#spaceship core
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Medical Facilities
Fred Gambino, Dean Ellis, John Harris.
[Not in this order]
#art#digital art#aesthetic#scifi#cyberpunk#science fiction#sci fi#scifiart#futuristic#scifi art#space shuttle#space exploration#spaceship#space aesthetic#spaceship core#spaceship aesthetic#spaceship art#space art#spacecore#space colony#space aesthetic art#planets#alien planets
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Devastator by Zachary Graves
#Star Wars#Star Wars: Trading Card Game#Living Card Game#Fantasy Flight Games#FFG#Core Set#Imperial I Class#Star Destroyer#Galactic Empire#Imperial#Devastator#Sci-Fi#Mecha#Spaceship#Zachary Graves
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Alliance Normandy SR-2 redesign: Deck 5
We've finally arrived at the bottom: deck 5, home of the hangar, the Kodiak shuttles, and now, Marine Land!
There are some oddities with this deck, because I was guessing at how fast the hull tapers towards the bottom at the back (I'm working off references that show front and rear elevations, but that only shows you the broadest points). I messed up something with my core chamber measurements and had to make the entire rear end (heh) slightly bigger here before posting, but the deck design errs on the side of narrower.
Hangar
When I wrote A Star To Steer Her By I ignored the silly shipbuilding because I was focused on a relationship (and because it wasn't supposed to be a door-stopper novel. Oops), but as I went on things like "this hangar should be regularly exposed to vacuum, how can you leave gym equipment in here" bothered me more and more. By the time of Sunset and Evening Star I couldn't let that state of affairs stand. So: this hangar is regularly exposed to vacuum. No fancy force fields that keep in the air but let out shuttles. You don't leave anything in here that isn't protected from vacuum and strapped down.
The hangar is the limiting factor in the size of the entire ship; it has to fit between the central elevator and the hangar door, and it must fit two Kodiaks. To reach this size I had to make the Kodiaks boxier; my drawings are taller for their length than the game models. They still seat twelve, and there's room for one to do a 180 on it's axis while the other is in its cradle. The hangar floor slopes down slightly towards the door in the middle, and the Kodiaks are 'shelved' to the sides.
Cortez runs the flight deck from the exact same place he is in game, but now he has bulkheads and windows between himself and the cold death of space. Airlocks on either side give access to the flight deck. There are also giant doors straight into the deck 4 cargo bays, but those won't open unless the hangar is pressurized.
Marine Land
Jack's Sulking Pit is now a gym, with weights, treadmill, stationary bike, heavy bags, and mats for sparing (and occasionally making pillow forts for evacuee toddlers). Mats are usually stored stowed against the wall, and other equipment can be moved as needed.
To port are the marine berths. The usual compliment of marines is a dozen, including their unit leader, but there are twelve bunks as well as the officer's tiny cabin (because there's no point wasting the space, and you never know). Other than their semi-privacy, the marine racks are no different from the enlisted racks on the two decks above.*
*"Except for the smell." — the rest of the crew, probably.
Berthing the marines on deck 5 is all about quick access to their arms, armor, and transport. Directly across from the marine berths is the entrance to the locker room and armory. After armoring up they grab their weapons and can get to the shuttle through an airlock entrance in the armory. On the way back, they reverse the process; stow weapons, strip off armor — often dropping damaged plating into the recycler chute as they go by — strip down, and shower.
The Alliance military is gender neutral, and nowhere is this as obvious as the marine lockers. The marine unit regularly strips down in front of each other; it's just part of getting ready for work. You can't be body-shy and be an Alliance Marine.
(I like to think the separate bathrooms on the crew deck were the Illusive Man's weird traditionalist decision. Sometimes the gendered-bathroom thing starts to grate on Bo Huan, the third-watch pilot, so they come down to deck five to use the locker room showers, leading Joker to quip "Ah, the third gender: marine!")
More engineering, and the answers to a few questions
Ladders from deck 4 lead down to another engineering area on the hangar level. It's not connected to the main areas of the deck by conventional corridors, but it is accessible through the warren of service passages that run throughout the ship. More of those access-ways lead aft of the eezo core chamber to the fusion plant (not shown). Because the core chamber narrows faster than the ship, it's easier to get around it here than it is on the engineering deck, where the core chamber is at it's widest but the hull has started to narrow. These access tunnels are rarely comfortable to get through, though they often open out into areas that are easier to work in, or into surprising pockets of unused space. They may require crawling or climbing, or clambering over obstacles.
All the maintenance accesses are kept pressurized and aired up, but the habitable area shown on these posts is wrapped in an inner hull, and the doors for maintenance access are all pressure doors: if a hit damages the tunnel you use to access the ship's innards, it won't kill all the crew in the room next to it.**
**It will obliterate the illicit still and the not-actually-a-secret-make-out-nest, as well as anyone stupid enough to be distilling and***/or fucking in those locations, which is why we don't lollygag between the hulls in combat, private!
***AND?****
****Some people are remarkably talented.
Normandy redesign posts
Intro
Loft
Command
Crew
Engineering
Hangar
#SSV Normandy SR-2#Alliance Normandy SR-2#Normandy SR-2 redesign#sexy sexy spaceship#mass effect meta#mass effect#fire the headcan(n)on#shades writes#Sunset and Evening Star#That's it I got through them all!#may add elevations for this level after I figure out what the hell I did wrong with the core chamber#I could've sworn I triple checked that#stupid irregular 3-dimensional shapes#could add the Kodiak changes too but do we really care that much about the shuttle?#it's not as fun as looking at the teensy little weight bench come on#tell Vega to stop bogarting the weight bench#it's time for Shepard to kick his ass on the mats#And Joker will watch with popcorn#crapeaucrapeau#I think I answered a bunch of questions right there ;)
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Nocturius: Traditional drawing on a black sheet with some colors pencils. 15 minutes.
Here the piece for you @mamuzzy! Challenge DONE. 😤 You thought that going out of my comfort zone would put me in trouble? 😉
Well I did use some reference to help a bit, ngl. But It's allowed! 😘👇

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HT-01HM Ruschia Dande
The HT-01HM Ruschia Dande is a dedicated spaced based variant for long range scouting and quick reaction forces. Whereas the HT-01SR Ruschia Nana balances mobility with reliability to achieve a minimum entry level space combatant, and the later HT-03 Colancére would focus on maneuverability and high cost performance as a space superiority fighter, the Dande instead strives for pure endurance and speed. The most striking feature are the extra large fuel tanks that have replaced the legs, which in turn can be equipped with smaller, ejectable boosters (though ejectable rocket powers can also be equipped). The Dande also was the first Ruschia variant to standardize the squared off backpack that would later become preferred by more skilled pilots, though rarely did they equip the binders the Dande are known for. Additional sensors are built into the chest and an extended range communication ridge adorns the mobile frame's head to help facilitate its scout role. In lieu of more energy hungry weaponry, the Dandes typically sortie with anti-frame bazookas for range and mobile shield knuckled variants for melee. If a pilot does sortie with energy weapons, they'll usually be large enough to house their own generators, such as a plasma edge halberd vs a plasma edge sword or axe.
Partially inspired by the Dra-C from Gundam and the GER-WALK mode for the Valkryie from Macross/Robotech.
#lego#mf0#mfz#mecha#mobile frame zero#bricklink#lego studio#digital art#scifi#spaceship#lego space#gundam#armored core#mech warrior#battletech
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"Phuckin' got stuck in some 'Limbo' place yesterday..."
(OOC: so this is a shitpost referencing this screenshot I took yesterday SDHDS)
#phighting scythe#phighting ask blog#phighting rp blog#shitpost#crack post#fourth wall break#(basically)#roblox core game#innovation inc spaceship
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screenshots from during a freezedown and one of the freezedown endings in Innovation Inc. Spaceship while I was using my Bive avatar:
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.LOVE MAKING WEIRD STORIES
#.looks at navi and ivan the same spaceships that are two actually who hallucinate being human#.looks at the new game concept that we had where the player character is a reflection in a reflection world and plays around with geometry-#.and fractals and stuff. diversty win one of the core mechanics is that you have to use mobility aids also in order to actually play the#.game somewhat normally#mjers void choir
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Home Sweet Spaceship
#Mr. ALD Presents#The A1138#Birthday#Spaceship#Emergency Escape Pod#Control Center#Guest Rooms#Laser Cannons#Entertainment Bridge#Docking Zones#Shield Generator#Storage Facilities#Reactor Core#Engine & Stabilizers
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Star Wars: X-Wing - Core Set - Biggs Darklighter by Henning Ludvigsen
#Star Wars#Star Wars: X-Wing#Core Set#Biggs Darklighter#X-Wing#Starfighter#Rebel Alliance#Galactic Empire#Death Star#Space Station#Sci-Fi#Mecha#Spaceship#Henning Ludvigsen
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So mad cus outer wilds is SUCH a good game but i cant look it up and reblog stuff of it cus it will be full of spoilers and i havent finished it yet
#enetered dark bramble for the first time... it is wrong on so many levels in such an awesome way#like my curiosity about it is stronger than my fear of it#also recently realized that you CAN just take your whole spaceship into its core
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i kind of hate this planet for how DIFFICULT it is to naviagate
#like im a shit spaceship pilot first of all#and second of all theres hardly ANY land to actually land on#PLUS you gotta avoid the evil tornadoes#i accidentally fell in the water and saw a giant spherical core and also a potentially evil jellyfish#i am NOT having a good time#michi tag
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Been catching myself saying shit like "this is so craig-core" when my legs hurt or go numb and tbh imma keep leaning into it
#spaceships and vodka#spaceships and vodka log#my post#vent? ish?#not really#disabled#craig davidson#craig-core#funny haha
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Cheat Code #3 for accommodating disabled characters in sci-fi/fantasy:
If you want your setting to be accommodating, change the environment more than the person.
i.e.: On a worldbuilding level, if you want to portray a society that keeps disabled people in mind, then that needs to be reflected more broadly, even without your disabled character on screen. Because this means that your society was considering disabled people as part of itself when it was figuring out what's necessary.
If your computer takes voice commands, it should also have an optional keyboard in case someone can't speak.
If your magic school has multiple floors, it should have a teleporting rune circle for those that can't take the ever-changing stairs.
Whenever you have a feature you're adding, ask yourself—"If my character couldn't use this, what would they do instead?" And if the answer is "they'd have to wait until they could" or "they need someone else to use it for them," then your setting isn't accommodating. An accommodating setting always has an actionable answer to that question.
And as a bonus, if you follow through with it, oftentimes you'll end up with a more interesting world and story overall. Spells most people can speak can be written in ancient elven instead? That means you can have a character sneak a spell into a magic-banned city by writing it on their hair ribbon, and that it's possible that a book might be a self-generating spell on its own. Your spaceship has textured lines on the walls to let blind people navigate without guidance? Not only can you make it look artistic (different colored paints, glowing patterns), but now your engineer can make it to the warp core when the power's out and oxygen's finite.
Don't limit yourself just to what's needed in the moment. Figure out interesting alternatives to your setting's features, and your world will automatically feel more alive.
Cheat Code 1: How to avoid eliminating disability in your setting
Cheat Code 2: What kinds of aid to use to accommodate disability
Cheat Code 4: How to personalize your character's disability aid
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(OOC: some IIS cloning chaos from earlier lol)
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