Tf2 and 10th classes
The first 10th class we know of is the Civilian from Team Fortress Classic. He was in the VIP maps and was only equipped with an umbrella and had lower health than the other characters. The goal of the VIP maps was for bodyguards to protect the Civilian from assassins so he could get to an evacuation point.
The Civilian is not in Team Fortress 2 as a class, as it was never finished. The code was still in the game for some time but the player model was just an unanimated Scout with only 50 health, similar to the original Civilian.
The Team Fortress Classic Civilian does appear as a small cameo in Team Fortress 2 as the bobblehead seen in Sniper's van in "Meet the Sniper".
Next is the Guard dog, a fan made 10th class. Despite being fanmade, Valve has recognized it before by posting a letter from Saxton Hale evaluating the class and saying he looked forward to working with them in the future. But besides this, this has been the only time Valve has acknowledged this class.
In a Team Fortress 2 blog post from 2010, it was joking about a 10th class being rejected for not having any hats
In the Halloween Team Fortress 2 map known as Harvest Event, there is a gravestone with the text "RIP the tenth class"
In an interview with Robin Walker, a Team Fortress developer, he joked that Gordon Freeman from Half-Life could be a 10th class.
Robin has also said in past interviews that a 10th class is something Valve would like to add but at the time they were mainly focusing on game modes. In another interview he said that a new class would and up being too similar to existing ones. (I'm having to take this from the wiki as the interview pages do not exist anymore.)
And for now that's all I have! If I missed any information, feel free comment about it and I'll add it on!
(Links! ⬇️)
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Archibald: Back in my day, we didn't have as many warning labels on things. People weren't so stinkin' stupid.
Tavish: You had labels on your drinking fountains. Shut the fuck up, ya' fat bastard!
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Did some more Obscured Characters for TF2 July.
Day 28 - Civilian
Day 29 - Old Nick
Day 30 - Zepheniah and Silas Mann/The Horseless Headless Horsemann
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Housewars at Hogwarts
- characters pt1
Howdy, y'all!
So the following characters are from my work on AO3 - Housewars at Hogwarts.
These characters are here as you chronologically meet them in the work. Please do keep in mind that this is only my personal interpretation of these characters. If you have any other vision of them, you're more than free/welcome to create it and show it to the world. =)
I drew this on a paper by hand, using regular and coloured pencils (and eraser, ofc).
Hope you enjoy it and have a wonderful day, y'all!
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What are your favourite Emesis Blue references to the original Team Fortress 2 game?
*SPOILERS*
Examples:
Fritz's split personality: a reference to the Halloween outfit, Second Opinion.
The Jane Doe we follow revealed to be one of the many clones: referencing the army of BLU!Soldiers that Heavy and Medic fight during the Meet The Medic video and Soldier's canonical backstory of him never actually joining the army.
Fritz's ability to heal from deadly wounds without the respawn machine: referencing how Medic's heal themselves over time during gameplay and how he escaped Hell in the comics.
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Some thoughts about MW3 and then I'm logging off for a few days I think. Honestly the amount of brutality in this game touched a raw nerve considering recent events and I need a reset
The game was rushed. There's no denying that. It is extremely clear which levels were carefully designed and which ones were just recycles of gameplay in warzone.
I found the 'weapons free' levels to be extremely disappointing. What I loved previously about MW2019 and M2022 was the very meticulous paced gameplay that was realistic and believable. Instead we had Soap on his own gallivanting around an armed island fortress with zero stealth and zero planning. Alone stealth mission who? It was clearly just code from warzone and I really really disliked it
The plot was disjointed and hard to keep track of. Makarov is here, now he's there. Here's Yuri for a split second, bye! Plane crash, and for what? There was a distinct lack of cohesiveness that came with the previous two games
Part of this lack of cohesiveness is that we play as everyone except Alex and Ghost. That's a total of 6 or so roles, when the previous campaigns had 3 max (Alex, Farah, Gaz for MW2019, and Gaz/Soap for MW2022) This is particularly disappointing because I felt the limited number of roles was a major advantage over the originals, which also felt disjointed at times with the sudden transitions of POVs
Most of this gameplay was Price, which I heavily disliked. I appreciate Price best in his role as a supervisor, as overwatch guiding the younger sergeants through missions. It suits his character, as opposed to him getting shot at and barking about his need for cover. it erases a lot of his character to find himself in a vulnerable position like that. We should have focused this campaign to Soap, Gaz, Farah, and maybe Laswell
A lot of the missions could have been shortened to cutscenes, which would have made them more comprehensive and would have allowed for better flow of the storyline. Instead we have Farah and Price...wirelessly hacking things? if we're going for realism that's just not it.
The game relies too heavily on Warzone cutscenes, which I felt the other two games did less of, which was a good strength as it attracted a different and more diverse audience
I hated the Graves Shepherd subplot. I'm glad Shepherd got his comeuppance, but other than that I hate that Farah just 'Oh he attacked my allies? Oh well.' Because frankly I feel like it goes against her character. Feel free to disagree with me on that, but I really just didn't like that aspect of the game
The amount of civilian brutality was really hard to stomach. I understand its just poor timing on the game's part due to recent events, but even the airplane level and comments made by Makarov's men just...had me walk away from the playthrough for a bit because it disgusted me so much. I get that such scenes were needed to drive home Makarov's villainy, and maybe it's just current events, but it really did feel like overkill
We barely got to see the team, I feel like. One thing I loved about the previous two games were the small asides of banter and interaction we got. We got absolutely none of that in this game, and it speaks to the rushed quality and really subpar production. The banter and interaction in the 'Alone' mission in MW2 was what made it popular. In this game, Soap and Ghost barely say five words to each other. I really miss the team dynamics we saw
No Roach. Enough said.
Finally- Soap's death. This may be an unpopular opinion. It was completely meaningless. Makarov got away. He didn't get any last words. Even in the originals Soap was able to say something to Price. It was pure shock value, plain and simple. It added nothing to the plot that hadn't already been done, and I fully believe the devs shot themselves in the fucking face by taking away arguably the most beloved character in the fandom. That was the final straw for me.
I was considering maybe purchasing the games, but at this point I'm not even going to rewatch this campaign, let alone play it. In fact, I won't be watching future games either. I'm fully done. I'll be writing according to the MW2019 and MW2022 timelines, but this game does not exist to me. I'm disappointed and upset by the quality of this compared to the previous two games, and the way they tried to make up for it with pure shock value.
That is all. Goodnight.
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