Pinned post , important!! Pls read ;(
↓ Here will be my DNI / THIN ICE / INT list! ♱
DNI : Emily Youcis Supporters • Proshippers/Darkshippers/Comshippers • Doma2day fans (I seriously despise them) DREAM/GNF/WILBUR FANS GTFO
Thin Ice : -13 • 18+ • Aph Enjoyers • Tnickelss fans/supporters
INT : Postal fans • Payday fans • Regretevator fans • R6 Fans • CoD Fans (SFW ONES) • Ultrakill fans OBVIOUSLY TheRussianBadger fans • Gone_fishinq fans • The Group Chat fans • HL2 / Portal / TF2 fans • CoF Fans 💚
Fandoms I *might* post about:
Postal , Portal (Depends) , Cry of Fear , Payday (Mainly Cloaker) , R6 (Rainbow Six Siege) , Ultrakill , Call of Duty (MASSIVE DEPENDS)
Again, NOT SURE !! ❤️🔥
This all is pretty damn new to me, so just note some stuff may not be the best, and I apologize for that~ !! ❤️🖤
🧨 boom bitch 💥
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6 Fanarts but make it 6 video games characters
Hello this is my first post on tumblr :)
I asked my friends to give me characters to draw but most of them ignored me yipee
So i chose half of the characters myself
(why is my drawing such bad quality)
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Played R6Siege with @lilman445 the other day, he said he was willing to take on the grueling task of teaching me how to play haha. Thank you for your sacrifice of three lost games in a row good sir 🫡
It was a ton of fun, and somehow I didn't up on the bottom of the scoreboard every single game lol. I guess I was taught well :D
Going from high-contrast Splatoon to low-contrast FPS caused severe whiplash though,, rip gyro controls
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I made my favorite characters ☆(ノ◕ヮ◕)ノ* one's from tf2 and ones from rainbow Six siege (≧∇≦)/
I hope you like it (*´▽`)ノ
Not a ship _(:3 」∠)_
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Schedule for the week! Doubled the Cult of The Lamb days so I can make some progress through it, drinky siege on Saturday of course. See you all there tonight <3
template by https://twitter.com/NikkiGZ0 Art by https://twitter.com/Elora_Primrose
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Team Liquid está pronta para seu próximo adversário no Six Invitational 2024
A Team Liquid avançou para o Upper Bracket dos playoffs do Six Invitational 2024, principal campeonato mundial de Rainbow Six Siege.
Após uma sólida performance, terminando como a terceira colocada no ‘grupo da morte’ C, a Cavalaria enfrentará a equipe norte-americana DarkZero, segunda colocada no grupo A, em um confronto marcado para hoje, 19 de fevereiro, às 13h (horário de Brasília).
O…
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There's an interesting bit of ludonarrative I've been noticing with the Rainbow Six Siege operators in Arknights. Something that gets pretty consistently brought up, and really emphasized in places like Frost's Module, is that while Team Rainbow are very skilled and much more technologically advanced than Terrans are, they make a trade-off: they're a lot physically weaker. Frost's Welcome Mat, for instance, is criticized for its lack of force by the Engineering Department operator who examines it, remarking that even they could easily get out of it, and when Frost asks for a hunting bow to use, they give her a Sarkaz hunting bow, which she struggles to draw the string of.
Outside of...the six stars...you can actually see this in the kits that they have. Several R6S operators are very good at attacking rapidly (Tachanka, Blitz, Iana, Fuze, Doc, Ash) because they're well trained and are proficient in using weapons that are pretty rare on Terra. You can see this in the absolutely crazy numbers they're allowed to have: Blitz and Iana are allowed the truly fucked up ASPD buffs of +200 and +300 respectively, with Fuze coming in with a more modest +90 APSD; Tachanka, Doc, and Ash can significantly reduce their attack interval more than other operators, with Tachanka and Ash reducing their attack intervals by 85% and 90%, and Doc reducing his by a flat 0.7 seconds.
They lack good ATK buffs though. In general, for physical operators, clearly DEF thresholds is really important, and this is something that all of the R6S operators except Ela struggle with. They either have to try to attack from a different angle (Tachanka's S1), ignore some DEF (Tachanka S1 again and Doc's talent), rely on limited-use explosives (Ash and Fuze), or exploit some conditional damage (Ash and Blitz). Even Ela, who is the most useful even if she can't do her thing, still works best on enemies affected by her mines.
They all tend to struggle against high DEF enemies as a result. Ash, and especially Ela, tend to struggle the least, but its pretty consistent. It doesn't do wonders for their gameplay, I have avoided talking about Frost for quite some time because she seems to not have any way of getting around high DEF enemies at all, but it's neat. They've given Team Rainbow an actually interesting mechanical identity in this way and I really enjoy it.
It's a shame we get so little of them. Even just reading through their new Operator Records revealed stuff I genuinely want to know more about.
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