he’s ever done. and i love him so much
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syncogon · 4 years
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What do you think about S2. Idk if it’s just me or does it seem really fast. Maybe it’s bc I read the novel and I do think both s1 and S2 skip a lot of the novel
Honestly so far I think it’s fine. Any adaptation has to adapt to its new medium, and it’s just not feasible in terms of budget or time or resources or anything for them to adapt every arc and every single detail of the novel. Remember, TKA is 5 MILLION Chinese characters long, filling out 19 novels in print - that’s around 3.6 million English words, or over three and a half times the entire Harry Potter series. 
That’s why I think (so far, 3 episodes in) they’re doing a fine job of choosing the major plot points and story beats to hit while still setting up important details, making sense, and being entertaining. If someone wants that full-detail 1:1 experience, they can always go to the novel (or, say, check out the radio drama if they have access). Different versions of a story serve different purposes! An adaptation that tries too hard to keep everything the same just can’t really be a good or successful work. Text and visual animation are just so different and subject to different constraints that the material itself has to be changed in some ways. All things considered, the donghua is still staying pretty faithful. Sure, we’d all want more episodes to get more details (imagine a full 24 in a season, how beautiful!), but when you have constraints, you have to work around them. 
Like. I really really really want to see Happy winning the Challenger League in animated form. That’s a HUGE milestone for our protagonists. I don’t want to have to wait a decade to see that happen. And that’s assuming there’d even still be a fanbase by then - the longer this drags out, the more likely it is that this’ll get dropped before we ever get to that point in the story.* (This is also why I only say Challenger League; it’s a good stopping point, and I don’t even dare hope yet that we’ll get Season 10 properly animated.)
I’ve heard some people comparing S1 and S2, but like you say I don’t think S2 moves significantly faster than S1 did. Just consider, S1 was 12 episodes and we barely scratched the surface of what TKA is really about; we meet like less than half of Happy’s to-be members and only at the very end affirm the goal of creating our own team. You could barely talk to a donghua-only fan without spoilers. Even if comparing the donghua to the novel makes it seem like the donghua skips a lot, I don’t think the pacing of the donghua story feels too rushed when considered as an independent entity.** That’s important too, considering an adaptation on its own merits. And also consider that we’re already a quarter of the way through material took 3 years to come out. 
TL;DR I’m still having a great time with S2. Everyone is free to have their own thoughts; these are just mine. Let’s hope things keep getting better, and let’s hope S3 isn’t too far out :’)
* Happens even in the more-established Japanese anime industry. At least no matter what, we have the completed TKA novel and we know what happens. Rainbow Sea 星游记 took 3 years to release the second part of its S2 movie series, had it end on a taunting cliffhanger, and then like two weeks later announced that due to various circumstances (not enough money) they couldn’t finish this series. And now we’ll never know the conclusion of this story. Maybe it wouldn’t have hurt so much if they figured out how to write a good story that only required two movies to tell. 
** People are in fact criticizing that too much time is spent talking and explaining. However I think most of such sections are important for understanding what’s actually going on, what the stakes are, etc - if we rushed through those, then the donghua would be much more confusing, and that, in my opinion, is especially important to avoid. Moreover, we get some good character moments through such “talk” scenes.
*** Disclaimer: I like liking things, I’m biased toward positivity especially wrt TKA. I don’t really appreciate dwelling on the negativity of disliking something, or the kind of complaint circles that tends to generate. Why bother? Why choose to stay in that mindset? If someone doesn’t like something, then they should just move on, find what they like and let others have their happiness. 
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hmsannlett · 4 years
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Foe the salty asks:
4. Do you have a NoTP?
25. Would you change the ending of Anna/Hewlett(/Selah)???
4. Anna/Abe is a big nope for me and is probably the ship that irks me the most on the show because there’s so many destructive elements to it, and yet the show just kept pushing it. Their relationship has huge collateral damage for everyone who has the misfortune of getting dragged into it and, imo, does a disservice to both their characters (especially/mainly Anna).
Anna/Simcoe also bothers me, because she could not more clearly be terrified of him, and he uses that against her and doesn’t respect any of the times that she says no to him. It especially strikes a negative chord with me because I’ve been in Anna’s position more than a few times with men that just won’t take a no (although not to the extent that Simcoe took it to), so I truly empathize with the powerlessness that she feels. It’s the worst position to be in, and to feel completely alone like she does makes the situation all the more unsettling.
Both ships are unhealthy in their own ways, imo. Fortunately, neither ship is/has been very popular in the fandom.
25. Oh, goodness. So many thoughts on this. I’ll try to not write a whole thesis here lol and just distill it down to my main thoughts.
In short, yes, I would love a different ending. I will preface all of this, though, by saying that I’d like married couples to be happy with each other and remain together as much as anyone. I’m not completely against the idea of Anna/Selah (though Annlett is my fav and will always be my otp); I just don’t agree with how all of Anna/Selah was written and how Anna/Selah/Hewlett ended.
So, from a writing perspective, I think Selah was brought in too late in S4 to have the character development that he needed after how he was depicted in S1 (and, according to the show’s writers, Anna and Selah were supposed to have a pretty unhealthy dynamic in S1; some of these scenes had to be cut for time constraints, though, so we only get small glimpses of this dynamic). There wasn’t much opportunity to connect positively with Selah in S1 or S4, and as a result, his quick character arc in S4 (to me) breaks the age-old writing rule of showing vs. telling.
There’s no buildup to Anna’s and Selah’s reunion that shows him growing as a character or even what it was that caused him to grow and respect Anna. Why would he suddenly respect her now in S4 more than he did in the first part of S1 after she all but said that she wanted to end their marriage by jumping from the boat, publicly humiliating him, and causing their lengthy separation – during a time period when desertion/an extended period of separation was, in some of the colonies, considered equal to divorce? There’s no apparent motivation (that we’re shown) to inspire his growth. We’re just told as an audience that he’s changed, and I think that weakens the growth that the writers were aiming for. It could be that Selah spent a lot of time reflecting while he was in Philadelphia, but we don’t get to see that onscreen. And for me, what is shown on the screen is much more convincing and effective than whatever we are told happens off-screen.
My other issues with Anna/Selah’s ending are that
1.) If their relationship was so unhealthy before, is his change in how he treats her sustainable? (Would he still treat her with respect after he found out/got confirmation about her affair w/Abe? That tended to make a woman “damaged goods” back then.)
2.) If Anna feels that “he’s not the same man I married,” why then does she seem so upset in 4.10 when they return to Setauket and in the epilogue? It seems like the story ends w/Anna being in exactly the same spot she was in in S1 – unhappy w/her life for whatever reason – and feels like she had more of a character circle than a character arc. She didn’t really end up anywhere different than where she started, even though she had grown so much throughout the show. It just feels like lazy writing to me, and I had really hoped that all of Anna’s sacrifices and growth during the war would be rewarded (even if that wasn’t necessarily a future w/Hewlett like my shipper heart wanted).
Conversely, there was excellent growth shown between Anna and Hewlett, both individually and as a couple. We got to watch each of them grow to respect each other’s character, sacrifice for each other, and fight for each other over the span of almost two seasons – and do so even when both of them felt there was no hope that the relationship could continue. There was a purity and selflessness to their relationship that none of the other relationships on the show were really able to capture, and, imo, is absent from most relationships in films/shows. And I had hoped that that kind of character development would be rewarded or at least considered in S4 after dedicating so much screen time to it. I also feel that Hewlett offers what Anna truly wants: respect, agency, and to be seen as a person, an equal. Like I said above, I don’t know if Selah could offer that level of respect long-term in their relationship. I’d like to hope so, for Anna’s sake, but she definitely doesn’t seem satisfied to me in 4.10.
Anna and Hewlett each left a significant mark on each other and were an enormous part of each other’s individual growth, and I feel like that was largely ignored in S4. For two characters so dedicated to their causes (and practically acting as the epitomes of the two sides’ warring ideologies) to be able to see each other as people and respect the person/character they saw in each other, even at the end of their relationship, is huge. And it seems like the writers just abandoned that without a second thought because they felt that they (finally) had to be historically accurate.
So for me, it’s disappointing that a show that was so heavily focused on character development (and, by and large, executed that development very well throughout the seasons) took what felt like a cop out and didn’t fully realize/fulfill Anna’s, Selah’s, and Hewlett’s individual character arcs. Since the showrunners felt they had to keep Anna/Selah for historical accuracy, I would have preferred that their relationship had been given more time to develop before his arrival in S4 because they had grown very far apart and had significant issues to address before moving forward. But ideally, of course, my Annlett shipper self would have liked the writers to stick with the two seasons of character development between Anna and Hewlett, resolve their relationship, and find a way of kindly writing Selah out (because, tbh, he kind of deserves a better ending too. Anna did betray him deeply, and it’s a lot to ask of him to just overlook/forgive that and move forward with their relationship. Furthermore, I don’t know that Anna is capable of really, truly loving him – it’s always come off as more loyalty/obedience to me – and that’s not a very satisfying conclusion for his character either). And as for how I would end Anna/Selah/Hewlett…well, there is a fic in the works…
Annnnd this is over 1k and has indeed become a thesis, so I’ll leave it at that because this is probably waaaaay more than you wanted lol. This post pretty much hits the nail on the head (succinctly! unlike me lol) with my frustrations about the writing of Anna/Selah/Hewlett and the closure of their character arcs/relationship arcs, as well as the balance of character development and historical accuracy. If you want me to explain any of my litany of thoughts more than I have here (this is the best I can do at an overview of all my thoughts lol; I have many), I can write responses/metas that go into more detail. :)
tl;dr: I wish the show had decided earlier on whether it was going to go with the character development it had created or with historical accuracy, because I don’t feel either Anna/Hewlett or Anna/Selah got the ending they deserved. Annlett was left with two seasons of development unfinished and forgotten, and Anna/Selah was drawn to a close without enough development to make it feel truly convincing for me.
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multimetaverse · 5 years
Text
Andi Mack 3x16 Review
One Girl’s Trash really showcased why Andi Mack is such an important show though I wish they would have spent more time on the stereotypes plot. Let’s dig in!
Positives: 
When Andi Mack is at its best there’s really nothing like it anywhere on TV and it’s going to leave such a void when it ends and I hope something fills that void sooner rather than later. 
A really strong A plot by Elena Song, it makes such a difference that the diversity we see on the show is mirrored in the writers room. I was so happy that they actually had Andi used the word Asian when talking about the stereotypes she was facing; it was a big improvement from the more coded way they had to talk about the racism Buffy faced back in S1 in regards to her hair. Words truly do matter and being able to openly and accurately describe these kind of things is so important.
Lilan and Peyton posted on how much this ep means to them and I hope we’ll be seeing more plots like this on kids TV. 
Honestly my only real complaint about the A plot is that it felt too short and I wish Celia had been in this ep and that Bex could have been brought in to, seeing three generations of Asian woman supporting each other would have been great. 
I also liked that Andi said that Mrs. Frankel turning the stereotyping into a teachable moment wasn’t fun which of course would be true in reality. I also appreciate that the show continues to put black women in positions of authority.
It was great to see Andi so into art again and it makes for a good way to bring her story to a climax.
Andi’s art project looked like something a 14 year old might come up with and I liked that she was inspired but didn’t immediately know what she was going to do for her project. 
Hangry and resting happy face were very funny jokes. 
A rare Andi and Cyrus scene. Liked the callback to the rainbow wig and the protest and the experiment; definitely a show reaching to its past as it prepares for the end.  And we get two callbacks to the party tonight to set up the finale. It did feel a bit tacked on but that’s likely because the writers wanted to get in some solo time for this duo before they run out of time. 
Stellar acting from Trent and Lilan this ep. Bowie talking about wanting to one day see Andi get married in Bex’s dress and how it wouldn’t happen now was so sad. That was some good Bexie angst. and it actually felt earned.  I’m glad it’s all out in the open now. Bex’s biggest flaw is that she runs from her problems and she was being willfully blind to the fact that obviously Bowie wanted to get married. Now she has to face reality and make her choice. 
Jonah was hilarious tonight. Asher was killing it with the comedy. His groan when he said he’d have to breakup with Amber again? Emmy worthy. There’s really not much to Jonah other than Frisbee and dimples and I like when they just use him as comic relief; it usually lands better than when they shove Cyrus in that role. 
Jonah is definitely true to life for the average 14 year old boy but in fairness at least he recognized that he didn’t reciprocate Amber’s feelings and that he had to eventually be honest with her. 
Nice little callback to 3x07 with Jonah wearing the same blue sweater he wore when he was with Libby at the school. And a nice realistic touch since he would be re wearing clothes. 
It was good of him to actually take her on a real date and I liked the detail of him winning tickets on the radio. 
Andi really is being a good friend to both Amber and Jonah and is giving good advice, though how long that lasts remains to be seen. 
Amber was the most likeable she’s ever been. Really strong performance from Emily tonight. Disney PR posted that she actually was driving the go kart which is cool. Must have been really fun to shoot. 
I liked that we opened on community service, too often this show just ignores the events of the previous ep. 20 hours of service for trespassing and theft versus 100 hours for playing with a gun is interesting
More set up for Buffy’s injury. 
Negatives: 
Jamber is a huge mess and really not a wise use of precious screen time. Amber is clearly looking for the affection she’s not getting at home and Jonah is probably the worst possible character on the show to seek that from. I really don’t know what exactly Amber’s version of a happy ending will be; there’s really nothing the show can do to solve her parents problems or her financial problems. 
Amber has always been an oddly written character. She’s never gotten the full redemption arc TJ had and the writers never seemed to truly settle on an arc for her. I get why she was in so many eps this season: unlike Garren they had Emily available from the start and didn’t have to work around her schedule and unlike Luke she’s not playing a gay character who’s story needs to be delayed until the very end but I really don’t think we needed Amber in 11 of the original 21 eps this season.
Jonah is another character who has been woefully under developed. I don’t think the writers ever decided what exactly was the deal with his not liking labels or commitments yet also being a chronic relationship hopper. He’s right that what he and Amber have can just be fun instead of love but then why is he dating her? Just stay friends! Part of the problem is that Jonah is first and foremost a love interest and they don’t tend to get much development but because Cyrus’ story has so many constraints the writers were forced to focus more on Jonah than they would have if Cyrus had been straight without really having much in the way planned for him. 
Cyrus’ shirt at school was ugly. A really bad misfire by the wardrobe department. 
Looking Ahead:
So the original casting notice released by our friends at Yun Casting was correct and Rachel is still Marty’s current girlfriend and the official Disney synopsis describing her as Marty’s ex is incorrect. I don’t think it’s ever happened before where the synopsis got a detail like that wrong. Obviously they break up at the bowling alley so maybe that’s why Disney wrote it that way? The casting notice describes Rachel as a co-star so she won’t get much screen time. 
It’s going to be very messy making Buffy a homewrecker. Her saying ‘’oh you’re real’’ to Rachel is quite a power move but then again Driscoll doesn’t draw.  Likely we see her twirling her hair at Marty since Cyrus is there and is the only one who knows about that tell. 
Good on Rachel for seeing what’s right in front of her. She was obviously just a rebound for Marty and he’s clearly been spending a lot of time with Buffy once she reached out to him. Not a good look to have him be emotionally cheating on Rachel for the last several weeks but I’m sure that will be swept under the rug in order to get that Muffy endgame. 
Buffy seems to be hobbling a bit so clearly her foot is getting worse. Does it get injured at the bowling alley or later on since she seems to be injured before the game itself in 3x18. 
Still no hint when the new Muffy pro player plot happens. It was meant to replace their scenes at the original wedding and it really does seem like the original wedding happened pretty quickly after 3x17 so I don’t know if they can delay those Muffy scenes all that long. 
It does look like the timeline is fairly smooth, it’s only been a few weeks since costume day and the rest of the series probably only spans another few weeks or a month in universe. 
Andi goes to SAVA. Does she stay there or transfer to a school elsewhere? Is it her moving in the finale or is Jonah moving far away? 
3x17 had Ham so we’re going to see some sort of cuts or re-shoots. The texts released before this ep had a convo between Bex and Bowie and Andi about a movie night do-over that was pretty clear foreshadowing for an ‘’I Do-over’’ convo in 3x17 even if that’s now cut. Bex talked about having a movie night do-over and Bowie questioned if it was a do-over if it never happened in the first place and Bex replied that she would give Bowie the movie night her deserved. Swap in wedding for movie night and you have a rough outline of the kind of convo we likely would have seen in 3x17 before the re-shoots. 
Ham obviously had an important role to play in getting the wedding back on track but what exactly we don’t know. And how Bex goes from not wanting to get married to agreeing to get married and agreeing to Celia’s lavish wedding plan in otl is an open question. The show has always struggled with pacing and they really should have had Bex call of the wedding earlier in the season rather than rushing it like this. It will be interesting if nothing else to see what kind of Mack family scenes we’re getting next week; there’s a range of possibilities from most of them being cut to a brief Mack family only wedding happening.
Therapist Cyrus is usually pretty boring and I wonder if his advice actually helps. His meddling often backfires like when he accidentally convinced Jonah to get back together with Amber in S1. 
I really don’t know if they can keep Andi completely romance free for the rest of the season. I did wonder if her asking Jonah to share a milkshake was going to lead to something.  She’s been very supportive of both Amber and Jonah but it seems like the kind of situation where the writers would make things messier for the drama, even if they didn’t fully think it through. 
This could very well be the last time we ever see the GHC inside Andi Shack. And come to think of it we’ve never seen Jonah inside of it and maybe we never will.
These last 4 eps are going to be wild. Until next week folks.
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lookbackmachine · 6 years
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Disney Afternoon History Part 1
Disney Afternoon Part 1
Transcript of: https://itunes.apple.com/us/podcast/the-look-back-machine/id1257301677?mt=2
[music]
0:00:06 Speaker 1: Arthur Herbert Fonzarelli, The Fonz, was the pinnacle of cool for a generation. The leather jacket, the jukebox and "Ayyy". And in 1981, he hit the cultural height of fame with his own Saturday morning cartoon show. Unlike, say, Mork & Mindy in which Robin Williams was limited by the constraints of reality, there's nothing inherently animated about Happy Days, but that wasn't a deterrent for the Academy Award winning studio Hanna-Barbera, when they created this.
[music]
[video playback]
[music]
0:01:19 S1: The animated Fonz didn't just jump the shark, he time traveled so he could ride a brontosaurus. Jumping the shark seemed baked into the premise of many of the cartoons from this period, because they started as a gimmick and only kept gimmicking. Besides a big hit with The Smurfs, this period, for Hanna-Barbera, was littered with Scooby-Doo knockoffs.
[video playback]
0:01:49 S1: The studio that once produced The Flintstones, Quick Draw McGraw, Huckleberry Hound, Yogi, Snagglepuss and The Jetsons was producing uninspired paint by numbers replicas. The parity was at its peak when the animated Fonz had a supporting role in Laverne & Shirley in the Army. The cartoons essentially amounted to barely animated fan fiction. For years, art and commerce clashed on Saturday mornings and commerce had a far better record. And yet, only four years later, a cartoon would raise the artistic bar for the medium, and strangely, it would be based on the currency of kid commerce, candy.
[music]
0:02:34 S1: Animated television started in 1949, as it should, a talking rabbit wearing a suit of armour, riding a horse toward camera. It was the spectacular opening of Crusader Rabbit, whose other animation wasn't nearly as good as the opening. It was designed, with little to no movement, by Alex Anderson, who was inspired by Baby Weems, from Disney's behind the curtain feature, The Reluctant Dragon. In the Baby Weems segment, there are story boards with a tiny bit of motion included to keep it from being entirely static. There are quick cuts, camera movements, and narration to carry the short all the way to the end. After seeing this, Anderson believed he could use this barebones style to have notoriously expensive animation make financial sense for television. He partnered with Jay Ward and the two created The Crusader Rabbit shorts for NBC. The shorts were successful and ran for several years, which sparked Anderson and Ward to create the cartoons that they were famous for, Rocky and Bullwinkle and Dudley Do-Right. Despite their massive success, their partnership didn't end well. In fact, it got worse, even though Ward was already dead. Alex Anderson, animator.
0:03:45 Speaker 2: I was surprised that... To discover that my 50% equity in the characters had disappeared and was not being honored. Yeah, I went to court, sued, got them to acknowledge that I was the creator. I learned about it at his funeral, when I was doing a eulogy and the names of several of us who were doing a eulogy were indicated, and it said Alex Anderson, creator of Bullwinkle and Rocky. And somebody had scratched it out and said, "An artist who worked for Jay Ward." And I thought, "Well, what's this? Why is this in?" Then I started checking and I found that, indeed, Jay had registered the characters in his name.
0:04:31 S1: The show's limited animation technique was taken by Hanna-Barbera and updated with better animation to produce several hits like Ruff and Reddy, Huckleberry Hound, and eventually the Flintstones, a primetime hit for ABC in 1960. Hanna-Barbera went on to an unprecedented run of hits and non-hits, but when it came to television animation, Hanna-Barbera was in a class of their own. However, things fell off in the 1980s. In those years, The Smurfs were their only big hit. This left a gaping hole in the market that was filled by cartoons based on toys, like GI Joe and He-Man. But their ratings were drooping as well. And then something happened that had never happened before. During the entire history of television animation, from 1949 to 1984, the most famous animation company in the world never produced a single animated television cartoon. That was about to change with a single brunch, but the events leading up to that brunch showed an American titan in peril.
0:05:36 S1: Walt Disney was dead, to begin with, he died in 1966. But he was still running the company from his grave. After all the company's internal motto was, "What would Walt do?" But hypothesizing about what a genius would do is not the same as having the genius actually there. Because when it came to the question of "What would Walt do?" the company wasn't guessing correctly. Even though it was 1984, its last motion picture hit had been The Love Bug, in 1968. And so, because the company no longer had Walt, it figured the next best thing was Ron Miller, an ex Ram quarterback and Walt's son-in-law, who became CEO in 1978.
0:06:16 S1: The best quote to describe Miller's tenure was his own, "Because of Walt, because of his influence, I second-guess myself all the time." Miller wasn't only contending with Walt's legacy, he was also dueling with E. Cardon Walker, who was the chairman of the board. Walker had been one of Walt's right-hand men. He was in charge of advertising and public relations. And in his tenure, Walker launched the Disney Channel, opened Epcot and Disneyland Tokyo, but he also had peccadilloes that were killing the company. Walker was not in favor of a $1 parking fee. "The parking lot is the first thing the guests see. We have to keep our prices low." And despite having been in charge of advertising, Walker did not believe in advertising or marketing. The Disney parks did not run ads or commercials. For some perspective, the first American newspaper advertisement was in 1704. In 1922, Queensboro Corp buys airtime from AT&T to create the first radio commercials in advertising history. The first TV ad was aired for Bulova watches in 1941, which cost $9. Advertising was not new, and yet, E. Cardon Walker wouldn't do it.
0:07:26 S1: In fact, Walker was even stingy on advertising when it came to the motion picture division. Budgets for advertising were growing since the big blockbuster Jaws. ET had cost $10 million in ads alone, but when Disney's TRON came out, they gave it such a minuscule advertising budget that no one knew the film was even out. The film took a $17 million write-down. While all this was going on, there was another heir to the Disney throne who was dubbed the idiot nephew by Uncle Walt himself, who once said, "My nephew will never amount to anything." Thanks to Walt-think inside the studio, Roy Disney was considered the village idiot. It didn't help that he wasn't the most charismatic individual. John Sanford, director, Home On The Range.
0:08:11 Speaker 3: He had this legacy kinda handed to him, and I think he really took it seriously. But on the other hand, he was just a normal guy who happened to have a ton of money. We were in La Verne, California, I think it was, at this movie theater. Doing a preview for Home On The Range, and there was a Bed Bath & Beyond, and Patty suddenly turns to Roy and says, "Oh, Roy, they've got glasses on sale. Do you mind if I go looking?" "Eh, go ahead, Patty." And Patty runs into the Bed Bath & Beyond and he says, "You know, we need to get new glasses. You know, you've got kids and they break all the glasses. And suddenly, it's 20 years later, and you don't have one glass that matches. So Patty wants new glasses." And he's just talking very frankly like that. And I said, "Yeah, I know that. I know how that goes." And then Patty comes running up. "Oh, Roy. They've got a wonderful set of glasses that are on sale. Let's go in and get them." And Roy goes, "Well, I don't wanna carry them all over the goddamn mall." And she goes, "Okay. I guess we'll get them later." [chuckle] It was just fun to watch them, 'cause it was like... Reminded me of watching my grandparents bicker.
0:09:12 S1: Roy didn't like his role at the company, nor constantly being at odds with Miller, so Roy left in 1977, but remained on the board. From afar, he watched the animation division go to hell, which was once the company's crown jewel. On Miller's watch, the Fox and the Hound was almost torpedoed, when soon-to-be-legendary animator Don Bluth left the studio after run-ins with Miller and the executives, and Bluth didn't leave alone, he took 15 animators with him. At the time, Ed Hansen, the head of the animation department, said this, "The whole animation department could have gone under at that time. As it was, we made it, but the release of the film has been delayed, and we lost half of our creative staff." Bluth had his own thoughts. "The thing that would help Disney the most is to have a living profit, not a committee. They need somebody who knows and cares about animation. They won't roll up their sleeves and plunge in like Walt did. They wanna hire somebody to do it. It just doesn't work that way. I think they've found that out now. It was a matter of constantly bumping up against Ron Miller and the older guys, people who wouldn't relinquish authority and who wouldn't make a decision except by committee. It just doesn't work that way. They had some of the best talent in the world there. But if a production head doesn't have talent or push, you won't make it."
0:10:29 S1: In spite of everything, the company did have some good news. Miller had gone against the Disney Brain Trust and was making adult fare with his newly-created Touchstone Pictures, and he had a huge hit on his hands with Ron Howard's Splash, on March 9th, 1984. It just also happened to be the same day that Roy Disney decided to resign from the board. Roy Disney's resignation set off a chain reaction. Corporate raiders tried to take over the company. Miller was forced out. Walker retired. Roy took a vice-chairman and chairman of animation role. Michael Eisner became CEO and Chairman of the Board. Frank Wells became President, and Jeffrey Katzenberg took the role of Walt Disney Studios chairman, and the corporate raiders were turned away. Eisner and Katzenberg had blazed a trail at Paramount and became the talk of the town for their track record and by throwing their names into the press as much as humanly possible. Meanwhile, Frank Wells had been vice chairman of Warner Brothers. They set about using their industry experience to transform a company that was run like a mom-and-pop shop.
0:11:33 S1: The fourth member of their team was assets, and there were assets galore that Disney simply wasn't utilizing to their full potential, or at all. The Walt Disney Company was like the drowning man in the flood who doesn't accept help from a rowboat, motorboat, or helicopter because he believes God will save him. The man dies, and he meets God and asks, "Why didn't you come to my rescue?" God says, "I sent you a rowboat, motorboat and a helicopter. What do you want from me?" Now, Eisner, Wells and Katzenberg would take the rowboat, motorboat and helicopter to the promised land. Under their leadership, the company began advertising its parks. Attendance rose 10%. They raised the price of admission, which led to hundreds of millions of dollars into the company's coffers. Eisner releases Disney classics on home video. It was initially sacrilegious in the company, but money talks. Cinderella alone made $180 million in revenue. Animation was losing money, so they thought about shutting it down. But Eisner didn't wanna piss off Roy, so they kept it around. It was a smart choice because Roy was a little bit more cunning than he seemed. He was no Richard III but he'd just usurped his own brother-in-law. And because Eisner would later fail to keep him happy, Roy would take out Eisner decades later. Roy might have been treated like Fredo, but he was secretly Michael Corleone.
0:12:57 S1: But that was a long way off, now Eisner was simply basking in his good fortune. "Such a bounty has fallen in my lap. Every day a new asset falls out of the sky. The real estate is just gravy, there are 40 unused acres next to Disneyland planted in strawberries." To re-emphasize his life on easy street, he was drinking a milkshake when he said that. And of course, there was another blue-ocean opportunity for Eisner to slurp up, animated television. On Eisner's first day at the studio, he announced he wanted to have a Disney TV cartoon on the air in 10 months.
[music]
0:13:35 S1: Willie Ito, animator.
0:13:41 Speaker 4: We knew internally at Disney that things are gonna start happening. And so, one day, they had all of the Burbank employees meet in the backstage set, we had a big open set area and everyone from the studio was there. And Michael Eisner was introduced and the whole bit. Then he gave us the overall picture as to what to expect in the future now that the new regime is here. And one of the things he commented on was we're going to alt Hanna-Barbera, Hanna-Barbera.
0:14:20 S1: According to the New York Times, he asked someone to find them the six most creative people at Disney to figure out how to make Disney TV animation work, which leads to the aforementioned brunch that started it all. One of the creatives brought to the table was Jymn Magon. Magon had produced story records for Disney music for eight years. Why bring a record producer, with no animation experience, to the table?
0:14:41 Speaker 5: I ask myself that every morning when I wake up, [chuckle] it's a bit amazing. Well, one of the things that Michael Eisner did before he was at Paramount was... I think he was head of ABC children's programming, I think he told me that he was the guy who actually bought the Scooby-Doo franchise from Hanna-Barbera, which of course, is still running after all these years. So, that was very successful, and I think he always had a soft spot for TV animation, and so when he took over the company in '84, one of the first things he wanted to do was to start a TV animation department. So, being new to the company, I think he just looked at different departments and said, 'I wanna meet some of the bright people that are doing things here at the company.' And we had just made a lot of money off of Mickey Mouse disco and a lot of projects that were new at the time in the record business. And so Gary Krisel, who was the president of Disneyland records, and myself, were invited over to Michael Eisner's house on a Sunday morning. Michael Eisner invited a bunch of people... Not a lot, I think there were about 12, in all, that were at this meeting in his living room on a Sunday morning in Bel-Air. And I had never been to Bel-Air, never been invited to someone's house up there, [chuckle] so, it was very fancy-shmancy for me.
0:16:01 S1: And there was also Tad Stones, who began his work at Disney in 1974. He was an uncredited animator on the Fox and the Hound as late as 1981. Now, he too was at the brunch.
0:16:13 Speaker 6: I was in Features, I eventually moved into Story, went to Imagineering and help design rides for Epcot Center, and back in charge of some Epcot Center documentaries that then never happened. Eventually ended up back in Features, I'm not sure they knew what to do with me. And that's about the time management changed, with Michael Eisner coming in and Jeffrey Katzenberg and those guys. And I was... Along my trials through the company, I had done some animation development for the guys over in the merchandising side of things 'cause they felt like the only way to really sell toys is to have some cartoons on TV. You can't wait for these features that come out every four years, or so, 'cause that's what it was at the time. Anyway, those same guys were pitching TV animation to Michael Eisner. I was actually on vacation, but I got a call that said, "We know you're on vacation, we know it's gonna be Sunday, but would you mind coming to Michael Eisner's house to talk about television animation?" So I was like "Yeah [chuckle], I think I can make time." Went there with like 10 people. These were the guys who basically I had worked with before and they were impressed with what I had done. And from the beginning, Michael Eisner felt like Disney is the top in animation, and it should be in every area that animation is in, it doesn't mean that television animation is going to look like feature animation, but it should be the best TV shows in animation on TV.
0:17:39 S1: Jymn Magon.
0:17:40 Speaker 7: Michael revealed that he wanted to start this new department, he wanted us to come up with some ideas and whatnot, and he actually came up with an idea himself, which was his kids who were in the other room eating cereal in the kitchen, in their pajamas [chuckle] on Sunday morning, had just come back from camp and I guess they had told him that they were eating these really cool candies called Gummi bears. And he said, "I just like the sound of that." And he looked at me, which was really weird, 'cause he didn't know me at all, and he said, "Make me a show called Gummi Bears." And I thought, "Why'd he pick me out?" [laughter] And I said, "Oh yeah, cool, great."
0:18:20 S6: So I pitched an old project, Mickey and the Space Pirates, they liked it a lot, but then they said, "No Mickey... We wanna make sure we can pull this off. Mickey is too precious." So there was a lot of respect there going in. No one was prepared to actually pitch shows. I had that artwork left over from stuff I had pitched to the merchandising guys, who were in the room, but it was kind of more feeling what Eisner wanted.
0:18:43 S7: But Tad was at that meeting, and he didn't come over for probably a full season to TV animation, but he eventually did, and thank God he did, because we worked on so many shows over there. But yeah, he was at that initial meeting, and he had a lot of great ideas. But he didn't come join us right away. And afterwards, we all met at a coffee shop, in Brentwood, and I remember us all kind of looking at each other, like, "This guy's crazy. Who wants to do a show about characters that get eaten every week?" [chuckle]
0:19:15 S6: And I remember saying, "Well, he seemed pretty sharp and respectful of animation, except for that idea about Gummi bears, that's like doing pepperoni people, or something. I don't know how to do that".
0:19:25 S7: So I think we all kind of felt like, "He's a busy man. This will all go away". It was about two weeks later I got a call, "So where's my show?" "Well, I'm writing it now", [chuckle] and I typed up something and it was horrendous, but it was the beginnings of development. And so I ended up, at one point, doing two jobs, I was still doing my record producing, but I was also developing two shows, both Wuzzles and Gummi Bears for Disney. And we didn't even have offices for the department back then. I remember we went over to a fellow named Lenny Ripps. Lenny Ripps was responsible for creating Full House and he was under contract at Disney for the time, and Lenny said, "Come on over, let's talk about this." And so there was Gary Krisel, who was going to be the president of the new division. So he was doing double duty at the same time, with records and TV animation. And Michael Webster turned out to be our office manager, and there was me. And that was the four of us sitting there around a card table in Lenny's office kicking ideas around. And that's how that department started, very bizarre and very humble.
0:20:47 S7: I remember having to take pitches from people and we were discouraged from doing that, because Disney became a big company and had deep pockets, and of course, people would come in and pitch, and then say, "You stole my ideas." And so pretty much kept to ourselves and almost all the development was from inside, from people on staff. So we didn't... It was in the time of [0:21:10] ____ and other people pitching their ideas from outside. There was a travel office for Disney across the street from the studio in Buena Vista and it was just a crummy old office building. And I think that's where we put Art Vitello when they brought him in to run Gummi Bears. And they were just sort of makeshift offices, they put some of the artists on the back lots, above the tea room. We were just spread all over. So we all became sort of bastard children.
0:21:41 Speaker 8: This is the great book of Gummi.
0:21:45 Speaker 9: What's in it?
0:21:46 S8: Well, we really don't know.
0:21:49 S6: Well, they actually developed Gummi bears kind of on a candy basis with a villain called Licorice Whip, I think. And they were actually gonna have the Gummi bears give dental hygiene messages at the end of every show. That went nowhere, and they threw it all out and came up with what was on the air.
0:22:06 S1: Instead of candy, the show got a complicated 500-year-old plus mythos. The Gummi bears were descendants of the great gummies, tasked with protecting all things Gummi from human greed and exploitation.
0:22:18 S7: I was very fortune that I got to work with two of my childhood heroes, which were Rocky and Bullwinkle. I found myself staring at Bill Scott a lot because besides doing all the voices of George of the Jungle and Tom Slick and Bullwinkle, he was a fantastic writer, and he had written all of these commercials for Quaker Oats, Quisp and Quake and Cap'n Crunch, and stuff like that. He once said to me, "You know the old story, Jymn, about how do you make a statue of an elephant? Well, you start with a block of granite and you chip away everything that doesn't look like an elephant". He says, but writing a script is different. You start with nothing, and you chip away until you have a story. [chuckle] And I thought, "Oh, that's interesting. You don't even have the rock to work with." [laughter] And I just thought he was a delight. He died after the first season of Gummi Bears and that was just devastating for us.
0:23:16 Speaker 10: Welcome to the land of Wuz, where nobody is like anybody you've seen before. The people who live in Wuz are called Wuzzle, naturally. And as you've probably guessed, Wuzzles are a little bit, you know, different.
0:23:33 S7: I didn't stay on Wuzzles. Once we got the two shows sold, I stayed exclusively on Gummi Bears. But in the early days, we were trying to put together these shows to pitch to the networks. And we had a show called Jumble Isle, the idea was that there were these animals that were jumbled up, and there were two of each animal. And, lo and behold, it turns out Hasbro has... Already has a project called The Wuzzles, which they had plush animals at the time. And, again, I don't know the ins and outs of the business side, but it was decided, "Well, why create these things when they already exist and let's just do a deal with Hasbro to take our development and put it with their characters." which I'm not even sure they had much of a back story. But once the deal was made, then we'd develop them into talking, breathing, and living characters. [chuckle] And so what happened was that Wuzzles then went on to have its own production department, just like Gummi Bears had, but like I said, my involvement at that point, I had dropped out after it sold to CBS.
0:24:39 S1: Besides Wuzzles and Gummi Bears, Disney television animation had one more venture in its early years. Fluppy Dogs was the first animated Disney feature for television. The show revolved around the Fluppy Dogs going through an interdimensional portal to Earth. It got a 5.3 rating on November 27th, 1986. The numbers were so low that it killed off the idea for a television series based on the special, and with that, Fluppy Dogs was over before it even really got started.
0:25:08 S7: Fluppy Dogs was sort of the... I kinda call it the albatross around the neck. [chuckle] It was a cross to bear. And I think everybody in the department worked on it at one time or another. And so what happened was that we were gonna do this Fluppy special and it was going to be the kickoff for a series and it just never took off, it never... It just never happened, and I think we were all kind of glad it didn't go any further. I mean, they were cute, but I just remember it being like, "Oh crap, I don't wanna go on another meeting about Fluppy Dogs." [chuckle]
0:25:49 Speaker 11: We've been to so many worlds. I don't know how long it's been since I've seen my family.
0:25:55 Speaker 12: You can talk!
0:25:56 S1: I wish you wouldn't keep saying that, I've been talking since I was 3.
0:26:00 S1: I'm sorry, but I mean, talking dog? Fluppy, and doorways to other worlds? I just wanna find one world, my world.
0:26:12 S1: Disney was going in cheap in terms of the price for pristine Disney Animation. Disney knew they couldn't afford movie quality animation and expect to make a profit. But Disney still spent $285,000 on each episode of Wuzzles. That was double what Hanna-Barbera would spend. It was so much, in fact, that it was $35,000 more than it was being paid by CBS. Why spend so much? The reasoning was simple, if it looked better than everything else on TV, then the characters could become part of the parks, and because of the success rate of their recent films, Disney needed characters more than ever. Willie Ito, animator.
0:26:51 S4: When I was at Hanna-Barbera, Michael Eisner was the VP of Children Programming at ABC. So when we were doing presentations and they would fly out here to review what we were working on, Joe would ask us to come in on a Saturday, sit at our desk as if we're busy bees and then bring Michael Eisner and his people through, and says, "Hey, here, look, they're all working on the new show idea," and then see the presentation. So I knew of Michael Eisner. And so, when he says he's gonna hop Hanna-Barbera Hanna-Barbera, I'm thinking, "Oh my gosh, I came back to Disney to get away from this rat race, and I hope we're not gonna be all caught up in the middle of it." Well, to make a long story short, a few months later, a fellow named Michael Webster, who I worked with in animation, was hired on to be production coordinator for the newly forming Disney TV Animation. Michael got with me and says, "How would you like to come back to animation?" I said, "Michael. No, please don't, don't do this to me. I'm perfectly happy. I'm actually in my new career back at Disney." And he says, "Well, we're gonna have a little boutique operation. All we're gonna do is be responsible for the scripts and we'll do story boards and maybe character design, but otherwise, everything is going to be farmed off to a production house. So we're just gonna have a little boutique operation and let me dangle this carrot in front of their view."
0:28:29 S4: What it was is, he says, "I know you used to make a lot of trips to Japan and Asia, and you know a lot of the production houses over there. So I wanna send you there and meet with these different companies and talk business." And he says, "Well, we'll be sending you first class. You'd stay at the Imperial Hotel in Tokyo." And then all that. How could I resist? Plus, the fact that there was a handsome increase because of my position, would be like an executive thing. "Michael, I'm gonna give you three months. That's what I could promise you." So, "Okay, that's a deal." I did the pilot storyboard for a two-minute pilot. The soundtrack was recorded. They cut the exposure sheets, and the whole bit, and with those two copies under my arm, I flew to Tokyo. As I was registering, this American gentleman approaches me, "So are you Mr Ito?" I say, "Yeah." And he says, "Oh, hey. I understand you're here to make pilot films for your fledging Disney TV animation." I said, "Yeah, I am. You could talk to me initially, but the decision will be Michael Webster, who will be arriving here in about half an hour."
0:29:50 S4: So we sat in the lobby, having a cocktail, and then Michael shows up and he's at the desk and I said, "Well, there's Michael now." So, well, we flag him over and he says... The fellow talking to us says, "What we wanna do is we wanna throw our hat in the ring. I understand you're gonna be talking to people at Toei Animation in Tokyo, then you're gonna be flying to Korea, and you're gonna be meeting with Steve Hahn at the Korean studio." I said, "Well, we only have two sets of soundtrack, exposure sheets and copies of the layouts and storyboards." He said, "No problem, they can make copies of all that." "So, okay, what do you think, Michael?" And Michael said, "Yeah, sure, why not?" So we awarded them to also do a pilot. Three months later, the three studios submitted their two-minute pilot. So the three pilots came in. We all go in the sweat box, all the executives are there, I think even Roy Disney Jr was sitting in on it, and all of the newly-appointed executives of the newly-formed Disney TV Animation.
0:31:02 S4: So we sit there and, number one, okay, number two, then number three, then the lights go on, and then now we have to say which one we liked, and it was unanimous. We liked this one, say, number two. Well, it turned out that that was produced by a company named Tokyo Movie Shinsha. It had nothing to do with the other two that we submitted, but this one had the rich, full animation and all that. So they got the contracts. So TMS is the producing company. TMS, they later did the Little Nemo in Slumberland feature also, and so they had access to a lot of young Disney animators with full animation training to work on their project. As a matter of fact, even that two-minute pilot, they sort of farmed out some of the animation to Disney animators, that's why it showed such quality and it beat out the Koreans and the Japanese studio.
0:32:08 S4: They cheated, but, in essence, they... Disney kept striving to get the utmost in animation quality, which is good, because that was one of my concerns. If Disney gets into TV animation, are they gonna lose their integrity by just schlocking it on, doing limited animation, and all that, but the quality is there.
0:32:34 S1: Jymn Magon.
0:32:35 S7: I remember we did a lot of tests with other studios. We ended up with... At least for Gummi Bears, we ended up with TMS, Tokyo Movie Shinsha, and I had to remember, when I was really used to looking at hamburger sort of animation, which is you move across the proscenium left to right, the background that keeps repeating, and that's sort of what we grew up with and were used to. And I remember the first episode of Gummi Bears, I saw Sir Tuxford ride his horse into camera. The horse came to camera, he did a full turn around, which you'd never saw in TV animation, it was like, "Holy cow! Look at what just happened!" And it was a real leap in the animation quality, and I remember talking to Karl Geurs, who was working over at, I think he was at FilmNation at the time, and he eventually came over to Disney to do the Winnie the Pooh show. And he said everyone in other studios was talking about, "Did you see what Disney did on Saturday morning? Oh, my God!"
0:33:38 S7: So the quality really raised the bar. Now, true, it wasn't feature animation, but it was a big jump in quality. Finally, they put us all together over at the Cahuenga Building, which was on Cahuenga, near Universal Studios, and it just got bigger and bigger as we added more and more people. So, on the one hand, we weren't on the lot anymore. The sort of good news was, nobody was looking over our shoulders, so that department started and grew and made its success sort of off by itself. Nobody was actually sitting down reading, our scripts, and saying, "Gee, I don't think this is very Disney, or I don't think... " There just wasn't any interference because they had other and bigger fish to fry. We went off and sold our first two shows, Wuzzles and Gummi Bears, to CBS and NBC respectively. And it just took off from there.
0:34:29 S1: Willie Ito.
0:34:30 S4: We had our own growing pains within the studio, getting people together, finding a crew, a good animator, story, bit people. And before that three months was up, I could see the frenetic pace. We were moving from office to office because it was like we move in and then they say, "You know, it's not enough room because we're expanding our staff." And I'm thinking, "What happened to the boutique operation? Now we're gonna have a whole staff. And then am I gonna have to do what I did at Sanrio, is manage this crew of people and all that." So I started feeling the pressure of that position, but in the meanwhile, I went back to Carson. And Carson van Osten, who was my boss in consumer products, and I said, "Oh, Jesus, it's the same old thing. Before I get too caught up into it, can I come back?" So he said, "Oh, yeah, there's always an opening for you to come back." So I came back to consumer products, but I stayed with the Disney TV, as far as merchandise and by-products and whatever else, but I was now out of the production rat race.
0:35:55 S1: Tad Stones.
0:35:56 S6: Anyway, I went back to Features, and pitched some stuff, and actually was considering leaving the company, and maybe just freelancing and then going into more, actually, science fiction short stories and novels. I met one of the guys who was then the head of the TV department that was just starting, and mentioned, "Hey, do you have any freelance opportunities?" And he said, "Oh, I don't know if you wanna do that, why don't you come and visit?" And I came to visit their very small building and he introduced me around, he said, "Yeah, Tad may be coming over here." Actually, he said, "Tad would be coming over here." And I just was quiet. I didn't know what he was talking about, but they ultimately brought me over to be the creative manager of the department, in which I was supposed to take pitches and come up with stories, and actually, I was supposed to take pitches more than come up with stuff, but I wasn't geared that way.
0:36:50 S6: And we had a gong show coming up with Michael and Jeffrey, which is you do like a two cents description of a show and they either like it or not. And I think we pitched 22 ideas. I think 18 of them were mine. And it's not like they were fully developed, it was like, "Hey, Trojan Birds and Legionnaire Cats, the city of Troy is up in trees, like Roadrunner and Coyote," and they gong. Anyway, Gummi Bears had been through two seasons, it was run by Art Vitello and created by Art Vitello and Jymn Magon. And Jymn had had no animation experience before that, Disney just said, "Hey, if you want the show, this is the guy who's gonna do it." So there was always a contentious relationship there. And by the third season, NBC said, "We want to change," and they tapped me and Jymn went on to, I think, DuckTales development at that point. Anyway, so that's how I got to Gummi Bears, it was just kind of like, "Hey, you, over here". And that started me story editing and producing.
0:37:51 S1: Willie Ito.
0:37:52 S4: But the question always was, "Well, how come Wuzzles and Gummi Bears, when Disney has such a stable of great characters that they could work from?" But I think initially, they says, "Well, we're gonna be making cartoons for Saturday morning, and that's a lesser market quality-wise, and we don't want to ruin Disney's image by turning out the limited animation with Mickey Mouse and all that, so let's go with new characters." But then the shows were a hit and it started to see that Disney TV was getting some recognition, and so Roy Disney said, "Well, come on, let's... Let's use some of our own characters, that way the market and the kids will gravitate to it knowing it's a known Disney character." So we did DuckTales.
0:38:52 S1: Jymn Magon.
0:38:53 S7: After two seasons of Gummi Bears, I moved over to work on DuckTales, which was a big deal at the time, we were doing this as a syndicated program as opposed to a network program, and it had already been developed, Tedd Anasti and Patsy Cameron were always creating episodes.
0:39:10 S1: Patsy Cameron-Anasti and Tedd Anasti, writers.
0:39:14 Speaker 13: My career in writing really started when I met my future husband, Tedd.
0:39:19 Speaker 14: That would be me.
0:39:20 S1: I was 18 and I auditioned for Walt Disney's new Mickey Mouse Club as a performer, and Tedd was a writer for Walt Disney and chose me at an audition, and I appeared on the new Mickey Mouse Club singing and performing sign language, and then I fell madly in love with him, Tedd, and started writing him love letters...
0:39:42 S1: Didn't spell my name right, though. So, during a union break, I'm sitting on a bench back when I did smoke cigarettes and the guy from the mail room comes by and goes, "Is your name Ashy?" I went, "No, no, it's Anasti." He goes, "Well, I think somebody's been writing you a bunch of letters, we've got in the mail room, didn't know where to deliver them." I discovered that she has an interest in me.
0:40:08 S1: Yeah, and he said... When he called me, he said, "You're really funny." He thought my love letters were funny, and he said, "I think you could be a writer." And Tedd showed me Micky Mouse Club scripts and taught me how to write scripts, and then I moved up here to Los Angeles and my first job was a freelance for Hanna-Barbera on a show called Casper and the Space Angels, and I freelanced for a couple of years and then became a staff writer on The Smurfs, and I was the first woman staff writer at Hanna-Barbera, as well as their youngest at the time at age 23. And then a little bit later, Tedd started writing for The Smurfs and we became story editors together. Margaret Lush, who approved my very first cartoon episode on Casper and the Space Angels, Margaret Lush, noticed that we had fun together when we wrote, not knowing we were dating or anything. And Margaret, she teamed us up as story editors on The Smurfs and then Tedd and I wrote on The Smurfs for three years, in which it won one Emmy. And then the next show that we did was DuckTales for Walt Disney.
0:41:16 S1: DuckTales was based on the Carl Barks comic book stories about the world adventurer ducks of Duckburg, Scrooge McDuck and his nephews. The comics were a hit back in the 1940s and '50s, and their comic adventure styling seemed a perfect fit for what Disney envisioned for its television programs. Barks was never really consulted, said Tom Ruzicka, associate producer on DuckTales. He continued, "Although the show was initially based on the concept of doing Scrooge McDuck and the nephews, we discovered that a lot of stuff that made wonderful comics wouldn't translate into the '80s, or into animation. So we started evolving new characters and other things to contemporize the show. As we did that, the stories got further and further away from the comics, although a few episodes are lifted right out of them."
0:42:03 S1: We had a meeting with Gary Krisel, where he showed us two projects, DuckTales and a special called Fluppy Dogs, and we chose DuckTales. That was a good choice.
0:42:16 S1: They hired us because they knew it would be a big show with lots of episodes. We got known as people who could do 65 half hours in a season and stuff like that.
0:42:25 S1: Or 90 minutes on The Smurfs. Our first year as story editors, we'd never story-edited before, it was 90 minutes, because it was such a hit, or on DuckTales, it was 65 half hours. People would say, "How come you're not freaking out?" Well, I just knew we would get it done, but Tedd, his energy and his dedication, I credit a lot of it to him.
[video playback]
0:43:18 S1: They were definitely based on the Carl Barks books, but the main thing we had to do was, again, bring the heart, bring heart out.
0:43:26 S1: Well, one day, certain executives said, "You're not following the books very closely." And we said, "We have 65 episodes to do and Carl Barks only wrote 16, and they're not that different from one another."
0:43:41 S1: Jymn Magon.
0:43:42 S7: The idea came up, "Why don't we do a mini-series that we can cut into a movie we can then show as a pilot, a kick off to the series?" So what was really fascinating, for me, anyway, was, even though the show was already in production, was to do the episodes that set the tone for the series. So the first thing that the public was gonna see was this five-parter, and we just had so much fun putting that together, because they had to work as five separate episodes, but it had to work as an overarching big story as well, so that it could be shown as a movie. And I have a picture of Mark Zaslove and Bruce Talkington and I standing in front of this chalkboard, we have this gigantic story outline in front of it of all five episodes. It was like, "Are we gonna be able to do that?" And it turned out spectacular, I was very happy with it.
0:44:32 S1: A lot of the episode went to Japan, the earlier ones, and the animation was just exquisite. It was so exciting to have the films come back, especially the earliest episodes. Wow, dazzling animation, like A-team animation. They had a party and they showed one of the fully realized episodes, it was called Duckman of Alcatraz, it was really, really sensational. But I remember even Tedd saying, "I didn't really realize how good this was." I think that no one really understood that, I don't think I did until the episodes started to come back with all the music, fully-animated, everything, and then when it debuted, it was a really, really big smash.
0:45:16 S1: Meanwhile, the LA Times' Charles Solomon was not impressed by DuckTales. In fact, he found it rather distasteful. "Mickey Mouse, Donald Duck and other Disney cartoon stars owe their popularity and longevity to the fact that they were so well-animated, they ceased to exist as drawings on screen and emerged as clearly recognizable characters. By breaking with that tradition in DuckTales, the new management at Disney Studio is risking far more than the $20 million it has invested into the series. At stake is a name that has been synonymous with the best in animation for 60 years." But the risk of ruining their name in animation was well worth it, because the show was gigantic. DuckTales was big, really big. The series was in 56 countries and seen by 25 million kids each day. It went so far that it doubled the ratings of kids shows that it was in competition with. Even though each episode cost $275,000, Disney more than made its money back, and Disney television animation had finally truly arrived. Tad Stones.
0:46:20 S6: Well, DuckTales was a huge thing, because a Saturday morning show is just... Your first order is 13, and then maybe 10 the second season, and eight, and eight, and then you're lucky if you're still on. DuckTales, suddenly, it was like, "No, we're doing 65 episodes." George Lucas told us once that DuckTales was to syndication as Star Wars was to movies, I mean, it was huge.
0:46:43 S1: Patsy Cameron-Anasti and Tedd Anasti.
0:46:46 S1: We finished DuckTales and they didn't pick up our contract. The figured, find somebody cheaper, I guess, I don't know.
0:46:53 S1: Well, actually no, let me... I would like to differ with that. It was a smash and that was a wonderful thing for our career. They offered us Aladdin, actually, and we... I think we had always wanted to develop, like kind of be in developing new shows, and when Nelvana offered us vice president of development, we took that, and they were just starting out, kind of, they had done some things, but Beetlejuice really was their first big blockbuster. So I think they did offer us Aladdin after that, and then later, The Little Mermaid.
0:47:28 S1: I was sitting in a restaurant and here are the guys from Disney, the executives, end up sitting behind us, and we were with ABC at the time. When the girls from ABC went to the ladies room, the guys from Disney leaned over and said, "We need you back. We need you back on our show 'cause we can't get anybody that's doing a good job." So we went back and...
0:47:49 S1: Yeah, we spent three years on The Little Mermaid, which was, again, a very, very wonderful experience.
0:47:55 S1: They wanted us for five years, but we said, "Well, maybe just one year at a time." So we stayed there for 14 years, just one year at a time.
0:48:02 S1: Jymn Magon.
0:48:03 S7: I know that I was a big Carl Barks fan growing up, just as a kid, reading the comic book, and so we owed so much to Carl Barks, creating the Beagle Boys and Gyro Gearloose and Magica de Spell, and all these characters. And I felt bad that he never got any credit on the series. So one of the episodes I wrote was based on one of his comic book stories, I actually gave him credit as "Story by Carl Barks, script by Jymn Magon." Because I wanted his name in there somewhere on the series. There were two things that were key to DuckTales. One was Scrooge McDuck was torn between the cold, hard cash and the warmth of his heart for his family, his nephews, that's what was always driving the series, was this man caught between the cold and the heat. The second thing was, young children don't understand money, it's just like the coins, built different sizes, and paper, and they honestly don't have a concept of how money works. But Carl Barks was a genius when it came to, "Well, what do kids understand?" Well, they understand the tactile quality of coins. And so to have a money bin full of coins that you were able to dive into and just swim through like a porpoise, just that's what kids could understand and appreciate. And the fact that he gave Scrooge McDuck that childlike quality to be able to enjoy his money in a very tactile way, I think, was a real breakthrough for the character.
0:49:31 S1: Carl Barks, an except from The Duck Man, an interview with Carl Barks, 1975.
0:49:37 Speaker 15: The office, I think, wanted me to do a Christmas story and so I'm casting around for Christmas stories. I began to think of the great Dickens Christmas story, about Scrooge. It is the classic of all Christmas story. All I did was just peep enough to sort of steal some of the idea and have a rich uncle for Donald. Well, he had turned out to be kind of an interesting character in that first story, and so I began thinking of how to use him again. I guess the fact that he was rich was the thing that triggered all further developments, is just how rich, and the showing of his wealth. I found that that was quite a fascinating subject, just piles of money. It seemed to appeal to a lot of people.
0:50:33 S1: And I just gradually made him richer and richer and then I had to develop a place where he could store the money and all the time, there were the Beagle Boys trying to steal it from him. Those things just grew like building brick walls, you just lay one brick on top of another, and finally, you've got a whole thing built. You can't dive into a pile of money like you would into a snowdrift, so he had to have a trick by which he did. And I don't explain that trick because I don't understand it myself. And he can go out in the desert, and he can smell the presence of gold. Other prospectors would have to dig mountains of dirt before they could find any nuggets, but he can smell them. I think he represents something that nearly everybody wishes they could be, some time in their life, just a little bit too rich.
[music]
0:51:25 S1: Disney had another project that was budding at ABC. Disney had a long, strange history with this character, with lawsuit after lawsuit, but the character was about to become part of Saturday mornings in 1988, with an unlikely candidate to help lead it. Mark Zaslove, writer.
0:51:53 Speaker 16: What happened was I went to Cal Berkeley as a eventually theoretical astrophysics person, but I was also writing at the time, and I had a buddy, we were doing live action. So every summer, he was in UCLA, I was at Cal, we'd come back and we'd write a script or something. And then I wrote my first novel over there, and then it was like, "Well, what am I gonna do also for money?" I was doing magazine work, I worked for Larry Flynt for about seven months, meteoric rise and fall on Hustler and a couple of magazines like that, which was fun.
0:52:25 S1: I used to say, though, I was karmically balanced 'cause I did Pooh and Hustler. By the time anybody even asked about it, it was never a big deal, no one cared, I mean, it wasn't like I was posing or anything, or it was gonna come back and bite them. Not that I couldn't have. Oh, sorry. [chuckle] And I got my first gig in animation while I was there as well. But basically, I went, "I got to make some money." It's like, "Oh, yeah, animation. They need writers." My dad said, "Yeah, maybe try that." And it's like... So I went in, not thinking anything of it, really, and it was very easy to do, and so I was doing some freelance work and I had sent in something... Oh, GoBot, a GoBot script to Jymn Magon, and he went, "Oh, my God, it's the only funny GoBot script I ever read." So I went in, and he'd probably tell you better.
0:53:12 S1: I just had this sort of full of himself attitude, not in a bad way, according to him, but I just look back and it was just kind of funny, 'cause he saw it and he went, "This is really good writing." And I was kind of like, "Well, yeah, of course it is." It was like, "Well, it's animation." I never thought much about it. I learned to very much respect it. I always liked the product, but I was never like a fan of animation because I grew up around it, so it was always the discipline. But you have to understand, my dad was an animator/producer/director, so when I was growing up, animators were guys who were drunk on my living room floor. So I get to Disney and they're all teetotallers, except for a few people. I'm like, "You're not animators. I know what animators look like, and none of you are animators." I had gotten some bad raps there that I didn't do, I was always upset later when people say blah, blah, blah, and you were being blah, blah, blah, and I went, "I didn't do that. If I'd just known, I would have done that." I would have been much more obnoxious. I would have actually caused these problems.
0:54:10 S1: I think I could rub certain people the wrong way, although everybody could. But there was one day where, I don't know why, it was just one of those things where maybe we'd been working too hard, too long, and you're near the end of something, and I started taking tape and I started taping across the hallway. And then somebody threw something on it. It became like a giant spiderweb that stopped the hallway up. And then people started throwing items onto it, so it stuck. And so suddenly there's this whole blockade hallway, and people have thrown knickknacks and this and that. And suddenly, Michael Webster or Tom Ruzicka came by and they just look at me, like, "This is your doing, right?" It's like, "Ah, leave it." And then they walked off, 'cause they knew it was a way to blow off steam. But it was one of those almost MASH moments where you start off doing something silly, and the next thing, the entire place is sort of doing it. But I got nailed for things that other people did a lot. Where they were nicer, and I was more like, "Ah, whatever." I was certainly tolerant.
[music]
0:55:08 S1: And I think ABC wanted a Disney show. And then it became, "What do we give them?" And then Pooh, because they had mechanical rights, I guess, was a safe thing to do. So it was above my pay grade, but I remember that it was ABC wanting, but I think the machinations were, "What can we do that's very Disney that we have?" And then it became Pooh, and then it came down to us. It was funny. I knew it could be really good if we didn't screw it up, and they didn't think I should do it, 'cause I was young and I wore long leather jackets before Matrix. I was, theoretically, a dark character. And so they were questioning me. And I remember sitting at a table. I had to do the entire Bible premise pitch in a three-day weekend, and then go have lunch with Gary Krisel and some other people and explain why this show would be great.
0:55:53 S1: I remember going, "Look, I will bet you a year's salary," and fortunately, they didn't do it. "We will win our time slot, be number one, we'll win an Emmy, I guarantee it. I bet you my whole year's salary." And we did. We were the only show to do that at that time. But it was one of those where you just go, "If you don't screw it up, how can you miss?" The designs are good, great characters. Just don't be stupid. Write really well, and it'll be a good show. I never used anything from the books, because it wouldn't have worked for me. It was always, "How can I become Mill?" And then, "How do I expand that?" For whatever reason, they previewed it on the Disney Channel and then it went to ABC. And then ABC changed their order from 13 to 20-something for the first season. So we were all kinda cranking. That was actually a lot of fun. I loved that show.
0:56:41 Speaker 17: Why thank you, Piglet. It's perfect. What is it?
0:56:47 S1: That was the first time I was in charge of anything, and actually had to have responsibility, and scheduling everything. And Karl Geurs, he was very much pro-what I was bringing to the table. And that was a great learning experience. And it was about professionalism, and a way of looking at things that Karl had without being blighted or too jaded about it. Karl was Winnie The Pooh, just had that sort of attitude. As much as people used to say that he'd walk by and we'd be shouting at each other, I don't think we were ever ever ever angry. We were just loud. We'd circle, "What about this? No, this!" And then suddenly, I guess our voices went up. And people would go, "We walk by Karl's office," and it'd be like, "We hear you guys shouting. Is everything okay?" And I'm like, "Yeah, why? What's going on?" But you couldn't ask for a better person to take you in on your first day. We fell through the cracks at that time. They didn't know we were there, really, 'cause DuckTales was getting up to speed, and I remember, Karl telling me vividly, he goes, "You know, if we're a hit, they're gonna suddenly start caring about what we do, and give us all sorts of terrible notes".
0:57:49 S1: And he was right. Suddenly everybody wanted a finger in it the second season, and we got a ton more notes. "Well, we gotta do this. Is this good? Should we do that? We don't understand this." Anytime you try to do something, whether it's cutting edge, or just very truthful, and I thought the Pooh characters we handled extremely truthfully, they weren't just saying gag-lines. They were saying a line because that's what Pooh would say, or that's what Tigger would say, which is the essence of any kind of good writing, is, "Are you telling the truth?" And so we get people who wouldn't necessarily understand that, so we get notes, and then you'd have to explain it. And then that wouldn't necessarily work. And then it would be weird. I always had a really good relationship with standards and practices, but I remember I wanted Gopher to have a huge cask of black powder, 'cause he's a miner, and he digs, and I wanted to blow the side off of a mountain.
0:58:44 S1: And of course, ABC standards and practices says, "No, you can't do that." And I try to explain why, it's like this, and then kids'll do that. And I go, "I don't think they can get all the dynamite, or black powder." And they're like, "Well, you can do it in fire." And so I thought for a while, and just as a joke, I said, "Well, could you use a thermonuclear device?" And they thought for a while, and they go, "Yeah, that's okay." And so then I brought it to Karl, and Karl thought for a while. And he went, "You know we can't make the bomb look Pooh-ish, so we can't use it." But at least I feel like, "Okay, I got a thermonuclear device approved of for Winnie The Pooh."
0:59:15 S1: There's only one thing left to do.
0:59:18 Speaker 18: You mean?
0:59:20 S1: Yes, Rabbit. We must give Piglet a "staying inside" party. It's like a going away party, only different.
0:59:31 S1: While Pooh was doing well at ABC, DuckTales remained the number one kids show for two years. Luckily for Disney, when the show was finally toppled, it was by Disney's Chip 'n Dale: Rescue Rangers.
0:59:44 S5: We didn't know this at the time, but I think in Eisner's mind, or whoever was in charge of that, felt like, "Let's see how the department goes first, before we start putting our flagship characters on the television." Because when you look at characters like Mickey, and Donald, and Pluto, and Chip and Dale, and whatnot, they were always on the big screen. So to suddenly take them and put them on the small screen, I think it's, you know, "Woah, we've got a big star. Let's not put them on TV, let's put them in movies," kind of thing. So yeah, we needed papal dispensation just to put Donald into DuckTales as a cameo to explain why he wasn't in the series, [chuckle] because he went off to join the Navy and left the nephews with his uncle. I remember we had to get permission to put him in to explain that.
1:00:29 S1: Tad Stones.
1:00:30 S6: I pitched Miami Mice 'cause Miami Vice was on the air. They liked that a lot because of the name. We called it Metro Mice and did a script for it, never went past that, although the villain of the script was a character called Fat Cat. We brought back and the idea of mice detectives came back as Chip and Dale's Rescue Rangers.
1:00:49 S5: We had two characters, two little mice called Kit Colby and Colt Chedderson. They were the original rescue rangers. And every time we would meet with Eisner and Katzenberg, they'd say, "That just is not a home run yet."
1:01:01 S6: And then later on, it was like, "Okay. DuckTales is a huge success. Are there any other Disney classic characters that we should be developing for?" And Mickey was still too precious. Donald made an appearance in DuckTales, he's very hard to animate. Goofy, yes, Goofy has always been the every man, definitely develop a bunch of things for Goofy." And then when they got to Chip 'n Dale, it was Michael Eisner who said, "Put those guys in that show," and Jeffrey said, "Home run." And that was Chip 'n Dale's Rescue Rangers.
1:01:29 S5: And that sort of broke the ice for, "Oh, now we can start to put other characters."
1:01:35 Speaker 19: I guess there's only one thing to say then. Rescue Rangers, away!
1:01:41 S6: I felt like, on Rescue Rangers, we lost a lot from script to screen because, one, we were working way too fast, throwing things together and not being able to follow up on stuff. The schedule was the same. The problem was, on the story side, there was just two of us editing. I literally was working 13, 14-hour days, except for Saturday, it was an eight-hour day, and then Sunday, my day off, was four hours. Those hours were at the studio. It wasn't like working at home.
1:02:10 S6: There was this particular point of contention that when it came time to do the multi-part pilot, we were told that we had slipped the schedule in some way, that we had less time to do the four episodes that were supposed to kick off the show than doing any given four episodes, which made no sense to me. It means we were rushing through the most important thing. So we took our shot at it, and we did what we could. And then they took me off the show and I said, "You know what? That's fine. There's only 15 episodes to go. I got to do the pilot, to set things up, so that's good." But then it turned out they were having people rework the pilot, rewrite it, and they were being given more time to rewrite the pilot than we were given to write it the first time, and that was too much for me, and I was out the door. [chuckle] Disney had certain landmarks in your career, give you a plaque or a ring or a statue. And the two statues I really wanted were Mickey as the Sorcerer's Apprentice and Tinkerbell. And Mickey was at... Hold on, I have it right here... I wanna say 15 years. Yes, I was about to get that. I was two months away from it, and it was like, that was somehow stupidly enough to make me calm down, and went back to work.
1:03:29 S1: Jymn Magon.
1:03:30 S7: It was a very strange time. I was busy trying to develop TaleSpin and we got this call that Buena Vista Television wanted someone to look at the pilot show that he had done. I think it was a four or five parter, just like what we'd done on DuckTales. I think they wanted someone to come in with fresh eyes and punch it up or do whatever, and it was like, "Well, I'm in the middle of doing TaleSpin and whatnot." Okay. So I said to Mark, "Look, I'm not gonna be here to help with TaleSpin. This'll go a lot faster if you help me." So he and I both jumped in and kinda reedited the pilot movie. And then I think we edited a couple of individual episodes that had been in the works during that time. And finally, just threw our hands up and said, "Look, we gotta get back on our project." And I think it went to Ken Koonce and David Wiemers next. So our time on Rescue Rangers was very brief. But, again, I never understood why Tad didn't follow through on that. I think it was some decision high above our heads, and I'm not sure why, so it was just like, shrug, "Okay."
1:04:32 S1: By the year 1990, Disney had invested $150 million in television animation, and by 1995, had plans to invest $400 million more. At this point, the output of television animation was prolific. Katzenberg was quoted as saying, "Each year, we are now producing as much animation as was done in the years 1920-1950 when all the classic Disney cartoons were made." These television animation shows had 22,000 full-painted cels per episode. Other shows at the time, of good quality, were averaging 15,000. Once Chip 'n Dale was another bona fide hit, Disney put plans in motion for television domination. And that plan was simple. It would have a two-hour block of cartoons when kids got home from school. Gummi Bears, DuckTales, Rescue Rangers, and their newest offering, TaleSpin. The shows were expensive, and yet, Disney wasn't even charging the networks for the shows. Instead, the deal was that Disney would retain the six minutes of advertisements to sell themselves. And this worked like Gang Busters. Despite the cost of production and advertising, the Disney Afternoon earned the company $40 million a year for a period of time. But this incredible run almost didn't happen because of one pitch. Jymn Magon.
1:05:46 S7: It didn't last long, but we had a process by which Tad would be developing a show and I'd be producing the show. And then I'd be done, so I'd go into development and he would go into production, and we would sort of flip flop as to what our duties were at TV animation. I was at a point of development, and we were creating this show called B players, and B players, I thought was kind of a clever idea. Came out at the time of Roger Rabbit. So the idea of all these cartoon characters mingling with live action people was popular at the time, so we said, "Well, who's the one character who is a star in motion pictures and then never worked again?" It was Baloo, so he said, "Oh, here's a guy who should be doing more movies, and he's not, he's stuck on the back lot. And along with him, is this kid who turns out to be a nephew, I think, of Mickey Mouse, his name was Ricky Rat, and Ricky had stars in his eyes, he wanted to be as big as his cousin or his uncle, whatever it was. And so the stories were all about Baloo and Ricky trying to convince the powers to be, specifically Michael Eisner, as a character in the show. "But it's too Western. Hey, let us do a space show. Hey, let us... " And then every week, they would be... Try in some way to get into the next gig, in that part of the cast, where all of these other people that weren't working anymore, like Horace Horsecollar, and Clarabelle Cow, and whatnot.
1:07:07 S7: Everytime we pitched it, it just never seemed to stick. And, at one point, Kaztenberg said to me, "If you say B players one more time, I'm gonna throw you out the window."
[chuckle]
1:07:18 S7: Well, it's like, "Well, I guess that project's dead." Everything I'd pitched there had pretty much gone. And so we were thinking, "This is gonna go", but it didn't, we'd stopped dead, and we were stuck, as we had to pitch the next series to all the department heads in Florida, and we had no show. And we had to get into production for the next 65 episodes. And on top of which, it was going to be the linchpin of the Disney Afternoon. And I remember Michael Webster, who was not a fan of mine, poked his head in my room and he said, "You better come up with a new show real quick or it's gonna be Tumbleweed City around here," meaning, we're gonna fire everyone."
[music]
1:08:01 S7: And I thought, "How did this fall on my shoulders, that everyone's future depends on me? Am I that important? And if so, let's see a bigger paycheck, [chuckle] if I'm that important." So it was like, "Oh, scratch head, scratch head, what am I gonna do?" And one of the guys that I had hired at TV animation was Mark Zaslove, and Mark had gone onto fame and fortune by story-editing the Winnie The Pooh Show. And so Mark and I did a lot of talking, a lot of collaboration on ideas and whatnot, and I said "Mark, come in here, I have an idea that I wanna chat with you, I wanna use you as a sounding board. "So what had happened was during DuckTales, one of the early ideas about Launchpad McQuack was that he had a courier service, and that he would fly anything anywhere overnight, or something like that, was his slogan, and so, Scrooge McDuck would use him to send things to crazy places like, 'I need a whale sent to Sea World', [chuckle] in Dubai, or something.
1:09:01 S7: And that never went anywhere, because, eventually, Launchpad became Scrooge's private pilot. So I said, "What if we took Baloo from B players, who's a really good character, I believe in him, and we took this air cargo service of Launchpad McQuack's and kind of glued them together so that Baloo is the pilot and he's got this company, and it's failing because he's a jungle bum bear, and he's got this kid, the typical Disney orphan, like Mowgli, who he's gotta look out for." I said "Now, we're starting to get the dynamic of what drove Jungle Book so well, which was here's a guy who is torn between being a big kid himself, and being a father figure." And I said, "I think there's something there." And so Mark and I kicked it around and we had some drawings made up. And in three days, we had TaleSpin. And we went and pitched it, and it was like home run. [chuckle] So whereas we could pull our hair out over B players for weeks and months, TaleSpin came together really very quickly. And so Mark and I ended up as the producers on that show.
[music]
1:10:12 S1: Mark Zaslove.
1:10:13 S1: He had pitched B players and that got shot down and they didn't have that fourth show to put on, which became The Disney Afternoon. I gather it was a $2 billion pitch, eventually, that's what they made off of it, off of TaleSpin. I remember walking in sort of in the middle of something, on Pooh, or on a break or something, and it was like, "Yeah, try this. What can we do with these characters?" And then, three days later, we had TaleSpin.
1:10:35 S1: Tad Stones.
1:10:36 S6: Gummi Bears, it was just... I mean, it was cool. We were a very small team, we were still trying to figure out things. It was just a lot of camaraderie in the studio, there was only... I wanna say like, two shows going, or on a special like, Fluppy Dogs and gummies and Wuzzles had just one season, and development was going on, so it was a very small group and a lot of energy. It was a lot of fun. And then when we got into the Disney Afternoon, it was even better because we didn't have to have network approval for anything, it was basically, if we could sell Michael and Jeffrey on an idea, we then did it. [chuckle] Buena Vista Distribution had to take it, they didn't have any input, and we got a lot of close scrutiny for the first three scripts from our president, who was Gary Krisel, of TV animation, and then he had stuff to do. So you were on your own. You'd come up with anything and then when first footage came back, there was kind of like a little more scrutiny, 'cause is it going the way we expected? How is it looking? What adjustments do we have to do? You went back to doing whatever you wanted, until it's about time to go on the air.
1:11:41 S6: At which time, it'd either be good times or panic, depending on what they thought of your show. I couldn't have done Darkwing Duck and had the show we ended up with under any other situation, because I was just trying all sorts of crazy, goofy things.
1:11:57 Speaker 20: I've just gone crazy!
1:11:58 Speaker 21: Come on, dad! It's not that complicated. Cabbages from outer space are duplicating everybody in the world, so they can take over the planet. And this cow, who's really an alien, has come here to recapture them. Just deal with it.
1:12:13 S6: It started as Jeffrey saying, "Hey, you did this episode of DuckTales called Double-O-Ducks. I want a show called Double-O-Duck." Again, I thought it's just a spy parody, there's no Disney heart to it, but boss said I gotta do it, and that's all I presented to him, and he said the same thing, he says, "There's no Disney heart to this. Do it over. Thank goodness. [chuckle] He should have said, "Get me somebody else, " but instead, I went into, "Okay, what about the Shadow and Doc Savage had a team of guys who worked in secret?" And ideas like that bubbled around Silver Age of comics and he really turned into more of a superhero, a non-super superhero than a spy, but you could look at that pitch and really do a normal show, [chuckle] I guess. And then, as we got into it, it was like, "No, I'm pitching, what if you take Warner Brother shorts and gave them heart in 22 minutes instead of seven minutes of just gags?" And that's what I was chasing, and some hit it better than others.
1:13:10 S6: When I was doing development, they wanted a new character, so I came up with Double-O-Duck, who, at the time, wasn't much more than... Visually, was Donald Duck, white tuxedo mask and a little hat. But, anyway, when we were developing him, Launchpad was not in it. In my head, was Doc Savage, who had a team of guys who worked with him, who were specialists, and then that shrunk 'cause it was like too many people. And for a while, he had a sidekick who was a little guy who wore derby, so it wasn't until Gosalyn entered the picture that we really had a show based on the idea that what if Batman had a little girl who refused to stay at home? Although I don't think we said it that concisely at the time. And we still felt like we needed a guy for Darkwing to talk to. And Launchpad, because he had been there in the beginning, and we knew him, just seemed like that personality is great. So we brought him on to Darkwing, but really changed his design and subtracted many an IQ point from him. [chuckle] So he's a lot dumber in our show.
1:14:10 Speaker 22: I got a whole scrapbook, a few newspaper clippings. Of course, it's not a very big scrapbook.
1:14:16 Speaker 23: Wouldn't it be easier to fly if we were facing the other way?
1:14:20 S2: Oh, yeah, sorry. [chuckle] I sometimes have trouble with that.
1:14:25 S6: The real pilot for Darkwing Duck is an episode I wrote called, "That Sinking Feeling", with Moliarty as the villain, this guy who is based on the mole man, basically, except he really was a mole, stealing objects from the surface, bringing him down to the center of the Earth where he'd reconstruct them into this giant ray that was going to pull the moon out of orbit to block the sun so it would be darker on the surface, and Moliarty and his minions could all live on the surface. That was the first one written, and the first one boarded that we went into and act three of that, for no reason at all, they're in a baseball stadium, and suddenly, everybody's in... Except for the villain, is in baseball outfits. It was that thing where Bugs Bunny would go off screen, come back with a whole new costume.
1:15:07 S6: We actually didn't get that level of breaking reality in the show a lot, although we went crazy in different ways, but that was the one that was testing out everything, it really set up Gosalyn's relationship with Darkwing Duck and how close they were and her relationship to Honker. So that was our pilot. That's the first thing through. Then what everybody considers the pilot, which is the four part, Darkly Dawns the Duck, that story, again, became a little straighter. But the main thing is, everybody always asked about the origin of Darkwing Duck, and I said, "You know, he's basically a Batman, what am I gonna do? Have him sitting in his mansion and a duck breaks through a window and he goes, 'That's it, an omen, I shall become a duck'"? Wait. There was nothing to tell there. I certainly wasn't gonna kill his parents, and have him have this life of seeking revenge. So, I said, "No. Let's address the heart, let's bring Gosalyn." This is the story of how he adopted Gosalyn, and then that story got a little darker, dealing with what happened to her parents. But that's what made you really care about her, so... And care about her predicament.
1:16:17 S2: Yeah, once again, saved by my buzzsaw cufflinks.
1:16:21 S6: Some of the things with Darkwing were very not formulaic, but I had orders for my editors, and I said, "Every show, he has to say, 'Let's get dangerous'". The secondary thing was, "Suck gas, evildoers" when he used his gas gun, and too many people didn't hear the G, and it just didn't come up as much, that one kinda fell away. Originally, he just had one thing that he said, he said, "I'm the terror that flaps in the night." And I, frankly, forget the second line, it was like the third script in, it was an episode where Launchpad had to play the part of Darkwing, and he could never get the line right. He said, "I am the road salt that rusts the underside of your car." He continually screwed up throughout the episode, and we all thought it was hilarious. And I said, "You know what? Rewrite the scripts we've already got done. Let's give that to Darkwing. That's too good to just leave on this one episode," and that became his ongoing thing.
1:17:15 S2: I am the terror that flaps in the night. I am the jailer who throws away the key. I am feeling really stupid. Boy, I hate it when I'm early. You'd think criminal masterminds would be more punctual.
1:17:35 S1: Dean Stefan, writer.
1:17:37 Speaker 24: So, throughout the entire office, everyone from secretaries to producers and everything, they ran a contest. "Name this character", "Name this star" "Name this guy", and out of all the names, out of all... You know, we each put in dozens. They picked Darkwing Duck, and of course, it was Alan Burnett, who came up with the name and he got the 500 bucks. I would never conceive the name "Darkwing Duck", it just doesn't make sense. But now, how could it be anything else. Actually, Wiemers and Koonce, who were my story editors, who by now, had left Disney to seek their fortune in sitcoms, they sued Disney because they said they had written that Double-O-Duck episode of DuckTales and they thought they should be recompensed or whatever the word is.
1:18:19 S2: Of course, anything to do with Disney, they own anyway, but they did see some kind of settlement, I believe. I don't think it was huge. Then they later came back to Disney, so I guess there's no huge bad blood, or maybe that was part of the deal. Tad really had the whole thing down first, he was really into Twin Peaks at the time. I remember our first meeting, where we all go in to pitch stories and stuff, he had two bagels or donuts in front of everyone, which was like a thing from Twin Peaks. I wasn't a fan, so I didn't really know, but I knew it was sort of an iconic thing and he was very into the whole Twin Peaks thing, and very artsy stuff. And I would later make fun of him, because he would... I guess, it became such a big deal, the show, that he would start giving notes.
1:19:05 S2: Everybody would write out notes and give it to the story editors and stuff, like, he would start cassette-taping his notes like from some undisclosed location, like Howard Hughes, or something, and then the cassette would arrive at the story editors, and then they would play the cassette for you, and I would put this cover under... A lot of that may have been because of his hours, he liked to get there like five in the morning and leave at two or three in the afternoon, 'cause he had kids, and he was an early guy. Most people like me, I'm probably the worst case, but before 10:00 AM, forget it. So I never worked directly under him, where I had to report to him directly as a story editor, but he liked to run a tight ship, I think. But the cassette notes were a bit much.
1:19:49 S2: I am the thing that goes bump in the night. I'm the neuroses that requires a $500 an hour shrink!
1:19:55 S6: I know, when we started Darkwing, they wanted to do a Darkwing Duck movie, and the studio in Paris, that later went on to work on features, they did a bunch of development that was totally ignoring what the show was. I took one stab at it. Again, this is the opposite of being left to do whatever you want. I had to pitch this, and it didn't go, and I just said, "You know, I can't do both. I can't do a movie and get this show up and running. So I'm just gonna do the show". I only found this out recently, they thought that maybe that should be a musical. Jymn Magon was actually gonna have meetings with Barry Manilow, ended up having meeting with another big music guy, not a name you would know as a star, but that was just crazy. And that really showed that, man, they don't understand what Darkwing Duck is, so thank goodness that didn't happen.
1:20:41 S2: I am the terror that flaps in the night. I am the weirdo who sits next to you on the bus. I am the swan prince?
1:20:52 S1: With the Disney Afternoon well on its way, it was time for the first of the fab five to get his own vehicle.
[music]
1:21:02 S5: I think they were going to originally do it as a scout troop to the show, and that's why it's called Goof Troop. I was not there for that development, but when it finally came around who... Goofy's gotta live in Spoonerville, and have a next door neighbor, Pete, that's when we developed the show in earnest. We looked at those old cartoons of Mr. Geef or Goof, or whatever his last thing was supposed to be, and he was always... Lived in the suburbs and would wave bye-bye to his wife, as she would get in a car and drive off, and he was in charge of the kid for the day. Goofy would make mistakes, and the son would just go along with it, and I remember thinking, "Well, we've gotta kinda make it more interesting than that." And you look for the key to the series. And the key to Goof Troop, for me, was, "I don't wanna grow up to be my dad," and I think we felt like, "Yeah, that's what we want. We want this guy who's a single dad trying to raise his kid right, and was next door to this bad influence, Pete and his family." That, to us, was where all the comedy gold was to mine, skateboards and school and working in town, and commuting, and stuff like that.
1:22:11 S5: My forte was always in the comedy [1:22:15] ____ is in Rescue Rangers and TaleSpin kinda thing. Goof Troop was more of a sitcom, [chuckle] more Laverne & Shirley, that kind of thing. Feels like adventure to me because Goofy found a way to mess everything up.
1:22:30 S1: Michael Spooner, artist.
1:22:32 Speaker 25: I was a principal layout designer on the project. We decided to go with the style of 101 Dalmatians, where it was line art, the painter would actually do a watercolor under a cell line, so my line art would be transferred to Xerox to cel, like traditional animation was, and then they would do a watercolor. I had done so much design on the town in which he lived. The studio decided to name it Spooner though.
1:23:00 S1: Jymn Magon, original pitch for syndicators to buy Goof Troop.
1:23:05 S7: So, I wanna introduce you to Goof Troop. And, in it, Goofy is now a man of the 90s. He's a single dad living in suburbia, with his three phones, two TVs, one cat, and a very contrary 11-year old son. Let me take you through a day in the life. An alarm fire goes off. It belongs to good old Goofy, that good-natured klutz whose motto is, "A day without sunshine is like night!" Goofy embraces the dawn like every other obstacle in his life, with boundless and fondling enthusiasm. Now I wanna show you the difference, here is his son Goofy Jr, or Max, as he likes to be called, because he hates being silent with an adjective, like his father. Anyway, as you can tell from Max's enthusiasm, this is a school day. Now, Max loves Bo Jackson, Goofy thinks he's one of the Jackson Five.
[laughter]
1:23:50 S7: Max loves Mario Brothers, Goofy's pretty sure they'd beat him off in the third grade. Max loves his VCR. Goofy can't spell VCR.
[laughter]
1:23:58 S7: Anyway, Goofy heads downstairs to make a nutritious breakfast, or more to the point, a nutritious mess. "Junior, food's on!" Well, Max heads downstairs, shaking his head, wondering, "How does such a radical kid like me end up with such a goof for a father?" And so it would appear that the fruit seldom falls far from the tree. However, this is a curse that Max is determined to break. He desperately wants to swim out of the deep end of his father's gene pool. But you know, through all these crazy escapades, the one thing that Max learns is, "Just when you're convinced your folks are totally useless, they're there for you when you're totally useless." So relax, Max, your father ain't so bad. He's just Goofy. Hell, let's face it, kid, you're a little goofy. Welcome to the Goof Troop, kid.
1:24:47 S7: Yeah, I had done an episode called 'Have Yourself A Goofy Little Christmas', which the idea of the father-son going off and father wants to do one thing that's traditional and the son wants to do something different. That, to me, felt the most like a booby, and kind of set the tone. And, at one point, we were gonna do, I think, a two-parter, that was Goofy and his son on vacation, and somehow, that two-parter turned into the idea to do another... Well, it was called "Movie Tunes" at the time, when we did the DuckTales movie, and that was driven pretty much by Mr. Katzenberg, who told us a really interesting story about how he was losing touch with his daughter, and he decided "We're just gonna take time off and she and I are gonna get the car and just go somewhere." And he says, "I don't know where it happened or how it happened, but we connected on that trip, being trapped in a car together. That became the gist of The Goofy movie, which was father wants it the one way, the son wants it another way, then they finally find each other along the way. That was very rewarding for me, to be able to move from the TV show into a feature film.
1:25:57 S7: Well, I sat by myself for a long time, and then they finally brought in Kevin Lima. Kevin just had a whole plethora of people he trusted, and they were great. The film took off from there, and I think, of all my experiences in animation, that was the most... I want to make sure I say this right, kind of the most disconcerning, because it was so different from writing for episodic television, 'cause in episodic television, the writer becomes king. I'm not sure that that's the correct position for the writer, but just because of the time limitations, you had to have something written and, basically, directed on paper, and then everybody followed it. That's whether you could get it done in time. But when it came to a movie, it was a very flexible thing, and lots of people are involved, and they're changing their sequence, and that sequence is so powerful that it changes that sequence. And suddenly, the writer's, "Huh? I think I recognize one of my lines in here." [chuckle] I think Moss Hart said that. I would come into work and I had written a sequence and then it would be storyboarded, and I look at this and say, "This is genius! I wish I had written this!" [chuckle]
1:27:05 S7: It was terrific. It was such a new way of working for me. So it was disconcerning from the standpoint that, gee, I don't have the kind of control over the project that I used to have on TV, but that's not to say that they weren't doing spectacular work and that I was such a lucky guy to be a part of it. While I feel like I brought the essence of 'I don't wanna grow up to be my dad', I really feel like so much of all the clever little things and the sort of Kelly moments, that was Kevin and his team coming in there with their stuff, and it was just such a delight to work with them, and that's why I think I was upset, because I didn't get to follow through on the movie. I was told in... Go over here and work on DuckTales. We went to lunch as I was leaving the series, we went to Sizzler, of all places, and I just said, "I feel so bad, Kevin, because I wanted to be so helpful and such an important part of this and I feel like so much of what I did didn't end up on the screen." And he said, "But Jymn, we wouldn't be doing what we're doing, if we weren't standing on your shoulders", and it was like, "Oh yeah, I guess so" [chuckle] Made me feel better. That's just a part of the creative process. The first link in the chain sometimes doesn't look like the last link in the chain [chuckle], it's painted a different color along the way.
1:28:33 S1: After the company had dabbled in its most famous IPs, the next show would be a wholly original character, well, sort of. Bonkers was loosely based on the idea of Roger Rabbit, he was a former cartoon star who had fallen on tough times after his show had been cancelled, and became a cop, teamed with a human partner. But its production was mired in reboots and dissatisfaction. Greg Weisman, creator, Gargoyles.
1:29:00 Speaker 26: Well, I mean, Bonkers is complicated. Bonkers was a show that I developed, and got Duane Capizzi, the producer, story editor, Bob Hathcock was chosen to be the director, producer on it. We had real high hopes for it, but, unlike Gargoyles, that was a show where I got it up and running and then I walked away from it, and other people were supposed to be paying attention to it, and the very first two or three episodes that came back didn't look very good, from an animation standpoint, not sure that, initially, the show's art directed very well. We had humans and quote unquote "toons", even though the whole thing was animated.
1:29:37 S2: And I think there should have been a distinct, more kind of realistic art style, not Gargoyles, necessarily, but something, even from a color palette standpoint, that felt a little less cartoony, so that the quote unquote "toons" on the show, like Roger Rabbit, and Jitters Dog really pop, because they were toons in a human world, and I don't think that art direction ever quite came off, but I think we had a really smart show which featured Bonkers partnered with Miranda Wright as a cop. Bonkers drove her crazy but he was her partner, so she'd back him no matter what, and ultimately, they were friends, and we did a lot of smart sort of clever things about what it would be like in a Roger Rabbit vein to live in a world with toons and humans.
1:30:25 S2: And then I think, honestly, that some of the executives, when the first stuff came back and didn't look very good, overreacted. There were certainly problems, maybe even some problems with the writing, but I don't think the problems were quite as problematic as some people thought, and I think, frankly, most of it could have been fixed by fine-tuning the art direction. But I wasn't in charge and I was also in the process of trying to move over to Gargoyles and all this stuff is sort of happening simultaneously. I did get dragged back into it, and at some point, it became clear that... To Gary, that he wanted some real wholesale changes here and neither Duane nor Bob were giving him that, so both of them wound up getting booted off the show, and a guy named Bob Taylor, who had done Goof Troop, was brought in, and Bob made some very drastic and, I think, unnecessary changes to the show.
1:31:19 S2: He did get the art direction better, but Bob didn't think girls were funny, so he ditched Miranda and put in a character who, in essence, was Pete from Goof Troop, and was voiced with Pete's voice by Jim Cummings, and Jim is great. Jim voiced Bonkers. I love Jim. But it was just a dynamic that we had seen before. The story lines were, I thought, way less interesting, and I was really not happy with the change in direction on the show. And then, of course, they wanted this stuff first, so it all got very rushed and they couldn't throw away the dozen or so episodes that featured Miranda, so even though that stuff was made first, it aired last, and they actually created an episode where Piquel joins the FBI and moves away, and Bonkers is partnered with Miranda for the last dozen episodes, which again, were the dozen or so that were made first. But they created a new pilot and basically played it as if the Piquel stuff was first, and the Miranda stuff was second, when it was really the other way around. And so, it became a show of...
1:32:31 S2: It makes me sad, [chuckle] but... 'Cause I think a lot of potential was squandered there, and I think a lot of the changes were unnecessary, and, to be fair, Taylor and I didn't really see eye to eye on anything, and I finally just begged off, and asked Gary to take me off the project, 'cause I didn't think I was helping Bob, 'cause we agreed on almost nothing. And so I was just in his way, and Gary had gone with Taylor, and it was his show now, so I had to let it go, and so Gary said, "Okay." And I sort of stepped away from the project, and had very little involvement with all but the first couple Piquel episodes, which I didn't care for, which doesn't mean they're bad, it just wasn't the show I had developed, and wasn't the show that I wanted to make.
1:33:30 S1: Bonkers hit the air in 1993. It had almost been a decade since the brunch that started it all. In that time, Disney television had gone from nonexistent to the standard that everyone else had to chase. The problem was, by the time Bonkers hit the air, other networks had already caught up and would even take the lead, and now Disney television animation would have to decide if they were going to chase by rebranding, or stick with the girl who brought them to the days.
1:34:00 S2: Here were all these people from different studios, there were people like me that had never worked for any studio, in animation. I was a record producer. So I think it was [1:34:09] ____ and I, we're talking, and we said, "Are we doing this right? Are we doing a Disney TV show correctly?" And then we realize, there's never been a Disney TV show, at least a Saturday morning style TV show. And therefore, because we work for Disney, and we're making these shows, we are Disney [chuckle], what we're doing is Disney. And that, whatever we were doing, whether it was right or wrong, would be a Disney show.
[music]
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sol1056 · 7 years
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the problem with super-robots
In the Voltron reboot, I’ve been giving serious thought to the possibility that the writers may like their anime -- and remember the butchered American version of Voltron with some fondness -- but they don’t actually know the mecha tradition all that well. It shows up the most in their failure of imagination about the S1 finale and the truncated S3, where the Voltron writers compensate by adding tension via new plot points (alternate realities! clones!), rather than addressing the tension inherent in the genre.
This is the failure of imagination. A robeast? Form Voltron. A ship trapped on a dying planet? Form Voltron. Rescue Allura? Form Voltron. Destroy several battle cruisers lurking overhead? Form Voltron. The narrative continues to insist on this (and never refute it) when the rebels say they need Voltron, too.
This isn’t the first series to have to tackle this issue. It’s pretty common in the mecha tradition. If you don’t address it, as a writer you end up with a repetitive storyline where every week just happens to have a brand-new universe-ending threat that just happens to require the universe’s greatest weapon. Win that fight, and the following episode you get the same thing all over again.
So how do you fix this? You break the premise.
First, I’ll give you context of what I mean by ‘super-robot’ vs ‘robot’, and then I’ll walk you through what I’ve seen writers do to get around this ‘I’ve got a voltron-hammer so everything is a nail’ trap.
First, some context
Most mecha stories fall into one of two general categories: robots and super-robots. The first type gets its tension from being an arms race, because each side has to keep leveling up; I’d put Eureka Seven, Gurren Lagann, Code Geass, and the Gundam UC timeline in this category. A technological leap may let one side get ahead for a bit, but their opponents will find a way to catch up. Also, the kill rate tends to be quite low, because the playing field is relatively even.
(You could also class series like Macross or Sidonia no Kishi into the non-super category, since their mecha aren’t impervious and the death rate can be high, except only one side has mecha. Normally that’d mean ‘super-robot’, except the antagonists are so bloody overpowered that any win comes at a high cost. RahXephon might also fall into this, too.)
The super-robot tradition -- which Gundam stepped into with the Gundam Wing storyline -- is a little different. In the GW storyline, ‘gundam’ designated a super-robot that utterly outclassed its opponents. You can see this in the pilots’ kill-rates compared to the original Gundam series. 0079 was a soccer game (2-3 points, 10 points being superlative) to GW’s basketball game (78 points, 120 points, sky’s the limit). The bad guys’ mecha just lined up and got cut down like paper dolls.
Except then, everything becomes too easy. The sole battle-tension lies in whether the bad guys can just keep throwing cannon fodder at the super-robot until it (or its pilot) breaks down or is simply overwhelmed by sheer numbers. It also reduces the emphasis on human/pilot skill. You’ve got to be damn good to win with a factory-stock Kia against a Maserati in the straightaway, even if the Maserati’s got a mediocre driver. And if you’re the one in the Maserati, well, there’s no contest.
This is where Voltron sits; for most of S1/S2, the tension lay not in robeast strength so much as the pilots’ inexperience. Once the pilots leveled up -- and then the robeasts stopped coming -- most of the tension was gone. It was the Maserati laying waste to a Kia. No competition at all.
Keeping the tension
One: have the opponent level up; we’re finally seeing this with Lotor’s comet-ship (and I’ll leave a fuller explanation of my complaint for another day).
Two: remove the super-robot from the picture. Force a pilot into self-destructing (aka the Heero Yuy School of Conflict Resolution), overwhelm and capture, isolate and capture, or in Voltron’s case, just enforce the narrative’s rules to make combination impossible so you can’t achieve super-robot in the first place. And yes, I’m saying it was a real failure of tension to let the team re-achieve Voltron in S3, especially when the narrative glossed over the struggle.
And then there’s the third option, which is my favorite and where some of the best storylines imo lie: destroy the team from within. A group of pilots, met by chance or design, who together fly mecha that by simple stats should be unbeatable. Unified, they’re unstoppable; to create tension, the writers must destroy that unity.  
You do that by giving each pilot a competing agenda. It’s the reason they fight, and when this doesn’t align, the friction can create schisms. We get glimmers of this, as when Hunk prioritized the Balmera while Allura prioritized helping anyone in earshot with a distress beacon, or when Pidge focused on finding her brother over focusing on the team.
Shiro’s emphasis on ‘we decide together’ (as opposed to Keith’s or Allura’s ‘this is bigger than any of us’) falls apart once each person develops their own agenda. Allura and Coran seek allies but are easily distracted by hints of surviving Alteans; Pidge chases her family; Keith is too busy combing deep space for any sign of Shiro between suicide missions against any passerby Galra ships; Lance is focused on freeing planets; Hunk, well, not sure what he’d want. Freeing planets, too, I suppose; I can see him continuing to work as a team with Lance.
Then you break them apart. Dig into that friction, have each character stake their priorities, and one by one, each one falls away. Even alone, each lion is damn near a super-robot, anyway. Nothing the Galra have come up with can defeat even a single lion (other than overwhelming numbers, but even there ‘form voltron’ has always saved the day, so the narrative has carefully prevented the Galra from ever pressing an advantage for long).
Let the freed planets be thrilled with a single lion, and there’s no longer a pressing need for Voltron itself. There’s no real reason the team needs to swallow their conflicts in favor of a contrived working relationship.
[aside: I still roll my eyes that no one ever pointed out to the freed planets’ leaders that there’s only one Voltron, and it can’t be everywhere at once. Especially when one or two lions can do the job; using all of Voltron would be a hugely inefficient use of resources. It’s a remarkably selfish complaint on the part of a leader who was already entirely passive in his people’s freeing, and the failure of any of the protagonists to point this out means the narrative effectively validates that selfish complaint.]
After the break-up
So they scatter, and therein lies the fracturing that makes the story jump to a truly epic scale. You’ve got to follow these separate storylines, while compacting each because of time constraints (Coran&Allura, Pidge, Keith, Lance&Hunk, Lotor, Zarkon&Haggar, Sendak/Galra, Kollivan&BoM, various rebels). You can timeskip easily, and do catchups by showing alliances forming -- Pidge contacting Allura to say hello, reporting she’s working with this rebel group, and Allura says she last heard sign of Lance&Hunk in the something-or-other quadrant, and no word of Keith. That updates us and tells us it’s been three months. Then jump forward again, this time following the rebels with BoM, and drop hints that it’s been another month.
Have them come together in twos or threes, then break apart again because there’s no outside force pushing on them to reconcile. (Remember, the opponent’s only real threat is sheer numbers, and enough allies can undermine that, even if there’s only one lion leading the charge.)
We’d get the passage of time (even without clues like change in clothes or hair) with enough information to know where each is at. If we want a shock (”been trying to get ahold of you, they’ve captured Blue and are executing Lance in two days!”) then the noise of all those differing story lines can help mask the signal of what’s happening off-screen. Use that epic scale of so many different threads at once so the viewers feel just as overwhelmed as the pilots, and drive home the sense of being up against insurmountable odds.
Don’t forget the antagonists
And alongside all that, you continue to ramp up the tension by letting viewers see Lotor’s plans. Stop hiding the cool shit; the distraction trick of ‘wow Lotor came from nowhere’ is only going to work so far. Show what he’s up to; give him a role in the narrative beyond just opposition -- let the viewers understand his goals, possibly even realize he’s got some good points, even if his execution sucks. Let him smash through the individual lions; let him wound one, and capture another. Let him stand on the brink of complete victory, all the more bittersweet because we viewers would know that the team damn well handed most of that victory to him.
Bringing them back together
You position every arc so each character gets only enough victory to keep going, never enough to actually win. You ramp up the enemy’s previously overwhelming numbers into something truly vast, and you push each character into realizations that drive them back to unity. You make them realize they genuinely miss someone they’d once thought annoying. You tire them out with the fight, until they accept they can’t do this alone. You don’t simply let them reflect on that hubris -- you make them pay the price for the mistake. You force them to seek each other out, argue their differences, and resolve or get over them.
You don’t make it a single episode’s platitude, easily won. You make it a half-season (or more) of earning the truth, first-hand and at high cost. You’ve got to let the story test them, and hard, before they can accept the truth that they’re ‘stronger together’.
When the team finally reunites, that alone is a hard-won victory. They’ve defeated the greater opponent of their own flaws, and the stage will be set for their re-unification on a higher level.
In conclusion
So far, everything has (relatively speaking) come far too easy for Voltron. If the writers want to keep the story moving, the characters are way overdue for suffering some major, long-term consequences. They need to start earning those victories, instead of just yelling ‘form voltron’ and calling it a day.
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