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For King and Country is an 18+ period immersion fantasy fic which seeks to combine the extensive background work and history associated with high fantasy titles such as LOTR with more ārealisticā storytelling and settings. It may contain distressing content like depiction of regressive attitudes (sexism, misogyny and prejudice), major injury to the characters, character deaths, blood, gore, abuse and optional sexual content. More specific warnings will be given at the beginning of each chapter.
Chapter 1 Out Now! (277k words)
Remember those long summer days when the countryside was green and life was still young, when you were but a little culver and all the world was promised for you.
But summer has ended. Amidst the furore and tumult, autumn crept in unnoticed, finding you unprepared, still a greenhorn.
Now, the old order is dead, yet the Empire endures. In this new and uncertain world, what are you willing to do for your King and Country, O little culver?
Ah little tragedies, that you could not remain in the safety of your family's country manor, that they could not shield you once again from this world.
You must take to the capital at once, like all men and women of good birth, for king and country and the glory of the commonwealth! The spirit of progress and change has swept through the nation. The heady days of revolution are long over, and the streets have been washed clean of blood and filth. Invited to serve in the King's Army and attend university as a ward of the king, you must answer the Kingās call. Navigate and become increasingly entangled in the web of intrigue, gossip, violence, and ideas that swirl around the nation. Enter a society radically different from the one you were raised to expect. These are the years that will decide your fate and that of your fellow countrymen. Act wisely, for it is not often that the world is within your grasp.
Features
Fully customize your MC. Choose your pronouns, sexuality, appearance and more. Assume the identity of a citizen of noble birth and experience the story through their eyes.
Romance one of eight ROs or engage in a polyamorous relationship with a pre-selected two of them. The only possible poly route is the Young King and the Queen Ruler.
Practice and specialise in the skills of the King's Army with the option for swordplay, marksmanship, offensive galderquid and diplomacy.
Define your political leanings on the leading issues of your time.
Debate, engage and make allies and enemies with the various competing factions and interests that flock to the city.
Study at Azma University, earning your lecturers admiration for your diligence, intellect, ambition or adventurousness or cruise through relying on your wealth and ability to hide.
Help to stabilize or sabotage the Empire.
Don't lose your head.
Critical Lore*
Talent
Galder denotes the practice of magic within our nation, a discipline requiring extensive study and mastery. The ability to manipulate Galderquid, the fundamental essence of magic, is a rare and intricate skill, demanding years of rigorous training to achieve even moderate proficiency.
Every individual possesses a basic affinity for Galderquid, but those with exceptional potential are identified through comprehensive evaluations conducted by village or city physicians around the ages of 12 or 13. These assessments determine the individual's capacity for advanced magical education.
Upon evaluation, candidates are assigned a national rank based on their proficiency. Those demonstrating exceptional aptitude are offered state-sponsored education at the Azma Univetsity at the age of 18. Others are placed in various other institutions or may pursue private tutelage.
Galder is often referred to as the "fifth philosophy," characterized by its non-intuitive nature. Mastery requires adherence to rigorous methodologies grounded in reason, first principles, and established precedents. The study of Galder encompasses several specialized fields, each with distinct applications and techniques:
Sympathetic Galder: This field focuses on influencing the minds of individuals or animals. It includes practices such as illusion creation, language translation, emotional manipulation, and sleep inducement.
Transmutative Galder: Involves altering the intrinsic nature or form of objects. This process generally relies on the principle that the original and transformed items must possess equivalent 'worth.' The approximate worth of common subjects of transmutation can be found in any good transmutation book.
Invocation Galder: Pertains to the summoning and manipulation of natural elements, including water, earth, fire, and wind.
Clerical Galder: Associated with the Church, this field is predominantly closed practice. However, educational institutions provide instruction in healing and charming, which are also fundamental aspects of clerical magic.
Archery: Involves the use of Galder to manifest a bow and arrows composed of energy. These projectiles deliver significant blunt damage upon impact but they have more varied usage and techniques as taught by bow-masters.
Blade-Use: Similar to Archery, this field focuses on creating blades, swords, or daggers from Galder. These weapons inflict substantial blunt damage but they have more varied usage and techniques as taught by blade-masters.
The Second Civil War
The Second Civil War, also known as the Revolution, erupted ten years ago and lasted for two years, reshaping the political landscape of the realm. The conflict ended with the ascension of King Edmund I of House Wynd, following a tumultuous period of unrest and upheaval. The warās roots lay in years of widespread discontent under King Wulfric I Wynd, whose governance was marked by controversial policies and growing resentment among the populace.
The immediate trigger for the war was King Wulfric's deathbed decision to legitimize his illegitimate son and name him heir presumptive, bypassing his eldest daughter, who was widely expected to ascend the throne. This unprecedented act enraged both the nobility and commoners, particularly in Redeemist regions, where it was seen as an affront to both justice and religious teachings. Protests erupted across the empire, with laborers and yeomanry deposing officials loyal to the usurper in a series of violent uprisings. Martial law was declared as the disinherited princess rallied loyal houses and nobility to her cause.
The rebellion gained a critical leader in Marshal Walthe Courtney, a veteran of the unpopular Eleven Yearsā War. Courtneyās military acumen and strategic alliances with peasant uprisings turned the tide of the conflict. Alongside the Princessās royal forces, his army executed a series of decisive sieges, culminating in the Siege of the King's Seat, where the usurper was overthrown.
The war concluded with a great council of the great houses instituting sweeping reforms. Though the monarchy was retained, it was bound by a codified constitution, the Grand East Code, ensuring limits to royal power. Tragically, the Princess died on the battlefield, leaving behind a will that named her youngest brother, Edmund, as the rightful heir. She bypassed their older brother, Cassian, whom she described as ātoo choleric and red-blooded in his aspect for the duties of kingship,ā appointing him as regent until Edmund came of age at 18.
The post-war reforms sought to balance power and placate the revolutionary factions led then by Courtney:
Parliamentary Restructuring: The previous weak bicameral parliament that had been unable to prevent the amendment of the Act of Succession was replaced by a unicameral National Assembly with expanded suffrage for yeomanry and laborers owning sufficient land. Eligibility criteria were simplified, and elections were set to occur every eight years.
Military and Noble Oversight: Nobles' heirs were required to serve as wards of the king for 24 months upon reaching the age of 18, receiving military training and living in the capital. This was framed as a means to unite the realm but also served to prevent rebellion and strengthen Edmund's legitimacy.
Expanded Education: Azma University, previously exclusive to the nobility, was opened to all individuals of suitable skill, broadening access to education and opportunity.
General Walthe Courtney, hailed as a war hero, was appointed Lord Protector with sweeping powers to some extent by the demand of the peasant army he'd led. He served as Commander of the Armies and a critical stabilizing force throughout Edmundās reign and Cassianās regency. The Kingās Council was restructured to include the elected Premier, who could recommend cabinet appointments, although the King retained the final decision. Early in his reign, King Edmund has established a precedent of accepting the recommendations of both the Premier and the Lord Protector, balancing the demands of reformists and royalists alike.
The King's Army and Azma University
The King's Army, colloquially known among the common folk as the Small Army or King's Life Guard, serves as a voluntary armed force in peacetime within the Empire. Its primary role is to function as a national guard, maintaining peace and order across the extensive and diverse territories of the Empire and swear loyalty solely to the King.
During periods of peace, the King's Guard is comprised of volunteers who contribute to the stability of the nation. However, in times of war, the monarch is vested with the authority to implement conscription, thereby obligating the great houses to raise men to fight for their king.
Following the Great Council of 421, significant reforms were introduced regarding service in the King's Guard. Those heirs of great houses are now required to complete two years service and training within the King's Army as wards of the king although this time can be commuted upon ascension as Lord/Lady Paramount of their house. This training is relatively light compared to full military training, designed to balance the economic and educational responsibilities of these citizens with their military duties.
Azma University is a theological university founded in the year 262AR by Trista of Azma, a master of theology and galder and was recognized by the King as a royal college in 289AR. It's Faculty of Theology is unrivaled across the entirety of the world and is considered one of the foremost institutions for education in galder, theology and philosophy.
Azma admits its students on the basis of the national ranking system and the census taken each year, those students with a sufficiently high natural affinity for the study of galder are offered a place in which to study it beyond the common extent offered by tutors and hedge-witches.
Azma has in recent years, following the second civil war and the increase in punishment by religious courts for physicians who attribute false rankings, with an increased student cohort particularly from the yeomanry and international scholars though the large majority of the general cohort remains largely consisted of the children of nobility.
Beyond its Faculty of Theology, Azma University is one of the foremost institutions driving forward the development of innovations regarding farming and building, mechanics and the engine'ering class that has developed in major cities across the Empire.
Situated in the capital city, Azma University benefits from its central location in what is often regarded as a hub of youthful energy and societal activity. Its reputation as a center for young nobles and genteel individuals enhances the college's role as a key venue for social introduction. It is frequently heralded as a place where the most advantageous social and matrimonial matches are made, positioning it as a pivotal institution in shaping the elite's social landscape.
The Empire
The Empire, as it is commonly known, is a vast realm governed by the Nine Paramountcies and the Imperial Household, all of whom rule from the King's Seat. This grand structure of power was forged between the years 23 ANU (Anno Non Unitus, or Year of the Ununified) and 1 AR (Anno Rex, or Year of the King) through the conquests of King Adan I, who earned the title "the Unifier."
From its inception, the Empire adopted an expansionist stance, which has characterized much of its history. This policy of territorial growth has been met with widespread approval among its citizens, largely due to the substantial wealth and resources it has brought to the nation. As the largest empire in the world and the unifier of the continent, it has established itself as the dominant lingua franca of common, further solidifying its influence and stature.
Throughout the Empire's history, the Imperial Household and the title of King have primarily been held by House Galagar, reigning from 1 AR to 399 AR, and later by House Wynd, from 399 AR to 438 AR. There have been instances where other houses acted as regents, temporarily holding the title on behalf of House Galagar, such as House Champion (348 AR-352 AR) and House Abbey (9 AR-13 AR & 154AR-155AR).
Despite its vast wealth and dominance, the Empire has faced relatively frequent rebellions in its paramountcies where calls for independence have persisted. Historically, these uprisings have been met with swift and overwhelming military responses. However, recently in 399AR during the Wyndham Rebellion, King Hendrick the Conqueror succeeded in overthrowing House Galagar and replacing it with his own house who have led the empire since.
*The lore detailed here is accurate but also only extends as far as the protagonist's knowledge of these subjects at the present time of the fic, some detail will be lost or may have been withheld from the MC and they may have misconceptions.
Romances
When the advisors are not praising his good sense, nor the bards his mirth, the church his piety or the poor his generosity, the question emerges just who is King Edmund I Wynd?
The young king thrust into a position of power who uses it as well as he knows how, having learnt from the mistakes of his grandfather and father and the long shadow of war that is still cast over the continent?
Or is he merely the figurehead, installed after a turbulent civil war, a king whose true authority has been surrendered to the councilors around him, contenting himself with the trappings of kingship rather than its substance?
Alas who is to know?
Name: King Edmund I Wynd
Age: 21
Height: 6'5
Appearance: Edmund stands at a 6'5, noticeably lanky although his seemingly permanent jaunty posture appears to cut an inch or two of him. He possesses short bronde hair styled in such a fashion that it appears wind-swept and fashionably ruffled with various products used to achieve the effect. He possesses a lean athletic physique although it is evidently achieved through some sort of diet or exercise for aesthetic rather than being muscles created by years of work. He nearly always has a relaxed expression with a smile and his pale face is framed by his grey eyes.
(he/him) poly-route, solo-route
Tropes: Life of the Party, Commitment Issues
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Could it be that she, the queen consort, wields the true power behind the throne, acting as a surrogate for her kind lord, who never could bring himself to grasp the reins of authority?
She possesses the strength and allure of a king in her own right. Under her vigilant oversight, the kingās armies have routed the empire's foes, and now her gaze turns inward, determined to root out the treacherous elements within the realm.
Yet, amid her march towards peace at the end of a sword, there are those who seek to see her order destroyed. How long can it last? A queen consort without an heir, without children, lacking a direct claim to the throne, aging, and some even question her bond with the king himself.
Name: Veronica Abbey-Wynd
Age: 36
Height: 5'9
Appearance: Veronica stands straight at a tall 5'9 although her heels often push her to 5'11 or even 6'0. She has long wavy chestnut brown hair although more often than not it is in an updo of some sort for practicality. She has a healthy physique with faint lines and wrinkles, with an olive skin as well as doe-shaped deep brown eyes. Somehow a picture of beauty and severity, all the soft lines of her body somehow harsh.
(she/her) poly-route, solo-route
Tropes: scary hot, masc women
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Walthe Courtney, Commander of the Kingās Armies and Protector of the Realm, emerged as a formidable figure in the Second Civil War. Leading the rebels with unmatched martial prowess, he earned the acclaim of being the finest swordsman in the land. His valor and leadership were instrumental in overthrowing the usurper-king and restoring order to the fractured realm.
In the aftermath of the bloody conflict, he was celebrated as a folk heroāa commoner who rose to lead his people to victory and bring about a semblance of peace. His contributions were rewarded with knighthood and elevation to nobility, an ode to his honour.
Now, as Protector of the Realm, Walthe ensures the continuation of stability with a steady hand. Yet, despite his efforts, a persistent thorn remains, a challenge beyond even his considerable grasp, casting a shadow over his otherwise successful stewardship.
Name: Walthe Courtney
Age: 43
Height: 5'11
Appearance: Walthe has short, practical wavy black hair streaked with grey throughout, reflecting years of experience and hardship. their muscled, well-built stature is a testament to their years of service. He has warm tanned skin, indicative of his heritage being from the centre of the continent. His light green eyes stand out against his rugged features, with a determined, piercing gaze.
(he/him/they) solo-route
Tropes: The Stoic, No Sense of Humour, Heroic BSoD
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From the day his family and house declared for the usurper-king, it was clear that Lorn Greenspan, the youngest of seven brothers, would be sent away as a ward.
Only eight years old, he had to play his part, leaving behind the familiar chill of his homeāits cold peaks and harsh landscape fading from sight. He was a pawn in a conflict he could scarcely comprehend
His father had told him plainly that he must be strongābecause until the day their house bent the knee, Lorn would remain a ward, and his father had no intention of surrendering.
Forced to adapt, Lorn became useful, talented, indispensableānot out of love for those his family would call captors, but out of necessity. Now, he stands as your closest advisor and a member of your house in all but nameācool, calculating, indifferent. Yet beneath that icy exterior burns a quiet resolve. Though he never expects his father to yield, he is determined to see his homeland again, even if it means waging war to bring it to heel.
Name: Lorn of Greenspan
Age: 18
Height: 6'0
Appearance: Lorn has a thick head of dark chestnut hair, gently wavy, it is always styled fashionably with pomade and volume. He has a tawny complexion and almost amber, brown eyes that if you didn't know him you'd think were perpetually concerned and caring rather than probing and scanning. Though under his stylish clothes you couldn't tell it, his body is lean and athletic from harsh training.
(he/him) solo-route
Tropes: advisor-turned-lover, secretly-in-love, black cat
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The unbroken line of Galagar Kings may have fractured at Kirston Wall, but the proud Highland rulers never truly relinquished their claim. To them, Hendrick the Conqueror and his descendants are nothing more than traitors. Yet, they understand that a king's throne is grounded in the right of conquest, and so they bide their time, quietly assembling their forces, tempering their men, and honing their blades.
Preparing for the inevitable clash, they drill relentlessly through lashing rain and violent gales, each generation more convinced of their righteousness and the frailty of their enemies. The realm may slumber in uneasy peace, but in the Highlands, war is always on the horizon.
Kent Galagar, the young Lord of Kirston, was shaped by this belief from childhood. His father, his grandfather, and his great-grandfatherāall were kings in their own eyes, their thrones stolen by usurpers. To Kent, acknowledging this truth makes you an ally, a friend. To deny it brands you an enemy, destined to be crushed when the time comes.
For Kent, proud, arrogant, and stubborn as he may seem, the world is divided by a simple truth: those who support the Galagar claim, and those who will fall before it.
Name: Kent Galagar
Age: 18
Height: 5'9
Appearance: Kent possesses a mane of thick, raven-black hair, often left loose or tied back with a leather strap. His skin is scattered with freckling, with a pale complexion. He has piercing blue eyes and a gaze that can shift from arrogant levity to fiery determination in an instant. His powerful frame is unmistakable, with broad shoulders and a chest that strains against the fabric of his tunics. His physique is definedābroad-shouldered and muscular, but not overly so, with a build that suggests both agility and power. His movements carry the confidence of someone who knows his strength and is unafraid to use it.
(he/him) solo-route
Tropes: Intense, enemies to lovers, jerk with a heart of gold
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The nobility are arrogant, cruel, greedy, scheming, and foolishāqualities Arfryn has learned all too well through her peripheral access to them. Her current place among them is no accident but the product of the sweat, blood and tears of her entire family.
Born to a guildman father and a common mother from the east continent, Arfryn witnessed firsthand how the shifting tides of national conflict mirrored the fortunes of her own family. Every struggle either bolstered their wealth or teetered them on the brink of ruin, a fate shared by the yeomanry at large.
Her father, Jasper Caldwell, is the first Premier elected from the Small Parliament, a yeoman elevated by the newly enfranchised class. He hasāin no uncertain termsāmade it clear that his own position hinges on the peace of the realm.
Arfryn, understanding these dynamics, sees through the superficial grandeur of the nobility. Though she finds them to be the very embodiment of arrogance and folly, she is determined to bend them to her will. For now, she plays the gameāoffering smiles, be gracious, and dance while they are watching.
Name: Arfryn Caldwell
Age: 20
Height: 5'11
Appearance: Arfryn has a striking presence with her rich, deep brown skin and loose, jet-black braids that cascade down her back. Her eyes are a penetrating dark brown, revealing a sharp intelligence behind a charming, amiable demeanor. She dresses in elegantly simple fabrics that highlight her natural graceāalways muted and refined to suit her surroundings but always at the very forefront of courtly fashions. At 5'11 her movements are deliberate, blending seamlessly into the nobilityās world, designed to make her easy to like and hard to hold grudges against.
(she/her) solo-route
Tropes: Steel Magnolia, Dark Feminine
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In public Dean Champion is everything a Lady-Knight should be, prodigiously skilled with both galder and weapons, valiant, chivalrous and extremely popular amongst all who meet her or have the chance to witness her in action.
She like many knights is also spoiled to a fault, her suits of armour gleaming and her squire-boys tasked with keeping them so, as they are expensive and extravagant. Indeed she wears them because all people like a performance.
In private, Dean has dedicated herself entirely to her studies at Azma University, determined to learn all there is about the study and practice of galder and perhaps indeed the deeper secrets that only the great masters knowāall the better to become both loved and indispensable to the state.
As the younger sibling of a line with many children, she does not expect to ever inherit and nor does she ever want to, she is entirely content with her career as a tourney knight and the life she's lead in the King's Seat thus far. Indeed Dean has long been utterly convinced that she'd make an awful Lady Paramount, she is convinced utterly that all those like her that revel in the spectacle, the fervor of battle and tourney alike are utterly unsuitable for such position.
Name: Dean Champion
Age: 19
Height: 5'9
Appearance: Dean has long deep auburn hair, typically braided for both practicalities sake and fashion, with strands often escaping to frame her face. Her skin is fair as if she'd somehow escaped the sun of both her home and the tourney. Her hazel eyes are bright and framed by dark eyelashes. Dean's build is athletic and commanding, showing off the results of rigorous training and combat practice, yet she carries herself with a grace that befits her status as a renowned Lady-Knight. Her entire demeanor projects a sort of graceful confidence, like that you'd expect of a Prince of ages past.
(she/her) solo-route
Tropes: The Lady and Knight, Knight in Sour Armour
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Fran has long understood that she commands little respect at courtāindeed, as a bastard, she finds herself dismissed even within her own family. Yet there is one, a young Lord who is but a child, who gave her legitimacy, who looks up to her, and has earned her unwavering loyalty. Her beloved little brother.
It is for him that she accepted the king's invitation to the King's Seat, to train in the King's Army. She wants to be his eyes, his ears, and his sword.
True loyalty is a rare commodity among the highborn, for what do they owe anyone but themselves and their own appetites?
She is content to endure their scorn and wear the title "Loyal Hound" with pride. After all, what insult lies therein? A good hound is strong, lethal, obedient, loved, loyal, and free to roam so long as it always returns. And return to him she will.
Name: Fran Radwell-Cadderly
Age: 18
Height: 5'7
Appearance: Fran's dirty-blonde hair is cut short, falling just above her shouldersāa length chosen for practicality rather than fashion. Her complexion is fair, lightly sun-kissed from time spent outdoors, with a few sun-spots across her nose and cheeks. Her eyes are a dull blue-green, carrying an intensity that contrasts with her otherwise unassuming features. Her build is lean and wiry, reflecting a life of rigorous training, with a strength that belies her slender frame. Though she dresses simply, her presence is commanding, a blend of quiet confidence and restrained power and it makes her feel much bigger than the 5'7 she stands at.
(she/her) solo-route
Tropes: Guard Dog, Loyal Companion, Golden Retriever
Additional
Dashingdon Demo: out now!
Cogdemos Demo: out now!
Pinterest: not yet available
Art: not yet available
Feedback Survey: not yet available
All Asks and Reposts are appreciated, work will be slow but steady and a demo should be ready shortly!
ask me lore questions please, I have far too many notes on this.
#current wip#interactive fiction#status: wip#choicescript#for king and country#forkingandcountry-if#if demo
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A historical low fantasy interactive fiction game set during the Viking Age.
DISCLAIMER: This story is based on historical events, people, and places. Some locations and characters are fictional, while others are not.
You were born to a mother who went mad and a father who grew to hate you.
A quiet night erupted into chaos as your mother, possessed by a force unknown, attempted to kill you. Years later, with your father now Jarl, he orders you to investigate the eerie silence enveloping his settlement in England.
The more you learn, the bigger it all seems to be. More Viking settlements are targeted and you are the only one who seems to have any sense of stopping it.
All the while, the voices in your mind swell and surge, a relentless tide which threatens to envelop your very soul.
"S̵Ģ̻̼̻ĢĢŗĢ ĢĢĶĢĢhĢ“ĶĶĶĢ„Ķ̺̣̽ĶĆ«Ģ¶Ģ”Ģ¤Ģ ĢŖĶĢĢĢ̽ĢĢĢĢĢą̵̄Ķ̱Ķs̵̢̨ĶĶĢ̳Ģ̹ĢĢĢĢĶĶĢĶ ĢµĶĢĶĢ®ĢĶĢĢĢĢĶĢhĢ“ĶĶĢeĢ·ĢĶ̮̼̿ĢĢ
ĶĶ rĢøĢŖĢĶĶĶÄĢøĢĶĢĢĶĢĶĶ
.Ģ·ĢØĢ̩̦̩ĢĶĶĢĢæĢĶĶ "
Play as a male or female.
Romance four characters with one secret option.
Have any choice be considered romantic, even if it's as simple as a grunt.
Shape your vikingās personality and see how other's react when you switch it up.
Choose which god you will follow; MĆmir, Magni, Hermóðr or ā¦.?
Will you let it overtake you?
ā¢THYRA - THE COLD WARRIOR. [F] She is cold and relentless in her efforts to snub you, yet her presence always lingers about. She is what you would call a friend, even though she would refuse such a title. When she is forced to accompany you to England, she seems to change. Enemy-friends to lovers, [REDACTED], tsundere.
ā§GUNGIR - THE JARL'S SECOND-HAND. [M] Heās a gentle giant, always trying to befriend you, but you hate him. He is the āsonā your father always wanted. Though he never says it outright, you see it in the way he offers him a love you would never receive. So you have vowed to the gods above that no kindness will ever be shown to him, at least, not from you. Enemies to lovers (one-sided), puppy love, forced proximity.
ā¤RAUD - THE [REDACTED]. [M] A childhood friend from your past. He was a soft and gentle child, but now heās changed. Heās a [REDACTED] and he has all forgotten your past together. When he looks at you, itās filled with the desire to [REDACTED], not with the fondness once held in his eyes. Childhood friends to ??? to lovers, amnesia.
ā”ANNE - THE STRANGE BARD. [F] A strange and merry woman you met in England. She says sheās a simple bard, playing her lute any chance she gets. Yet when she begs to come along on your voyage, your mistrust of her is unwavering. Strangers to lovers, [REDACTED], sunshine love.
ā??? - ??? [M] ??? Forbidden love, huge red flag, dark secret.
____________________________ CoGDemos link - here Forum - here RO: intros - here Tags - here
Word Count: Prologue: 22,663. Chapter 1: 115,295. Chapter 2: Working on it! Total: 137,958.
#if: intro#interactive fiction#interactive novel#interactive game#interactive if#status: wip#status: demo#thewrothode
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After The End
PremiseĀ
Your former fiancĆ© and heir apparent of the Aurelian Kingdom, Prince Ćdan, has married the love of his life, the fair Saintess Helene. As the nation celebrates their union, you are left alone to pick up the pieces of your broken heart... until you receive two letters. One is an invitation to the office of Prince Ćdric, the crown prince's younger brother and rival for the throne. The other is a letter filled with concern from your childhood friend and secretary-in-training, Cyfrin, who is currently assisting your father at your familyās ducal estate in the countryside.Ā Each letter contains a proposition that will change the course of your fate forever.
Which one will you choose?
FeaturesĀ
Play as the male leadās abandoned betrothed of a historical fantasy romance that has reached āThe End.ā You will be able to customize your characterās identity and appearance with a variety of options.Ā
Choose between two routes for your next course of action. Will you accept the offer of an alliance with the crown prince's younger (and more capable) brother and become the monarch you were always meant to be? Or will you take a step back from the noise and hubbub of high society in the capital and return to your family's estate in the countryside, where your best friend promises to arrange such a great vacation for you that youāll forget about your ex in no time?Ā
Characters
The Second Prince: Ćdric Aurelius
Ćdric is known throughout the kingdom as the Dark Prince, not just because of his ebony black hair, but also because of his unsociable disposition. While it is true that his deep violet eyes and usual scowl can be intimidating, he has been nothing but kind to you in all the years that you have known him. Sometimes you would catch him looking at you with a small smile on his face, but he would always deny it ever happened.
(Ćdric's introduction post)
The Future Secretary: Cyfrin Galanthus
You have known Cyfrin your entire life, and your father has known him for even longer, given that he discovered your best friend on the doorstep of your home when he was just a baby. Even though he is the older one between you two, he often trails behind you like a duckling following its mother when his break times align with yours. He has often been compared to a dog: always eager to spend time with you, fiercely protective and loyal, sullen and moody whenever you are apart.
(Cyfrin's introduction post)
The Crown Prince: Ćdan Aurelius
Handsome and charismatic, Ćdan is the definition of a fairytale prince⦠just not your fairytale prince. With his golden blond hair and crystal blue eyes, he easily captured the hearts of the people upon his social debut. When he unleashes his soft smile upon a crowd, there is a very high chance that more than half of those present will swoon. You, too, were once enchanted by that smile, back when you thought your love would last until the end of time.
(Ćdan's introduction post)
The Fair Saintess: Helene
If your world was the setting of a typical romance novel, there would be no doubt who the protagonist would be. People say that her beauty is a blessing from the gods, and that her silver hair and golden eyes were meant to set her apart as the Favored One. Helene may have almost the entire kingdom wrapped around her little finger, but you know that her true colors are lurking just beneath the kind and naive front she puts up.
(Helene's introduction post)
Status
Chapter 1, Part 1: releasing on January 5, 2024 9:00 PM EST
Chapter 1, Part 2: in progress, estimated release in April/May 2024
Chapter 1, Part 3: in progress
(MC's introduction post)
(Frequently Asked Questions)
Game Link
#interactive fiction#interactive story#interactive novel#twine#twine if#twine game#twine wip#status: wip#if wip#wip if#upcoming if#romance#after the end#ate-if#ate: mc#ate: Ʀdric#ate: cyfrin#ate: Ʀdan#ate: helene#alby's if intro
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The demo has finally been released! Check it out here.
Prologue Part One is finally done! Although I have to say, I am not completely satisfied with the game right now, but they are honestly minor edits that will be fixed in the future.
In this part, you can begin to customize yourself, get introduced to the members of ST4RDOM, and meet two of the ROs. Not much drama actually happens; more interesting content will be in the second part.
If there are any bugs, typos, or things that can be fixed in the demo, please let me know! I would appreciate it a lot.
Total word count w/ code: 12.7k words
New? Check out the intro post here!
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DEMO
In the English countryside in 1914, you live with your two children on your late husbandās grand estate. Two years have passed since the tragic sinking of the Titanic, from which you became a single parent.
Though surrounded by wealth and community, you remain lost in a fog of grief. But with the arrival of summer, the neighbouring family prepares to host their annual month-long house party. Your curious children persuade you to attend, hoping the festivities will lift your sorrow.
Lucas/Lucia Bertham, the family's charming heir, bonds with your children and seems to understand you in a way others cannot. But will secrets regarding their family's future prevent love?
Azra Hays arrives, a traveling storyteller with a gift for magic in their words that soothes your soul. Gardner Isaac Hill has loved you in silence, finding joy through your children's smiles.
More suitors await too - brilliant sculptor Zephyr Langston, whose art mirrors your heart, and Doctor Henry Bellman, who ministers to the people with patience and good humor.
As festivities crescendo with masques, fireworks and more, you start to believe in love and laughter again. But which person holds your whole heart? And will dark forces from the past destroy this new paradise youāve begun to build?
The summer promises intrigue, blessings, and maybe a sweet romance if you can let go of history and embrace the gifts of tomorrow.

Customise your character as well as your childrenās
Choose where you live and how you dress
Your choices have an impact on how society reacts to you!
Uncover secrets from your past!
Pursuing different ROs with varying levels of affection leads to unique story endings that resolve the mystery

Lucas/Lucia Bertham (m/f/nb)
The Heir, 26, Lucas/Lucia Bertham is the only child and heir to the prestigious title and lands of Bertham. They are a successful businessperson, but relish returning to their ancestral home each summer. While other young people prefer to travel abroad, they prefer the simple pleasures of country life. They take their duty as head of the manor seriously, helping tenants with an approachable demeanor. Though destined to marry well for station one day, they remain single and enjoy lively flirtations. While others dance at balls, they are the happiest hosting gatherings under the stars or riding alongside farm laborers by day. Lucas/Lucia lights up any room with their charm, wit and easy smiles. But is there a lonely heart searching for more beneath this carefree facade? As always, only time will tell what develops between Lucas/Lucia and you over the magical summer months at Bertham.
Isaac Hill(m)
The Gardner, 35, Isaac Hill has lived and worked on your estate for years. His strong, weather-worn hands coax beauty from the soil. Gardenings comes naturally to gentle-souled Isaac, as does his way with any creature in need of care. The expansive gardens are his pride and joy, a wonderland open for all to enjoy. Despite his huge build, muscular arms and calloused palms, his demeanor remains soft-spoken yet self-assured. While most village maidens sigh for officers or heirs, Isaac's gentle soul and way with children has turned many a head. But he remains devoted to coaxing new life from the earth, finding solace in small things. Perhaps amid the Bertham's blossoms, Isaac's own heart may bud anew this summer as well.
Zephyr Langston(m/f/nb)
The Sculptor, 27, Zephyr Langston hails from one of London's most prestigious arts families. Though young, their sculptures have already gained fame across England. While many London soirees vie for their presence, Zephyr relishes escaping to the countryside each summer. Using moody landscapes as inspiration, they work tirelessly to capture fleeting emotions in stone. Some say their sculptures are too sensually lifelike, but the Berthams proudly collect their edgy works. Zephyr charms salon attendees but remains unmarried, focused solely on their "passionate mistress," their art. Though prone to brooding moody spells while working, they come alive at parties with a playful wit. Could this summer be when they find inspiration of the heart as well as hands among the Bertham estate's rolling hills?
Henry Bellman(m)
The Doctor, 29, though young, he runs the village medical practice with a maturity beyond his years. What he lacks in words, Henry more than makes up for with his compassionate bedside manner. He listens with steady brown eyes that seem to see into patients' very souls. While others chat idly, Henry prefers observing life unfold with subtle calm. An avid reader, he's as learned as any university man but without pretense. More than one farmer's daughter has blushed starry-eyed receiving his attentions, yet he remains a bachelor focused solely on his work. The Berthams value Lucas greatly for his discretion and healing touch. But does his solemn faƧade hide deeper passions waiting to emerge? As always, only time will tell what mysteries lie beneath the calm exterior of Doctor Henry Bellman, and what intrigues he may stir in your heart this season.
Azra Hays(m/f/nb)
The Storyteller, 27, Azra Hays is a free spirit , with mischievous eyes like the summer sky. While others settle, Azra is happiest wandering the countryside in their worn boots, flute in hand.Theyāre a jack of all trades but lives for their art - spinning spellbinding tales that transport listeners far from their daily toils. With their easy smile and flirty manner, Azra charms all they meet. Yet beneath this bohemian exterior beats a kind and generous heart, always helping travelers in need. An orphan from youth, they never take their freedom or talents for granted. Azra makes their coin sharing folklore, gossip and bawdy jokes in villages along their route. But they save their most magical stories for moonlit campfires, weaving magic that leaves audiences in awe. Some say their nose for intrigue could even rival the Sherlock Holmes tales. Will Azra linger longer this year among Bertham's gardens and party revelries? Is there feeling breeding beyond friendship beneath Azra's roguish charm? As always, only time will tell the true depth of bonds woven beneath the summer stars.
#interactive fiction#twine game#twine wip#twine interactive fiction#twine story#twine if#wip#status: wip#demo
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As the Ocean Lures Intro Post
As the Ocean Lures is an interactive novel about being a Merfolk. You will go on hunts, learn more about humans, and perhaps explore the land above.
As the Ocean Lures is a 16+ game with themes that may be triggering to audiences. This includes drowning, murder, death, body horror, dark humor towards death,Ā potential transphobia, and the MC will exhibit sadistic traits with certain choices. This will be updated as the game goes on.
This game is loosely inspired by the Little Mermaid, and has taken inspiration from games likeĀ Beyond The WavesĀ andĀ Abysm's Veil.Ā
CHECK OUT THE DEMO HERE!
Everyone has heard ofĀ sirens.Ā Mysterious humanlike beasts who use their powerful singing voice to lure sailors to their untimely death. However, the only thing modern mythology mistaked was the fact that sirens retained bird-like features rather than fish tails.Ā
You, on the other hand, are aĀ Merfolk. As a Merfolk, you maintain most of the qualities often associated with mermaids and "sirens". With your family, you work to bring down sailors using your voice and abilities under the sea.
But do you actuallyĀ wantĀ this fate? Is this what you want for the rest of your life?Ā
It was.Ā
At least, that was what you had always thought.
When you meet a captain who is dead set on showing you everything about the surface, you are quite literally pushed into a whole new world.Ā And you discover that perhaps the human world...is not as bad as you were told.
But now you have a dilemma.Ā Will you question everything you know? Or will you remain a part of the ocean?
Customize who you are as a Merfolk, from gender, pronouns, looks and personality.
Helping your family to sink ships full of sailors (or not...)
Watch a captain drown or save them from certain death.
MaintainĀ your relationships with your familyāfollow what you have been told your whole life or go against everything they have taught you.
Romance one of four characters: your best merfriend, the strange siren who assists your family on their hunts, the human captain you saved(?) or that royal who seems to love spending time by the sea...or no one since being a Merfolk is already hard as it is.
Will you live out of the sea or under the sea? The choice is yours.
Kai/Kaia (He/him or She/her): The Best Merfriend
Your best...er, merfriend. You have known them your entire life and theyĀ remain a constant in your life. K has always been interested in the surface, whether you agreed with them or not. If given an opportunityāany, reallyāto go on land, they would jump at the chance. Friendly and caring, K is loyal to a fault, never-ending when it comes to you and your family. But is there something underlying your friendship? Guess you'll have to find out.
Echo (They/them): The Siren
Echo is...in short terms, a mystery. They first came to your family's rescue during one of the worst hunts of your life, and has stuck around ever since.Ā Your mother treats them like her sixth child, though you are sure the sentiment is not reciprocated. Despite knowing Echo for almost eight months,Ā you have yet to learn anything about them beyond their name and pronouns. It seems like they don't want to get attached to you or your family.Ā They are professional, keeping away from personal questions. Will you be able to break down their walls?
Louis/Eloise (He/him or She/her): The Royal
You don't know much about them, besides knowing they are the heir to the throne of Oceanic. They can sometimes be found standing by the ocean on their private beach, eyes closed as if they are in another world. They address the world with such maturity, garnering them fans across the kingdom. And it certainly helps that they are attractive.Ā Many look forward to the day they take the throne from their father.
Anthony/Anne Maddox (He/him or She/her): The Captain
The captain who you (or someone else) saved from certain death. They once claimed mermaids existed, which brought a reputation that preceded them.Ā Ā To prove it, they recruited a group of sailors to join them.Ā The day they sailed out was the day you found them, the only survivor. A has a knack for getting into trouble, as well as a sense for adventure. Now knowingĀ youĀ exist, they want to show you the human world. Will you let them?
#As the Ocean Lures#atol#if: intro#status: wip#status: demo#twine game#interactive fiction#if#twine if#interactive novel#merfolk#16+#romance#fantasy
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rec: To Chain a God
author: Quixotic on ao3 Summary: After Viktor and Jayce are dragged back to Runeterra by a force outside of their control, a recovering Piltover faces a new challenge: how do you imprison a god? Viktor has surrendered himself to the peopleās justice, but is still the Machine Herald in form and function, a mechanical monster and boundless font of arcane power. Jayce is the only one who can see him as the man he was before, but he is also the only one who can answer to the other Councilorsā demands. Jayce Talis was made famous for harnessing magic with technology. Now, he's being called upon to bind the god his work created, all while protecting him from the forces that would exploit him.
BANGER premise with banger execution!!! it's rare to see postcanon fic where viktor is still in his arcane herald form, and what a GREAT interpretation this is. i dont want to talk about the specifics bc i want you guys to read for yourself but like it's real good
also what's in the abovementioned summary is just a start; this fic adds in a cosmic horror mystery, political maneuvering, ramifications of s2 events for zaun... all the while keeping the jayvik relationship gut-wrenching and emotional.
i really can't wait to see where this fic takes us
Warnings: cosmic horror, suicidal ideation
#arcane#viktor x jayce#jayce x viktor#jayvik#jayce arcane#victor arcane#jayce talis#jayvik rec#jayvik fic rec#pairing: jayvik (arcane)#character: viktor (arcane)#character: jayce talis (arcane)#tag: post-canon#tag: angst#tag: imprisonment#tag: cosmic horror#rating: mature#status: wip#length: 25000k - 50000k#author: Quixotic#reccer: peabrain#rec post
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Ardanās Descendants: Book 1 Demo Update
Ardanās Descendants
Ardanās Descendants is a WIP interactive fiction game set in the land of Ardan where the world and nearly every living thing are filled with an energy called aether. You start off as a child contained in a lab within the snow biome (one of the regions in Ardan). After escaping that prison you end up in Gairo, Lycras located in the desert biome where youāre enrolled in an academy and trained to become a member of an elite task force thatās been assigned the mission of ending the string of kidnappings taking place across all five regions of Ardan.
Having previously been a victim of the kidnappings in your younger years, this mission may help unlock the blurry memories of your past. Who were you before being kidnapped? What happened to the others who were held captive alongside you?
Features:
- Create your MC!
- Choose how you manipulate aether.
- Pick your weapon.
- Grow your MCās Personality.
- Romance one of the 12 ROs- 6 male, 4 female, 2 nonbinary.
- Shape your story.
DEMO: (Prologue)
The ROs
Dax Ikarus(He/Him)- The Leader of your unit was born in the forest biome in the capital of Koteva. He has golden brown eyes, coily black hair cut low into a fade, and dark brown skin. Three silver earrings hang from his left ear.
Thereās no denying heās a great leader who looks after and cares for his squad. Heās quite popular amongst the trainees in the academy. Heās dead set on rising quickly through the ranks and takes his job seriously, but heās pretty laid back when heās around friends. Which is why itās easy to sense he doesnāt seem to like you very much.
Noah Hendrix(He/Him)- The leader of a different unit. Comes from a wealthy and powerful family in the desert biome. The eldest of the Hendrix siblings and best friend of Dax. He has brown dreads with the sides shaved, hazel eyes, and light brown skin.
Known as the life of the party. Whereas Dax is popular, Noah is Infamous. A nonstop flirt and reckless. He may seem a little chaotic, but gets deadly serious when it comes to his siblings.
Naomi Hendrix(She/Her)- Was one of your classmates at the academy and joined your unit after graduating. The middle child of the Hendrix siblings. She has curly brown hair thatās cut into a bob, dark brown eyes, and light brown skin.
The embodiment of nope. Not really interested in the whole task force thing because she rather not be in any line of fire. When sheās not being dragged on missions you can find her at the nearest mall.
Noel Hendrix(They/Them)- Joins your unit along with Naomi. Theyāre the youngest of the siblings and are the most likely to take over the family business. They have curly brown shoulder-length hair, dark brown eyes, and light brown skin.
Smart, strategic, and quick on their feet. Theyāre not much of a fighter but if you go to them with a problem, nine times out of ten theyāll find the solution to it.
Gem Caten(He/Him)- Potentially the first friend you make at the compound. He grew up there and started going to the academy at the same time as you. He changes his hairstyle a lot, but his natural hair is straight and jet-black. Heāll usually put it in a half-updo. He has smokey black eyes and pale skin.
Heās a carefree, go-with-the-flow type of guy. His mom is the head of medicine at the compound so he kind of just naturally joined the task force.
Cameron Nadir(He/Him)- Basically lives at the compound. Heās a junior medic in training when you first meet him. He has dark blue eyes, shoulder-length blonde hair thatās shaved on the right side, and lightly tanned ivory skin. He has tattoos all along his left arm.
Peopleās first impression of him may be that heās a bit of a troublemaker, which he is, but heās also very caring.
Fay Webster(She/Her)- The teamās gear maker. Gets all the uniforms and weapons mission-ready. Born and raised in the desert biome in the city of Nelens. She has fiery red shoulder-length wavy hair, dark green eyes, and a rosy complexion.
She's creative, outgoing, and her mind runs a mile a minute coming up with new ideas. She admires the members of the task force and does her best to supply them with the latest technology.
Audrey Rokk(She/Her)- An ambassador of the water biome. Was born in the snow biome but moved to the water biome for work. She has naturally blonde and long silky hair, but she dyed it blue. Her eyes are light blue and has an olive skin tone.
Honest and hard-working. Unlike the majority of government officials you've met, she's down to earth and seems to care about more than just her own personal gains.
LIMITED DATA
Vin(He/Him)- You met him as a child at the lab. He had ivory skin and dark brown eyes, but his right eye had speckles of blue in it. His straight dark brown hair went a little bit past his shoulders and was pulled back into a bun.
You vividly remember how soft-spoken he was. He would cling to anyone in your little group that would allow him to.
Yara(She/Her)- She is the first kid you met in the lab. She had long dark brown braids, dark brown skin, and amber eyes.
You remember her being aloof and unwilling to get involved in any of the other's shenanigans.
Zeke(He/Him)- Was brought to the lab a year after you were. He had short slightly curly black hair, green eyes, and pale skin.
He was always grumpy, but one thing he seemed to enjoy was giving you a hard time.
Iris(They/Them)- An assassin you meet on a mission in the water biome. They have white hair, stormy grey eyes, and very pale skin.
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DEMO | FAQ | PATREON | STATUS: TENTATIVE HIATUS
Get ready for the most captivating and unconventional reality dating experience ever witnessed!
Set out on a thrilling six-week journey that defies conventional beauty standards and dives deep into the realm of emotional connections. Prepare to be swept away to a secluded waterfront estate, where masked contestants will embark on a quest for love like no other.
In this extraordinary social experiment, aesthetic attractions take a back seat as the focus shifts towards forging genuine, soulful bonds. Each contestant will don a unique mask, concealing their physical identities, allowing them to explore the depths of emotional connections with their fellow love-seekers. Stripped of preconceptions based on appearance, they can truly delve into the essence of each person's character, values, and compatibility.
But here's the twist:Ā as the weeks progress and relationships blossom, the contestants will have the opportunity to remove their masks and reveal their true identities. However, this choice comes at a cost. A portion of the $60,000 secondary prize pool will be deducted with each mask unveiling. This intriguing dilemma adds an exciting layer of tension, as the contestants must decide if the potential reward of revealing themselves is worth the sacrifice of the prize money.
The public will have the power to determine an array of benefits for their fan favorites as well asĀ the winning couple who will claim the coveted primary prize of $500,000. Viewers will witness the rollercoaster of emotions, heartaches, and unexpected connections as the contestants navigate their way through challenges, group activities, and intimate one-on-one dates. Alliances will form, trust will be tested, and hearts will be on the line as they strive for a shot at love and the chance to win the grand prize.
Who will find true love and claim the public's admiration? Who will choose to unveil their mask and reveal their true selves?Ā And ultimately, who will emerge as the last mask standing, securing the secondary prize?
JoinĀ Love Language: MaskedĀ and prepare for a journey like no other!
Love Language: MaskedĀ is 18+. ItĀ contains disturbing elements such as mature language, drug/alcohol use, sexual themes, mental health issues(suicidal ideations, depression, anxiety, PTSD.), death, sexual assault, abuse, and more TBA.Ā
This list will be updated as the plot progresses.Ā Read at your discretion.
Please note that not all features will be immediately available. There areĀ grand plans to continuously enhance the game, new and exciting elements will be added as the development progresses.
ā„Ā Step into the world of romance, intrigue, and intense competition. It all begins with youācreate a character that reflects your true self. Choose your name, gender, pronouns, and even customize your appearance, right down to the mask you'll wear.
ā„Ā Romance is in the air, and you have the freedom to pursueĀ anyĀ of the fifteen contestants. Whether your heart beats for a male, female, or non-binary partner, love knows no boundaries. But that's not allāthere are exciting plans for polyamorous routes, ensuring you can explore all the depths of your desires.
ā„Ā Unleash your personality and witness the thrilling reactions of the contestants. How you navigate the game's twists and turns will shape your journey. Will you be the messy rebel stirring up trouble, the kind-hearted hero everyone adores, or perhaps the sly strategist playing the game behind the scenes? Every choice matters, as not only do your relationships within the house hang in the balance, but also your popularity with the public. Walk the fine line between spiciness and blandness, because in this game, losing the prize or even getting eliminated is a real possibility.
ā„Ā Prepare for an enthralling experience where the fate of your coupleāand your own destinyāis waiting to be discovered. Multiple endings await you, each with its own unique path and surprises. Will love conquer all, or will unexpected twists lead you down a different road?
Stay tuned for updates on new features!
ā„ Meet the Cast! ā„
#interactive fiction#twine if#twine game#if wip#demo#twine#dating sim#love language#status: wip#masterpost
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finally, it is here.
š PART 2 š
#stranger things#stranger things 3#st3#byler#will byers#mike wheeler#fic: true colors#scholarlyzelda#status: wip
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In a sea of constant change, does a ship remain true, when every plank replaced, and every sail anew?
DEMO
we all know the ship of theseus' dilemma. Is it the same ship?
is it not the same ship?
what you know is that it's yours.
every morning after a full moon, you wake to witness a part of it replaced.
you're the captain of this cursed ship, you and your crew bound to it like day and night are to each other. despite the curse, you've known a life full of adventure and travels, exploring and seizing the waters. all this, you know.
until you don't.
this morning, no member of your crew can find the object that's been replaced.
what happens when for the first time since this curse has been set, not an object has been replaced, but a personāor a part of themā has?
you wake in a captain's cabin. are you the same captain?
are you not the same captain?
you know nothing.
#interactive fiction#interactive game#choicescript#if wip#interactive story#theseus#intro post#introductory post#if: intro#status: no demo#status: wip
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The Heart Wants
by Savoirfaire on ao3
Rating: T | Category: F/M | Relationship: Lockwood/Lucy
Lockwood always planned to get Lucy back anyway ā that was never in doubt. The only difference now is that, since he started coughing up petals in the middle of the Black Winter, his life kind of depends on it.
Of course, being Lockwood, when faced with a choice between talking about his feelings and choking to death, well. He has to think about it.
#rating: t#category: f/m#ship: locklyle#warnings: none#length: multichap#status: wip#character: anthony lockwood#character: lucy carlyle#character: george cubbins | george karim#fic rec#character: holly munro#character: quill kipps#canon divergent#misc: hanahaki disease#canonverse#misc: black winter#misc: angst#misc: angst with a happy ending#book spoilers: major#pov: anthony lockwood#author: savoirfaire#lockwood-fic-recs#lockwood & co#lockwood and co#lockwood and co fanfiction
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changing the world one Gegg at a time
a.k.a a small preview of the animatic i'm working on :D
#qsmp#qsmp fanart#qsmp gegg#q!gegg#gegg#gegg fanart#gegg enjoyers allow me to offer you a gif-t to the world#also known as your beloved blorbo gegg#qsmp animation#q!slimecicle#q!charlie#qsmp slimecicle#status: wip
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not now sweetie mommy is working on her mandatory pride&prejudice spirk au
#thought i would give an update to you guys#we've officially hit chapter 4#out of 11 i have planned#theyre relatively short for now but well see what damage the editing process will do#fic update#spirk fic#status: wip#i think if i manage to focus i can finishe by the end of october#star trek spirk#well see#star trek#anyways my phone is at 1%#peace out#finish ir*#finish it*#i aint correcting that damn typo you deal with it its your problem now
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I Can't Get Rid of You
Author: @justhere4thevibez
Rating/Warning: Teen and up audience, referenced ED, ab*se
Chapter Count: 3/?
Description:
Actress Chrissy Cunningham needs a fake boyfriend to keep her cheating ex at bay. Rock Star Eddie Munson is desperate to get more publicity for his upcoming solo album. It's a match made in heaven... except for one small detail.
They hate each other on sight.
Tags: Alternate universe- no vecna, actress!Chrissy, Rockstar!Eddie, enemies to lovers, Eddie being an ass, fake dating au, celebrity au, we hate laura in this household, alternating POV, multiple chapters, status: WIP
#Alternate universe- no vecna#actress!Chrissy#Rockstar!Eddie#enemies to lovers#Eddie being an ass#fake dating au#celebrity au#we hate laura in this household#alternating POV#multiple chapters#status: WIP#eddissy#eddie munson#eddie and chrissy#chrissy deserved better#eddie x chrissy#eddsy#munningham#chreddie#hellcheer#stranger things#chrissy cunningham
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As Will is destroying Castle Byers, he accidentally and unknowingly summons a lightning strike.
A VERY self-indulgent AU exploring a Season 3 in which Will has powers. Written in outline format.
š PART 1 š
+ an alternate cover, just for funsies š
#stranger things#stranger things 3#st3#byler#will byers#mike wheeler#fic: true colors#scholarlyzelda#status: wip
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