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#shmup dodonpachi
aaronkraten · 10 months
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Dodonpachi Daioujou- PS4 - M2 ShotTriggers
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arcadebroke · 8 months
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link
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phantom-station · 7 months
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phantom-station.com
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boredtechnologist · 2 months
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Ah, the glorious history of SHMUPs (shoot 'em ups)! Buckle up as we take a nostalgic trip through the evolution of this exhilarating genre.
Early Beginnings
The SHMUP genre's roots can be traced back to the late 1970s and early 1980s. The concept was simple yet addictive: control a spaceship or character and shoot waves of enemies while dodging their attacks.
Space Invaders (1978) by Taito was a groundbreaking title that laid the foundation. Its straightforward gameplay—defending the Earth from descending alien invaders—captivated players and became a cultural phenomenon. The success of "Space Invaders" sparked a wave of similar games and established the basic mechanics of SHMUPs.
Galaxian (1979) by Namco took the formula further by introducing more dynamic enemy patterns and colorful graphics. This was followed by Galaga (1981), which added new features like enemy formations and the ability to rescue captured fighters, enhancing both strategy and excitement.
The Golden Age
The early 1980s saw a surge of creativity and innovation in SHMUPs. Games became more complex, with varied enemy behaviors, power-ups, and improved graphics.
Xevious (1982) by Namco introduced a scrolling background and multi-layered gameplay, with enemies attacking from both the air and ground. This was a significant step towards the more complex SHMUPs of later years.
Gradius (1985) by Konami was another landmark title. It introduced the "power-up bar" system, where players could collect power-ups and choose their upgrades strategically. The game's intricate level design and memorable boss battles set a new standard for the genre.
R-Type (1987) by Irem pushed the envelope with its detailed graphics, unique power-up system, and iconic "force" orb that added a layer of tactical depth. Its challenging gameplay and creative enemy designs made it a classic.
The 16-bit Era
The late 1980s and early 1990s were a golden era for SHMUPs, with the arrival of 16-bit consoles like the Sega Genesis and Super Nintendo Entertainment System (SNES). These platforms allowed for more sophisticated graphics and sound, leading to some of the most beloved titles in the genre.
Thunder Force IV (1992) by Technosoft was a standout, featuring stunning visuals, a dynamic soundtrack, and fast-paced gameplay. Its multiple weapon systems and large, sprawling levels were a treat for SHMUP fans.
Axelay (1992) by Konami showcased the SNES's graphical capabilities with its Mode 7 effects, offering both vertical and horizontal scrolling levels. The game's innovative weapon system and detailed graphics made it a standout.
The Bullet Hell Revolution
The mid-90s brought a subgenre of SHMUPs known as "bullet hell" or "danmaku," characterized by overwhelming enemy fire patterns that required precise dodging and memorization.
DonPachi (1995) and DoDonPachi (1997) by Cave were pioneers of this style. They emphasized intricate bullet patterns, high difficulty, and scoring systems that rewarded skillful play. These games pushed players to their limits and became cult classics.
Modern SHMUPs: Nostalgia and Innovation
While SHMUPs have become more niche in the mainstream gaming market, they continue to thrive in arcades and among dedicated fans. Modern titles often blend retro aesthetics with contemporary design sensibilities.
Ikaruga (2001) by Treasure is a prime example. Its unique polarity-switching mechanic, where players can absorb bullets of the same color as their ship, added a strategic layer to the traditional SHMUP gameplay. The game's striking visuals and challenging gameplay earned it widespread acclaim.
Mushihimesama (2004) and other titles by Cave continue to push the boundaries of the bullet hell genre, with increasingly complex patterns and high production values.
The Indie Revival: A New Generation
In recent years, the indie game scene has embraced SHMUPs, bringing fresh ideas and styles to the genre. Games like Jamestown: Legend of the Lost Colony (2011) combine classic SHMUP mechanics with modern graphics and storytelling.
The accessibility of modern development tools has allowed small teams and solo developers to create innovative SHMUPs, ensuring that the genre remains vibrant and diverse.
A Timeless Genre
The history of SHMUPs is a testament to the genre's enduring appeal. From the simple yet addictive gameplay of "Space Invaders" to the intricate bullet patterns of "DoDonPachi," SHMUPs have continually evolved, challenging and delighting players for decades. The genre's focus on skill, reflexes, and high scores ensures it will always have a place in the hearts of gamers, both old and new.
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armormodekeeg · 10 months
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can you believe it guys?
DODONPACHI DAIOUJOU
just a week away!
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smbhax · 7 months
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Warnings in Cave shmups DonPachi (1, 2) and DoDonPachi (3).
Source: - http://www.hardcoregaming101.net/donpachi/ - http://www.hardcoregaming101.net/dodonpachi/
Similar warnings in Cave's Mushihimesama: https://www.tumblr.com/smbhax/690729796443979776/warnings-at-the-beginning-of-mushihimesamas
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sgp009-blog · 1 year
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Blissful(?) Death
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thedakku · 10 months
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DoDonPachi Resurrection for Switch with the mini arcade stand! I pre-ordered and paid for this over a year ago from LRG and I finally got it! The arcade stand is so nice it was worth the wait.
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dj-tamakonodev · 1 year
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I remember one time longhena said "How dare you penetrate my territory? You have robbed everything I possessed. You know, what you've done to me is just unforgivable. I'll punish you myself and see to it that you'll die a miserable death with my awesome weapon. Shinugayoi"
Damn weird if you ask me
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skuttie · 9 months
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Dodonpachi is Donpachi with more Do in it. https://www.youtube.com/watch?v=ZnWOpgsq6l4
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aaronkraten · 1 year
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Dodonpachi Daioujou
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arcadebroke · 7 months
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phantom-station · 7 months
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DoDonPachi
Ship Types
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diddybu · 8 months
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Heya someone personally recommended your blog for all the art all cool concepts of characters creation and I have to pass here fo say I really really love your style! It's like you really have the great base of gunoid characters that could be in many scenarios, I specially got a vibe these could be from some sort of "classic shmup game" at times, amazing stuff! I wonder if you had any experience with these if that would make sense
thank you so much! I feel flattered for your comment. and yes, i'm not big on shump's but I've played my fair share of them.
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Some inspo for me are the Death Smiles and Dodonpachi games, kinda combining mecha and dollcore aesthetics. you can kinda see that in the stuff i make.
Yasushi Suzuki is also a really big inspiration. Ikaruga, Radiant Silvergun and the Sin a Punishment games (not shmup but whatever) are one of my favourites.
Also Zero Ranger is pretty cool too!! kinda off-topic but just wanna mention it lol
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armormodekeeg · 2 years
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r0zeclawz · 10 months
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i want to get into shoot em ups what are good ones
youve come to the right place my friend. my best pick to get someone into shmups is definitely zeroranger, its REALLY good and it's also full of references to the classics so you can really get an idea of what makes these games so appealing. i would also highly recommend getting into touhou. i think 6 is a good starting point since its the first bullet hell one but really you can start with any of them. personally 10 is one of my favorites and is also not as hard as the others to finish so its a good introduction id say. the cave shmups are also very fun and a very different vibe if youre into more arcadey insane action like dodonpachi. highly recommend crimzon clover world explosion for that kinda vibe. theres a LOT of different shmups out there to try go give some of them a shot i believe in you
i stream a lot of cool shmups i like too if youre looking for more suggestions !! i got a few vods up already. im gonna try to go back to doing them every week
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