#spaceworks
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jalapeno-hummus · 1 year ago
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swtechspecs · 5 months ago
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Cygnus Spaceworks Nu-Class Attack Shuttle
Source: The Clone Wars Visual Guide (Dorling Kindersley, 2008)
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masterlightspaceworker · 9 months ago
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Entering A Different World Of The Unknown
The first thing in mind is what is going on am I losing and the more you ask yourself the more things are been shown the more you get curious start to see things like crazy stuff you begin to question everything about life is this reality even real or we are just beings of creation existing in a holographic universe in a physical form waiting to breakout of the matrix living in a dream world creating our own individual reality while as a collective Planet Earth core creating everything that is happening in this modern time as we all know we are existing in a parallel realities meaning not just one but many realities at once meaning we are living in a moment meaning you can change your reality at any given time
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hanielconh · 1 year ago
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Wip <3
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4xbotiga · 2 years ago
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🌀 Work in space, embrace the future! 🌀
Amb el nostre Paravents Tycho, sentiràs que treballes a l'estació mateixa. Aprofita aquesta oportunitat única de viure l'Expanse! https://botiga.4xsample.cat/products/tycho-paravents
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kobikiyama · 1 year ago
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House MF
spaceworkers
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inventors-fair · 8 months ago
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The Penthouse: Room Contest Winners ~
Our winners this week are @an-anarchist-shapeshifter, @corporalotherbear, and @curiooftheheart!
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@an-anarchist-shapeshifter — Secluded Bedroom / Dark Closet
I think this card's theoretical art direction—or I suppose, the spacework that it's purporting to show—is a phenomenal trope execution. The Dark Closet spawning a Beast is a great little Goyf relative. For limited, having that ability to "feed" on your graveyard is another delirium payoff, even if it is a single token. Even if that token goes away, I love the Bedroom's ability to pump out manifested creatures. Very powerful, of course, but at mythic, that kind of pumping is perfectly reasonable; if you somehow don't have any creatures, well, too bad for your board state. And then the Closet awakens the beast! Or whatever order you choose, yadda yadda.
But back to the flavor. I personally haven't payed too much attention to the flavor of canonical Duskmourn rooms, so it's reasonable for me to get off my high horse and actually pay attention to these. My take/feeling is that the Bedroom is the place where, by sending a creature to "rest," it's summoning the monsters from their imagination, whereas the Closet is the place where the actual monsters are, feeding on the dreams and nightmares and growing more powerful because of that. And hey, I love what you've done with it! Just make sure you add that last quotation mark to the Beast reminder text.
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@corporalotherbear — Center Stage / Splash Zone
You're a disgusting performer, ain'tcha. This is supremely gross and very powerful, mostly on the Splash Zone side of things, IMO. I think that out of all the directions that Rakdos could go, having that kind of direct fiery damage is a great way to throw the viscera. I really don't know where this design first started! The idea for a Rakdos-themed room opens you up to many options, of course, but maybe the sacrifice-to-damage came first because, of course, mechanical synergies. It's hard to tell, and that's a good thing. It makes me feel that the design went through some cohesive thought processes before you settled on this choice.
Maybe it didn't and maybe having a splash zone as a room was just the best way to go about a "wouldn't this be messed up" mindset. I'm down for it! I'm also down for some very strong limited enchantments. Early draw is great for the aggro side when you're curving out to a turn-five swing having built up your board. There's a small chance that balance might lead this to six mana, but either way, that's such a small tweak for such a strong effect. I will say that I almost want to see a Ravnica that has two different guilds representing different directions now. One rooms leads to Rakdos carnage, one to Gruul tribal unity—or, one to Rakdos showmanship, the other to Orzhov austerity. Y'know? Lots of neat possibilities that this card brings out.
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@curiooftheheart — Worn Nursery / Maids' Chamber
Overall, I think this card's function is kinda perfect. Like, printably perfect. Someone might raise the point about playtesting for the tutor and that kind of power (see: Recruiter of the Guard), but I would say that you could maybe bump it to 2W easily if necessary. Is it necessary at this point? Honestly, without the body, I don't think you need to change it. It fits the theme of white cards in this set, and I really like how you have the caveat for the Chambers so that you have to be aggressive to get that lifegain; lifegain hasn't been as much of a presence in Duskmoun from my experience, but the cards that go with it are great.
And with this to go with it—yeah, no, I'm thoroughly impressed with the cleanness of this card. It's not blowing the tops off of any design specs in terms of 'radical innovation,' and it doesn't have to, and I'm sure you're aware of that. This card is a design-first gameplay-matters cut-and-dry explicitly functional piece of tech. It would certainly see both limited and constructed play, and it's appropriately pushed for its power. Hard to go against, easy to love. I think that you've done awesome work here! It's kind of a shame that D&T has been pushed out of the Legacy meta a little bit, because we both know that brewing with tutor rooms would be super fun.
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Runners in the next room... @abelzumi
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grayrazor · 1 month ago
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Sienar Fleet Systems/Cygnus Spaceworks Shuttlecraft and Gunships
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professorscrooge · 7 months ago
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Thoughts on Mandalorian Territory
Recent poll over at @tarre-was-right on Satine vs Jaster has me thinking about the New Mandalorian Government, what would be on their in-universe Manifestos, and particularly towards; how do they treat their territories beyond Mandalore itself?
In both Legends and Canon, we see other planets under the auspice of Mandalorian Space or otherwise controlled by Mandalorians (e.g. Concord Dawn, Krownest, Kalevala etc. they definitely control in TCW/Rebels era, but historically they conquered places like Vanquo and Taris and maybe they held on to a few, and Legends explicitly lists places like Ordo (of Clan Ordo) and Vora'ya) which presumably they've previously conquered/colonised as a byproduct of their many centuries as a warrior culture. It's probably one of the reasons Mandalore remains such a prominent Galactic power in that they control multiple systems. There's probably a lot of background history in how these worlds were 'acquired'.
I'm wondering now how that would have potentially changed under Adonai/Satine/New Mandalorian Government, who explicitly were trying to distance themselves from former warrior aspects of their culture. I could see that involving Independence or Reparations to former colonies, and maybe be a major aspect of policy and debate (which Death Watch likely capitalised on). Following the Civil War, maybe some planets are hold-outs for more traditionalists who can't get on with New Mandalorian society and secede. Or, maybe this was something Satine's government had to compromise on or were longer term plans amidst the other changes being made very quickly to Mandalorian culture (e.g. there's major Mandalorian shipyards and manufacturers like MandalMotors or Kalevala Spaceworks, who may have something to say on changes that may impact their profits by potential of tariffs and different governments to negotiate with). My mind goes to the breakup of the British Empire, Partition of India, the formation of the Commonwealth etc. but I'm not sure the allegory 100% works.
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atplblog · 7 months ago
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swtechspecs · 5 months ago
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Sienar Fleet Systems/Cygnus Spaceworks Sentinel-Class Landing Craft
Source: The Essential Guide to Vehicles and Vessels (Del Rey, 1999)
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masterlightspaceworker · 9 months ago
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Beyond a human can see when you awakening your soul spirit will start feeling energies outside of you watching UFOs passing by visiting you interested in you
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automaticvr · 1 year ago
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vimeo
Have you used Virtual Reality in your design journey? - Spaceworks
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recoveringfutures · 1 year ago
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kobikiyama · 1 year ago
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SV House
spaceworkers
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