Look I know Lucifer isn't the best dad ever but I feel like people who say he's a bad dad are purposely ignoring the context of the show. It is very much implied that he thought Charlie wanted nothing to do with him, and Charlie thought he wanted nothing to do with her. Lucifer’s still dealing with trauma from Heaven and his fall and probably will for the rest of time plus he's dealing with what would probably qualify as clinical depression, and simultaneously dealing with trauma, clinical depression, and autistic traits (which Lucifer absolutely has; I do not say, as an autistic person, that Lucifer is a massive autistic mood for no reason) is a fucking NIGHTMARE.
I'm not saying Lucifer shouldn't take responsibility. He should. But he's already doing better than my dad frankly. Lucifer hits me in the daddy issues, I wish my dad made an effort to be more active in my life. Lucifer is fucking trying, and that's better than a lot of people can say about their dads.
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Kaeya had always been an efficient and hard-working individual (he had to be to support Diluc in the background as his brother rose thru the ranks after all).
He has so much free time because he completes all his work way ahead of schedule. And if he still has enough time, he adds more to the workload in secret.
And once all of that was done and over with, he makes time for everyone. He has to. He feels as if every moment has to be given to someone else.
No one knows how he does it. No one has to know.
Every mission has a dozen strategies in line, and every battle plan is made with efficiency in mind. His perfect record will not be tarnished. He can't risk it (even if it baffles others that he would willingly activate a ruin guard just to prevent a failed mission. Jean disagrees with his methods, but Kaeya can say that the results say otherwise)
He needs to be quick.
Efficient.
Perfect.
And so he comes and goes like the wind.
Kaeya values time because he knew every second counted. He can't just stand there as if he were frozen. Time could run out in an instant.
Kaeya had only been late once his entire life.
He'd rather he never be late ever again.
It took one day of being of being imperfect for everything to fall apart. On that tragic day...had he gotten there on time... then maybe...
.
.
.
" Come on, let's get moving, traveler. We're not frozen in place after all. " Kaeya teasingly says. He stiffles a giggle at the traveler's exhasperated sigh.
"Yeah yeah, we've heard enough of you calling us a slacker. Can't you be a bit more patient?" Paimon whines at him.
Kaeya snorts, but acquiesces, hiding the shaking of his hands at the thought of being idle.
He imagines hearing a clock ticking.
Kaeya knows that that is his own problem. He tries his hardest to relax as he waits for the traveler to finish whatever they're making on the alchemy table because, seriously, it is supposed to be a relaxing day. There's nothing major going on, and his schedule is once again empty as intended. What's the hurry?
Kaeya taps his foot on the ground as he waits. He wishes he could take his own damn advice when he tells others to relax.
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one of the things in my totk rewrite that im most confident about is removing the building gimmick (to put it in another game truly build around it, its such a waste here imo) to add the hookshot instead
everyone loves the hookshot, i have never heard anyone say they didnt like it
in a world like botw it would be a perfect fit- it adds a unique and different movement option while-
it does not destroy the world design (like the building aspect does, though the towers also need a different function, letting you fly anywhere and skip everything everywhere all the time, including puzzles in both shrines and dungeons, something like that in a world thats build around climbing and gliding WILL end up destructive to the world design without really careful changes and balances .. that absolutely werent done in the game)
opens up a whole new way to think and do puzzles in a way that wasnt there in botw
preserves the feeling of dread when high up or in the sky, since falling is still a danger even with the parasail ( bc removing almost all warp points up there makes the danger being loss of progress rather than the fall itself- removing the parasail as a whole for the entire game is not an option and it will always be a security to not die by fall damage, so there should be a different danger even if im usually not a fan of loss of progress pressure, the bird mechanic i mentioned in other post would also help you not lose everything even if you make a mistake)
it makes climbing easier WITHOUT making it obsolete or skippable, especially with adding the main way to get up to sky islands as islands to climb up via the hookshot, its just adds another way to interact with the terrain instead of .. not interactign with it at all, the range is still limited and you still have to cling to the wall and get down to shoot it again
it being built into links prosthetic shiekah arm makes it more unique both in looks and mechanic/narrative aspects so i dont think it would be boring to have an old 'item' reused in a new way, especially together with the rest of the abilities- like it being not an instant 'pulls you to the thing' but a reactivatable one instead (so you can grab things to move them if lightweight enough similar to ultrahand)
bosses can benefit from it too, imo one of the coolest things in twilight princess was grabbing onto a boss to pull yourself to and onto them, being able to do that even to smaller ones shadow of the colossus style would be so neat
grabbing onto something moving and not pulling yourself immediately to it opens up not just fun but also funny scenarios aka you being flung around by whatever you grabbed (grab on a dragon ...weeeeeeeeeeeeeeeeee- on a lynel ...'ragdoll chaos')
(with the removal of building and thus the majority of all the puzzles being fly thing from point A to point B not being a thing it also makes way for cool kinds of ways to get to the next sky island for example- a thought i had was making the reason they fly and are practically invisible from most angles being that they are swimming in a special kind of cloud that hides them due to breaking of light in certain ways withing them- thus hiding it from below most of the time, eliminating the problem of 'sky too full' which was apprently a reason why they removed alot of them too, and it would be incredibly fun to be able to poof into little clouds (they look a certain way so you know which ones you can swim in) also! lil cloud bridges between islands! a boat to surf on them high up in the sky! mario galaxy vibes!
probably more im forgetting
anytime i think about the hookshot mechanic i get so sad bc i just keep imagining how much you could have done with in totk and desperately want to play that :U
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thinking about. i dont know how to phrase this really but. chloe and frank.
like. when Chloe killed Frank i (, personally,) feel like her guilt from it was less because she killed Frank, and More because she Killed Someone (and their dog).
but!!! thats not to say she didnt feel guilty for killing Frank. because she definitely did. because on some level. despite everything. despite all of his shitty behavior. a part of her still cared for him. that tiny 15-17ish year old part in her still cared for him.
because that 15-17ish year old with intense abandonment issues in her only had. a small handful of people in her life that actually cared for her, and when THOSE few people aren’t even doing the best job at it— it’s no shit that Chloe’s standards for Good Friends are going to be Immensely dropped.
and so. it’s kind of like what happened with Rachel, but WAY less intense. when she found someone who didn’t hate her, and was willing to hang around her—after so so long of people hating her and not wanting to be around her— it makes sense that part of her would kinda latch onto them a little bit.
and so, even after all of the shit she’s learned he did— even when Frank starts to hate her— even when he threatens Max and her’s lives— part of her keeps remembering him as one of the few guys who stuck around when no one else did.
it’s just that. no matter how bad the person— if you’ve known someone for years, and they were one of the only nice people to you in a town where theres like. four people that are nice to you— it’s gonna hurt if you kill them. even if it was self defense. even if it was entirely their own fault— even if you two aren’t on even remotely good terms anymore.
ESPECIALLY for such a sentimental person like Chloe. taking that in consideration it makes me wonder. maybe she didn’t feel bad for killing Frank. maybe she felt bad for killing the person Frank used to be to her. but maybe she realized that That Frank already died long ago.
but yeah. im mentally ill. take everything i said with a grain of salt considering it is 12:07 AM.
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maybe this will get rocks thrown at me but i kinda hate when people call the 18+ prisoners "grown adults" as insults and ways to like... shut down any sympathy with them. how because they are "grown adults", they "should have known better". this has just always bothered me. i see it and i have to sit and stare at the wall for 10 minutes.
like. idk. being an adult does not automatically give you skills like Emotional Regulation, Impulse Control, Ability To Learn From Consequences, Ability To Plan For The Future, Critical Thinking, Interpersonal Skills, etc etc. you have to be Taught these things no matter how old you are. if you are not taught these things, and you are not supported in an environment that helps you further develop these things... you just. Aren't gonna be able to do them well.
adults just, typically, have accumulated enough experiences in life to have been able to learn these things. but not every adult has had that privilege. or some adults have had to just shut off the parts of their brain that would allow them to learn these things to be able to function at a basic level.
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not to be throwing stones but the way people talk about having a "female" childhood as a default good thing in queer spaces is bonkers. Like the amount of abuse I and many others experienced that was directly tied to that shouldn't have to be minimized as some kind of learning experience. I don't actually think suffering in one way makes you a better person for it. I'm not out here saying No One Ever Had A Happy Girlhood but for many people that shit was traumatizing and doesn't need to be put on a pretty little pedestal nor held up as something that made you necessarily more empathetic/feminist/radicalized because imo that really does carry the connotation that all those things were potentially good for you. Being someone who went through that didn't distinctly or directly make me a better feminist or ally, it made me a very very hurt person.
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