I've really been burning through games and demos recently, and here's another one!
Did you ever play Nintendo and Cygames's mobile game collaboration Dragalia Lost? The gacha where the gameplay was a simple Secret/Trials of Mana-style action game, and you also had to manage base building with real time timers in-between? Did you ever play that and think to yourself "man, this would probably be way better if it was an actual video game and not a gacha"?
If so, Silent Hope appears to be the video game for you! It doesn't have the cute bunny boys and bratty dragon women to entice you to roll, but everything else is pretty Dragalia Lost-core, as I remember it, including the chibi character models.
Fucking go figure why Nintendo and Cygames let Marvelous beat them to the punch on doing this, but if that's something you want: check it out!
The game might not be out yet (it's Tuesday) but the demo was really fun! I think adopting the archer as my son is the best move. I love him so much look at how cute he is? Like??? Criminally cute.
I'm so in love with the gentle art of consciously coexisting with ppl. you exist? and you're allowing me see that? to experience it? it's a quiet form of vulnerability that doesn't need discussion or action, really. just subtle energy and unspoken trust; love.
I haven't even started playing the full version of Silent Hope and I'm already finding some tasty bits of lore
So big thing I noticed when they uploaded the opening animation for Silent Hope a couple of months ago was the seven colored lights that fly out of the Abyss. Within the lore of the game, these lights are what guide the seven protagonists to the Princess and the mouth of Abyss: however, what I noticed is that each of those seven lights correspond to the seven magic elements within the world of Rune Factory. Fast forward to today, when I got my copy of the Day One Edition that comes with the artbook and a physical copy of the soundtrack, and I was delighted to discover that the lights do have significant meaning based on their color, though not in terms of elemental affinity.
Copies of Silent Hope come with a little booklet that is more or less a slightly expanded version of the game's prologue, and it features the seven colored lights from the Abyss actively seeking out the seven heroes based on particular qualities that they have as people. When the lights find their "avatar," the light disappears into their heart and guides them to the Abyss. The lights and their associations are as follows:
The yellow light, associated with Wanderer, represents hope.
The orange light, associated with Warrior, represents determination.
The purple light, associated with Rogue, represents justice.
The blue light, associated with Archer, represents kindness.
The pink light, associated with Farmer, represents love.
The red light, associated with Fighter, represents passion.
The green light, associated with Caster, represents knowledge.
Again though, I find it interesting that the colors of the lights correspond to the seven magic elements and when you combine the elements with the above meanings based on their associated light's color, magic within the world of Rune Factory suddenly becomes a lot deeper in terms of characterization. The chart basically looks like this
Orange = Earth = Determination
Red = Fire = Passion
Green = Wind = Knowledge
Blue = Water = Kindness
Yellow = Light = Hope
Purple = Dark = Justice
Pink = Love = Love
So, you know, next time you're playing any Rune Factory game that allows you to take villagers out into combat and the ones you bring with you happen to know some elemental spells, definitely take a moment to consider why they might be using those spells based on the above meanings. It might make even more sense now than it did before.
this is very silly but the Rune Factory games have occasionally alluded to there being 'normal' animals in the world (like horses) and not just monsters so to finally see cows is actually very satisfying lol