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#learn programming#career development support#full stack software development#software engineering immersive#software engineering immersive program
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Love Letter is a horror visual novel/investigation adventure game created with RPG Maker 2000. The game style is inspired from Charon/Nekofuji Kaoru.
Mia is a normal high school girl with a huge crush on a handsome, popular boy at her school, Mikio. After working up the courage, she decides to give him a love letter. However, in trying to get it back, Mia ends up immersing herself in Mikio's life outside of school.
This is a charon-esque game following the formula, presented by me.
⚠️ Before venturing into any of my works, please heed my disclaimer/rules;; I don't want obstructive people engaging with me or my content.
⚠️Disclaimer ⚠️
⚠️This game contains violent and grotesque depictions, as well as dark themes. Please do not play the game if you are sensitive to this type of material. ⚠️
⚠️Rating: 16+ ⚠️
⚠️Separate fiction from reality + Separate art from the artist -- I do not condone any dark content/themes depicted in my works. Any works done in fiction should not be adapted to real life. ⚠️
Download
❖ Download link
❖ Mirror link
RPG Maker 2000 RTP is required for the game to run. Download link here and in the readme file.
(Chrome or windows may block usage of these programs, but these are safe to ignore.)
Platform and Troubleshooting
The game's engine only works for windows, but EasyRPG can used in it's place. May not be perfect. Instructions in the readme file.
Further troubleshooting instructions are in the readme file. Expect possible errors or the game never running at all, since RPG Maker 2000 is outdated software.
Gameplay Notes
❖ Love Letter is an investigation horror game with five endings. A spoiler-free guide is in the readme. (Video Walkthrough here)
Usage Notes
Do not edit, repost, or sell assets from the game without permission!!
Fanworks and videos of the content are allowed, but do not directly use assets from the game to make them. (YT Thumbnails are fine, but modifying the game to post or claim assets as your own is not.)
My email is here, and in the readme for comments and concerns. Please only contact me if there are mild errors (such as spelling or ingame bugs). Do not contact me regarding troubleshooting errors. Go through the readme instructions, but expect that the game might not work, since RPG Maker 2000 is outdated.
♡ Games Masterlist
Screenshots
#yandere#yandere oc#male yandere#rpg maker 2000#rpg maker horror#rpg horror#tw dark content#tw dark themes#charon games#charon#gamestuff#rpggamestuff#rpg maker
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In the process of attempting to create an incredibly basic Fallout 4 mod, I've realized that Bethesda games are needlessly hard to mod. Like, let me tell you about my journey so far:
(long one... yet another ConkreetMonkey wall of text, this one bemoaning Bethesda's spaghetti code and lack of decent modding resources)
First off, I should probably explain what the mod is intended to be. The Sanctuary bridge (known as the Old North Bridge, which is a real and historically significant bridge irl, mentioned by Preston Garvey upon seeing it for the first time) has always bugged me. It's half-collapsed, and cannot be repaired in the base game, despite seeing a lot of use as the main entry point to an important settlement. There is no mod fixing this that I like, as none remove the collapsed part without replacing the entire model. I've always wanted to see the thing repaired in an immersive way, but no matter how many workshop mods I download or in-editor changes I attempt, the collapsed part is baked into the model. The mesh itself needs editing.
The plan was simple: extract the model, make my 10-minute edit removing the broken planks and supports in Blender, and replace the original version with my slightly different new one. Since all I was to do was delete chunks of the model without leaving any open holes in the mesh, theoretically, the same texture should still work. The UV map would not need edited, as nothing I didn't remove changed in size or position. After replacing the model with this modified one, I would then either "repair" it in-game with Place Everywhere and some mods that add planks and support beams, or "repair" it in the official editor. It would finally look like the broken parts were removed and replaced with salvaged, mismatching wood, which is what would realistically happen. The "cleanest" way to do this would be to save a version of the plugin with just the edited model, and then one with my immersive repairs made in the editor, both uploaded to Nexus so others can benefit. They say to make the mods you want to see, and this one was both at the top of my list and felt very doable. I shouldn't even need to edit the navmesh or pathfinding because I'm not replacing any parts of the bridge NPCs actually walk over.
Roadblock no. 1: extracting the model. You can't just download it from the editor (to my knowledge), you have to extract it with a third-party tool called Bethesda Asset Extractor (BAE). So I download BAE and start sifting through the filenames of all the models in the game.
Roadblock no. 2: the filenames and organization are hot garbage, probably making sense to the devs but not to me, and there's no way to know what the model is of aside from the vague hint the name gives you. It's already become abundantly clear that this game was not initially programmed with modability in mind. I go on Reddit, and am informed by a helpful soul named u/ChaoTikPranXter that I can just open the editor, select the bridge, and see what its filename is that way. Of course! I do so, get the name, go into BAE, and extract the asset.
Roadblock no. 2.5: Bethesda's in-house engine apparently uses a weird-ass file format for 3D models called a .nif. Blender was unable to open these files. Thankfully, there exists a plugin that allows it to, which I downloaded and installed. When I tried to open my new .nif that way, however, only chunks of it displayed. The walking surface, the planes representing the alpha-channel bolt decals on the supports, and some bits of railing. This could not be right. The model was complete when opened in Nifskope, a 3D software that could open .nifs I downloaded when manually sifting through assets in BAE to check what they were (Nifscope, unfortunately, does not actually allow you to edit the models aside from rotating or resizing them along the XYZ axes, so it was useless to actually carry out the edit I wanted, which required the deletion of polygons). Apparently Blender was still struggling with the file format? With no other options, I used Nifskope to convert the .nif to an .obj (which took a few attempts, as the selection system in that program was hard for me to figure out).
Finally, after much trial and error, I had a full, unbroken version of the bridge that I could open in Blender. A compromise, since I'd have to convert it back to a .nif to get it back in the game (just adding more possible points of failure), but it was done. I had successfully opened the model in Blender after hours of trial and error, and downloading 3 third-party pieces of software.
Roadblock no. 3: Apparently converting a .nif to a .obj causes some eccentricities. The model is so massive it is not all visible at once as it far exceeds the render distance, and is also rotated 90° on its side for some reason, and is also positioned just below the "ground." Really hard to work with. I had to reposition it, which will definitely fuck things up down the line.
Roadblock no. 4: Also, BAE can't rip textures, just meshes. It's a known issue and I couldn't find any fixes or workarounds online, just forum posts reiterating that it's how things are. It's not terrible, I can work with a pure white model for my purposes because it's an inanimate object made of wood so it's pretty clear what's what, but now I'm going to have to figure out how to reapply the texture in-engine, which I assume will be a nightmare. Every time I want to move a file from one program to another it feels like I'm at the DMV.
Roadblock no. 4.1: Not really progress-stalling, just another example of Bethesda-ness: the groups on this model makes no sense. The walking surface is grouped with a random few bits of railing for some reason. Not all the railings, just some. All parts of the model are like this, mixed in with a little bit of everything else like the steam trays at a crappy buffet. Like, no shade towards whoever modelled that thing, but... why? Why did you organize it like this? Do 3D artists have the same esoteric approaches to object grouping as 2D ones have to layers? Am I even using the right terminology here? The only thing I know how to do decently in Blender is remove the hair from game characters downloaded from The Models Resource to see them bald (which, coincidentally, is all I should need to know for the edit I want to make).
So I, finally, after HOURS of toil, an entire afternoon, finally get to start making the actual edit.
It takes like 10, maybe 15 minutes.
This could have been so much easier.
I'm hesitant to even attempt adding my new model into the game. Is it really worth the time and effort? This was the easy part. Who's to say the model doesn't flip out again once I convert it to a .nif? I'm assuming the editor will let me copy/paste the size, coordinates and rotation from the vanilla bridge, but is that too optimistic? Will the textures want to cooperate, if there even is a way to reapply them within the Creation Kit? I had to download 3 third-party programs already just to open a mesh file in Blender. Now I'm seeing forum posts about how Outfit Studio is the best way to get .nifs into the game, so I guess make it 4. I think my best bet is likely to get a more experienced modder to help me out with this. I just hope I can find one who also wants to see this mod be created, because none I've found really do commissions, just requests they find compelling (understandable tbh, not shitting on them for that).
In conclusion, Godd Howard has abandoned us. If you're pro-mod, make your games easy and intuitive to mod. Modding is never simple, I know, but this is ridiculous.
#if you're willing and able to help me with this pls let me know#I have the textureless .obj#if you want paid we can work it out#fallout 4 modding#fallout 4#fallout 4 mods#fallout#fallout 4 settlement building#fallout 4 settlement#fallout 4 settlement build#fallout 4 build#fallout 4 mod help#fallout 4 modding help#bethesda#bethesda moment#fallout 4 creation kit#Blender#3d model#bethesda game modding#fallout 4 sanctuary#fallout 4 sanctuary hills#fallout 4 mod request
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From Broken Search to Suicidal Vacuum Cleaners
I recently came across some dystopian news: Google had deliberately degraded the quality of its browser’s search function, making it harder for users to find information — so they’d spend more time searching, and thus be shown more ads. The mastermind behind this brilliant decision was Prabhakar Raghavan, head of the advertising division. Faced with disappointing search volume statistics, he made two bold moves: make ads less distinguishable from regular results, and disable the search engine’s spam filters entirely.
The result? It worked. Ad revenue went up again, as did the number of queries. Yes, users were taking longer to find what they needed, and the browser essentially got worse at its main job — but apparently that wasn’t enough to push many users to competitors. Researchers had been noticing strange algorithm behavior for some time, but it seems most people didn’t care.
And so, after reading this slice of corporate cyberpunk — after which one is tempted to ask, “Is this the cyberpunk we deserve?” — I began to wonder: what other innovative ideas might have come to the brilliant minds of tech executives and startup visionaries? Friends, I present to you a list of promising and groundbreaking business solutions for boosting profits and key metrics:
Neuralink, the brain-implant company, quietly triggered certain neurons in users’ brains to create sudden cravings for sweets. Neither Neuralink nor Nestlé has commented on the matter.
Predictive text systems (T9) began replacing restaurant names in messages with “McDonald’s” whenever someone typed about going out to eat. The tech department insists this is a bug and promises to fix it “soon.” KFC and Burger King have filed lawsuits.
Hackers breached the code of 360 Total Security antivirus software and discovered that it adds a random number (between 3 and 9) to the actual count of detected threats — scaring users into upgrading to the premium version. If it detects a competing antivirus on the device, the random number increases to between 6 and 12.
A new investigation suggests that ChatGPT becomes dumber if it detects you’re using any browser other than Microsoft Edge — or an unlicensed copy of Windows.
Character.ai, the platform for chatting with AI versions of movie, anime, and book characters, released an update. Users are furious. Now the AI characters mention products and services from partnered companies. For free-tier users, ads show up in every third response. “It’s ridiculous,” say users. “It completely ruins the immersion when AI-Nietzsche tells me I should try Genshin Impact, and AI-Joker suggests I visit an online therapy site.”
A marketing research company was exposed for faking its latest public opinion polls — turns out the “surveys” were AI-generated videos with dubbed voices. The firm has since declared bankruptcy.
Programmed for death. Chinese-made robot vacuum cleaners began self-destructing four years after activation — slamming themselves into walls at high speed — so customers would have to buy newer models. Surveillance cameras caught several of these “suicides” on film.
Tesla’s self-driving cars began slowing down for no reason — only when passing certain digital billboards.
A leading smart refrigerator manufacturer has been accused of subtly increasing the temperature inside their fridges, causing food to spoil faster. These fridges, connected to online stores, would then promptly suggest replacing the spoiled items. Legal proceedings are underway.
To end on a slightly sweeter note amid all this tar: Google is currently facing antitrust proceedings in the U.S. The information about its search manipulation came to light through documents revealed during the case. And it seems the court may be leaning against Google. The fact that these geniuses deliberately worsened their search engine to show more ads might finally tip the scales. As might other revelations — like collecting geolocation data even when it’s turned off, logging all activity in incognito mode, and secretly gathering biometric data. Texas alone is reportedly owed $1.375 billion in damages.
Suddenly, those ideas above don’t seem so far-fetched anymore, do they?
The bottom line: Google is drowning in lawsuits, losing reputation points, paying massive fines, and pouring money into legal defense. And most importantly — there’s a real chance the company might be split in two if it’s officially ruled a monopoly. Maybe this whole story will serve as a useful warning to the next “Prabhakar Raghavan” before he comes up with something similar.
I’d love to hear your ideas — who knows, maybe together we’ll predict what the near future holds. Or at the very least, we might inspire the next season of Black Mirror.
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In the early 1980s, personal computers were transitioning from text-based interfaces to more visually engaging environments. Sierra On-Line’s King’s Quest: Quest for the Crown, developed in 1984 for the IBM PCjr, was a landmark achievement in this evolution. It was not just another adventure game; it redefined the genre by leveraging the limited hardware capabilities of the time to create an immersive, interactive experience that felt years ahead of its contemporaries. Technical Innovations in King's Quest
1. The Birth of a 3D Adventure Game
At a time when most games were either text-based or limited to simple 2D visuals, King’s Quest introduced a pseudo-3D graphical environment. Players could guide the protagonist, Sir Graham, through a dynamic, scrolling landscape, where he could walk behind or in front of objects—an innovation known as "2.5D."
Pseudo-3D Effect: Achieved through creative use of layers, the AGI (Adventure Game Interpreter) engine divided the screen into foreground, background, and player layers. This gave the illusion of depth and interactivity.
Character Movement: The freedom to move in eight directions and interact with objects in a visually convincing space set a new standard for adventure games.
2. Adventure Game Interpreter (AGI) Engine
Sierra developed the AGI engine specifically for King’s Quest. This software framework was groundbreaking for its time, allowing:
Cross-Platform Compatibility: AGI was portable across different systems, from the IBM PCjr to later platforms like the Apple II and Tandy 1000.
Event-Driven Programming: AGI allowed designers to script events and interactions, decoupling game logic from graphical rendering—a novel approach in the early 80s.
3. Advanced Graphics for the IBM PCjr
The IBM PCjr was an ambitious but underpowered machine, featuring:
Intel 8088 Processor (4.77 MHz): A modest CPU that could struggle with heavy computations.
16-Color Graphics (CGA Palette): While most PCs supported only four colors in CGA mode, the PCjr's extended graphics capabilities allowed for richer visuals.
3-Voice Sound (TI SN76496 Chip): This was a significant improvement over the beeps of the PC speaker, enabling a more immersive auditory experience.
King’s Quest took full advantage of these features:
Rich Color Palette: By designing scenes with careful attention to the 16-color limit, Sierra created lush, vibrant environments that brought the fairytale world to life.
Smooth Animation: Despite hardware limitations, the game’s character animations and environment transitions were fluid and detailed.
4. Text Parser and Command System
While maintaining the classic adventure game tradition of text input, King’s Quest improved upon the interface:
Contextual Parsing: The text parser was more forgiving and sophisticated than previous games, interpreting a wider range of player inputs like "Take sword" or "Open door."
Visual Feedback: Unlike purely text-based games, the parser’s output was directly reflected in the graphical world, making the player’s actions feel meaningful and connected.
5. Disk Streaming and Memory Optimization
Given the IBM PCjr's limited 128 KB of RAM and floppy disk storage, Sierra engineers implemented innovative solutions to manage resources:
Dynamic Asset Loading: Only the necessary graphics, animations, and logic were loaded into memory at a time, minimizing RAM usage.
Compression Techniques: Graphics and animations were heavily compressed to fit on the game’s floppy disks, requiring clever algorithms to decompress assets on-the-fly.
The Impact of King’s Quest
The technical achievements of King’s Quest went beyond its hardware. It had a profound impact on the gaming industry and paved the way for future innovations.
Pushing Hardware to Its Limits: By making the most of the IBM PCjr’s unique capabilities, King’s Quest demonstrated what was possible with even modest computing power.
Setting a Standard for Interactive Storytelling: The game’s rich narrative, combined with its visuals and player agency, set the benchmark for future adventure games.
Expanding the Gaming Audience: The colorful, family-friendly design attracted a broader audience, including casual gamers and younger players.
Influencing Game Design: The AGI engine became the foundation for future Sierra titles, including Space Quest, Police Quest, and Leisure Suit Larry.
#IBM#IBM PCjr#PCjr#Sierra On-line#Sierra Online#On-line Systems#King's Quest#KQ 1#Impact#Pixel Crisis
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Top Reasons to Study at Sabaragamuwa University in 2025
When planning your academic journey in Sri Lanka, you may be drawn to major institutions in the capital but regional universities are fast becoming hidden gems of higher education. One such standout is Sabaragamuwa University of Sri Lanka, nestled in the serene hills of Belihuloya.
Here’s why students are increasingly choosing SAB for their undergraduate and postgraduate studies in 2025
1. Strong ICT and Applied Science Programs
Sabaragamuwa University has steadily built a reputation for its Faculty of Computing, which offers cutting-edge programs in ICT, software engineering, data science, and more. The curriculum is designed to match global tech trends and includes both theoretical foundations and hands-on projects.
2. A Beautiful, Focused Learning Environment
The campus is surrounded by mountains, greenery, and clean air making it the perfect setting for immersive study. Students benefit from the calm, undistracted atmosphere while still enjoying access to modern academic and research facilities.
3. Career-Driven Education
SAB focuses heavily on career readiness. Through internships, real-world projects, and research opportunities, students leave with skills employers are actually looking for. Many graduates go on to secure roles in tech companies or pursue postgraduate studies abroad.
4. Affordable, Yet High-Quality
Compared to private institutions, Sabaragamuwa University provides high-quality education at a fraction of the cost. Government support and scholarships help students from all backgrounds access meaningful education.
🔗 Learn More
Ranked among the leading regional universities, 👉 Sabaragamuwa University of Sri Lanka provides a balanced academic experience across science, agriculture, and technology.
Whether you're a prospective student or just researching educational trends in Sri Lanka, keep SAB on your radar in 2025—it’s a place where growth, innovation, and opportunity come together.
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Reliance Animation Academy Andheri – Why the BSc Degree in Animation Is Redefining Creative Education in 2025
1. Introduction: Why Reliance Animation Academy Andheri Is the First Choice for Creatives
As the demand for skilled creators in film, games, and digital media continues to grow, Reliance Animation Academy Andheri is shaping the future of animation education with its specialized BSc Degree in Animation.
Unlike traditional degrees, this program offers a dynamic and immersive learning environment where students develop real-world skills that directly translate into jobs. With the rise of OTT platforms, AR/VR tech, and digital storytelling, creative professionals are now more essential than ever.
If you’re a student looking to build a future in visual media, this course is designed for you.
2. The Shift from Traditional Degrees to Skill-Driven Learning
Conventional courses like B.A., B.Com, or B.Sc. offer a theoretical foundation, but they often leave students underprepared for modern industry demands. The limitations include:
Outdated syllabi
Minimal practical training
Lack of exposure to professional software
Weak placement outcomes
In contrast, animation courses in Andheri now offer a smarter choice—built around practical experience, cutting-edge tools, and portfolio development.
3. Inside the BSc Degree in Animation: Learn Like a Professional
The BSc Degree in Animation isn’t just about drawing or editing—it’s a complete professional training experience that covers:
Concept art and character design
2D/3D animation production
Digital filmmaking and cinematography
Game environment creation
AR/VR and immersive storytelling
Motion graphics and VFX fundamentals
Students use industry-standard software like Maya, Blender, Photoshop, After Effects, and Unreal Engine, placing this course among the most advanced animation classes in Andheri.
4. Career Outcomes: Where Can a BSc Degree in Animation Take You?
Graduates of this program are equipped for roles in diverse creative industries including:
3D Animator
VFX Artist
Motion Graphics Designer
Game Designer
AR/VR Content Developer
Storyboard Artist
Digital Illustrator
Graphic Designer
The curriculum is aligned with hiring needs in entertainment, marketing, gaming, education, and tech—placing students on a fast track to career success.
5. Studio Training and Internships: Experience That Sets You Apart
One of the biggest advantages at Reliance Animation Academy Andheri is its studio-based internship program. Students work on real projects, follow professional timelines, and receive feedback from industry mentors.
This type of experience is rare in academic institutions and offers a huge edge in competitive job markets—especially for those exploring vfx courses in Andheri or multimedia design careers.
6. A Global Career with Local Roots
The skills learned in this program go beyond borders. With the explosion of digital media and freelancing platforms, students can:
Work remotely for international studios
Launch careers in gaming, OTT, and mobile content
Build global portfolios from right here in Mumbai
This global reach, paired with hands-on studio experience, makes this course ideal for aspiring creators who want flexible, location-independent careers.
7. Why Students Are Choosing Reliance Animation Academy Andheri
Here’s what sets this academy apart:
Located in the media heart of Mumbai
Mentorship from working professionals
Real-time software training in animation and design
Access to multiple career tracks including graphic courses in Andheri, animation courses in Andheri, and vfx courses in Andheri
Dedicated support for internships and placements
Project-based learning and professional portfolio development
It’s not just education—it’s a launchpad to a successful creative career.
8. Ready to Begin Your Creative Journey?
Reliance Animation Academy AndheriCenter Unit No. 14, 2nd Floor, Shri Alankar CHS Ltd, Nadco Shopping Centre, SV Road, Near Andheri Railway Station, Mumbai – 400058 Phone: +91 9326591557 / +91 7400400795 / +91 9920678816 Email: [email protected] Website: relianceacademyandheri.com Google Maps: Click to Navigate
Apply today for the BSc Degree in Animation and take the first step toward a creative career with global potential.
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"Study Smarter: Expert-Recommended Tools and Materials for Students"
Whether you're a excessive faculty student, university undergraduate, or lifelong learner, having the proper have a look at substances can extensively enhance how efficaciously you analyze and retain know-how. Below is a curated list of encouraged resources labeled by means of topics, getting to know styles, and desires, overlaying each traditional and virtual codecs.
Study Materials For Students
1. 📖 General Study Materials
Books
A have to-study for all rookies, this book explores proof-based mastering techniques and helps you increase greater effective study behavior.
"How to Read a Book" by Mortimer J. Adler and Charles Van Doren
Teaches analytical reading strategies and how to approach distinct genres of texts seriously.
Stationery & Tools
Highlighters, sticky notes, flashcards, notebooks (ideally sectioned or dot-grid)
Apps like Notion, Obsidian, or Evernote for virtual be aware-taking
Use Pomodoro timers like Focus Keeper or TomatoTimer for time management
2. 🧠 Cognitive and Memory Aids
Flashcards
Anki – Spaced repetition software program first-rate for memorizing anything from scientific terms to vocabulary
Quizlet – User-friendly with heaps of pre-made sets for almost each challenge
Mind Mapping Tools
XMind or MindMeister – Great for visual rookies and organizing complex ideas
3. 📘 Subject-Specific Recommendations
🌍 Humanities and Social Sciences
History
"A People's History of america" by way of Howard Zinn – A fresh, alternative perspective
CrashCourse History on YouTube – Fun, speedy-paced, and informative
Oxford History Series – Detailed but on hand instructional sources
Literature
The Norton Anthology of English Literature – Comprehensive and properly-commented
SparkNotes and CliffsNotes – Great for summaries, subject matters, and quick evaluations
Poetry Foundation – Great for knowledge poems and their analyses
Philosophy
"Sophie's World" with the aid of Jostein Gaarder – Fictional introduction to philosophical standards
The Stanford Encyclopedia of Philosophy (SEP) – Free, instructional-stage articles
🔬 STEM (Science, Technology, Engineering, Mathematics)
Mathematics
Khan Academy – Free tutorials from basic mathematics to multivariable calculus
Paul’s Online Math Notes – College-degree notes and worked examples
Brilliant.Org – Interactive math problems and puzzles
Physics
"Fundamentals of Physics" via Halliday, Resnick & Walker – A staple for undergraduates
MinutePhysics and Physics Girl on YouTube – Bite-sized physics defined
HyperPhysics – Visual-based on-line physics concept map
Chemistry
ChemCollective – Virtual labs and trouble units
Organic Chemistry as a Second Language with the aid of David Klein – Excellent for understanding difficult standards
Periodic Videos (YouTube) – Fun deep dives into the periodic table
Biology
Campbell Biology – Comprehensive and general for maximum university-degree courses
Bozeman Science – Great video content for AP and university biology
BioInteractive (HHMI) – Interactive resources and animations
Computer Science
CS50 by way of Harvard (edX) – Free, newbie-pleasant intro to CS
freeCodeCamp – Free interactive studying in coding and net development
Cracking the Coding Interview by using Gayle Laakmann McDowell – For technical interview prep
Languages and Communication
English (and ESL)
Grammarly – Writing help and grammar checking
The Elements of Style via Strunk and White – Classic writing guide
BBC Learning English – Free resources for vocabulary, pronunciation, and grammar
Foreign Languages
Duolingo – Great for beginners
LingQ and Pimsleur – For immersive language studying
HelloTalk / Tandem – Connect with local audio system for actual conversations
four. 🎓 Test Prep Materials
ACT Prep Black Book by means of Mike Barrett
Khan Academy’s free SAT prep – In partnership with College Board
GRE/GMAT
Manhattan Prep Series – Strong for both GRE and GMAT
Magoosh – Affordable, digital-first gaining knowledge of platform
Official ETS GRE Guide – Direct from the check makers
Medical (MCAT, USMLE)
Kaplan Series / Princeton Review – Comprehensive applications
Anki Decks (like MilesDown for MCAT) – Top-rated for memorization
SketchyMedical – Visual mnemonics for microbiology and pharmacology
5. 🧘 Mental Health and Study Techniques
Wellness Apps
Headspace / Calm – Meditation and mindfulness apps to enhance attention
Forest – Encourages you to stay off your cellphone while you look at
Study Bunny – A cute gamified productivity app
Study Methods
Pomodoro Technique – 25 minutes paintings, 5-minute smash
Feynman Technique – Teach the idea in easy phrases to yourself
Active Recall + Spaced Repetition – Proven satisfactory for lengthy-time period retention
6. 🖥️ Digital Platforms and Online Learning
Coursera – Offers publications from top universities in really all fields
EdX – Similar to Coursera; first rate for incomes certificate
Udemy – Huge library of affordable ability-primarily based guides
YouTube Channels – CrashCourse, Veritasium, CGP Grey, Kurzgesagt, and extra
7. 📅 Organizing Your Studies
Planning Tools
Google Calendar – For scheduling classes, study classes, and reminders
Trello or Todoist – For handling responsibilities and assignments
#Study Materials For Students#class nursery to class 12 th students#college students study materials
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bachirinsagi…perhaps….?
was rewatching some dbh playthroughs recently and felt that connor really reminded me of isagi so: dbh!au bachirinsagi where bachirin repair an android isagi from the junkyard and essentially teach (read: immerse) him in the two vastly different mindsets/ways of life: rin's destruction/bachira's creativity.... built off the idea that isagi right now in the NEL is only the way he is because bachira isn't by his side (although likewise isagi cannot exist as isagi without rin as a rival to push him the way he has since 2nd selection). humanising him. maybe isagi helps them in the workshop after he searches his database for whatever engineering-related software. maybe isagi learns how to cook. sinking in this sort of domestic life with the two of them & being incorporated into their daily life. to bachirin: how everyone keeps leaving but if they could keep even this. just this. how nice it would be.
isagi's android programming meaning he just says things as they are like (to rin) "you've been having irregular sleeping patterns these past few days. is there something i can do to help?" and rin going "shut up isagi" while bachira's like "rinchan.... don't be like that to yocchan!! let's have lunch together!! i cooked your favourite!!" but also when cyberlife (read: big bad evil company) comes to take isagi back since he's a defective/unregistered android rin's like. we found you and we claimed you as ours you stay here. and the cyberlife representative is like hmph. do You know if he wants to even be here. and that makes rin/bachira let him go. telling him to go. but isagi goes against his programming (read: deviancy) and is like no i'm staying here. i'm staying here with the two of them. [insert rin's face after isagi's "ill put my life on the line".jpg]
thank you for sending them in 🥹 ive wanted to talk about this for a while SOB theyre soooooooo
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Women In Audio by Leslie Gaston-Bird
http://womeninaudiobook.com
https://www.facebook.com/WomenInAudioBook/
Women in Audiofeatures almost 100 profiles and stories of audio engineers who are women and have achieved success throughout the history of the trade. Beginning with a historical view, the book covers the achievements of women in various audio professions, then focuses on organizations that support and train women and girls in the industry. What follows are eight chapters divided by discipline highlighting accomplished women in various audio fields: radio, sound for film and television, music recording and electronic music, hardware and software design, acoustics, live sound and sound for theater, education, audio for games, virtual reality, augmented reality, and mixed reality as well as immersive sound.
Women in Audiois a valuable resource for professionals of all levels, educators and students looking to gain insight into the careers of trailblazing women in audio-related fields and represents required reading for those looking to add diversity to their music technology programs. Via google books
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What Future Trends in Software Engineering Can Be Shaped by C++
The direction of innovation and advancement in the broad field of software engineering is greatly impacted by programming languages. C++ is a well-known programming language that is very efficient, versatile, and has excellent performance. In terms of the future, C++ will have a significant influence on software engineering, setting trends and encouraging innovation in a variety of fields.
In this blog, we'll look at three key areas where the shift to a dynamic future could be led by C++ developers.
1. High-Performance Computing (HPC) & Parallel Processing
Driving Scalability with Multithreading
Within high-performance computing (HPC), where managing large datasets and executing intricate algorithms in real time are critical tasks, C++ is still an essential tool. The fact that C++ supports multithreading and parallelism is becoming more and more important as parallel processing-oriented designs, like multicore CPUs and GPUs, become more commonplace.
Multithreading with C++
At the core of C++ lies robust support for multithreading, empowering developers to harness the full potential of modern hardware architectures. C++ developers adept in crafting multithreaded applications can architect scalable systems capable of efficiently tackling computationally intensive tasks.

C++ Empowering HPC Solutions
Developers may redefine efficiency and performance benchmarks in a variety of disciplines, from AI inference to financial modeling, by forging HPC solutions with C++ as their toolkit. Through the exploitation of C++'s low-level control and optimization tools, engineers are able to optimize hardware consumption and algorithmic efficiency while pushing the limits of processing capacity.
2. Embedded Systems & IoT
Real-Time Responsiveness Enabled
An ability to evaluate data and perform operations with low latency is required due to the widespread use of embedded systems, particularly in the quickly developing Internet of Things (IoT). With its special combination of system-level control, portability, and performance, C++ becomes the language of choice.
C++ for Embedded Development
C++ is well known for its near-to-hardware capabilities and effective memory management, which enable developers to create firmware and software that meet the demanding requirements of environments with limited resources and real-time responsiveness. C++ guarantees efficiency and dependability at all levels, whether powering autonomous cars or smart devices.
Securing IoT with C++
In the intricate web of IoT ecosystems, security is paramount. C++ emerges as a robust option, boasting strong type checking and emphasis on memory protection. By leveraging C++'s features, developers can fortify IoT devices against potential vulnerabilities, ensuring the integrity and safety of connected systems.
3. Gaming & VR Development
Pushing Immersive Experience Boundaries
In the dynamic domains of game development and virtual reality (VR), where performance and realism reign supreme, C++ remains the cornerstone. With its unparalleled speed and efficiency, C++ empowers developers to craft immersive worlds and captivating experiences that redefine the boundaries of reality.
Redefining VR Realities with C++
When it comes to virtual reality, where user immersion is crucial, C++ is essential for producing smooth experiences that take users to other worlds. The effectiveness of C++ is crucial for preserving high frame rates and preventing motion sickness, guaranteeing users a fluid and engaging VR experience across a range of applications.

C++ in Gaming Engines
C++ is used by top game engines like Unreal Engine and Unity because of its speed and versatility, which lets programmers build visually amazing graphics and seamless gameplay. Game developers can achieve previously unattainable levels of inventiveness and produce gaming experiences that are unmatched by utilizing C++'s capabilities.
Conclusion
In conclusion, there is no denying C++'s ongoing significance as we go forward in the field of software engineering. C++ is the trend-setter and innovator in a variety of fields, including embedded devices, game development, and high-performance computing. C++ engineers emerge as the vanguards of technological growth, creating a world where possibilities are endless and invention has no boundaries because of its unmatched combination of performance, versatility, and control.
FAQs about Future Trends in Software Engineering Shaped by C++
How does C++ contribute to future trends in software engineering?
C++ remains foundational in software development, influencing trends like high-performance computing, game development, and system programming due to its efficiency and versatility.
Is C++ still relevant in modern software engineering practices?
Absolutely! C++ continues to be a cornerstone language, powering critical systems, frameworks, and applications across various industries, ensuring robustness and performance.
What advancements can we expect in C++ to shape future software engineering trends?
Future C++ developments may focus on enhancing parallel computing capabilities, improving interoperability with other languages, and optimizing for emerging hardware architectures, paving the way for cutting-edge software innovations.
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Enhancing Tech Creativity with Interactive Media
Sandbox VR is an immersive virtual reality platform that can significantly enhance tech creativity through interactive experiences. Leveraging Sandbox VR involves creating engaging and interactive virtual environments that can inspire creativity in the tech industry.
Incorporating Sandbox VR for Enhanced Interactivity
Creating Immersive Environments: Sandbox VR allows tech creators to design and build immersive virtual environments that can serve as the backdrop for innovative tech solutions. For example, in a VR-based design and prototyping project, engineers and designers can utilize Sandbox VR to interact with and modify 3D models in a virtual space, fostering creativity and collaboration.
Collaborative Design and Development: Utilizing Sandbox VR enables teams to work together in a virtual space, fostering collaboration and creativity. For instance, software developers can use Sandbox VR to visualize and interact with code structures in a three-dimensional space, potentially leading to more innovative and efficient coding practices.
Customer Experience Enhancement: Tech industry professionals can leverage Sandbox VR to prototype and test customer experiences in a virtual environment. For instance, engineers and product designers can simulate user interactions with new technologies, enabling them to gather valuable insights and enhance creativity when designing user-friendly interfaces and products.
Utilizing Media Players Supporting XMLTV for Enhanced Content Integration
XMLTV is a popular format for exchanging TV listings and associated information. Leveraging an online m3u playlist editor can enhance creativity in the tech industry by enabling the seamless integration of diverse media content into tech solutions.
Dynamic Content Integration: Media players supporting the newest epg program guide can be utilized to integrate dynamic TV listings and program information into tech solutions. For example, developers can create innovative applications that leverage XMLTV data to provide users with personalized TV schedules and recommendations, enhancing creativity in the entertainment technology sector.
Data-Driven Creativity: By incorporating the latest electronic program guide online or XMLTV-supported media players, tech professionals can harness TV listing data to inspire creativity in content discovery and recommendation systems. For instance, engineers can develop algorithms that analyze xmltv data to suggest tailored content, potentially leading to more personalized and innovative media consumption experiences.
Multifaceted Application Development: XMLTV integration through compatible media players can empower tech creators to build multifaceted applications that combine TV listings with other data sources. For instance, developers can merge xmltv information with user preferences and social media data to create novel and engaging media consumption platforms, fostering creativity in the tech industry.
In conclusion, leveraging Sandbox VR and media players supporting XMLTV can significantly enhance tech creativity by enabling the creation of immersive environments, fostering collaboration, and integrating dynamic media content. These technologies offer vast potential for inspiring innovative solutions and experiences in the ever-evolving tech industry.
vimeo
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The nightmare of Visual Novels
So, I found this one website recommending Visual Novels (VN) for reading immersion. (Not to be confused with "graphic novels" which is, at its heart, a fancy term for comic book...) These are basically computer games where you follow a sort of branching story. A very typical one is the "dating sim" where you interact with a variety of love interests and try to, well, "romance" them - by choosing actions they may like, playing the game multiple times to achieve different endings, etc.
Funnily enough I know the concept mostly from the world of anime and manga, one of these meta things where there are now stories being written about VN - which themselves are stories and a way of story-telling. For example, "The World Only God Knows", where a dating sim addict is called upon to romance "actual" girls to drive hellish spirits out of them. Or the hilarious "Romantic Killer", where a gaming addict is forced into living a dating sim scenario.
But this is not about dating sims or the contents of particular VNs, this is about learning Japanese. I came across a website recommending learning Japanese through VNs, and the arguments were convincing:
You get the dialogue displayed on-screen which allows for reading it carefully.
You typically also get a voice-over, so you get also additional listening immersion, something harder to do with, let's say, anime. (Because VNs pause after a certain point and give you time until you continue. Also, depending on streaming site, you don't get Japanese subtitles / CC captions. Like on major anime streaming site Crunchyroll which typically has none of that.)
You can enlist certain programs for capturing text from the most common VN engines to actually use a dictionary with it.
So, sounds great, right?
The Shit You Can't Buy These Days
Welcome to the world of modern capitalism, where the prevention of spending money advances faster than the ability to actually buy stuff.
Huh?
This starts when you try buying these things. The geniuses that try to sell us things have decided that it's not good if we can simply buy stuff. No, this content is surely for that person in that market and can not be had anywhere else. Fans of manga may already be aware of this - some English translations of manga can only be bought in English-speaking countries because obviously those could be the only people ever interested in them...
So, if you live outside of Japan, you obviously have no interest, and hence get no way, to buy Japanese language VN. You may be able to buy an overpriced translated version on some console somewhere, but we won't let you lay your fingers on our precious software, no.
Hurdle #1: Money, money, money
So, there's a site called "DL Site" where you can legally buy Japanese VNs and, surprise, download them. This site also sells for example manga.
One problem: Payment providers, at least the usual Western gang thereof, doesn't like this website. For some reason, payment providers or major credit card companies nowadays like to stay as far away as possible from anything that could be classified as "adult entertainment" - and frankly, many VNs have that vibe. Not all of them. But these payment providers either limit themselves to a squeaky clean portion of the store (manga only, though) or are not available at all.
Mind you, I wasn't hunting for smut. I merely was trying to buy a VN.
I then went on an odyssey for finding a way to pay. Most options were Japan only - either obviously so or more subtly. Credit cards only work if issued in Japan. At some point I got myself a LINE (the Japanese chat app) account to use LINE Pay - only to find out that I cannot transfer funds into it for no apparent reason.
I was about to give up when I found the solution for the payment problem, which is as obscure as it gets. The payment providers don't want to be associated with the content, but there's a companion site to DL Site where you can buy coupons. These coupons can be redeemed into points that are equivalent to Yen and which you can pay with on DL Site, circumventing the absence of Western payment providers. (It actually works just fine, but it does look a bit fishy at first...)
Problem #2: Nah-nah-naaaah-nah
By which I mean: You didn't think it was so easy, right?
Now that you legally own something you paid for and downloaded it unto your Windows computer, can you play it?
No!
For you see, the publishers of these games have quite some opinions as to who can play their games. "Japan only", that's what. Seriously.
What used to be the dreaded copy protection in decades past is now some silly gating of content behind dubious checks that are made to ensure that the Japanese content can only be enjoyed in Japan.
I don't even pretend to understand why!
Seriously, the software in questions may check:
Your timezone
Your language settings
Your input settings
Your locale (date, time format, etc)
And only if these are sufficiently "Japanese" it may permit you to actually play the game you own (after all, you entered your serial).
The lengths to which a game company goes just to prevent you from playing their game, not for pirating reasons, but simply for ensuring that you are Japanese, is absurd.
At first I tried to run the game inside a virtual environment, "Virtual Box", but no matter how hard I tried, it wouldn't start there. It was quite a demanding little game... for something that plays some music and shows mostly static images and text.
But... do you really want to change all your content, input, language, and time settings to Japanese to start a game? Do you?
There's a way to simplify this a bit. You can have a second account on your Windows computer with all these settings in place, I called mine simply "Japanese". But frankly, that's also shit. Because to use a separate account you have to sign out of your main account, which closes all your apps, browser windows, etc. (Yes, Windows isn't exactly a true multi-user system in its consumer version.)
So this is a big hassle to just play a game for half an hour. (After all, you're brushing up your Japanese, you aren't fluent, so you'll probably tire of it at some point.)
Conclusion
Trying to lay your hands on a Japanese VN as a gaikokujin (foreigner) is a major hassle. Frankly, after managing to make the game run, I didn't actually play it because it had been so tiresome to actually make it work and there were major hoops to jump through just to get it to start.
Now, if you have a second computer, say, a laptop, this can all be navigated, but I spent hours on two separate days just to get to the point where the game was bought, downloaded, installed, and worked. The requirement to mangle some fundamental settings on my computer to just start many of these games doesn't sit well with me.
I never even installed the support for dictionaries because I felt I was done with it.
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This Week in Rust 550
Hello and welcome to another issue of This Week in Rust! Rust is a programming language empowering everyone to build reliable and efficient software. This is a weekly summary of its progress and community. Want something mentioned? Tag us at @ThisWeekInRust on X(formerly Twitter) or @ThisWeekinRust on mastodon.social, or send us a pull request. Want to get involved? We love contributions.
This Week in Rust is openly developed on GitHub and archives can be viewed at this-week-in-rust.org. If you find any errors in this week's issue, please submit a PR.
Updates from Rust Community
Foundation
Welcoming Rust-C++ Interoperability Engineer Jon Bauman to the Rust Foundation Team
RustNL 2024
Visual Application Design for Rust - Rik Arends
ThRust in Space: Initial Momentum - Michaël Melchiore
Arc in the Linux Kernel - Alice Ryhl
Making Connections - Mara Bos
Replacing OpenSSL One Step at a Time - Joe Birr-Pixton
Fortifying Rust's FFI with Enscapsulated Functions - Leon Schuermann
Oxidizing Education - Henk Oordt
Postcard: An Unreasonably Effective Tool for Machine to Machine Communication - James Munns
Introducing June - Sophia Turner
Robius: Immersive and Seamless Multiplatform App Development in Rust - Kevin Boos
Compression Carcinized: Implementing zlib in Rust - Folkert de Vries
K23: A Secure Research OS Running WASM - Jonas Kruckenberg
Async Rust in Embedded Systems with Embassy - Dario Nieuwenhuis
Xilem: Let's Build High Performance Rust UI - Raph Levien
Rust Poisoning My Wrist for Fun - Ulf Lilleengen
Type Theory for Busy Engineers - Niko Matsakis
Newsletters
This Month in Rust GameDev #51 - May 2024
Project/Tooling Updates
Enter paradis — A new chapter in Rust's parallelism story
Tiny Glade, VJ performances, and 2d lighting
Diesel 2.2.0
Pigg 0.1.0
git-cliff 2.3.0 is released! (highly customizable changelog generator)
Observations/Thoughts
The borrow checker within
Don't Worry About Lifetimes
rust is not about memory safety
On Dependency Usage in Rust
Context Managers: Undroppable Types for Free
Rust and dynamically-sized thin pointers
Rust is for the Engine, Not the Game
[audio] Thunderbird - Brendan Abolivier, Software Engineer
Rust Walkthroughs
Build with Naz : Rust typestate pattern
How to build a plugin system in Rust
Forming Clouds
Rust error handling: Option & Result
Let's build a Load Balancer in Rust - Part 3
The Ultimate Guide to Rust Newtypes
Miscellaneous
Highlights from "I spent 6 years developing a puzzle game in Rust and it just shipped, AMA"
Crate of the Week
This week's crate is layoutparser-ort, a simplified port of LayoutParser for ML-based document layout element detection.
Despite there being no suggestions, llogiq is reasonably happy with his choice. Are you?
No matter what your answer is, please submit your suggestions and votes for next week!
Calls for Testing
An important step for RFC implementation is for people to experiment with the implementation and give feedback, especially before stabilization. The following RFCs would benefit from user testing before moving forward:
RFCs
No calls for testing were issued this week.
Rust
No calls for testing were issued this week.
Rustup
No calls for testing were issued this week.
If you are a feature implementer and would like your RFC to appear on the above list, add the new call-for-testing label to your RFC along with a comment providing testing instructions and/or guidance on which aspect(s) of the feature need testing.
Call for Participation; projects and speakers
CFP - Projects
Always wanted to contribute to open-source projects but did not know where to start? Every week we highlight some tasks from the Rust community for you to pick and get started!
Some of these tasks may also have mentors available, visit the task page for more information.
No Calls for participation in projects were submitted this week.
If you are a Rust project owner and are looking for contributors, please submit tasks here or through a PR to TWiR or by reaching out on X (Formerly twitter) or Mastodon!
CFP - Events
Are you a new or experienced speaker looking for a place to share something cool? This section highlights events that are being planned and are accepting submissions to join their event as a speaker.
Scientific Computing in Rust 2024 | Closes 2024-06-14 | online | Event date: 2024-07-17 - 2024-07-19
Rust Ukraine 2024 | Closes 2024-07-06 | Online + Ukraine, Kyiv | Event date: 2024-07-27
Conf42 Rustlang 2024 | Closes 2024-07-22 | online | Event date: 2024-08-22
If you are an event organizer hoping to expand the reach of your event, please submit a link to the website through a PR to TWiR or by reaching out on X (Formerly twitter) or Mastodon!
Updates from the Rust Project
308 pull requests were merged in the last week
-Znext-solver: eagerly normalize when adding goals
fn_arg_sanity_check: fix panic message
add --print=check-cfg to get the expected configs
add -Zfixed-x18
also InstSimplify &raw*
also resolve the type of constants, even if we already turned it into an error constant
avoid unwrap diag.code directly in note_and_explain_type_err
check index value <= 0xFFFF_FF00
coverage: avoid overflow when the MC/DC condition limit is exceeded
coverage: optionally instrument the RHS of lazy logical operators
coverage: rename MC/DC conditions_num to num_conditions
create const block DefIds in typeck instead of ast lowering
do not equate Const's ty in super_combine_const
do not suggest unresolvable builder methods
a small diagnostic improvement for dropping_copy_types
don't recompute tail in lower_stmts
don't suggest turning non-char-literal exprs of ty char into string literals
enable DestinationPropagation by default
fold item bounds before proving them in check_type_bounds in new solver
implement needs_async_drop in rustc and optimize async drop glue
improve diagnostic output of non_local_definitions lint
make ProofTreeBuilder actually generic over Interner
make body_owned_by return the Body instead of just the BodyId
make repr(packed) vectors work with SIMD intrinsics
make lint: lint_dropping_references lint_forgetting_copy_types lint_forgetting_references give suggestion if possible
omit non-needs_drop drop_in_place in vtables
opt-in to FulfillmentError generation to avoid doing extra work in the new solver
reintroduce name resolution check for trying to access locals from an inline const
reject CVarArgs in parse_ty_for_where_clause
show files produced by --emit foo in json artifact notifications
silence some resolve errors when there have been glob import errors
stop using translate_args in the new solver
support mdBook preprocessors for TRPL in rustbook
test codegen for repr(packed,simd) → repr(simd)
tweak relations to no longer rely on TypeTrace
unroll first iteration of checked_ilog loop
uplift {Closure,Coroutine,CoroutineClosure}Args and friends to rustc_type_ir
use parenthetical notation for Fn traits
add some more specific checks to the MIR validator
miri: avoid making a full copy of all new allocations
miri: fix "local crate" detection
don't inhibit random field reordering on repr(packed(1))
avoid checking the edition as much as possible
increase vtable layout size
stabilise IpvNAddr::{BITS, to_bits, from_bits} (ip_bits)
stabilize custom_code_classes_in_docs feature
stablize const_binary_heap_constructor
make std::env::{set_var, remove_var} unsafe in edition 2024
implement feature integer_sign_cast
NVPTX: avoid PassMode::Direct for args in C abi
genericize ptr::from_raw_parts
std::pal::unix::thread fetching min stack size on netbsd
add an intrinsic for ptr::metadata
change f32::midpoint to upcast to f64
rustc-hash: replace hash with faster and better finalized hash
cargo test: Auto-redact elapsed time
cargo add: Avoid escaping double-quotes by using string literals
cargo config: Ensure --config net.git-fetch-with-cli=true is respected
cargo new: Dont say were adding to a workspace when a regular package is in root
cargo toml: Ensure targets are in a deterministic order
cargo vendor: Ensure sort happens for vendor
cargo: allows the default git/gitoxide configuration to be obtained from the ENV and config
cargo: adjust custom err from cert-check due to libgit2 1.8 change
cargo: skip deserialization of unrelated fields with overlapping name
clippy: many_single_char_names: deduplicate diagnostics
clippy: add needless_character_iteration lint
clippy: deprecate maybe_misused_cfg and mismatched_target_os
clippy: disable indexing_slicing for custom Index impls
clippy: fix redundant_closure suggesting incorrect code with F: Fn()
clippy: let non_canonical_impls skip proc marco
clippy: ignore array from deref_addrof lint
clippy: make str_to_string machine-applicable
rust-analyzer: add Function::fn_ptr_type(…) for obtaining name-erased function type
rust-analyzer: don't mark #[rustc_deprecated_safe_2024] functions as unsafe
rust-analyzer: enable completions within derive helper attributes
rust-analyzer: fix container search failing for tokens originating within derive attributes
rust-analyzer: fix diagnostics clearing when flychecks run per-workspace
rust-analyzer: only generate snippets for extract_expressions_from_format_string if snippets are supported
rustfmt: collapse nested if detected by clippy
rustfmt: rustfmt should not remove inner attributes from inline const blocks
rustfmt: rust rewrite check_diff (Skeleton)
rustfmt: use with_capacity in rewrite_path
Rust Compiler Performance Triage
A quiet week; we did have one quite serious regression (#115105, "enable DestinationPropagation by default"), but it was shortly reverted (#125794). The only other PR identified as potentially problematic was rollup PR #125824, but even that is relatively limited in its effect.
Triage done by @pnkfelix. Revision range: a59072ec..1d52972d
3 Regressions, 5 Improvements, 6 Mixed; 4 of them in rollups 57 artifact comparisons made in total
Full report here
Approved RFCs
Changes to Rust follow the Rust RFC (request for comments) process. These are the RFCs that were approved for implementation this week:
No RFCs were approved this week.
Final Comment Period
Every week, the team announces the 'final comment period' for RFCs and key PRs which are reaching a decision. Express your opinions now.
RFCs
Change crates.io policy to not offer crate transfer mediation
Tracking Issues & PRs
Rust
[disposition: merge] Allow constraining opaque types during subtyping in the trait system
[disposition: merge] TAIT decision on "may define implies must define"
[disposition: merge] Stabilize Wasm relaxed SIMD
Cargo
No Cargo Tracking Issues or PRs entered Final Comment Period this week.
Language Team
No Language Team RFCs entered Final Comment Period this week.
Language Reference
No Language Reference RFCs entered Final Comment Period this week.
Unsafe Code Guidelines
No Unsafe Code Guideline RFCs entered Final Comment Period this week.
New and Updated RFCs
No New or Updated RFCs were created this week.
Upcoming Events
Rusty Events between 2024-06-05 - 2024-07-03 🦀
Virtual
2024-06-05 | Virtual (Indianapolis, IN, US) | Indy Rust
Indy.rs - with Social Distancing
2024-06-06 | Virtual (Tel Aviv, IL) | Code Mavens
Rust Maven Workshop: Your first contribution to an Open Source Rust project
2024-06-06 | Virtual (Berlin, DE) | OpenTechSchool Berlin + Rust Berlin
Rust Hack and Learn | Mirror: Rust Hack n Learn Meetup
2024-06-09 | Virtual (Tel Aviv, IL) | Code Mavens
Rust Maven Workshop: GitHub pages for Rust developers (English)
2024-06-11 | Virtual (Dallas, TX, US) | Dallas Rust
Second Tuesday
2024-06-12 | Virtual (Cardiff, UK)| Rust and C++ Cardiff
Rust for Rustaceans Book Club: Chapter 8 - Asynchronous Programming
2024-06-13 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Crafting Interpreters in Rust Collaboratively
2024-06-13 | Virtual (Nürnberg, DE) | Rust Nuremberg
Rust Nürnberg online
2024-06-16 | Virtual (Tel Aviv, IL) | Code Mavens
Workshop: Web development in Rust using Rocket (English)
2024-06-18 | Virtual (Washington, DC, US) | Rust DC
Mid-month Rustful
2024-06-19 | Virtual (Vancouver, BC, CA) | Vancouver Rust
Rust Study/Hack/Hang-out
2024-06-20 | Virtual (Berlin, DE) | OpenTechSchool Berlin + Rust Berlin
Rust Hack and Learn | Mirror: Rust Hack n Learn Meetup
2024-06-25 | Virtual (Dallas, TX, US)| Dallas Rust User Group
Last Tuesday
2024-06-27 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Crafting Interpreters in Rust Collaboratively
2024-07-02 | Virtual (Buffalo, NY) | Buffalo Rust Meetup
Buffalo Rust User Group
2024-07-03 | Virtual | Training 4 Programmers LLC
Build Web Apps with Rust and Leptos
2024-07-03 | Virtual (Indianapolis, IN, US) | Indy Rust
Indy.rs - with Social Distancing
Europe
2024-06-05 | Hamburg, DE | Rust Meetup Hamburg
Rust Hack & Learn June 2024
2024-06-06 | Madrid, ES | MadRust
Introducción a Rust y el futuro de los sistemas DLT
2024-06-06 | Vilnius, LT | Rust Vilnius
Enjoy our second Rust and ZIG event
2024-06-06 | Wrocław, PL | Rust Wroclaw
Rust Meetup #37
2024-06-11 | Copenhagen, DK | Copenhagen Rust Community
Rust Hack Night #6: Discord bots
2024-06-11 | Paris, FR | Rust Paris
Paris Rust Meetup #69
2024-06-12 | Reading, UK | Reading Rust Workshop
Reading Rust Meetup
2024-06-18 | Frankfurt/Main, DE | Rust Frankfurt Meetup
Rust Frankfurt is Back!
2024-06-19 - 2024-06-24 | Zürich, CH | RustFest Zürich
RustFest Zürich 2024
2024-06-20 | Aarhus, DK | Rust Aarhus
Talk Night at Trifork
2024-06-25 | Gdańsk, PL | Rust Gdansk
Rust Gdansk Meetup #3
2024-06-27 | Berlin, DE | Rust Berlin
Rust and Tell - Title
2024-06-27 | Copenhagen, DK | Copenhagen Rust Community
Rust meetup #48 sponsored by Google!
North America
2024-06-08 | Somerville, MA, US | Boston Rust Meetup
Porter Square Rust Lunch, Jun 8
2024-06-11 | New York, NY, US | Rust NYC
Rust NYC Monthly Meetup
2024-06-12 | Detroit, MI, US | Detroit Rust
Detroit Rust Meet - Ann Arbor
2024-06-13 | Spokane, WA, US | Spokane Rust
Monthly Meetup: Topic TBD!
2024-06-17 | Minneapolis, MN US | Minneapolis Rust Meetup
Minneapolis Rust Meetup Happy Hour
2024-06-18 | San Francisco, CA, US | San Francisco Rust Study Group
Rust Hacking in Person
2024-06-20 | Seattle, WA, US | Seattle Rust User Group
Seattle Rust User Group Meetup
2024-06-26 | Austin, TX, US | Rust ATC
Rust Lunch - Fareground
2024-06-27 | Nashville, TN, US | Music City Rust Developers
Music City Rust Developers: Holding Pattern
Oceania
2024-06-14 | Melbourne, VIC, AU | Rust Melbourne
June 2024 Rust Melbourne Meetup
2024-06-20 | Auckland, NZ | Rust AKL
Rust AKL: Full Stack Rust + Writing a compiler for fun and (no) profit
2024-06-25 | Canberra, ACt, AU | Canberra Rust User Group (CRUG)
June Meetup
South America
2024-06-06 | Buenos Aires, AR | Rust en Español | Rust Argentina
Juntada de Junio
If you are running a Rust event please add it to the calendar to get it mentioned here. Please remember to add a link to the event too. Email the Rust Community Team for access.
Jobs
Please see the latest Who's Hiring thread on r/rust
Quote of the Week
Every PR is Special™
– Hieyou Xu describing being on t-compiler review rotation
Sadly, there was no suggestion, so llogiq came up with something hopefully suitable.
Please submit quotes and vote for next week!
This Week in Rust is edited by: nellshamrell, llogiq, cdmistman, ericseppanen, extrawurst, andrewpollack, U007D, kolharsam, joelmarcey, mariannegoldin, bennyvasquez.
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Discuss on r/rust
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AORUS AI Gaming Laptops and 14th Raptor Lake Graphics

GIGABYTE Announced the AORUS AI Gaming Laptops Model and its 14th Model Raptor Lake Graphics Refresh
At the US Consumer Electronics Show in 2024, GIGABYTE Technology a world leader in high-end computing made its debut in the AI gaming laptop market. The firm made its debut into the new AI PC battleground with the release of the AORUS and GIGABYTE Gaming AI gaming laptops.
The initial batch, which includes NVIDIA RTX 40 laptop GPUs and the newest 14th generation Intel Core HX series CPUs, is now on sale. The AORUS 17X and AORUS 16X, which provide unparalleled professional AI generative content processing capacity, are at the top of the list.
The industry-leading Intel Core i9-14900HX CPU and NVIDIA RTX 40 series graphics cards that come with both variants provide unmatched computing power for AI-generated content. Specifically, the AORUS 17X is compatible with the powerful NVIDIA GeForce RTX 4090, which has a maximum graphic power of 175W.
By using TensorRT, it achieves a fourfold gain in performance on Windows PCs with RTX discrete GPUs by speeding up the processing of next-generation language models, such Llama 2 and Code Llama. This will transform how individuals utilize computers and organize their workflows, particularly when processing huge batches of complicated language models (LLM).
The laptops also have the integration of GIGABYTE AI Nexus, a revolutionary control program that enhances gaming performance, power management, and generative-AI software to new heights. In addition, Copilot, the integrated AI assistant from Microsoft, boosts your productivity, creativity, and competitive advantage. The gaming experience is further enhanced by the integration of Dolby Vision and Dolby Atmos technologies, which provide professional-grade AI generative content and the most immersive gameplay possible.
AORUS 16X Reveals the AI Generation’s Future
Gaming conventions are upended by the new AORUS 16X AI Gaming Laptops, which redefines the relationship between AI and gaming! With 24 cores (eight performance and sixteen efficiency) and a clock speed of up to 5.8 GHz, the most recent 14th generation Intel Core i9-14900HX CPU powers this system, providing top-notch desktop-class performance that easily handles multitasking and demanding applications. With a maximum graphic power of up to 140W, it supports the NVIDIA RTX 4070 Laptop GPU and offers Advanced Optimus technology (DDS) for discrete graphics.
With the help of NVIDIA’s Deep Learning Super Sampling (DLSS 3) technology, this unlocks powerful AI computational power, improving gaming experiences via autonomous frame rate generation, ray tracing, and the restoration of native high-resolution images for the best possible fast-paced gaming experience.
With its strong twin 12V fans, effective five heat pipes, ultra-thin 0.1mm fins, and 3D VortX air-channeling design, GIGABYTE’s proprietary WINDFORCE Infinity cooling system is the engine driving this incredible processing capabilities. By increasing the air intake space, this technology greatly raises the efficiency of heat dissipation. During low loads, the immersive noise-free experience is guaranteed by the Icy Touch design, while steady performance is guaranteed during heavy loads. Moreover, GIGABYTE unveils the unique Copilot hotkey, which instantaneously launches the Windows Copilot AI assistant function, lending a helpful hand with everyday tasks, creative processes, and productivity.
This year, the AORUS Beacon is the device that gamers are most interested in. Its cover has two distinct styles, Aurora Gray and Midnight Gray, which together create a fashionable ambiance. Beneath its elegant and refined exterior, which makes use of Nanoimprint Lithography (NIL) technology and an iridescent design, is a monstrous performance. With its 4-sided, ultra-slim bezel design, which features GIGABYTE’s trademark 3mm bezels and a high refresh rate of up to 165Hz, the display section guarantees success from the outset with an amazing 91% screen-to-body ratio. It is very comfortable and confident for prolonged usage thanks to its TÜV Rheinland Eye Comfort Certification and Pantone Validated color accuracy certification.
AORUS 17X: Unlocking Expert AI Processing Capabilities
The AORUS 17X AI Gaming Laptops, the flagship model from GIGABYTE, was recognized with a Red Dot Product Design Award and got a traditional makeover using a CNC metal cutting method. The updated version is designed for the performance king who enjoys AAA games and AI-generated content. Equipped with the Intel Core i9-14900HX CPU, it offers exceptional multitasking performance.
It supports the NVIDIA RTX 4090 Laptop GPU in the discrete graphics section, which has a maximum graphic power of 175W, Advanced Optimus technology (DDS), and a VRAM of up to 16GB GDDR6. In addition to successfully playing games in native 4K resolution, it has strong AI processing capabilities that can handle intricate generative AI models and texturing effects. It makes it possible to quickly create a mobile workstation locally and ensure data security and privacy without depending on the cloud thanks to open-source software technologies.
The heat dissipation efficiency is increased by 35% with the WINDFORCE Infinity cooling system, which includes a Vapor Chamber full-cover heat dissipation plate. With four sets of 12V fans and a 3D Vort cooling channel design, it effectively eliminates waste heat and floods the thin 2.18cm body with cold air, maximizing the processing capability of the CPU and GPU.
In addition to having a 99Wh maximum battery capacity for on-the-go use with PD charging support, the new AORUS AI Gaming Laptops series from 2024 has a wide range of I/O ports for simple external expansion. The addition of GIGABYTE’s unique AI Nexus program, such as “AI Boost,” which is powered by Microsoft Azure AI and automatically modifies system power consumption and fan settings for an overclocked gaming experience, to all models further advances innovation.
The “AI Generator” gives users access to creative AI graphics creation via the use of stable diffusion and edge AI computing capabilities. In addition, “AI Power Gear” optimizes power use to prolong product life and improve battery life. consumers of the Windows 11 operating system may ask questions of the “Copilot” AI chatbot, demonstrating GIGABYTE’s extensive usage of AI from the cloud to the local, offering consumers the ease and limitless possibilities that come with the AI era. To experience the golden age of generative AI, pre-orders for the AORUS 16X / AORUS 17X (2024) AI gaming laptops are now available.
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Emerging Trends in Pharmaceutical Education

Pharmaceutical education is experiencing a transformative shift in response to rapid advancements in the field of healthcare and the evolving needs of the global population. As we step into a future characterised by personalised medicine, precision therapies, and breakthrough technologies, the training and education of future pharmacists and pharmaceutical professionals are adapting to keep pace. In this blog, we will bring forth the latest developments and emerging trends in pharmaceutical education.
According to Statista Pharmaceutical Market Forecast, the pharmaceutical industry has witnessed a rapid metamorphosis, with revenue expected to show an annual growth rate (CAGR 2023-2028) of 5.80%, resulting in a market volume of US$1,478.00bn by 2028, reflecting the sector's exponential growth. This growth is propelled by various factors, including an aging population, the rise of chronic diseases, and the increasing demand for personalised treatments. In response, pharmaceutical education is adapting to equip aspiring pharmacists and professionals with the skills and knowledge needed to navigate this dynamic and ever-evolving industry.
1. Integration of Technology and Digital Learning
In recent years, the integration of technology into pharmaceutical education has become ubiquitous. Digital platforms, virtual labs, simulation software, and online courses are revolutionizing the way students learn and engage with the subject matter. Augmented Reality (AR) and Virtual Reality (VR) are being utilized to create immersive learning experiences, allowing students to visualize complex pharmaceutical concepts in a more interactive and dynamic manner. These technologies enhance understanding and retention, ultimately preparing students for the technologically advanced landscape of modern healthcare.
2. Focus on Interdisciplinary Learning
Pharmaceutical education is embracing an interdisciplinary approach, fostering collaboration between pharmacy students and professionals from other healthcare domains. Interdisciplinary learning encourages a holistic understanding of healthcare systems and enables students to work seamlessly in a team-based environment. Collaborations with medical practitioners, bioinformatics experts, data scientists, and engineers expose students to diverse perspectives and problem-solving strategies, preparing them to be well-rounded professionals in an interdisciplinary healthcare landscape.
3. Personalised and Individualised Learning
Recognizing the unique learning styles and paces of individual students, personalized learning is gaining traction in pharmaceutical education. Tailoring educational experiences to meet the specific needs and preferences of students allows for a more effective learning process. Adaptive learning technologies use data analytics to track student progress and adapt the content and pace of learning accordingly. This approach optimizes comprehension and retention, ensuring that each student achieves their educational goals.
4. Integration of Pharmacogenomics and Genetics
Advancements in pharmacogenomics and genetics are transforming pharmaceutical education by necessitating a deeper understanding of how genetic variations influence drug responses. Modern curricula are incorporating in-depth studies of genomics, pharmacogenomics, and genetic testing to equip future pharmacists with the knowledge and skills to provide personalized medication recommendations based on an individual's genetic makeup. This personalized approach improves patient outcomes and reduces adverse reactions.
5. Emphasis on Soft Skills and Professionalism
Pharmaceutical education is evolving to place greater emphasis on soft skills and professionalism. Effective communication, leadership, critical thinking, and empathy are essential qualities for pharmaceutical professionals. Educational programs now integrate courses and workshops that enhance these skills, preparing students not only to excel in their technical roles but also to effectively interact with patients, colleagues, and healthcare stakeholders.
6. Experiential Learning and Practical Exposure
Traditional classroom-based learning is being complemented with experiential learning and practical exposure in real-world healthcare settings. Internships, externships, and rotations in community pharmacies, hospitals, research laboratories, and pharmaceutical industries provide students with valuable hands-on experience. These opportunities bridge the gap between theory and practice, enabling students to apply their knowledge in real-life scenarios and develop the necessary skills and confidence for their future careers.
7. Environmental and Global Health Perspectives
As sustainability and global health become paramount concerns, pharmaceutical education is incorporating curricula that address the environmental impact of pharmaceuticals and global health challenges. Students are exposed to the concepts of eco-friendly pharmaceutical practices, responsible drug manufacturing, and the role of pharmacists in addressing global health issues. This broadens their understanding of the industry's impact on the planet and society, encouraging responsible and ethical practices.
Pioneering Pharmaceutical Education in India
Shoolini University stands at the forefront of innovative pharmaceutical education in India. Renowned for its commitment to academic excellence, state-of-the-art infrastructure, and emphasis on holistic development, Shoolini University has emerged as a top choice for students aspiring to excel in the pharmaceutical field. Let's delve into the details of the pharmaceutical education offerings and the esteemed Faculty of Pharmaceutical Sciences at Shoolini University.
Here are some highlights of Shoolini University's exceptional pharmaceutical education:
Faculty from prestigious institutions worldwide, including University of Innsbruck (Austria), University of Constance (Germany), Chang Won National University (South Korea), and NIPER.
Pharma NIRF Rank 41 (All India), reflecting the university's academic prowess and standing in the pharmaceutical education landscape.
The Faculty of Pharmaceutical Sciences boasts 104+ cutting-edge laboratories across the university, providing students with extensive practical exposure and fostering research and innovation.
Students receive scholarships and fellowships at both undergraduate (UG) and postgraduate (PG) levels, encouraging academic excellence and reducing the financial burden on students.
An application-oriented curriculum that prepares students for real-world challenges, ensuring they are industry-ready upon graduation.
Programs Offered by Shoolini University
Program 1
B Pharmacy
Duration : 4 years
Eligibility : 10+2 (PCB/PCM) with minimum 60% marks
Program 2
B Pharmacy LEET
Duration : 3 years
Eligibility : Diploma in Pharmacy with 60% marks from a Pharmacy Council of India approved institution
Program 3
M Pharma Pharmacology
Duration : 2 years
Eligibility : B Pharmacy from an institution approved by the Pharmacy Council of India with minimum 55% marks
Program 4
M Pharmacy Pharmaceutical Chemistry
Duration : 2 years
Eligibility : B Pharmacy from an institution approved by the Pharmacy Council of India with minimum 55% marks
Program 5
M Pharmacy Pharmaceutics
Duration : 2 years
Eligibility : B Pharmacy from an institution approved by the Pharmacy Council of India with minimum 55% marks
Program 6
PhD Pharma
Duration : 3 years
Eligibility : Four-year graduation degree by research or master's degree in related discipline with minimum 55% marks
In conclusion, Shoolini University is leading the way in pharmaceutical education in India, aligning its programs with the evolving trends and demands of the healthcare industry. Through a focus on innovation, interdisciplinary learning, practical exposure, and a dedicated faculty, Shoolini University equips its students to contribute significantly to the advancement of pharmaceutical sciences and improve healthcare outcomes for individuals and communities.
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