#software engineering immersive
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codechrysalisposts · 2 years ago
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webmobrilinc · 1 year ago
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Revolutionizing Quality Engineering: How AI and ML Reshape Software Testing
WebMobril Inc. leverages AI and ML for efficient Quality Engineering, adeptly evaluating vast datasets, predicting issues, and optimizing testing frameworks with precision and efficacy.
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imsobadatnicknames2 · 1 month ago
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Calling Ultima the single most consistently groundbreaking, pioneering, influential series of videogames in the history of the medium would be kind of an understatement (Akalabeth and Ultima I pioneering the idea of adapting tabletop RPGs to the medium of videogames in a way that established so many elements that would become intrinsic to the identity of the genre for decades, like the concept of grid-based first person dungeon crawling and tile-based overworld travel, later games establishing the mold for isometric top-down RPGs, Ultima Online being a critical tipping point in cementing the popularity of the MMORPG), but even among a series that consistently pumped groundbreaking videogame after groundbreaking videogame it's just completely impossible to overstate how massive Ultima Underworld's legacy stands over a huge chunk of the gaming medium, even if its effects manifest in subtle ways nowadays like I legitimately believe no individual videogame in the history of the medium has been as influential as it.
It's legitimately insane how many seemingly unrelated videogames can be directly traced back to Underworld in some form or another. Like, to get the obvious out of the way first, it established the DNA of the immersive sim genre, so if you like games like System Shock, Thief, Deus Ex, Bioshock, Dishonored, Prey, all of those games were either made by people who worked on Ultima Underworld (sometimes by the same studio even), or otherwise directly influenced by games that were.
But also, if you like any first person shooters influenced by Doom and other ID Software games? John Carmack was there when the demo of Underworld was first shown and decided he could create a faster texture-mapped first-person 3D engine. Which he did, at the cost of sacrificing true polygonal 3D environments in favor of the pseudo-3D that he would use for Catacombs 3D and Wolfenstein 3D, eventually resulting in the creation of Doom. RPGs like the Elder Scrolls or Gothic? It would take all day to list off how much they directly owe to Ultima Underworld. That videogame trope of finding out what happened to the occupants of a place through finding in-game logs and documents? It was established by Ultima Underworld and popularized by one of its successors.
That's without mentioning how many games directly cite it as an influence. Some already mentioned like Bioshock, Deus Ex, and Elder Scrolls, but also like. Half-life 2? Tomb Raider? Gears of War? Vampire the Masquerade: Bloodlines? All cite it as a direct influence in their game design.
Like of course a lot of these things are by virtue of being one of the earliest free-moving 3D first person videogames, when you're that early in the history of the medium you'll inevitably end up being the first to do *something* that otherwise someone else would eventually have ended up doing anyway, but no other game has a "first videogame to do [thing]" list anywhere as long and important as Ultima Underworld's.
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lunariamv · 1 year ago
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Love Letter is a horror visual novel/investigation adventure game created with RPG Maker 2000. The game style is inspired from Charon/Nekofuji Kaoru.
Mia is a normal high school girl with a huge crush on a handsome, popular boy at her school, Mikio. After working up the courage, she decides to give him a love letter. However, in trying to get it back, Mia ends up immersing herself in Mikio's life outside of school.
This is a charon-esque game following the formula, presented by me.
⚠️ Before venturing into any of my works, please heed my disclaimer/rules;; I don't want obstructive people engaging with me or my content.
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⚠️Disclaimer ⚠️
⚠️This game contains violent and grotesque depictions, as well as dark themes. Please do not play the game if you are sensitive to this type of material. ⚠️
⚠️Rating: 16+ ⚠️
⚠️Separate fiction from reality + Separate art from the artist -- I do not condone any dark content/themes depicted in my works. Any works done in fiction should not be adapted to real life. ⚠️
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Download
❖ Download link
❖ Mirror link
RPG Maker 2000 RTP is required for the game to run. Download link here and in the readme file.
(Chrome or windows may block usage of these programs, but these are safe to ignore.)
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Platform and Troubleshooting
The game's engine only works for windows, but EasyRPG can used in it's place. May not be perfect. Instructions in the readme file.
Further troubleshooting instructions are in the readme file. Expect possible errors or the game never running at all, since RPG Maker 2000 is outdated software.
Gameplay Notes
❖ Love Letter is an investigation horror game with five endings. A spoiler-free guide is in the readme. (Video Walkthrough here)
Usage Notes
Do not edit, repost, or sell assets from the game without permission!!
Fanworks and videos of the content are allowed, but do not directly use assets from the game to make them. (YT Thumbnails are fine, but modifying the game to post or claim assets as your own is not.)
My email is here, and in the readme for comments and concerns. Please only contact me if there are mild errors (such as spelling or ingame bugs). Do not contact me regarding troubleshooting errors. Go through the readme instructions, but expect that the game might not work, since RPG Maker 2000 is outdated.
♡ Games Masterlist
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Screenshots
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spacetimewithstuartgary · 2 months ago
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How NASA is using virtual reality to prepare for science on Moon
When astronauts walk on the moon, they'll serve as the eyes, hands, and boots-on-the-ground interpreters supporting the broader teams of scientists on Earth. NASA is leveraging virtual reality to provide high-fidelity, cost-effective support to prepare crew members, flight control teams, and science teams for a return to the moon through its Artemis campaign.
The Artemis III Geology Team, led by principal investigator Dr. Brett Denevi of the Johns Hopkins University Applied Physics Laboratory in Laurel, Maryland, participated in an Artemis III Surface Extra-Vehicular VR Mini-Simulation, or "sim" at NASA's Johnson Space Center in Houston in the fall of 2024. The sim brought together science teams and flight directors and controllers from Mission Control to carry out science-focused moonwalks and test the way the teams communicate with each other and the astronauts.
"There are two worlds colliding," said Dr. Matthew Miller, co-lead for the simulation and exploration engineer, Amentum/JETSII contract with NASA. "There is the operational world and the scientific world, and they are becoming one."
NASA mission training can include field tests covering areas from navigation and communication to astronaut physical and psychological workloads. Many of these tests take place in remote locations and can require up to a year to plan and large teams to execute. VR may provide an additional option for training that can be planned and executed more quickly to keep up with the demands of preparing to land on the moon in an environment where time, budgets, and travel resources are limited.
Field testing won't be going away. Nothing can fully replace the experience crew members gain by being in an environment that puts literal rocks in their hands and includes the physical challenges that come with moonwalks, but VR has competitive advantages.
The virtual environment used in the Artemis III VR Mini-Sim was built using actual lunar surface data from one of the Artemis III candidate regions. This allowed the science team to focus on Artemis III science objectives and traverse planning directly applicable to the moon.
Eddie Paddock, engineering VR technical discipline lead at NASA Johnson, and his team used data from NASA's Lunar Reconnaissance Orbiter and planet position and velocity over time to develop a virtual software representation of a site within the Nobile Rim 1 region near the south pole of the moon.
Two stand-in crew members performed moonwalk traverses in virtual reality in the Prototype Immersive Technology lab at Johnson, and streamed suit-mounted virtual video camera views, hand-held virtual camera imagery, and audio to another location where flight controllers and science support teams simulated ground communications.
The crew stand-ins were immersed in the lunar environment and could then share the experience with the science and flight control teams. That quick and direct feedback could prove critical to the science and flight control teams as they work to build cohesive teams despite very different approaches to their work.
The flight operations team and the science team are learning how to work together and speak a shared language. Both teams are pivotal parts of the overall mission operations. The flight control team focuses on maintaining crew and vehicle safety and minimizing risk as much as possible. The science team, as Miller explains, is "relentlessly thirsty" for as much science as possible. Training sessions like this simulation allow the teams to hone their relationships and processes.
Denevi described the flight control team as a "well-oiled machine" and praised their dedication to getting it right for the science team. Many members of the flight control team have participated in field and classroom training to learn more about geology and better understand the science objectives for Artemis.
"They have invested a lot of their own effort into understanding the science background and science objectives, and the science team really appreciates that and wants to make sure they are also learning to operate in the best way we can to support the flight control team, because there's a lot for us to learn as well," Denevi said. "It's a joy to get to share the science with them and have them be excited to help us implement it all."
This simulation, Sparks said, was just the beginning for how virtual reality could supplement training opportunities for Artemis science. In the future, using mixed reality could help take the experience to the next level, allowing crew members to be fully immersed in the virtual environment while interacting with real objects they can hold in their hands. Now that the Nobile Rim 1 landing site is built in VR, it can continue to be improved and used for crew training, something that Sparks said can't be done with field training on Earth.
While "virtual" was part of the title for this exercise, its applications are very real.
"We are uncovering a lot of things that people probably had in the back of their head as something we'd need to deal with in the future," Miller said. "But guess what? The future is now. This is now."
IMAGE: A screen capture of a virtual reality view during the Artemis III VR Mini-Simulation. The lunar surface virtual environment was built using actual lunar surface data from one of the Artemis III candidate regions. Credit: Prototype Immersive Technology lab at NASA’s Johnson Space Center in Houston.
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sarkariresultdude · 29 days ago
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"Study Smarter: Expert-Recommended Tools and Materials for Students"
 Whether you're a excessive faculty student, university undergraduate, or lifelong learner, having the proper have a look at substances can extensively enhance how efficaciously you analyze and retain know-how. Below is a curated list of encouraged resources labeled by means of topics, getting to know styles, and desires, overlaying each traditional and virtual codecs.
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Study Materials For Students 
1. 📖 General Study Materials
Books
A have to-study for all rookies, this book explores proof-based mastering techniques and helps you increase greater effective study behavior.
"How to Read a Book" by Mortimer J. Adler and Charles Van Doren
Teaches analytical reading strategies and how to approach distinct genres of texts seriously.
Stationery & Tools
Highlighters, sticky notes, flashcards, notebooks (ideally sectioned or dot-grid)
Apps like Notion, Obsidian, or Evernote for virtual be aware-taking
Use Pomodoro timers like Focus Keeper or TomatoTimer for time management
2. 🧠 Cognitive and Memory Aids
Flashcards
Anki – Spaced repetition software program first-rate for memorizing anything from scientific terms to vocabulary
Quizlet – User-friendly with heaps of pre-made sets for almost each challenge
Mind Mapping Tools
XMind or MindMeister – Great for visual rookies and organizing complex ideas
3. 📘 Subject-Specific Recommendations
🌍 Humanities and Social Sciences
History
"A People's History of america" by way of Howard Zinn – A fresh, alternative perspective
CrashCourse History on YouTube – Fun, speedy-paced, and informative
Oxford History Series – Detailed but on hand instructional sources
Literature
The Norton Anthology of English Literature – Comprehensive and properly-commented
SparkNotes and CliffsNotes – Great for summaries, subject matters, and quick evaluations
Poetry Foundation – Great for knowledge poems and their analyses
Philosophy
"Sophie's World" with the aid of Jostein Gaarder – Fictional introduction to philosophical standards
The Stanford Encyclopedia of Philosophy (SEP) – Free, instructional-stage articles
🔬 STEM (Science, Technology, Engineering, Mathematics)
Mathematics
Khan Academy – Free tutorials from basic mathematics to multivariable calculus
Paul’s Online Math Notes – College-degree notes and worked examples
Brilliant.Org – Interactive math problems and puzzles
Physics
"Fundamentals of Physics" via Halliday, Resnick & Walker – A staple for undergraduates
MinutePhysics and Physics Girl on YouTube – Bite-sized physics defined
HyperPhysics – Visual-based on-line physics concept map
Chemistry
ChemCollective – Virtual labs and trouble units
Organic Chemistry as a Second Language with the aid of David Klein – Excellent for understanding difficult standards
Periodic Videos (YouTube) – Fun deep dives into the periodic table
Biology
Campbell Biology – Comprehensive and general for maximum university-degree courses
Bozeman Science – Great video content for AP and university biology
BioInteractive (HHMI) – Interactive resources and animations
Computer Science
CS50 by way of Harvard (edX) – Free, newbie-pleasant intro to CS
freeCodeCamp – Free interactive studying in coding and net development
Cracking the Coding Interview by using Gayle Laakmann McDowell – For technical interview prep
Languages and Communication
English (and ESL)
Grammarly – Writing help and grammar checking
The Elements of Style via Strunk and White – Classic writing guide
BBC Learning English – Free resources for vocabulary, pronunciation, and grammar
Foreign Languages
Duolingo – Great for beginners
LingQ and Pimsleur – For immersive language studying
HelloTalk / Tandem – Connect with local audio system for actual conversations
four. 🎓 Test Prep Materials
ACT Prep Black Book by means of Mike Barrett
Khan Academy’s free SAT prep – In partnership with College Board
GRE/GMAT
Manhattan Prep Series – Strong for both GRE and GMAT
Magoosh – Affordable, digital-first gaining knowledge of platform
Official ETS GRE Guide – Direct from the check makers
Medical (MCAT, USMLE)
Kaplan Series / Princeton Review – Comprehensive applications
Anki Decks (like MilesDown for MCAT) – Top-rated for memorization
SketchyMedical – Visual mnemonics for microbiology and pharmacology
5. 🧘 Mental Health and Study Techniques
Wellness Apps
Headspace / Calm – Meditation and mindfulness apps to enhance attention
Forest – Encourages you to stay off your cellphone while you look at
Study Bunny – A cute gamified productivity app
Study Methods
Pomodoro Technique – 25 minutes paintings, 5-minute smash
Feynman Technique – Teach the idea in easy phrases to yourself
Active Recall + Spaced Repetition – Proven satisfactory for lengthy-time period retention
6. 🖥️ Digital Platforms and Online Learning
Coursera – Offers publications from top universities in really all fields
EdX – Similar to Coursera; first rate for incomes certificate
Udemy – Huge library of affordable ability-primarily based guides
YouTube Channels – CrashCourse, Veritasium, CGP Grey, Kurzgesagt, and extra
7. 📅 Organizing Your Studies
Planning Tools
Google Calendar – For scheduling classes, study classes, and reminders
Trello or Todoist – For handling responsibilities and assignments
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awayellis · 1 month ago
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✨ My Must-Have Base Game Friendly Mods! ✨
Hey Simmers! 💚
In some of my previous posts, I mentioned that I don’t own any paid expansions (except for the free ones from EA + Epic Games). So today, I wanted to share my favorite base game-friendly mods that make my gameplay so much better!
🌿 1) Wonderful Whims by Turbodriver This mod adds depth to attraction, preferences, and relationships—without the ahem explicit content from Wicked Whims (which was a bit too much for me 😅). Perfect if you want a more realistic romance system!
⚙️ 2) MC Command Center by Deaderpool An absolute must-have! This mod lets you control almost everything in your game—story progression, pregnancies, cheats, and more. The game just doesn’t feel complete without it.
💼 3) Career Mods by KiaraSims4Mods If you want more career options in the base game, Kiara has a ton of well-balanced and immersive careers to try out!
Astronomer Career
Banker Career
Computer Hardware Engineer Career
Computer Network Architect Career
Computer Research Scientist Career
Computer System Manager Career
Computer Systems Analyst Career
Database Administrator Career
Financial Analyst (No Promotion) Career
Gym Associate Career
Chess Player Career
Information Security Analyst Career
Insurance Sales Agent Career
IT Project Manager Career
Loan Officer Career
Management Analyst Career
Market Research Analyst Career
Publisher Career
Remote Office Assistant Career
Rocket Scientist Career
Simologist Career
Software Developer Career
Web Developer Career
Woodworker Career
💬 4) Interaction Mods by KiaraSims4Mods Adds new social interactions like “Discuss Future Together”, “Do You Like What You See?”, and “Discuss Having a Baby”—small things that make conversations feel way more natural.
Admire Woohoo Techniques Interaction
Discuss Future Together Interaction
Discuss Having a Baby Interaction
Discuss Relationship Status Interaction
Discuss Wedding Date Interaction
Do you like what you see? Interaction
Hate WooHoo Interaction
Chat about Baby Names Interaction
The Baby is Not Yours Interaction
💔 5) Miscarriage Mod by LittleMsSam A more realistic take on pregnancy, adding the possibility of miscarriage with emotional consequences for Sims. A heavy addition, but it makes storytelling more impactful.
🍼 6) Ultrasound Mod by LittleMsSam Lets your Sims go for an ultrasound and get a cute little scan to hang on their wall! One of my favorite small details.
🌍 7) Social Activities by LittleMsSam Adds tons of rabbit hole events—your Sims can send their kids to daycare, visit friends, or even attend concerts! It makes the world feel much more alive.
💘 8) SimDa Dating App by LittleMsSam Think of it as Tinder for Sims! Your Sims can go on blind dates, specific dates, or even find a hook-up.
🎓 9) Online Learning System by LittleMsSam Allows Sims to learn skills online—great for more realistic gameplay!
🤰 10) Pregnancy Overhaul by LittleMsSam Adds more depth to pregnancy. A small but immersive addition!
💤 11) Dreams & Nightmares by AlainBM_Mods Probably my favorite mod—it gives Sims actual dreams and nightmares that impact their mood. It’s such a unique touch to storytelling!
🌟 12) 100 Traits by Chingyu Adds SO many new personality traits, making Sims feel unique and realistic. No more identical Sims with the same base game traits!
💡 These mods have completely changed how I play, making the base game feel so much richer! What are some of your must-have mods? Let’s share recommendations! 💬✨
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xincountry · 4 months ago
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bachirinsagi…perhaps….?
was rewatching some dbh playthroughs recently and felt that connor really reminded me of isagi so: dbh!au bachirinsagi where bachirin repair an android isagi from the junkyard and essentially teach (read: immerse) him in the two vastly different mindsets/ways of life: rin's destruction/bachira's creativity.... built off the idea that isagi right now in the NEL is only the way he is because bachira isn't by his side (although likewise isagi cannot exist as isagi without rin as a rival to push him the way he has since 2nd selection). humanising him. maybe isagi helps them in the workshop after he searches his database for whatever engineering-related software. maybe isagi learns how to cook. sinking in this sort of domestic life with the two of them & being incorporated into their daily life. to bachirin: how everyone keeps leaving but if they could keep even this. just this. how nice it would be.
isagi's android programming meaning he just says things as they are like (to rin) "you've been having irregular sleeping patterns these past few days. is there something i can do to help?" and rin going "shut up isagi" while bachira's like "rinchan.... don't be like that to yocchan!! let's have lunch together!! i cooked your favourite!!" but also when cyberlife (read: big bad evil company) comes to take isagi back since he's a defective/unregistered android rin's like. we found you and we claimed you as ours you stay here. and the cyberlife representative is like hmph. do You know if he wants to even be here. and that makes rin/bachira let him go. telling him to go. but isagi goes against his programming (read: deviancy) and is like no i'm staying here. i'm staying here with the two of them. [insert rin's face after isagi's "ill put my life on the line".jpg]
thank you for sending them in 🥹 ive wanted to talk about this for a while SOB theyre soooooooo
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abwwia · 4 months ago
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Women In Audio by Leslie Gaston-Bird
http://womeninaudiobook.com
https://www.facebook.com/WomenInAudioBook/
Women in Audiofeatures almost 100 profiles and stories of audio engineers who are women and have achieved success throughout the history of the trade. Beginning with a historical view, the book covers the achievements of women in various audio professions, then focuses on organizations that support and train women and girls in the industry. What follows are eight chapters divided by discipline highlighting accomplished women in various audio fields: radio, sound for film and television, music recording and electronic music, hardware and software design, acoustics, live sound and sound for theater, education, audio for games, virtual reality, augmented reality, and mixed reality as well as immersive sound.
Women in Audiois a valuable resource for professionals of all levels, educators and students looking to gain insight into the careers of trailblazing women in audio-related fields and represents required reading for those looking to add diversity to their music technology programs. Via google books
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codechrysalisposts · 2 years ago
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Enhance your programming skills and dive into the world of JavaScript with Code Chrysalis! Join our esteemed institution and enroll in our comprehensive JavaScript Course today. Whether you're a beginner looking to embark on your coding journey or an experienced developer seeking to sharpen your skills, our expert instructors will guide you through a transformative learning experience.
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murdereddoubt · 2 years ago
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Sleep Token: A Mesmerizing Discography of Harmony and Depth
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In an era where musical cohesion and thematic storytelling within albums seem to have taken a backseat, Sleep Token emerges as a breath of fresh air. Their discography, consisting of "One," "Two," "Sundowning," "This Place Will Be Your Tomb," and "Take Me Back to Eden," stands as a testament to the band's unwavering commitment to crafting aural experiences that transcend the ordinary.
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The journey through Sleep Token's discography is akin to embarking on a profound spiritual odyssey. From the hauntingly ethereal "One" to the enigmatic "Two," the groundwork for their sonic universe is laid. However, it's in the final trilogy – the awe-inspiring progression from "Sundowning" to "This Place Will Be Your Tomb" and culminating in "Take Me Back to Eden" – that the band's genius truly shines.
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It's an experience like no other to listen to this trilogy in succession. The albums are woven with a meticulous thread, each song seamlessly transitioning into the next, creating a coherent narrative that's both immersive and captivating. It's a rarity in today's music landscape to find albums that not only possess individual standouts but also present a holistic journey where each track complements the others, all working together to amplify the overarching theme.
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At the heart of Sleep Token's captivating allure lies the extraordinary songwriting prowess of their enigmatic lead singer, Vessel. With an uncanny ability to delve deep into the recesses of human emotion, Vessel crafts lyrics that resonate on a profoundly personal level. His songwriting transcends conventional boundaries, exploring themes of spirituality, vulnerability, and the human experience with a poetic eloquence that leaves an indelible mark. The lyrical tapestries he weaves evoke a sense of introspection, drawing listeners into a world of intricate narratives and haunting melodies. Vessel's gift for storytelling, coupled with his literal emotive delivery, results in songs that not only captivate the ear but also touch the soul, leaving a lasting imprint that lingers long after the music fades.
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An integral facet that elevates Sleep Token's discography to unparalleled heights is the impeccable music production and audio engineering work contributed by the talents of Carl Brown from Treehouse Studios and George Lever of G1 Productions. Their collaborative efforts have played a pivotal role in bringing the band's vision to life, with every note and nuance meticulously crafted. The albums bear testament to their skilful touch, as each instrument resonates with clarity, and every whisper of Vessel's vocals is imbued with raw emotion. Brown and Lever's expertise acts as the invisible hand that guides the listener through the intricacies of Sleep Token's ethereal soundscapes, making the auditory journey as enchanting as it is immersive.
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When it comes to translating their studio brilliance into live performances, Sleep Token is nothing short of exceptional. The band's stage presence is mesmerizing, drawing the audience into their spellbinding world. Perhaps even more astonishing is the fact that Vessel's vocals remain untouched by the heavy hand of autotune or vocal correction software. His voice, heard live, is a mirror image of what you've come to adore from their recordings, showcasing the band's authenticity and musicianship.
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A noteworthy aspect of Sleep Token's artistry is their visual identity, thoughtfully brought to life recently by Alex Tillbrook Design. The graphics for their albums and merchandise resonate harmoniously with their musical essence. The attention to detail is evident, reflecting the band's commitment to a holistic experience that extends beyond just the auditory realm.
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In a musical landscape dominated by singles and fleeting trends, Sleep Token's discography stands as a masterpiece of cohesion, depth, and unadulterated passion. Their commitment to crafting albums that weave a seamless tapestry of themes and emotions harks back to a time when the 90s music scene was known for its dedication to storytelling through albums.
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I am deeply enamoured by the captivating allure of Sleep Token's enigmatic anonymity, a sentiment beautifully encapsulated in their profound statement, "Our identities are unimportant. Music is marketed on who is or isn't in a band; it's pushed, prodded, and molded into something it isn't. Vessel endeavours to keep the focus on His offerings." Within the realm of Sleep Token's music, the conventional fixation on individual personas is gracefully set aside, allowing the divine essence of their artistry to take center stage.
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This intentional detachment from personal identities enables a pure connection with their music, permitting listeners like yourself and myself to be swept away by the ethereal melodies without the distractions of the mundane world. As I immerse myself in the mystique of Sleep Token, I find solace in the idea that their music is an offering, a sacred creation meant to transcend the limitations of the known, inviting us to experience a profound and unifying journey guided solely by the resonating notes and unspoken emotions.
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As a dedicated listener, I can't help but yearn for the day when I can witness Sleep Token's magic on stage in person. The anticipation of their live performance is enough to send shivers down the spine. And as the music world eagerly awaits their future creations, there's a sense of excitement and curiosity about where their artistic journey will lead. Here's to hoping for a chance to witness Sleep Token's live magic and to eagerly awaiting the next chapter in their evolving musical saga 🥂.
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(All images taken from their facebook page and, my guess, by their touring photographer Adam Rossi)
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If you made it this far, thank you for reading. Hope I can produce an album of this magnitude some day. - worship - Murdered Doubt
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coolg1319 · 6 months ago
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Andrea Brianna Brown, also called Andie or Drea by her close friends, is a 19-year-old college freshman pursuing a Bachelor's degree in Ethical Hacking and Software Engineering at Central Metropoli University. Andrea is known for her confidence, quick wit, and sarcastic sense of humour. In her free time, she enjoys immersing herself in video games, socializing with friends, and gliding around the city on her hoverboard.
What do y'all think of her ^^ Wanna get to know her better? Read her article here!
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Enhancing Tech Creativity with Interactive Media
Sandbox VR is an immersive virtual reality platform that can significantly enhance tech creativity through interactive experiences. Leveraging Sandbox VR involves creating engaging and interactive virtual environments that can inspire creativity in the tech industry.
Incorporating Sandbox VR for Enhanced Interactivity
Creating Immersive Environments: Sandbox VR allows tech creators to design and build immersive virtual environments that can serve as the backdrop for innovative tech solutions. For example, in a VR-based design and prototyping project, engineers and designers can utilize Sandbox VR to interact with and modify 3D models in a virtual space, fostering creativity and collaboration.
Collaborative Design and Development: Utilizing Sandbox VR enables teams to work together in a virtual space, fostering collaboration and creativity. For instance, software developers can use Sandbox VR to visualize and interact with code structures in a three-dimensional space, potentially leading to more innovative and efficient coding practices.
Customer Experience Enhancement: Tech industry professionals can leverage Sandbox VR to prototype and test customer experiences in a virtual environment. For instance, engineers and product designers can simulate user interactions with new technologies, enabling them to gather valuable insights and enhance creativity when designing user-friendly interfaces and products.
Utilizing Media Players Supporting XMLTV for Enhanced Content Integration
XMLTV is a popular format for exchanging TV listings and associated information. Leveraging an online m3u playlist editor can enhance creativity in the tech industry by enabling the seamless integration of diverse media content into tech solutions.
Dynamic Content Integration: Media players supporting the newest epg program guide can be utilized to integrate dynamic TV listings and program information into tech solutions. For example, developers can create innovative applications that leverage XMLTV data to provide users with personalized TV schedules and recommendations, enhancing creativity in the entertainment technology sector.
Data-Driven Creativity: By incorporating the latest electronic program guide online or XMLTV-supported media players, tech professionals can harness TV listing data to inspire creativity in content discovery and recommendation systems. For instance, engineers can develop algorithms that analyze xmltv data to suggest tailored content, potentially leading to more personalized and innovative media consumption experiences.
Multifaceted Application Development: XMLTV integration through compatible media players can empower tech creators to build multifaceted applications that combine TV listings with other data sources. For instance, developers can merge xmltv information with user preferences and social media data to create novel and engaging media consumption platforms, fostering creativity in the tech industry.
In conclusion, leveraging Sandbox VR and media players supporting XMLTV can significantly enhance tech creativity by enabling the creation of immersive environments, fostering collaboration, and integrating dynamic media content. These technologies offer vast potential for inspiring innovative solutions and experiences in the ever-evolving tech industry.
vimeo
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letsremotify · 1 year ago
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What Future Trends in Software Engineering Can Be Shaped by C++
The direction of innovation and advancement in the broad field of software engineering is greatly impacted by programming languages. C++ is a well-known programming language that is very efficient, versatile, and has excellent performance. In terms of the future, C++ will have a significant influence on software engineering, setting trends and encouraging innovation in a variety of fields. 
In this blog, we'll look at three key areas where the shift to a dynamic future could be led by C++ developers.
1. High-Performance Computing (HPC) & Parallel Processing
Driving Scalability with Multithreading
Within high-performance computing (HPC), where managing large datasets and executing intricate algorithms in real time are critical tasks, C++ is still an essential tool. The fact that C++ supports multithreading and parallelism is becoming more and more important as parallel processing-oriented designs, like multicore CPUs and GPUs, become more commonplace.
Multithreading with C++
At the core of C++ lies robust support for multithreading, empowering developers to harness the full potential of modern hardware architectures. C++ developers adept in crafting multithreaded applications can architect scalable systems capable of efficiently tackling computationally intensive tasks.
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C++ Empowering HPC Solutions
Developers may redefine efficiency and performance benchmarks in a variety of disciplines, from AI inference to financial modeling, by forging HPC solutions with C++ as their toolkit. Through the exploitation of C++'s low-level control and optimization tools, engineers are able to optimize hardware consumption and algorithmic efficiency while pushing the limits of processing capacity.
2. Embedded Systems & IoT
Real-Time Responsiveness Enabled
An ability to evaluate data and perform operations with low latency is required due to the widespread use of embedded systems, particularly in the quickly developing Internet of Things (IoT). With its special combination of system-level control, portability, and performance, C++ becomes the language of choice.
C++ for Embedded Development
C++ is well known for its near-to-hardware capabilities and effective memory management, which enable developers to create firmware and software that meet the demanding requirements of environments with limited resources and real-time responsiveness. C++ guarantees efficiency and dependability at all levels, whether powering autonomous cars or smart devices.
Securing IoT with C++
In the intricate web of IoT ecosystems, security is paramount. C++ emerges as a robust option, boasting strong type checking and emphasis on memory protection. By leveraging C++'s features, developers can fortify IoT devices against potential vulnerabilities, ensuring the integrity and safety of connected systems.
3. Gaming & VR Development
Pushing Immersive Experience Boundaries
In the dynamic domains of game development and virtual reality (VR), where performance and realism reign supreme, C++ remains the cornerstone. With its unparalleled speed and efficiency, C++ empowers developers to craft immersive worlds and captivating experiences that redefine the boundaries of reality.
Redefining VR Realities with C++
When it comes to virtual reality, where user immersion is crucial, C++ is essential for producing smooth experiences that take users to other worlds. The effectiveness of C++ is crucial for preserving high frame rates and preventing motion sickness, guaranteeing users a fluid and engaging VR experience across a range of applications.
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C++ in Gaming Engines
C++ is used by top game engines like Unreal Engine and Unity because of its speed and versatility, which lets programmers build visually amazing graphics and seamless gameplay. Game developers can achieve previously unattainable levels of inventiveness and produce gaming experiences that are unmatched by utilizing C++'s capabilities.
Conclusion
In conclusion, there is no denying C++'s ongoing significance as we go forward in the field of software engineering. C++ is the trend-setter and innovator in a variety of fields, including embedded devices, game development, and high-performance computing. C++ engineers emerge as the vanguards of technological growth, creating a world where possibilities are endless and invention has no boundaries because of its unmatched combination of performance, versatility, and control.
FAQs about Future Trends in Software Engineering Shaped by C++
How does C++ contribute to future trends in software engineering?
C++ remains foundational in software development, influencing trends like high-performance computing, game development, and system programming due to its efficiency and versatility.
Is C++ still relevant in modern software engineering practices?
Absolutely! C++ continues to be a cornerstone language, powering critical systems, frameworks, and applications across various industries, ensuring robustness and performance.
What advancements can we expect in C++ to shape future software engineering trends?
Future C++ developments may focus on enhancing parallel computing capabilities, improving interoperability with other languages, and optimizing for emerging hardware architectures, paving the way for cutting-edge software innovations.
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digitaldetoxworld · 7 months ago
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Difference Between Augmented Realtiy And Virutal Reality Comparing Two Revolutionary Technologies
Difference Between  Augmented Reality (AR) and Virtual Reality (VR) are awesome immersive technologies that have captured the creativity of both the generation industry and clients. Though they proportion similarities in their capacity to modify how we perceive and interact with the sector, AR and VR are basically exceptional in their technique and use cases. This essay explores the center variations between AR and VR, focusing on their definitions, technological mechanisms, hardware necessities, person interplay, use cases, and destiny ability.
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Definitions and Core Concepts
AR complements the person's notion of reality by way of including digital elements that interact with the physical environment. The key concept in the back of AR isn't always to replace the physical international but to enhance it, imparting a blend of virtual and actual-world experiences. Examples of AR can be visible in phone applications like Pokémon Go, wherein users can see digital creatures within the actual international through their smartphone cameras, or Snapchat filters, wherein virtual outcomes are applied to human faces.
Virtual Reality (VR), on the other hand, creates entirely immersive digital surroundings that replace the actual international. When the use of VR, customers are transported into a totally laptop-generated international that may simulate real-world environments or create entirely fantastical landscapes. This virtual environment is commonly experienced through VR headsets, which include the Oculus Rift or PlayStation VR, which block out external visual input and offer 360-diploma visuals of the virtual space. The number one purpose of VR is to immerse users so absolutely in a virtual environment that the distinction between the digital and actual worlds temporarily dissolves.
Technological Mechanisms
AR and VR rent distinct technological mechanisms to acquire their respective experiences. In Augmented Reality, the primary mission is to combine the actual international with digital elements in a manner that feels seamless and natural. This requires tracking the user’s function and orientation in the actual global, which is generally executed through the use of cameras, sensors, and accelerometers in smartphones or AR glasses. The AR software procedures the visual entry from the digital camera and superimposes virtual objects into the proper function in the actual international scene. The gadget also needs to make sure that these objects interact with real-world factors in plausible ways, such as having a virtual ball soar off an actual table or aligning a digital map on the floor. Real-time processing is important to keep the illusion that digital factors are a part of the actual world.
In contrast, Virtual Reality includes developing a totally immersive virtual global that absolutely replaces the user's actual-international surroundings. The VR device desires to render a three-D environment in real-time, imparting unique views because the person's actions their head or body. This is generally performed with the use of state-of-the-art image engines and powerful processors, which simulate lighting fixtures, textures, and physics to make the digital world as realistic as feasible. A VR headset affords stereoscopic shows (one for every eye) to provide the phantasm of depth, and movement-tracking sensors ensure that the user’s actions—including looking around or walking—are meditated appropriately within the virtual international. VR requires excessive constancy in visuals and coffee latency to save you from movement sickness and hold a sense of presence within the virtual international.
Hardware Requirements
The hardware necessities for AR and VR additionally differ notably. For AR, the hardware can be enormously minimal. Since AR overlays digital statistics onto the real world, devices like smartphones or drugs with built-in cameras and GPS capabilities are regularly enough for fundamental AR packages. More superior AR reviews and those related to 3-D holograms or complex interactions may require specialized AR headsets like Microsoft HoloLens or Magic Leap, with additional sensors for depth belief and environmental mapping.
In VR, the hardware setup is typically more concerned. In the middle of any VR reveal in is a headset, which provides the necessary presentations and motion tracking to create an immersive environment. High-give-up VR systems, such as those for gaming or expert simulations, may also require outside sensors, hand controllers, and occasionally even treadmills or haptic remarks devices to simulate physical movement and touch in the virtual global. The computing strength required to run VR applications is also drastically higher than AR, often demanding powerful portraits playing cards, and processors to render the three-D environments in real-time.
User Interaction
User interplay is another place wherein AR and VR vary extensively. In AR, user interaction typically occurs inside the real international, with digital elements appearing as extensions or improvements of actual-world gadgets. For example, a person may interact with a digital man or woman in AR by moving their phone around or the usage of hand gestures to control virtual gadgets. The interaction is often context-sensitive, relying on the person’s bodily surroundings as part of the experience. AR is regularly extra informal and reachable because it may be experienced with everyday gadgets like smartphones. In VR, the interaction is fully immersive and takes vicinity in the digital global. Users can interact with the digital surroundings with the use of specialized controllers or, in some instances, hand-monitoring sensors that map the person’s actions into the virtual space. For instance, in a VR game, the user might physically swing their arms to wield a sword or pass their frame to stay away from an attack. VR interplay tends to be extra excessive and calls for a higher degree of engagement for the reason that user is absolutely enveloped inside the digital surroundings. Use Cases
The use instances for AR and VR additionally highlight their fundamental variations. In industries like retail, AR allows customers to peer how products, along with furniture or clothing, could look of their very own houses or on their bodies before making a buy. AR is also famous in schooling and education, in which it is able to provide actual-time information or visible aids in a bodily surrounding. For instance, clinical students would possibly use AR to visualize a virtual anatomy overlay on a real human frame, improving their mastering experience.
VR, alternatively, is right for applications that require general immersion. In gaming, VR permits gamers to enjoy a heightened experience of presence in fantastical worlds, together with flying via area or preventing dragons. In schooling and simulation, VR is used in fields like aviation and the army, in which practical virtual environments can simulate excessive-threat eventualities without placing the user in actual threat. VR is also gaining traction in fields like structure and design, in which it lets designers and clients discover virtual fashions of homes and areas before they are constructed. Future Potential
The destiny capability of AR and VR is extensive, although each technology is in all likelihood to conform in distinct directions. AR is anticipated to end up extra pervasive as cell devices and wearables emerge as superior. The development of lightweight, low-priced AR glasses may want to make it a ubiquitous tool for ordinary obligations, together with navigation, communique, and data retrieval. AR may also revolutionize fields like healthcare, production, and logistics by supplying people with actual-time facts and guidance overlaid on their physical surroundings. VR is likely to persist increase in regions that advantage of immersive reports, such as leisure, training, and far-off collaboration. As VR headsets emerge as lower priced and wireless, the barriers to huge adoption may lessen, making VR a not unusual tool for each expert and personal use. In a long time, the traces between AR and VR may blur as combined truth (MR) technologies—inclusive of the ones being advanced with the aid of corporations like Meta (previously Facebook) and Microsoft—combine factors of both.
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Conclusion
While AR and VR both provide immersive reports that adjust the way we perceive the sector, they do so in fundamentally one-of-a-kind approaches. AR enhances our interplay with the actual international by way of overlaying virtual content, whilst VR creates totally new virtual environments that update the real global. Their variations in technology, hardware, interplay, and use instances reflect the unique strengths of every, making them ideal for different applications. Both AR and VR hold extensive potential for the destiny, promising to reshape industries and ordinary lifestyles in ways we're simply beginning to discover.
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conkreetmonkey · 7 months ago
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In the process of attempting to create an incredibly basic Fallout 4 mod, I've realized that Bethesda games are needlessly hard to mod. Like, let me tell you about my journey so far:
(long one... yet another ConkreetMonkey wall of text, this one bemoaning Bethesda's spaghetti code and lack of decent modding resources)
First off, I should probably explain what the mod is intended to be. The Sanctuary bridge (known as the Old North Bridge, which is a real and historically significant bridge irl, mentioned by Preston Garvey upon seeing it for the first time) has always bugged me. It's half-collapsed, and cannot be repaired in the base game, despite seeing a lot of use as the main entry point to an important settlement. There is no mod fixing this that I like, as none remove the collapsed part without replacing the entire model. I've always wanted to see the thing repaired in an immersive way, but no matter how many workshop mods I download or in-editor changes I attempt, the collapsed part is baked into the model. The mesh itself needs editing.
The plan was simple: extract the model, make my 10-minute edit removing the broken planks and supports in Blender, and replace the original version with my slightly different new one. Since all I was to do was delete chunks of the model without leaving any open holes in the mesh, theoretically, the same texture should still work. The UV map would not need edited, as nothing I didn't remove changed in size or position. After replacing the model with this modified one, I would then either "repair" it in-game with Place Everywhere and some mods that add planks and support beams, or "repair" it in the official editor. It would finally look like the broken parts were removed and replaced with salvaged, mismatching wood, which is what would realistically happen. The "cleanest" way to do this would be to save a version of the plugin with just the edited model, and then one with my immersive repairs made in the editor, both uploaded to Nexus so others can benefit. They say to make the mods you want to see, and this one was both at the top of my list and felt very doable. I shouldn't even need to edit the navmesh or pathfinding because I'm not replacing any parts of the bridge NPCs actually walk over.
Roadblock no. 1: extracting the model. You can't just download it from the editor (to my knowledge), you have to extract it with a third-party tool called Bethesda Asset Extractor (BAE). So I download BAE and start sifting through the filenames of all the models in the game.
Roadblock no. 2: the filenames and organization are hot garbage, probably making sense to the devs but not to me, and there's no way to know what the model is of aside from the vague hint the name gives you. It's already become abundantly clear that this game was not initially programmed with modability in mind. I go on Reddit, and am informed by a helpful soul named u/ChaoTikPranXter that I can just open the editor, select the bridge, and see what its filename is that way. Of course! I do so, get the name, go into BAE, and extract the asset.
Roadblock no. 2.5: Bethesda's in-house engine apparently uses a weird-ass file format for 3D models called a .nif. Blender was unable to open these files. Thankfully, there exists a plugin that allows it to, which I downloaded and installed. When I tried to open my new .nif that way, however, only chunks of it displayed. The walking surface, the planes representing the alpha-channel bolt decals on the supports, and some bits of railing. This could not be right. The model was complete when opened in Nifskope, a 3D software that could open .nifs I downloaded when manually sifting through assets in BAE to check what they were (Nifscope, unfortunately, does not actually allow you to edit the models aside from rotating or resizing them along the XYZ axes, so it was useless to actually carry out the edit I wanted, which required the deletion of polygons). Apparently Blender was still struggling with the file format? With no other options, I used Nifskope to convert the .nif to an .obj (which took a few attempts, as the selection system in that program was hard for me to figure out).
Finally, after much trial and error, I had a full, unbroken version of the bridge that I could open in Blender. A compromise, since I'd have to convert it back to a .nif to get it back in the game (just adding more possible points of failure), but it was done. I had successfully opened the model in Blender after hours of trial and error, and downloading 3 third-party pieces of software.
Roadblock no. 3: Apparently converting a .nif to a .obj causes some eccentricities. The model is so massive it is not all visible at once as it far exceeds the render distance, and is also rotated 90° on its side for some reason, and is also positioned just below the "ground." Really hard to work with. I had to reposition it, which will definitely fuck things up down the line.
Roadblock no. 4: Also, BAE can't rip textures, just meshes. It's a known issue and I couldn't find any fixes or workarounds online, just forum posts reiterating that it's how things are. It's not terrible, I can work with a pure white model for my purposes because it's an inanimate object made of wood so it's pretty clear what's what, but now I'm going to have to figure out how to reapply the texture in-engine, which I assume will be a nightmare. Every time I want to move a file from one program to another it feels like I'm at the DMV.
Roadblock no. 4.1: Not really progress-stalling, just another example of Bethesda-ness: the groups on this model makes no sense. The walking surface is grouped with a random few bits of railing for some reason. Not all the railings, just some. All parts of the model are like this, mixed in with a little bit of everything else like the steam trays at a crappy buffet. Like, no shade towards whoever modelled that thing, but... why? Why did you organize it like this? Do 3D artists have the same esoteric approaches to object grouping as 2D ones have to layers? Am I even using the right terminology here? The only thing I know how to do decently in Blender is remove the hair from game characters downloaded from The Models Resource to see them bald (which, coincidentally, is all I should need to know for the edit I want to make).
So I, finally, after HOURS of toil, an entire afternoon, finally get to start making the actual edit.
It takes like 10, maybe 15 minutes.
This could have been so much easier.
I'm hesitant to even attempt adding my new model into the game. Is it really worth the time and effort? This was the easy part. Who's to say the model doesn't flip out again once I convert it to a .nif? I'm assuming the editor will let me copy/paste the size, coordinates and rotation from the vanilla bridge, but is that too optimistic? Will the textures want to cooperate, if there even is a way to reapply them within the Creation Kit? I had to download 3 third-party programs already just to open a mesh file in Blender. Now I'm seeing forum posts about how Outfit Studio is the best way to get .nifs into the game, so I guess make it 4. I think my best bet is likely to get a more experienced modder to help me out with this. I just hope I can find one who also wants to see this mod be created, because none I've found really do commissions, just requests they find compelling (understandable tbh, not shitting on them for that).
In conclusion, Godd Howard has abandoned us. If you're pro-mod, make your games easy and intuitive to mod. Modding is never simple, I know, but this is ridiculous.
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