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#sims 4 horse events
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Hello Everyone!
In preparation for our first shows/events (post coming very very soon!) I have started to create arenas you can use for your photos. These are completely optional to use, I just know not everyone is super creative or wants to put the energy into creating a space.
Here is our second arena:
S.E.A Show Jumping Arena
I designed it specifically for show jumping events, however it can be edited/changed for whichever event you like.
Please note: I originally downloaded the shell off the gallery but completely revamped the inside. I cannot take credit for the exterior. If you download, it should say "original creator" in the gallery.
Join the club today! Or download from our website. Listed CC links are on our download page.
I hope you enjoy!
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elfily · 10 months
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Hey y'all! I've been getting nudged by my buddies to make something a little more obvious since our name change, so here it is for now! Come hang out, talk animals, sims, and other interests with us. ♥
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theequestriansims · 3 months
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Member/Event Spotlight: Rescue & Rehabilitation (Salt's Version) @rainbowsalt4069 *** Welcome aboard to the Rescue and Rehabilitation (Salt's Version)! Salt's Ranch has come back from an Auction house with 40 horses that were trying to be sold for slaughter. While the Ranch would love to keep and rehabilitate them all Theora know these horses are in dire need of 1:1 attention and rehabilitation. Some horses have severe injuries, blindness, behavioral issues, overgrown hooves, and just all around needing some TLC. ❤️ *** Picture Credits: @rainbowsalt4069
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ts4-safc · 4 months
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Howdy hey folks!! The Oasis Springs Foal Association is hosting their very first Foal Showmanship Training Event! Make sure to enter before the 15th of February. 🐎
The OSFA, run by our very own @catsitysims, is an association focused completely on foals and yearlings. Their goal is to provide a space and hold events for stables to show off their lines, see how their foal or yearling is shaping up against other competitors, and to see how their foal or yearling is coming along with training.
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(📷 Credits: @catsitysims/catsity_ on discord)
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thesimcommunity · 10 months
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sims4equestrians · 4 months
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OUR FIRST EVENT IS UP!! Starting 2/12/2024!! Our Raise A Champion events info and rules can be found in our server, Sims 4 Equestrians! Some light info on the event: You will start off with 1 human/sim, and a completely untrained horse. (either made from CAS, or one you already have in game) You'll then proceed to train that horse until it has the ability to have foals with the champion gene! Join our server to participate and find our more!! 👀
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equestriad · 9 months
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The First competition is happening on Equestriad - That Equestrian Life! Get in your best photos show casing your sims Equestrian life on the discord, and net yourself 250 Equestribucks!
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phoebejaysims · 5 months
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Betting Mod
Big thanks to @cheejer for the mod idea!
Make your trips to various town competitions more exciting by placing bets. Sharpen up your sims' gambling skill!
Your sim can make 4 different types of bets at the grocery store. Buy:
Horse Racing Tokens
Star Player Tokens (For Sports Stadium Games)
Bot Competition Tokens
Food Lottery Tickets
Tokens must be used within 5 days after purchase otherwise they will expire.
Who wins:
All sims have a base (5% or 10%) chance of winning.
Chances increase or decrease depending on certain traits or buffs (such as lucky, genius, equestrian, bot-fan, loser, unlucky...).
How to check winnings:
Food lottery tickets will be automatically used after shopping at the supermarket.
Star player tokens can be "redeemed" by watching the sports TV channel on game days after the match has started.
Read the newspaper on weekends (Read/Check Current Events).
Otherwise attend the competitions at the relevant rabbithole.
What's won:
Food lottery winners will receive 10 random ingredients.
Otherwise, the prize is a random amount of money between 100 and 500 simoleons.
Other:
Participating in betting will increase gambling skill if you have the required store content installed. It will also contribute to win and loss statistics.
You can discuss your bets with other sims : Friendly -> Discuss Bets.
If you want to buy tokens from a lotto machine, apply this script: Sims3.Gameplay.Objects.Miscellaneous.PhoebeJaySims.Betting.BettingMachine
Tuning:
Most values can be tuned in the XML including win chances and prize amounts.
Compatibility:
Made on Version 1.67.
Base Game Compatible
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Download: Simblr.cc - Betting Mod
Thank you! If anybody would like to donate as thanks, feel free to donate at: ko-fi.com/phoebejaysims.
Please enjoy!!
Phoebe.
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allisas · 1 year
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The Sims 4 Horse Ranch Expansion Pack
MAKE A LIFE Get up early in the morning, look out at the big open countryside, and know that all your work is worth it. Spend your days keeping your animals happy and clean, harvesting Prairie Grass to feed them, collecting Horse Manure to fertilize your plants, and making your own Nectar to sell. Do it all on a ranch you design, whether that means a traditional cabin or a big red barn.
BOND WITH ANIMALS Fill your ranch with animal friends and carve out a life together. Your horses – including adorable foals – are part of your household and have lots of special interactions with both Sims and other horses. You can also care for mini goats and mini sheep, and invite neighbors to come see how cute they are.
JOIN A THRIVING COMMUNITY Living on a ranch has its moments of peace and solitude, but there’s also a lively social scene. Your Sims can go into town to meet friends at the bar, blow off steam at the dance hall, or train at the equestrian park. They can also host events like cookouts and dances on their own property, and hire a ranch hand to help when the work builds up.
RAISE HORSES Horses are part of the family. Customize hoofed friends in Create a Sim, or get new horses by rescuing or purchasing them. Foals can also be born on your ranch. Sims can learn the Riding skill, and horses can train in the Agility and Jumping skills. Skilled horses and riders can even win awards at the equestrian center. The Sims 4 Horse Ranch is available on July 20, 2023, on all platforms!
* REQUIRES THE SIMS 4 (SOLD SEPARATELY) AND ALL GAME UPDATES. SEE MINIMUM SYSTEM REQUIREMENTS FOR THE PACK.
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sindoesstuff · 9 months
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Sims Horse CC Finds September 6th
I've been too busy the last few weeks to put together a list and test most of these items.
If you haven't yet, I really recommend checking out @objucts roundups of Horse CC finds! There are probably things I have missed :)
Hairs
Flower Tail
Flower Mane
Breeze Tail
Fjord Manes 2 new ones
More Feather colors
EA Hair Recolors Manes, Tails, Forelocks, Feathers - Adult & Foals
Even More Recolors Ties and Ribbons
Recolors on Objuct's Short Tail
Roached Mane SSO Conversion
Unicorn Hair Colors (and Hooves)
Pintopalooza Multicolored Mane
Jumper Tail
Longer Mane
Crystal Ripple Tail Shiny, curly tail
Vintage Trip Tails in different lengths
Accessories
Halter Recolors - Leather, LeMieux, Emelie
Basic Rope Halter
Dressage Saddle w Sheepskin
Jumping Saddle w Sheepskin
EA Western Saddle w/o Bags
English Breastplate for EA English Saddle
Western Set recolors (Saddle, Bridle, Saddle Pad)
SaddlePad
EA Recolors Halters, Saddles, Pads
Saddle Blanket
Chester Bridle
Simple Nylon Halter
Nylon Halter with Stripes
Tack with Numbers e.g. for eventing
Eventing Saddle with Sheepskin
Exercise Rug
Objuct Turnout Set update
Front Tendon Boots
Pastel Western Tack Set
Stencils
Shine Stencil v2 (another creator)
Star & Snip 1 | Star & Snip 2
Blaze 1 | Blaze 2 | Blaze 3 | Blaze 4 | Blaze 5 
Leg Markings
Tabiano 
Bald
Splash
Badger
Overo
Other CAS
Realistic Hoof Recolors
Shine (3 variations) Accessorie Slot - not a stencil, makes saddlepads also shiny
SSO Eyes
Horse Skin/Shading - this might also add a shine to some saddles
Helmet for Sims which allows hair
Equestrian Clothing
Separated EA Equestrian Set found under male
Slightly adjusted Horse Mesh read notes on how it works with poses and saddles
Glorious Striped Hooves
Dream Horse Eyes
Default Replacement Hooves options with Shoes
Really Unnatural Horse Eyes
Build/Buy
Special Paddock Gate updated
Washbay Divider (NOT MaxisMatch)
Stable Decor
Invisible Horse Jump to make custom jumps
Leadrope Clutter
Helmet Clutter
Dressage Saddle and Pad Decor
Mobile Tack Trunk
Other
Lead Horse XML Mod
Better Horse Breeding CurseForge only allows one version to be installed, sadly in this case it means you can only have one of the improvements but you can download the other files via the browser
Selectable Pets Always
Equestrian Center always open
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tedsies · 9 months
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Medieval Windenburg - Farming district complete!
With a couple of weeks gone by since I shared my completed Old Town district of Medieval Windenburg, I've now managed to reach another milestone - a second finished neighbourhood! This time, it's the rural farming area.
This district is largely comprised of peasant dwellings, but also includes a tavern and a stately home belonging to an important local family. These builds are all quite similar in style, but that's just because I think it makes sense for this area to feel quite uniform and cohesive.
As before, all builds are my own, but a special shoutout has to again go to @thesensemedieval for their amazing mod which changes the environment of Windenburg to appear more medieval (i.e. the roads, streetlights etc).
Anyway, here are some short descriptions to go with each build (in the order they are pictured):
Herbalist/midwife's cottage (picture 1) - a small home tucked away amongst a forested area, this is where the herbalist and her young protege reside. The barn that you see alongside their home is where they perform their 'rituals' and treat those who come seeking their aid. Whilst magic is outlawed in these times, most are willing to turn a blind eye if it means an improved chance of surviving childbirth or making a miraculous recovery from a sudden fatal illness.
Peasant's lakeside home (picture 2) - a humble abode situated on a small plot of land, surrounded on three sides by a lake. It has everything a small family might need to sustain themselves in medieval times, and (spoiler!) it may be where my own Sims begin their journey once I finally start playing in the save.
Journeyman's Tavern (picture 3) - a small tavern that doubles up as a dance hall/event space for the local community. A popular watering spot for those travelling in and out of the nearby city (hence its name), it also hosts a number of market stalls on its doorstep. Shopping and drinking - sounds like a perfect medieval day out!
Horse lover's haven (picture 4) - another quaint peasant home (you may recognise this as the WIP I shared a few weeks ago), but this time with a sizeable stable to house one or two horses. It again has everything a family would need to live off the land. I personally love this one.
Noble's mansion (picture 5) - a grand stately home belonging to the Lord and Lady Webb who oversee these rural lands on behalf of their good friend, the Duke of Windenburg. Whilst this house is huuuge (and as such is the only one I couldn't be bothered to furnish), its the heavily landscaped gardens which the owners take particular pride in.
Neighbouring farmers (picture 6) - two final peasant homes, who in their close proximity to one another agree to share a plot of land on which they both grow their food. These homes are small but cosy, and most importantly within stumbling distance of the local tavern!
So, what's next? I've recently been improving the Landgraab Keep lot I built a while ago, and once finished I'm torn between completing the rest of the island neighbourhood, or taking a break to actually start playing in the save. Hmmm... decisions, decisions!
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zoomzooomfast · 5 months
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So one of many parts of me explaining my sims HC's of how the sims universe is
Part One The Timeline
So Sims 3 is messy in the timeline because different worlds take place at different times so that will be noted when needed
The Sims 4 is similar in difficulty but also different because" it's an AU" so the Sims 4 is taken lightly on the timeline with parts that will be built upon later in explanation posts
the baseline of years are also based of the constant characters of the goths and the fact that sims 2 came out in 2004
-Sims 3 Twinbrook- between 1900-1910(The Curious brothers grandfather was a toddler)
-The Sims 3-Late 1950s-Early 60s
-Sims 3 Monte Vista, Roaring Heights -Late 60s-early 70s(The Montys and Capps are still young and growing a there families)
-Sims 3 Midnight Hollow, Lucky Palms, Moonlight falls-Mid 70s-early 80s(The Summerdreams are young adults, The Dreamers are young adults, Nervous Subject is a toddler)
-Sims 3 Aurora Skies -Some time during the early 80s (The Beaker siblings are alive and Loki is a child)
-The Sims 1- the late 80s-early 90s(The goths are adults and Cassy is a young child with out her brother Alex)
-Sims 3 Sunlit Tide-between 1986-1988( I know this is really specific but if the pleasant twins are between 14-16 in 2004 they had to be born between 1988-1990 and Mary-Sue and Daniel are on their honeymoon in Sunlit Tide. This also takes into account the theory that if The Sims 1 had a teen life stage Daniel would have been a teenager.)
-The sims 4 Horse Ranch and Cottage Living-Mid 90s-Late 90s (I put these two together earlier than The Sims 4 because Mortimer's aunt Agnus and her "Dead Husband" are elders)
-Sims 3 Dragon Valley-Mid 90s(John and Jennifer Burb are unmarried and Lucy isn't born yet)
-The Sims 2- 2004-05 (This is the baseline year with Bella being abducted in the Summer of 04 and then I am guessing the events of The Sims 2 take place between Summer 04 and then Summer 05 given the handful of pregnancies we know of and the fact that Seasons start in the winter with the exception of the Greenman who start the next spring)
-The Sims 4- the 2010s-Present ( Look at the game and tell me you don't think it takes place in the 2010s it might just be the fault of the game being stuck in 2014 in style)
-Sims 3 Lunar Lake- 2020s ( I just feel like its the vibe of Lunar Lakes plus if Mathilde Goth is the third goth child that would have had to be born after Belles abduction in the 2000s she would be a young adult now pretty much )
-Sims 3 into the future-"New World Hundreds of Years into the Future" (this is a direct quote from the back of the Disc)
Parts I want to but somewhere else on the timeline but I am not sure where I would
The Sims 4: My Wedding Stories- In My Wedding Stories Arnessa Thebe talks about how she misses her Aunt Queen and Uncle Eetion. And how her and her dad{Queen's Brother} would visit them time to time when she was a kid. So this just creates a wired gap I have yet to figure out yet.
Princess Cordelia Thebe- So still being on my Thebes issue. In the sims 4 in text it suggest that Princess Cordelia lived at least 100 or so before the events of the sims 4. But Arnessa is referred to as her Descendant which to me suggests more than 5 generations But I think that maybe Arnessa is like her great-great granddaughter. because in 100 year you don't really get decedents you get great-great grandkids. Maybe Cordelia never got to meet if she was older and had a kid or two.
If you read this whole thing WOW. If your wondering what I am on to come up with this much of a sims everything timeline my answer is hyperfixation and Cherry Slush Alani. I think its wild this is just my like baseline timeline to without any like actual headcanons besides estimated ages.
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elfily · 11 months
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If you enjoy any kind of animal shows and competitions or just general slice of life roleplay that includes pets and/or farm animals, give us a look! We are a server of animal and sim lovers combined. ♥
In addition to our dog and cat shows, we will be offering livestock and poultry competitions following the latest expansion as well!
DISCORD INVITE
Exclusive cc means that it is often posted only within our personal channels versus Tumblr, Patreon, etc. No paywalling is involved!
Lovely info sheet created by @okayforest with images from several of our community members.
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theequestriansims · 6 months
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HELLOOOOOOOOO Equestrians!!
Welcome to The Equestrians Sims Secret Santa
Come join the discord if you'd like to participate!!
Photo Credit: @petergriffinhehe
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ts4-safc · 4 months
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Don’t miss out the currently running OSFA Foal Showmanship Event! This event ends TODAY, so make sure you get your entries in!
(📷 Credits: @mythicalmontie/mythicalmontie on discord)
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clouseplayssims · 5 months
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Oregon Trail Challenge
To begin with, randomize 8 families. One of these households will be the Leader and will pick one of the options below. You may choose to play all the households in rotation or play solely the Leader and install Story Progression to have the other households move forward.
It is advised that you install CC such as wagons, oxen, horses, etc. but not required. You can go full Mad Max if you want to - you do you!
It is advised to set up identical lots, place families, and then set family funds. There are no rules regarding the beginning lot.
Select a career for the Leader
Banker
Start off with $5,000 simoleons.
Carpenter
Start off with (3) wood planks, (3) nails, and all sims in household have 4 logic skill points.
Start off with $1,000 simoleons.
Farmer
Start off with extra fridge.
Once a career is selected sims can purchase supplies at Matt's General Store - oxen to pull the wagon, food, clothing, ammunition, and spare wagon parts.
Start off with $800 simoleons.
THE CHALLENGE
The challenge will take 16 sim days to complete. Due to delay mechanic, these will be referred to as tiles. Sims have 20 days to reach the end of the trail before winter sets in.
There are several landmarks such as a river crossing or a fort. Each landmark has different choices available to the player, such as purchasing supplies at a fort, talking to fellow travelers at a geographic landmark, or choosing how to cross a river.
Rivers can be crossed by fording the river, caulking the wagon and floating across, or in some cases by paying for a ferry; the chance of crossing without failure, which can result in losing supplies or damaging the wagon, depends on the state of the river and the weather.
As the party progresses further along the trail, the prices for supplies rise. At two landmarks, the player can choose to take a "cut-off", or shortcut; these paths are shorter but bypass the next landmark, a fort.
Sims have 20 days to reach the end of the trail before winter sets in. Once winter sets in, Winter Handicap applies.
Roll d6 every day to determine if a random event occurs. An odd roll means an event occurs - roll for event.
Sims may hunt any day on the trail, however hunting delays by 1 day.
THE TRAIL
Pre-Trail Matt's General Store Tile 1 - Trail Tile 2 - Trail Tile 3 - River Tile 4 - Fort Crumplebottom (5% markup on supplies) Tile 5 - Jail Rocks Landmark Tile 6 - Trail Tile 7 - River Tile 8 - Chimney Rocks Landmark Tile 9 - Fort Goth (10% markup on supplies) Tile 10 - Independence Rock Landmark Tile 11 - River Tile 12 - Fort Lothario (15% markup on supplies) Tile 13 - Trail Tile 14 - Trail Tile 15 - Fort Caliente (20% markup on supplies) Tile 16 - Trail
You've reached the Pleasantview Valley!
RIVER CROSSING
Rivers can be crossed by fording the river, caulking the wagon and floating across, or in some cases by paying for a ferry; the chance of crossing without failure, which can result in losing supplies or damaging the wagon, depends on the state of the river and the weather.
---Fording the River
Roll a d10 for survival. D1 is an automatic drowning. Having a body skill level of 4 or higher automatically ensures survival.
---Caulking the Wagon
Roll a d10 for survival. D1 is an automatic drowning. Having a body skill level of 3 or higher automatically ensures survival.
---Ferry
Costs $100 simoleons per wagon.
LANDMARK
Sims have an option to visit the landmark and talk to other travelers. Max motives to be used on all sims within the wagon train. Visiting landmark does delay by 1 day.
WINTER HANDICAP
If the wagon trail hasn't completed all 16 tiles after 20 days they will be handicapped.
Change all seasons to winter.
RoS to be rolled for all households every day.
If it snows in game, delayed an additional day.
HUNTING
If the player chooses to hunt they should go to community lot set up with Sun & Moon hunting objects. Must use ammunition (use whatever you'd like to represent this - for example, I used a deco rifle as an example for a day's worth of bullets) and remain on lot for 24 hours. Will delay wagon train by 1 day.
OTHER PENALTIES
There is a penalty for losing all livestock - it will take 2 days to complete 1 tile.
RANDOM OCCURRENCE SCENARIOS
Roll d6: D1/D4 Injury/Sickness, D2/D5 Event, D3/D6 Delay. Optional: roll D6 again for delay - odd the delay stands, even can disregard.
Injury/Sickness (d12)
1 Buffalo Stampede
Every sim has to roll a d6 for survival. Rolling a 1 means the sim will die. Drop energy of all impacted sims to 25%. -Having a body skill level of 4 or higher automatically overrules survival roll.
2 Hypothermia/Frostbite Every sim has to roll a d10 for survival. Rolling a 1 means the sim will die. Change sim temp to freezing. -Having a body skill level of 4 or higher automatically overrules survival roll.
3 Heatstroke Every sim has to roll a d10 for survival. Rolling a 1 means the sim will die. Change sim temp to heatstroke. -Having a body skill level of 4 or higher automatically overrules survival roll.
4 Accidental Gunshot Roll to determine which sim was shot. Roll a d6 for survival. Rolling a 1 means the sim will die. Roll d6 every day for the next 5 days to determine if infection sets in. -Having a body skill level of 4 or higher automatically overrules survival roll.
5 Animal Bite Roll to determine which sim was bit. Roll a d10 to determine extent of injuries. (1 extreme to 10 mild) Rolling a 1 means the sim has rabies. Roll d6 every day for the next 5 days to determine if infection sets in.
6 Mild Sickness (Cold, Flu) Roll to determine which sim is impacted, give them a cold via game mechanics.
7 Burned by Campfire Roll to determine which sim was burned. Roll d6 every day for the next 2 days to determine if infection sets in.
8 Broken bone (arm, foot, hand, hip, or leg) Roll to determine which sim was injured. Roll d6 every day for the next 2 days to determine if infection sets in. Impacted sim must rest in bed for the duration. Optional: use CC cast to indicate injury.
9 Serious Sickness (Cholera, Consumption, Diphtheria, Dysentery, Grippe, Malaria, Measles, Pneumonia, Scarlet Fever, Scurvy, Smallpox, Typhoid Fever, Water Poisoning) Roll to determine which sim is impacted, give them a pneumonia via game mechanics.
10 Food Poisoning Roll to determine which sims are impacted. Roll a d6 for survival. Rolling a 1 means the sim will die.- Having an interest level of 4 or higher in Health automatically overrules survival roll.
11 Snakebite Roll to determine which sim was bitten. Roll a d6 for survival. Rolling a 1 means the sim will die. Roll d6 for the next 1 day to determine if infection sets in. -Having a body skill level of 4 or higher automatically overrules survival roll.
12 Poison Ivy Roll to determine which sim is impacted, give them poison ivy via game mechanics.
-----INFECTION Infection sets in if a 1 is rolled. There are three levels of infection. If I sim rolls for an infection and reaches level 2, they must roll and go back down to 1 before getting better.
Level 1 - mild, fever/chills. Give sim cold via game mechanics.
Level 2 - more severe, all motives to drop by 50%.
Level 3 - death.
Event (d10)
1 Prairie fire Every sim has to roll a d6 for survival. Rolling a 1 means the sim will die. -Having a body skill level of 4 or higher automatically overrules survival roll.
2 Strangers Approach Roll a d6 to determine if this is a positive (odd) or negative (even) event. -Having a charisma skill level of 4 or higher automatically overrules negative roll.
Positive - roll to see what the party gains. 1 $100 in Simoleons 2 Wagon 3 Oxen 4 Food 5 Clothing 6 Equipment
Negative - roll to see what the strangers take from the party. 1 $100 in Simoleons 2 Wagon 3 Oxen 4 Food 5 Clothing 6 Equipment
3 Abandoned Wagons Roll d6 to determine which abandoned wagon they find. ***You may other create 6 abandoned wagon lots or randomize from buy mode what is found.
4 Missing Person or Livestock Roll to determine which sim or animal is missing. Can choose to delay travel and roll to look or to move on. If delay is chosen, roll a d6 to determine if sim/animal is found - rolling a 6 means the search is successful. -Having a logic skill level of 4 or higher increases chance of finding lost sim/animal by +2.
5 Theft Roll to see which sim gains thief trait. They must attempt to swipe an item every day they are on the trail.
6 Wild Fruits/Vegetables Gain d6 amount of food.
7 Death of Livestock Roll to determine which livestock die.
8 Drowning (almost) Roll to determine which sim is impacted. Drop energy to 25%.
9 Spoiled Food All meat has spoiled and must be removed from inventory.
10 Found Fresh Water Roll d10 to determine how many buckets to put in inventory.
Delays (d6)
1 Severe Weather (thunderstorm, fog, duststorm, hailstorm, etc.) Roll d4 to determine how many days the wagon train is delayed.
2 Quicksand Ahead Roll d4 to determine how many days the wagon train is delayed.
3 Obstructed Path (fallen rocks and boulders) Roll d4 to determine how many days the wagon train is delayed.
4 Livestock is injured. Can choose to delay or to put animal down.
5 Animals Exhausted Delayed 1 day.
6 Wagon accident (Tipped Wagon, wagon caught on fire, broken parts, Wagon stuck in mud or deep sand, etc.) Delayed 1 day. Must use wagon parts to repair or wagon must be abandoned. -Having a mechanical skill level of 4 or higher always wagon to be repaired without parts.
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