I have an Eroica question. There were novels at one point with more realistic art styles for the covers. I remember them from the Eroica forum back in the early 2000s. I only have some parts of one cover still (from a background page I made for Gaia online). Do you know of these novels? I’m trying to hunt down the cover art again and it’s proving difficult.
they are actually the bunkoban editions of the manga! they're A6 sized, 300 page-ish versions of eroica (so, bigger than the average volume).
they were drawn by an artist named kazunori bannai. there's about 20 of them altogether. you can't find them in akita shoten's official website anymore, so they're presumably out of print, but you can still find them to buy in mandarake. here's volume 1.
these were all scanned by the lovely @vampyrlig! you can find them easily in their eroica tag (with the exception of the last one, which is from mandarake)
btw i hope you don't mind me posting the image you made that you sent in another ask bc it's glorious
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What do you think are the main elements when it comes to magic in media like there has to be a fire user or an ice user etc. I know you did an analysis of mlb elements before
That can be a broad and tricky question as, at the core, it comes down to the individual story setting and what the creator wants magic to be. The pro, and con, to magic is that magic can be whatever the creator wants it to be, and it can be handled however the creator wants it to be handled. There really isn't any main elements to consider when doing a magic system as it just all comes down to what the story is and what the creator wants to do. Though, whatever they do, whether it works or not, that can come down to preferences and opinions.
Going to put this under cut cause it gets long.
There are magic systems that run on little to no rules and will just do whatever the creator what it's to. Like... working off what I remember of Harry Potter (movies specifically as I haven't read the books), there didn't seem to be any set rules in wielding magic. You don't always need to verbally say the spell, and you also don't even always need the wand to help with using magic. I know there are teachers, guidelines, and some rules that do apply, but at the core, from what I remember, if you can use it, magic just does whatever is needed. There is no limit for actual magic users, and no limit in what magic can actually do. It will just do and work however desired.
And for a magic system like that, that creates a lot of deus ex machinas. Which not everyone is crazy about, but that can also come down to how well it's set up or how well it fits in. For a magic system that has little to no rules, one thing that could be done with it is just embrace the chaos of this system. The heroes can do anything with magic? Well, so can the villains. Done right, people can just roll with the magic system doing just whatever and are just here to see the chaos play out. But from what I've seen, it's not the preference.
I think majority prefer magic systems that have established rules and can make sense, and you get to see the creator work with those rules and how they work around them and what can be expanded upon. Which if done right, can lead to it being very interesting to watch and see the creativity of the creators working around this limit.
One example is Fullmetal Alchemist. With alchemy, they can make anything, change anything, and fix anything, but they can't do all of that from nothing. They need preexisting material to work with. They also need to factor in that what's used will have equilibrium. Make a staff of stone, there's going to be a missing stone, the equivalent of what was used to make that staff. While not seen in this gif, chances are good that to make that extension, parts of Ed's prosthetic arm is now gone to mold the arm blade.
Another example to look at is Avatar the Last Airbender. Their magic system involves people literally manipulating the classical four elements, and most people can only bend one element. Katara can only bend water, she won't ever be able to bend earth, fire, or air.
So they take this, and they work to expand on what she can do with this ability to only magically wield water. She can turn it into ice.
Water can be pulled from the air and other life forms.
It can even be used to manipulate life itself, going for the water inside people, animals, and plants. Which is very terrifying.
The only exception to this one element per person is the singular Avatar themselves, but they pull a Spiderman, with great power, comes great responsibility. So to be the Avatar that can bend all four promises a lot of work and making hard choices.
Another that can be considered is magic in classic fairytales, and they kinda dabble as an in between, they do have rules, but magic can also just do whatever. Like, someone cursed by a witch or fairy, those curses typically do have rules, a means for the cursed to break themselves free. Like, Beauty and the Beast, to break his curse, he must learn to genuinely love another.
There's also magic that works off belief, like Peter Pan, you need a bit of fairy dust, and then to just believe. Take a literal leap of faith and you'll be able to fly through magic.
So, yeah, for what counts for the main elements of magic, there really isn't any. It comes down to what someone wants to do for their magic system, what the rules are if rules even exist for it. Magic as a concept is just one that's open for creativity and be whatever is desired. The biggest thing I can recommend that should be considered is what is the world setting and how does magic fit into it, or how should magic fit into it. In Avatar where the themes are connection, nature, and spirituality, having magic tied to wielding elements works there as the classical elements do fit well into nature and are a natural part of it.
If you can figure out your magic system and how it fits into the world, then you can get what core elements make up it. But first you got to think of it and fit it in.
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