#so it is an educated guess
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Apple iPhone 13 Pro Max (2021)
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aesthetistt
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mourning-at-night · 7 days ago
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DND PLAYER OF ALL TIME
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soviet-furries · 5 months ago
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The Frog Princess (Царевна-лягушка)
Soyuzmultfilm, 1954
[eng sub] [HD on vk]
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snakesonankles · 2 months ago
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computer how do i learn color theory, quickest route no freeways? PUTER DO YOU HEAR ME
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wobbmin · 9 months ago
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my prediction of Digital Circus episode 3
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sweetmapple · 25 days ago
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Rough pass at mr detective man
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gumibuki · 1 year ago
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A very small and quick thing for @aveloka-draws bc I genuinely love her little bat Tzinn! And also as a small b-day gift uwu
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kaiserouo · 3 months ago
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nom
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slumbergoblin · 2 months ago
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Pacster doodles
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rotationalsymmetry · 1 year ago
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Imagine being Orion in A Deadly Education.
People are mostly not that interesting to you. They don't like you so much as they like what you can do. Maybe at some point you tried to really connect with someone, and it didn't go that well, so you didn't keep trying. Fighting mals though? You're good at that. It makes sense to you, unlike most of the things people do. It's rewarding -- intrinsically rewarding -- and people seem to be happy that you're doing it? Because they don't like doing it but it benefits them. So, basically no downside.
And you go off to school and it's full of mals, and people think you're great because you fight the mals, and you ignore them as best you can when you're not fighting mals for them. (You're polite, your mother always wanted you to be polite and you don't want people to be mad at you. But you don't do anything beyond being polite.) And people seem to think you're doing a good thing. So. It's ok. It's good enough. The world makes sense, more or less. This is what you're for.
And one day you see a soul eater go under another student's door, and you destroy it like you always do. Except this person is mad at you. Which makes no sense. No one's ever been mad at you before, not for fighting mals. So apparently you did something wrong even though you only did what you always do which has always been right before. But you guess you should probably make it up to her? So when she says she needs to go to the shop at dinner you offer to go with her, why not?
Except somehow she's mad at you again. So you have to make it up to her even more now, you guess?
(You don't like it when people are mad at you, but you know what to do when people are mad at you. You Make It Up To Them, usually by doing whatever they tell you to or fighting a mal or both, and then they stop being mad at you. You prefer to understand why they are mad at you, but most of the time it makes no sense, and you know what to do when it makes no sense to you why someone is mad at you.)
So you guard her door while she fixes it. Which takes her a weirdly long time. You've just taken down several mimics, you're bursting with mana, you'd give her some if she asked. Mana has never been a scarce resource for you; on some level it hasn't really occurred to you that it could be a scarce resource for anyone else. People aren't that interesting to you, you don't think about them much, except when someone tells you to, like your mother making you do flash cards of other kids' names. But she doesn't ask, and she doesn't cheat either, she does things the long and hard way, which makes a third thing all coming from the same person that doesn't mesh with your pre-existing worldview. She's fascinating.
And then she pulls on your mana like it's nothing and she's even more fascinating. How did she do that? Is she a malificer? (Is that why she keeps being so mean to you, when nobody is ever mean to you?) What's going on?
And you've never voluntarily fought alongside anyone else before, but she's good to fight with. She's annoying, but she does also point out things you missed or didn't know.
And she stands up for you, in a way that nobody has ever stood up for you before. She's not nice. She's the opposite of nice. But it's starting to dawn on you that being nice is not the same as something else that seems like it should go with being nice. And if El is not nice to you but is that other thing, maybe some other people who are nice to you are...not that other thing to you?
It's a lot to think about.
Anyways. You like her. You're not very interested in people. But you are interested in El.
And then you have the best day of your life, when you've gotten to take on more mals and scarier mals than you've ever taken on before, and you did it and you were good at it, and you kind of didn't want to leave but you were supposed to leave because that was how the Mission worked, and then you were about to die because you missed the bell and the cleansing fires had started and there was nowhere to go, but at least you were going to die next to El.
But she didn't think she was going to die, and she cast a wall of mortal flame (who does that?) and it worked as a firebreak and you didn't die and no one had ever saved you before. That wasn't how the world worked. Who was this person who kept breaking the rules of how the world worked like they didn't even apply to her?
(And then you look around and she isn't there and you kissed her earlier when you thought you were both going to die, and she, uh, didn't react well and oh no, what if you've ruined everything what if you like her but she doesn't like you like that what if she won't want to be around you any more? What if the one interesting person in the entire world doesn't think you are interesting?) (it'd be ok, right? It was ok before.) (it wouldn't be ok. So maybe it wasn't ok before either.)
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veesespuffs · 3 months ago
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Mystic Flour Cookie - Pure Vanilla Cookie Burning Spice Cookie - Hollyberry Cookie Shadow Milk Cookie - White Lily Cookie Eternal Sugar Cookie - Golden Cheese Cookie Silent Salt Cookie - Dark Cacao Cookie
PLEASE tell me you guys see the parallels.
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maculategiraffe · 3 months ago
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the baby was asking my sister to read him cars and trucks and things that go and she said "why don't you read it by yourself for a little bit while I finish up the dishes?" and he looked at her and then at the book in his hand and then back up at her and said "I can't read"
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thedarkermelody · 4 months ago
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Human is a mindset, human is a choice. Stanley Pines would always be a man who misses his family no matter what. AKA haha Stan is a mold man now. (If you can tell, there's a very specific type of Ethan Winter art I was thinking of here.)
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fatehbaz · 8 months ago
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About the entanglement of "science" and Empire. About how children are encouraged participate in these imperial "scripts".
Was thinking about this recent thing:
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The caption reads: "Toys and board games, 1940." And I think the text on the game-box in the back says something like "the whole world is yours", maybe? (Use of appeals to science/progress in imperial narratives is a thing already well-known, especially for those familiar with Victorian era, Edwardian era, Gilded Age, early twentieth century, etc., in US and Europe.)
And was struck, because I had also recently gone looking through other posts about the often-strange imagery of children's material in late nineteenth- and early twentieth-century US/Europe. And was disturbed/intrigued by this thing:
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Caption here reads: "Game Board. Walter Mittelholzer's flight over Africa. [...] 1931. Commemorative game board map of Africa for a promotional game published for the N*stle Company, for tracking the trip of Walter Mittelholzer across Africa, the first pilot to fly a north-south route."
Hmm.
I went to learn more about this: Produced in Switzerland. "Africa is for your consumption and pleasure. Brought to you by the N#stle Company!" (See the name-dropping of N#stle at the bottom of the board.) A company which, in the preceding decade, had shifted focus to expand its cacao production (which would be dependent on tropical plantations). Adventure, excitement, knowledge, science, engineering prowess, etc. For kids! (In 1896, Switzerland had hosted a "human zoo" at the Swiss Second National Exhibition in Geneva, where the "Village Noir" exhibit put living people on display; they were over two hundred people from Senegal, who lived in a "mock village" in Geneva's central square.)
Another, from a couple decades earlier, this time English-language.
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Caption reads: "The "World's globe circler." A game board based on Nellie Bly's travels. 1890." At center, a trumpet, and a proclamation: "ALL RECORDS BROKEN".
Went to find more info: Lithographed game board produced in New York. Images on the board also show Jules Verne; Bly, in real-world travels, was attempting to emulate the journey of the character Phileas Fogg in Verne's Around the World in Eighty Days (1872).
Game produced in the same year that the United States "closed the frontier" and conquered "the Wild West" (the massacre at Wounded Knee happened in December 1890). A couple years later, the US annexed Hawai'i; by decade's end, the US military was in both Cuba and the Philippines. The Scramble for Africa was taking place. At the time, Britain especially already had a culture of "travel writing" or "travel fiction" or whatever we want to call it, wherein domestic residents of the metropole back home could read about travel, tourism, expeditions, adventures, etc. on the peripheries of the Empire. Concurrent with the advent of popular novels, magazines, mass-market print media, etc. Intrepid explorers rescuing Indigenous peoples from their own backwardness. Many tales of exotic allure set in South Asia. Heroic white hunters taking down scary tigers. Elegant Englishwomen sipping tea in the shade of an umbrella, giggling at the elephants, the local customs, the strange sights. Orientalism, tropicality, othering, paternalism, etc.
I'd lately been looking at a lot of work on race/racism in British scientific and pop-sci literature involving natural history or geographical imaginaries. (From scholars like Varun Sharma, Rohan Deb Roy, Ezra Rashkow, Jonathan Saha, Pratik Chakrabarti.) But I'd also lately been looking at Mashid Mayar's work, which I think closely suits this kinda thing with the board games. Some of her publications:
"From Tools to Toys: American Dissected Maps and Geographic Knowledge at the Turn of the Twentieth Century". In: Knowledge Landscapes North America, edited by Kloeckner et al., 2016.
"What on Earth! Slated Globes, School Geography and Imperial Pedagogy". European Journal of American Studies 16, number 3, Summer 2020.
Citizens and Rulers of the World: The American Child and the Cartographic Pedagogies of Empire, 2022.
Discussing her book, Mayar was interviewed by LA Review of Books in 2022. She says:
[Quote.] Growing up at the turn of the 20th century, for many American children, also meant learning to view the world through the lens of "home geography." [...] [T]hey inevitably responded to the transnational whims of an empire that had stretched its dominion across the globe [recent forays into Panama, Cuba, Hawai'i, the Philippines] [...]. [W]hite, well-to-do, literate American children [...] learned how to identify and imagine “homes” on the map of the world. [...] [T]he cognitive maps children developed, to which we have access through the scant archival records they left behind (i.e., geographical puzzles they designed and printed in juvenile periodicals) [...] mixed nativism and the logic of colonization with playful, appropriative scalar confusion, and an intimate, often unquestioned sense of belonging to the global expanse of an empire [...]. Dissected maps - that is, maps mounted on cardboard or wood and then cut into smaller pieces that children were to put back together - are a generative example of the ways imperial pedagogy [...] found its place outside formal education, in children's lives outside the classroom. [...] [W]ell before having been adopted as playthings in the United States, dissected maps had been designed to entertain and teach the children of King George III about the global spatial affairs of the British Empire. […] [J]uvenile periodicals of the time printed child-made geographical puzzles [...]. [I]t was their assumption that "(un)charted," non-American spaces (both inside and outside the national borders) sought legibility as potential homes, [...] and that, if they did not do so, they were bound to recede into ruin/"savagery," meaning that it would become the colonizers' responsibility/burden to "restore" them [...]. [E]mpires learn from and owe to childhood in their attempts at survival and growth over generations [...]. [These] "multigenerational power constellations" [...] survived, by making accessible pedagogical scripts that children of the white and wealthy could learn from and appropriate as times changed [...]. [End quote.] Source: Words of Mashid Mayar, as transcribed in an interviewed conducted and published by M. Buna. "Children's Maps of the American Empire: A Conversation with Mashid Mayar". LA Review of Books. 11 July 2022.
Some other stuff I'd recently put in a to-read list, specifically about European (especially German) geographical imaginaries of globe-as-playground:
The Play World: Toys, Texts, and the Transatlantic German Childhood (Patricia Anne Simpson, 2020) /// "19th-Century Board Game Offers a Tour of the German Colonies" (Sarah Zabrodski, 2016) /// Advertising Empire: Race and Visual Culture in Imperial Germany (David Ciarlo, 2011) /// Learning Empire: Globalization and the German Quest for World Status, 1875-1919 (Erik Grimmer-Solem, 2019) /// “Ruling Africa: Science as Sovereignty in the German Colonial Empire and Its Aftermath” (Andrew Zimmerman. In: German Colonialism in a Global Age, 2014) /// "Exotic Education: Writing Empire for German Boys and Girls, 1884-1914". (Jeffrey Bowersox. In: German Colonialism and National Identity, 2017) /// Raising Germans in the Age of Empire: Youth and Colonial Culture, 1871-1914 (Jeff Bowersox, 2013) /// "[Translation:] (Educating Modernism: A Trade-Specific Portrait of the German Toy Industry in the Developing Mass-Market Society)" (Heike Hoffmann, PhD dissertation, Tubingen, 2000) /// Home and Harem: Nature, Gender, Empire, and the Cultures of Travel (Inderpal Grewal, 1996) /// "'Le rix d'Indochine' at the French Table: Representation of Food, Race and the Vietnamese in a Colonial-Era Board Game" (Elizabeth Collins, 2021) /// "The Beast in a Box: Playing with Empire in Early Nineteenth-Century Britain" (Romita Ray, 2006) /// Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games (Mary Flanagan and Mikael Jakobsson, 2023)
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frenchfriedgiraffe · 1 year ago
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from all-new hawkeye #5
this comic is so sad but this one line is too funny not to draw
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strryhaze · 6 months ago
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rosemary kennedy
true compass, ted kennedy / irene from red velvet, gq magazine / if your hands are full of fire, l.a. johnson / would’ve could’ve should’ve, taylor swift .
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