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#sound of providence
omaenanimonoda · 2 years
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my initial reactions to starting Sound of Providence:
what is this, the ZYL show? i didn't realize he was the main focus
oh this is the ZYL Whump Show. why am i surprised
this isn't a tv show, this is a video game
this is a video game about keeping ZYL's HP as low as possible without actually letting him die
they definitely had no choice but to blur out him eating that strawberry, otherwise thousands would have immediately dropped dead from the vapors
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whumpy-gems · 2 years
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I never knew hiding a cough could be so beautifully whumpy and filled with friendship! 😍
and I love how they wrapped him up in a blanket burrito to keep him warm 😊
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timotey · 2 years
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OMG! First trailer for a web movie sequel to Sound of Providence, starring Ji Chen and Ji Xiaobing as the leads. Ji Xiaobing, folks!!! I missed him so much!
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onmyo-jin · 2 years
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Chapters: 1/1 Fandom: 盗墓笔记 - 南派三叔 | The Grave Robbers' Chronicles - Xu Lei, 盗墓笔记重启 | The Lost Tomb Reboot (TV) Rating: Mature Warnings: No Archive Warnings Apply Relationships: Liu Sang/Wu Xie (DMBJ Series) Characters: Liu Sang (DMBJ Series), Wu Xie (DMBJ Series) Additional Tags: Bondage, Safeword Use, Safe Sane and Consensual, Hurt/Comfort, flashback to LS’s childhood, whumptober fill, fill for whumptober 23: tied to a table, iykyk, Established Relationship, Aftercare, Sexy times followed by feelings, Kink, Happy Ending, the author is still laughing about the character’s safeword Summary:
The past was never as far away as Liu Sang wanted, but at least Wu Xie was there to kiss things better. Perhaps next time they should try a different kink…
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frostwork · 2 years
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provider-of-guardians · 6 months
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Btw all you wholesome people that go on about finding whimsy and joy in the world have infected me to the point that I said stuff like that to my actual boss. He was ranting about people making the world sound so full of despair and I honest to God told my boss
"But there's like, soup. How can the world be so full of despair when there's soup in it"
And he agreed btw
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hiveswap · 6 months
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I highly recommend stories with made-up countries and entirely fake geopolitical debates. Tells you more about characters' morals/politics than anything else without having to get explicitly into messy real world things. Who cares if your villian would vote repuclican or democratic. Are they normal about Krakoa. Are they normal about L'manburg
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fucking-relax · 9 months
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a bit of a softer direct reminder today 🧊
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yippee! apologies if my takes are horrendously bad
my personal take on the matter is that i definitely think the dark worlds can work as a metaphor for escapism without undermining the darkners' personhood. it can be more than one thing, yknow? the darkners are important, their lives matter. and the lightners do go to the dark world as an escape from the problems they face in their own life. but that's not the darkners' whole PURPOSE, yknow? i mean. according to the laws of the universe of deltarune yes darkners' "purpose" is to serve the lightners but like it's not their whole purpose in the STORY.
it's sort of like how, in UNDERTALE, LOVE represents how distant you've become, how easy it is for you to hurt people. but it also literally gives you the power to destroy the world.
i think the biggest reason i believe escapism is at least a part of deltarune's narrative is queen.
queen's whole speech in both of her fights is about how she intends to provide escapism for the lightners (so that they will worship her but also so that they will he happy). she wants to turn the whole world into a dark world, so that everyone can live in bliss and not have to worry about the woes of the light world. she mentions "Staring, Tapping, To Receive Joy. Staring, Tapping, To Avoid Pain." which is like pretty much the definition of escapism
she wants to help Noelle with the problems she faces in the light world ("Noelle. Who Will Be There To Help Her? Her Strange And Sad Searches" and "My One Idea To Help Noelle, Failed") by just... shoving it away for a blissful fantasy world ("Wake? No, She Has Already Awakened Too Much. Let Her Close Her Eyes And Sleep Away, Into A Darker, Darker Dream.")
...i forgot the rest of what i wanted to say!
well first off, thank you for your ask! I'm going to get extremely in depth in my answer, so bear with me here. sorry it took several weeks to write this. the escapism reading of deltarune is pretty deeply entrenched in fandom, and to refute it, I felt it required a full-length essay to completely explain my viewpoint.
yes, "the lightners desire escapism" does not automatically translate to that being the darkners' actual narrative purpose. escapism can be a theme without dehumanizing those who are used in order to escape - in fact, I've read a number of stories that use someone's desire to escape to HIGHLIGHT how they're hurting others in pursuit of that. I believe that toby fox is definitely capable of telling a story about kids having a valid desire to escape, and about them grappling with having inadvertently created a world of real, living people as a result.
(I'll reiterate again that this is not the story arc that generally shows up in fanon. the common consensus is that the game will end in an omori-esque "growing out of" the dark worlds. it's why I have a huge dislike of the fanon escapism reading, given that the darkners are shown as people whose lack of agency parallels kris' own. it would feel cheap if the resolution to that plot was that the darkners were actually never meant to be agents in their own fates. but this is a digression.)
the reason why i DON'T believe that this is a story that toby fox is telling is because of the way the world, themes, and characters are written. put simply, it just doesn't come across as congruent with the story being told.
deltarune's main themes are agency, fate, identity, and control. this is a conflict that shows up in nearly every major character, is baked into the worldbuilding, and is the central struggle involving us, the player. the protagonist of deltarune is literally possessed by us against their will. the darkners are objects that have no choice but to serve and be discarded. over and over again, there is emphasis on roles that characters play - and crucially, roles that are imposed on them.
what would escapism mean, in this thematic context? in real life, escapism can represent any number of things, but in a story, a major narrative theme generally has to dovetail with other major narrative themes in the work. I would argue that escapism in deltarune would likely mean going to a place where characters are able to choose for themselves what roles they embody, or even to discard the notion of roles altogether. a fantasy of control is the only way to escape a reality where you have no agency. and honestly, it's hard to imagine that something could count as an escapist fantasy if you don't even get to choose whether or not you participate in it.
let's talk about kris.
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I see a lot of discussions around kris that say that kris goes into the dark worlds to escape. the dark worlds are posited as kris' fantasy of heroism. it's a world where they can seem heroic and cool, a world where they can have friends. this theory makes a decent amount of sense on the surface level, but only until you consider that kris is being controlled in order to go into the dark worlds. and it is not a control that they appear to welcome.
if those worlds represent kris' fantasy, then why don't they get to choose what happens in those fantasies? why are they being controlled by an external force, one that they actively push back against? if it's really an escape, then why does everything about this world reflect their lack of agency? if they really think this world is just a pure fantasy, then why do they care if spamton falls when his strings are cut?
because they're being deliberately obscured to the player, it is hard to say how kris actually feels about many subjects... but I do seriously doubt that they view the dark worlds as an escape. they don't act in a way that is consistent with that. they resist their lack of agency, and what little we do see of their reactions to darkner characters doesn't suggest that they view those characters as part of a disposable fantasy, either. they seem to have complicated feelings on ralsei. and of course, one of their biggest emotional reactions in the game is to the spamton fight. I would argue that that suggests they have empathy for spamton, which is a hard emotional reaction to have if you believe he's just part of a fantasy. not impossible, mind you, but it seems unlikely that kris believes that all this is simply fantasy.
also, considering that snowgrave both actively discredits the idea that the dark worlds are mere fantasy and is actively traumatic for kris... I seriously doubt they'd open another dark world in chapter 3 on a snowgrave run if their motive was purely to escape. on that route, they've seen the damage we can cause in a dark world. they know that berdly has sustained lasting damage due to our actions, assuming he's not outright dead. why would they want to try and "escape" to a place like that again now that they know what can happen?
the only answer is that they have a motive that isn't escapist.
now, as for ralsei... what part does he have to play in all this?
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ralsei does play a lot to the fun, fantastical elements of the dark worlds. he delivers the prophecy that kickstarts the adventure. he flatters both kris and susie endlessly when they act appropriately heroic. he welcomes them into the castle and even makes nice rooms for them. he initially seems tailor-made to enable a fantastical experience where no real issues can ever complicate anything, and where the pain of reality can successfully be hidden from. but there's a lot of complications to the idea that he might represent an escapist fantasy.
the first, and what honestly seems the most important to me, is that he doesn't encourage kris and susie to remain in the dark worlds. he is welcoming and kind, but once the adventure is over, he prompts them to return to the light world. he wants them to deal with their more "real" problems like homework. that doesn't feel like he is trying to facilitate escapism in them. a real fantasy would encourage you to stay in it, wouldn't it?
and while ralsei is definitely invested in making sure the lightners are happy, there are always cracks that show. he isn't able to make kris ignore what happened in the spamton fight. he isn't able to convince susie to be peaceful and kind. and in his very essence, he represents a number of uncomfortable ideas. very importantly, he represents a number of uncomfortable ideas to kris.
this probably ain't your first fandom rodeo, so I'm not going to explain all the different ways that ralsei interacts with kris' personal issues. there's plenty of posts on it out there. what i will point out is, once again, it feels odd that a character who seems tailor made to bring up kris' most uncomfortable associations with their lack of agency and their outsider status in their own family would be part of a fantasy of escapism to them. you'd think that they'd prefer something that didn't have an inbuilt hierarchy, a prophecy that denied them autonomy, or especially a person that reminded them how little they fit into hometown.
that doesn't mean kris doesn't care about him at all - it seems very likely that they do. what I mean to say here is that he just seems ill-suited to an escapism reading, both behaviorally and on a conceptual level. it doesn't seem like that's at all part of his servitude towards the lightners.
of course, there is another non-lightner entity that ralsei seems diegetically engineered to serve. but I'll discuss that later.
now as for susie...
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yes, susie definitely views the dark worlds as more fun than the light world. and why wouldn't she? the light world sucks for her, and she doesn't seem very aware of the fact that the dark world can also suck. you could definitely make the argument that she views the dark worlds as a fantastical escape from reality... were it not for the fact that she treats her darkner friends with just as much importance as she does kris and noelle.
can someone treat components of an escapist fantasy as real and important? of course. but given deltarune's themes of agency and control, as well as the fact that darkners exist in servitude to the lightners, I feel like you'd have to make escapism tie into forcing others into a lack of agency if you wanted the theme to feel coherent with the rest of the work. this would require susie to be limiting the agency of the darkners around her. and obviously, she doesn't do that. her presence around them might be inherently limiting, just by simple virtue of being a lightner, but she isn't aware of it, and clearly is uncomfortable with the idea of limiting anyone's agency. she encourages ralsei to make choices. and she supports lancer in basically anything he wants to do. her treatment of lancer is integral to chapter 1's narrative, and it seems like that treatment of ralsei is integral to the ongoing narrative as well!
her preference for the dark world feels very rooted in her engagement with it as its own reality. rather than trying to avoid her real-life problems by engaging in a pretense, she seems to simply want to spend time with her friends in a place that isn't cruel to her. she isn't ignoring any of the dark world's problems in service of that, either. she notices when things don't line up. if she thought of it as a fantasy, wouldn't she be inclined to ignore issues that impede the fantasy?
and critically - like kris, she does not intentionally choose her imposed role in the prophecy at first. she steps into the role of bad guy to resist it, but that role is limiting too, and she eventually acquiesces to being a hero. it's never something she's completely on board with, though. she actively pushes back the limitations that the role places on her. I find this important to reiterate when we are discussing the notion of the characters viewing the dark worlds as fantasy.
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noelle has a complicated relationship to the dark worlds. susie tells her that it's a dream to make her accept the strange reality she finds herself in, which works well on her. she continues to think of it as a strange dream throughout the chapter. (though, like the others, it is not a 'dream' she entered of her own volition!)
it is also a markedly unpleasant 'dream' at times. she has her agency restricted, is kidnapped, has to evade a controlling monarch, and is even tied up in a weird evangelion cross thing on the hand of a giant robot. it's not purely fun. noelle does like scary things, and while it might be healthy for her to have an experience where she stands up to a controlling adult figure... again, the circumstances make it difficult for me to assume that this is a fantasy she would choose for herself. not impossible, mind you, but it's not the first reading of the situation that comes to mind.
and while she does say she wishes she could dream like this every day in the normal route, that does happen specifically because she was talking to the girl she likes. it makes sense she'd find that pleasant. I don't think that necessarily equates to her finding the dark worlds escapist.
and importantly, this isn't the sentiment that she expresses in every route.
again, there's a lot of analysis on snowgrave, so I won't bother regurgitating it much here. but it's nightmarish for both kris and noelle, and very likely fatal for berdly. noelle needs to believe that the event is a dream, for her own psychological safety, but one of the most important parts of snowgrave...
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...is that its events, and the world it took place in, are very, very real.
noelle wants to have the strength to face her problems, both in the regular route and in the snowgrave route. rather than escaping from them, she views the "dream" as a chance to practice dealing with her day-to-day issues. it's just that in the regular route she finds that strength authentically, and in the snowgrave route, that desire is manipulated and pushed until she is forced to kill berdly. she doesn't interpret snowgrave as an escape gone wrong. she views it as a dream that became a nightmare. and those are two extremely different things.
but i haven't even gotten to the biggest thing that undermines the concept that the dark worlds are a metaphor for escapism! which is: this fucking guy is dead wrong about everything.
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so full disclaimer - I really love berdly. I think he's slept on a lot in the fandom because he's annoying and weird. which is fair, I suppose, but I think ignoring him hinders a lot of people's understanding of deltarune's overall narrative. because berdly often illustrates a lot of concepts in the game, but his narrative framing as a joke (usually...) prevents the player from taking it completely seriously. he has things to say and ideas to show off, it's just that he's often very loud and kind of dumb in his expression of them. which is kind of the point!
ralsei brings up the idea that the darkners are meant to serve the lightners very seriously in chapter one. by extension, and by way of the literal mechanics involved in a dark world's creation, we can infer that this logic is probably something that also applies to the dark worlds themselves. they are allegedly worlds and characters that only are supposed to fulfill a dream of the lightners. but due to narrative framing and deltarune's themes, we know that that's not the full truth. however dark worlds and darkners are created, they deserve to have their own agency. they can't just exist to fulfill a higher being's wishes.
you know who else undermines that view of the dark worlds? berdly! berdly does!!!!
because berdly is the only lightner in the game so far who does take the dark worlds to be an escapist adventure! he wants to turn cyber world into smartopia. he views this as a chance to be a cool hero. he believes he's going to get the girl, he's going to shape this world to his own liking, and maybe also he's going to get queen to acknowledge him or something so he stops being a forgettable little bluebird. and not only does none of this happen, his steadfast belief that it will happen is continually a joke within the narrative!!
berdly's wishes for uncomplicated escapist fantasy are flat-out denied by the dark worlds themselves. as a lightner, those worlds should be serving him. he should have the power to do whatever he wants within the bounds of an escapist fantasy. these npcs should be singing his praises!
but he doesn't have the power. and this world doesn't sing his praise. because it just isn't an escapist fantasy. he isn't right to view it that way. his wishes for heroism are always going to be thwarted.
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so now that I've gotten all that out of the way, let's swing back over to the subject of your original ask. queen.
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because, like berdly, queen's entire character arc is about how she's completely wrong about what the lightners actually want.
queen would in fact like nothing more to place the lightners into an escapist fantasy. she believes that that's the best way to serve them and make them happy forever. as a darkner, queen has very much internalized the idea that a lack of control is what actually makes people happy. since darkners have no choice in their destinies and are supposed to be happy in it, and since she personally finds her role as a darkner fulfilling, she believes that that's true of all people everywhere. if you want to make people happy, you just have to remove that pesky personal agency!
so she spends the story trying to force the lightners and particularly noelle into situations where she controls them in order to make them ostensibly happier. she does genuinely believe that this is the right thing to do, but as she finds out eventually, she's just wrong. noelle doesn't want that. queen believes that escapism is why the lightners use the internet... but that's totally wrong too.
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while there are other searches mixed in, noelle is trying to use the internet to find her sister. instead of trying to hide from whatever happened, noelle wants to figure it out. queen's thesis about noelle and the lightners is proven wrong even before she personally encounters noelle in the dark world. it's just that queen doesn't realize it due to her limited perspective.
the concept of escapism being brought up with both queen and berdly is not there to say that the dark world is escapist. rather, it's there to say that it isn't. despite the dark worlds being a fantastical place, they are extremely real. to view them as a means of escape is foolhardy at best. you cannot act as though you are above consequences within them.
themes and ideas exist within the story for a sake of an audience. so let's get into the final character I need to discuss here. hopefully this will tie my thesis of deltarune together neatly.
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that character is of course us. the player.
when creating a piece of fiction, an astute author will often identify and anticipate an audience's reactions to certain things in their work, and write things in such a way that they elicit the desired reactions. in essence, a writer is directing the "character" of the audience. how we feel and how we are anticipated to react to things is an integral part of nearly every fiction.
that effect is far more overt when dealing with metanarrative fiction that diegetically involves the audience. since the fiction is saying a lot of things about the general 'you,' the audience in aggregate, your reactions to certain things in the story have to be finely cued and anticipated by the author, so that the author can thus commentate on the reactions that you have to the story. the "character" you are assumed to inhabit is posited by the author to have certain traits.
to explain what I mean in plainer terms, I'll use the player of undertale's no mercy route as an example. because undertale is commenting on the way rpgs generally work. the player's behaviors in no mercy are attributed by characters in the story to be the result of us acting like a typical gamer. we kill the characters in the game because we want exp. and more than that, it's because we want to see everything the game has to offer. the role we inhabit in this role-playing game is that of a completionist. you could say that that's assumed to be our "character" in no mercy.
deltarune also posits that certain things are true of its audience. by being written to evoke certain cultural ideas, rpg tropes, and references to undertale, it guarantees that its audience will probably have certain traits, and spends a large amount of its conceptual focus commenting on those traits. one of those traits is nostalgia, which is probably an idea that I'll expound upon in a further essay because it's quite integral to my reading of deltarune. but the main one I mean to discuss here, and why I went off on this tangent about how audiences are dealt with in metafiction, is that we are posited as someone who believes in the logic of certain narratives.
deltarune's writing evokes a lot of portal fantasy narratives. alice in wonderland, narnia, pretty much every story where it's revealed at the end to be all a dream... the story of deltarune superficially resembles a lot of those. this, I think, is responsible for the popularity of the escapism theory. because those stories are often at their end about a child learning to put away fantasy and grow up, people tend to believe that deltarune must be about the same thing. but I truly don't think that deltarune is trying to do anything with that aspect of portal fantasy narratives, at least not directly. its main characters aren't involved in that exact type of coming-of-age arc.
instead, deltarune is very concerned with what happens to characters in fantasy, and specifically fantasy rpgs. if your world is deemed to not matter because it's a dream, what does that mean for you, who has no choice but to live in it? if you are an npc whose role has been predetermined for you via script, then can you ever decide for yourself what you want? what if you want to matter? what if you want to be your own person?
as the major controlling force of deltarune, we are initially cued to believe that deltarune is like a dream. it superficially fulfills so much of what we want from undertale fanon. hometown seems like it's a perfect idyllic town, at least until you start noticing the obvious cracks. and remember what I said about ralsei earlier? he is so reminiscent of asriel, and extremely eager to help us. it's not a stretch to say that making us specifically view deltarune as dreamlike and idyllic is probably part of his purpose in the game.
I would not say that we are posited as escapist. but the idea of escapism as brought up with queen and berdly is meant to strike at the heart of a much deeper idea that deltarune is trying to deconstruct. because if we view deltarune as a dream, escapist or otherwise, then we are inclined to write the internal realities of the characters inside off. the dark world can disappear without it mattering. we can control kris without it mattering. if it's all a dream, what does it matter? why should we care to let its characters go free? aren't we supposed to be in control?
if deltarune is an rpg... what is the significance of us interacting with it?
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tsuchinokoroyale · 3 months
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It was thick and creamy
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zhivchik · 2 months
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welcometothejianghu · 20 days
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Welcome to another round of W2 Tells You What You Should See, where W2 (me) tries to sell you (you) on something you should be watching. Today's choice: 重啟之極海聽雷/Reunion: The Sound of the Providence/The Lost Tomb Reboot/this thing has too many names
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Reunion (I'm just going to call it that) is a 2020 action drama about the most specialest little babygirl in the tomb-raiding world, his two husbands, and the cadre of assorted weirdos they pick up as they try to follow a set of directions left by a dead (?) man in the thunder.
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Imagine if someone showed you the Mandalorian, and you were like, gee, that was a neat little sci-fi one-shot! because you'd never heard of Star Wars. That was basically my experience watching this show, having no idea that the Lost Tomb franchise (DMBJ) was even a thing. Turns out that not only is there a whole big continuity out there with these characters, but that Reunion takes place a few years after the main story's resolution. Don't worry, though -- Reunion doesn't spoil you for that resolution. It doesn't spoil you for much, period. Look, DMBJ has a weird relationship to endings, okay?
I have written a more thorough where-to-start guide for DMBJ as a whole, so if you want to consider other entry points, well, that information is there for your consideration. Yet it is my opinion that this is the best entry into the overall franchise, and a fun thing to watch just in general, and I'm here to make my case for both of those.
The rest of this rec will assume that you have no familiarity with the DMBJ series. That's okay; you don't need any. All you need is to trust my five reasons you should watch this.
1. Old Man Yaoi
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As you begin this show, you are introduced to the Iron Triangle. That's them in the picture up there. Left to right, you have: Xiao Ge, magically tattooed immortal hottie who just got back from ten years in [scene missing]; Wu Xie, our protagonist, who's just a little guy and it's his birthday; and Wang Pangzi, the literal best.
(And yes, Wu Xie is in his 30s and Pangzi is in his 40s, which is not technically old man anything, but ... look, if you watch, you'll see why I think I'm justified in calling it that.)
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They are extremely married. They are a disaster trio of disasters so disastrous that no one else should ever be subjected to their chaos. They're going to make sure lots of people are, though, don't you worry about it. Sometimes those people even deserve it.
However, because the show (tragically!!) decides that Xiao Ge has somewhere else to be like 95% of the runtime, most of the relationship you get to see is between Wu Xie and Pangzi.
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I'm saying this now as an old gay nerd who just this year celebrated her 15th wedding anniversary: I have never, never felt so represented in media as I have watching Wu Xie and Pangzi interact. There's a little wake-up song they sing together near the end of the show, and it just ... it packs so much character development into thirty seconds. These boys have been living adjacent lives for so long that they've made up their own little shared songs about the mundanities of daily living. That is just what happens when you marry your best friend and then decide to get old and weird together. Ask me how I know.
Look, if you want to know whether this show is for you or not, watch to the end of the first episode, to the part where Pangzi flips over the table. If your heart is filled with joy (as it should be), keep going.
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Love makes a tomb-raiding syndicate family.
2. A fun-filled action-packed romp of nonsense!
If you're familiar with Hellblazer canon, this will make sense to you: Reunion is Dangerous Habits. If you're not familiar with Hellblazer canon, try it like this: Reunion is a terrible place to start because it plays on your extant affection for a character who gains a terrible status effect almost immediately. It's a also great place to start because it throws you right in the action with measurably high stakes and gives you a reason to build that affection very quickly.
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I'm also going to warn you right off the bat: The plot of this show got cut to ribbons by censors.
See, the DMBJ books, being books, are allowed to get away with supernatural shit! So you've got zombies and ghosts and curses and monsters and immortality and all your other standard ooky spooky semi-urban fantasy trappings. But the DMBJ adaptations, being live-action, are heavily regulated in their content. This is why, in the early Reunion episodes, our heroes are menaced by human-looking creatures that are actually ancient mannequins made of leather that are piloted, mecha-style, by evil clams. Because evil clams are more scientific than zombies. I guess.
So yeah, the plot of this book already had to get mangled into a more "science"-compliant shape even before it made it to filming. The real problem is that a whole lot more of it got cut after it was all filmed and put together. I have read an explanation of what the actual storyline was supposed to be, and yeah, if you know what you’re looking at, you can see (and hear) the scars where major elements got hacked out with a weed whacker.
Therefore: You cannot expect this plot to make sense.
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But that's okay! You're not here for the plot to make sense! You're here to watch some characters you love run around through ridiculous and sometimes beautiful labyrinths, trying to solve puzzles you're never given enough information to understand, all in search of the resolution to a mystery that had half its guts torn out before you got to see it -- and you are here to love it. If you have ever laughed and cheered your way through a Mission: Impossible film without pausing to care too much about the plot holes it’s dodging left and right, you are in the correct frame of mind to appreciate this. Just believe that whatever engaging nonsense the show tells you is correct for the time being and go with it.
You cannot watch DMBJ and care about the laws of physics. You simply cannot.
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Do not, however, let me give you the impression that the shoddy plotting is accompanied by equally shoddy performances. A major part of this show’s incredible watchability comes from how the cast is shockingly good. There are some serious heavy hitters among the actors. A major part of why this Wu Xie and Pangzi are my favorite together is the incredible chops both Zhu Yilong and Chen Minghao have, to say nothing of their real-life affection for one another. (See that scar on Wu Xie's neck? That scar is there because Zhu Yilong commits to the bit.) Effortlessly charming Mao Xiaotong turns potentially irritating wunderkind Bai Haotian into a perfect precious weirdo baby. Wu Erbai's entire second-season character arc could have been unintentionally comedic, but veteran of queer cinema Hu Jun sells even the undignified moments as relentlessly tragic. And of course Baron Chen absolutely kills it with...
3. This giant fucking loser
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This is Hei Xiazi. That's not his name, but it's close enough. Allow me to do a dramatic reenactment of my watching his first scene:
[camera pans over to him]
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me: Ugh, I recognize this kind of wannabe badass character design. I hate his type. He's self-important, hyper-masculine, and just a big jerk, and the show thinks he's soooo cool. Barf.
[thirty seconds later]
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me: Oh no. I was so wrong. I love him forever now.
This is because he is (as indicated above) a giant fucking loser. Yes, he's a good fighter who knows lots of things. He's also a wet potato chip of a man. Sure, he can get you into a headlock, but he can also annoy you into submission, and that's honestly more fun for him. My wife has used the phrase “Vash the Stampede-coded” to describe him. My wife is not wrong.
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And the kind of ridiculous thing is, being such a loser is what wraps back around to making him cool again. He's a loser because he just doesn't fucking care. His masculinity is the opposite of fragile. You tell him to wear a dress and makeup, he'll do it -- and sure, he'll complain, but only because he enjoys complaining. He has no dignity. He’s tits-out. He's gender. He's the worst and also the best.
Hei Xiazi is a major character in the other installations, to the point where he and his boyfriend (more on him later) even have their own movie. But of course, I did not know this on my first watch, so I kept expecting the show to explain his whole deal. It does not, but you don't really need it to. He sees better in the dark. He doesn't age. He's a thug for hire. There, that's all the bio you need.
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One of the things that makes him great is that he is the least sexually threatening person ever. Across all the properties he's in, he spends a fair amount of time with women -- sometimes in very close quarters -- and they are perfectly safe around him. I actually wrote a whole post about it once upon a time (warning for tiny spoilers for a series that isn't this one) wherein I claim that not only Xiazi but Reunion in general is the television equivalent of the shirt that says I RESPECT WOMEN SO MUCH I DON'T HAVE SEX WITH THEM.
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That said, this loser does get a sort-of romance plot here -- and honestly, I find it very cute! It's not even the only instance in this series of a bisexual guy in a long-term same-sex relationship getting a girlfriend, and I like that other one too! Look, the handle of my DMBJ sideblog is @katamaricule because I joked that Wu Xie treats polyamory like a katamari, and if you don't move fast enough, you're going to be rolled right up into his gay little cuddle puddle.
This is not a show for exclusive ships; this is a show for inclusive ships. The Jiumen Association is a polycule. You don't even have to know what the Jiumen Association is to know it's true.
4. The power of friendship
This show has a lot of characters.
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I'd say the supporting cast is divided into three categories: characters who have been in previous installments, characters who have not been in previous installments, and characters who probably should have been in previous installments (or at least mentioned) but who were only created for Reunion so we have to pretend like we've known about them all along.
There is no way to tell which is which -- which is part of my argument that this series makes a good entry point to the franchise.
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Take Huo Daofu. Huo Daofu is a brilliant doctor masquerading as a donut stand operator who treats Wu Xie with all the cold disdain of a man confronting the person who left him at the altar years ago. On the one hand, yes! We do know Huo Daofu from a previous series, and we've known he's both a doctor and a bitch. On the other hand, oh, we have no idea why he's like this about Wu Xie, and we probably never will. The show just treats it like it's for an excellent reason, and you know what, from what you know about Wu Xie, it probably is.
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Consider also Jiang Zisuan. One of the show's principal antagonists, Jiang Zisuan turns out to be the brother of ... well, let's just say it's someone whose having a brother really should have come up before this. It has not come up. (And that's even before we get into the issue of his surname.) His stated identity as that person's brother is so bizarre that my favorite interpretation is that he isn't actually that person's brother -- all the flashbacks we see are just his delusions about a relationship he's completely invented. But there's no way you'd know how fucking weird this is on your first run.
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Then there's our friendly little support himbo, Kanjian, who shows up to all occasions with two tickets to the gun show and not a thought in that beautiful head. (His name just means "vest," which is par for the course when it comes to the author's naming conventions.) He was a lot more menacing in the last series (where they kept putting sleeves on him, geez), where most of what we learned about him is that you can loan him out to other tomb-raiding families. Now he's a golden retriever with great aim and a slingshot. It's an upgrade.
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The trick is, you cannot be surprised when someone shows up and the show treats them like you should know who they are, even when there's no possible way you could know who they are. I mean, for heaven's sake, Liu Sang arrives in the middle of an obvious beef with Pangzi, the origins of which are never satisfactorily explained, while also having a giant do-I-want-to-fuck-him-or-do-I-want-to-be-him crush on Xiao Ge, which is also never satisfactorily explained. Whatever, you just roll with it. He's got good hearing, a bad attitude, and questionable taste in idols. Now you're good to go.
(I should throw in a special note here that Liu Sang is many, many people's little meow meow, and not undeservedly. For a fuller explanation of why that is, please consult this other post I made.)
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Part of the fun of this big cast is the adorable interactions you get. All the characters have appropriately big personalities, and the show loves letting people you wouldn’t expect bounce off one another. It’s not your typical action-hero show where nothing happens without the protagonist in the room. There are lots of exciting combinations and tons of charming dynamics! Unlikely friendships form all over the place! Enemies become allies! Allies become friends! Friends become friends with other friends! Some friends become enemies again! You'll need a scoreboard to keep up!
This is not to say the show treats all its characters perfectly or equally -- one of the precious few main female characters doesn't even get a real name, for heaven's sake, and the less said about the brownface racism, the better. It is, at its heart, a dude show for dudes made in China, with all the troubling decision-making that implies. Where it does deserve credit, though, is in understanding that its supporting characters are actual people with personalities apart from their function in Wu Xie's narrative. Sometimes the show just asks "what if [random character A] and [random character B] had to interact?" and has fun considering the answer! Which is almost always a delight to watch, and sometimes even breaks your heart.
5. Amazing rewatch value!
And by this I mean the experience of watching this show is remarkably different once you have any understanding of the rest of the DMBJ universe.
For instance, there's a point where two characters are scuba-diving past some submerged coffins, and one character tells the other whose coffins they are. Working only on information Reunion has given you, you're like, oh, that's where they buried the guy who built this creepy place, that's a little weird. Once you recognize that name from other series, though, your reaction is far more, excuse me, they did WHAT to WHOSE corpses?
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Or another point where a character you've already met is on a train, and there's a handsome gentleman who just happens to be riding with her. He hands her his business card! Aw, that's sweet, he seems like a nice guy! Well, no, Xie Yuchen is not nice, but he is one of our allies, and he's Hei Xiazi's boyfriend, and a lot of what he's doing hits real different when you have a fuller grasp on why he's doing it and for whom. (Honestly, a major reason to watch Reunion first is so you're not fully and appropriately upset by how your black/pink gays merely have one teeny tiny scene together.)
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From the way the series treats the persistent absence of Wu Sanxing, Wu Xie's third uncle, I absolutely, 100% assumed that he was a completely new character to this installment of the series, an extremely long-lost relative that we've somehow conveniently managed to never talk about before now. So imagine my gobsmacked surprise when I went to watch a different series, set much earlier in the timeline, where the opening scene prominently features Wu Sanxing as an actual character in the present-day narrative! ...Well, sorta. Look, there's a lot of fuckery with his identity in earlier parts of the story, and fortunately you need to know none of it to understand Reunion. But when you do, it suddenly makes a lot more sense why Wu Xie talks about someone who was a major part of Wu Xie's adult life like he died when Wu Xie was nine.
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AND THE FLASHBACK SCENE WHERE A-NING GETS KILLED BY THE SNAKE, AND YOU'RE LIKE, OKAY, AND THEN YOU WATCH ULTIMATE NOTE AND IT WASN'T LIKE THAT AT ALL look, I know there are kinda reasons for this, different production companies and all, but seriously, what the fuck
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All of which to say is that the experience of watching Reunion the first time is, hey, this self-contained romp is a lot of fun! The experience of rewatching it after watching any of the other DMBJ installments is a transcendently wonderful head-clutching avalanche of one moment of recognition right after another.
And here's the thing: You will watch more. Reunion is a gateway drug. If you are interested enough to make it through all 62 episodes, you're going to be interested in watching more. Which is great. The English-speaking fandom needs more people. Come down into the tombs. It's great down here. We've got snakes and arguably unintentional homoeroticism. Join us. Join usssssssss
Are you ready for an aventure?
There are a couple different ways to watch the first half, but there's (weirdly) only one way to watch the second, so for both of them, I'm going to send you straight to iQiyi: Season 1 (32 episodes) and Season 2 (30 episodes).
And just so you’re ready when Reunion is done, here’s how you find the rest of the DMBJ series, in the absolutely non-chronological order in which I, personally, think you should watch them:
The Lost Tomb 2 (AsianCrush, YouTube)
Ultimate Note (iQiyi)
The Mystic Nine (iQiyi, Viki)
Sand Sea/Tomb of the Sea (Viki, WeTV, YouTube, also YouTube)
Also, there's a lot of movies and side series and other pieces that are worth seeing, and even a couple of full series I've left off the list, and you can just slot them in wherever. And maybe we'll get Tibetan Sea Flower someday? Look, hope springs eternal.
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They're so perfect. Perfect triangle. Perfect boys.
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psychic-waffles · 1 month
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I think I deserve an irl pangzi hug, but I guess as I can't get one wu xie will have to have one instead
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venacoeurva · 6 months
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Being a colony-reliant species and without one is a lonely, treacherous existence, they both know the feeling
-Please do not reupload/edit/use.-
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onlyzhuyilong · 1 month
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ZYL’s characters text posts: Luo Fusheng, Wu Xie, Shen Wei, Ma Zhe, Chen YiMing, Ye Zun, Mo San Mei, Jing Ran, Shen Wei, Lin Nansheng, & He Fei
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bl-is-totes-my-jam · 2 months
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Huang Junjie + Heart eyes at his boyfriends
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