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#learn programming#career development support#full stack software development#software engineering immersive#software engineering immersive program
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Love Letter is a horror visual novel/investigation adventure game created with RPG Maker 2000. The game style is inspired from Charon/Nekofuji Kaoru.
Mia is a normal high school girl with a huge crush on a handsome, popular boy at her school, Mikio. After working up the courage, she decides to give him a love letter. However, in trying to get it back, Mia ends up immersing herself in Mikio's life outside of school.
This is a charon-esque game following the formula, presented by me.
⚠️ Before venturing into any of my works, please heed my disclaimer/rules;; I don't want obstructive people engaging with me or my content.
⚠️Disclaimer ⚠️
⚠️This game contains violent and grotesque depictions, as well as dark themes. Please do not play the game if you are sensitive to this type of material. ⚠️
⚠️Rating: 16+ ⚠️
⚠️Separate fiction from reality + Separate art from the artist -- I do not condone any dark content/themes depicted in my works. Any works done in fiction should not be adapted to real life. ⚠️
Download
❖ Download link
❖ Mirror link
RPG Maker 2000 RTP is required for the game to run. Download link here and in the readme file.
(Chrome or windows may block usage of these programs, but these are safe to ignore.)
Platform and Troubleshooting
The game's engine only works for windows, but EasyRPG can used in it's place. May not be perfect. Instructions in the readme file.
Further troubleshooting instructions are in the readme file. Expect possible errors or the game never running at all, since RPG Maker 2000 is outdated software.
Gameplay Notes
❖ Love Letter is an investigation horror game with five endings. A spoiler-free guide is in the readme. (Video Walkthrough here)
Usage Notes
Do not edit, repost, or sell assets from the game without permission!!
Fanworks and videos of the content are allowed, but do not directly use assets from the game to make them. (YT Thumbnails are fine, but modifying the game to post or claim assets as your own is not.)
My email is here, and in the readme for comments and concerns. Please only contact me if there are mild errors (such as spelling or ingame bugs). Do not contact me regarding troubleshooting errors. Go through the readme instructions, but expect that the game might not work, since RPG Maker 2000 is outdated.
♡ Games Masterlist
Screenshots
#yandere#yandere oc#male yandere#rpg maker 2000#rpg maker horror#rpg horror#tw dark content#tw dark themes#charon games#charon#gamestuff#rpggamestuff#rpg maker
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"Study Smarter: Expert-Recommended Tools and Materials for Students"
Whether you're a excessive faculty student, university undergraduate, or lifelong learner, having the proper have a look at substances can extensively enhance how efficaciously you analyze and retain know-how. Below is a curated list of encouraged resources labeled by means of topics, getting to know styles, and desires, overlaying each traditional and virtual codecs.
Study Materials For Students
1. 📖 General Study Materials
Books
A have to-study for all rookies, this book explores proof-based mastering techniques and helps you increase greater effective study behavior.
"How to Read a Book" by Mortimer J. Adler and Charles Van Doren
Teaches analytical reading strategies and how to approach distinct genres of texts seriously.
Stationery & Tools
Highlighters, sticky notes, flashcards, notebooks (ideally sectioned or dot-grid)
Apps like Notion, Obsidian, or Evernote for virtual be aware-taking
Use Pomodoro timers like Focus Keeper or TomatoTimer for time management
2. 🧠 Cognitive and Memory Aids
Flashcards
Anki – Spaced repetition software program first-rate for memorizing anything from scientific terms to vocabulary
Quizlet – User-friendly with heaps of pre-made sets for almost each challenge
Mind Mapping Tools
XMind or MindMeister – Great for visual rookies and organizing complex ideas
3. 📘 Subject-Specific Recommendations
🌍 Humanities and Social Sciences
History
"A People's History of america" by way of Howard Zinn – A fresh, alternative perspective
CrashCourse History on YouTube – Fun, speedy-paced, and informative
Oxford History Series – Detailed but on hand instructional sources
Literature
The Norton Anthology of English Literature – Comprehensive and properly-commented
SparkNotes and CliffsNotes – Great for summaries, subject matters, and quick evaluations
Poetry Foundation – Great for knowledge poems and their analyses
Philosophy
"Sophie's World" with the aid of Jostein Gaarder – Fictional introduction to philosophical standards
The Stanford Encyclopedia of Philosophy (SEP) – Free, instructional-stage articles
🔬 STEM (Science, Technology, Engineering, Mathematics)
Mathematics
Khan Academy – Free tutorials from basic mathematics to multivariable calculus
Paul’s Online Math Notes – College-degree notes and worked examples
Brilliant.Org – Interactive math problems and puzzles
Physics
"Fundamentals of Physics" via Halliday, Resnick & Walker – A staple for undergraduates
MinutePhysics and Physics Girl on YouTube – Bite-sized physics defined
HyperPhysics – Visual-based on-line physics concept map
Chemistry
ChemCollective – Virtual labs and trouble units
Organic Chemistry as a Second Language with the aid of David Klein – Excellent for understanding difficult standards
Periodic Videos (YouTube) – Fun deep dives into the periodic table
Biology
Campbell Biology – Comprehensive and general for maximum university-degree courses
Bozeman Science – Great video content for AP and university biology
BioInteractive (HHMI) – Interactive resources and animations
Computer Science
CS50 by way of Harvard (edX) – Free, newbie-pleasant intro to CS
freeCodeCamp – Free interactive studying in coding and net development
Cracking the Coding Interview by using Gayle Laakmann McDowell – For technical interview prep
Languages and Communication
English (and ESL)
Grammarly – Writing help and grammar checking
The Elements of Style via Strunk and White – Classic writing guide
BBC Learning English – Free resources for vocabulary, pronunciation, and grammar
Foreign Languages
Duolingo – Great for beginners
LingQ and Pimsleur – For immersive language studying
HelloTalk / Tandem – Connect with local audio system for actual conversations
four. 🎓 Test Prep Materials
ACT Prep Black Book by means of Mike Barrett
Khan Academy’s free SAT prep – In partnership with College Board
GRE/GMAT
Manhattan Prep Series – Strong for both GRE and GMAT
Magoosh – Affordable, digital-first gaining knowledge of platform
Official ETS GRE Guide – Direct from the check makers
Medical (MCAT, USMLE)
Kaplan Series / Princeton Review – Comprehensive applications
Anki Decks (like MilesDown for MCAT) – Top-rated for memorization
SketchyMedical – Visual mnemonics for microbiology and pharmacology
5. 🧘 Mental Health and Study Techniques
Wellness Apps
Headspace / Calm – Meditation and mindfulness apps to enhance attention
Forest – Encourages you to stay off your cellphone while you look at
Study Bunny – A cute gamified productivity app
Study Methods
Pomodoro Technique – 25 minutes paintings, 5-minute smash
Feynman Technique – Teach the idea in easy phrases to yourself
Active Recall + Spaced Repetition – Proven satisfactory for lengthy-time period retention
6. 🖥️ Digital Platforms and Online Learning
Coursera – Offers publications from top universities in really all fields
EdX – Similar to Coursera; first rate for incomes certificate
Udemy – Huge library of affordable ability-primarily based guides
YouTube Channels – CrashCourse, Veritasium, CGP Grey, Kurzgesagt, and extra
7. 📅 Organizing Your Studies
Planning Tools
Google Calendar – For scheduling classes, study classes, and reminders
Trello or Todoist – For handling responsibilities and assignments
#Study Materials For Students#class nursery to class 12 th students#college students study materials
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bachirinsagi…perhaps….?
was rewatching some dbh playthroughs recently and felt that connor really reminded me of isagi so: dbh!au bachirinsagi where bachirin repair an android isagi from the junkyard and essentially teach (read: immerse) him in the two vastly different mindsets/ways of life: rin's destruction/bachira's creativity.... built off the idea that isagi right now in the NEL is only the way he is because bachira isn't by his side (although likewise isagi cannot exist as isagi without rin as a rival to push him the way he has since 2nd selection). humanising him. maybe isagi helps them in the workshop after he searches his database for whatever engineering-related software. maybe isagi learns how to cook. sinking in this sort of domestic life with the two of them & being incorporated into their daily life. to bachirin: how everyone keeps leaving but if they could keep even this. just this. how nice it would be.
isagi's android programming meaning he just says things as they are like (to rin) "you've been having irregular sleeping patterns these past few days. is there something i can do to help?" and rin going "shut up isagi" while bachira's like "rinchan.... don't be like that to yocchan!! let's have lunch together!! i cooked your favourite!!" but also when cyberlife (read: big bad evil company) comes to take isagi back since he's a defective/unregistered android rin's like. we found you and we claimed you as ours you stay here. and the cyberlife representative is like hmph. do You know if he wants to even be here. and that makes rin/bachira let him go. telling him to go. but isagi goes against his programming (read: deviancy) and is like no i'm staying here. i'm staying here with the two of them. [insert rin's face after isagi's "ill put my life on the line".jpg]
thank you for sending them in 🥹 ive wanted to talk about this for a while SOB theyre soooooooo
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Women In Audio by Leslie Gaston-Bird
http://womeninaudiobook.com
https://www.facebook.com/WomenInAudioBook/
Women in Audiofeatures almost 100 profiles and stories of audio engineers who are women and have achieved success throughout the history of the trade. Beginning with a historical view, the book covers the achievements of women in various audio professions, then focuses on organizations that support and train women and girls in the industry. What follows are eight chapters divided by discipline highlighting accomplished women in various audio fields: radio, sound for film and television, music recording and electronic music, hardware and software design, acoustics, live sound and sound for theater, education, audio for games, virtual reality, augmented reality, and mixed reality as well as immersive sound.
Women in Audiois a valuable resource for professionals of all levels, educators and students looking to gain insight into the careers of trailblazing women in audio-related fields and represents required reading for those looking to add diversity to their music technology programs. Via google books
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Enhancing Tech Creativity with Interactive Media
Sandbox VR is an immersive virtual reality platform that can significantly enhance tech creativity through interactive experiences. Leveraging Sandbox VR involves creating engaging and interactive virtual environments that can inspire creativity in the tech industry.
Incorporating Sandbox VR for Enhanced Interactivity
Creating Immersive Environments: Sandbox VR allows tech creators to design and build immersive virtual environments that can serve as the backdrop for innovative tech solutions. For example, in a VR-based design and prototyping project, engineers and designers can utilize Sandbox VR to interact with and modify 3D models in a virtual space, fostering creativity and collaboration.
Collaborative Design and Development: Utilizing Sandbox VR enables teams to work together in a virtual space, fostering collaboration and creativity. For instance, software developers can use Sandbox VR to visualize and interact with code structures in a three-dimensional space, potentially leading to more innovative and efficient coding practices.
Customer Experience Enhancement: Tech industry professionals can leverage Sandbox VR to prototype and test customer experiences in a virtual environment. For instance, engineers and product designers can simulate user interactions with new technologies, enabling them to gather valuable insights and enhance creativity when designing user-friendly interfaces and products.
Utilizing Media Players Supporting XMLTV for Enhanced Content Integration
XMLTV is a popular format for exchanging TV listings and associated information. Leveraging an online m3u playlist editor can enhance creativity in the tech industry by enabling the seamless integration of diverse media content into tech solutions.
Dynamic Content Integration: Media players supporting the newest epg program guide can be utilized to integrate dynamic TV listings and program information into tech solutions. For example, developers can create innovative applications that leverage XMLTV data to provide users with personalized TV schedules and recommendations, enhancing creativity in the entertainment technology sector.
Data-Driven Creativity: By incorporating the latest electronic program guide online or XMLTV-supported media players, tech professionals can harness TV listing data to inspire creativity in content discovery and recommendation systems. For instance, engineers can develop algorithms that analyze xmltv data to suggest tailored content, potentially leading to more personalized and innovative media consumption experiences.
Multifaceted Application Development: XMLTV integration through compatible media players can empower tech creators to build multifaceted applications that combine TV listings with other data sources. For instance, developers can merge xmltv information with user preferences and social media data to create novel and engaging media consumption platforms, fostering creativity in the tech industry.
In conclusion, leveraging Sandbox VR and media players supporting XMLTV can significantly enhance tech creativity by enabling the creation of immersive environments, fostering collaboration, and integrating dynamic media content. These technologies offer vast potential for inspiring innovative solutions and experiences in the ever-evolving tech industry.
vimeo
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What Future Trends in Software Engineering Can Be Shaped by C++
The direction of innovation and advancement in the broad field of software engineering is greatly impacted by programming languages. C++ is a well-known programming language that is very efficient, versatile, and has excellent performance. In terms of the future, C++ will have a significant influence on software engineering, setting trends and encouraging innovation in a variety of fields.
In this blog, we'll look at three key areas where the shift to a dynamic future could be led by C++ developers.
1. High-Performance Computing (HPC) & Parallel Processing
Driving Scalability with Multithreading
Within high-performance computing (HPC), where managing large datasets and executing intricate algorithms in real time are critical tasks, C++ is still an essential tool. The fact that C++ supports multithreading and parallelism is becoming more and more important as parallel processing-oriented designs, like multicore CPUs and GPUs, become more commonplace.
Multithreading with C++
At the core of C++ lies robust support for multithreading, empowering developers to harness the full potential of modern hardware architectures. C++ developers adept in crafting multithreaded applications can architect scalable systems capable of efficiently tackling computationally intensive tasks.

C++ Empowering HPC Solutions
Developers may redefine efficiency and performance benchmarks in a variety of disciplines, from AI inference to financial modeling, by forging HPC solutions with C++ as their toolkit. Through the exploitation of C++'s low-level control and optimization tools, engineers are able to optimize hardware consumption and algorithmic efficiency while pushing the limits of processing capacity.
2. Embedded Systems & IoT
Real-Time Responsiveness Enabled
An ability to evaluate data and perform operations with low latency is required due to the widespread use of embedded systems, particularly in the quickly developing Internet of Things (IoT). With its special combination of system-level control, portability, and performance, C++ becomes the language of choice.
C++ for Embedded Development
C++ is well known for its near-to-hardware capabilities and effective memory management, which enable developers to create firmware and software that meet the demanding requirements of environments with limited resources and real-time responsiveness. C++ guarantees efficiency and dependability at all levels, whether powering autonomous cars or smart devices.
Securing IoT with C++
In the intricate web of IoT ecosystems, security is paramount. C++ emerges as a robust option, boasting strong type checking and emphasis on memory protection. By leveraging C++'s features, developers can fortify IoT devices against potential vulnerabilities, ensuring the integrity and safety of connected systems.
3. Gaming & VR Development
Pushing Immersive Experience Boundaries
In the dynamic domains of game development and virtual reality (VR), where performance and realism reign supreme, C++ remains the cornerstone. With its unparalleled speed and efficiency, C++ empowers developers to craft immersive worlds and captivating experiences that redefine the boundaries of reality.
Redefining VR Realities with C++
When it comes to virtual reality, where user immersion is crucial, C++ is essential for producing smooth experiences that take users to other worlds. The effectiveness of C++ is crucial for preserving high frame rates and preventing motion sickness, guaranteeing users a fluid and engaging VR experience across a range of applications.

C++ in Gaming Engines
C++ is used by top game engines like Unreal Engine and Unity because of its speed and versatility, which lets programmers build visually amazing graphics and seamless gameplay. Game developers can achieve previously unattainable levels of inventiveness and produce gaming experiences that are unmatched by utilizing C++'s capabilities.
Conclusion
In conclusion, there is no denying C++'s ongoing significance as we go forward in the field of software engineering. C++ is the trend-setter and innovator in a variety of fields, including embedded devices, game development, and high-performance computing. C++ engineers emerge as the vanguards of technological growth, creating a world where possibilities are endless and invention has no boundaries because of its unmatched combination of performance, versatility, and control.
FAQs about Future Trends in Software Engineering Shaped by C++
How does C++ contribute to future trends in software engineering?
C++ remains foundational in software development, influencing trends like high-performance computing, game development, and system programming due to its efficiency and versatility.
Is C++ still relevant in modern software engineering practices?
Absolutely! C++ continues to be a cornerstone language, powering critical systems, frameworks, and applications across various industries, ensuring robustness and performance.
What advancements can we expect in C++ to shape future software engineering trends?
Future C++ developments may focus on enhancing parallel computing capabilities, improving interoperability with other languages, and optimizing for emerging hardware architectures, paving the way for cutting-edge software innovations.
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In the process of attempting to create an incredibly basic Fallout 4 mod, I've realized that Bethesda games are needlessly hard to mod. Like, let me tell you about my journey so far:
(long one... yet another ConkreetMonkey wall of text, this one bemoaning Bethesda's spaghetti code and lack of decent modding resources)
First off, I should probably explain what the mod is intended to be. The Sanctuary bridge (known as the Old North Bridge, which is a real and historically significant bridge irl, mentioned by Preston Garvey upon seeing it for the first time) has always bugged me. It's half-collapsed, and cannot be repaired in the base game, despite seeing a lot of use as the main entry point to an important settlement. There is no mod fixing this that I like, as none remove the collapsed part without replacing the entire model. I've always wanted to see the thing repaired in an immersive way, but no matter how many workshop mods I download or in-editor changes I attempt, the collapsed part is baked into the model. The mesh itself needs editing.
The plan was simple: extract the model, make my 10-minute edit removing the broken planks and supports in Blender, and replace the original version with my slightly different new one. Since all I was to do was delete chunks of the model without leaving any open holes in the mesh, theoretically, the same texture should still work. The UV map would not need edited, as nothing I didn't remove changed in size or position. After replacing the model with this modified one, I would then either "repair" it in-game with Place Everywhere and some mods that add planks and support beams, or "repair" it in the official editor. It would finally look like the broken parts were removed and replaced with salvaged, mismatching wood, which is what would realistically happen. The "cleanest" way to do this would be to save a version of the plugin with just the edited model, and then one with my immersive repairs made in the editor, both uploaded to Nexus so others can benefit. They say to make the mods you want to see, and this one was both at the top of my list and felt very doable. I shouldn't even need to edit the navmesh or pathfinding because I'm not replacing any parts of the bridge NPCs actually walk over.
Roadblock no. 1: extracting the model. You can't just download it from the editor (to my knowledge), you have to extract it with a third-party tool called Bethesda Asset Extractor (BAE). So I download BAE and start sifting through the filenames of all the models in the game.
Roadblock no. 2: the filenames and organization are hot garbage, probably making sense to the devs but not to me, and there's no way to know what the model is of aside from the vague hint the name gives you. It's already become abundantly clear that this game was not initially programmed with modability in mind. I go on Reddit, and am informed by a helpful soul named u/ChaoTikPranXter that I can just open the editor, select the bridge, and see what its filename is that way. Of course! I do so, get the name, go into BAE, and extract the asset.
Roadblock no. 2.5: Bethesda's in-house engine apparently uses a weird-ass file format for 3D models called a .nif. Blender was unable to open these files. Thankfully, there exists a plugin that allows it to, which I downloaded and installed. When I tried to open my new .nif that way, however, only chunks of it displayed. The walking surface, the planes representing the alpha-channel bolt decals on the supports, and some bits of railing. This could not be right. The model was complete when opened in Nifskope, a 3D software that could open .nifs I downloaded when manually sifting through assets in BAE to check what they were (Nifscope, unfortunately, does not actually allow you to edit the models aside from rotating or resizing them along the XYZ axes, so it was useless to actually carry out the edit I wanted, which required the deletion of polygons). Apparently Blender was still struggling with the file format? With no other options, I used Nifskope to convert the .nif to an .obj (which took a few attempts, as the selection system in that program was hard for me to figure out).
Finally, after much trial and error, I had a full, unbroken version of the bridge that I could open in Blender. A compromise, since I'd have to convert it back to a .nif to get it back in the game (just adding more possible points of failure), but it was done. I had successfully opened the model in Blender after hours of trial and error, and downloading 3 third-party pieces of software.
Roadblock no. 3: Apparently converting a .nif to a .obj causes some eccentricities. The model is so massive it is not all visible at once as it far exceeds the render distance, and is also rotated 90° on its side for some reason, and is also positioned just below the "ground." Really hard to work with. I had to reposition it, which will definitely fuck things up down the line.
Roadblock no. 4: Also, BAE can't rip textures, just meshes. It's a known issue and I couldn't find any fixes or workarounds online, just forum posts reiterating that it's how things are. It's not terrible, I can work with a pure white model for my purposes because it's an inanimate object made of wood so it's pretty clear what's what, but now I'm going to have to figure out how to reapply the texture in-engine, which I assume will be a nightmare. Every time I want to move a file from one program to another it feels like I'm at the DMV.
Roadblock no. 4.1: Not really progress-stalling, just another example of Bethesda-ness: the groups on this model makes no sense. The walking surface is grouped with a random few bits of railing for some reason. Not all the railings, just some. All parts of the model are like this, mixed in with a little bit of everything else like the steam trays at a crappy buffet. Like, no shade towards whoever modelled that thing, but... why? Why did you organize it like this? Do 3D artists have the same esoteric approaches to object grouping as 2D ones have to layers? Am I even using the right terminology here? The only thing I know how to do decently in Blender is remove the hair from game characters downloaded from The Models Resource to see them bald (which, coincidentally, is all I should need to know for the edit I want to make).
So I, finally, after HOURS of toil, an entire afternoon, finally get to start making the actual edit.
It takes like 10, maybe 15 minutes.
This could have been so much easier.
I'm hesitant to even attempt adding my new model into the game. Is it really worth the time and effort? This was the easy part. Who's to say the model doesn't flip out again once I convert it to a .nif? I'm assuming the editor will let me copy/paste the size, coordinates and rotation from the vanilla bridge, but is that too optimistic? Will the textures want to cooperate, if there even is a way to reapply them within the Creation Kit? I had to download 3 third-party programs already just to open a mesh file in Blender. Now I'm seeing forum posts about how Outfit Studio is the best way to get .nifs into the game, so I guess make it 4. I think my best bet is likely to get a more experienced modder to help me out with this. I just hope I can find one who also wants to see this mod be created, because none I've found really do commissions, just requests they find compelling (understandable tbh, not shitting on them for that).
In conclusion, Godd Howard has abandoned us. If you're pro-mod, make your games easy and intuitive to mod. Modding is never simple, I know, but this is ridiculous.
#if you're willing and able to help me with this pls let me know#I have the textureless .obj#if you want paid we can work it out#fallout 4 modding#fallout 4#fallout 4 mods#fallout#fallout 4 settlement building#fallout 4 settlement#fallout 4 settlement build#fallout 4 build#fallout 4 mod help#fallout 4 modding help#bethesda#bethesda moment#fallout 4 creation kit#Blender#3d model#bethesda game modding#fallout 4 sanctuary#fallout 4 sanctuary hills#fallout 4 mod request
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The nightmare of Visual Novels
So, I found this one website recommending Visual Novels (VN) for reading immersion. (Not to be confused with "graphic novels" which is, at its heart, a fancy term for comic book...) These are basically computer games where you follow a sort of branching story. A very typical one is the "dating sim" where you interact with a variety of love interests and try to, well, "romance" them - by choosing actions they may like, playing the game multiple times to achieve different endings, etc.
Funnily enough I know the concept mostly from the world of anime and manga, one of these meta things where there are now stories being written about VN - which themselves are stories and a way of story-telling. For example, "The World Only God Knows", where a dating sim addict is called upon to romance "actual" girls to drive hellish spirits out of them. Or the hilarious "Romantic Killer", where a gaming addict is forced into living a dating sim scenario.
But this is not about dating sims or the contents of particular VNs, this is about learning Japanese. I came across a website recommending learning Japanese through VNs, and the arguments were convincing:
You get the dialogue displayed on-screen which allows for reading it carefully.
You typically also get a voice-over, so you get also additional listening immersion, something harder to do with, let's say, anime. (Because VNs pause after a certain point and give you time until you continue. Also, depending on streaming site, you don't get Japanese subtitles / CC captions. Like on major anime streaming site Crunchyroll which typically has none of that.)
You can enlist certain programs for capturing text from the most common VN engines to actually use a dictionary with it.
So, sounds great, right?
The Shit You Can't Buy These Days
Welcome to the world of modern capitalism, where the prevention of spending money advances faster than the ability to actually buy stuff.
Huh?
This starts when you try buying these things. The geniuses that try to sell us things have decided that it's not good if we can simply buy stuff. No, this content is surely for that person in that market and can not be had anywhere else. Fans of manga may already be aware of this - some English translations of manga can only be bought in English-speaking countries because obviously those could be the only people ever interested in them...
So, if you live outside of Japan, you obviously have no interest, and hence get no way, to buy Japanese language VN. You may be able to buy an overpriced translated version on some console somewhere, but we won't let you lay your fingers on our precious software, no.
Hurdle #1: Money, money, money
So, there's a site called "DL Site" where you can legally buy Japanese VNs and, surprise, download them. This site also sells for example manga.
One problem: Payment providers, at least the usual Western gang thereof, doesn't like this website. For some reason, payment providers or major credit card companies nowadays like to stay as far away as possible from anything that could be classified as "adult entertainment" - and frankly, many VNs have that vibe. Not all of them. But these payment providers either limit themselves to a squeaky clean portion of the store (manga only, though) or are not available at all.
Mind you, I wasn't hunting for smut. I merely was trying to buy a VN.
I then went on an odyssey for finding a way to pay. Most options were Japan only - either obviously so or more subtly. Credit cards only work if issued in Japan. At some point I got myself a LINE (the Japanese chat app) account to use LINE Pay - only to find out that I cannot transfer funds into it for no apparent reason.
I was about to give up when I found the solution for the payment problem, which is as obscure as it gets. The payment providers don't want to be associated with the content, but there's a companion site to DL Site where you can buy coupons. These coupons can be redeemed into points that are equivalent to Yen and which you can pay with on DL Site, circumventing the absence of Western payment providers. (It actually works just fine, but it does look a bit fishy at first...)
Problem #2: Nah-nah-naaaah-nah
By which I mean: You didn't think it was so easy, right?
Now that you legally own something you paid for and downloaded it unto your Windows computer, can you play it?
No!
For you see, the publishers of these games have quite some opinions as to who can play their games. "Japan only", that's what. Seriously.
What used to be the dreaded copy protection in decades past is now some silly gating of content behind dubious checks that are made to ensure that the Japanese content can only be enjoyed in Japan.
I don't even pretend to understand why!
Seriously, the software in questions may check:
Your timezone
Your language settings
Your input settings
Your locale (date, time format, etc)
And only if these are sufficiently "Japanese" it may permit you to actually play the game you own (after all, you entered your serial).
The lengths to which a game company goes just to prevent you from playing their game, not for pirating reasons, but simply for ensuring that you are Japanese, is absurd.
At first I tried to run the game inside a virtual environment, "Virtual Box", but no matter how hard I tried, it wouldn't start there. It was quite a demanding little game... for something that plays some music and shows mostly static images and text.
But... do you really want to change all your content, input, language, and time settings to Japanese to start a game? Do you?
There's a way to simplify this a bit. You can have a second account on your Windows computer with all these settings in place, I called mine simply "Japanese". But frankly, that's also shit. Because to use a separate account you have to sign out of your main account, which closes all your apps, browser windows, etc. (Yes, Windows isn't exactly a true multi-user system in its consumer version.)
So this is a big hassle to just play a game for half an hour. (After all, you're brushing up your Japanese, you aren't fluent, so you'll probably tire of it at some point.)
Conclusion
Trying to lay your hands on a Japanese VN as a gaikokujin (foreigner) is a major hassle. Frankly, after managing to make the game run, I didn't actually play it because it had been so tiresome to actually make it work and there were major hoops to jump through just to get it to start.
Now, if you have a second computer, say, a laptop, this can all be navigated, but I spent hours on two separate days just to get to the point where the game was bought, downloaded, installed, and worked. The requirement to mangle some fundamental settings on my computer to just start many of these games doesn't sit well with me.
I never even installed the support for dictionaries because I felt I was done with it.
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This Week in Rust 550
Hello and welcome to another issue of This Week in Rust! Rust is a programming language empowering everyone to build reliable and efficient software. This is a weekly summary of its progress and community. Want something mentioned? Tag us at @ThisWeekInRust on X(formerly Twitter) or @ThisWeekinRust on mastodon.social, or send us a pull request. Want to get involved? We love contributions.
This Week in Rust is openly developed on GitHub and archives can be viewed at this-week-in-rust.org. If you find any errors in this week's issue, please submit a PR.
Updates from Rust Community
Foundation
Welcoming Rust-C++ Interoperability Engineer Jon Bauman to the Rust Foundation Team
RustNL 2024
Visual Application Design for Rust - Rik Arends
ThRust in Space: Initial Momentum - Michaël Melchiore
Arc in the Linux Kernel - Alice Ryhl
Making Connections - Mara Bos
Replacing OpenSSL One Step at a Time - Joe Birr-Pixton
Fortifying Rust's FFI with Enscapsulated Functions - Leon Schuermann
Oxidizing Education - Henk Oordt
Postcard: An Unreasonably Effective Tool for Machine to Machine Communication - James Munns
Introducing June - Sophia Turner
Robius: Immersive and Seamless Multiplatform App Development in Rust - Kevin Boos
Compression Carcinized: Implementing zlib in Rust - Folkert de Vries
K23: A Secure Research OS Running WASM - Jonas Kruckenberg
Async Rust in Embedded Systems with Embassy - Dario Nieuwenhuis
Xilem: Let's Build High Performance Rust UI - Raph Levien
Rust Poisoning My Wrist for Fun - Ulf Lilleengen
Type Theory for Busy Engineers - Niko Matsakis
Newsletters
This Month in Rust GameDev #51 - May 2024
Project/Tooling Updates
Enter paradis — A new chapter in Rust's parallelism story
Tiny Glade, VJ performances, and 2d lighting
Diesel 2.2.0
Pigg 0.1.0
git-cliff 2.3.0 is released! (highly customizable changelog generator)
Observations/Thoughts
The borrow checker within
Don't Worry About Lifetimes
rust is not about memory safety
On Dependency Usage in Rust
Context Managers: Undroppable Types for Free
Rust and dynamically-sized thin pointers
Rust is for the Engine, Not the Game
[audio] Thunderbird - Brendan Abolivier, Software Engineer
Rust Walkthroughs
Build with Naz : Rust typestate pattern
How to build a plugin system in Rust
Forming Clouds
Rust error handling: Option & Result
Let's build a Load Balancer in Rust - Part 3
The Ultimate Guide to Rust Newtypes
Miscellaneous
Highlights from "I spent 6 years developing a puzzle game in Rust and it just shipped, AMA"
Crate of the Week
This week's crate is layoutparser-ort, a simplified port of LayoutParser for ML-based document layout element detection.
Despite there being no suggestions, llogiq is reasonably happy with his choice. Are you?
No matter what your answer is, please submit your suggestions and votes for next week!
Calls for Testing
An important step for RFC implementation is for people to experiment with the implementation and give feedback, especially before stabilization. The following RFCs would benefit from user testing before moving forward:
RFCs
No calls for testing were issued this week.
Rust
No calls for testing were issued this week.
Rustup
No calls for testing were issued this week.
If you are a feature implementer and would like your RFC to appear on the above list, add the new call-for-testing label to your RFC along with a comment providing testing instructions and/or guidance on which aspect(s) of the feature need testing.
Call for Participation; projects and speakers
CFP - Projects
Always wanted to contribute to open-source projects but did not know where to start? Every week we highlight some tasks from the Rust community for you to pick and get started!
Some of these tasks may also have mentors available, visit the task page for more information.
No Calls for participation in projects were submitted this week.
If you are a Rust project owner and are looking for contributors, please submit tasks here or through a PR to TWiR or by reaching out on X (Formerly twitter) or Mastodon!
CFP - Events
Are you a new or experienced speaker looking for a place to share something cool? This section highlights events that are being planned and are accepting submissions to join their event as a speaker.
Scientific Computing in Rust 2024 | Closes 2024-06-14 | online | Event date: 2024-07-17 - 2024-07-19
Rust Ukraine 2024 | Closes 2024-07-06 | Online + Ukraine, Kyiv | Event date: 2024-07-27
Conf42 Rustlang 2024 | Closes 2024-07-22 | online | Event date: 2024-08-22
If you are an event organizer hoping to expand the reach of your event, please submit a link to the website through a PR to TWiR or by reaching out on X (Formerly twitter) or Mastodon!
Updates from the Rust Project
308 pull requests were merged in the last week
-Znext-solver: eagerly normalize when adding goals
fn_arg_sanity_check: fix panic message
add --print=check-cfg to get the expected configs
add -Zfixed-x18
also InstSimplify &raw*
also resolve the type of constants, even if we already turned it into an error constant
avoid unwrap diag.code directly in note_and_explain_type_err
check index value <= 0xFFFF_FF00
coverage: avoid overflow when the MC/DC condition limit is exceeded
coverage: optionally instrument the RHS of lazy logical operators
coverage: rename MC/DC conditions_num to num_conditions
create const block DefIds in typeck instead of ast lowering
do not equate Const's ty in super_combine_const
do not suggest unresolvable builder methods
a small diagnostic improvement for dropping_copy_types
don't recompute tail in lower_stmts
don't suggest turning non-char-literal exprs of ty char into string literals
enable DestinationPropagation by default
fold item bounds before proving them in check_type_bounds in new solver
implement needs_async_drop in rustc and optimize async drop glue
improve diagnostic output of non_local_definitions lint
make ProofTreeBuilder actually generic over Interner
make body_owned_by return the Body instead of just the BodyId
make repr(packed) vectors work with SIMD intrinsics
make lint: lint_dropping_references lint_forgetting_copy_types lint_forgetting_references give suggestion if possible
omit non-needs_drop drop_in_place in vtables
opt-in to FulfillmentError generation to avoid doing extra work in the new solver
reintroduce name resolution check for trying to access locals from an inline const
reject CVarArgs in parse_ty_for_where_clause
show files produced by --emit foo in json artifact notifications
silence some resolve errors when there have been glob import errors
stop using translate_args in the new solver
support mdBook preprocessors for TRPL in rustbook
test codegen for repr(packed,simd) → repr(simd)
tweak relations to no longer rely on TypeTrace
unroll first iteration of checked_ilog loop
uplift {Closure,Coroutine,CoroutineClosure}Args and friends to rustc_type_ir
use parenthetical notation for Fn traits
add some more specific checks to the MIR validator
miri: avoid making a full copy of all new allocations
miri: fix "local crate" detection
don't inhibit random field reordering on repr(packed(1))
avoid checking the edition as much as possible
increase vtable layout size
stabilise IpvNAddr::{BITS, to_bits, from_bits} (ip_bits)
stabilize custom_code_classes_in_docs feature
stablize const_binary_heap_constructor
make std::env::{set_var, remove_var} unsafe in edition 2024
implement feature integer_sign_cast
NVPTX: avoid PassMode::Direct for args in C abi
genericize ptr::from_raw_parts
std::pal::unix::thread fetching min stack size on netbsd
add an intrinsic for ptr::metadata
change f32::midpoint to upcast to f64
rustc-hash: replace hash with faster and better finalized hash
cargo test: Auto-redact elapsed time
cargo add: Avoid escaping double-quotes by using string literals
cargo config: Ensure --config net.git-fetch-with-cli=true is respected
cargo new: Dont say were adding to a workspace when a regular package is in root
cargo toml: Ensure targets are in a deterministic order
cargo vendor: Ensure sort happens for vendor
cargo: allows the default git/gitoxide configuration to be obtained from the ENV and config
cargo: adjust custom err from cert-check due to libgit2 1.8 change
cargo: skip deserialization of unrelated fields with overlapping name
clippy: many_single_char_names: deduplicate diagnostics
clippy: add needless_character_iteration lint
clippy: deprecate maybe_misused_cfg and mismatched_target_os
clippy: disable indexing_slicing for custom Index impls
clippy: fix redundant_closure suggesting incorrect code with F: Fn()
clippy: let non_canonical_impls skip proc marco
clippy: ignore array from deref_addrof lint
clippy: make str_to_string machine-applicable
rust-analyzer: add Function::fn_ptr_type(…) for obtaining name-erased function type
rust-analyzer: don't mark #[rustc_deprecated_safe_2024] functions as unsafe
rust-analyzer: enable completions within derive helper attributes
rust-analyzer: fix container search failing for tokens originating within derive attributes
rust-analyzer: fix diagnostics clearing when flychecks run per-workspace
rust-analyzer: only generate snippets for extract_expressions_from_format_string if snippets are supported
rustfmt: collapse nested if detected by clippy
rustfmt: rustfmt should not remove inner attributes from inline const blocks
rustfmt: rust rewrite check_diff (Skeleton)
rustfmt: use with_capacity in rewrite_path
Rust Compiler Performance Triage
A quiet week; we did have one quite serious regression (#115105, "enable DestinationPropagation by default"), but it was shortly reverted (#125794). The only other PR identified as potentially problematic was rollup PR #125824, but even that is relatively limited in its effect.
Triage done by @pnkfelix. Revision range: a59072ec..1d52972d
3 Regressions, 5 Improvements, 6 Mixed; 4 of them in rollups 57 artifact comparisons made in total
Full report here
Approved RFCs
Changes to Rust follow the Rust RFC (request for comments) process. These are the RFCs that were approved for implementation this week:
No RFCs were approved this week.
Final Comment Period
Every week, the team announces the 'final comment period' for RFCs and key PRs which are reaching a decision. Express your opinions now.
RFCs
Change crates.io policy to not offer crate transfer mediation
Tracking Issues & PRs
Rust
[disposition: merge] Allow constraining opaque types during subtyping in the trait system
[disposition: merge] TAIT decision on "may define implies must define"
[disposition: merge] Stabilize Wasm relaxed SIMD
Cargo
No Cargo Tracking Issues or PRs entered Final Comment Period this week.
Language Team
No Language Team RFCs entered Final Comment Period this week.
Language Reference
No Language Reference RFCs entered Final Comment Period this week.
Unsafe Code Guidelines
No Unsafe Code Guideline RFCs entered Final Comment Period this week.
New and Updated RFCs
No New or Updated RFCs were created this week.
Upcoming Events
Rusty Events between 2024-06-05 - 2024-07-03 🦀
Virtual
2024-06-05 | Virtual (Indianapolis, IN, US) | Indy Rust
Indy.rs - with Social Distancing
2024-06-06 | Virtual (Tel Aviv, IL) | Code Mavens
Rust Maven Workshop: Your first contribution to an Open Source Rust project
2024-06-06 | Virtual (Berlin, DE) | OpenTechSchool Berlin + Rust Berlin
Rust Hack and Learn | Mirror: Rust Hack n Learn Meetup
2024-06-09 | Virtual (Tel Aviv, IL) | Code Mavens
Rust Maven Workshop: GitHub pages for Rust developers (English)
2024-06-11 | Virtual (Dallas, TX, US) | Dallas Rust
Second Tuesday
2024-06-12 | Virtual (Cardiff, UK)| Rust and C++ Cardiff
Rust for Rustaceans Book Club: Chapter 8 - Asynchronous Programming
2024-06-13 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Crafting Interpreters in Rust Collaboratively
2024-06-13 | Virtual (Nürnberg, DE) | Rust Nuremberg
Rust Nürnberg online
2024-06-16 | Virtual (Tel Aviv, IL) | Code Mavens
Workshop: Web development in Rust using Rocket (English)
2024-06-18 | Virtual (Washington, DC, US) | Rust DC
Mid-month Rustful
2024-06-19 | Virtual (Vancouver, BC, CA) | Vancouver Rust
Rust Study/Hack/Hang-out
2024-06-20 | Virtual (Berlin, DE) | OpenTechSchool Berlin + Rust Berlin
Rust Hack and Learn | Mirror: Rust Hack n Learn Meetup
2024-06-25 | Virtual (Dallas, TX, US)| Dallas Rust User Group
Last Tuesday
2024-06-27 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Crafting Interpreters in Rust Collaboratively
2024-07-02 | Virtual (Buffalo, NY) | Buffalo Rust Meetup
Buffalo Rust User Group
2024-07-03 | Virtual | Training 4 Programmers LLC
Build Web Apps with Rust and Leptos
2024-07-03 | Virtual (Indianapolis, IN, US) | Indy Rust
Indy.rs - with Social Distancing
Europe
2024-06-05 | Hamburg, DE | Rust Meetup Hamburg
Rust Hack & Learn June 2024
2024-06-06 | Madrid, ES | MadRust
Introducción a Rust y el futuro de los sistemas DLT
2024-06-06 | Vilnius, LT | Rust Vilnius
Enjoy our second Rust and ZIG event
2024-06-06 | Wrocław, PL | Rust Wroclaw
Rust Meetup #37
2024-06-11 | Copenhagen, DK | Copenhagen Rust Community
Rust Hack Night #6: Discord bots
2024-06-11 | Paris, FR | Rust Paris
Paris Rust Meetup #69
2024-06-12 | Reading, UK | Reading Rust Workshop
Reading Rust Meetup
2024-06-18 | Frankfurt/Main, DE | Rust Frankfurt Meetup
Rust Frankfurt is Back!
2024-06-19 - 2024-06-24 | Zürich, CH | RustFest Zürich
RustFest Zürich 2024
2024-06-20 | Aarhus, DK | Rust Aarhus
Talk Night at Trifork
2024-06-25 | Gdańsk, PL | Rust Gdansk
Rust Gdansk Meetup #3
2024-06-27 | Berlin, DE | Rust Berlin
Rust and Tell - Title
2024-06-27 | Copenhagen, DK | Copenhagen Rust Community
Rust meetup #48 sponsored by Google!
North America
2024-06-08 | Somerville, MA, US | Boston Rust Meetup
Porter Square Rust Lunch, Jun 8
2024-06-11 | New York, NY, US | Rust NYC
Rust NYC Monthly Meetup
2024-06-12 | Detroit, MI, US | Detroit Rust
Detroit Rust Meet - Ann Arbor
2024-06-13 | Spokane, WA, US | Spokane Rust
Monthly Meetup: Topic TBD!
2024-06-17 | Minneapolis, MN US | Minneapolis Rust Meetup
Minneapolis Rust Meetup Happy Hour
2024-06-18 | San Francisco, CA, US | San Francisco Rust Study Group
Rust Hacking in Person
2024-06-20 | Seattle, WA, US | Seattle Rust User Group
Seattle Rust User Group Meetup
2024-06-26 | Austin, TX, US | Rust ATC
Rust Lunch - Fareground
2024-06-27 | Nashville, TN, US | Music City Rust Developers
Music City Rust Developers: Holding Pattern
Oceania
2024-06-14 | Melbourne, VIC, AU | Rust Melbourne
June 2024 Rust Melbourne Meetup
2024-06-20 | Auckland, NZ | Rust AKL
Rust AKL: Full Stack Rust + Writing a compiler for fun and (no) profit
2024-06-25 | Canberra, ACt, AU | Canberra Rust User Group (CRUG)
June Meetup
South America
2024-06-06 | Buenos Aires, AR | Rust en Español | Rust Argentina
Juntada de Junio
If you are running a Rust event please add it to the calendar to get it mentioned here. Please remember to add a link to the event too. Email the Rust Community Team for access.
Jobs
Please see the latest Who's Hiring thread on r/rust
Quote of the Week
Every PR is Special™
– Hieyou Xu describing being on t-compiler review rotation
Sadly, there was no suggestion, so llogiq came up with something hopefully suitable.
Please submit quotes and vote for next week!
This Week in Rust is edited by: nellshamrell, llogiq, cdmistman, ericseppanen, extrawurst, andrewpollack, U007D, kolharsam, joelmarcey, mariannegoldin, bennyvasquez.
Email list hosting is sponsored by The Rust Foundation
Discuss on r/rust
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AORUS AI Gaming Laptops and 14th Raptor Lake Graphics

GIGABYTE Announced the AORUS AI Gaming Laptops Model and its 14th Model Raptor Lake Graphics Refresh
At the US Consumer Electronics Show in 2024, GIGABYTE Technology a world leader in high-end computing made its debut in the AI gaming laptop market. The firm made its debut into the new AI PC battleground with the release of the AORUS and GIGABYTE Gaming AI gaming laptops.
The initial batch, which includes NVIDIA RTX 40 laptop GPUs and the newest 14th generation Intel Core HX series CPUs, is now on sale. The AORUS 17X and AORUS 16X, which provide unparalleled professional AI generative content processing capacity, are at the top of the list.
The industry-leading Intel Core i9-14900HX CPU and NVIDIA RTX 40 series graphics cards that come with both variants provide unmatched computing power for AI-generated content. Specifically, the AORUS 17X is compatible with the powerful NVIDIA GeForce RTX 4090, which has a maximum graphic power of 175W.
By using TensorRT, it achieves a fourfold gain in performance on Windows PCs with RTX discrete GPUs by speeding up the processing of next-generation language models, such Llama 2 and Code Llama. This will transform how individuals utilize computers and organize their workflows, particularly when processing huge batches of complicated language models (LLM).
The laptops also have the integration of GIGABYTE AI Nexus, a revolutionary control program that enhances gaming performance, power management, and generative-AI software to new heights. In addition, Copilot, the integrated AI assistant from Microsoft, boosts your productivity, creativity, and competitive advantage. The gaming experience is further enhanced by the integration of Dolby Vision and Dolby Atmos technologies, which provide professional-grade AI generative content and the most immersive gameplay possible.
AORUS 16X Reveals the AI Generation’s Future
Gaming conventions are upended by the new AORUS 16X AI Gaming Laptops, which redefines the relationship between AI and gaming! With 24 cores (eight performance and sixteen efficiency) and a clock speed of up to 5.8 GHz, the most recent 14th generation Intel Core i9-14900HX CPU powers this system, providing top-notch desktop-class performance that easily handles multitasking and demanding applications. With a maximum graphic power of up to 140W, it supports the NVIDIA RTX 4070 Laptop GPU and offers Advanced Optimus technology (DDS) for discrete graphics.
With the help of NVIDIA’s Deep Learning Super Sampling (DLSS 3) technology, this unlocks powerful AI computational power, improving gaming experiences via autonomous frame rate generation, ray tracing, and the restoration of native high-resolution images for the best possible fast-paced gaming experience.
With its strong twin 12V fans, effective five heat pipes, ultra-thin 0.1mm fins, and 3D VortX air-channeling design, GIGABYTE’s proprietary WINDFORCE Infinity cooling system is the engine driving this incredible processing capabilities. By increasing the air intake space, this technology greatly raises the efficiency of heat dissipation. During low loads, the immersive noise-free experience is guaranteed by the Icy Touch design, while steady performance is guaranteed during heavy loads. Moreover, GIGABYTE unveils the unique Copilot hotkey, which instantaneously launches the Windows Copilot AI assistant function, lending a helpful hand with everyday tasks, creative processes, and productivity.
This year, the AORUS Beacon is the device that gamers are most interested in. Its cover has two distinct styles, Aurora Gray and Midnight Gray, which together create a fashionable ambiance. Beneath its elegant and refined exterior, which makes use of Nanoimprint Lithography (NIL) technology and an iridescent design, is a monstrous performance. With its 4-sided, ultra-slim bezel design, which features GIGABYTE’s trademark 3mm bezels and a high refresh rate of up to 165Hz, the display section guarantees success from the outset with an amazing 91% screen-to-body ratio. It is very comfortable and confident for prolonged usage thanks to its TÜV Rheinland Eye Comfort Certification and Pantone Validated color accuracy certification.
AORUS 17X: Unlocking Expert AI Processing Capabilities
The AORUS 17X AI Gaming Laptops, the flagship model from GIGABYTE, was recognized with a Red Dot Product Design Award and got a traditional makeover using a CNC metal cutting method. The updated version is designed for the performance king who enjoys AAA games and AI-generated content. Equipped with the Intel Core i9-14900HX CPU, it offers exceptional multitasking performance.
It supports the NVIDIA RTX 4090 Laptop GPU in the discrete graphics section, which has a maximum graphic power of 175W, Advanced Optimus technology (DDS), and a VRAM of up to 16GB GDDR6. In addition to successfully playing games in native 4K resolution, it has strong AI processing capabilities that can handle intricate generative AI models and texturing effects. It makes it possible to quickly create a mobile workstation locally and ensure data security and privacy without depending on the cloud thanks to open-source software technologies.
The heat dissipation efficiency is increased by 35% with the WINDFORCE Infinity cooling system, which includes a Vapor Chamber full-cover heat dissipation plate. With four sets of 12V fans and a 3D Vort cooling channel design, it effectively eliminates waste heat and floods the thin 2.18cm body with cold air, maximizing the processing capability of the CPU and GPU.
In addition to having a 99Wh maximum battery capacity for on-the-go use with PD charging support, the new AORUS AI Gaming Laptops series from 2024 has a wide range of I/O ports for simple external expansion. The addition of GIGABYTE’s unique AI Nexus program, such as “AI Boost,” which is powered by Microsoft Azure AI and automatically modifies system power consumption and fan settings for an overclocked gaming experience, to all models further advances innovation.
The “AI Generator” gives users access to creative AI graphics creation via the use of stable diffusion and edge AI computing capabilities. In addition, “AI Power Gear” optimizes power use to prolong product life and improve battery life. consumers of the Windows 11 operating system may ask questions of the “Copilot” AI chatbot, demonstrating GIGABYTE’s extensive usage of AI from the cloud to the local, offering consumers the ease and limitless possibilities that come with the AI era. To experience the golden age of generative AI, pre-orders for the AORUS 16X / AORUS 17X (2024) AI gaming laptops are now available.
Read more on Govindhtech.com
#AORUS#AI#GamingLaptops#14thRaptorLakeGraphics#GIGABYTE#AORUS17X#AORUS16X#IntelCorei914900HX#CPU#NVIDIARTX40laptopGPUs#Copilot#Technews#technology#govindhtech
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Emerging Trends in Pharmaceutical Education

Pharmaceutical education is experiencing a transformative shift in response to rapid advancements in the field of healthcare and the evolving needs of the global population. As we step into a future characterised by personalised medicine, precision therapies, and breakthrough technologies, the training and education of future pharmacists and pharmaceutical professionals are adapting to keep pace. In this blog, we will bring forth the latest developments and emerging trends in pharmaceutical education.
According to Statista Pharmaceutical Market Forecast, the pharmaceutical industry has witnessed a rapid metamorphosis, with revenue expected to show an annual growth rate (CAGR 2023-2028) of 5.80%, resulting in a market volume of US$1,478.00bn by 2028, reflecting the sector's exponential growth. This growth is propelled by various factors, including an aging population, the rise of chronic diseases, and the increasing demand for personalised treatments. In response, pharmaceutical education is adapting to equip aspiring pharmacists and professionals with the skills and knowledge needed to navigate this dynamic and ever-evolving industry.
1. Integration of Technology and Digital Learning
In recent years, the integration of technology into pharmaceutical education has become ubiquitous. Digital platforms, virtual labs, simulation software, and online courses are revolutionizing the way students learn and engage with the subject matter. Augmented Reality (AR) and Virtual Reality (VR) are being utilized to create immersive learning experiences, allowing students to visualize complex pharmaceutical concepts in a more interactive and dynamic manner. These technologies enhance understanding and retention, ultimately preparing students for the technologically advanced landscape of modern healthcare.
2. Focus on Interdisciplinary Learning
Pharmaceutical education is embracing an interdisciplinary approach, fostering collaboration between pharmacy students and professionals from other healthcare domains. Interdisciplinary learning encourages a holistic understanding of healthcare systems and enables students to work seamlessly in a team-based environment. Collaborations with medical practitioners, bioinformatics experts, data scientists, and engineers expose students to diverse perspectives and problem-solving strategies, preparing them to be well-rounded professionals in an interdisciplinary healthcare landscape.
3. Personalised and Individualised Learning
Recognizing the unique learning styles and paces of individual students, personalized learning is gaining traction in pharmaceutical education. Tailoring educational experiences to meet the specific needs and preferences of students allows for a more effective learning process. Adaptive learning technologies use data analytics to track student progress and adapt the content and pace of learning accordingly. This approach optimizes comprehension and retention, ensuring that each student achieves their educational goals.
4. Integration of Pharmacogenomics and Genetics
Advancements in pharmacogenomics and genetics are transforming pharmaceutical education by necessitating a deeper understanding of how genetic variations influence drug responses. Modern curricula are incorporating in-depth studies of genomics, pharmacogenomics, and genetic testing to equip future pharmacists with the knowledge and skills to provide personalized medication recommendations based on an individual's genetic makeup. This personalized approach improves patient outcomes and reduces adverse reactions.
5. Emphasis on Soft Skills and Professionalism
Pharmaceutical education is evolving to place greater emphasis on soft skills and professionalism. Effective communication, leadership, critical thinking, and empathy are essential qualities for pharmaceutical professionals. Educational programs now integrate courses and workshops that enhance these skills, preparing students not only to excel in their technical roles but also to effectively interact with patients, colleagues, and healthcare stakeholders.
6. Experiential Learning and Practical Exposure
Traditional classroom-based learning is being complemented with experiential learning and practical exposure in real-world healthcare settings. Internships, externships, and rotations in community pharmacies, hospitals, research laboratories, and pharmaceutical industries provide students with valuable hands-on experience. These opportunities bridge the gap between theory and practice, enabling students to apply their knowledge in real-life scenarios and develop the necessary skills and confidence for their future careers.
7. Environmental and Global Health Perspectives
As sustainability and global health become paramount concerns, pharmaceutical education is incorporating curricula that address the environmental impact of pharmaceuticals and global health challenges. Students are exposed to the concepts of eco-friendly pharmaceutical practices, responsible drug manufacturing, and the role of pharmacists in addressing global health issues. This broadens their understanding of the industry's impact on the planet and society, encouraging responsible and ethical practices.
Pioneering Pharmaceutical Education in India
Shoolini University stands at the forefront of innovative pharmaceutical education in India. Renowned for its commitment to academic excellence, state-of-the-art infrastructure, and emphasis on holistic development, Shoolini University has emerged as a top choice for students aspiring to excel in the pharmaceutical field. Let's delve into the details of the pharmaceutical education offerings and the esteemed Faculty of Pharmaceutical Sciences at Shoolini University.
Here are some highlights of Shoolini University's exceptional pharmaceutical education:
Faculty from prestigious institutions worldwide, including University of Innsbruck (Austria), University of Constance (Germany), Chang Won National University (South Korea), and NIPER.
Pharma NIRF Rank 41 (All India), reflecting the university's academic prowess and standing in the pharmaceutical education landscape.
The Faculty of Pharmaceutical Sciences boasts 104+ cutting-edge laboratories across the university, providing students with extensive practical exposure and fostering research and innovation.
Students receive scholarships and fellowships at both undergraduate (UG) and postgraduate (PG) levels, encouraging academic excellence and reducing the financial burden on students.
An application-oriented curriculum that prepares students for real-world challenges, ensuring they are industry-ready upon graduation.
Programs Offered by Shoolini University
Program 1
B Pharmacy
Duration : 4 years
Eligibility : 10+2 (PCB/PCM) with minimum 60% marks
Program 2
B Pharmacy LEET
Duration : 3 years
Eligibility : Diploma in Pharmacy with 60% marks from a Pharmacy Council of India approved institution
Program 3
M Pharma Pharmacology
Duration : 2 years
Eligibility : B Pharmacy from an institution approved by the Pharmacy Council of India with minimum 55% marks
Program 4
M Pharmacy Pharmaceutical Chemistry
Duration : 2 years
Eligibility : B Pharmacy from an institution approved by the Pharmacy Council of India with minimum 55% marks
Program 5
M Pharmacy Pharmaceutics
Duration : 2 years
Eligibility : B Pharmacy from an institution approved by the Pharmacy Council of India with minimum 55% marks
Program 6
PhD Pharma
Duration : 3 years
Eligibility : Four-year graduation degree by research or master's degree in related discipline with minimum 55% marks
In conclusion, Shoolini University is leading the way in pharmaceutical education in India, aligning its programs with the evolving trends and demands of the healthcare industry. Through a focus on innovation, interdisciplinary learning, practical exposure, and a dedicated faculty, Shoolini University equips its students to contribute significantly to the advancement of pharmaceutical sciences and improve healthcare outcomes for individuals and communities.
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Hello dukhi aatmas, this is me, again. I was kind of immersed into something to give you guys an update about my life. Which is not an excuse, I admit. But, I do not care.
So, I watched Red, White and Royal Blue yesterday even though I should be studying 4 programming languages, Linear Algebra and Software Engineering but we are not talking about that rn. The movie healed something in me I didn't know was wounded.
There is a severe lack of queer movies and series which are simply just rom-coms. 95% of them just end up in death, tragedy and not the characters being together. The Heartstopper is one of the most heartwarming series out there for the queer folk. It is simple so sweet and beautiful.
Now back to Red, White and Royal Blue, the movie is the official adaptation of the book with the same title. The main characters are Alex Claremont-Diaz, the First Son of the US, and HRH Prince Henry, Prince of jolly old England. Alex Claremont-Diaz, played by Taylor Zakhar Perez) and the Prince of England (Henry, played by Nicholas Galitzine). The story shows how these two idiots go from enemies to friends to lovers and almost cause the Second War between England and the US.
The movie starts with the wedding of Henry's elder brother, Phillip and the £75,000 disaster. I will not spoil you guys but let's just say that from all the trouble that Alex gets into, this one takes the cake. Alex has to go back to England to do some damage control for the aforementioned disaster. During that process, he begins to see Henry in a different manner from the persona Henry shows to other people.
Henry is much more than the Prince of England's Hearts, he is an avid reader who goes on tangents about Lord Byron. He has named his dog after David Bowie, he watches Bake Off with the said dog and loves his sister, Bea.
Enough about His Royal Highness, the FSOTUS, Alex, is more than the charming heartthrob the media portrays him to be. He is someone whose feet are on the ground, and he wants to help the people of his country. He is a proud half-Mexican and full Texan. But the movie seems to forget to mention that Mexican heritage.
Alex wants to be a politician. He wants to help people and change the mindset of the stubborn Americans. He has a best friend, Nora, the granddaughter of the VP of the US, who admittedly should have had a bigger role in the movie.
The movie itself is fun to watch if you don't want a word to word enactment of the book. Some of the original dialogues are humourous and some of them downright adorable. The chemistry between the actors who was mind-blowing. They gave life to the beloved characters of Alex and Henry.
The movie cuts out a lot of characters and plot which makes Alex Claremont-Diaz what he is. They didn't show his love for politics, his elder sister June, his first boy crush, Liam, his step-father Leo who is very happily a Trophy Husband to the Madam President of the US.
They did not show Henry's mother who married an actor against the wishes of the Queen. They changed the Queen to a King. His mother was as absent as his dead father. They didn't give justice to Bea's character and Pez, Henry's millionaire philanthropist bestfriend.
However, they did show how Alex and Henry make history. They showed the beautiful iridescent love between them. They gave life to the love story of a bisexual First Son and a very much gay Prince of England. And for that, I love them.
After watching the movie, I read the book which I already owned. It was a birthday gift. The book is of course, better. It has 448 pages whereas the movie is not even two hours long. I ended up finishing the book in one-sitting. I started around 1 and finished at 3:15 am with water breaks in between. Do not judge me. I am a chaotic bi, okay?
Anyway, for today's song recommendation, this is a song which Alex and Henry danced to with forever in their mind and heart.
TLDR; a rant about RW&RB ♥️🤍💙
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VFX and Virtual Reality: Crafting the Future of Immersive Storytelling

Visual effects (VFX) have taken people into different worlds, alternate timelines, or fantasy dream spaces over the years. But now with Virtual Reality (VR), storytelling goes beyond something we see to be something we experience or live. Therefore, today's VFX with VR brings new possibilities into immersive storytelling, where users don't solely view but explore fantastic worlds.
VFX- and VR-Natural Evolution: This is how the technology developed
VFX artists have always taken advantage of digital media to increase or entirely manufacture visuals in films and games. However, the actual experience was always kept under the screen. Today, with VR, you can enter a physical environment into which the digital creation spills itself.
Combining efficiency with VR isn't just creating visual spectacles; it's about the spatial experience. This requires an entirely new way of thinking-always real-time rendering, environmental interactivity, and sensory design. It isn't enough for a dragon to be photoreal now; it has to fly over you, react to your movements, and create emotional presence.
Real Time Technology: The engine for immersion
Perhaps the most critical enabler of this marriage of the two is the 'real-time rendering technology'. From full-blown production platforms such as such game engines like Unreal Engine and Unity, users can now design, animate and render complex scenes live in action. The days of waiting hours just to create that one VFX shot are declining.
One can literally experience the most realistic VFX through their meritocracy, like the use of Unreal Engine in projects such as The Matrix Awakens or Batman: Arkham VR. Mermaid these platforms in storytelling: Though justifying the premise of a story, they themselves become the space in which the story telling dynamically occurs depending on the interaction by the user.
Latest News: Meta and Unity Double Down on VR-VFX Synergy
In early 2025 it announced the collaboration with Unity on new developer tools aimed at adopting VR for movies. These upgrades include improved volumetric capture systems, enhanced spatial audio tools, and special VFX modules for devices like the Quest 3. All would democratise immersive storytelling that would allow making films with a VR experience no harder than creating 2D content.
Meanwhile, Netflix has started to experiment with possible "choose your own path," integrated VFX/interactive VR narratives. Test audiences have already reported stepping into the film, blurring the lines of whether they are viewers or participants alike.
The Artistic Shift: From Compositors to World Builders
The VFX artist has traditionally been a compositor, a lighter, and a motion-tracker. Now, due to the rise of VR, the imprint changes: They must think like world builders. Artists should understand user perspective, interaction zones, and spatial navigation. This requires not just software skills but also a deep understanding of architecture, psychology, and user interface design.
For example, in a heavily visual effects-laden film, a haunted forest may consist of just a high-quality matte painting and some CG enhancements. In VR, that forest must be lively with real elements—crunching leaves heard in spatial audio and flickering torchlight responding to head movement and eerie fog that shadows the user.
Such complexity has necessitated the emergence of hybrid professionals who are knowledgeable in the cinematic art of VFX as well as the brave new world of technicalities of VR systems.
A Growing Demand for Cross-Disciplinary Training
As studios integrate VR into their production pipelines, the demand for cross-disciplinary training programs rises. Courses are being set up to teach real-time VFX, user interactivity, and immersive storytelling under one roof and students today are being taught how to go from 2D storyboards into full-blown VR environments in one production track.
This transition is evident in nascent creative education hubs as well; for instance, there is rising interest in specialized programs such as an Animation course in Boston that encompasses Unreal Engine training, immersive audio design, and volumetric capture workflows, aimed at preparing the next generation of storytellers who will not just animate scenes but design experiences.
Challenges and Considerations
There are some challenges and considerations involved. Along with all this excitement, there also come some technical and ethical challenges in merging VFX and VR. One of them is the danger of motion sickness as it pertains to quick or high-motion environments-the current topic of discussion within the design community is in ensuring diversity and accuracy represented virtually-human models whose likenesses reflect true diversity and real-world places themselves.
It can, however, also put more strain on production and costs, especially when there is increasingly higher demand for real-time, high-quality assets. Studios must find the right balance between viewing quality and performance in real-time, particularly on consumer-grade VR equipment.
Conclusion: Embracing the Future of Experience Design
What this is about is not a simple trend but a complete paradigm shift in the way stories get told and the experiences that frame them. As that immersive medium grows, local creative communities are beginning to meet the demand with cutting-edge training and production resources. Courses such as a 2D visualization course in Boston incorporate VR-ready workflows, and they complement traditional techniques with such progressive tools in training versatile creators.
The future of visual storytelling goes beyond the screen and into worlds yet to be imagined-walking through a thriving virtual city created entirely by man; conversing with a character generated by an AI; or just watching a dragon soar far away above your head in real-time.
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Experience Breathtaking Drone Shows in Dubai – Aerial Magic Awaits with Drone Show UAE
Discover the Magic of a Drone Show in Dubai
Dubai is a city that embraces the future — a place where innovation, luxury, and spectacle collide. Amidst its gleaming skyscrapers and dynamic skyline, one of the most breathtaking experiences that continues to captivate residents and tourists alike is the drone show. At Drone Show UAE, we specialize in transforming the night sky into a living canvas of light, technology, and imagination.
Whether you're planning a private event, corporate gathering, or large-scale celebration, our drone shows offer an immersive, unforgettable experience like no other.
What Is a Drone Show?
A drone show is a synchronized performance featuring dozens or even hundreds of drones, each equipped with LED lights, creating dynamic images, animations, and patterns in the sky. Controlled by advanced software and GPS systems, these drones move with absolute precision, dancing in harmony to music, voiceovers, or thematic narration.
Unlike traditional fireworks, drone shows are environmentally friendly, noiseless, and fully customizable to suit any event type or branding needs. With stunning visuals and zero pollution, they represent the future of entertainment.
Why Choose Drone Show UAE
At Drone Show UAE, we are passionate about pushing creative and technological boundaries. We combine art, science, and storytelling to produce custom-designed drone shows that elevate any event. Our team of expert engineers, animators, and event specialists collaborate to deliver seamless performances that mesmerize and inspire.
Here’s why we are the leading name in the drone show industry in Dubai:
Fully Licensed and Compliant with UAE aviation laws
State-of-the-art drone technology and flight software
Customized 2D & 3D aerial animations
Eco-friendly, silent, and smoke-free
100% safety and weather monitoring protocols
The Ultimate Event Enhancement
Every event is an opportunity to create memories — and nothing creates more lasting impressions than a dramatic sky performance. Whether you're organizing a wedding, national celebration, festival, or product launch, a drone show turns your gathering into a monumental experience.
Corporate Events and Brand Activations
Want to launch a new product or showcase your brand with flair? We can incorporate logos, slogans, and product images into the show, telling your company story in the sky. A drone show is the ultimate high-tech branding tool, offering you visibility and buzz that lasts well beyond the event.
Weddings and Private Occasions
Mark the most important day of your life with a stunning aerial display that reflects your love story. From heart shapes and initials to rings and romantic messages, our drone shows add magic and personalization that your guests will never forget.
National Holidays and Public Celebrations
Dubai’s skyline becomes the stage for patriotism and cultural pride. Our drone shows bring flags, emblems, and historical symbols to life in ways that honor tradition while embracing innovation.
New Year’s Eve and Major Festivals
Say goodbye to smoke and noise — and hello to elegance and wonder. Celebrate the biggest moments of the year with spectacular drone performances that thrill crowds and create unforgettable social media buzz.
The Technology Behind the Spectacle
Each drone show is a product of meticulous planning and precision. At Drone Show UAE, we follow a thorough process to ensure flawless execution:
Creative Concept – We begin with a vision tailored to your theme or message.
Design & Simulation – Using 3D software, we map every drone’s path to craft animations and transitions.
Flight Path Programming – Each drone receives its own detailed flight instructions via GPS.
Testing & Rehearsals – We conduct ground and aerial rehearsals to ensure timing and safety.
Live Performance – The drones lift off in perfect harmony, synchronized with soundtracks or announcements.
With hundreds of successful shows under our belt, our team is prepared for any scale or complexity.
Eco-Friendly and Safe Entertainment
One of the greatest advantages of a drone show is its environmental sustainability. Unlike fireworks, drone displays produce no smoke, debris, or harmful chemicals. They are silent, minimizing noise pollution and making them ideal for residential or eco-sensitive areas.
Our drones use low-energy LED systems, and our operations comply with strict safety regulations, ensuring that every performance is as safe as it is stunning.
Booking Your Drone Show in Dubai
Planning a drone show with Drone Show UAE is straightforward. We offer fully managed services from initial consultation to final execution, including location analysis, creative design, and regulatory approvals.
Whether you’re hosting a grand-scale public event or an intimate gathering, we have scalable solutions that deliver impact, elegance, and efficiency.
Join the Future of Events in Dubai
Dubai is a city that never settles for ordinary, and neither should your event. A drone show is not just entertainment — it’s an experience that inspires, amazes, and defines the moment.
With Drone Show UAE, you’re choosing a partner that understands the art of storytelling, the importance of technology, and the value of spectacle. Let us light up your skies and elevate your event to unforgettable heights.
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1. Graduate In Training – Group Internal Audit x 6 Position SummaryCompany: Passenger Rail Agency of South Africa (PRASA)Industry: Transportation / Sector RegulationJob Category: Graduate Development / InternshipsLocation: PRASA Head Office – Umjantshi House, JohannesburgListing Reference: GIT/GIA/PRASA/001Closing Date: 19 May 2025 Introduction The Passenger Rail Agency of South Africa (PRASA) is inviting dynamic, motivated graduates to apply for the exciting Graduate In Training opportunity in the Group Internal Audit division. This program is designed to provide invaluable workplace learning exposure, offering young professionals a gateway to refine their skills and gain relevant experience. As a trusted and respected entity within the transportation sector, PRASA continues its commitment to fostering the next generation of leaders and specialists through structured graduate development initiatives. If you hold a diploma or degree in Internal Audit, Accounting Science, Information Technology (with a focus on Software Engineering, Software Development, or Forensic Investigations), this is your opportunity to join a leading organization dedicated to South Africa’s socio-economic growth and transformation. Job Description The Graduate In Training program in Group Internal Audit focuses on equipping graduates with hands-on experience and workplace exposure aligned with their academic qualifications. Selected candidates will be placed within PRASA’s Group Internal Audit department to assist with crucial auditing, risk management, and administrative activities. This opportunity not only prepares candidates for future employment but also instills the essential values of integrity, objectivity, and professionalism expected within the auditing profession. Participants will have the chance to contribute meaningfully to the internal controls and risk assessments of PRASA’s diverse operations. Requirements - A National Diploma or Bachelor’s Degree in: - Internal Audit - Accounting Science - Information Technology (specializing in Software Engineering, Software Development, or Forensic Investigations) - No prior work experience required for diploma holders - Successful applicants must complete a structured selection process to qualify for placement - A passion for learning, adapting to new environments, and contributing to a high-performance culture is essential Role Responsibility The primary responsibilities of the Graduate In Training in Group Internal Audit include: - Administrative Support:Assisting the internal audit team with general office and administrative tasks to ensure smooth operations - Data Collection and Analysis:Gathering, organizing, and analyzing data to support the achievement of audit objectives and enhance operational efficiencies - Minute Taking:Recording accurate minutes during engagements with client management to document discussions, decisions, and follow-up actions - Assisting in Annual Plan Compilation:Supporting the audit team in drafting and finalizing the department’s Annual Plan, ensuring alignment with corporate strategies and regulatory standards - Fraud and Irregularity Indicators:Assisting with the identification and preliminary assessment of potential fraud and irregularities during audit processes This comprehensive range of tasks provides an immersive learning experience, ensuring participants are fully prepared to pursue a professional auditing or information technology career. Skills & Attributes To succeed in the Graduate In Training program, applicants must demonstrate: - Attention to Detail:Ability to meticulously handle data, documents, and audit processes without oversight - Strong Analytical Skills:Capability to assess data, identify patterns, and provide insightful recommendations - Good Communication Skills:Both verbal and written communication proficiency to interact effectively with team members and client management - Teamwork and Collaboration:Readiness to work closely with others, share ideas, and contribute to a positive team environment - Integrity and Ethics:Upholding the highest standards of honesty and professionalism expected within an internal auditing environment - Problem-Solving Ability:Proactive approach in identifying issues, proposing solutions, and supporting continuous improvement initiatives - Adaptability:Flexibility to work across various audit assignments, quickly adapt to new challenges, and learn new skills on the job Why Join PRASA? PRASA offers graduates a structured pathway to professional growth in a critical sector impacting millions of South Africans daily. By joining PRASA’s Graduate In Training program, you are stepping into an environment that values innovation, continuous improvement, and excellence. Participants will benefit from mentorship, on-the-job training, exposure to different departments, and a strong foundation for future career advancement in internal auditing, risk management, and information technology. This opportunity also allows graduates to develop a deep understanding of corporate governance, public sector regulatory environments, and the complexities involved in running a large transportation entity. Graduates gain not just technical experience but also essential soft skills that make them competitive in the broader job market. How to Apply? Qualified and interested candidates must submit a detailed CV along with certified copies of their qualifications, identity documents, and any supporting documents relevant to the position. Applications should be submitted before or by the closing date of 19 May 2025. Applicants are advised to clearly indicate the listing reference: GIT/GIA/PRASA/001 on their application to ensure proper processing. 2. Graduate In Training – Payroll HR Position SummaryCompany: Passenger Rail Agency of South Africa (PRASA)Industry: Transportation / Sector RegulationJob Category: Graduate Development / Human Resources (Payroll)Location: PRASA Head Office – Umjantshi House, JohannesburgListing Reference: GIT/PHR/PRASA/007Closing Date: 19 May 2025 Introduction The Passenger Rail Agency of South Africa (PRASA) invites ambitious, detail-oriented graduates to apply for the Graduate In Training – Payroll HR opportunity. This program is tailored to provide workplace learning exposure for graduates seeking practical experience aligned with their academic qualifications. If you possess a National Diploma or Bachelor's Degree in Accounting or Payroll Management, and are eager to build a career within the dynamic field of payroll and human resources, this is your opportunity to join one of South Africa’s leading transport organizations. PRASA remains committed to driving transformation and skills development through initiatives that nurture young talent for future leadership. Job Description The Graduate In Training – Payroll HR role is structured to expose graduates to critical payroll operations, financial reconciliations, and human resources administration processes. Successful candidates will support the Payroll Officers in daily functions and contribute to ensuring the accuracy and integrity of payroll data. The program offers a unique opportunity to understand the full cycle of payroll management, from data verification to compliance with SARS requirements and centralized IRP5 processes. Graduates will gain hands-on experience using systems such as SAP, enhancing their technical proficiency and employability in the sector. Requirements - National Diploma or Bachelor's Degree in: - Accounting - Payroll Management - Added Advantage: - SAP Professional Certificate - No prior work experience required for diploma holders - Applicants must successfully complete a structured selection process to be considered for placement - A strong interest in payroll operations, attention to detail, and eagerness to learn are essential for success Role Responsibility Graduates placed in the Payroll HR division will perform the following responsibilities: - Support Payroll Officers:Assisting with the correction of identified payroll errors to ensure accurate remuneration processing - Report Generation:Producing remuneration statement reports and managing the effective distribution of these reports to relevant stakeholders - Tax Reconciliation:Assisting with the reconciliation of tax deductions against South African Revenue Service (SARS) requirements to ensure compliance - Interface Management:Supporting the reconciliation of incoming and outgoing payroll interfaces to maintain data integrity across systems - Centralized IRP5 Process:Assisting in the administration and reconciliation processes associated with centralized IRP5 tax certificate generation These duties provide graduates with comprehensive exposure to essential aspects of payroll management and human resources processes in a complex, high-volume environment. Skills & Attributes Successful candidates will demonstrate the following skills and personal attributes: - Numerical Accuracy:Strong ability to handle numerical data with precision and consistency - Analytical Thinking:Capacity to identify discrepancies, solve problems, and propose improvements to payroll processes - Attention to Detail:High attention to detail to ensure the accuracy of reports, reconciliations, and tax submissions - Communication Skills:Effective verbal and written communication to collaborate with internal teams and external stakeholders - Computer Literacy:Proficiency in Microsoft Office Suite (especially Excel) and familiarity with payroll systems like SAP - Time Management:Ability to meet strict deadlines and manage multiple tasks simultaneously under pressure - Ethics and Confidentiality:Commitment to maintaining confidentiality and handling sensitive payroll information with discretion Why Join PRASA? Joining PRASA’s Graduate In Training program offers more than just workplace exposure—it provides a solid foundation for career growth in payroll management and human resources. PRASA’s commitment to excellence, skills development, and transformation creates an environment where young professionals can thrive. Graduates will receive mentorship from experienced Payroll Officers and HR professionals, gain exposure to sector regulation standards, and build technical expertise in high-demand fields such as payroll accounting and compliance. Graduates also benefit from networking opportunities, structured learning interventions, and the prestige of being associated with one of South Africa’s leading public sector employers. Completing this program significantly enhances employability in both public and private sector organizations. How to Apply? Interested candidates must submit the following documents: - A detailed Curriculum Vitae (CV) - Certified copies of academic qualifications - Certified copy of South African identity document - Proof of additional certifications (e.g., SAP certificate, if available) Ensure that your application clearly reflects the listing reference: GIT/PHR/PRASA/007. Submit your application before or on 19 May 2025. Late applications will not be considered. Candidates are encouraged to apply early to avoid missing out on this valuable opportunity. 3. Graduate In Training – Corporate Affairs X4 Position SummaryCompany: Passenger Rail Agency of South Africa (PRASA)Industry: Transportation / Sector RegulationJob Category: Graduate Development / Corporate Affairs / CommunicationsLocation: PRASA Head Office – Umjantshi House, JohannesburgListing Reference: GIT/GCA/PRASA/006Closing Date: 19 May 2025 Introduction The Passenger Rail Agency of South Africa (PRASA) is seeking vibrant, creative, and motivated graduates for its Graduate In Training – Corporate Affairs programme. This opportunity is designed to provide practical workplace exposure for graduates who are passionate about branding, public relations, journalism, marketing, and communications. If you have a strong drive to craft engaging content, build brand presence, and work in a dynamic corporate environment, PRASA offers a structured platform to launch your career in Corporate Affairs. Job Description As part of the Graduate In Training – Corporate Affairs program, successful candidates will play a crucial role in promoting and protecting PRASA’s brand and public image. Graduates will be involved in creating content, graphic design, customer engagement initiatives, and contributing to revenue generation strategies. This role is ideal for individuals eager to sharpen their communication, creative, and marketing skills in a real-world, fast-paced setting. You will gain hands-on experience across multiple areas of corporate communications, contributing directly to PRASA’s strategic objectives. Requirements - National Diploma or Bachelor's Degree in: - Graphic Design - Marketing - Public Administration (Affairs) - Journalism or Copywriting - No prior work experience required for diploma holders - Successful applicants will undergo a thorough selection process before placement - A keen interest in public relations, media relations, branding, and customer communications is essential Role Responsibility Graduates placed in the Corporate Affairs division will be responsible for: - Brand Awareness:Actively increasing the visibility and recognition of PRASA’s brand across various platforms - Content Creation:Writing articles for the organisation to communicate key messages, share updates, and highlight achievements - Research Activities:Conducting research to support communication strategies, campaigns, and corporate storytelling initiatives - Graphic Design Support:Assisting in creating visually engaging designs and graphics for PRASA’s official website and other media channels - Revenue Generation Support:Supporting initiatives that contribute to driving sales, improving market presence, and increasing revenue streams - Customer Retention Initiatives:Engaging existing customers through targeted communication and loyalty programs to strengthen relationships This rotational exposure ensures that graduates gain a 360-degree understanding of corporate communications within a large, regulated organization. Skills & Attributes The ideal candidates for this program will display the following: - Creative Thinking:Ability to produce innovative ideas for campaigns, articles, and brand initiatives - Excellent Writing Skills:Strong command of language for writing articles, press releases, and corporate communications - Research Skills:Competence in gathering, analyzing, and presenting information to inform communication strategies - Graphic Design Ability:Proficiency in design software (e.g., Adobe Creative Suite) is highly desirable - Attention to Detail:Meticulousness in writing, designing, and fact-checking content before publication - Communication Skills:Clear and effective verbal and written communication to engage various stakeholders - Organizational Skills:Ability to manage multiple tasks, meet deadlines, and support several projects simultaneously - Teamwork:Willingness to collaborate with cross-functional teams to achieve common objectives - Brand Loyalty and Integrity:A commitment to uphold and enhance PRASA’s reputation in all communication activities Why Join PRASA? PRASA’s Graduate In Training program offers a rare opportunity to gain industry-relevant experience in Corporate Affairs within South Africa’s leading passenger rail service provider. Working under the guidance of experienced corporate communications professionals, graduates will build a strong foundation in brand management, public relations, marketing, and customer engagement. Participants in this program will develop a powerful portfolio of work, enhance their professional networks, and position themselves for future career advancement in both the public and private sectors. PRASA’s inclusive, transformation-driven environment supports young talent, empowering them to shape the future of South African transport and beyond. How to Apply? To apply, candidates must submit the following: - A comprehensive Curriculum Vitae (CV) - Certified copies of academic qualifications - Certified copy of South African identity document - Proof of additional certificates or portfolios (especially for Graphic Design applicants, if available) Ensure that you quote the correct listing reference: GIT/GCA/PRASA/006 on your application. Submit your application before the closing date of 19 May 2025 to avoid missing this career-accelerating opportunity. 4. Graduate In Training – Information and Communications Technology (ICT) X8 Position SummaryCompany: Passenger Rail Agency of South Africa (PRASA)Industry: Transportation / Sector RegulationJob Category: Graduate Programme / Information TechnologyLocation: PRASA Head Office – Umjantshi House, JohannesburgListing Reference: GIT/ICT/PRASA/004Closing Date: 19 May 2025 Introduction The Passenger Rail Agency of South Africa (PRASA) invites applications for its Graduate In Training (GIT) Programme in Information and Communications Technology (ICT). This programme is tailored for young graduates seeking practical exposure in a highly dynamic and technical IT environment. With eight positions available, PRASA offers an excellent platform for ICT graduates to develop their skills and contribute to impactful national infrastructure. Job Description The Graduate In Training – ICT programme is structured to provide workplace learning and mentorship to recent graduates. Successful candidates will work closely with ICT professionals across multiple domains including software development, incident response, hardware support, and network administration. Participants will gain hands-on experience by contributing to projects that directly support PRASA’s operational technology systems and digital transformation initiatives. Requirements - National Diploma in Information Technology or equivalent NQF Level 6 qualification - No prior work experience is required for diploma holders - Applicants will undergo a merit-based selection process before placement - A passion for technology, innovation, and public service will be highly beneficial Role Responsibility As a Graduate In Training in ICT, selected candidates will support the department in the following areas: - Software Development Support:Assist in the coding, testing, debugging, and enhancement of software applications used within the organization - Technical Documentation:Create, update, and maintain user guides, system documentation, and knowledge base articles for internal systems - Incident Management:Participate in the identification, logging, troubleshooting, and resolution of IT-related incidents to ensure minimal service disruption - Network Administration:Provide basic support for network configuration, monitoring, and fault resolution under supervision - Hardware Maintenance:Aid in the installation, configuration, and maintenance of desktops, laptops, printers, and other IT-related hardware This comprehensive exposure prepares graduates to handle a wide variety of IT functions in enterprise-level environments. 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