How likely is it do you think that there are/have been Grimm-based cults? I can't imagine there's Never been Grimm cults, and I'm particularly interested in the idea of there being Grimm cults or even just organizations who Actually Understand the Grimm and safely live alongside them. I think it's such a fascinating idea, I'm very tempted to come up with a mysterious faction that respects/admires the Grimm (like how people did/do respect forces of nature in religion) and (mostly) safely lives alongside them. Any thoughts?
two obvious paths. whether the second is viable depends on how well you trust my basic reading of the grimm as sapient beings who reflect back what they’re given—dark mirrors—but the first is textually sound without any extrapolation required.
#1: the grimm as gods of war
these are the salient facts:
the grimm follow groups of bandits around to scavenge in the wake of their raids
criminals in mistral sometimes use captive grimm to execute members of rival gangs
grimm are more strongly drawn by violent anger and hatred than by sadness, fear, or other negative emotions.
it’s possible (per ‘before the dawn’) for one side of a conflict to "ally" with the grimm in battle if the other side is, er, tastier
ok. imagine you have a region where most of the people live in small nomadic groups—perhaps a steppe or a desert, their subsistence base is herding—with smatterings of fortified towns and villages around the edges of the region where there’s arable land enough to support a larger sedentary population. the nomadic groups can’t produce their own weapons/armor (mines, smelters, and forges aren’t portable), so they’ll need to either raid or trade with the towns for that. and conflicts between these nomadic groups over territory and other resources are inevitable.
how do the grimm figure in this region?
well a) the grimm are going to be following the nomadic groups around, with more warlike groups attracting more grimm, and b) grimm will fight alongside people against a common enemy if their "allies" are calmer or otherwise less appealing.
this is like… a perfect storm for the nomadic groups to start venerating "their" grimm as war-gods, in tandem with fostering warrior-cultures that prize tranquility or joy and mercy in battle; there is no honor in hatred or rage or taking pleasure in killing (our grimm turn against those warriors who lose themselves to bloodlust), so a good warrior must be calm, decisive, and swift, and never prolong a fight unnecessarily. but it’s also beneficial to make one’s enemies fearful and angry, or provoke them into hatred.
all it takes is one or two warriors who kept a cool head in battle noticing that the grimm ignored them to go after another warrior who went berserk and then interpreting this as a moral judgment. historically, we know grimm were thought to be the vengeful or corrupted spirits of animals, or animals possessed by demons; both are understandings that encourage this sort of thinking. these are animal spirits that cannot rest because someone killed them without giving due respect, and now they seek to punish those who commit such wrongs… so we’d better take care to treat our adversaries in battle and the animals we hunt with honor and mercy.
and oh, we should pay our respects to the grimm, too. perhaps make some offerings. they eat the corpses of the slain after a battle, so… a) we mustn’t be wasteful when we hunt, it isn’t respectful, and b) we should consider the grimm in our funeral customs.
this is a very basic. BASIC human impulse. humans will try to propitiate the fucking sky because we’re so good at pattern recognition and also anthropomorphizing things that we’ll find patterns and read meaning into the most random coincidences. take that and add it to the fact that it legitimately is possible to form alliances with grimm… fgrhjsv
under these conditions grimm-worship probably tends to look something like:
warrior cultures that prize moderation, calmness, efficiency, and clever mockery or intimidation of the enemy in battle,
funeral customs that ritualize feeding the dead to grimm, and/or ritual sacrifice of captured enemies,
grimm viewed as battlefield psychopomps and/or patron spirits of warriors, whether as a class or as individuals or both, and
incorporation of grimm-like designs or motifs into armor and clothing of warriors, to intimidate enemies.
with wide variation in the details and elaborations. the reason for this common set of foundational practices is that religion is practical. it’s not arbitrary. it isn’t pretend. prayer and ritual are things people do because it works, or it’s believed to work, and the right methods are figured out through trial and error long before they coagulate into tradition. so with something like grimm, whose behavior really can be meaningfully influenced, similar patterns will emerge across different cultures because whether a given practice does or doesn’t work is a) more than random chance or coincidence, and b) extremely easy to identify because if it doesn’t work the grimm will attack you.
& #2, the grimm as nature gods
these are my presuppositions, based on extrapolation from the text:
the grimm have a physiological need for aura, which they can get by siphoning; they eat their prey in order to extract aura from the remains.
grimm attraction to emotions is akin to our attraction to the aroma and taste of food; strong emotions herald deep auras or excite aura so it’s more "nutritious" for the grimm, so they hunt by following emotion.
because aura/soul separates from the body at death, siphoning aura from a living person is much more efficient than killing and eating; grimm will prefer to be fed aura by someone alive over hunting if possible.
because aura can be channeled outward through tools, clothing, etc, it can also be channeled into a repository and stored for a while; this seems to be how the grimm lures in arrowfell work.
grimm are intelligent, emotional, social creatures who can learn to recognize certain groups of people as 'safe' or as friends/allies, without salem.
grimm reflect back the emotional energy they’re given; they’re not "attracted" to anger or pain per se, they just mirror it. bristle and draw your weapon at a grimm, and the grimm will charge at you. remain calm and retreat slowly, and the grimm will keep its distance too.
if all of these presuppositions are true, you can propitiate grimm by saturating an object with aura and leaving that out for the grimm on the regular. i imagine that organic/living things that naturally have aura would work best for this purpose; sacrificing an animal or a portion of your harvest is intuitive, and if fervent religious belief alone isn’t enough to infuse something with aura, then priests or religious officials whose auras have been unlocked and trained will do the trick.
if aura-saturated offerings aren’t possible, then you’d need someone with aura training to channel aura to the grimm through, like, a stick, or bare-handed if they were brave enough or confident enough. this is a more uncomfortable option (like physically) but we have a canonical example of a character doing it: she found it disconcerting, but not painful, and it’s implied that the grimm didn’t attack her at any point during. so a) it probably doesn’t do any more harm than having one’s defensive aura break, and b) stopping the flow of aura to the grimm by moving away won’t provoke the grimm to attack.
as unpleasant the prospect might seem, if it clearly worked to reduce or eliminate grimm attacks on the community, people would do this. people would absolutely do this. the big hurdle lies in discovering that this is possible—like you’d need someone to willingly approach a grimm, lay a hand on it, and channel aura into it without knowing what will happen, and the kind of person who would even think to TRY that is very rare—but once it was known? religious belief motivates people do all sorts of unpleasant, uncomfortable, or even outright painful and harmful things to themselves. fasting. self-flagellation. hermitage.
like… waves hands. if it’s a known thing in a community that grimm won’t attack anyone if a few people go into the wilderness every morning to stand there and pour aura into grimm who pass by until they’re tapped out for the day, lots of people will be fully willing and able to do that. far more than are willing and able to become huntsmen: it’s not dangerous or difficult, it’s just going to tire you out on your assigned days. and if you have say, a village of a hundred people of whom ten are able to do it, you can rotate so no individual has to do it more often than thrice a month. NBD.
and if nothing else except the emotional mirroring thing is true, then you can… more or less propitiate grimm by doing whatever, because in this case what makes propitiation effective is community belief that it works: if you and everyone else around you believes that wearing pendants carved in the likeness of grimm and pouring a libation of wine outside the village gates to entreat the grimm for safe passage through the wilds is effective in making the grimm leave you alone, then no one’s going to panic or raise the alarm upon seeing a grimm wandering around in the barley field, and the grimm won’t freak out either.
if you believe that a grimm is a being that can be appeased and you cross paths with one in the woods, you’re going to do what you believe will keep you safe; for a huntsman, that’s "draw a weapon and attack," but for you that might be "hold up your grimm pendant and recite a prayer to politely wish it well and ask for its blessing in return," which—if the grimm just reflect your emotional energy back at you—will probably make the grimm pause and look at you for a moment before continuing on, which confirms and reinforces your belief that this is the correct way to deal with grimm. This Is How Religion Works.
so all that to say, as long as i’m correct about at least one of these presuppositions—the one with the strongest textual evidence, no less—then propitiating the grimm will reduce their aggression dramatically if not stop it altogether. and if that’s the case then i’d imagine grimm-worship is quite common and also varied in more remote regions where human-grimm encounters are frequent.
the shape of that worship will evolve out of how people in a given community figured out that you can do this with grimm. if one person tries a certain thing and it works, and then more people try the same thing and it works for them to, then that is going to become known as the Thing That Works and it will be gradually refined and elaborated on from generation to generation. and on the other side of the mountains they might be doing the same process but with a completely different thing that also worked the first time.
so you might have a village making huge ritual productions of preparing a feast for the grimm with a portion of the harvest, orchestrated by a coterie of priests who fill the offerings with aura… and in the hinterlands a few hundred miles away you might have a group of nomadic herders who leave the bones of every sheep they eat for the grimm and also have elaborate coming-of-age rituals where you go into the wilderness to prove yourself to the grimm by baring your soul… and up north on the coast you might have a whaling town where sailors pray to something like the leviathan or the feilong as a sea-god because their ancestors happened to stumble into a symbiotic relationship with a giant grimm that preys on whales and realized these little guys in boats make better hunting partners than they do snacks. etc.
basically if you accept a presupposition that the grimm aren’t "soulless evil monsters whose sole purpose is to kill humans" and consider them as beings that have some rhyme or reason as to when they’re aggressive and when they’re not, and the rhyme or reason is something humans/faunus could plausibly figure out how to accommodate and/or influence, there are a lot of ways to build a grimm cult. ’cause religion is at its core humans trying to understand the world so we can keep ourselves safe, healthy, and comfortable; worshipping grimm is just a cultural framework for a threat management program.
think about it in those terms, and take however you think grimm work and ask "what could people Do to lower the risk of grimm attacking them?" and "what might people Do that doesn’t really have an effect but seems like it maybe does?" and then start to elaborate from there with "okay, what stories do people tell to explain why they do these things and how they learned to do these things? how do they conceive of the grimm and their relationship to grimm? how does this shape the social and moral values of this religion?" etc.
praxis comes first, belief second. and the praxis develops through trial and error with the basic goal of "how can we make the grimm leave us alone?" so things that clearly don’t work will be discarded. (with ‘clearly don’t work’ meaning "we did this and grimm immediately attacked us"; people will tend to take "we did this and grimm didn’t attack us for two months" to mean "it worked! we should do it every other month!")
33 notes
·
View notes
Prince Jenson of Somerset
+ process & lore
Yayyyyy omg finally have drawn portraits of the four main characters!!!! I'll show the process of Jenson's first and then them all four together. Though it's a shame the Seb/Fernando ones are older, I think it's hopefully obvious how much I've improved since November?
Look at him in all his handsome, princely glory 🥹 It's funny, I'm always happy with the second sketch and initial lineart, and then I start coloring it and I absolutely hate it, and it takes a significant amount of time into the painting for me to like it again. And then I reach a certain point and I'm in love with it again. Ugh though I gotta say, I love drawing the curls, it's just so 18th century, but at the same point, man I always will love my original lineart for the hair the best ah. Also yes I absolutely had to give him a big ass hat with feathers, he really is that kinda guy to me. I originally drew a bicorne and then realized that those don't really exist until basically almost a century later oops, so tricorne it is!!
Okay now omg look at them all together 🥹
Haha wow I have improved a lot! Just like the Seb/Fernando ones, Mark and Jense's were meant to be put together. I think there's a lot of inherent characterization in their poses that highlight the difference between them. Mark is looking up, very wistful, looking up to greater people, greater things. Jenson's head is tilted down, almost looking at the viewer, he is very satisfied with his role and revels in it, he's here to slay!
Okay, yes, lore, characterization, sorry that it is so far down on the post!!
Jense would probably be the fan favorite if this AU was an actual book or show or something. He's the guy you randomly find while browsing Wikipedia and you're like, woah this guy is so cool??? Unlike Sebmarknando, he doesn't really have the same level of angst, he's kinda just chilling. He's a bit harder to write a lore post about, because he's basically that character who is always magically around the corner, ready to witness some crazy thing and just breeze past it.
He is less linked to Seb than people like Mark and Fernando, because he's basically just his personal minister of transportation(read: horse fucker), so he avoids a lot of the relationship complications and drama, but that isn't to say he's completely uninvolved. He really likes Seb, and loves to hang around with him and serve him, but he's not as beholden to him. He's who everyone goes to air their grievances or to get away from the others, and he's very happy with this role. He's generally willing to play any side in an argument, but does tend to have a pretty big soft spot for Seb overall(Seb also gives him cuteness aggression, and he wants to bite him. Especially when Seb puffs himself up and acts super bratty when he gets offended at not being seen as a proper ruler.)
He's royalty from other kingdom, but pledged his loyalty to Seb's kingdom when he was quite young and has served him(his father first) ever since. He started off somewhat low in the military, rose to a pretty high rank, was a renowed war hero, and then ended up retiring pretty early to tend to Seb's horses. That's an oversimplification, but yeah. He liked the military life, was very good at it, but decided he had done enough, and wanted to be involved in more direct service, albeit more laid back. As I mentioned in Mark's post, Mark *really* doesn't understand his choice to do this, because if Mark had been in Jense's position, he can't ever imagine being able to let all that go and living the quiet life.
He is the palace whore, everyone has been with him honestly. It'll be like, some man walks into his bedroom, only to see Jenson in bed with his wife, but instead of being angry, he's like "wow you couldn't even wait for me??" He's just very carefree, and happy to just slut around and tend to Seb's horses.
I think he definitely still advises Seb, and would go to battle if truly need be, but generally seems to be living in a different world than the weird psychosexual homoerotic political drama that the others seem to be living in. But as I said, it's not like he doesn't contribute to it! He loves to goad Fernando, and constantly plays devil's advocate in "debates" between Fernando and Seb. He's also obviously the one that keep "accidentally" locking them in rooms and forgetting where the key is.
Sorry if this isn't very explanatory, I hope it gives a general idea to the type of character he is???? As always, let me know if you have any questions! I kinda struggled on what to write here because I'm finishing this at almost 8 am 😭 so I'm not sure if it's great or not. But basically you need to know: horse fucker who is generally breezy and carefree but also can be a bit of a menace to society every once in a while.
49 notes
·
View notes
page 1 | page 2 | page 3 | page 4 | page 5 | page 6 | page 7 | page 8 | page 9 (you are here) | page 10 | page 11 | page 12
image desc under readmore
ID:
Panel one is so close to Tenzō that he's mostly out of the frame aside from the lower half of his face. He's trembling again. Behind him, Kakashi regards him with a critical eye.
"Here I am, making you patch me up, asking you not to report me, but putting you in a situation where you have to," Tenzō says, then, adds, "And I'm scared of my own village."
Panel two shows us only their backs. Tenzō is sitting straight, shaking, and Kakashi is leaning towards him slightly.
"I'm, at this point, already a liability—" Tenzō starts, but Kakashi cuts him off.
"Tenzō, I'm not going to report you," Kakashi says.
Panel three, Tenzō turns to look at Kakashi. The tears have returned to his eyes and he doesn't seem to notice them.
"I know you don't want to," Tenzō says.
Panel four, Tenzō looks away and down. His shudders have noticeably increased. "You're very loyal," Tenzō starts.
Kakashi interrupts, "Tenzō."
"And I can't let myself take advantage of that," Tenzō says, as though he didn't even hear Kakashi.
Panel five, Tenzō turns back to Kakashi. He's slightly smaller in the panel than the previous two.
"I'm sorry. I don't know why I came here," Tenzō says.
"Tenzō," Kakashi interrupts, this time in a larger speech balloon with bolder text, louder.
Tenzō continues still, "I forced you into this situation—"
Panel six features only Kakashi, his eyes are narrowed, his eyebrows low, and he's got his hand in front of himself as though he's making a slashing motion.
"Tenzō, you're not listening to me," Kakashi says. "You're not a liability or a threat, and I will not be reporting you."
Panel seven shows them facing each other. Kakashi is sitting straight, while Tenzō has once more assumed his defensive hunch forward.
"Senpai—" Tenzō starts to argue.
"I am however, going to bar you from both solo and split missions in any research labs for the next year, at least," Kakashi says, and some small, pale subtext beside it reads "Unless my order is superseded by a higher officer, obviously."
Tenzō, looking frustrated, but still shaking and tears still rolling down his cheeks, argues back.
"I told you, it wasn't the lab. I wasn't scared, it was like I—"
/end ID
273 notes
·
View notes