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#str x religion
findmeagreenlight · 2 years
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I've seen people talking about religious imagery pertaining to Will and Mike so I figured I'd collect what I can on El.
She walks on water in the Void, a clear reference to Jesus. But there is a stronger throughline in the show, which is angel imagery that mostly appears around Max.
We are introduced to Angela in s4: she is El's foil. Angel. Someone who preaches about looking up to Helen Keller for being an inspiration as a disabled person but in reality she looks down on El who has developmental problems due to her past. There's a lot of focus on seeing and hearing (and being seen, being heard) during this season. Helen Keller lost her sight and hearing and this is what El specifically points out about Max during the piggyback scene: "She can't see me. Can't hear me."
At the end of s4, El and Lucas overhear Max's "confession" about her "sins", another link to Christianity.
And when she tries to piggyback, El wears white in Max's mind and she is framed by clouds.
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Then Vecna finds Max in the Snow Ball memory so she is trying to recall a second happiest memory. It's about El. (The images start to focus on her the same way they did for Lucas earlier and the only thing you hear said out loud is Max's "Is Mike a good kisser?" Talk about queer coding.)
The attempt fails but El still appears, as if... Max had prayed for her. Max is in disbelief ("Are you real?") and El clutches Max's hands together, like in prayer:
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The Dear Billy flashback shows Lucas when you can hear the line with "angel" from Running Up That Hill. (And you can faintly hear it when he and Max exchange notes in The Piggyback.)
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We are told how Max feels about Lucas and the show uses the word "angel" in relation to her first love interest. But we are also shown that El appears to her similarly. And it's not a new association!
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Max sings Angel by Madonna around El in s3. Here's an interesting part of the song that's not played:
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That sounds... a lot like 4x09.
Going back even further. When Mike showed El around in his room, the first thing that caught her interest was a statue of a woman with wings:
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And about "you can fly, you can move mountains": as much as we may poke fun at it, El has been associated with birds during the entire show. It's probably the most common animal motif around her. Meanwhile "you can move mountains" is a biblical phrase:
Matthew 17:20 He said to them, “Because of your little faith. For truly, I say to you, if you have faith like a grain of mustard seed, you will say to this mountain, ‘Move from here to there,’ and it will move, and nothing will be impossible for you.”
(And that's why there's a mustard raincoat in s3.)
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constantinerkives · 1 year
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Unholy Matrimony, YJM // (M)
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PAIRINGS: GP Demon! Yoo Jimin x fem violinist reader
WARNINGS: bl00d, demonic ritual, use of classical music as a means of summoning a demon, brief mention of religion, violinist reader, YJM is the daughter of the big man downstairs (if you get what I mean), reader's in her early thirties but she offered herself when she was twenty-three, Karina has poetic rizz, overstimulation, multiple orgasms, marking, mating, unprotected sex (stay safe ya'll), breeding, breeding kink, creampie, age-gap, Karina speaks IN LATIN, who are we kidding, KARINA IS THE MAIN WARNING
SYNOPSIS: It's amazing how desperation can lead from one thing to another. You crave to be recognized, to be valued. And it's selfish - but she approves. After all, it's humane - greed. And she'd be a terrible wife if she doesn't support your one-way trip to eternal damnation. But that's where she comes in, to stop it from happening and give you nothing but luxury and comfort. I guess you can say that being married to a devil isn't bad after all.
A/N: Hi guys! this is my first fic, hope you like it <3333 I've also made some modifications from the original story, hope you guys won't mind. Sorry to keep you guys waiting but I was fighting demons (lmao) for the plot of this one-shot, Happy reading <3!
WORDCOUNT: 9, 535 oops this was self-indulgent AHHAHAHA shi-
THIS IS ALL FICTITIOUS AND THEREFORE SHALL NOT BE TAKEN SERIOUSLY.
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TERMS AND DEFINITIONS: Melodiam meum - means 'my melody' in Latin Dilecto - beloved in Latin Hermaphrodite - an organism having both male and female sex organs or other sexual characteristics, either abnormally or as a natural condition Brava - well done or very good. It is used to praise a female performer
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It's ridiculous
The creature watches with amusement as it eyes the young lady standing alone in her spacious living room. Her silhouette is wrapped in darkness with no source of light other than the soft glow of five white candles circling her. Her face remains in the dark, veiled with desperation with a whiff of mystery. 
How desperation can lead you to commit the things you thought you wouldn't do. 
"Please," She whispers, "Please work,"
It inclines its head, watching as the young lady pulls out a kitchen knife. The blade glints menacingly in the dark as she positions it atop her wrist. 
Do you want to do this?
And cuts her flesh, crimson dense liquid oozes out of her flesh and she directs it to-
The creature sneers. A violin. Her blood coats the strings of the instrument, and traces of her drip down to the floor as she picks up the bloody violin and begins to play a familiar piece; popular with seasoned violinists. 
The Devil's Trill Sonata
You are a desperate girl...
She plays with feverish determination all while her wrist continues to bleed. The demon crosses its legs, arms crossed against its chest, and leans comfortably against the velvet settee. 
That's it. Keep playing. I am no stranger to greed. Play it with your heart's desires. 
Her fingers smoothly transitioned from one note to another, clean and precise. The first movement leads you to a false sense of softness and beauty, and slowly...the devil grins as the young woman slightly loses her balance. She's running out of time, running out of blood. Ah, poor soul. She hasn't even reached the second movement yet. It seems like another soul will perish for nothing. It watches with practiced dismay as the girl's body visibly pales, and she's beginning to lose her energy. She's one push away from knocking a candle and collapsing - losing her life to a meaningless offer. 
After all, what the devil played was far superior to what Giuseppe Tartini had played. The creature's lips curl to a sneer. No other violinist had come close to its execution. 
Then, with a stroke of luck, the girl regained her composure for some unfathomable reason. The devil blinks, surprised by the sudden change as she grounds her feet against the tiled floors pooling with her blood and strokes the strings violently; the entity's face beams with unbridled pride. The girl plays over four octaves of the note G, with her hands stretched out over three octaves. A move that the daughter of Lucifer can only execute. 
Interesting
The human plays with intensity now, and the entity finds itself leaning away from the backrest of the seat, watching with phantom hawk-like eyes as the girl pours every last bit of her living minutes into its piece. For centuries, no one has executed it the same way this mere human did. Anger and envy flash in its eyes as it flicks a hand. The candles' feeble light extinguishes, all except one, and the girl weakly gasps. 
The entity hastily stands up from the velvet settee and gracefully stalks toward the confused and terrified girl as she mumbles: "What? What the hell happened - did it work?"
Oh, it did pretty human.
It grabbed the candle as it willed itself to manifest a physical form. The young woman gasps as the creature grabs her by the collar of her blouse, and with its' other hand, it holds the candle next to her features. The woman lets out a pathetic yelp as she looks up only to see two rich ichor irises looking down at her with scorn, envy, and dare she adds amusement.
The demon examines her delicate features, soft brown eyes, fair skin, and a whiff of innocence that crumbles down to greed and desperation. 
And fear
It's beautiful
"Have I satisfied you?" The girl meekly starts. Her voice sounds distant. She's hanging on for dear life, and the demon wanted her to fall into the pits of eternal damnation. But it begrudgingly longed for her to play it again. For no human played it as well as she. 
The entity narrows its' eyes as the girl begins to lose her balance. Her knees were about to give out if it wasn't for the being holding her by the collar. 
The demon leans close, and the girl's eyes visibly shake. It slowly lets go of her collar and reaches out for her cut wrist, its talons almost cutting into her skin. She gasps as she felt a searing burn crawl over her cut wrist. 
"Be seeing you," It said, vowed. Before the demon drops the candle and lets go of the girl, allowing her to collapse into her pool of blood before it disappears into thin air. 
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Years have passed, and you are a renowned violinist of your generation. Here you stand in front of your devoted fans, playing the piece that brought you money, power, and glory in the world of music. 
A small smile graces your lips as the curtains close, and the theater erupts in cheers and applause. Another successful concert lands on your plate. You return to your first stance as your posture relaxes, and you make your way backstage. Your handler, Park Sooyoung, her fair complexion glows underneath the lights. Her exquisite red dress hugs her body flawlessly as she approaches you with a wide grin and drapes her arm around your shoulder. "Another successful concert - this calls for a celebration!" She wriggles her brows, and you merely chuckle in reply. 
As much as you want to, your muscles crave rest. And a drink. 
With an apologetic smile, you reject your handler's offer for a celebratory dinner, promising to eat with her tomorrow, but for now, you need a night's rest. 
She understands with a soft smile and gently pats your shoulder. "Of course, you deserve it after playing The Devil's Trill Sonata for almost fifteen minutes." Sooyoung chuckles. "But I'll escort you to your private drinking booth before I, too, call it a night. How does that sound?"
"Perfect," You agree, and the latter takes you to your destination and leaves you to your drink of choice, red wine. Château Lafite Rothschild. 
A pleased sigh leaves your lips as you unceremoniously collapse on your seat. Tired eyes examining your surroundings, your booth is a spacious room. Walls wrapped with high-quality velvet wallpaper, expensive paintings depicting pagan Gods, the lights were the same, albeit softer to look at, and plants to give the room a bit of life. 
A relaxing sight. You pour your wine and lean comfortably against your seat, your head thrown back, allowing your neck to rest whilst your right hand holds the stem of your wine glass. 
That's what life's about, luxury. 
And you bathed in it. You crave the beauty of wealth and luxury that your way in life has brought to you. 
Just as you're basking in peace, a figure emerges from the shadows in a black blur. You didn't notice it until the atmosphere grows heavy, your skin prickling at the sensation that someone is watching you. 
"Indeed, that's what life's all about. Isn't it? Basking in luxury." 
"You've done well tonight, Ji Y/N." Says a feminine voice, steely, low, and churning. You snap your head towards the owner of the voice; your face turns bloodless, even at the warm glow of the light, and there sits a resplendent woman wearing a black cropped blazer; underneath it is a matching black tube and matching back trousers and heels. At the base of her slim neck is a layered gold necklace. The outfit was simple, but her features made up for it. The woman sitting before you has a fair complexion that will put the moon to shame, a sharp jaw, plump lips, luscious black hair tied neatly to a high ponytail, and a small face. Not to mention her lean stature and posture. Judging by the way she gracefully sits, she's taller than you. And just like you, she too is holding a wine glass, slim fingers, and perfectly manicured nails secure the stem of her glass. 
But something's amiss. Yes, she is human, a beautiful human, and you're no stranger to all things beautiful - but something about this woman's beauty throws you off. 
A trip to the uncanny - something about her doesn't match humanity at all. 
She lacked warmth, not only in her eyes but her overall presence. 
"Who are you?" You demanded, "What are you doing here?"
The woman's lips curl to a grin, showing you her perfect set of teeth. "You don't remember?" She asks in return, unperturbed. Your face twists to a scowl, "I asked you a question." Posture bristling with guarded animosity before you peered over her shoulder. "Security!"
The air grows heavy as the woman holds an open palm up. She is no longer smiling. "That won't be necessary." Her voice was cold and cutting, booming with authority like no other. Then, her grin returns. "Perhaps this shall jog your memory, pretty girl." 
She blinks, and her cold, brown eyes change to a rich hue of gold. Menacing and distant. 
"Be seeing you,"
On cue, your right wrist burns, causing you to drop your wine glass against the carpeted floor. You back away from her, standing up too hastily, and in return your seat tumbles. 
"You," A sharp gasp leaves your lips. No, it's too soon. A cold, hard laugh tumbles from the latter's lips. "My," She sips her drink before gently setting it against the tabletop. 
"Are you here to collect my soul?" There it is again, that meek tone. The devil inclines her head to the side, brows furrowed. "Me? Collect you? Oh. No, no. Not yet melodiam meum." You don't know what it means, but the way it rolled off her tongue made your gut churn. 
"Then why are you here?" You voiced out. 
She eyes you up and down. "You know, my beloved. I am offended by the turn of events." She stands up, and you instinctively back away as she circles the table and stalks toward you. Her hips swayed in a sultry manner as she did. She keeps advancing until your back is pressed against the wall, hands pressed to your sides while the raven-haired enigma delicately brushes her knuckles against your cheek. The contact sends shivers down your spine. Her proximity allows you to inhale her seductive scent. The blend of florals with amber and musk is a perfect balance of femininity and masculinity. 
"For years, I watched over you. I made sure no harm came to you and only commanded success to fall into your plate. I blessed you with concert after concert - and I know your love for all things beautiful." The devil purrs.
"So I made myself beautiful for you, dilecto." 
Not a single lie in sight. "Who are you?"
"Karina," She replies, "My name is Karina Yoo." The latter pauses. Her gold eyes trailed down from your eyes to your lips. 
"Do remember that, my bride. I will walk the earth with you until your time here is due. And the world will know me as your companion, your spouse." 
And your vision turns black. 
You woke with a groan, your head throbs with pain, and you shift in your bed. The white sheets cling onto your skin as you lay on your side, the sun peeking through your curtains, blessing your suite with its light. You stare up at the ceiling, rubbing the sleep of your eyes, and as you regain your awareness. Well, so are your memories of last night. 
Your body quickly turns cold, and you sit up, muscles aching in protest, but you ignore it as you check yourself. You are wearing your sleepwear as opposed to the form-fitting dress you wore for the concert last night. Nothing else seems to be wrong except for the fact that you did not change your dress last night. Who brought you to your suite, then? It couldn't be Sooyoung. She went on her way first.
"You're awake," Says a familiar, cold voice. 
The hairs at the back of your neck rise. 
Slowly, you turn your head to the tall figure leaning against the doorway to your lounging area. Karina, as she calls herself, is no longer wearing her black suit. Instead, she's wearing a white button-up shirt, black trousers that reach three inches above her ankles, and black oxfords. Her rich, black hair cascaded freely like a black waterfall. 
"Karina," You rasped, and the devil's lips curled to a smile. "You remembered."
You press your back against the headboard, posture brustling with animosity as your hands' fists the sheets. "What did you do to me?"
The latter frowns, "I did nothing, pretty girl. I merely allowed your body to rest for tonight before-"
"Before what?" You cut her off breathlessly as your forehead begins to sweat, and your body becomes warm with each passing second - soon, your body is veiled by a thin sheen of sweat, making you uncomfortable as you throw the duvet away from your feverish body. 
Your stomach churns harshly, and your eyes sting as you fall onto your side, hands clutching your stomach as you look at the entity standing at the foot of your bed, eyes studying your writhing figure. 
"What did you do to me?" You sob as the pain doubles, fiery, almost. 
Karina's features break to a knowing smile as if she had seen this before and approaches the side of your bed, the mattress dips at her weight and reaches a pale, slender hand towards you, and you find yourself not moving, too feverish, so you let her touch you. And her touch was soothing. 
"Shhh," The raven-haired enigma coaxes, "Your body is reacting to its new owner. Best to let me handle this, Y/N." 
New owner?
You couldn't process anything, distracted by her touch soothes your hot skin as you slowly relax into the sheets. A relieved sigh leaves your lips as the pain ebbs away. 
"Easy does it," She remarks, "Are you feeling better now, delicto?" 
"Yes," You reply curtly as you eye her warily. "Wonderful," She gracefully stands from your bed, "Now rest. I'm sure you have questions for me once you recover." 
"No," You protest, and her gaze turns sharp, making you shrink in your bed as she tilts her head. "No? What do you mean no?"
"I have a meeting with a sponsor," You stammer under her piercing gaze. The latter pauses, "You have plenty of time to prepare, rest. I'll take care of it." 
"Take care of what?"
She flashed her bright golden eyes at you, and once again, your vision turns black. Three hours later, a scandal broke out.
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Italy is known for its warm, Mediterranean climate. Summers are always hot, sunny, and dry. 
But no amount of summer dresses can protect you from the cold, piercing gaze of your handler who sits across you in a cafe with her arms crossed and her expression blank. 
After Karina took care of your meeting with a sponsor, word got out fast and a controversy broke out with your fans shocked at the fact that you are married. Hence the meeting with your handler, who also knew nothing of the situation. 
"So," She begins, "You're married?"
You tried not to cringe as you looked at Karina; who was sitting beside you, drinking her espresso with gusto. She wore a black coat with red lapels, a black turtle neck, trousers, and heels. 
"Yes," She replies as she sets down her mug. Sooyoung slowly turns to your 'wife' before looking at you. "And since when were you two married?"
"Seven years," Karina smoothly replies. You two shared a glance. Seven years ago, you offered your soul to her.
"And how come I only knew about this after Mrs. Yoo talked to your sponsor?"
"I wasn't feeling well," You wince, "I told my wife-" This coming off from your tongue is a foreign sensation. "That it can wait, but she insisted." 
"Y/N was bone-tired last night." Karina adds, "I'd be a terrible wife if I insist that she gets out of the house to speak to the sponsor, so I took it upon myself to go." You softly cleared your throat, "How did the public react to this?"
"They've seen Karina's photos." Sooyoung leans against her seat, "They approve of her." A wry smile graced her lips, "That adds your wife to their list of 'celebrity crushes' I believe."
You repressed a sigh of relief, "That's good news." 
"Don't be too relieved yet," She massages her temples, "You have yet to address this at your conference. I'll have your script ready, and of course, your wife has to follow it as well." She turns to look at the devil disguised as your wife. "Is that okay with you?"
Karina grins and suddenly interlocks her hand with yours. The sudden action surprises you, and she flashes you a look. Your lips form a practiced smile, and you duck your head as if you are flustered. 
"Yes, I'm fine with it. So long as this keeps my wife happy." 
"Good, the conference starts at 2 PM sharp. Let's get you both ready before then." 
Addressing your marriage to the public was easy. The press loved ogling at your 'wife'. You can't blame them though she looked ethereal in her outfit; a form-fitting black, high-neck dress and a black blazer draped over her shoulders, and her hair was freely cascading down to her breasts with diamond earrings as her accessories while you wore white dress. Both of you looked exquisite during the conference, and you didn't forget the way the reporters begin talking all at once upon announcing your next concert and the piece you'll be laying next. 
The Last Rose Of Summer by Heinrich Wilhelm Ernst. 
Heinrich Wilhelm Ernst is not the biggest name in classical music, but his ‘The Last Rose Of Summer’ is notorious among violinists for being a complete nightmare to play. Ernst was an obsessive devotee of Paganini, the original violin rockstar, and he loved to include stupidly complex pizzicato in his music. Karina's soft lips curl to a smirk as she ends the event by taking your hand in hers. You eye her cautiously. This wasn't part of the script? 
Still, she raises your hand and brings it to her soft, warm lips, pecking the back of your palm. Your cheeks warmed as the cameras flashed. Your spouse looks at the press and flashes them a jaw-dropping smile. "We'll get going now. May you all have a nice afternoon." Without another word, she leads you down from the stage and to the exit, where a sleek black car awaits the both of you. 
"Take us back to the hotel, please." You told the driver. The man nods and was about to close the partition before Karina speaks up. "Take us to Ratanà, Mr. Giovani. I'll treat my wife to a nice meal after the conference." 
"Very well, Mrs. Yoo." The driver replies with a thick accent before finally closing the partition. You glare at the latter while she leans comfortably against the leather cushion and looks at you. Karina arched a perfectly sculpted brow. "Why the surly look, wife?"
"What are you going to do in a restaurant?" You snap at her. Karina guffaws in amusement. 
"I'd like to see how the world changed after centuries." She simply answers. "I'd like to see more of the world with my two eyes." 
A huff leaves your lips as you turn away from her and cross your arms against your chest. "You still have some explaining to do." 
"Which is why a restaurant is a perfect place for it." 
"People will hear you." 
"I've booked us a private booth." You snapped your head towards her, "You did what?"
"I won't repeat myself, beloved." She chuckles, "As you've said, I owe you an explanation. 
The people inside Ratanà gawked at the two of you as soon as you entered the restaurant. The clattering of plates and utensils stopped as well. You flush at the reaction while your wife places her hand on the small of your back. Even with your dress, you can't help but shudder at the contact as she flashes the crowd a charming smile before leading you to your private booth with a female waiter stationed outside your door. 
"We'll order later," Karina's smooth velvet voice coaxed the woman into an agreement before finally entering the private booth. 
She pulls out the chair for you to sit on, and you begrudgingly obey as she sits across you. Silence permeated the air. Gone is her alluring aura, replaced by enigma. As if all of it was an act - it is. 
"Where to begin, where to begin." She mused wryly. 
"Why are you here if not to claim my soul, then?" You snap, "Why waste your time tagging along?"
Karina tilts her head. Her intelligent eyes regarded you.
"Well," She begins with a distant smile. "I visited you every two years, watching from afar while you amassed your concerts just to see how your talent has bloomed."  
You wait for her to explain further, "I'll be frank, darling." Your gut churns at the endearment. "Throwing you into the pits of hell after your time is done is nothing but an exercise of futility, a talent like yours deserves to have a place next to mine." 
Your brows furrow, "Next to yours?"
Her lips curled, "Why do you think you offered your soul to me out of all the demons out there?"
You replied with silence, and Karina narrowed her eyes in disapproval. "Something tells me that you didn't gather the slightest bit of information about who I am, delicto." She leaned away from the backrest of her seat and interlaced her fingers together. "Tell me, do you know who I am?"
"A devil who named herself Karina Yoo." 
A scoff befalls her lips, "Foolish girl, you're lucky to have offered your soul to me." 
"Why?" You snarked, "If I'm so lucky, why?"
Her eyes flashed, "My father," She hisses through gritted teeth, "Is the angel of music. Lucifer was the angel of music. After his fall, he reigned in Hell and has simply lost interest in that title." Her expression darkens, "Which is why I took that spot while I helped humanity discover it with my profound ability that I inherited from him."
Your eyes subtly widen, "Yes," She growled.
"You're sitting with the daughter of Lucifer. His finest creation, second to music." Her eyes glowed to cruel gold. "And you tied yourself to me, Ji Y/N. You offered your body and soul to me. That makes you mine as I am yours."
Something's not right. Why is there an indirect statement of equality?
As if reading your mind, she addresses it with a softer tone. 
"As I've said, my beloved: leaving you to burn in hell would be a waste. I have taste in talent just as much as you have taste for beautiful things. In my millennium of harvesting souls, I am nothing but a sponsor to those who offer themselves to me. I will keep you. I've decided to keep you after hearing you play all these years. And I confess that I envy your ability, albeit you're human. I am still superior to you on all levels, but when it comes to music, we are equals."
"So that makes me your actual wife, then?" You squeaked. Karina lets out a rumbling chuckle, "Oh, yes, darling." You hold her gaze, and this time, it's intense. 
"That makes you mine as I am yours." She husked, her eyes tracing your features possessively. "So if you had any lovers or flavors of the day, forget about them." 
"So possessive," You remark shakily, and the latter lets out a wolfish grin. "I am a demanding creature, Y/N." She then leans away from you. "We can order now. After this, we can return to the hotel, and you can start practicing the piece you'll perform at your concert next month. The earlier you master it, the better. And I will help you along the way." 
She's right, of course, but you wouldn't admit it to her face. 
"Alright, call in the waitress." 
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Your routine is divided from going out with your wife to practicing until your fingers go numb. 
The Last Rose Of Summer by Heinrich Wilhelm Ernst was the last of his Six Polyphonic Studies for solo violin. It is a set of incredibly difficult variations for the violin. The first few weeks were nothing but agony as you practiced in a private setting, preferably away from the devil of music. 
For days, it's either you couldn't transition smoothly to another note, or you struck a wrong chord. Either way, it's still a mistake.
This complex set—full of every imaginable and unimaginable technical difficulty—includes an introduction, theme, four variations, and a devilish finale. At first glance, an impossible task. This one requires both physical and mental fortitude. And each mistake drains it out of you. 
"Jeez," Sooyoung hisses as soon as she sets foot into the room. "Y/N, get yourself off the floor and sit on the couch, will you?"
A tired groan leaves your lips as you force yourself to get up. Your muscles ached in protest as a result of standing for hours. 
"You know what," Sooyoung sighs as soon as you unceremoniously plop on the couch. "How about we call your wife, hm?"
"No," You sigh as your tired mind thinks of a lie. "She's busy."
"Busy doing what?" Shit
"Managing her family's financial reports." Yeah, that should do it. 
"Don't be ridiculous," The latter admonishes, "Your wife is never too busy for you. I'll call her."
"Sooyoung no-" Too late, she had dialed her number, and you tuned out their conversation. "She says she's on her way." Your handler informs you as soon as she drops the call, "See, I told you she isn't too busy when it comes to you." 
"Whatever," You mumble as you close your eyes to get a few minutes rest. 
By the time Karina made her presence known, it was already evening. You scowl at her as you groggily sit up. "What took you so long?"
"You looked peaceful," She snorts, "And besides, you're more tolerable when you're not scowling at me all the time." 
"What time is it?"
The devil checks her watch. She bought it a few days ago from Bulgari. "6:37 PM, why?"
"Shit, that's late." 
"You needed rest," She reminds you as she sits next to you. You lean away, taken aback by her proximity as she looks down at your fingers, "And your fingers were turning purple. You practiced for quite some time and ignored your body's protests for rest. Hence why you collapsed next to this couch." 
How did she-
"Sooyoung told me," She answers. "Why force your body to such limits?"
You rolled your eyes, "You sound like my wife," 
"Because I am your wife," She grins, "So take care of yourself." 
You blink at her. For weeks that you spent with her, the older woman did nothing but make sure you were comfortable and safe, sure there was bickering, and dare you say banter. But she performed her duties as a wife should. It's baffling, to receive this treatment from a devil of her caliber. 
"Why are you staring at me like that?" She questions, her eyes beaming at your attention before you tear your gaze from her. "Nothing, I'm hungry." 
"Perfect," She grins, "I discovered a recipe that you might like." 
Oh?
"Cooking, you?" You mused, and Karina lets out a carefree laugh. It sounded pleasant. Not that you would say that to her face. "Why yes, pretty girl." She grins, "Now come. I want you to be a witness of me cooking a dish created by humans." 
She grabs you by the hand, and your pulse quickens at the contact as she leads you out of the building and to your car, a sleek, gray Bently Continental GT S. The raven-haired beauty opens the passenger door for you. You didn't say anything and entered the vehicle. She closes the door gently and enters the driver's seat, finally driving to your designated hotel. 
The smell of roasted lamb chops floods the dining area of your suite. Karina said that it'll be done in a few minutes. Your stomach grumbles at the sight of the delicacy in Karina's bare palms as she places it in front of you. She dusts the lamb chops with garlic, rosemary, salt, and pepper. Your mouth waters at the meal she prepared for you while she sits across from you, eyeing your face with mirth before finally gesturing at your dinner. 
"Well? Dig in." 
You didn't need to be told twice and began wolfing down your food. 
Karina watched you carefully as you ate with gusto before stopping midway. The older woman frowned, "What's wrong?" 
You look up at her, "It's not poisoned, isn't it?"
She placed a hand over her chest in faux offense. 
"Poison? You?" The raven-haired woman continues: "I would never. You must have faith in me, beloved. I would never poison a pretty girl like you."
Your cheeks change their color to a subtle hue of pink. "Faith is foreign for someone of your caliber, Karina."
"Trust me," She grins, "We're more direct than your trusted angels, beloved."
A hum leaves your lips as you continue to eat. Karina once again watches you before you pause for the second time. "Aren't you hungry?"
"We have a different diet from you humans. Souls, that's what we feed on, your intense emotions, energies." 
"Are you feeding from me right now?"
The latter replies with an unbridled smirk, "I am, but at least we're both benefitting." 
"Fair enough," You shrug before finishing your dinner. 
"Are you having a difficult time practicing your piece?" She asks after you've finished your dinner. A pause, "Yes, but I'll get better." 
"Not very reassuring, delicto." She replies as she interlocks her fingers, her expression serious. "Your concert is in three weeks, and your piece has four sections."
"Then what can we do about it?"
"I can help you." Karina offers - no, states. "It'll be quick, and you will save time." 
You arched a brow, "By what, cutting my wrist and pouring it over my violin?"
The devil guffaws at your snarky reply, "No, no. You perform. I will proctor your performance and give you feedback accordingly." 
You contemplated her offer. It's not that big of a deal. Perhaps guidance from a devil of music could save you time. "Alright," You rub your palms together. "Perfect," She purrs.
"When can we start?"
"Tomorrow," Karina checks her watch, "We'll start after lunch. Is that okay with you?"
You have nothing to do anyways, "Fine by me." 
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"You missed a note," She looks up from her book. "Again, from the top." 
You bite your inner cheek and return to your second stance before slowly stroking the strings. Minutes later, she stops you again. 
"Your timing is off." 
"Don't I know," You grunt as you return to your first position and begin again. 
Hours turn into days. While yes, having Karina monitor your performance saves time, you can't help but feel your patience waning whenever she stops your performance. 
"Again,"
"I didn't even miss the note!" You asserted. Karina closes her book and looks at you. You stop yourself from saying more as your bones ache from standing for two hours. 
She lets out a hum, a tone that holds no consequence of your assertion.
"I forget that you're human." She says to herself rather than you. "But you have to keep up with me, beloved. Let's take a break. How do thirty minutes sound to you?"
"Wonderful," You groan before you sit on the floor of your lounging area. 
It went on for another week with the devil being surprisingly patient with you. Even with your patience cutting short, Karina allows your jabs to fall on her with every mistake you make improves under her watchful eye. 
You are forced to stop when you couldn't reach the note. "Crap," You cursed as you messed with the transition to the ending of the piece. Karina took notice of this and tilts her head, "Try to position your hand once more." She instructs, and who are you to disobey? She is your wife, your mentor. And so far, you learn quickly with the techniques she's amassed through the years. 
She examines your hand before standing from her settee and moving behind you. You stiffen at her proximity as her pale hand hovers atop yours while the other grasps your waist. A soft gasp leaves your lips as she presses her front against your back. The latter smirks but resumes correcting your finger placement. 
"Position your hand like this," She husked. A shudder leaves your lips as her warm breath fans the outer shell of your ear. Your skin tingles at her touch. 
"There," She purrs, "Very good,"
But she doesn't let go. 
She retracts your hand from the fingerboard of your violin and places it on your hips, securing you against her. "You know," She rasped, "This is by far the closest we've been." She flushed herself against yours as if she couldn't get enough, "As your wife, I've never received an embrace from you, beloved." 
"If you wanted a hug," You breathily reply as you lean into her touch. Karina's lips found themselves on the exposed expanse of your neck, ghosting over your skin. "Why didn't you just ask for it?"
She chuckles deeply, and it has your guts churning. "Oh, can I ask for one now?" You balk up a response, and Karina's patience wears thin as she spins you around. Her strength forces you to face her and drop your violin and violin bow. Your eyes blew back at the cruel glow of gold in her eyes. Her black veins surface on the sides of her gorgeous face. Her skin is paler than normal. She uses one hand and grabs your hair from behind, forcing you to look up at her with a hiss. 
Your eyes traverse from her eyes down to her kissable lips. Karina notices this and licks her in return. You swallow harshly at the sight. 
"I can sense it, Y/N." 
"Sense what?" You breathe out, and your wife sharply inhales and leans close. "Your hunger, no, not from food, but for me, beloved. I don't see the point in holding back." Her other hand traverses upwards; to your neck and gently squeezes it, eliciting a gasp from you before she uses that same hand to pull you impossibly close to her. 
"Be selfish, be lustful - lose your inhibitions to me, Y/N. I am your wife, your mistress, your servant. Use me as I will use you." She leans closer to the point that your lips are almost touching, her plump lips begging to be kissed by yours. 
"Sin with me, darling." Her voice distorts, "For sin is your birthright. Your faith has taught you to deny your desires and it has imprisoned you. Break your restraint. As your wife I encourage it, my love." She sighs as your hand caresses her cheek. 
"I am selfish, needy, and demanding. Y/N. And you shouldn't be less than I am. Let me have you, let me spoil you some more, even with the riches that are foreign to the world of the living, allow me to embrace you - you will be my queen. Fair as the sea and the sun." 
And while she pours her declaration, Karina Yoo's lips fascinated you. It sickens you all at once, but that is what seduction does to you. Her lips; were plump and inviting. Though you find her frightening at times, you can't help but feel as if you've known her before, that you are perfect for her. If you wanted something beautiful, this woman would be would give it to you. If you have an ideal type, this woman would be your ideal. 
You had not known before that you wanted all these things. That you preferred dark hair and a slightly cruel expression, that you wished for tallness, or that a woman embracing you and pouring her confession might thrill you. A whole young life’s worth of slowly collected predilections coalesced in a few moments within you, and Karina Yoo, her eyes glowing with desire, becomes beautiful and perfect. 
You shivered, and without thinking, you leaned in to capture her lips with yours. Not on the cheek, not chastely or unchastely, but greedily with your whole mouth. She reciprocates this, she eats your breath in the kiss, and you feel like she would swallow you whole. Your hands shamelessly claw her silk shirt from behind, crumpling the expensive fabric as the daughter of Lucifer deepens the kiss by tilting her head. Her grip on your hair tightens, and her other hand's nails dig against your hips. 
Together, your lips move languidly against each other, and the world feels like it's so far away. 
You two kiss until your human lungs burn for oxygen, and you push your wife away begrudgingly. 
Here you two are, panting and wanting more before she chased your lips with hers. Her mouth is hot against yours. You can taste the feverish desire from her. Suddenly, she bites you. You pull away from her, hurt and surprised as you raise your hand to your mouth. Your fingers are bloody, and Karina's lips were smeared with it. Her eyes gleamed. 
You balked. Your lips pulsed where your wife's long, thin canines had cut you. 
If you allow her to do this to you, what else will you let her do to you?
Anything,
Anything,
Anything,
Karina Yoo, your wife, your mistress, your slave, wiped your crimson blood from her lips. She eyes you with hooded, glazed eyes as she licks it clean. 
"Beautiful," She closes her eyes and slowly opens them before her arms circle around you greedily, and your back is suddenly pressed against the mattress of your private quarters. 
Her bright eyes are predatorial as she stares down at you. She wasted no time putting her hands on your waist. Her sensual scent invades your nostrils as she presses her lips against yours. You can taste your blood on her tongue as your hands cup her jaw. Karina's tongue glides against your lower lip before breaking into your mouth; only because you let her. She swallows your moan as she slides her tongue in your mouth, and she lets out a guttural growl in reply as your skin becomes hot under her touch. 
The older woman leans away and unravels your button shirt, and harshly pulls it off your body, leaving you alone with your bra. Her ichor-hued eyes visibly darken to a hue of copper before her lips attach to the column of your neck. Her hands smoothly go to your back and unclasp your bra, and haphazardly throw it somewhere in the room. 
You let out a mewl when she softly bit the center of your neck, followed by a gasp when her tongue smoothens it, she pulls you into an all-consuming kiss, her hands let go of your wrists, and your hands hastily gripped her biceps as her weight doubles making you press against the mattress, her lips muffling your groans and grunts as her teeth bite your lower lip, forcing a gasp out of you and allowing her to insert her tongue inside your mouth, your grip on her tightens as your lungs burn from the lack of oxygen. 
She pulls away for a split second, allowing you to breathe before connecting her lips with yours, her hips bucking and thrusting against your clothed core, making you moan into her mouth as lust ignites between your legs. You tilted your head to meet her kiss as your legs circled her waist. 
Karina groans, and she thrusts her hips against yours. You feel something poking against your clothed core. It's hard, and it feels good. 
As if sensing your curiosity, Karina chuckles deeply. "We're hermaphrodite beings, beloved. I can pleasure you as a man, or woman, or both." She breathes against your lips. "Which do you prefer?"
"You," You mewl as she kisses your neck. "I want what you are right now, even forever." 
The latter grins and bites into your neck, eliciting a yelp from you as she traverses her kiss downwards until she reaches the waistband of your pajamas. Karina's lips curl to a smirk, her hands latching onto the fabric of your pants before she effortlessly rips it and throws the torn fabric away. Your eyes widen while hers light up in amusement as she licks her upper teeth. 
"Relax," She purrs as her finger hooks the hem of your panties and yanks down. Your cunt flutters at the exposure, toes curling with anticipation as your wife dips down, her tongue takes a bold lick on the seam of your pussy and shuddering when she retracts and swallows. 
"Divine," She darkly grins as her hands pry your thighs to spread and latch onto your folds, eliciting a yelp from you as her tongue breaches your walls. You throw your head back when the warm, wet muscle begins to messily move in circles. Your arousal drips down the seams as she alternates from sucking and circling, eyes closing shut as carnal desire begins to take over the both of you. "Karina," You softly moan, "Fuck, so good - more, give me-"
She cuts you off with a growl, sending vibrations against your cunt. The sensation has your eyes rolling back as her tongue thrusts in and out. You plant your feet against the mattress and buck your hips against her face. "Fuck!"
Karina grunts and bites your clit, this sends white-hot pleasure through your body with carnal rapture seeping inside you as the woman withdraws. "Oh, you like that, don't you?" Des[ote your flustered state, your cheeks reddens. Karina hums and licks her lips which are covered in your arousal and her spit. "Let's try that again, yeah?"
She didn't let you reply and connected her mouth to your folds. Beads of sweat form on your forehead as heat bubbles within your body. You bristle in lust as the woman kept lapping your juices, her tongue working hard on sucking and thrusting inside your core, the obscene sounds were enough to lubricate you, your hand takes a purchase of her hair, tugging on it as moans and mewls befall your lips, evidently pleasing the woman who in turn moaned at the taste, doubling the sensation as she bites your clit again. 
Your back arched as does this again and again. Triggering a bundle of nerves. "Karina," You whimper, and you can feel her smirk as she finally decided to have mercy on you, her teeth retracting from your clit and deciding to continue back to eating your out, both your juices and her saliva drip down from your ass to the sheets as she continues to ravage you. 
And when her tongue manages to find a spongey spot, she immediately flicks it. Her ministrations made you see stars, hips jolting and accidentally grazing your clit against her teeth, making her moan while eliciting a pleasured cry from you. Walls clenching against her tongue, the woman in between your legs is determined to finish you off as her teeth keep biting your clit; helping her stimulate your orgasm as your eyes roll to the back of your skull, back arching and sweat dripping off every pore as your undoing hits you, knocking your breath out of your lungs.
The woman groaned at your nectar, lapping it up until you were whimpering, thighs shaking, and hands trying to pry away her head.
Karina decided to have mercy on your state and pull away with cum-smeared lips that formed into a smug smirk.
Despite your blurred vision, you can see your wife resting her head on the side of your thigh, kissing the expanse of skin before trailing up to your lower abdomen, giving it a soft kiss and mumbling something incoherent before kissing her way up to your lips, her body looming above you her hands trapping your sides as her lips mold with yours, giving you a taste of yourself as your hands caress her upper body, fingers working on with the buttons and belt of her suit to touch her bare, dewy skin.
Karina made it easier for you by snapping her fingers; she is just as bare as you.
Your eyes shamelessly trail down her body. Karina's body is lithe, though her biceps are slightly defined, so are her collarbones, her toned stomach, and...
Your eyes trail lower, and your core throbs with excitement. 
So this is what a hermaphrodite being looks like. 
Or maybe, that's just Karina adjusting for you. Either way; you'll take her as she is. 
The latter grabs your jaw, forcing you to lock eyes with her.
"Let's see," She rasped, "Just how much you can take from me, pretty mortal." 
Her body is never far away from yours, always flushed as her lips wrap around the exposed skin she finds. Your hands grabbed her strong back helplessly as she lodged her cock deep within you, veins rubbing and drilling with vigor while you moaned beneath her. "Fuck," She breathed, pulling out before thrusting back in, eliciting a gasp from you as she fucks you with abandon.
Her talons clawed the sheets, eyes screwing shut with every pound. 
"Fuck, beloved." Karina softly moans as she drills deeper into you. The force behind her thrust pushes you upward, and she had to lock her arms around you to keep you from leaving her. 
Your lips bite her shoulder to muffle a scream when she hits a spongey area. You heard Karina groan softly when your wall clenched greedily, hips snapping back and forth, your stomach coils, your skin burning with carnal want as your legs lock around her waist, ankles pressed against each other as her essence leaks from your abused cunt to the sheets after going at it for hours. The older woman felt her balls tighten, and her cock swelled as she pressed her forehead against yours, mewling as your release made your walls feel tight. You smell the mix of perfume, sweat, and sex from your bodies as her thrusts get sloppier and shallow to the point that she isn't pulling out anymore, her hips pistoning the same vulnerable spot that she had to muffle your strained moans with an ardent kiss as Karina stills her hips, thick spurts of cum painting your walls; you can only whimper; cunt accepting what she has to offer as this also triggers your orgasm, unannounced.
Karina pressed a kiss against your clammy temple, your walls convulsing, clenching around her incessantly.
Your hair is tousled and unruly, and your neck and collarbones were covered in her marks. The woman above you growls and sets her speed, her warm, thick cock drilling in and out in carnal want, ichor-hued eyes veiled with devouring lust as she throws her head back when you willfully clench your walls around her. Your lips chased her neck, nipping her Adam's apple, and she slightly falters. You can see the veins prominently bulging from her neck, beads of sweat running down her beautiful skin, and her sharp jaw on display for you. You drink in the sight as you pull her back to you, her wet hair sliding back, her kissable lips twitching to a smirk, gasping and whining with every clench of your needy cunt. 
The raven-haired beauty presses you harder against the bed, her weight doubling as she flushes her body against yours, her dick pistoning in and out of you, raw. Her pace bristles with an animalistic drive, her breath fans your lips, and grunts and hush moans break past her lips with every pound. 
"Are you close?" She couldn't control the distortion of her voice while you shamelessly raked your nails against her back. "Fuck," You mewled, "Yes - close."
The daughter of Lucifer mouths your cheek, mapping your features with her mouth as her toned stomach flexes. Your thighs burn with every pound and tears trail down your cheeks, blurring your vision as you choke a sob. The latter groans and withdraws her cock until only the tip remains and slams back in. You dig your nails harder, leaving crescent shapes and red vertical lines along her back to the point that you're aware of how much that would be painful for her.
"Harder,"
You briefly pull away to lock eyes with her, the obscene sounds of skin slapping reverberate in your room, and she looks at you with a small smile. "Use me," She pecks your lips softly, "As I am using you."
And who are you to refuse?
You hide your face against the column of her neck as the appendage kisses your cervix, and she does this again, and again, and again. She fucks you harder on your mattress, deeper, and you are on the verge of letting go. "Don't hold back," She moans.
Her cock twitches inside you, her hands move to the sheets, crumpling it as if her life depended on it while she fucks you carelessly, and your body heats up.
You bite down on her neck, muffling a scream as you cum, and milk her cock dry, legs trembling like a leaf, and your vision blackens. Karina sighs in pleasure as her cock savors your nectar. She bites the juncture of your neck and keeps fucking you through your orgasm.
And finally, she lets out a high-pitched moan and cums. She stills her hips and hides her head in the crook of your neck that's littered with marks. Her cock spurted out thick warm spurts of her seed, her soft lips kissing the side of your neck, your hand circled on her hip while the other one held her nape, both of you panting for breath.
After a minute of silence, she looks up at you. "Can you do one more?"
You nod mindlessly. Of course, one more always meant more than what you thought Karina said. 
Because even as a devil, a daughter of Lucifer; she took you to heaven's door multiple times. 
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You knew that once she had a taste of you she'd never stop. 
Karina...that woman is insatiable. 
And of course, you'd let her do anything to you. 
A moan leaves your lips, only to be silenced by her hand clamping over your mouth. 
You'd let her fuck you an hour before your concert. 
The devil looms over your face, the light shielding the smirk on her lips while she fucks you against the sectional couch. The raven-haired beauty moves her hips languidly against yours. Her pace is desperate and strong and you claw her Brioni suit that you bought for her two days before your concert. Her pants pooled her ankles, while you're still wearing your bathrobe, or rather what's left of it. How did this start? You just finished taking a bath and walked past your 'wife' who's already done preparing. She said you smelled good. Bullshit. 
"Do you want me to go faster?" She asks, mockery evident in her tone. "Fuck - yes!" You choked a gasp as she jogs her hips firmly, and you let your head fall against the couch chanting: Yes, and fuck, your pussy clenches in gratification eliciting a moan from Karina as she licks a line from your neck to your ear. 
"Is that better?" She husked, and you moaned again in reply. The devil growls and sets her speed, her used, hard cock drilling in and out of you in carnal want, her blown, brown eyes flashing gold and veiled with lust. She throws her head back to move her hair that's sticking against her sweaty face. Sweat runs down her pale skin, her sharp jawline in display for you. You drink in the sight - like a lewd statue exclusive to you. Not to mention the suit that compliments her lean form, her hair wet and slid back, soft lips twitching to a gasp, chuckle, and groan with every clench of your needy cunt. 
You lean up to capture her neck with your lips, tongue licking her Adam's apple before biting it. Karina moans loudly, and you peck her for it before she turns it into a tongue-dancing session. Karina's hands cup your face and press you harder against the couch. Her weight doubles as she flushes her body against yours, her veiny cock pistoning in and out of you, her pace bristling with an animalistic drive, breath fanning your lips. 
Karina maps your features with her eyes before she brushes a familiar spot that have you rolling your eyes in return. Her stomach flexes, your thighs burn from her ramming, and tears trail down your cheeks. You're thankful you haven't put any makeup or skincare on for it. Karina gasps, the sight enticing her, and she momentarily stops thrusting. The devil pulls out eliciting a breathy whimper from you as you pull her close, head shaking sideways as your eyes begged her not to pull away. Karina slams back in. You screw your eyes shut as she abuses the spot again. A vicious grin graces her lips as she fucks you harder, deeper in your fitting room with her other hand clamping over your mouth. 
You've reached your limit.
You bite her hand to muffle a scream as the strong wave of your orgasm hits you. Karina bites your shoulder, pointed teeth piercing your skin as you milk her dry, your legs shaking like a leaf, and your vision blackens - your energy drains and your skin is covered in a thick veil of sweat. 
"That's it," She groans as she cums inside you. Warm, goopy, and generous. She lays on top of you, her arms snaking on your hips while you caress the back of her hair. 
While you're fucked out, the latter seems to bask in the afterglow of fucking. Her golden eyes examine your state before grinning and pressing a kiss on your clammy forehead. "Rest," She gently commands with a soft voice, "I'll fix you up later, okay?"
You swallow harshly, throat dry. "Fix me later or fuck me later minutes before the concert starts?"
Karina's chest rumbles with a chuckle, "The former, though I wouldn't mind fucking all night after the concert." 
You groan in reply, and she laughs, "I'm serious, beloved. Rest and I'll take good care of you." 
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To master 'The Last Rose of Summer' is an ambition for most violinists, and with the devil of music as your wife, success never tasted so good before as you have the audience at the palm of your hand. 
The spotlight at your divine figure, at your hands that transitioned from one note to another with angelic grace. 
Your eyes are locked with the devil in the front-row seat of Teatro Alla Scala, one of the most famous theatres in the world. It was built in the late 18th Century to plans made by the architect Giuseppe Piermarini, at the request of Empress Maria Theresa of Austria. A range of operas, classical concerts, and ballets are performed during the theatre season, which is one of the most important appointments in the Milanese social calendar.
Karina sat there crossed-legged with a smile, wearing her navy blue, double-breasted wool Plume suit, and trousers, inside, she wore a white turtle neck, and her hair is neatly combed and slid back. Her black hair cascades beautifully for you to see as she watches you with pride and acknowledgment. 
You couldn't help but mirror her smile. 
Something has changed within you, you can't help but glow at the fact that you've brought back a long-neglected virtuoso piece, creating a performance of pure musical delight. 
Your body feels like it's on fire. You didn't care to fathom at all as you basked in the attention. 
Yes, be selfish, be cruel, my beloved shouldn't be lesser than I
And as you brought the audience to an explosive end, while everyone else applauded, your eyes were only trained on your wife who stands up, amongst the cheers and howls of the crowd, it was only her voice that gave you clarity. 
"Brava," She commends with distortion that no one else seems to hear. No one but you. She spoke again in another language, and this time, you understood it. 
"Omnis, surge et accipe sponsam meam et aequalem meam. Aperi portas inferi novae reginae tuae; Ji Y/N."
Everyone, arise and welcome my bride and my equal. Open the gates of Hell for your new princess; Ji Y/N.
Fin.
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Thoughts? Oh and if you have requests, feel free to flood my ask box skksks
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thecreaturecodex · 3 months
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Skelm, Soul
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Image © Paizo Publishing, accessed at Archives of Nethys here
[Hey! A new monster! I am feeling a bit more rested and rejuvenated after my long hiatus. I'm still only planning on releasing one or two new monsters a week, but I feel much more motivated to write now, and think I've worked out why my block has been what it is.
The soul skelm is the last and most powerful of the skelms in PF2e's Bestiary 3, and I like that it has a similar ability to the weakest, the street skelm. I wonder if all four of them had a "X Strike" ability at some point in development. I added some more spell-like abilities to play into their "bullying the dead" flavor text.]
Skelm, Soul CR 10 LE Outsider (native) This humanoid male has translucent gray skin and a rack of antlers. His face is contorted into an expression of mock agony and terror.
Soul skelms are among the most powerful of skelm-kind, and are some sort of occult parallel to night hags. Unlike the more metaphysical connection between night hags and mortal hags, soul skelms are a further transformation, and can form from any kind of skelm. A soul skelm is one that has completely abandoned its original personality and mortality for pure hatred and ambition. Soul skelms are especially feared because their cruelty does not stop when their victims die. A soul skelm continues to bully the souls of their victims, calling them from the grave to interrogate them as to the weaknesses of their friends and loved ones, and using them to invigorate their withered flesh. Soul skelms do not have a natural lifespan; they only die through violence or misfortune, and many of their souls immediately go on to reincarnate as rakshasas, asuras or oni.
Soul skelms enjoy using the undead as tools, and often collect a region’s undead under their banner, using bribes, threats and magic if the first two fail. Soul skelms are even more isolationist and paranoid of their fellow skelms as other varieties are, and rarely associate with them except as part of a plan to get their lesser killed. Soul skelms delight in breaking apart group unity and cohesive tactics, using illusions to separate each of their victims into a solipsistic reverie before picking them off one by one. They prefer spiked chains, whips, or other ostentatious, showy weapons.
Soul Skelm CR 10 XP 9,600 LE Medium outsider (native) Init +3; Senses darkvision 60 ft., Perception +17
Defense AC 24, touch 14, flat-footed 20 (+3 Dex, +1 dodge, +10 natural) hp 126 (12d10+60) Fort +9, Ref +11, Will +13; -2 vs. emotion effects DR 10/cold iron; Immune death effects, possession
Offense Speed 30 ft. Melee +1 spiked chain +19/+14/+9 (2d4+10/19-20), gore +13 (2d6+3 plus trip) or slam +18 (1d4+6), gore +13 (2d6+6 plus trip) Special Attacks bully the departed (7/day), isolating strike Spell Like Abilities CL 10th, concentration +17 (+21 casting defensively) At will—dimension door, ghost whip, invisibility, silence (DC 19) 3/day—call spirit (DC 22), command undead (DC 19), inflict critical wounds (DC 21) 1/day—entrap spirit (DC 22), greater oeneiric horror (DC 21), mind probe (DC 21), plane shift (self only, Material and Astral Planes only)
Statistics Str 23, Dex 17, Con 20, Int 16, Wis 20, Cha 25 Base Atk +12; CMB +18 (+20 disarm, trip); CMD 32 (34 vs. disarm, trip) Feats Alertness, Combat Casting, Combat Expertise, Dodge, Exotic Weapon Proficiency (spiked chain) (B), Improved Critical (spiked chain) (B), Improved Disarm, Improved Trip Skills Bluff +17, Climb +16, Disguise +17, Intimidate +21, Knowledge (arcana, local, nobility, religion) +10, Perception +17, Sense Motive +17, Spellcraft +13, Stealth +13 SQ change shape (Medium male humanoid, alter self), conspicuous combatant, ghostly grasp, skelm traits
Ecology Environment any land or urban Organization solitary Treasure standard (+1 spiked chain, other treasure)
Special Abilities Bully the Departed (Su) As a move action, a soul skelm can call upon the souls of his victims to invigorate himself. Until the end of his next turn, he gains regeneration 15 (force, good), and deals an extra 1d6 points of damage with all his melee attacks. During this time, his melee attacks count as evil for the purposes of overcoming damage reduction and regeneration. A soul skelm can use this ability a number of times a day equal to his Charisma modifier. Conspicuous Combatant (Ex) A soul skelm gains Exotic Weapon Proficiency and Improved Critical for one exotic weapon of his choice. Ghostly Grasp (Su) A soul skelm’s natural weapons, and any manufactured weapons he wields, are treated as being ghost touch weapons for the purposes of interacting with incorporeal creatures. Isolating Strike (Su) As a standard action, a soul skelm can exert himself to make a single powerful attack. When he does, he adds an additional damage die of the same type to the attack, and the creature struck must succeed a DC 23 Will save. If they fail, they are invisible, inaudible and otherwise completely imperceptible to their allies for the next 4 rounds, and their allies are likewise invisible, inaudible and completely imperceptible to them. Regardless of whether it succeeds or fails, that creature is immune to that soul skelm’s isolating strike for the next 24 hours. The save DC is Charisma based, and this is an illusion effect. After making this attack, the street skelm is treated as being flat footed until the beginning of its next turn. Skelm Traits (Ex) All skelms gain a +4 racial bonus to Intimidate checks, but a -2 penalty to all saving throws against emotion effects.
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fxckin-blackbeard · 9 months
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Edward "The Kraken" Teach - Pathfinder Build
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|| HeroForge: X ||
About - Name: Edward "The Kraken" Teach Gender: Male Age: 48 Ancestry: Human Background: Criminal Alignment: Chaotic Neutral Class: Swashbuckler Languages: Common, Diabolic Level: 1 Build - Heritage: Versatile Heritage *General Feat: Toughness Ancestry Feat: General Training *General Feat: Weapon Proficiency Class Feat: Flying Blade, Antagonize Skill Feat: Charming Liar Advance Weapon Choice: Spiral Rapier Swashbuckler's Style: Braggart Other Features: Precise Strike, Panache, Confident Finisher, Experienced Smuggler
Stats - Class AC: 18 (Studded Leather) STR: +2 CON: +1 WIS: +1 DEX: +3 INT: +1 CHA: +1 HP: 20/20 Proficiency: +3 Fortitude: +4 Reflex: +8 Will: +6 Perception: +6 Weapons: Dagger, Rapier, Coat Pistol
Skills - Acrobatics: +6 Arcana: +1 Athletics: +5 Crafting: +1 Deception: +4 Diplomacy: +1 Intimidation: +4 Lore: Underworld +4 Medicine: +4 Nature: +1 Occultism: +1 Performance: +1 Religion: +1 Society: +1 Stealth: +6 Survival: +4 Thievery: +6
Gear - Backpack *Bedroll *Chalk *Flint and Steel *Rations *Rope *Torch *Waterskin Bullets (10 rounds) Compass
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kanohirren · 8 months
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How to Make Bdubs in DnD
I’ll go level by level and explain the reasoning behind my decisions and how I think it fits them in character. This build assumes starting at level 8 but includes notes on differences if you start at level 1 and progress to 8. This isn't intended as a guide on how to play dnd, just how to build this character.
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Class: Druid (Circle of Dreams) 7, Cleric (Life Domain) 1
Race: Goblin
Base Ability Scores: 
Str 13 (+1)
Dex 8, (-1)
Con 15 (+2) +1 from race = 16 (+3)
Int 10 (+0)
Wis 15 (+2) +2 from race = 17 (+3)
Cha 10 (+0)
Background: Guild Artisan (builder/carpenter)
As a Wisdom based caster, Bdubs will of course be prioritizing his Wisdom stat. The Strength score is necessary to wear heavy armour, which he gets from his cleric dip. If the whole “druids don’t wear metal” thing is an issue, just flavour it as being made of something else.
I built Bdubs to be an extremely good healer outside of combat, but in combat he will probably struggle to match people in damage (which is okay! That’s the other party member’s job)
Before we get into the class features, we’ll start with the goblin race features:
Darkvision 60ft.
Fey ancestry (advantage on saving throws vs being charmed)
Fury of the Small (pump extra damage equal to proficiency bonus onto attacks or spells) “I AM NOT SHORT I AM VERY TALL”
Nimble Escape: disengage or hide as a bonus action.
And the Guild Artisan background features:
Skill proficiencies: Insight and Persuasion
Guild Membership: The guild has your back
First, we start with a level in Cleric. At level 1, you gain:
Proficiency in light and medium armour and shields.
Proficiency in simple weapons
Proficiency in Wisdom and Charisma saving throws
Skill proficiencies: Religion, Medicine (obvious choices for a cleric)
Three cantrips: Guidance, Light, Toll the Dead
1st lvl Cleric spells: Clerics are prepared casters, you can swap out spells after a long rest, but Life Domain Clerics automatically have Bless and Cure Wounds prepared. Suggested spells would be Healing Word, Sanctuary, Shield of Faith and Guiding Bolt
Subclass: Life Domain
Life Domain grants: 
Disciple of Life feature. Your healing spells heal an extra 2 + the spell’s level HP (the main reason for this 1 lvl dip. The extra healing scales with the spell level, not cleric level, so there’s no need for extra levels in this class)
Proficiency in Heavy Armour (allows you to wear chain mail)
As for his deity, Bdubs of course worships himself as he established himself as a god in the hermitcraft x empires crossover.
We only take one level of Cleric; the rest is now all druid. If you’re worried about level progression, it may be more convenient to start with druid and only dip into cleric after 5 levels. The main difference would be different saving throw proficiencies, but it’s not a big deal. The biggest reason to start Cleric is for the Disciple of Life feature to buff all your healing spells.
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At 2nd level, we begin our journey into Druid.
At level 1, a Druid gains:
Druidic: secret language so that when you go “AUAAUAHGGGHUGETHO” it’s actually words
Two cantrips: Druidcraft, Primal Savagery
1st lvl Druid spells: Druids are also prepared casters like Clerics, but the important spell is to take GOODBERRY. 
Bdubs is a druid because he is of course a moss enjoyer.
Goodberry synergises extremely well with Disciple of Life. Normally, Goodberry creates 10 berries that heal 1 hp each. Disciple of Life boosts the effect of healing spells by 2 + the spell level (goodberry is 1st lvl), so each Goodberry instead heals 4 HP for a total of 40 HP with a 1st lvl spell at lvl 2.
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At 3rd level, we gain a second Druid level, which grants:
Wildshape
Subclass: Circle of Dreams
Circle of dreams grants:
Balm of the Summer Court, grants you a pool of d6s to heal party members with, which is even more healing for your party. (Does not synergise with Disciple of Life as it is not a spell)
At 4th level, we gain a third Druid level, which grants:
2nd level spells. Suggested spells: Healing Spirit (multiple instances of healing, strong synergy with Disciple of Life), Spike Growth (hurty moss)
Additional Cantrip: Anything works, suggested: Infestation
At 5th level, we gain a fourth Druid level, which grants:
Ability Score Improvement OR Feat. If you don’t use feats, add +1 to Wisdom and +1 to Strength.
Feat: Fey Wanderer. Grants a +1 to Wisdom (bumps it up to 18 for a +4 modifier) and the Misty Step spell, which is handy for running away from danger like Bdubs often does (“AAAUHGGHAAGH *disappears in a puff of smoke”). 
Improved wildshape
At 6th level, we gain a fifth Druid level, which grants:
3rd level spells. Suggested spells: Conjure Animals (HORSES!), Plant Growth (MOSS) or Speak with Plants (SENTIENT MOSS)
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At 7th level, we gain a sixth Druid level, which grants:
Subclass feature: Hearth of Moonlight and Shadow. Basically, allows you to obscure an area to make a safe space for your party to take a rest in (gotta shreep!)
At 8th level, we take our seventh Druid level, which grants:
4th level spells. Suggested spells: Polymorph, Confusion
Summary:
Final Stats:
Str 13 (+1)
Dex 8 (-1)
Con 16 (+3)
Int 10 (+0)
Wis 18 (+4)
Cha 10 (+0)
Feat: Fey Wanderer
Cantrips: Druidcraft, Primal Savagery, Guidance, Light, Toll the Dead, Infestation
Wildshape for up to 3 hours
1st to 4th level spells: Prepare up to 5 Cleric spells and 11 Druid spells.
And that’s it! The result is a druid with extremely powerful healing abilities but who may also turn around and bite you or summon a stampede of horses on you. Perfect for Bdubs!
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pathfinderunlocked · 1 year
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Vulcadaemon - CR17 Daemon
Burn, miserable little worms!
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Artwork by Daniele Mendes on ArtStation.
Daemons in my setting are each associated with a negative emotion that they both create and feed upon. The vulcadaemon is a fiend of arrogance, feeding on those who believe themselves superior to others, and influencing the emotions of those it interacts with to make them look down on lesser beings.
A vulcadaemon's high intelligence is a major source of its sense of superiority, and it studies alchemy and uses it in combat. Vulcadaemons continuously study to find alchemical ways to increase their power and perfect their bodies, and make deals with arrogant mortals who wish to share their knowledge to gain immortality. Rather than taking a mortal's soul in exchange, a vulcadaemon is more likely to ask for a mortal's offspring, infusing the child with magic at a young age or siring a child with the mortal, and taking them as slaves when they reach a useful age. Vulcadaemons have been known to use their magic jar spell to take over a mortal's body in order to sire or bear a child as part of a deal, resulting in a tiefling child with the Pass For Human trait.
Its bombs function like alchemists' bombs but are made from its own fiery feathers, which it plucks from its body, turns into explosive projectiles, and launches at its opponents. Picture Gambit from the X-Men but with feathers instead of playing cards.
This is a multi-phase boss fight. A vulcadaemon starts as a land-based medium creature and can transform into a colossal aerial form, but doing so exacts a significant toll on its body when the effect ends, and also lowers its DR, so it waits to do this until it's in danger and believes flying would be beneficial. I would recommend doing so when it reaches about 150 HP remaining, or when it's suffered some kind of serious debilitating condition.
Sorry for the gigantic text of the Extracts ability. This creature's extracts do actually work somewhat differently than an alchemist's extracts. Notably, it can use extracts of offensive spells, but the range is changed to the ground underneath its reach, instead of the spell's normal range.
It has two things it can do with its swift actions - poison a bomb, or cast wall of fire. Make sure to do one or the other each round.
Vulcadaemon - CR 17
The hunchbacked bird-person has skin that looks like magma. Where its eyes should be are instead pits of dripping liquid flame.
XP 102,400 NE Medium outsider (daemon, evil, extraplanar, fire) Init +11 Senses darkvision 60 ft., detect magic, detect poison, see invisibility; Perception +30
DEFENSE
AC 29, touch 19, flat-footed 20 (+8 Dex, +1 dodge, +10 natural) hp 262 (21d10+147); regeneration 10 (cold) Fort +18, Ref +20, Will +15 DR 15/good or ice Immune acid, death effects, fire, poison Resist electricity 10 Weaknesses vulnerable to cold SR 28
OFFENSE
Speed 30 ft. Melee 2 talons +27 (1d6+5/19–20 plus 1d6 fire) Ranged bomb +29/+24/+19/+14 ranged touch (7d6+9 plus 16 splash) (DC 26 Reflex halves splash) (20 ft. range increment) (24/day) Space 5 ft.; Reach 5 ft. Special Attacks bombs, emerge into flame, smoke form, smoke talons
Spell-Like Abilities (CL 20th; concentration +26)    Constant—detect magic, detect poison, read magic, see invisibility    1/day—summon (level 6, 1 fiendish greater fire elemental 100%)
Extracts Prepared (CL 20th)    1/day—fire storm (x4) (DC 27), magic jar (DC 24), true seeing, quickened wall of fire x3
STATISTICS
Str 21, Dex 26, Con 22, Int 29, Wis 22, Cha 23 Base Atk +21; CMB +27; CMD 45 Feats Blinding Critical (DC 31), Combat Reflexes, Critical Focus, Dodge, Flyby Attack, Improved Critical (talon), Improved Initiative, Iron Will, Mobility, Skill Focus (craft alchemy), Toughness Skills Acrobatics +29, Craft (alchemy) +53, Fly +32, Intimidate +30, Knowledge (arcana, history, local, nature, planes) +33, Knowledge (dungeoneering, engineering, religion) +30, Perception +30, Sense Motive +20, Spellcraft +30, Stealth +21; Racial Modifiers +14 Craft (alchemy) Languages Abyssal, Draconic, Common, Ignan, Infernal, 5 others; telepathy 100 ft. Gear formula book (fire storm, magic jar, true seeing, wall of fire), spell component pouch
SPECIAL ABILITIES
Bombs (Su) A vulcadaemon can throw bombs as a 14th level alchemist with the Fast Bombs discovery. These bombs are typically created from its feathers. It can use a number of bombs per day equal to 15 plus its Intelligence modifier (typically 24 bombs per day). A bomb counts as a thrown splash weapon, and throwing a bomb is a ranged touch attack with a 20 ft. range increment. Each bomb does 7d6 fire damage plus the vulcadaemon's Intelligence modifier (typically +9), increasing to 8d6 plus twice its Intelligence modifier on a critical hit (typically +18). A bomb deals splash damage to adjacent targets equal to the minimum damage of the bomb (typically 16 damage, or 26 damage on a critical hit). A DC 26 Reflex save halves the splash damage. The save DC is Intelligence-based.
A vulcadaemon can prepare and throw multiple bombs as a full-round action, which functions just like a full-attack with a ranged weapon.
Emerge Into Flame (Su) Once per day, a vulcadaemon can transform into a Colossal flying form made of liquid fire for 2 minutes. This does not require an action, and can be done even while helpless. When a vulcadaemon transforms into this form, it heals 80 hit points, and can remove harmful effects on itself as if it had successfully cast both cleanse and greater dispel magic (targeted dispel) at caster level 20, with a natural result of 20 on the d20 for the dispel check.
While in its emerged form, a vulcadaemon has a 30-ft. space and a 20-ft. reach. It gains a 120 ft. fly speed with good maneuverability (typically giving it a total bonus of +28 Fly) while in this form. It takes the standard -4 penalty to attack rolls and AC, and +4 bonus to CMB and CMD, along with the other typical effects of being Colossal-sized. Its damage reduction is reduced from 15 to 10.
After this effect ends, a vulcadaemon is sickened for 8 hours.
Extracts A vulcadaemon can use a number of extracts, which in many ways function similarly to spells in potion or oil form, and as such their effects can be dispelled by effects like dispel magic. It uses Intelligence as its spellcasting ability score with extracts. An extract immediately becomes inert if it leaves the vulcadaemon’s possession, reactivating as soon as it returns to the vulcadaemon's keeping. An extract, once created, remains potent for 1 day before becoming inert, so a vulcadaemon must re-prepare its extracts every day, which takes 1 minute per extract.
A vulcadaemon possesses a formula book, functioning like an alchemist's formula book, although note that several of its spells are not on the alchemist spell list and are therefore not learnable by alchemists.
A vulcadaemon can only prepare a limited number of extracts per day. Its typical extracts are listed in its statistics above, though when preparing extracts in the morning, it can choose to instead prepare any combination of 9 extracts that are in its formula book. Unlike an alchemist, a vulcadaemon's extracts are not tied to different spell levels - it can simply prepare any 9 extracts per day. This amount is based on its Intelligence modifier.
Unlike an alchemist's extracts, a vulcadaemon's extracts are "cast" by picking up an object (usually one of its feathers, which is treated as always being in hand, similar to a material component), infusing it with magic, and dissolving the object into a burning liquid. The liquid casts the spell upon touching a creature or the ground, so a vulcadaemon's spells can only target itself, a creature within its reach, or the ground underneath itself or underneath a space within its reach, instead of the normal range of the spell. A spell with an area of effect (such as fire storm or wall of fire) emanates out from the targeted ground to its normal area.
Using an extract has the same casting time as the spell, except for quickened wall of fire, which a vulcadaemon can use as a swift action.
Quickened Wall of Fire A vulcadaemon can prepare a wall of fire extract as if with the quickened spell metamagic, reducing its casting time to a swift action.
Smoke Form (Su) A vulcadaemon’s form is typically solid. As a free action it can change to a smoky form or back to solid form. It can switch forms once per round as a free action and can spend up to 20 rounds per day in smoke form. In smoke form, a vulcadaemon can fly at a speed of 50 feet (perfect). This ability is otherwise similar to a gaseous form spell (caster level 20th), except that the vulcadaemon can use its Smoke Talons ability while in this form.
Smoke Talons (Ex) A vulcadaemon using its smoke form ability can enter a target’s square as a standard action that does not provoke attacks of opportunity. The target must make a DC 26 Fortitude save or inhale part of the creature. Creatures that do not need to breathe are immune to this attack. The save DC is Constitution-based.
As a swift action while a target has inhaled this smoke, the vulcadaemon can cause the smoke inside the victim to solidify into a talon and attacks the target from within, automatically dealing 3d8 points of damage. If the target moves, the vulcadaemon may automatically move with the target; this movement does not count toward the vulcadaemon's movement, and does not provoke attacks of opportunity against or from the vulcadaemon. Each round, the target can attempt another DC 26 Fortitude save to cough out the vulcadaemon's smoke, which ends the smoke claws attack and forces the vulcadaemon into an adjacent square.
Swift Poisoning (Ex) A vulcadaemon can apply vulcadaemon poison to one of its bombs per round as a swift action, causing that bomb to poison a target struck with a direct hit. This poison becomes inert if the bomb is not thrown immediately. The poison is not applied to the splash damage.
Vulcadaemon Poison (Ex) Type poison (injury); Save Fortitude DC 21; Frequency 1/round for 6 rounds; Cure 2 consecutive saves; Effect 1d4 Con and 1d2 Dex
And I have a second image for phase 2 of this fight.
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Artwork by John Pomeroy, from Fantasia 2000, copyright Disney.
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raeynbowboi · 3 years
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How to Play as Constantine in DnD 5e
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I was asked to try and build Constantine next, and I’m glad my next commission was so easy on the eyes. So, as I add Constantine x King Shark to my fleet of ships, let’s dissect how to play as this bad boy demon hunter. To clear the air, yes I have seen Tulock the Barbrarian’s build and, frankly, I disagree with his approach. I don’t do builds that are just retreads of Tulock’s builds, so I wouldn’t be making this post if I didn’t have a different angle to approach his build from.
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John Constantine is a Human from Liverpool, England, but magic runs in his family. As such, we’ll make Constantine a Variant Human. As a Variant Human, we’ll give John +1 INT, +1 CON. We’ll give him Deception as his free skill of choice. For his free feat, we'll give him Resilient for +1 CON and proficiency with CON saving throws. Not only will this let him concentrate on spells better, but CON saves will also ensure we can see straight, even when we’re 42% gin, and 58% regrettable life choices.
For his background, we've got a few options here. Constantine is a close-up magician and a punk rock musician which sounds like an Entertainer for Sleight of Hand and Performance, but he’s also an occultist detective, which is more of an Investigator for Insight and Investigation, and he’s also something of a con artist, which would make him a Charlatan for Deception and Sleight of Hand. Pick your poison, but for the purposes of this build, I’ll be treating him as an Entertainer for Sleight of Hand and Performance.
For his alignment, Constantine may not care about taking care of himself, but he does care about protecting others, making him Chaotic Good.
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WIZARD
SCHOOL OF THEURGY (Knowledge)
There really was no other option for building Constantine. He has a wide utility belt of spells like a wizard, and deals with religious magic like a cleric. The School of Theurgy is the only way to combine the two. However, there are two domains that fit Constantine: Arcana and Knowledge. If Constantine was a Cleric, he’d be an Arcana Domain Cleric for sure, as they focus on banishing extra planar creatures and removing spell effects on others, which feels right in Constatine’s wheelhouse. But Knowledge Domain Clerics get added skill expertise, mind reading, and glimpsing the past, which is something Constantine also does. He’s able to tell just by entering a room that something terrible has happened there, and the Knowledge Domain is a good fit for a detective. Both work, but as Arcana overlaps with Wizard in many key ways, I’ll build Constantine as a Knowledge Domain Theurgist. Obviously though, Arcana fits him just as nicely, and there’s no problem if you prefer Arcana. For your Wizard skills, you gain expertise in Arcana and Religion from the Knowledge Domain, and you can take Insight and Investigation as your skills of choice from the Wizard skill list.
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BASIC INFORMATION
STATS STR 8 DEX 10 CON 20 INT 20 WIS 14 CHA 10
SAVING THROWS STR -1 DEX 0 CON +11 INT +11 WIS +8 CHA 0
COMBAT STATS HP: 222 AC: 10 Initiative: 0
SKILLS Arcana (+17) Deception (+6) Insight (+8) Investigation (+11) Performance (+6) Religion (+17) Sleight of Hand (+6)
FEATS Resilient (CON) Tough*
LANGUAGES Abyssal** Celestial Common Infernal**
*I gave Constantine Tough because as a Wizard, he’s bound to have a smaller HP bar, and thus, the Tough feat helps make him better for a fight. However, other excellent options include Metamagic Adept which gives him 2 sorcery points and 2 metamagic options to alter his spells, or Eldritch Adept, which gives him an Eldritch Invocation with no pre-existing requirements. Options like Armor of Shadows, Eldritch Mind, Eldritch Sight, Eyes of the Rune Keeper, Fiendish Vigor, or at later levels, Witch Sight to see through extra planar disguises.
**Constantine only gets Common and Celestial from his starter class, but through study, he can learn to read and write the languages of devils and demons as well. If he cares enough to talk to all extra planar enemies, he can also choose to study Deep Speech, Primordial, and Sylvan.
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JOHN CONSTANTINE’S SPELL BOOK
C Fire Bolt, Light, Minor Illusion, Prestidigitation, Sacred Flame 1 Command, Detect Evil and Good, Guiding Bolt, Identify, Mage Armor, Protection from Evil and Good, Shield 2 Arcane Lock, Augury, Detect Thoughts, Hold Person, Locate Object, Phantasmal Force, Suggestion 3 Bestow Curse, Dispel Magic, Fireball, Magic Circle, Nondetection, Protection from Energy, Remove Curse, Speak with Dead 4 Arcane Eye, Banishment, Confusion, Fire Shield, Greater Invisibility, Locate Creature, Phantasmal Killer 5 Dispel Evil and Good, Hallow, Hold Monster, Legend Lore, Scrying, Wall of Force 6 Arcane Gate, Fizban’s Platinum Shield, Forbiddance, True Seeing 7 Divine Word, Plane Shift 8 Illusory Dragon 9 Invulnerability, Weird
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CONSTANTINE’S EXTENDED SPELL BOOK
One lovely thing about the Wizard is that they can learn even more spells than their class already gives them. So, here’s basically the area for Constantine’s spill over spells because his magical chalice runneth over. These are spells that either give him more type coverage damaging spells, or fit his abilities, but didn’t make the first string. The reason for all of the summoning spells is because Constantine has summoned The Phantom Stranger against his will, so clearly summoning extra planar help is within his abilities. And with his +17 in religion checks, knowing the true names of celestials and fiends seems well within his wheelhouse.
1 Burning Hands, False Life, Inflict Wounds, Magic Missile, Silent Image, Tenser’s Floating Disk, Sanctuary, Shield of Faith, Sleep 2  Earthbind, Invisibility, Knock, Levitate, Magic Weapon, Misty Step, See Invisibility, Scorching Ray, Warding Bond 3 Counterspell, Glyph of Warding, Major Image, Spirit Shroud, Summon Lesser Demons, Summon Shadowspawn 4 Death Ward, Dimension Door, Divination, Guardian of Faith, Resilient Sphere, Secret Chest, Summon Aberration, Summon Construct, Summon Greater Demon 5 Commune, Far Step, Flame Strike, Holy Weapon, Immolation, Modify Memory, Passwall, Planar Binding, Seeming, Summon Celestial, Teleportation Circle, Wall of Light 6 Flesh to Stone, Globe of Invulnerability, Guards and Wards, Harm, Otherworldly Guise, Power Word: Pain, Summon Fiend, Sunbeam, Word of Recall 7 Conjure Celestial, Forecage, Mordenkainen’s Magnificent Mansion, Sequester, Symbol, Teleport, Temple of the Gods 8 Holy Aura, Demiplane, Power Word: Stun Sunburst 9 Foresight, Gate, Imprisonment, Power Word: Kill, Time Stop
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FEATURES
Arcane Initiate - You can learn both Wizard and Cleric spells, so long as you learn all of your Domain Spells Arcane Recovery - Recover up to 10 spell slots of 5th level or lower on a short rest once per day Channel Divinity: Knowledge of the Ages - Spend a Channel Divinity to gain proficiency with one skill or tool for 10 minutes. Channel Divinity: Read Thoughts - Force a creature to make a Wisdom saving throw. If it fails, you can read its surface thoughts. It automatically fails Suggestion’s saving throw while under this effect. Resilient (CON): +1 CON, Proficiency with CON saving throws Signature Spells: Magic Circle and Protection from Energy are always prepared and can be cast once without using a spell slot. Spell Mastery: Shield and Phantasmal Force can be cast without requiring spell slots. Tough: Gain 2 HP per Level (+40 HP) Visions of the Past: After meditating or prayer for 1 minute, you can glimpse dreamlike visions of past events for 14 minutes.    Object Reading: You learn an object’s prior owner, how they acquired and lost it, and the most important thing that happened involving the owner and the object. If the object has been owned by more than 1 person in the last 14 days, you can also read the object for those other owners as well.    Aura Reading: Glimpse the events of a location within a 50 ft cube up to 14 days ago, and learn up to 14 details about the events in this location.
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I must say, after researching John Constantine, he went from being a kind of cool superhero I knew a little bit about to one of my new favorites. He was really fun to build, and I’ll admit, I’d be curious to see how he’d play in a real campaign. I do wish I could have made his DEX and CHA a little higher, but as he’s a Wizard, his CON stat needs a lot of love and attention so that his HP isn’t a sorry, soggy disaster. The guy even stared down Trigon and asked Him to light his cigarette. As for the build itself, John’s got a lot of versatility. Even without his secondary list of spells to add to his book on his adventure, Constantine has a fair deal of divination spells to ask God, Satan, and everyone in between for clues about a case he’s working. He has a nice selection of warding spells, as even God himself could not break one of Constantine’s seals. We also made sure he had plenty of ways to find, defend against, seal, banish, and ward off extra planar foes, regardless of whether they’re celestials or fiends. Constantine also has a wide selection of illusion spells, as he has used illusions to force criminals to face their victims, make their deceased loved ones scold them, or just haunted them with terrible nightmare imagery. His only major drawback is that Constantine’s primary spell list focuses more on banishing and protecting against extra planar threats, and he doesn’t have many spells for damaging his enemies. The secondary spell list has a few more options, but it’s still a shortcoming of his build. Still, it’s all-around a good character to use, especially if you know your DM is interested in running a religious-focused campaign or is planning a campaign that focuses on extra planar threats.
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jwslw · 3 years
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A Shapeshifting Space Octopus for your d20 Adventures
d20 modern stats for the Vendorians from the StarTrek the animated series and Lower Decks
Vendorian
Vaguely cephalopod like alien creatures with advanced natural shape shifting abilities
Personality
The typical Vendorian is a calculating, almost emotionless creature. Vendorian society values deception, subterfuge and a person's ability to do work other Vendorians find valuable.  Conversely concepts like love and companionship are so alien to the Vendorian mind set, that Vendorians that display these traits are considered outcasts fit only to perform tasks that typical Vendorians consider menial or undesirable, such as janitorial work or medical care.  
Physical Description
A Vendorian vaguely resembles a cross between an octopus and a virus, Vendorian skin tones tend towards varying shades of orange, red and reddish orange.  A typical Vendorian's body can be divided into three main sections a large head shaped like an inverted cone ringed with 5 glowing yellow or golden yellow eyes, a short circular body with a long thin neck, and six or seven long tentacles for movement and object manipulation.  Vendorians can use a natural form of particle manipulation to gather and use the forms of various living creatures and objects.  When in using another form, a Vendorian is virtually indistinguishable from the original, with only minor differences that can be detected by sophisticated medical or research equipment, and are usually so inconsequential that they are often dismissed as mechanical errors.
History and Technology
The Vendorians have lagged somewhat behind the civilizations of the Federation since at least the early 22nd century, though some species, (including the Romulans) seem to have had a limited amount of contact and trade with the Vendorians prior to their home system being quarantined as part of the treaty negotiations that formed the Neutral zone.  Oddly, despite their low opinion of the healthcare profession, Vendorian medical technology is advanced and typically nearly equal to other more advanced civilizations.
Relations
Do to their shape shifting ability and cultural out look, Vendorian relations with their neighbors are seriously strained at the best of times.  It does not help that a series of treaties between the United Federation of Planets and Romulan Star Empire, have kept the Vendorian people largely quarantined to their home system.  Vendorian society places a high value on the “discovery” of new objects and creatures to shape shift into, with the discoverer of a new form be granted total “ownership” of the form and can control over who can and can not use it within Vendorian society.
Lands
The Vendorians originate from the Beta Quadrant, living on the planet Vendor and its immediate stellar neighbors.  
Religion
Most Vendorians do not seem to have any form of religion or spiritual beliefs.
Language
The Vendorians native language is described as complex and hard to understand by outsiders, but, most people seem to simply fixate on the fact it possesses conditional verb forms.
Names
Vendorians don't reveal their names to outsiders
Species Traits
Ability Modifiers: +4Dex, -4Cha, Vendorians are agile creatures, but, their alien mind sets make relations with other creatures difficult.
Aberration Traits (Ex): Vendorians have all traits common to aberrations.
Natural Attacks: As a full attack action, a Vendorian can perform attacks with upto 3 of their tentacles at a time either performing a natural tentacle rake attack (1d4+Strength modifier Bludgeoning/slashing) or used them to wield manufactured weapons.
Improved grab (Ex): If a Vendorian successfully hits a medium or smaller creature with a tentacle rake attack, they can start a grapple check as a free action.
Constrict (Ex): If a Vendorian begins play grappling an a medium sized or smaller creature, they deal automatic bludgeoning damage (2d4+1.5x the Vendorian's Strength modifier)
Size: Medium, as medium sized creatures, Vendorians receive no special bonuses or penalties
Darkvision: A Vendorian can see in total Darkness out to a range of 60ft.
Base Land Speed: 40ft.
Bonus Feats: At first level a Vendorian receives, Archaic Weapons proficiency, and Multi-attack or Multi-weapon fighting as bonus feats
Multiple Limbs (Ex): Due to their multiple tentacle like limbs, Vendorians receive a +4 species bonus to Climb and Grapple checks, and a +4 species bonus to checks to resist knock down and trip attempts.
All Round Vision (Ex): While in their natural form, a Vendorian can not be caught Flat-footed and receive a +4 species bonus to Search and Spot checks.
Acquire Form (Su): As a full round action, a Vendorian can reach out and grab a medium sized creature or small to large sized object as a melee touch attack.  If the target is a living creature, construct or undead they must pass a Fortitude save (DC 10+1/2 the Vendorian's Hit Dice+the Vendorian's Constitution modifier) or fall unconscious for 1d4 rounds.  If the Vendorian is able to maintain the grip for a full-round, they can now mimic the target's form.
Alter Shape (Su):  Once per round as a Full Round action, a Vendorian can change between natural shapes and one of their saved forms.  A Vendorian can maintain the form of a simple object (such as furniture) or a sapient creature they can maintain that shape indefinitely, for more complex objects, constructs or undead, they can maintain this form for only 1d4 hours at a time with a break of at least 1 hour in between.  When assuming the shape of a complex piece of machinery, such as a computer bank or advance component for a larger device, like a power generator or shield array, they can perform all the functions of that device.  A Vendorian using Alter shape uses the new forms Natural Armor bonus (if any) natural attacks (if any) and physical ability scors (Str, Dex, Con) but, retains their own class levels/Hit dice and mental ability scores. A “Vendorian can “store” a number of alternate forms, equal to their Constitution score.
Absorb Memories (Su):  When a Vendorian acquires the shape of a sapient creature (living, construct or undead), they, gain access to all of the creature's memories allowing them to use the original creature's skills and feats, and grants a +15 circumstance bonus to disguise checks to pass as the individual they are pretending to be. However, for every 24 hours that the Vendorian remains in their borrowed form, they must pass a Will save (DC 10+1/2 the original creature's Hit Dice+the original creature's Charisma Modifier) if the Vendorian fails three saves in a row, their Allegiance(s) automatically, and permanently,  change to the allegiance(s) of the creature they are impersonating, a successful save resets the count.
Alien Physiology (Ex): Vendorian gear must be custom made for them or species with similar physical proportions (Purchase DC +4), Vendorians must have the Alien Weapons proficiency feat to use weapons designed for other species.  
Level Adjustment: +3.
Progress Level: base line human-2 (Base line human -1 for medical technologies)
Typical Vendorian CR5. Medium Aberration Fast Hero3/Infiltrator1 HD:4d8+4. HP25. Mas12. Init:+4. Spd 40ft. Defense:19,Touch19, FF19(+4dex,+5Class). Bab+2. Grapl+8. Atk:+4melee touch (DC 13 stun). Full Atk:+0melee(3 tentacle rakes 1d4+2) or +1ranged (3 laser pistols 2d8 RI;40ft). FS:5ftx5ft. R:5ft. SQ: Aberration Traits,  Improved grab, Constrict (2d4+3x), Darkvision 60ft, Multiple Limbs, All Round Vision, Acquire Form, Alter Shape, Absorb Memories, Alien Physiology, Sweep. AL: Chaos, Vendorian government. Sv Frt+2, Ref+8,Wil+1. AP: 4. Rep+2. Str14, Dex18, Con12, Int15 Wis10, Cha4.
Occupation: Technician (Computer use, Repair, Research)
Skills: Climb+6, Computer Use+8, Disable device+6, Escape Artist+6, Hide+12, Move silently+12, Profession+6, Repair+8, Research+8, Tumble+6, Search+6, Spot+4.
Feats: Alien Weapons proficiency, Archaic weapons proficiency, Multi-Weapon fighting, Personal Firearms proficiency, Simple Weapons proficiency, Stealthy
Talents: Evasion, Uncanny dodge 1
Possessions: 3 laser pistols (3lb each), 1d4+3 power cells, Card computer, various gear and personal possessions.
Outcast Vendorian CR5. Medium Aberration Dedicated Hero3/Field Medic1 HD:3d6-3 plus 1d8-1. HP14. Mas8. Init:+2. Spd 40ft. Defense:15,Touch15, FF15(+2dex,+3Class). Bab+2. Grapl+7. Atk:+3melee touch (DC 11 stun) or +4ranged (Laser pistol 2d8 RI;40ft).  Full Atk:-1melee (3 tentacle rakes 1d4d+1). FS:5ftx5ft. R:5ft. SQ: Aberration Traits,  Improved grab, Constrict (2d4+1), Darkvision 60ft, Multiple Limbs, All Round Vision, Acquire Form, Alter Shape, Absorb Memories, Alien Physiology, Medical expert+1. AL: Federation. Sv Frt+3, Ref+3, Wil+5. AP: 4. Rep+2. Str12, Dex14, Con8, Int13, Wis14, Cha12.
Occupation: Investigative (Computer use and Forgery)
Skills: Bluff+3, Climb+5, Computer use+5, Disguise+3 (+18 when posing as one of their stored forms), Drive+7, Forgery+5, Hide+4, Move silently+4, Search+5, Spot+12, Treat injury+8
Feats: Archaic weapons proficiency, Deceptive, Multi-weapon fighting Personal firearms proficiency,Simple weapons proficiency, Stealthy, Surgery
Talents: Empathy, Healing Knack
Possessions: laser pistol (3lb), 1d4+1 power cells, Card computer, various gear and personal possessions.
Build                                    
Species    Base Height  Modifier  Base Weight  Modifier
5'5”    +2d12"   100      x(4d4)lb
Age
Starting additional Middle Old Venerable Maximum
20years +1d6             45 60 95 +2d20 years
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tabloidtoc · 4 years
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Life & Style, December 14
You can buy a copy of this issue for your very own at my eBay store: https://www.ebay.com/str/bradentonbooks
Cover: Celeb Diets & Home Work Outs -- Julianne Hough 
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Page 1: Viewers of the American Music Awards thought Jennifer Lopez’s look and performance shared more in common with Beyonce at the 2014 Grammy awards and they weren’t shy to point it out on social media 
Page 2: Contents 
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Page 4: Twinning! Scarlett Johansson vs. Camilla Luddington in David Koma, Bryce Dallas Howard vs. Emma Mackey in The Vampire’s Wife, Olivia Culpo vs. Gretta Monahan in Culpos x INC for Macy’s 
Page 6: How John Travolta and his two kids Ella and Benjamin are dealing with the loss of Kelly Preston during the first Christmas without her -- Kelly loved the holidays with the decorations and the dinners and the presents and she filled the house with so much love and laughter in the days leading up to Christmas -- although he’s still grieving the widower wants to make sure this Christmas is just as special for Ella and Benjamin and he just wants to spend the day honoring their mom and keeping her memory alive 
Page 7: Gillian Anderson is trying to keep calm after her portrayal of former British prime minister Margaret Thatcher was widely panned by critics and fans of The Crown who slammed her performance as over-the-top and calling it a bad impersonation of the political figure and her infamous accent -- the show is a hit around the world but in England where the series takes place the reviews have been ruthless but Gillian did meticulous research on Thatcher watching hours of footage and working with a vocal coach and she’s proud of the performance she delivered 
* Throwback! Charlize Theron 
* Biggest Spenders of the Week -- Leslie Jones, Ed Sheeran, Offset, Brooklyn Beckham, Donnie Wahlberg 
Page 10: The Week in Photos -- pregnant Meghan Trainor on the cover of her holiday album 
Page 11: Tori Spelling hung her family’s stockings from the fireplace mantle, Zooey Deschanel showing of her holiday crafting 
Page 12: Jimmy Fallon launched a collection of wear-all-day pajamas called P’Jimmies 
Page 13: Dua Lipa on the Graham Norton Show in a sequined Valentino gown, Kathryn Newton shared a behind-the-scenes pic from the set of Freaky, Lily Collins and fiance Charlie McDowell and their rescue pup Redford 
Page 18: Say What?! Jennifer Lawrence on the festivities leading up to her 2019 wedding, Kelly Osbourne revealing her new rescue cat’s cute habit, Garcelle Beauvais on smooching a pre-fame Johnny Depp, Oliver Hudson on baring his backside to Instagram followers, Jimmy Kimmel on the one thing he’d change about himself 
Page 20: Khloe Kardashian is crying foul after boyfriend Tristan Thompson signed with the Boston Celtics and Khloe is freaking out at the prospect of her baby daddy spending several months alone in Massachusetts and what the separation might do to their relationship
Page 21: Things are moving fast between Katie Holmes and her boyfriend Emilio Vitolo Jr. and although they’ve only been dating for a few months Katie is already pushing for a proposal 
Page 22: Cover Story -- Slimdown Secrets of the Stars -- tips and tricks for shaping up during holiday lockdown 
Page 26: Demi Moore’s escape from Scientology -- a secret romance with longtime pal Tom Cruise had Demi considering joining his beloved and controversial religion -- Tom always found Demi intriguing but her ultimate unwillingness to convert to Scientology was a deal-breaker 
Page 28: Ben Affleck proposes to Ana de Armas -- a year after falling in love on set Ana is set to become Ben’s wife -- Ana is friendly with Ben’s ex-wife Jennifer Garner and plans to ask their kids to be in the wedding 
Page 30: Angelina Jolie: Why I Refuse to Date -- four years after her marriage imploded Angie remains single by choice -- Angie’s ongoing battle with ex Brad Pitt has been so long and painful it makes her wary to fall in love again -- her kids are her primary concern and she’d rather be with her children than a partner at this point 
Page 32: Gift Guide 
Page 38: Who Lives Here? Rob Lowe 
Page 40: Diva or Down-to-Earth? Kristen Taekman pumps her own gas -- down-to-earth, Heidi Klum has stylists at the ready -- diva, Travis Barker goes on a grocery run -- down-to-earth 
Page 42: Social Stars Posts of the Week -- Sharon Stone, Nicole Kidman, Jimmy Fallon, Chelsea Handler and her dog Bernice 
Page 44: Horoscope -- Sagittarius Taylor Swift turned 31 on December 13
* They’re Not Together But They Should Be -- Leo Cole Sprouse and Libra Bella Hadid 
Page 48: What I’m Into -- Brooke Burke 
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kingcgillettede · 4 years
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Teilnahmebedingungen zum Gewinnspiel auf @iamhia
1. Veranstalter des Instagram Gewinnspiels ist die Procter & Gamble Service GmbH. Diese Promotion steht in keiner Verbindung zu Instagram und wird in keiner Weise von Instagram gesponsert, unterstützt oder organisiert. Der Empfänger der von den Teilnehmern bereitgestellten Informationen ist nicht Instagram, sondern Procter & Gamble.
2. Teilnahmeberechtigt sind alle Personen ab 18 Jahren, die wohnhaft in Deutschland sind.
3. Mitarbeiter der Procter & Gamble Gruppe, aller beteiligten Partner-Unternehmen und Agenturen sowie deren Familienangehörige sind von der Teilnahme ausgeschlossen.
4. Um am King C. Gillette Gewinnspiel teilzunehmen, King C. Gillette Deutschland auf Instagram folgen, den Beitrag vom 29.11.2020 kommentieren. Es werden nur die Teilnehmer dem Lostopf hinzugefügt, die im Zeitraum von sieben Tagen nach dem Posting den Beitrag kommentieren. Mehrfach-Teilnahmen pro Person sind nicht möglich. Der Kanal der Teilnehmerin/des Teilnehmers muss öffentlich sichtbar sein. Mit dem Kommentieren des Beitrags akzeptiert der Teilnehmer die Teilnahmebedingungen.
5. Die Teilnahme am Gewinnspiel von @iamhia ist pro Person mit einem Kommentar gestattet. Die Teilnahme über Gewinnspielvereine, -agenturen oder automatisierte Dienste ist ausgeschlossen.
6. Der Gewinner wird per Zufallsprinzip aus allen vollständigen Teilnahmen ermittelt.
7. Es wird 1 x 1 komplettes King C. Gillette Set verlost.
8. Der Gewinner wird vom Influencer Halil Adigüzel per Instagram Direct Message benachrichtigt und muss sich innerhalb von zwei Tagen per Instagram Direct Message zurückmelden. Kann der/die Gewinner/in nicht per privater Instagram Nachricht erreicht werden oder bestätigt er/sie den Gewinn nicht innerhalb von zwei Tagen, wird der Gewinn an den/die dann ersatzweise ermittelten Gewinner/in weitergegeben. Der Gewinn des/der ursprünglichen Gewinners/Gewinnerin verfällt. Der Versand der Gewinne erfolgt auf dem Postweg.
9. Eine Barauszahlung des Gewinns ist nicht möglich.
10. Teilnahmeschluss ist der 06.12.2020.
11. Der/die Teilnehmer/in erklärt sich damit einverstanden, dass sein/ihr Instagram Name im Falle eines Gewinns in den Kommentaren auf dem Instagram Kanal von King C. Gillette Deutschland veröffentlicht wird.
12. Der Gewinnversand wird durch die betreuende Agentur Brandzeichen Markenberatung und Kommunikation GmbH im Auftrag von Procter & Gamble Service GmbH oder dem Influencer Halil Adigüzel erfolgen.
13. Procter & Gamble behält sich das Recht vor, verpflichtet sich jedoch nicht, den Content vor und nach der Veröffentlichung zu prüfen und jederzeit nach Kenntniserlangung den Content zu entfernen, der den folgenden Bedingungen nicht entspricht:
·         Es darf nur selbst erstellter Content eingereicht und keine Rechte Dritter verletzt werden. Die teilnehmende Person muss insbesondere dafür Sorge tragen, dass durch den eingereichten Content keine Urheber-, Marken- und sonstigen Rechte Dritter verletzt werden.
·         Der Teilnehmer sichert durch seine Content-Einsendung zu, dass er im Besitz der Rechte des durch ihn eingesendeten Contents ist und dass alle abgebildeten Personen ihre Einwilligung in die Einsendung des Contents erteilt haben. Im Falle von Abbildungen minderjähriger Personen sichert der Teilnehmer außerdem zu, dass alle Erziehungsberechtigten der minderjährigen Person ihre ausdrückliche Einwilligung in die Einsendung des Contents erteilt haben.
·         Insbesondere ist rassistischer und den Jugendschutz verletzender Content untersagt.
·         Nicht zulässig ist Content mit folgendem Inhalt: Werbung, Tiere, Collagen, Prominente, Models, animierte Bilder, Fotos mit eingeblendeter Internet- oder E-Mail-Adresse, Fotos mit Text und solche, die geeignet sind, Anstoß zu erregen.
·         Es darf kein Content eingereicht werden, der folgende Elemente enthält (i)Informationen über politische oder religiöse Überzeugungen der teilnehmenden Person oder einer dritten Person; (ii) abfällige Bemerkungen gegenüber einer dritten Person oder Mitgliedern einer bestimmten Bevölkerungsgruppe, Nationalität, Geschlecht, sexueller Orientierung oder Religion; (iii) alles, was beleidigend oder ausgrenzend wirkt; (iv) alles, was in jeglicher Weise Informationen privater Natur preis gibt, sexuell anstößig oder gewaltverherrlichend ist (iv) alles, was ein Unternehmen negativ darstellt; (vii) alles, was die eigenen Produkte oder Leistungen der teilnehmenden Person bewirbt.
·         Es darf kein Verstoß gegen geltendes Recht der Bundesrepublik Deutschland vorliegen
14. Procter & Gamble behält sich das Recht vor, jeden Teilnehmer zu disqualifizieren, der bei der Anmeldung zum Gewinnspiel falsche Angaben macht, das Gewinnspiel manipuliert, zu manipulieren versucht oder anderweitig gegen diese Teilnahmebedingungen verstößt. Procter & Gamble kann das Gewinnspiel modifizieren, aussetzen oder beenden, soweit dies aufgrund höherer Gewalt oder äußerer, nicht von Procter & Gamble zu beeinflussender Umstände erforderlich sein sollte oder wenn nur so eine ordnungsgemäße Durchführung des Gewinnspiels gewährleistet werden kann.
15. Dem Teilnehmer stehen im Falle seiner Disqualifikation bzw. bei einer Herunternahme ihres Contents aufgrund eines Verstoßes gegen anwendbares Recht und/oder diese Teilnahmebedingungen sowie im Falle einer Modifizierung, Aussetzung oder Beendigung des Wettbewerbs durch Procter & Gamble keinerlei Ersatzansprüche gegen Procter & Gamble zu.
16. Verstößt der eingereichte Content gegen Rechte Dritter oder verstößt anderweitig gegen die Teilnahmebedingungen, stellt der Teilnehmer Procter & Gamble von allen Ansprüchen Dritter und den Kosten der damit verbundenen Rechtsverteidigung frei. Ein Verstoß gegen Rechte Dritter liegt z.B. vor, wenn Texte, Bilder, oder Videos Dritter ohne Einwilligung der jeweiligen Rechteinhaber für den eigenen Beitrag verwendet werden.
17. Für Datenverluste insbesondere im Wege der Datenübertragung und andere technische Defekte wird keine Haftung übernommen. Procter & Gamble haftet nicht für die Verfügbarkeit des Instagram Posts zum King C. Gillette Gewinnspiel.
18. Es gilt das Recht der Bundesrepublik Deutschland. Der Rechtsweg ist ausgeschlossen.
19. Hinweise zum Datenschutz: Mit Teilnahme stimmen Sie zu, dass Ihre freiwillig mitgeteilten persönlichen Daten im Auftrag der Procter & Gamble Service GmbH, Sulzbacher Str. 40, 65824 Schwalbach a.Ts. („P&G“) zur Durchführung der Aktion verarbeitet werden. Ihre Daten werden von P&G nicht an unbefugte Dritte weitergegeben. Nach Aktionsende werden Ihre Daten gelöscht, es sei denn eine weitere Speicherung ist zur Erfüllung gesetzlicher Aufbewahrungspflichten erforderlich. Näheres zu unserer Datenverarbeitung und Ihren betroffenen Rechten entnehmen Sie bitte der P&G Datenschutzrichtlinie [https://www.pg.com/privacy/german/privacy_statement.shtml]
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dungeons-and-danis · 5 years
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Breaking Down The Math Of A Character Sheet (Part 3 - Skill Checks)
So, skill checks are certainly where things can get extra complicated, as there are various levels of Proficiency that affect just how much you can add or subtract for a certain skill.
Let’s first focus on the Ability Score each skill derives from. Every skill check will draw back to one of the six Abilities Scores, because you’re functioning on that specific ability in order to make that check. They go as follows:
Acrobatics [DEX]
Animal Handling [WIS]
Arcana [INT]
Athletics [STR]
Deception [CHA]
History [INT]
Insight [WIS]
Intimidation [CHA or STR, depends on context]
Investigation [INT]
Medicine [WIS]
Nature [INT]
Perception [WIS]
Performance [CHA]
Persuasion [CHA]
Religion [INT]
Sleight of Hand [DEX]
Stealth [DEX]
Survival [WIS]
Skill Checks Before Proficiencies
So, what does a skill’s bonus look like before we add in the various levels of Proficiency and make things all complicated? Well, take a look at the bullet list above and pay attention to the Ability Score those skills derive from.
Let’s take a rather simple skill-- Acrobatics:
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For this character, she is NOT proficient in Acrobatics. So where does that +2 come from? Well, if you’ll look below:
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Yes, it is essentially JUST the bonus you get from Dexterity. THAT is what every skill would look like if you had zero proficiencies-- JUST the bonus you get from the Ability Score the skill is based on. Of course, Acrobatics is a Dexterous ability. So we would add or subtract our Dexterity bonus from whatever d20 roll we got. 
But what happens if we’re Proficient in that ability? What would that look like?
Well, to get into that, I need to explain further than just a simple Proficiency Bonus.
The Various Levels of Proficiency for Skills
Yes, there are levels of Proficiency. Don’t worry, though, it’s still all rooted in your base Proficiency Bonus. There’s just some extra, easy, one-time math involved. The following are all FOUR levels of Proficiency utilized in skill checks:
Not Proficient [Do NOT add your Proficiency Bonus]
Half Proficient [Add HALF your Proficiency Bonus, rounded DOWN if odd number]
Proficient [Add your Proficiency Bonus-- no more, no less]
Expertise [DOUBLE your Proficiency Bonus & add that]
Skill Equations
If I wanted to be Half Proficient in a skill, the equation would look like:
Skill Bonus = Assigned Ability Score Modifier + [Proficiency Bonus ÷ 2 ROUNDED DOWN]
If I want to be Just Proficient in a skill , the equation would look like:
Skill Bonus = Assigned Ability Score Modifier + Proficiency Bonus
And if I wanted to have Expertise in a skill , the equation would look like:
Skill Bonus = Assigned Ability Score Modifier + [Proficiency Bonus x 2]
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revwinchester · 7 years
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Presidential Pilgrimage
Summary: Dean and Y/N go on a road trip in order to take in some of the US presidential historical sites and Dean has a special surprise planned for one of their stops.
Pairing: Dean x Reader Other Characters: Chelsea (OFC/Reader’s friend), random tour guide, US Presidents (but not the current one)
Word Count: 2300
Warnings: None? I really don’t think I’ve got any for this one, it’s just fluff with a dash of crack… There might be, like, one curse word in here.  Also, it’s an AU
A/N: This was written for a friend of mine, a Dean!Girl who went on a very similar trip to the one described here, just without Dean Winchester behind the wheel.  I originally wrote it as an OFC for her but changed it before posting.  If you randomly come across the name “Emma,” it’s because I missed it while I was changing her name to Y/N and you should just insert your name there… haha.  This is also my first entry for my AU Bingo Card!
Created for: @spnaubingo; square filled Historian!Dean
Your name: submit What is this? // <![CDATA[ function replaceAll(find, replace, str) { return str.replace(new RegExp(find, 'g'), replace); } function myHandler() { var input = document.getElementById("inputTxt").value; document.body.innerHTML = replaceAll('Y/N', document.getElementById("inputTxt").value, document.body.innerHTML); } // ]]>
Presidential Pilgrimage -
“Let’s go!”  Dean was positively giddy.  Y/N hadn’t seen him this excited since he had landed the job teaching at the University of Kansas and he got to move back home and take her with him.
The pair had met in graduate school.  Y/N had been working on a master’s degree in theology while Dean was in his final year of a PhD in history.  They had literally collided in the library while Y/N was there to research a paper on religion in American politics.  Books and papers had fallen to the floor and they both had rushed to collect what was theirs.  A few awkward seconds of hellos and introductions followed and they parted, assuming they’d never see each other again, considering the size of the University.  But as Dean had settled in to finish editing a chapter of his dissertation, he realized that the binder he was now carrying was full of pages and pages of notes instead of his dissertation.  
Luckily, there was a full name in the binder and Dean was able to track Y/N down using the student database he’d gained access to when he’d been a T.A.  He knocked on her door that evening, and was relieved when she was there to open it.  “I, uh, I’m the guy from the library?” he started, his voice rising like he was asking a question and Dean mentally chastised himself for not keeping it together.  “I think our binders got mixed up when we were picking up our stuff.”
“Oh, uh, yeah,” Y/N had stuttered, feeling the heat rise in her cheeks.  “I was going to try and track you down tomorrow.  Let me, uh, grab your notebook.”  Y/N turned and scurried into her apartment, leaving Dean standing in the doorway.
Though he hadn’t been invited in, Dean had followed Y/N, stepping into her kitchenette as she closed his dissertation draft.  “Were you… reading that?”
Y/N had looked up in alarm, clearly not realizing that she had been followed.  Her cheeks had flushed at Dean’s question and she had barely managed to answer him.  “I really like history,” she had blurted out in explanation, “especially presidential stuff.”
The color on her cheeks had deepened at her lack of eloquence but Dean had found it adorable.  “Can I take you out for coffee sometime?” he had asked.  “I’d love to hear your thoughts on the dissertation.”
Now two degrees, a post doctoral fellowship, an adjunct teaching job, and, finally, a tenure track position at KU later, the pair had been together for six years and were about to go on the adventure of a lifetime.  Y/N had dubbed their trip their “Presidential Pilgrimage” and, while Dean had resisted the title at first, he had eventually warmed up to it and started using the moniker himself when describing their plans to friends and colleagues.
All packed, they climbed into Dean’s 1967 Chevy Impala, a beautiful beast of a car, and pointed themselves east towards the sites and stories of early American history.
Early on, Y/N decided that road trips with Dean needed to be a more regular occurrence.  They both loved his car and Dean was so at home on the road, classic rock streaming from the car’s cassette player while the pair of them sang along and bantered back and forth, debating the merits of each president.  Neither was ever able to make the other concede to their favorite - that was just the nature of politics - and the ridiculous stories that they came up with to discredit the other’s chosen champion filled the car with laughter as they drove.
One of Y/N’s friends joined them for a portion of their trip.  She was living in New Jersey and traveled with the couple for about two weeks.  One of their photos outside Grant’s Tomb quickly became one of Y/N’s favorites from the trip.  Dean hadn’t gotten the memo so, while she and Chelsea were making silly faces, he looked like he was posing for a magazine shoot.  “America’s Hottest Historians,” Y/N had joked, Chelsea nodding along.
“I’d buy it,” Chelsea had agreed and they teased Dean about it for the next few days as they traveled north.  
While Y/N was looking forward to the whole trip, one of her most anticipated stops, Sagamore Hill, happened during this leg and she was thrilled to have her boyfriend and one of her best friends, both of whom shared her love for American history, with her.  Y/N couldn’t stop smiling as they explored Theodore Roosevelt’s home.  Dean took her hand, giving it a squeeze as he looked down at her.  As much as he was enjoying the trip, he found that watching Y/N was even more enthralling than the history that was surrounding them.  She was like a kid on Christmas and her enthusiasm was both beautiful and contagious.
After Sagamore Hill, they continued on, going as far as New Hampshire and even making a stop in honor of fictional president Josiah Bartlet, where the girls got in some more good natured ribbing (“I still can’t believe that you had never seen ‘The West Wing’ until I came along, Dean!”).  
On the way back, they decided to try to stop in Vermont for the night and visit the birthplace of Calvin Coolidge.  The three arrived fairly late at night, figuring they could crash in a motel somewhere along the interstate, however, there was literally nothing around them.  
As they drove through the dark, their GPS started fritzing, the satellite unable to locate them in the countryside.  Eventually, they passed what looked like a general store but it was closed for the night.  Dean pulled over so Y/N could read a sign near the side of the road, hoping for some insight.
“Um, guys?” Y/N said, fighting a giggle.  “We’re in the exact right place.  According to this, Calvin Coolidge’s birthplace was that store and he’s buried somewhere over yonder but we can’t see anything because it’s dark.”  Y/N was tired and had to laugh.
Chelsea joined in her laughter.  “Check it out, ‘The Top of the Notch Tearoom and Gift Shop.’”  She pointed out the window to a sign that was barely visible as the pair dissolved into overtired, giddy laughter.
“Thank you for everything, Vermont,” Y/N deadpanned between giggles.
Dean snorted at that, taking in his tired girlfriend and her equally exhausted friend.  “You can’t make this shit up,” he murmured.  “Alright, you two,” Dean declared, “calm down.  We might as well head back to Albany tonight and I’m gonna need your help navigating if we’re going to make it.”  
Y/N and Chelsea only laughed harder, though nothing that Dean had said was particularly funny.  They had what Y/N liked to call “the sleepy ha-has,” where everything and anything could set off another giggle fit.  Y/N took out the map, wanting to help, but as she scanned the paper, looking for their location and the way back to the highway, she noticed something that set her off again.  “Did you know...” she asked, tears forming in her eyes from the continued laughter, “did you know there’s a Winchester, Vermont?”
The trio did eventually make it back to Albany that night and then started their journey south, back towards New Jersey.  They made a stop at the home of Martin Van Buren and then drove through New York to return Chelsea to her apartment before Dean and Y/N headed south.  The pair explored Washington DC and the surrounding area, eventually making their way to Keene, Virginia.
Y/N was giddy as they pulled up to Pine Knot.  Dean was excited, too, but he also wanted to tease her.  “You know Teddy was a pansy, right?” Dean asked, keeping one eye on the dirt road while he watched Y/N’s reaction.
Y/N gasped in response, sliding as far away from her boyfriend as she could in the Impala’s front seat.  “How dare you?” she questioned in mock horror.  “You take that back.”
“Never!” Dean laughed.  “He was hunting and couldn’t shoot the dang bear!  Even after his friends helped him out.”
Y/N pointed an accusatory finger at Dean, who was now fastidiously keeping his eyes on the road as he fought to keep a smirk off of his lips.  “You know it wasn’t a fair fight.  They chained an old, sick bear to a tree!” Y/N huffed.  “Gloating like you’re some expert hunter or something…” she grumbled, “you wouldn’t have been able to shoot it either.” Y/N’s accusation was accompanied by a hard poke to Dean’s arm.
Dean finally broke, his smile coming through in full force as laughter bubbled from his lips.  “Dad and Uncle Bobby never could get my brother or I to pull the trigger on hunting trips when we were kids.  Too many deer got away because all we could see was Bambi, much to their disappointment.”  Dean’s laughter was contagious and the couple giggled together as the car came to a stop outside of Teddy Roosevelt’s cabin.
Dean had booked a tour of the place and, as the pair got out of the car, an official looking man greeted them.  Dean shared a brief, quiet conversation with him and handed the man something but Y/N couldn’t see what it was.  She raised an eyebrow at him but he just shrugged and followed the man towards Pine Knot.  
They toured the site, each trying to one up the other with Roosevelt trivia, their guide honestly impressed by their knowledge.  
“You know his wife gave him an allowance,” Y/N commented, nudging Dean’s shoulder.
Dean laughed, pretending that she had shoved him as he stumbled backwards.  “Yeah, $20 a day.  And don’t you go getting any ideas like that.”  
Their tour guide laughed with them at that, looking to Dean and waiting for his response as they passed by one of the cabin’s sleeping spaces.  She didn’t think they were being obnoxious about it, but Y/N wouldn’t be surprised if their guide was learning things from listening to the two of them talk.
“Oh!  How about… TR let off steam by having pillow fights with his kids,” Dean replied, inspired by their surroundings and whooping in victory when the guide nodded in affirmation.
The tour continued in much the same way until Y/N stopped, pulling on Dean’s arm excitedly.  “I’ve got one!  Um… When he read the book ‘How the Other Half Live,’ Roosevelt sent the author a note that basically said ‘I’m here to help, let’s do it.’”  Y/N was looking around the space with a dreamy smile.  “He believed in things and he didn’t just believe in them, he did them.  What more can you ask for?  He just loved people.”
Dean pulled her in and kissed her.  “You are such an amazing woman, you know that, right?” he asked before kissing Y/N again.  “Let’s get some lunch.”  
The pair made their way out of the cabin and onto the porch, where a large picnic basket was waiting for them with Dean’s keys on top.  He pocketed the keys and grabbed the basket, opening it and pulling out a red and white checked blanket which he laid out on the Pine Knot porch.  His hands disappeared into the basket again and when he withdrew them, they were holding a teddy bear.
Dean grabbed Y/N’s hand and turned to face her.  “I know I just said it but, Y/N, you are an amazing woman.  You are smart, sweet, funny, and you have a passion for history that rivals even my own,” he told her as he held up the stuffed bear.  It was dressed like Teddy Roosevelt, its namesake, and Dean held it out to Y/N.  “This is for you, as well as something that I hid in one of his pockets.”
Y/N took the bear and dipped her fingers into the small pockets on it’s vest and jacket until she felt something cold and metal.  She pulled it out and held a beautiful ring between her fingers.  Y/N turned back to Dean to thank him and her hands immediately flew to her mouth when she found him down on one knee in front of her.
“Y/N, will you do me the honor of being my wife?”
She nodded before squeaking out an excited “Yes!” between her fingers
Y/N dropped her hands from her face and Dean grabbed them, taking the ring from her and sliding it onto her finger.  He stood and kissed her, their teeth clacking together here and there since neither of them could stop smiling.  When they broke apart, their tour guide handed Dean a camera, telling the couple that he got some good photos, and Y/N beamed at him.
“You thought of everything, didn’t you?” she asked, her voice a whisper, and Dean smiled nodded, giving her another quick peck on the lips.
“There really is a meal in there,” Dean told her, indicating the picnic basket, “and I don’t know about you but I was too nervous to eat breakfast this morning so I’m starving.”  He sat down on the blanket he’d set out and started pulling fruit and cheese from the basket, followed by sandwiches and a couple of water bottles.  Y/N sat beside him and they each ate with only one hand, Dean’s right hand grasping Y/N’s left and occasionally playing with the ring that now resided there.
Once they finished their meal, they scrolled through the photos together before strolling the trails that surrounded Pine Knot, neither of them ready to leave what had become a magical place.  
After their day at the cabin, the rest of the trip went by in a blur and before either of them knew it, Dean and Y/N were back in Kansas, ready to plan a wedding and start the rest of their lives together.
If you’d like to be added to (or removed from) one of my tag lists, send me an ask!
ALL THE TAGS! (forevers): @deathtonormalcy56 @supernaturalyobsessed @roxy-davenport @sumara62 @ginamsmith @gallifreyansass @samwinjarpad @hexparker @thinkwritexpress-official @atc74 @thewhiterabbit42
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thecreaturecodex · 3 years
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Hulk of Zoretha (Male)
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"Monster Head” © Guangjian Huang, accessed at his deviantArt gallery here
[Commissioned by @tar-baphon​. The male hulk of Zoretha is even stranger and vaguer than the females, previously covered here. The females at least get a piece of art as a chapter header, but there’s no illustration of the male except for its quiescent form. And what description we get is as follows:
Upon awakening, the male Hulk of Zoretha unfurls large black wings and reveals a graceful, slightly shadowy form, perfectly molded to human standards of beauty.
It is unclear whether this is supposed to be male or female beauty. “Beauty” is a word used in this era of RPG writing to refer almost exclusively to women. And especially since the female hulks are burly and “sexless” (the book’s words), making the male look like a human female strikes me as being homophobic and transphobic. Which is definitely a path that 3.x D&D had gone down before. I personally imagine the male hulk as looking like Chernabog from Fantasia’s “Night on Bald Mountain” segment, only without the horns. I raised his CR from 16, by the commissioner’s request. The original male hulk is one of the deadliest CR 16-on-paper monsters in 3.5, having an average damage output of 148 damage a round, before all of the Con damaging poison he delivers.]
Hulk of Zoretha (Male) CR 18 CE Outsider (native) This humanoid creature seems to be hewn from stone. Shadow wreathes his form, and bat-like wings grow from his shoulders. His arms are covered in an array of long spines.
The male hulk of Zoretha is more human-like in appearance than the females, and possesses a certain dark beauty. It is the role of the male to not only impregnate female hulks of Zoretha in order to create the next generation of hulks, but to protect them from serious threats and transport them around the world. A male hulk of Zoretha is more intelligent and durable than the female, but not nearly as strong.
A male hulk of Zoretha rarely stands still in combat, weaving through the battlefield as needed. Their blood moon aura is more potent than that of the females, and even strong wills can succumb to their paralyzing visions of madness. Their spines and claws drip with lethal venom, and few creatures can survive multiple doses of this toxin. Not only is a male hulk of Zoretha wreathed in concealing shadows, these shadows extend to cover nearby females, keeping them from harm.
Hulk of Zoretha (Male)     CR 18 XP 153,600 CE Huge outsider (native) Init +10; Senses blindsight 60 ft., darkvision 120 ft., Perception +29 Aura blood moon (60 ft., DC 26) Defense AC 33, touch 24, flat-footed 33 (-2 size, +10 Dex, +5 deflection, +10 natural) hp 290 (20d10+180); fast healing 15 Fort +14, Ref +22, Will +18 DR 10/epic; Immune ability damage, ability drain, mind-influencing effects, petrifaction, poison, polymorph; Resist acid 20, cold 20, electricity 20, fire 20; SR 29 Defensive Abilities freedom of movement, improved uncanny dodge, shadow shield Offense Speed 60 ft., fly 90 ft. (average) Melee 2 claws +29 (2d6+7 plus poison), bite +29 (3d8+7) Ranged 4 spines +29 (2d8+7 plus poison) Space 15 ft.; Reach 15 ft. Special Attacks sneak attack +3d6, waking nightmares Spell-like Abilities CL 20th, concentration +26 Constant—freedom of movement, shield of faith 1/day—greater teleport, summon (1 nightwing, 100%, 9th level) Statistics Str 25, Dex 31, Con 26, Int 22, Wis 23, Cha 22 Base Atk +20; CMB +29; CMD 45 Feats Combat Reflexes, Dodge, Mobility, Point Blank Shot, Precise Shot, Shot on the Run, Stand Still, Toughness, Weapon Finesse Skills Acrobatics +33 (+45 jumping), Climb +27, Diplomacy +29, Fly +29, Intimidate +29, Knowledge (geography) +20, Knowledge (planes, religion) +29, Perception +29, Sense Motive +29, Stealth +33, Swim +27; Racial Modifiers +8 Stealth Languages Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Terran, telepathy 500 ft. SQ dark visitant, no breath, quiescent invulnerability, share shadow shield Ecology Environment any Organization solitary or rampage (1 plus 1-4 female hulks of Zoretha) Treasure incidental Special Abilities Blood Moon Aura (Su) All living creatures within 60 feet of a male hulk of Zoretha must succeed a DC 26 Will save or be affected by a rage and song of discord effect for 1 minute. If a creature would be affected by multiple auras in the same turn, it makes a single save, but suffers a -1 penalty to its save DC for each additional hulk. A creature that saves against this aura is immune to the blood moon aura of the hulks of Zoretha for the next 24 hours. This is a mind-influencing compulsion effect. The save DC is Charisma based. Dark Visitant (Su) Any divine spellcaster who sleeps within 100 miles of a male hulk of Zoretha must succeed a DC 26 Will save or be affected by a nightmare spell and take 1d4+1 points of Wisdom drain. When the hulks are quiescent, this radius is reduced to 1 mile. The save DC is Charisma based. Poison (Ex) claw or spine—injury; save Fort DC 28; frequency 1/round for 6 rounds; effect 1d6 Con damage; cure 2 saves. The save DC is Constitution based. Quiescent Invulnerability (Ex) When dormant, a hulk of Zoretha is immune to all damage and divination effects. Shadow Shield (Su) In any light conditions besides bright light, a male hulk of Zoretha gains a 50% miss chance against any opponents that use vision. Share Shadow Shield (Su) All female hulks of Zoretha in a male hulk of Zoretha’s reach gain the benefits of the male hulk’s shadow shield ability for as long as they remain in its reach. Spines (Ex) A male hulk of Zoretha can fire a single spine as an attack and four spines as a full round action. Treat each spine as a thrown weapon with a range of 80 feet. A spine that hits deals 2d8 damage plus the hulk’s Strength bonus, and exposes the creature struck to the hulk’s poison. Waking Nightmares (Su) As a swift action five times per day, a male hulk of Zoretha can force a creature within 30 feet to succeed a DC 26 Will save or be paralyzed for 1d6+1 rounds. A creature paralyzed in this fashion may attempt another DC 26 Will save to negate the effect as a full round action. This is a mind-influencing illusion effect, and the save DC is Charisma based.
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gillettedeutschland · 4 years
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Gillette Body Rasierer x Instagram Gewinnspiel
1. Veranstalter des Instagram Gewinnspiels ist die Procter & Gamble GmbH. Diese Promotion steht in keiner Verbindung zu Instagram und wird in keiner Weise von Instagram gesponsert, unterstützt oder organisiert. Der Empfänger der von den Teilnehmern bereitgestellten Informationen ist nicht Instagram, sondern Procter & Gamble.
2. Teilnahmeberechtigt sind alle Personen ab 18 Jahren, die wohnhaft in Deutschland, Österreich oder der Schweiz sind.
3. Mitarbeiter der Procter & Gamble Gruppe, aller beteiligten Partner-Unternehmen und Agenturen sowie deren Familienangehörige sind von der Teilnahme ausgeschlossen.
4. Um am Gillette Body Rasierer x Instagram Gewinnspiel  teilzunehmen muss der Gillette Gewinnspiel Post vom 16.03.2021 geliked  und kommentiert werden. Außerdem muss dem Instagramkanal  @Gillette_de gefolgt werden. Es werden nur die Teilnehmer dem Lostopf hinzugefügt, die im Zeitraum von drei Tagen nach Veröffentlichung des Posts diesen liken, kommentieren und dem Gillette Instagram Kanal folgen. Mehrfach-Teilnahmen pro Person sind nicht möglich. Der Kanal der Teilnehmerin/des Teilnehmers muss öffentlich sichtbar sein. Mit dem Liken & Kommentieren des Beitrags akzeptiert der Teilnehmer die Teilnahmebedingungen.
5. Die Teilnahme am Gewinnspiel von Gillette ist pro Person mit einem Like & Kommentar gestattet. Die Teilnahme über Gewinnspielvereine, -agenturen oder automatisierte Dienste ist ausgeschlossen.
6. Der Gewinner wird per Zufallsprinzip aus allen vollständigen Teilnahmen ermittelt.
7. Es werden 10 Gillette Body Sets verlost mit jeweils einem Gillette Body Rasierer, passenden Klingen und Rasierschaum.
8. Der Gewinner wird von Gillette per Instagram Direct Message benachrichtigt und muss sich innerhalb von zwei Tagen per Instagram Direct Message zurückmelden. Kann der/die Gewinner/in nicht per privater Instagram Nachricht erreicht werden oder bestätigt er/sie den Gewinn nicht innerhalb von zwei Tagen, wird der Gewinn an den/die dann ersatzweise ermittelten Gewinner/in weitergegeben. Der Gewinn des/der ursprünglichen Gewinners/Gewinnerin verfällt. Der Versand der Gewinne erfolgt auf dem Postweg.
9. Eine Barauszahlung des Gewinns ist nicht möglich.
10. Teilnahmeschluss ist der 19.03.2021.
11. Der/die Teilnehmer/in erklärt sich damit einverstanden, dass sein/ihr Instagram Name im Falle eines Gewinns in den Kommentaren auf dem Instagram Kanal von Gillette veröffentlicht wird.
12. Der Gewinnversand wird durch die betreuende Agentur Brandzeichen Markenberatung und Kommunikation GmbH im Auftrag von Procter & Gamble GmbH erfolgen.
13. Procter & Gamble behält sich das Recht vor, verpflichtet sich jedoch nicht, den Content vor und nach der Veröffentlichung zu prüfen und jederzeit nach Kenntniserlangung den Content zu entfernen, der den folgenden Bedingungen nicht entspricht:
·         Es darf nur selbst erstellter Content eingereicht und keine Rechte Dritter verletzt werden. Die teilnehmende Person muss insbesondere dafür Sorge tragen, dass durch den eingereichten Content keine Urheber-, Marken- und sonstigen Rechte Dritter verletzt werden.
·         Der Teilnehmer sichert durch seine Content-Einsendung zu, dass er im Besitz der Rechte des durch ihn eingesendeten Contents ist und dass alle abgebildeten Personen ihre Einwilligung in die Einsendung des Contents erteilt haben. Im Falle von Abbildungen minderjähriger Personen sichert der Teilnehmer außerdem zu, dass alle Erziehungsberechtigten der minderjährigen Person ihre ausdrückliche Einwilligung in die Einsendung des Contents erteilt haben.
·         Insbesondere ist rassistischer und den Jugendschutz verletzender Content untersagt.
·         Nicht zulässig ist Content mit folgendem Inhalt: Werbung, Tiere, Collagen, Prominente, Models, animierte Bilder, Fotos mit eingeblendeter Internet- oder E-Mail-Adresse, Fotos mit Text und solche, die geeignet sind, Anstoß zu erregen.
·         Es darf kein Content eingereicht werden, der folgende Elemente enthält (i)Informationen über politische oder religiöse Überzeugungen der teilnehmenden Person oder einer dritten Person; (ii) abfällige Bemerkungen gegenüber einer dritten Person oder Mitgliedern einer bestimmten Bevölkerungsgruppe, Nationalität, Geschlecht, sexueller Orientierung oder Religion; (iii) alles, was beleidigend oder ausgrenzend wirkt; (iv) alles, was in jeglicher Weise Informationen privater Natur preis gibt, sexuell anstößig oder gewaltverherrlichend ist (iv) alles, was ein Unternehmen negativ darstellt; (vii) alles, was die eigenen Produkte oder Leistungen der teilnehmenden Person bewirbt.
·         Es darf kein Verstoß gegen geltendes Recht der Bundesrepublik Deutschland vorliegen
14. Procter & Gamble behält sich das Recht vor, jeden Teilnehmer zu disqualifizieren, der bei der Anmeldung zum Gewinnspiel falsche Angaben macht, das Gewinnspiel manipuliert, zu manipulieren versucht oder anderweitig gegen diese Teilnahmebedingungen verstößt. Procter & Gamble kann das Gewinnspiel modifizieren, aussetzen oder beenden, soweit dies aufgrund höherer Gewalt oder äußerer, nicht von Procter & Gamble zu beeinflussender Umstände erforderlich sein sollte oder wenn nur so eine ordnungsgemäße Durchführung des Gewinnspiels gewährleistet werden kann.
15. Dem Teilnehmer stehen im Falle seiner Disqualifikation bzw. bei einer Herunternahme ihres Contents aufgrund eines Verstoßes gegen anwendbares Recht und/oder diese Teilnahmebedingungen sowie im Falle einer Modifizierung, Aussetzung oder Beendigung des Wettbewerbs durch Procter & Gamble keinerlei Ersatzansprüche gegen Procter & Gamble zu.
16. Verstößt der eingereichte Content gegen Rechte Dritter oder verstößt anderweitig gegen die Teilnahmebedingungen, stellt der Teilnehmer Procter & Gamble von allen Ansprüchen Dritter und den Kosten der damit verbundenen Rechtsverteidigung frei. Ein Verstoß gegen Rechte Dritter liegt z.B. vor, wenn Texte, Bilder, oder Videos Dritter ohne Einwilligung der jeweiligen Rechteinhaber für den eigenen Beitrag verwendet werden.
17. Für Datenverluste insbesondere im Wege der Datenübertragung und andere technische Defekte wird keine Haftung übernommen. Procter & Gamble haftet nicht für die Verfügbarkeit des Instagram Posts zum Gewinnspiel.
18. Es gilt das Recht der Bundesrepublik Deutschland. Der Rechtsweg ist ausgeschlossen.
19. Hinweise zum Datenschutz: Mit Teilnahme stimmen Sie zu, dass Ihre freiwillig mitgeteilten persönlichen Daten im Auftrag der Procter & Gamble Service GmbH, Sulzbacher Str. 40, 65824 Schwalbach a.Ts. („P&G“) zur Durchführung der Aktion verarbeitet werden. Ihre Daten werden von P&G nicht an unbefugte Dritte weitergegeben. Nach Aktionsende werden Ihre Daten gelöscht, es sei denn eine weitere Speicherung ist zur Erfüllung gesetzlicher Aufbewahrungspflichten erforderlich. Näheres zu unserer Datenverarbeitung und Ihren betroffenen Rechten entnehmen Sie bitte der P&G Datenschutzrichtlinie [https://www.pg.com/privacy/german/privacy_statement.shtml]
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gillettevenusde · 4 years
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Teilnahmebedingungen Angelina Kirsch X Gillette Venus Instagram-Gewinnspiel Nikolaus
1. Veranstalter des Angelina Kirsch Instagram-Gewinnspiels ist die Procter & Gamble Service GmbH (nachfolgend “Procter & Gamble“). Diese Promotion steht in keiner Verbindung zu Instagram und wird in keiner Weise von Instagram gesponsert, unterstützt oder organisiert. Der Empfänger der von den Teilnehmern bereitgestellten Informationen ist nicht Instagram, sondern Procter & Gamble. Die bereitgestellten Informationen werden einzig für das Gillette Venus Instagram-Gewinnspiel verwendet.
2. Teilnahmeberechtigt sind alle Personen ab 18 Jahren, die wohnhaft in Deutschland, Österreich oder der Schweiz sind.
3. Mitarbeiter der Procter & Gamble Gruppe, aller beteiligten Partner-Unternehmen und Agenturen sowie deren Familienangehörige sind von der Teilnahme ausgeschlossen.
4.  Um am Angelina Kirsch Gewinnspiel teilzunehmen, muss den Kanälen @angelina.kirsch und @gillettevenusde gefolgt, der Beitrag vom 06.12.2020 geliket und einen Freund/eine Freundin in den Kommentaren verlinkt werden. Es werden nur die Teilnehmer dem Lostopf hinzugefügt, die im Zeitraum vom 06.12. – 17.12.2020, 10:59 Uhr den Post auf Instagram kommentieren. Mehrfach-Teilnahmen pro Person sind nicht möglich. Der Kanal der Teilnehmerin/des Teilnehmers muss öffentlich sichtbar sein. Mit dem Posten eines Kommentares akzeptiert der Teilnehmer die Teilnahmebedingungen.
5. Die Teilnahme am Gillette Venus Gewinnspiel ist pro Person mit einem Kommentar und Like gestattet. Die Teilnahme über Gewinnspielvereine, -agenturen oder automatisierte Dienste ist ausgeschlossen.
6. Die Gewinner werden per Zufallsprinzip aus allen vollständigen Teilnahmen ermittelt.
7. Es werden 5 Gillette Venus Rasurpakete verlost.
8. Der Gewinner wird per Instagram Direct Message benachrichtigt und muss sich bis Donnerstag, den 17.12.2020, 16:00 Uhr per Instagram Direct Message zurückmelden. Kann der/die Gewinner/in nicht per privater Instagram Nachricht erreicht werden oder bestätigt er/sie den Gewinn nicht bis Donnerstag, den 17.12.2020, 16:00 Uhr, wird der Gewinn an den/die dann ersatzweise ermittelten Gewinner/in weitergegeben. Der Gewinn des/der ursprünglichen Gewinners/Gewinnerin verfällt. Der Versand der Gewinne erfolgt auf dem Postweg.
9. Eine Barauszahlung des Gewinns ist nicht möglich.
10. Teilnahmeschluss ist der 17.12.2020, 10:59 Uhr.
11. Der/die Teilnehmer/in erklärt sich damit einverstanden, dass sein/ihr Instagram Name im Falle eines Gewinns in den Kommentaren auf dem Gillette Venus Instagram Kanal veröffentlicht wird.
12. Der Gewinnversand wird durch die betreuende Agentur Brandzeichen Markenberatung und Kommunikation GmbH im Auftrag von Procter & Gamble Service GmbH erfolgen.
13. Procter & Gamble behält sich das Recht vor, verpflichtet sich jedoch nicht, den Content vor und nach der Veröffentlichung zu prüfen und jederzeit nach Kenntniserlangung den Content zu entfernen, der den folgenden Bedingungen nicht entspricht:
·         Es darf nur selbst erstellter Content eingereicht und keine Rechte Dritter verletzt werden. Die teilnehmende Person muss insbesondere dafür Sorge tragen, dass durch den eingereichten Content keine Urheber-, Marken- und sonstigen Rechte Dritter verletzt werden.
·         Der Teilnehmer sichert durch seine Content-Einsendung zu, dass er im Besitz der Rechte des durch ihn eingesendeten Contents ist und dass alle abgebildeten Personen ihre Einwilligung in die Einsendung des Contents erteilt haben. Im Falle von Abbildungen minderjähriger Personen sichert der Teilnehmer außerdem zu, dass alle Erziehungsberechtigten der minderjährigen Person ihre ausdrückliche Einwilligung in die Einsendung des Contents erteilt haben.
·         Insbesondere ist rassistischer und den Jugendschutz verletzender Content untersagt.
·         Nicht zulässig ist Content mit folgendem Inhalt: Werbung, Tiere, Collagen, Prominente, Models, animierte Bilder, Fotos mit eingeblendeter Internet- oder E-Mail-Adresse, Fotos mit Text und solche, die geeignet sind, Anstoß zu erregen.
·         Es darf kein Content eingereicht werden, der folgende Elemente enthält (i)Informationen über politische oder religiöse Überzeugungen der teilnehmenden Person oder einer dritten Person; (ii) abfällige Bemerkungen gegenüber einer dritten Person oder Mitgliedern einer bestimmten Bevölkerungsgruppe, Nationalität, Geschlecht, sexueller Orientierung oder Religion; (iii) alles, was beleidigend oder ausgrenzend wirkt; (iv) alles, was in jeglicher Weise Informationen privater Natur preis gibt, sexuell anstößig oder gewaltverherrlichend ist (iv) alles, was ein Unternehmen negativ darstellt; (vii) alles, was die eigenen Produkte oder Leistungen der teilnehmenden Person bewirbt.
·         Es darf kein Verstoß gegen geltendes Recht der Bundesrepublik Deutschland vorliegen
14. Procter & Gamble behält sich das Recht vor, jeden Teilnehmer zu disqualifizieren, der bei der Anmeldung zum Gewinnspiel falsche Angaben macht, das Gewinnspiel manipuliert, zu manipulieren versucht oder anderweitig gegen diese Teilnahmebedingungen verstößt. Procter & Gamble kann das Gewinnspiel modifizieren, aussetzen oder beenden, soweit dies aufgrund höherer Gewalt oder äußerer, nicht von Procter & Gamble zu beeinflussender Umstände erforderlich sein sollte oder wenn nur so eine ordnungsgemäße Durchführung des Gewinnspiels gewährleistet werden kann.
15. Dem Teilnehmer stehen im Falle seiner Disqualifikation bzw. bei einer Herunternahme ihres Contents aufgrund eines Verstoßes gegen anwendbares Recht und/oder diese Teilnahmebedingungen sowie im Falle einer Modifizierung, Aussetzung oder Beendigung des Wettbewerbs durch Procter & Gamble keinerlei Ersatzansprüche gegen Procter & Gamble zu.
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pathfinderunlocked · 2 years
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Vampire Blood Mage - CR8 Undead
Vampires with blood magic are a great combination.
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Artwork by Zaza on Twitter.  From Z/X Zillions of Enemy X, copyright Nippon Ichi.
I wanted a blood mage vampire to use as a miniboss.  There’s a blood mage wizard archetype in Pathfinder, but it’s only interesting for the player who has it, and doesn’t work well if you try to give it to enemies.  An enemy spending HP to apply metamagic isn’t something that players can really interact with.  I wanted to make something that actually changed how players approached the fight.  As a result, many of this creature’s abilities manipulate the PCs’ blood, not its own blood.
Blood mage vampires were humanoid spellcasters in life with some affinity for blood magic; often a bloodrager, sorcerer, or blood mage wizard.  A blood mage vampire is sometimes formed when a vampire attempts to turn such a spellcaster into a vampire, but the process goes haywire, draining the original vampire into a withered husk as its evil life force is absorbed into the newly created vampire.  While other vampires often manipulate the minds of their prey, a blood mage vampire’s special power gives it a degree of control over living creatures’ bodies instead.
Although conceptually a half-elf variant vampire, this creature doesn’t actually have any of the class levels it had in life, and is instead built as a unique creature, the same way that a standard vampire spawn is.  It lacks several typical vampire abilities, including fast healing and gaseous form (although it still enters a gaseous form if reduced to 0 hit points).
Vampire Blood Mage - CR 8
XP 4,800 CE Medium undead (augmented humanoid, elf, human) Init +7 Senses darkvision 60 ft., scent 60 ft. (living creatures only); Perception +19
DEFENSE
AC 19, touch 13, flat-footed 16 (+3 Dex, +2 natural, +4 shield) hp 94 (8d6+64) plus 18 temp Fort +9, Ref +5, Will +8 Defensive Abilities channel resistance +4, vampiric escape DR 10/magic and silver Immune undead traits Resist cold 10, electricity 10 Weaknesses vampire weaknesses
OFFENSE
Speed 30 ft.; Fly 30 ft. (average) Melee bite +8 (1d6+2 plus energy drain), wing +3 (1d4+1 plus energy drain) Special Attacks blood drain, children of the night, create spawn, energy drain (1 level, DC 21)
Spell-Like Abilities (CL 8th; concentration +15)     Constant—blood armor, shield     1/day—blood biography (DC 19), blood kinesis (DC 23, CMD +15; see text)     3/day—manipulate blood globules (see text), vampiric touch (touch +6), waves of blood (DC 20, CMD +15)     5/day—draw blood (DC 19; see text)     At will—darkness, detect magic, dispel magic, light, mage hand, maximized false life (already cast), message, read magic
STATISTICS
Str 15, Dex 16, Con —, Int 21, Wis 10, Cha 24 Base Atk +6; CMB +8; CMD 21 Feats Hover, Improved Initiative, Iron Will, Spell Focus (Necromancy) Skills Bluff +26, Fly +14, Knowledge (arcana, religion) +16, Knowledge (history, local) +13, Perception +19, Sense Motive +8, Spellcraft +16, Stealth +11, Use Magic Device +15; Racial Modifiers +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth Languages Abyssal, Common, Draconic SQ change shape (dire bat or wolf, beast shape II), shadowless Gear headband of alluring charisma +4
SPECIAL ABILITIES
Vampire Weaknesses Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from mirrors or strongly presented holy symbols. These things don’t harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Holding a vampire at bay takes a standard action. After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save.
Vampires cannot enter a private home or dwelling unless invited in by someone with the authority to do so.
Reducing a vampire’s hit points to 0 or lower incapacitates it but doesn’t always destroy it (see vampiric escape). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape. Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed. Driving a wooden stake through a helpless vampire’s heart instantly slays it (this is a full-round action). However, it returns to life if the stake is removed, unless the head is also severed and anointed with holy water.
Vampiric Escape (Su) If reduced to 0 hit points in combat, a blood mage vampire assumes gaseous form (caster level 5th) and attempts to escape.  In gaseous form, it has a fly speed of 20 feet with perfect maneuverability.  It must reach its coffin home within 2 hours or be utterly destroyed.  (It can normally travel up to 9 miles in 2 hours.)  Additional damage dealt to a vampire forced into gaseous form has no effect.  Once at rest, the blood mage vampire is helpless.  It regains 1 hit point after 1 hour, then is no longer helpless.
Blood Drain (Su) A blood mage vampire can suck blood from a grappled opponent (including one grappled by its Blood Kinesis spell); if the blood mage vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The blood mage vampire heals 10 hit points or gains 10 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.
Change Shape (Su) A blood mage vampire can use change shape to assume the form of a dire bat or wolf, as beast shape II.
Children of the Night (Su) Once per day, a blood mage vampire can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action. These creatures arrive in 2d6 rounds and serve the blood mage vampire for up to 1 hour.
Create Spawn (Su) A blood mage vampire can create spawn out of those it slays with blood drain or energy drain, provided that the slain creature is a humanoid. The victim rises from death as a normal vampire or vampire spawn in 1d4 days (the blood mage vampire’s choice). This vampire or vampire spawn is under the command of the blood mage vampire that created it, and remains enslaved until its master’s destruction. A blood mage vampire may have only a single vampire or vampire spawn enslaved in this way; any additional slave it creates becomes a free-willed undead. A vampire may free an enslaved vampire or vampire spawn in order to enslave a new slave, but once freed, a vampire or vampire spawn cannot be enslaved again.
Energy Drain (Su) A creature hit by a blood mage vampire’s bite gains one negative level. This ability only triggers once per round, regardless of the number of attacks a blood mage vampire makes.
Shadowless (Ex) A blood mage vampire casts no shadows and shows no reflection in a mirror.
Draw Blood (Sp) Five times per day as a standard action, as a spell-like ability, a blood mage vampire can drain blood out of any number of targets within 30 feet that have taken slashing or piercing damage in the past 24 hours and not healed that damage yet.  This deals 2d8 damage to each such target, and causes them to begin bleeding for 1d8 bleed damage.  A successful Fortitude save (DC 19) halves the damage and negates the bleed effect.
For each target that takes damage in this way, a globule of blood flies into the air and begins to spin around the blood mage vampire.  A blood mage vampire can have any number of blood globules at a time.  These globules last for 1 minute.
This spell has no effect on creatures that don’t have blood.  This is considered a 3rd-level necromancy spell.  Spell resistance applies.
Manipulate Blood Globules (Sp) Three times per day as a standard action, as a spell-like ability, a blood mage vampire can drink any number of blood globules created by the Draw Blood spell to heal itself for 1d6 hit points per globule, and simultaneously launch any number of the globules that it doesn’t drink at targets within close range (45 ft.).  Each globule launched in this way becomes one missile and deals 1d4+1 piercing damage, striking unerringly unless the target has total cover or total concealment.  This effect counts as Magic Missile for the purposes of abilities like the Shield spell that interact with Magic Missile.
Alternately, as a swift action, as a spell-like ability, a blood mage vampire can drink or launch a single blood globule.
This is considered a 2nd-level necromancy spell.  Spell resistance applies.
Blood Kinesis (Sp) Once per day as a standard action, as a spell-like ability with a duration of concentration, a blood mage vampire can take control of a living target’s blood, gaining control over the target’s body (but not its mind).  On the initial casting, the target receives a Fortitude saving throw (DC 23) to resist control.  If the target succeeds on the initial save, it suffers no effects and the spell ends.  If the target fails on the save, it is paralyzed for the duration of the spell.
Each round while concentrating on the spell, the blood mage vampire can choose to either make a combat maneuver check to reposition or grapple the target (including pinning or damaging the target if it is already grappled), or force the target to take a standard action of the blood mage vampire’s choice.  If the blood mage vampire makes a combat maneuver check, its CMB is +16 (its caster level plus its Charisma modifier).  If the blood mage vampire forces the target to take a standard action, the action must be a purely physical one that involves no mental actions, since the blood mage vampire can only control the target’s body and not its mind, and the target receives another Fortitude save to resist performing the action (DC 23).
This spell has no effect on creatures that don’t have blood.  This is considered a 5th-level necromancy spell.  Spell resistance applies.
Maximized False Life (Sp) When a blood mage vampire casts false life as a spell-like ability, it can maximize the effect as if with the Maximize Spell metamagic, without increasing the casting time (typically granting 18 temp hp)
Steal Healing (Su) As an immediate action, when a creature within 30 feet of it receives any amount of healing, a blood mage vampire can attempt to steal that healing.  Unless the creature being healed succeeds on a DC 23 Fortitude save, the blood mage vampire is healed instead of the creature.  Although a blood mage vampire is normally harmed by positive energy, it is nevertheless healed when using this ability to steal healing that comes from positive energy..
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