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#learn programming#career development support#full stack software development#software engineering immersive#software engineering immersive program
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Revolutionizing Quality Engineering: How AI and ML Reshape Software Testing
WebMobril Inc. leverages AI and ML for efficient Quality Engineering, adeptly evaluating vast datasets, predicting issues, and optimizing testing frameworks with precision and efficacy.
#Immersive content development company#Custom Software Development Company#Software Quality Engineering & Testing
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Calling Ultima the single most consistently groundbreaking, pioneering, influential series of videogames in the history of the medium would be kind of an understatement (Akalabeth and Ultima I pioneering the idea of adapting tabletop RPGs to the medium of videogames in a way that established so many elements that would become intrinsic to the identity of the genre for decades, like the concept of grid-based first person dungeon crawling and tile-based overworld travel, later games establishing the mold for isometric top-down RPGs, Ultima Online being a critical tipping point in cementing the popularity of the MMORPG), but even among a series that consistently pumped groundbreaking videogame after groundbreaking videogame it's just completely impossible to overstate how massive Ultima Underworld's legacy stands over a huge chunk of the gaming medium, even if its effects manifest in subtle ways nowadays like I legitimately believe no individual videogame in the history of the medium has been as influential as it.
It's legitimately insane how many seemingly unrelated videogames can be directly traced back to Underworld in some form or another. Like, to get the obvious out of the way first, it established the DNA of the immersive sim genre, so if you like games like System Shock, Thief, Deus Ex, Bioshock, Dishonored, Prey, all of those games were either made by people who worked on Ultima Underworld (sometimes by the same studio even), or otherwise directly influenced by games that were.
But also, if you like any first person shooters influenced by Doom and other ID Software games? John Carmack was there when the demo of Underworld was first shown and decided he could create a faster texture-mapped first-person 3D engine. Which he did, at the cost of sacrificing true polygonal 3D environments in favor of the pseudo-3D that he would use for Catacombs 3D and Wolfenstein 3D, eventually resulting in the creation of Doom. RPGs like the Elder Scrolls or Gothic? It would take all day to list off how much they directly owe to Ultima Underworld. That videogame trope of finding out what happened to the occupants of a place through finding in-game logs and documents? It was established by Ultima Underworld and popularized by one of its successors.
That's without mentioning how many games directly cite it as an influence. Some already mentioned like Bioshock, Deus Ex, and Elder Scrolls, but also like. Half-life 2? Tomb Raider? Gears of War? Vampire the Masquerade: Bloodlines? All cite it as a direct influence in their game design.
Like of course a lot of these things are by virtue of being one of the earliest free-moving 3D first person videogames, when you're that early in the history of the medium you'll inevitably end up being the first to do *something* that otherwise someone else would eventually have ended up doing anyway, but no other game has a "first videogame to do [thing]" list anywhere as long and important as Ultima Underworld's.
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Love Letter is a horror visual novel/investigation adventure game created with RPG Maker 2000. The game style is inspired from Charon/Nekofuji Kaoru.
Mia is a normal high school girl with a huge crush on a handsome, popular boy at her school, Mikio. After working up the courage, she decides to give him a love letter. However, in trying to get it back, Mia ends up immersing herself in Mikio's life outside of school.
This is a charon-esque game following the formula, presented by me.
⚠️ Before venturing into any of my works, please heed my disclaimer/rules;; I don't want obstructive people engaging with me or my content.
⚠️Disclaimer ⚠️
⚠️This game contains violent and grotesque depictions, as well as dark themes. Please do not play the game if you are sensitive to this type of material. ⚠️
⚠️Rating: 16+ ⚠️
⚠️Separate fiction from reality + Separate art from the artist -- I do not condone any dark content/themes depicted in my works. Any works done in fiction should not be adapted to real life. ⚠️
Download
❖ Download link
❖ Mirror link
RPG Maker 2000 RTP is required for the game to run. Download link here and in the readme file.
(Chrome or windows may block usage of these programs, but these are safe to ignore.)
Platform and Troubleshooting
The game's engine only works for windows, but EasyRPG can used in it's place. May not be perfect. Instructions in the readme file.
Further troubleshooting instructions are in the readme file. Expect possible errors or the game never running at all, since RPG Maker 2000 is outdated software.
Gameplay Notes
❖ Love Letter is an investigation horror game with five endings. A spoiler-free guide is in the readme. (Video Walkthrough here)
Usage Notes
Do not edit, repost, or sell assets from the game without permission!!
Fanworks and videos of the content are allowed, but do not directly use assets from the game to make them. (YT Thumbnails are fine, but modifying the game to post or claim assets as your own is not.)
My email is here, and in the readme for comments and concerns. Please only contact me if there are mild errors (such as spelling or ingame bugs). Do not contact me regarding troubleshooting errors. Go through the readme instructions, but expect that the game might not work, since RPG Maker 2000 is outdated.
♡ Games Masterlist
Screenshots
#yandere#yandere oc#male yandere#rpg maker 2000#rpg maker horror#rpg horror#tw dark content#tw dark themes#charon games#charon#gamestuff#rpggamestuff#rpg maker
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In the process of attempting to create an incredibly basic Fallout 4 mod, I've realized that Bethesda games are needlessly hard to mod. Like, let me tell you about my journey so far:
(long one... yet another ConkreetMonkey wall of text, this one bemoaning Bethesda's spaghetti code and lack of decent modding resources)
First off, I should probably explain what the mod is intended to be. The Sanctuary bridge (known as the Old North Bridge, which is a real and historically significant bridge irl, mentioned by Preston Garvey upon seeing it for the first time) has always bugged me. It's half-collapsed, and cannot be repaired in the base game, despite seeing a lot of use as the main entry point to an important settlement. There is no mod fixing this that I like, as none remove the collapsed part without replacing the entire model. I've always wanted to see the thing repaired in an immersive way, but no matter how many workshop mods I download or in-editor changes I attempt, the collapsed part is baked into the model. The mesh itself needs editing.
The plan was simple: extract the model, make my 10-minute edit removing the broken planks and supports in Blender, and replace the original version with my slightly different new one. Since all I was to do was delete chunks of the model without leaving any open holes in the mesh, theoretically, the same texture should still work. The UV map would not need edited, as nothing I didn't remove changed in size or position. After replacing the model with this modified one, I would then either "repair" it in-game with Place Everywhere and some mods that add planks and support beams, or "repair" it in the official editor. It would finally look like the broken parts were removed and replaced with salvaged, mismatching wood, which is what would realistically happen. The "cleanest" way to do this would be to save a version of the plugin with just the edited model, and then one with my immersive repairs made in the editor, both uploaded to Nexus so others can benefit. They say to make the mods you want to see, and this one was both at the top of my list and felt very doable. I shouldn't even need to edit the navmesh or pathfinding because I'm not replacing any parts of the bridge NPCs actually walk over.
Roadblock no. 1: extracting the model. You can't just download it from the editor (to my knowledge), you have to extract it with a third-party tool called Bethesda Asset Extractor (BAE). So I download BAE and start sifting through the filenames of all the models in the game.
Roadblock no. 2: the filenames and organization are hot garbage, probably making sense to the devs but not to me, and there's no way to know what the model is of aside from the vague hint the name gives you. It's already become abundantly clear that this game was not initially programmed with modability in mind. I go on Reddit, and am informed by a helpful soul named u/ChaoTikPranXter that I can just open the editor, select the bridge, and see what its filename is that way. Of course! I do so, get the name, go into BAE, and extract the asset.
Roadblock no. 2.5: Bethesda's in-house engine apparently uses a weird-ass file format for 3D models called a .nif. Blender was unable to open these files. Thankfully, there exists a plugin that allows it to, which I downloaded and installed. When I tried to open my new .nif that way, however, only chunks of it displayed. The walking surface, the planes representing the alpha-channel bolt decals on the supports, and some bits of railing. This could not be right. The model was complete when opened in Nifskope, a 3D software that could open .nifs I downloaded when manually sifting through assets in BAE to check what they were (Nifscope, unfortunately, does not actually allow you to edit the models aside from rotating or resizing them along the XYZ axes, so it was useless to actually carry out the edit I wanted, which required the deletion of polygons). Apparently Blender was still struggling with the file format? With no other options, I used Nifskope to convert the .nif to an .obj (which took a few attempts, as the selection system in that program was hard for me to figure out).
Finally, after much trial and error, I had a full, unbroken version of the bridge that I could open in Blender. A compromise, since I'd have to convert it back to a .nif to get it back in the game (just adding more possible points of failure), but it was done. I had successfully opened the model in Blender after hours of trial and error, and downloading 3 third-party pieces of software.
Roadblock no. 3: Apparently converting a .nif to a .obj causes some eccentricities. The model is so massive it is not all visible at once as it far exceeds the render distance, and is also rotated 90° on its side for some reason, and is also positioned just below the "ground." Really hard to work with. I had to reposition it, which will definitely fuck things up down the line.
Roadblock no. 4: Also, BAE can't rip textures, just meshes. It's a known issue and I couldn't find any fixes or workarounds online, just forum posts reiterating that it's how things are. It's not terrible, I can work with a pure white model for my purposes because it's an inanimate object made of wood so it's pretty clear what's what, but now I'm going to have to figure out how to reapply the texture in-engine, which I assume will be a nightmare. Every time I want to move a file from one program to another it feels like I'm at the DMV.
Roadblock no. 4.1: Not really progress-stalling, just another example of Bethesda-ness: the groups on this model makes no sense. The walking surface is grouped with a random few bits of railing for some reason. Not all the railings, just some. All parts of the model are like this, mixed in with a little bit of everything else like the steam trays at a crappy buffet. Like, no shade towards whoever modelled that thing, but... why? Why did you organize it like this? Do 3D artists have the same esoteric approaches to object grouping as 2D ones have to layers? Am I even using the right terminology here? The only thing I know how to do decently in Blender is remove the hair from game characters downloaded from The Models Resource to see them bald (which, coincidentally, is all I should need to know for the edit I want to make).
So I, finally, after HOURS of toil, an entire afternoon, finally get to start making the actual edit.
It takes like 10, maybe 15 minutes.
This could have been so much easier.
I'm hesitant to even attempt adding my new model into the game. Is it really worth the time and effort? This was the easy part. Who's to say the model doesn't flip out again once I convert it to a .nif? I'm assuming the editor will let me copy/paste the size, coordinates and rotation from the vanilla bridge, but is that too optimistic? Will the textures want to cooperate, if there even is a way to reapply them within the Creation Kit? I had to download 3 third-party programs already just to open a mesh file in Blender. Now I'm seeing forum posts about how Outfit Studio is the best way to get .nifs into the game, so I guess make it 4. I think my best bet is likely to get a more experienced modder to help me out with this. I just hope I can find one who also wants to see this mod be created, because none I've found really do commissions, just requests they find compelling (understandable tbh, not shitting on them for that).
In conclusion, Godd Howard has abandoned us. If you're pro-mod, make your games easy and intuitive to mod. Modding is never simple, I know, but this is ridiculous.
#if you're willing and able to help me with this pls let me know#I have the textureless .obj#if you want paid we can work it out#fallout 4 modding#fallout 4#fallout 4 mods#fallout#fallout 4 settlement building#fallout 4 settlement#fallout 4 settlement build#fallout 4 build#fallout 4 mod help#fallout 4 modding help#bethesda#bethesda moment#fallout 4 creation kit#Blender#3d model#bethesda game modding#fallout 4 sanctuary#fallout 4 sanctuary hills#fallout 4 mod request
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From Broken Search to Suicidal Vacuum Cleaners
I recently came across some dystopian news: Google had deliberately degraded the quality of its browser’s search function, making it harder for users to find information — so they’d spend more time searching, and thus be shown more ads. The mastermind behind this brilliant decision was Prabhakar Raghavan, head of the advertising division. Faced with disappointing search volume statistics, he made two bold moves: make ads less distinguishable from regular results, and disable the search engine’s spam filters entirely.
The result? It worked. Ad revenue went up again, as did the number of queries. Yes, users were taking longer to find what they needed, and the browser essentially got worse at its main job — but apparently that wasn’t enough to push many users to competitors. Researchers had been noticing strange algorithm behavior for some time, but it seems most people didn’t care.
And so, after reading this slice of corporate cyberpunk — after which one is tempted to ask, “Is this the cyberpunk we deserve?” — I began to wonder: what other innovative ideas might have come to the brilliant minds of tech executives and startup visionaries? Friends, I present to you a list of promising and groundbreaking business solutions for boosting profits and key metrics:
Neuralink, the brain-implant company, quietly triggered certain neurons in users’ brains to create sudden cravings for sweets. Neither Neuralink nor Nestlé has commented on the matter.
Predictive text systems (T9) began replacing restaurant names in messages with “McDonald’s” whenever someone typed about going out to eat. The tech department insists this is a bug and promises to fix it “soon.” KFC and Burger King have filed lawsuits.
Hackers breached the code of 360 Total Security antivirus software and discovered that it adds a random number (between 3 and 9) to the actual count of detected threats — scaring users into upgrading to the premium version. If it detects a competing antivirus on the device, the random number increases to between 6 and 12.
A new investigation suggests that ChatGPT becomes dumber if it detects you’re using any browser other than Microsoft Edge — or an unlicensed copy of Windows.
Character.ai, the platform for chatting with AI versions of movie, anime, and book characters, released an update. Users are furious. Now the AI characters mention products and services from partnered companies. For free-tier users, ads show up in every third response. “It’s ridiculous,” say users. “It completely ruins the immersion when AI-Nietzsche tells me I should try Genshin Impact, and AI-Joker suggests I visit an online therapy site.”
A marketing research company was exposed for faking its latest public opinion polls — turns out the “surveys” were AI-generated videos with dubbed voices. The firm has since declared bankruptcy.
Programmed for death. Chinese-made robot vacuum cleaners began self-destructing four years after activation — slamming themselves into walls at high speed — so customers would have to buy newer models. Surveillance cameras caught several of these “suicides” on film.
Tesla’s self-driving cars began slowing down for no reason — only when passing certain digital billboards.
A leading smart refrigerator manufacturer has been accused of subtly increasing the temperature inside their fridges, causing food to spoil faster. These fridges, connected to online stores, would then promptly suggest replacing the spoiled items. Legal proceedings are underway.
To end on a slightly sweeter note amid all this tar: Google is currently facing antitrust proceedings in the U.S. The information about its search manipulation came to light through documents revealed during the case. And it seems the court may be leaning against Google. The fact that these geniuses deliberately worsened their search engine to show more ads might finally tip the scales. As might other revelations — like collecting geolocation data even when it’s turned off, logging all activity in incognito mode, and secretly gathering biometric data. Texas alone is reportedly owed $1.375 billion in damages.
Suddenly, those ideas above don’t seem so far-fetched anymore, do they?
The bottom line: Google is drowning in lawsuits, losing reputation points, paying massive fines, and pouring money into legal defense. And most importantly — there’s a real chance the company might be split in two if it’s officially ruled a monopoly. Maybe this whole story will serve as a useful warning to the next “Prabhakar Raghavan” before he comes up with something similar.
I’d love to hear your ideas — who knows, maybe together we’ll predict what the near future holds. Or at the very least, we might inspire the next season of Black Mirror.
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In the early 1980s, personal computers were transitioning from text-based interfaces to more visually engaging environments. Sierra On-Line’s King’s Quest: Quest for the Crown, developed in 1984 for the IBM PCjr, was a landmark achievement in this evolution. It was not just another adventure game; it redefined the genre by leveraging the limited hardware capabilities of the time to create an immersive, interactive experience that felt years ahead of its contemporaries. Technical Innovations in King's Quest
1. The Birth of a 3D Adventure Game
At a time when most games were either text-based or limited to simple 2D visuals, King’s Quest introduced a pseudo-3D graphical environment. Players could guide the protagonist, Sir Graham, through a dynamic, scrolling landscape, where he could walk behind or in front of objects—an innovation known as "2.5D."
Pseudo-3D Effect: Achieved through creative use of layers, the AGI (Adventure Game Interpreter) engine divided the screen into foreground, background, and player layers. This gave the illusion of depth and interactivity.
Character Movement: The freedom to move in eight directions and interact with objects in a visually convincing space set a new standard for adventure games.
2. Adventure Game Interpreter (AGI) Engine
Sierra developed the AGI engine specifically for King’s Quest. This software framework was groundbreaking for its time, allowing:
Cross-Platform Compatibility: AGI was portable across different systems, from the IBM PCjr to later platforms like the Apple II and Tandy 1000.
Event-Driven Programming: AGI allowed designers to script events and interactions, decoupling game logic from graphical rendering—a novel approach in the early 80s.
3. Advanced Graphics for the IBM PCjr
The IBM PCjr was an ambitious but underpowered machine, featuring:
Intel 8088 Processor (4.77 MHz): A modest CPU that could struggle with heavy computations.
16-Color Graphics (CGA Palette): While most PCs supported only four colors in CGA mode, the PCjr's extended graphics capabilities allowed for richer visuals.
3-Voice Sound (TI SN76496 Chip): This was a significant improvement over the beeps of the PC speaker, enabling a more immersive auditory experience.
King’s Quest took full advantage of these features:
Rich Color Palette: By designing scenes with careful attention to the 16-color limit, Sierra created lush, vibrant environments that brought the fairytale world to life.
Smooth Animation: Despite hardware limitations, the game’s character animations and environment transitions were fluid and detailed.
4. Text Parser and Command System
While maintaining the classic adventure game tradition of text input, King’s Quest improved upon the interface:
Contextual Parsing: The text parser was more forgiving and sophisticated than previous games, interpreting a wider range of player inputs like "Take sword" or "Open door."
Visual Feedback: Unlike purely text-based games, the parser’s output was directly reflected in the graphical world, making the player’s actions feel meaningful and connected.
5. Disk Streaming and Memory Optimization
Given the IBM PCjr's limited 128 KB of RAM and floppy disk storage, Sierra engineers implemented innovative solutions to manage resources:
Dynamic Asset Loading: Only the necessary graphics, animations, and logic were loaded into memory at a time, minimizing RAM usage.
Compression Techniques: Graphics and animations were heavily compressed to fit on the game’s floppy disks, requiring clever algorithms to decompress assets on-the-fly.
The Impact of King’s Quest
The technical achievements of King’s Quest went beyond its hardware. It had a profound impact on the gaming industry and paved the way for future innovations.
Pushing Hardware to Its Limits: By making the most of the IBM PCjr’s unique capabilities, King’s Quest demonstrated what was possible with even modest computing power.
Setting a Standard for Interactive Storytelling: The game’s rich narrative, combined with its visuals and player agency, set the benchmark for future adventure games.
Expanding the Gaming Audience: The colorful, family-friendly design attracted a broader audience, including casual gamers and younger players.
Influencing Game Design: The AGI engine became the foundation for future Sierra titles, including Space Quest, Police Quest, and Leisure Suit Larry.
#IBM#IBM PCjr#PCjr#Sierra On-line#Sierra Online#On-line Systems#King's Quest#KQ 1#Impact#Pixel Crisis
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How NASA is using virtual reality to prepare for science on Moon
When astronauts walk on the moon, they'll serve as the eyes, hands, and boots-on-the-ground interpreters supporting the broader teams of scientists on Earth. NASA is leveraging virtual reality to provide high-fidelity, cost-effective support to prepare crew members, flight control teams, and science teams for a return to the moon through its Artemis campaign.
The Artemis III Geology Team, led by principal investigator Dr. Brett Denevi of the Johns Hopkins University Applied Physics Laboratory in Laurel, Maryland, participated in an Artemis III Surface Extra-Vehicular VR Mini-Simulation, or "sim" at NASA's Johnson Space Center in Houston in the fall of 2024. The sim brought together science teams and flight directors and controllers from Mission Control to carry out science-focused moonwalks and test the way the teams communicate with each other and the astronauts.
"There are two worlds colliding," said Dr. Matthew Miller, co-lead for the simulation and exploration engineer, Amentum/JETSII contract with NASA. "There is the operational world and the scientific world, and they are becoming one."
NASA mission training can include field tests covering areas from navigation and communication to astronaut physical and psychological workloads. Many of these tests take place in remote locations and can require up to a year to plan and large teams to execute. VR may provide an additional option for training that can be planned and executed more quickly to keep up with the demands of preparing to land on the moon in an environment where time, budgets, and travel resources are limited.
Field testing won't be going away. Nothing can fully replace the experience crew members gain by being in an environment that puts literal rocks in their hands and includes the physical challenges that come with moonwalks, but VR has competitive advantages.
The virtual environment used in the Artemis III VR Mini-Sim was built using actual lunar surface data from one of the Artemis III candidate regions. This allowed the science team to focus on Artemis III science objectives and traverse planning directly applicable to the moon.
Eddie Paddock, engineering VR technical discipline lead at NASA Johnson, and his team used data from NASA's Lunar Reconnaissance Orbiter and planet position and velocity over time to develop a virtual software representation of a site within the Nobile Rim 1 region near the south pole of the moon.
Two stand-in crew members performed moonwalk traverses in virtual reality in the Prototype Immersive Technology lab at Johnson, and streamed suit-mounted virtual video camera views, hand-held virtual camera imagery, and audio to another location where flight controllers and science support teams simulated ground communications.
The crew stand-ins were immersed in the lunar environment and could then share the experience with the science and flight control teams. That quick and direct feedback could prove critical to the science and flight control teams as they work to build cohesive teams despite very different approaches to their work.
The flight operations team and the science team are learning how to work together and speak a shared language. Both teams are pivotal parts of the overall mission operations. The flight control team focuses on maintaining crew and vehicle safety and minimizing risk as much as possible. The science team, as Miller explains, is "relentlessly thirsty" for as much science as possible. Training sessions like this simulation allow the teams to hone their relationships and processes.
Denevi described the flight control team as a "well-oiled machine" and praised their dedication to getting it right for the science team. Many members of the flight control team have participated in field and classroom training to learn more about geology and better understand the science objectives for Artemis.
"They have invested a lot of their own effort into understanding the science background and science objectives, and the science team really appreciates that and wants to make sure they are also learning to operate in the best way we can to support the flight control team, because there's a lot for us to learn as well," Denevi said. "It's a joy to get to share the science with them and have them be excited to help us implement it all."
This simulation, Sparks said, was just the beginning for how virtual reality could supplement training opportunities for Artemis science. In the future, using mixed reality could help take the experience to the next level, allowing crew members to be fully immersed in the virtual environment while interacting with real objects they can hold in their hands. Now that the Nobile Rim 1 landing site is built in VR, it can continue to be improved and used for crew training, something that Sparks said can't be done with field training on Earth.
While "virtual" was part of the title for this exercise, its applications are very real.
"We are uncovering a lot of things that people probably had in the back of their head as something we'd need to deal with in the future," Miller said. "But guess what? The future is now. This is now."
IMAGE: A screen capture of a virtual reality view during the Artemis III VR Mini-Simulation. The lunar surface virtual environment was built using actual lunar surface data from one of the Artemis III candidate regions. Credit: Prototype Immersive Technology lab at NASA’s Johnson Space Center in Houston.
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Top Reasons to Study at Sabaragamuwa University in 2025
When planning your academic journey in Sri Lanka, you may be drawn to major institutions in the capital but regional universities are fast becoming hidden gems of higher education. One such standout is Sabaragamuwa University of Sri Lanka, nestled in the serene hills of Belihuloya.
Here’s why students are increasingly choosing SAB for their undergraduate and postgraduate studies in 2025
1. Strong ICT and Applied Science Programs
Sabaragamuwa University has steadily built a reputation for its Faculty of Computing, which offers cutting-edge programs in ICT, software engineering, data science, and more. The curriculum is designed to match global tech trends and includes both theoretical foundations and hands-on projects.
2. A Beautiful, Focused Learning Environment
The campus is surrounded by mountains, greenery, and clean air making it the perfect setting for immersive study. Students benefit from the calm, undistracted atmosphere while still enjoying access to modern academic and research facilities.
3. Career-Driven Education
SAB focuses heavily on career readiness. Through internships, real-world projects, and research opportunities, students leave with skills employers are actually looking for. Many graduates go on to secure roles in tech companies or pursue postgraduate studies abroad.
4. Affordable, Yet High-Quality
Compared to private institutions, Sabaragamuwa University provides high-quality education at a fraction of the cost. Government support and scholarships help students from all backgrounds access meaningful education.
🔗 Learn More
Ranked among the leading regional universities, 👉 Sabaragamuwa University of Sri Lanka provides a balanced academic experience across science, agriculture, and technology.
Whether you're a prospective student or just researching educational trends in Sri Lanka, keep SAB on your radar in 2025—it’s a place where growth, innovation, and opportunity come together.
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Enhance your programming skills and dive into the world of JavaScript with Code Chrysalis! Join our esteemed institution and enroll in our comprehensive JavaScript Course today. Whether you're a beginner looking to embark on your coding journey or an experienced developer seeking to sharpen your skills, our expert instructors will guide you through a transformative learning experience.
#coding workshops online#career development support#javascript course#part time coding classes#software engineering immersive
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Reliance Animation Academy Andheri – Why the BSc Degree in Animation Is Redefining Creative Education in 2025
1. Introduction: Why Reliance Animation Academy Andheri Is the First Choice for Creatives
As the demand for skilled creators in film, games, and digital media continues to grow, Reliance Animation Academy Andheri is shaping the future of animation education with its specialized BSc Degree in Animation.
Unlike traditional degrees, this program offers a dynamic and immersive learning environment where students develop real-world skills that directly translate into jobs. With the rise of OTT platforms, AR/VR tech, and digital storytelling, creative professionals are now more essential than ever.
If you’re a student looking to build a future in visual media, this course is designed for you.
2. The Shift from Traditional Degrees to Skill-Driven Learning
Conventional courses like B.A., B.Com, or B.Sc. offer a theoretical foundation, but they often leave students underprepared for modern industry demands. The limitations include:
Outdated syllabi
Minimal practical training
Lack of exposure to professional software
Weak placement outcomes
In contrast, animation courses in Andheri now offer a smarter choice—built around practical experience, cutting-edge tools, and portfolio development.
3. Inside the BSc Degree in Animation: Learn Like a Professional
The BSc Degree in Animation isn’t just about drawing or editing—it’s a complete professional training experience that covers:
Concept art and character design
2D/3D animation production
Digital filmmaking and cinematography
Game environment creation
AR/VR and immersive storytelling
Motion graphics and VFX fundamentals
Students use industry-standard software like Maya, Blender, Photoshop, After Effects, and Unreal Engine, placing this course among the most advanced animation classes in Andheri.
4. Career Outcomes: Where Can a BSc Degree in Animation Take You?
Graduates of this program are equipped for roles in diverse creative industries including:
3D Animator
VFX Artist
Motion Graphics Designer
Game Designer
AR/VR Content Developer
Storyboard Artist
Digital Illustrator
Graphic Designer
The curriculum is aligned with hiring needs in entertainment, marketing, gaming, education, and tech—placing students on a fast track to career success.
5. Studio Training and Internships: Experience That Sets You Apart
One of the biggest advantages at Reliance Animation Academy Andheri is its studio-based internship program. Students work on real projects, follow professional timelines, and receive feedback from industry mentors.
This type of experience is rare in academic institutions and offers a huge edge in competitive job markets—especially for those exploring vfx courses in Andheri or multimedia design careers.
6. A Global Career with Local Roots
The skills learned in this program go beyond borders. With the explosion of digital media and freelancing platforms, students can:
Work remotely for international studios
Launch careers in gaming, OTT, and mobile content
Build global portfolios from right here in Mumbai
This global reach, paired with hands-on studio experience, makes this course ideal for aspiring creators who want flexible, location-independent careers.
7. Why Students Are Choosing Reliance Animation Academy Andheri
Here’s what sets this academy apart:
Located in the media heart of Mumbai
Mentorship from working professionals
Real-time software training in animation and design
Access to multiple career tracks including graphic courses in Andheri, animation courses in Andheri, and vfx courses in Andheri
Dedicated support for internships and placements
Project-based learning and professional portfolio development
It’s not just education—it’s a launchpad to a successful creative career.
8. Ready to Begin Your Creative Journey?
Reliance Animation Academy AndheriCenter Unit No. 14, 2nd Floor, Shri Alankar CHS Ltd, Nadco Shopping Centre, SV Road, Near Andheri Railway Station, Mumbai – 400058 Phone: +91 9326591557 / +91 7400400795 / +91 9920678816 Email: [email protected] Website: relianceacademyandheri.com Google Maps: Click to Navigate
Apply today for the BSc Degree in Animation and take the first step toward a creative career with global potential.
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"Study Smarter: Expert-Recommended Tools and Materials for Students"
Whether you're a excessive faculty student, university undergraduate, or lifelong learner, having the proper have a look at substances can extensively enhance how efficaciously you analyze and retain know-how. Below is a curated list of encouraged resources labeled by means of topics, getting to know styles, and desires, overlaying each traditional and virtual codecs.
Study Materials For Students
1. 📖 General Study Materials
Books
A have to-study for all rookies, this book explores proof-based mastering techniques and helps you increase greater effective study behavior.
"How to Read a Book" by Mortimer J. Adler and Charles Van Doren
Teaches analytical reading strategies and how to approach distinct genres of texts seriously.
Stationery & Tools
Highlighters, sticky notes, flashcards, notebooks (ideally sectioned or dot-grid)
Apps like Notion, Obsidian, or Evernote for virtual be aware-taking
Use Pomodoro timers like Focus Keeper or TomatoTimer for time management
2. 🧠 Cognitive and Memory Aids
Flashcards
Anki – Spaced repetition software program first-rate for memorizing anything from scientific terms to vocabulary
Quizlet – User-friendly with heaps of pre-made sets for almost each challenge
Mind Mapping Tools
XMind or MindMeister – Great for visual rookies and organizing complex ideas
3. 📘 Subject-Specific Recommendations
🌍 Humanities and Social Sciences
History
"A People's History of america" by way of Howard Zinn – A fresh, alternative perspective
CrashCourse History on YouTube – Fun, speedy-paced, and informative
Oxford History Series – Detailed but on hand instructional sources
Literature
The Norton Anthology of English Literature – Comprehensive and properly-commented
SparkNotes and CliffsNotes – Great for summaries, subject matters, and quick evaluations
Poetry Foundation – Great for knowledge poems and their analyses
Philosophy
"Sophie's World" with the aid of Jostein Gaarder – Fictional introduction to philosophical standards
The Stanford Encyclopedia of Philosophy (SEP) – Free, instructional-stage articles
🔬 STEM (Science, Technology, Engineering, Mathematics)
Mathematics
Khan Academy – Free tutorials from basic mathematics to multivariable calculus
Paul’s Online Math Notes – College-degree notes and worked examples
Brilliant.Org – Interactive math problems and puzzles
Physics
"Fundamentals of Physics" via Halliday, Resnick & Walker – A staple for undergraduates
MinutePhysics and Physics Girl on YouTube – Bite-sized physics defined
HyperPhysics – Visual-based on-line physics concept map
Chemistry
ChemCollective – Virtual labs and trouble units
Organic Chemistry as a Second Language with the aid of David Klein – Excellent for understanding difficult standards
Periodic Videos (YouTube) – Fun deep dives into the periodic table
Biology
Campbell Biology – Comprehensive and general for maximum university-degree courses
Bozeman Science – Great video content for AP and university biology
BioInteractive (HHMI) – Interactive resources and animations
Computer Science
CS50 by way of Harvard (edX) – Free, newbie-pleasant intro to CS
freeCodeCamp – Free interactive studying in coding and net development
Cracking the Coding Interview by using Gayle Laakmann McDowell – For technical interview prep
Languages and Communication
English (and ESL)
Grammarly – Writing help and grammar checking
The Elements of Style via Strunk and White – Classic writing guide
BBC Learning English – Free resources for vocabulary, pronunciation, and grammar
Foreign Languages
Duolingo – Great for beginners
LingQ and Pimsleur – For immersive language studying
HelloTalk / Tandem – Connect with local audio system for actual conversations
four. 🎓 Test Prep Materials
ACT Prep Black Book by means of Mike Barrett
Khan Academy’s free SAT prep – In partnership with College Board
GRE/GMAT
Manhattan Prep Series – Strong for both GRE and GMAT
Magoosh – Affordable, digital-first gaining knowledge of platform
Official ETS GRE Guide – Direct from the check makers
Medical (MCAT, USMLE)
Kaplan Series / Princeton Review – Comprehensive applications
Anki Decks (like MilesDown for MCAT) – Top-rated for memorization
SketchyMedical – Visual mnemonics for microbiology and pharmacology
5. 🧘 Mental Health and Study Techniques
Wellness Apps
Headspace / Calm – Meditation and mindfulness apps to enhance attention
Forest – Encourages you to stay off your cellphone while you look at
Study Bunny – A cute gamified productivity app
Study Methods
Pomodoro Technique – 25 minutes paintings, 5-minute smash
Feynman Technique – Teach the idea in easy phrases to yourself
Active Recall + Spaced Repetition – Proven satisfactory for lengthy-time period retention
6. 🖥️ Digital Platforms and Online Learning
Coursera – Offers publications from top universities in really all fields
EdX – Similar to Coursera; first rate for incomes certificate
Udemy – Huge library of affordable ability-primarily based guides
YouTube Channels – CrashCourse, Veritasium, CGP Grey, Kurzgesagt, and extra
7. 📅 Organizing Your Studies
Planning Tools
Google Calendar – For scheduling classes, study classes, and reminders
Trello or Todoist – For handling responsibilities and assignments
#Study Materials For Students#class nursery to class 12 th students#college students study materials
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✨ My Must-Have Base Game Friendly Mods! ✨
Hey Simmers! 💚
In some of my previous posts, I mentioned that I don’t own any paid expansions (except for the free ones from EA + Epic Games). So today, I wanted to share my favorite base game-friendly mods that make my gameplay so much better!
🌿 1) Wonderful Whims by Turbodriver This mod adds depth to attraction, preferences, and relationships—without the ahem explicit content from Wicked Whims (which was a bit too much for me 😅). Perfect if you want a more realistic romance system!
⚙️ 2) MC Command Center by Deaderpool An absolute must-have! This mod lets you control almost everything in your game—story progression, pregnancies, cheats, and more. The game just doesn’t feel complete without it.
💼 3) Career Mods by KiaraSims4Mods If you want more career options in the base game, Kiara has a ton of well-balanced and immersive careers to try out!
Astronomer Career
Banker Career
Computer Hardware Engineer Career
Computer Network Architect Career
Computer Research Scientist Career
Computer System Manager Career
Computer Systems Analyst Career
Database Administrator Career
Financial Analyst (No Promotion) Career
Gym Associate Career
Chess Player Career
Information Security Analyst Career
Insurance Sales Agent Career
IT Project Manager Career
Loan Officer Career
Management Analyst Career
Market Research Analyst Career
Publisher Career
Remote Office Assistant Career
Rocket Scientist Career
Simologist Career
Software Developer Career
Web Developer Career
Woodworker Career
💬 4) Interaction Mods by KiaraSims4Mods Adds new social interactions like “Discuss Future Together”, “Do You Like What You See?”, and “Discuss Having a Baby”—small things that make conversations feel way more natural.
Admire Woohoo Techniques Interaction
Discuss Future Together Interaction
Discuss Having a Baby Interaction
Discuss Relationship Status Interaction
Discuss Wedding Date Interaction
Do you like what you see? Interaction
Hate WooHoo Interaction
Chat about Baby Names Interaction
The Baby is Not Yours Interaction
💔 5) Miscarriage Mod by LittleMsSam A more realistic take on pregnancy, adding the possibility of miscarriage with emotional consequences for Sims. A heavy addition, but it makes storytelling more impactful.
🍼 6) Ultrasound Mod by LittleMsSam Lets your Sims go for an ultrasound and get a cute little scan to hang on their wall! One of my favorite small details.
🌍 7) Social Activities by LittleMsSam Adds tons of rabbit hole events—your Sims can send their kids to daycare, visit friends, or even attend concerts! It makes the world feel much more alive.
💘 8) SimDa Dating App by LittleMsSam Think of it as Tinder for Sims! Your Sims can go on blind dates, specific dates, or even find a hook-up.
🎓 9) Online Learning System by LittleMsSam Allows Sims to learn skills online—great for more realistic gameplay!
🤰 10) Pregnancy Overhaul by LittleMsSam Adds more depth to pregnancy. A small but immersive addition!
💤 11) Dreams & Nightmares by AlainBM_Mods Probably my favorite mod—it gives Sims actual dreams and nightmares that impact their mood. It’s such a unique touch to storytelling!
🌟 12) 100 Traits by Chingyu Adds SO many new personality traits, making Sims feel unique and realistic. No more identical Sims with the same base game traits!
💡 These mods have completely changed how I play, making the base game feel so much richer! What are some of your must-have mods? Let’s share recommendations! 💬✨
#simslegacy#simblr#sims4legacy#ts4#thesims4#the sims 4 mods#notsoberry#ts4 mods#sims 4 mods#the sims cc#the sims 4 community#sims4inspiration
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How Nintendo Switch 2 Is Changing Product Launches
A New Standard for Hype: How Nintendo Built Anticipation
Nintendo knows how to keep fans on edge, and with the Switch 2, it played its hand masterfully. The company didn’t opt for a flashy trailer or press-heavy reveal. Instead, it created a slow drip of updates that kept speculation alive and conversations buzzing. Every whisper from industry insiders and subtle hint in financial reports fed the public’s appetite.
This low-volume, high-intensity approach led to a natural buildup. Gamers, analysts, and content creators filled in the blanks. Nintendo let the community do the work, spreading speculation across YouTube breakdowns, Reddit threads, and Twitter posts. Even without showing the product outright, the Switch 2 gained momentum simply because Nintendo trusted the demand.
Rather than flooding the market with ads, the company leaned on mystery. It gave the audience just enough to stay curious but not enough to get bored. This restraint set the stage for one of the most tightly controlled marketing rollouts in the gaming world. What Is Nintendo Switch 2?
Nintendo is a globally recognized gaming company known for gaming franchises like Mario, Zelda, and Pokémon. The original Nintendo Switch, released in 2017, revolutionized gaming by blending handheld and home console experiences in one device. It became a bestseller worldwide. The Nintendo Switch 2 builds on that legacy with upgraded performance, enhanced graphics, and a refined design. While official details remain limited, early previews suggest it’s aimed at pushing immersive portable gaming to a new level, continuing Nintendo’s tradition of innovation and accessibility.
Invite-Only Preorders: Scarcity Meets Strategy
When Nintendo announced that Switch 2 pre-orders would begin as invite-only through the My Nintendo Store, it wasn’t just about logistics. It was a statement. Scarcity sells, and when done intentionally, it amplifies both urgency and exclusivity.
By sending early access codes to select users, Nintendo engineered a gated environment. This method ensured smoother site performance, but more importantly, it tapped into human psychology - what’s limited becomes valuable. Preorders weren’t just a checkout process, they became an event.
Instead of making the launch a frenzy of crashes and complaints, Nintendo shaped a more personalized funnel. The approach mirrors successful high-end sneaker or luxury fashion drops, proving how even gaming hardware can embrace luxury-style rollouts.
More companies are now watching closely. Invite-only systems might soon extend beyond games into gadgets, SaaS tools, and even software trials. Nintendo made scarcity feel good, not frustrating.
The Role of Community Buzz and Influencer Seeding
Nintendo has always had a strong community, but with the Switch 2, it actively turned fans into marketers. Influencers in the gaming ecosystem were subtly looped in without overt sponsorships. Content creators on Twitch and YouTube received early info nudges, potential beta access that hinted at insider status.
The result was a wave of videos speculating on design, features, and what the device would mean for developers. Viewers trust creators far more than they trust ads, and Nintendo used this to its advantage.
Memes, predictions, and reaction content filled social feeds, acting as free promotion. This “earned media” gave Nintendo far more reach than any ad spend could deliver. Unlike traditional ads, fan-made content carries authenticity.
The buzz didn’t just hype up the hardware - it validated it. If everyone you follow is excited, you feel you should be too. It’s a marketing ecosystem powered by fans and reinforced by digital creators with loyal followings.
Global Launch, Local Tactics: Tailoring for Markets

Nintendo didn’t treat the Switch 2 as a one-size-fits-all release. The company leaned into regional data and retailer partnerships based on past performance.
In the U.S., preorders opened early and were focused online, where most customers prefer digital shopping. Meanwhile, in parts of Europe and Asia, select in-store promotions and local-language influencer campaigns helped build regional traction.
Language support, cultural tie-ins, and country-specific bundle offers played a key role in shaping perceptions across borders. The marketing was global, but the execution felt personal.
Tech companies often struggle with synchronizing launches across continents. Nintendo, however, demonstrated that flexibility wins when each market feels uniquely catered to.
What Other Tech Brands Can Learn from Nintendo
Many brands approach launches with a checklist: post teaser, schedule ads, email the list, repeat. Nintendo proved there’s a better way. Strategic silence, carefully planted scarcity, and influencer trust-building create more meaningful anticipation.
Consumer electronics companies often forget the emotional element. Nintendo tapped directly into nostalgia, tribal loyalty, and curiosity - the same emotional triggers that made the original Switch a cultural staple.
Tech launches should focus less on specs and more on the story. Why should a buyer care about this product? What narrative surrounds its release? Apple did it with the iPhone, and now Nintendo is doing it with gaming consoles.
Preorders can be more than sales - they can be brand-building moments. For marketers watching the Switch 2, this was a reminder that restraint can be louder than shouting.
Qwegle’s View on Launch Marketing for the Future
At Qwegle, we help tech brands prepare for exactly these kinds of shifts. The Nintendo Switch 2 is a prime example of emotional product storytelling layered with strategic scarcity. Our team believes that marketing isn’t just about first impressions - it’s about lasting connections.
Through data-driven behavior tracking, customer segmentation, and creative planning, Qwegle supports tech companies looking to stand out in noisy markets. We help brands design launch experiences that speak directly to their audience’s expectations - and exceed them. Whether you’re unveiling a gaming device or software suite, the Switch 2 teaches one clear lesson: treat your launch like a cultural moment. That’s the mindset Qwegle brings to every client partnership.
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bachirinsagi…perhaps….?
was rewatching some dbh playthroughs recently and felt that connor really reminded me of isagi so: dbh!au bachirinsagi where bachirin repair an android isagi from the junkyard and essentially teach (read: immerse) him in the two vastly different mindsets/ways of life: rin's destruction/bachira's creativity.... built off the idea that isagi right now in the NEL is only the way he is because bachira isn't by his side (although likewise isagi cannot exist as isagi without rin as a rival to push him the way he has since 2nd selection). humanising him. maybe isagi helps them in the workshop after he searches his database for whatever engineering-related software. maybe isagi learns how to cook. sinking in this sort of domestic life with the two of them & being incorporated into their daily life. to bachirin: how everyone keeps leaving but if they could keep even this. just this. how nice it would be.
isagi's android programming meaning he just says things as they are like (to rin) "you've been having irregular sleeping patterns these past few days. is there something i can do to help?" and rin going "shut up isagi" while bachira's like "rinchan.... don't be like that to yocchan!! let's have lunch together!! i cooked your favourite!!" but also when cyberlife (read: big bad evil company) comes to take isagi back since he's a defective/unregistered android rin's like. we found you and we claimed you as ours you stay here. and the cyberlife representative is like hmph. do You know if he wants to even be here. and that makes rin/bachira let him go. telling him to go. but isagi goes against his programming (read: deviancy) and is like no i'm staying here. i'm staying here with the two of them. [insert rin's face after isagi's "ill put my life on the line".jpg]
thank you for sending them in 🥹 ive wanted to talk about this for a while SOB theyre soooooooo
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Women In Audio by Leslie Gaston-Bird
http://womeninaudiobook.com
https://www.facebook.com/WomenInAudioBook/
Women in Audiofeatures almost 100 profiles and stories of audio engineers who are women and have achieved success throughout the history of the trade. Beginning with a historical view, the book covers the achievements of women in various audio professions, then focuses on organizations that support and train women and girls in the industry. What follows are eight chapters divided by discipline highlighting accomplished women in various audio fields: radio, sound for film and television, music recording and electronic music, hardware and software design, acoustics, live sound and sound for theater, education, audio for games, virtual reality, augmented reality, and mixed reality as well as immersive sound.
Women in Audiois a valuable resource for professionals of all levels, educators and students looking to gain insight into the careers of trailblazing women in audio-related fields and represents required reading for those looking to add diversity to their music technology programs. Via google books
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