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#tf2 dating simulator
vee-goggles · 4 months
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I have been working on this project for a week now, here are some screenshots of the game. Details below.
Also, I'm trying to find a suitable name for the game, if you have any suggestions please let me know!
My current plan for the game is to make it a friendship simulation that is played through events rather than linearly. Each character will have their own favorability progress and events.
It will take a long time to complete the game. As I mentioned before: the game programming, painting, and story are all done by me.
Some questions:
[ 1 ] : Why are the figures so poorly drawn and why is there no background?
The story and the painting are in progress at the same time. The characters and backgrounds you see are placeholders I used to quickly show the effect in the story. This makes it easier for me to advance the script.
[ 2 ] : Why are these screenshots so different from the visuals?
In the future, these UIs will be changed again, but I think the current general style looks neat and easy to read. Of course, you can always give me better suggestions.
[ 3 ] : Will the final release be in English?
Yes, I will be looking for a translator when the whole game is finished. English will definitely be available as a option in the final release.
[ 4 ] : Is this game related to another TF2 dating simulation game that is in production?
No, After I started making it, I just found out there was another project in the process. There is no relationship between the two.
[ 5 ] : Will you open partron or ko-fi for support?
No, absolutely not. At least not during the development of the game. I'm very excited to make this game, and I don't want to feel pressured by it. I made this game purely out of love for TF2 and I have 100% control over it. You can support this game by making suggestions for story scripts, which is why I publish the progress online.
Questions from askbox:
[ 1 ] :
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Creating a route for each of the nine people is already a huge project. Sorry, but there won’t be multiple endings per merc.
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(I'm sure there are a lot of questions I've missed. You can always come to my askbox to ask me more questions about the game (anon is on). I will answer them every time I release the development progress.)
Anyone with suggestions for art, story or gameplay is welcome. I'd love to hear anything.
The above text is translated by Google Translate. If there is any inappropriate remarks, please contact me.
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lovefortress · 4 months
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is this still going? what happened to the discord?
Hello anon! Work is indeed continuing on the TF2 dating simulator project. We have a team of highly dedicated and talented individuals working on a lot of cool things behind the scenes. The ongoing project is Love Fortress, the one featured on this account.
For many reasons, an unanimous decision was made by the majority of team members to formally dissociate ourselves from the original Team Lovetress project and to start afresh with Love Fortress. You can find further details about the circumstances that led to this decision here:
The Love Fortress Team would like to thank everyone who has shown interest in supporting our project so far. We apologise for the confusion and are really excited to continue working on this project.
The original discord server was deleted by the head of the project, who is no longer part of the team. There is a new server for the current iteration of the project, which you can join using the link below!
The team are always happy to answer questions, either on here, Discord, or our Twitter.
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cyborg-franky · 6 months
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Hi OP I hope you’re doing well! ❤️ Can I request some hcs of one piece characters favorite video games?
Man this might seem so biased because I like/hyper fixate on only a handfull of games but lets see... [Yes, most of these are games I am into WOOPS]
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Ace - Loves FPS - He plays games like Overwatch, TF2, L4D and Dead by Daylight. - He enjoys shoot first ask questions later type games. - DPS for life. - Borderlands is also a game he likes. - Saints Row, GTA, Duke Nukem. DOOM. Anything along these lines. - Action with a dose of horror element. - Explosions and fire are a huge bonus. Sabo - Sims - but on chaos mode. He loves to play God, and he’s the type of person who would build a pool without a ladder. - He might be against capitalism, but that doesn’t mean he won’t use a few cheat codes and pirate versions so his sims can live out their best lives.
Luffy - Pokemon games. He mostly plays Pokemon GO so he can go out and be social with his brothers and friends. He and Usopp do all the raids together. - Anything easy and brightly colored has his attention.
Nami - Mobile phone game queen. - Literally anything tycoon. - Where you can buy and sell and build. - Is like level 90000000 on every ‘swap something’ or ‘merge’ game. - Plays while making money at her job. Sanji - Dating sims, obviously. - Also, hentai games. - And Animal Crossing. Usopp - Minecraft, Strawdew Valley. Anything that's open and fun. - Also big into Pokemon and plays with Luffy, - He also loves point-and-click adventures like Monkey Island. Zoro - Pokemon sleep. - Streetfighter, TEKKEN, Mortal Kombat. All those sorts of games. - Shinobi games also.
Chopper - Cute, easy games or hardcore doctor simulators. - Animal Crossing. - Nintendogs, cats, anything silly and cute with animals.
Brook - Dating games - Hentai games - Among Us - Really dumb meme-bait games like I Am Toast and Goat Simulator
Franky - Minecraft, Roblox, anything that’s building and making. - Retro games, like Golden Axe, Sonic the Hedgehog, Streets of Rage, Toe Jam, and Earl. - Older platform and side-scrolling games.
Jinbei - Games you can farm and fish on. - Also racing/driving games. - Is a beast on Mario Cart Robin - Fantasy games like Skyrim. - Indie horror like FNAF, SCP, Zoochosis, I have no mouth, and yet I must scream. - All the really intense horrors like Silent Hill, Resident Evil, and Condemned. - Just anything with awful, horrible monsters and lore, and she is all over it and thinks the monsters are cute.
Corazon - Candycrush mom. Kid - GTA, Bulletstorm, the most bloody and violent games you can get your hands on. - Ones that are banned in countries. - Wolfenstein. -  Also partial to the Guitar Hero/Rockstar type games. Killer - Cooking Mama - Guitar Hero/Rockband Marco - He doesn’t game alot, but if he sees an old-school arcade, he’ll go and play things. - House Of The Dead, Packman, Space Invaders, Time Crisis. He often gets dragged to the arcade by Ace.
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cedar-eats-poetry · 1 year
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Man, I can't believe Valve really made a tf2 dating simulator before the heavy update /j
Spy and Sniper PNGs by @tf2-pngs !!
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missis-maple394 · 5 months
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PROOF OF RECRUITMENT (TF2 Pyro)
DO NOT REPOST / EDIT / TRACE / MONETIZE MY ART FROM OTHER SITES.
Author’s comment:
Woah, I've played TF2 (Team Fortress 2) for a year now! How the time passes, feels like a yesterday I've been hanging around with this fantastic community and creators! I kept my mercenary badge to prove where I got my joined date, even my first gibus hat and pyrovision! So, how did I joined this 16 1/2 year old FPS war-hat simulator? Well... I'd wish to make something related on my doodle but... I'm afraid, I have burned out doing big pieces or studies. I'll tell you a story in another time, I promise. :) This doodle is my main cosmetic for Pyro! I love playing them as a combo loadout, using Degreaser + Flarefun is so much fun to get CRIT AND AIM! Despite reaching my 1k hours and still rookie, I get beaten up by highly skilled veteran players, the bot waves and cheaters lurking around, the bad eggs of TF2's fandoms and players, the negligence of Valve's silence actions; I still play and having fun while I keep investing niche skills. I've experience this before when it comes Hollow Knight's Silksong, 6 (SIX) years of development without news or update, I cannot imagine how much longer they think. It feels eternity in there. Let's hope that we can wait a little bit longer and closer as we believe. But it feels so farther away, you know? I missed my chance with TF2's golden age of 2011~2018....
Author’s note:
DO NOT start a roleplay using direct messages/comments & replies with my artworks.
DO NOT add your playful or direct rudeness to my posts such as replies, comments, hidden tags and private messages.
DO NOT tag and marked as a kin/me/morally questionable content etc. Aesthetic or Inspiration tag is good enough.
DO NOT claim my artworks belong to you, and removing / cropping my watermarks away.
DO NOT sell my art for monetary profit.
DO NOT SUBMIT ANY CRYPTOCURRENCY/NFT ART AND A.I. IMAGE GENERATOR WITH MY COMMISSIONED / PERSONAL ARTWORK.
DO NOT dub my artwork / comics, especially A.I. voicework.
Please DM me for inquiries such as commissioned work or reporting my artwork has been reposted or edited.
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atomic-bomn · 4 months
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Kota Game head cannon because I'm binging the show and playing Hoi4
Dale- War games obviously. Hearts of iron mostly. I imagine he also likes games like War thunder and those really in depth games. Thinking specifically I would say he would really like Far Cry 5 and Battlefield 1. He's already mentally unstable enough to stand Hoi. But he would definitely not play properly and just use console commands himself powerful and take over the world or something. "What do you mean I can't get the achievement?! It took muscle and sweat to cheat in this game!"
Hank- He would get what he likes from Dale. Historical and RTS type games, old man war games. Tank simulator, submarine simulator etc. until he finds out about Simulator games. House flipper, power wash simulator, Gardener simulator etc. he would love them all and play at any point he could. He would also see any minute detail and critique it if it was to be wrong, and get mad when the game isn't as in depth as we would like it. "Gosh darn it. This game doesn't tell the difference between St. Augustine and Bermuda."
Bill- No doubt he would like visual novels and dating sims. Absolutely no doubt. I don't have any other suggestions honestly. He would love to make characters especially. Honestly if a game has a romance mechanic he'd love it. "So you're saying she's... romanceable? I-is he.. romanceable?"
Boomhauer- I honestly don't see him as a big gamer. That or he's an intense, hardcore and very good online gamer. Fortnite, Battlefield, Pubg, TF2. "Talkin bout, dang ole kids on game, man, can't even play, without some dang ole kid yapping at me tell ya what"
Extra: Peggy- middle aged women mobile games, Bobby- 2000s flash games, Cotton- Battlefield and gun games, Joseph- Ero and or Adult games, Connie- Educational games.
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leorawright · 2 years
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Tf2 Masterlist 6
Mercs figuring out you wanted a nuclear weapon as a child
Mercs finding out you're a Mafia bosses kid
Mercs with s/o who's a s*** post generator
Soldier's s/o coming home after a long trip
Mercs with s/o who has a cute accent
Mercs with s/o who can transform inti a giant wolf
Mercs with lucky s/o
Medic meeting Scout's dentist (a.k.a Medics new crush)
Mercs finding out their s/o is Merasmus's adopted kid
Mercs with s/o who crochets
Mercs with s/o who's afraid to ask for affection
Mercs with s/o who hates public speaking
Mercs with s/o who doesn't like to be touched
Mercs with s/o who can bend different elements
Mercs with s/o who has an army of crows
Mercs having a crush on the enemy Medic
Mercs with s/o who's terrifed on Santa
Mercs figuring out their s/o owns a three legged cat named Yardstick
How the mercs get flustered
Mercs going on a mission with an enemy team member
Mercs with a crush on the enemy Medic 2
Demo cuddling hc's
Angsty tf2 hc's 2
Medic with s/o who's a crime scene cleaner
Mercs reaction to a kiss cam
Mercs reaction to their s/o cupping their face
Medic defending his crush at a bar
Mercs and s/o going to a roller skating rink
Demo with abroromantic s/o
Mercs with s/o who has trypanophobia
Demo and Pauling with s/o who has social anxiety
Mercs finding a monster in the vents
Demo with s/o who has anxiety about life being a simulation
Mercs with Addams Family s/o part 2
Mercs with s/o who likes Medic's experiments
Mercs reaction to their crush confessing through song
Mercs with nerdy s/o
Mercs with s/o who daydreams a lot
Mercs reaction to their crush kissing them out of adrenaline
Mercs figuring out s/o is the Administrator's kid
Mercs with friend who's a jack of all trades
Sleepy cuddles with mercs
Mercs with s/o who's always sober
Mercs with florist crush
Mercs with s/o who's been conditioned to cry silently
Mercs with s/o who has chronic depression
Mercs with s/o who works at an animal shelter
Mercs with s/o who has bad tooth pain
Mercs finding their s/o in their hometown
Mercs s/o reaction to merc speaking their mother language
Mercs coming to their s/o's home in the Philippines
Mercs dating the Administrator's kid part 2
Mercs with so who confesses while drunk
Mercs with Na'vi s/o
Mercs crushing on Medic's older sibling
Mercs reaction when Addams Family s/o proposes
Mercs with Mafia s/o part 2
My favorite characters with a crush
Sniper with s/o who's surprisingly strong
Mercs crush helping them during a humiliation round
Sniper with s/o who has a double trombone/sniper rifle
Mercs finding s/o (Administrator's kid) after they ran away
Mercs with a selkie s/o
Mercs with s/o who lost the ability to walk in the military
Mercs with edgy reader who has a ton of plushies
Mercs with s/o who's like a dragon person
Sniper with crow hybrid s/o
Mercs with reader who looks human but is eldritch in nature
Sniper with s/o who knows they're a fictional character
Scout with reader who defected from the Grey Manns army and sees Scout as a brother
Mercs with trypanophobic s/o who has to get a shot
Soldier and s/o getting snowed in
Scout finding his middle child sibling who was forgotten
Medic with fluff prompts 1 and 3
Mercs with fluff prompts 1 and 5
Mercs with s/o who takes them shark diving without the cage
Mercs with an Irish s/o
Mercs with s/o who looks emo and listens to metal
Sniper with fluff prompt 11
Mercs with so who scratches their arms raw
Scout with angst prompt 4
Sniper with angst prompt 6
Scout with angst prompt 4 part 2
Soldier finding reader's dying wish, to confess
Medic with angst prompts 12 and 20
Mercs with stressed s/o
Mercs with so who's basically invincible
Mercs with s/o who makes jokes that only make sense to them
Mercs seeing their crush dressed up for a mission
Medic with s/o who can't feel pain
Mercs with s/o who clips into the backrooms
Sniper with s/o who's very good at hunting
Mercs finding out Soldier has a sibling
Mercs with s/o who's like Scorpion from Mortal Kombat
Mercs with s/o who's a picky eater
Mercs with so who likes words of affirmation and physical touch
Characters reaction to you asking what they'd do if you disappeared
Medic with s/o who's a birdkeeper
Tf2 with s/o who got caught up in everything
Medic being jealous of his crush hanging out with Sniper
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nojamnojelly · 3 months
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I don't care about workshop drama or any TF2ber drama but I need to know the full story of that person that lied about doxxing bot hosters, then asked for money as if they actually did something, then went to say they're making a TF2 dating simulator and that's going to release later this year but didn't actually show any gameplay footage
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First-person games
First-person games are any form of games where the player character plays in the first person, seeing whatever the player character would. They have been a staple of gaming since their introduction - particularly with shooters - and have remained consistently popular.
Team Fortress 2:
Team Fortress 2 PC Multiplayer Gameplay #2 | 1080p - YouTube
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HAHAA YOU FOOL THERE IS NO ESCAPE
I'm not sorry.
The main draw of Team Fortress 2 [TF2] are how customisable it can be. If you like doing things in video games, you can probably do it in TF2 - there are community fashion shows, sword-wielding scotsmen flying through the skies alongside jingoistic Americans who only stopped his nazi-killing rampage in 1949 or just a huge russian man offering sandwiches. There's also the shooting aspect if you're playing normally which is equally as fun. This is due to the colossal cosmetic options, very large weapon choice options and playstyle options across 9 unique classes
Visuals:
A running joke in the TF2 community is that it's a shooter-themed hat simulator. This is due to the 1795 cosmetics in-game. That's a lot. Because of this, your class can appear however you want. Most cosmetics can also be painted different colours, and unusual effects [big gaudy particle effects on guns, hats and taunts] only add to this. This is a huge draw as it attracts all players, from edgelord I-have-no-soul snipers, to players who just want to spent the entire game doing the conga or sneaking around in a cardboard box. All of this, however, fits with the games dated artstyle [for the most part]. This allows TF2 to feel visually coherent whilst retaining unprecedented levels of player choice in appearance.
Gameplay:
The same approach is also given to playstyles. The best example of this is the Demoman class, who has a grenade launcher and a sticky bomb launcher. This gives him extremely good area denial capability due to the explosion radius of his bombs and how he can use sticky bombs to trap areas players funnel through. However, due to his weapons firing slow-moving projectiles and his low movement speed, the Demoman can be very vulnerable when isolated and caught off-guard. By replacing his grenade launcher with boots, sticky bomb launcher with a shield and bottle with a huge sword, you lose all area denial and instead become able to fly around the map [TF2's physics engine is very weird] and decapitate players as a 'Demoknight' , becoming stronger and faster with every kill. A lot of classes have similar items that completely flip their playstyle, albeit to a lesser extend, from switching from a defensive Engineer to the gun-toting, yee-hawing Battle Engineer, or dropping your huge minigun to play as a massive, slow scout as the Heavy. However, playing a class as intended is still extremely fun! Nearly all weapons are single shot [like a rifle or rocket launcher] rather than sustained fire [like a machinegun]. This results in far more fun while playing, as the sounds for firing a grenade and the explosion upon hitting a player is far more satisfying than a brrrrrt from a machine gun. Also, when you die, you often think how you could have killed that player if you'd hit that last shot rather than if you'd just been better at following them with your crosshair if you're using a sustained fire weapon. All weapons force the player to adopt a different playstyle, whether small changes to aiming or playing a near different class [Demoknight, is only when all 3 weapons have been swapped to drastically different ones] so the game always feels fresh.
Payday 2:
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Payday 2 is a heisting game, or a first-person-shooter when you've had enough of sneaking around. Released in 2013 by Overkill Software and published by Starbreeze, it featured two distinct ways of performing a heist - stealth or loud. This allowed for two extremely distinct approaches to be taken to each individual heist, with perk decks and skills built up during gameplay introducing new mechanics to assist during heists [alcoholism heals bullet wounds apparently].
Stealth vs Loud: In Stealth, the player has to complete typically quieter objectives and avoid being seen by guards, cameras and civilians at all costs. If this occurs, the alarm will be raised and police will be called, forcing the heist to go Loud. This can be avoided, however, by killing guards, shooting cameras or cable tying a civilian to make them a hostage [you can shoot civilians but that's very much inadvisable]. In Loud, you shoot first and blow things up. Loud is fun. Instead of sneaking around, you walk into a bank and blow holes in things. Depending on difficulty, you may face traditional SWAT units, shield units which require special weapons or ammo to damage from the front, snipers [i hate], Bulldozers [800lb walking tanks who will obliterate you if you get too close], medics [who make SWAT far stronger] and Cloakers, who will hop out of sewers or vents, backflip over a Ford and down you immediately by introducing your face to the pavement. Whilst most heists can be done Stealth or Loud [Loud is typically simpler but Stealth can be much quicker and you get a bonus], some are Stealth only [Shadow Raid] or Loud only [Counterfeit]. This forces players out of their comfort zone to test different approaches and tools to complete objectives.
Perks and Skills: Perk decks and Skills change how a heist is played, rather than its approach. Perk decks are 9 consecutive cards in each deck that have increasing price but increasing benefits, however only one deck can be equipped. An example of this is Stoic, which gives you the Hip Flask which greatly reduces the amount of damage you just took [it's complicated]. The other 8 perks in the deck improve passive things such as reducing time until you're allowed to use the Flask, how much health it restores and so on. Switching to another deck will replace Stoic's benefits with the other decks, however they can be switched between with no penalty. Skills, however, are 15 different skill trees with 7 individual Skills that can be selected at will to provide cumulative benefits - any Skill you have selected will be active, regardless of what tree it's in. Although neither Skills nor Perks change whether you go Stealth or Loud, they can impact how you play heists in the abilities you have to hand. Skills and Perks can be selected to work well with each other to create Builds, such as a dodge build which just forces a percent of all hits you take to no damage [like you dodged a bullet]. This complexity provides extreme variation in how heists are played, with all approaches having a multitude of ways to perform them using any Skills or Perks
Borderlands 2:
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Borderlands 2 is a first-person looter shooter made by Gearbox Software in 2012 [but I don't remember 2012]. In BD2, you can play as one of 4 characters [6 if you purchase DLC], each with a unique action skill and vastly different skill trees. There's a lot of guns in BD2. A lot. Each is one of 5 types [rocket launcher, SMG, assault rifle, sniper, pistol] and may have one of 5 elements [fire, ice, corrosion, slag and explosion] with vastly different stats and designs from one another.
The Characters: I'm ignoring the 2 bonus DLC characters here. Each of the 4 main characters has a separate action skill, from a sentry that attaches to walls/ceilings, magic to keep enemies in place, holograms to duel-wielding guns. These skills have relatively short cooldowns, so the action feels continuous when these are in use. Each class also has 3 different skill trees that function similarly to those in Payday 2, with any selected skills being active regardless of what tree they're in. Each tree also caters to a specific playstyle, such as Zer0 [assassin]'s trees assisting with either keeping his hologram up so the player can stay invisible for longer, stronger melee attacks and bonuses for that or skills to assist sniping. However, these skills can be combined to produce builds dedicated to however you want to play and can be reset [for a price, of course] so the player has a large variety of playstyles and approaches to play with through character choice and skills.
The Guns: Most guns [except certain unique ones] can be of any element from 5 and any rarity from common to legendary, impacting its stats. These elements make them stronger against certain types of enemy but weaker against others and can help some guns feel less redundant. Each gun can also have effects such as firing 3 rounds at once for snipers, or extra critical damage. Because of this, all guns feel unique and can be swapped out at any point for different ones. Truly unique guns, however, are typically dropped by bosses or via quests. They are usually rare or legendary, and have special witty text attached with unique stats and models. These guns are typically extremely strong, and allow the player to perform a 100% completion run finding them all if they so desire. This variety causes the weapons to be varied and feel different regardless of how many times you've completed the game.
War Thunder:
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We do not discuss War Thunder.
Bendy And The Dark Revival:
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BATDR is a sequel to popular horror game Bendy And The Ink Machine [BATIM] where you play as a character enduring the horrors created by the Ink Machine. The gameplay is extremely smooth for the most part [the enemy AI can be janky at times] with a unique visual style and flair.
The Horror: With a mixture of scripted jumpscares, stealth sections and chase sequences, the horror in BATDR is fairly varied in it's sources. The scripted jumpscares provide obvious shock horror, but they're still fairly effective due to the atmosphere and tension. The stealth sections can be completed if you have sufficient mechanical efficiency to kill all the enemies without dying, however it tends to be extremely difficult. Because of this, stealth sections are particularly stressful due to the tension of the consequences for getting seen. With the chase sequences, the anxiety comes from the lack of knowledge of how far from safety you are, and how close you are to death as there's insufficient time to check. These combine to provide sufficiently varied horror and fear in the player despite acting in vastly different manners.
The Atmosphere: BATDR has a very strong atmosphere due to the story, enemies and visuals. Whilst the story provides narrative reasons for the existence of the game and its content, and conscious tension ['what's [x]'s plan?'], the visuals help provide more unconscious tension ['something's wrong here'] alongside environmental storytelling to suggest what has happened in a specific environment. The enemies also help provide atmosphere dynamically through their mannerisms, movement and appearance.
Generation Zero:
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Generation Zero is a cold-war survival game set in a post-apocalyptic Sweden where the player character must navigate through a large island off the coast of Sweden, avoiding [and fighting when it all goes wrong] some pretty cool robots with a variety of weapons found around the world.
Visuals: For a relatively small studio, Gen 0 looks extremely clean. All robots can be distinguished from their environment through a combination of colour palette and movement - the robots are typically of two distinct colours that aren't seen too much in the environment, and are often moving so the player can separate them from the environment. There are also quite a few notably different types of robots, and depending on the location their colour will be different. The playable environment is also easily traversable, with the dedicated routes easily identifiable, and the degree of separation between wide open fields and forests with previously inhabited areas help distinguish locations of note.
Gameplay: All the weapons in Gen 0 feel punchy and powerful, which also makes them very satisfying to fire [maybe not as much as TF2 but still really good]. This is also consistent throughout the game - Gen 0's sound design is excellent and really adds to the experience. Ammo is typically also fairly sparse, forcing the player to decide whether a fight is worth engaging in for the possible loot or to conserve their ammo. Sometimes, however, the player is caught off-guard [this is genuinely terrifying] and has to fight. The robots of Gen 0 are extremely powerful but also fairly balanced - the Hunter has a machine gun that can utterly decimate you at close-medium range, has gas canisters and has a concerningly high movement speed, so in order to counter them, the player has to keep their distance as best they can or use explosives to trap them. Tanks [unfortunately not actual ones] and Harvesters both have extremely thick armour and heavy armaments with heavy machineguns and rocket barrages, but if the player stays behind cover, they can steadily destroy them by attrition. The player environments are also as varied as the enemies, from open plains [bad], to forests, beaches and bunkers.
Subnautica:
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Subnautica is a open-world first person game set in a predominantly underwater world where the player's main objective is to survive and upgrade their tools. The world of Subnautica is very visually distinct, with the story told through environmental storytelling and audio logs.
Storytelling And Directions: Subnautica rarely has direct instructions for the player. Instead, the developers used environmental storytelling and voice logs to direct their curiosity, hinting at what may be present in specific areas. Environmental storytelling is the process of utilising the environment to imply past events without direct explanation, such as weird alien monuments suggesting that you may not have been the first here. However, due to the complexity of Subnautica, explanations are sometimes necessary. This is done in another world-relevant method, namely audio logs. This is a form of environmental storytelling as the player can find logs around the world, typically suggesting at past events or will receive an audio explanation after scanning an object of construction. These vaguely direct the players curiosity, suggesting where to go next without forcing the player
I'm pretty sure this is unintelligible. I'm tired.
Environmental Design: The biomes of Subnautica are all very visually distinguishable. From the Jelly Shrooms to the Tropical Shallows, each has its own set of visually and thematically coherent flora and fauna. Materials are always in noticeable locations and either stand out from the background or are so close to the player that they'll bump into them eventually. The water also serves as a good cover for chunk loading as at a certain distance, things just become invisible. The light streams and gradient also help keep the player orientated, something that is very much not there in the depths or in caves.
Superhot:
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Superhot is a VR game where the player is tasked with destroying all enemies using whatever they have or can find. Time also only moves when the player move. I imagine that was fun to program
The Time Mechanic: Time only progresses when the player moves. This allows the player to make strategic decisions at effectively lightning pace, relative to the enemies. This can also make the game far more dramatic, as the player gets to control the pace of action and can be more deliberate in their actions.
The Other Mechanics: The other stand-out features of Superhot are that guns can be taken right out the hands of enemies. Used in conjunction with the time mechanic, this can be used for some True Shenanigans. It also allows the player to ping-pong from enemy to enemy, constantly keeping armed. The enemy models are also comically detailed, being made of geometric chunks which will be blown apart when struck or shot for a brilliant visual effect.
In conclusion: video game.
Thank you for attending my TED talk
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eyyyy macarena
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furiousofpanda · 2 years
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A LITTLE ABOUT ME!!!
18 • Demisexual • Genderfluid • INTP-A
Hello! I am Wake, your local shapeshifter and jester harboring immortality at it's finest.
I go by any pronouns besides feminine aligned ones (she/her/etc) and I'm somewhat okay with neopronouns as long as you aren't being weird about it.
Because my sexuality and gender are under huge umbrellas, I jokingly use umbrella terms or similar at times (non-binary "non-biney", Trans, Asexual, Gay, Lesbian, Saffic) I'm still figuring out what to alighn with for what I'm attracted to but lets just say... Women
My internet Mascot and Sona is Wake, who is a hyperfix of mine
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My favorite games are Portal 2, Bioshock (1&2 only), Stanley Parable and Viva Piñata: Party Animals
I love older or more obscure games that were once popular but I don't watch any television at all or read any books, if I watch TV it's anime or a cartoon series pfft
Particularly 8-bit rpg's, old Xbox 360 games or Friend sims (dating Sim style gamed where you can't or don't have to romance the/a character)
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I am part of the closed species fandom. By textbook definition I am a furry and I have a fursuit + draw furry art, but I do not interact and am oftenly severely disconnected to the fandom. If anything the fandoms I interact the most with unironically have been the tf2 and Undertale Fandom even though I'm way too jaded and not all that interested into Undertale anymore.
My username is the same on all platforms, though if your unsure if a platform is actually me, feel free to message me, it's a really long list of how many websites I have accounts on.
My favorite Genres are Horror, Surrealism, Action/Adventure, RPG/Simulators, and whatever genre ENA and Yumi Nikki fit into
I do also like some games for their characters despite not liking their tropes, for example John Doe (from John Doe game) has kinda occupied the back of my mind despite hating the yandere trope and having been stalked before n the trama from it
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He's a special kind of cluelessly wholesome aight? I can't describe it :/
I own several original species listed below, some I made, some I've gotten ownership of over time, I'll make posts on them eventually
All except Spinks and nakimi are open species
Nakimi and Spinks are "open" meaning you can make em without asking but they need to be approved by me to make sure they follow anatomy.
Spinks
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Nakimi
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Ucheraros
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Quoins
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Feirnix imps (Fluffy imps)
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And a few more that are still in development
I ran out of image space but I also have 200+ ocs and about 152 or so on my sales account over on toyhouse! Same user ofc
So yeah I'm chill, this is me, howdy I exist.
I don't judge people unless they do something outrageous stupid that isn't funny, so feel free to message me whatever, I need friends y'know-
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darkestowl · 6 years
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so i was searching some weird stuff and then i stumbled into this:
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where is the download link of  t h i s  g a m e ? 
the link bellow the description is broken.. a friend needs help
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miauta · 6 years
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So here some info about TF2 dating sim. (finally!)
This pic is a starting menu for first demo version. 
It will be short BUT we will be able to give it to you in middle of next month (May).I already made 3 top-important backgrounds and all Scout’s sprites. All other stuff sketched and ready for line.
For now on project working only two people- me and @nikrofilia. However, in the future we need to find person, who can make background music, and translator (because apparently we want English version to be interesting XDDD ). 
Also one obvious thing - GAME WILL BE FREE (Because it’s based on another game)
For now it’s all but I will post updates soon.
Please support our project by reposting this. We will try our best!
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Hey! Kano here again
We recently realised the quantity of work (in terms of art) would be immense for just one person to do, so we thought, what if we tried to recruit artists? Well, we got this, please answer if you're an artist/just interested ^^
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stinkek · 3 years
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okeymakeydude · 4 years
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if there was a tf2 dating sim then i bet ur ass spy would 1000% date himself
And actually, there is a tf2 dating simulator! I think it's in progress but dunno haha
Spy considering himself perfect, why not have a date with his clone? xD It'd be twice as perfect and he'd see how it goes. To know how good he is at dating and how he would be.
Although he may in time... decide to test the others.
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leon-azis · 7 years
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