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#that’s not how melanin works
arson-09 · 2 months
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Rhysand is so white in this first book Feyre describes him as “his pale skin seemed to radiate alabaster light.” mf is so white hes SHINING
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mikichko · 2 months
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141 x white reader recs? 👉🏻👈🏻
Hi nonnie 😊
I'm not going to lie, this ask bewildered me a bit! I wasn't sure if you were being serious or not since this fandom is basically 90% white. Going by those numbers I'd assume there's a plethora of white content for you to enjoy, love.
I can't imagine that an ask for recommendations of an demographic that isn't typically featured in reader inserts would stir you up so much. Right?
Regardless, I do truly love to talk about my favorite writers so here is a list of writers (in addition to the previously mentioned) whose work I absolutely adore.
In no particular order:
🍂 Early
Starting off strong with the individual that sucked me into this black hole of a fandom. I absolutely love Early's writing style and their focus on fat readers. I reread a ton of their works constantly! Currently The Space in Between is what I read at the gym when I'm doing my hot girl walk 🥰🥰 Ensnared me with this Current Fave: The Space In Between
🍂 PFHWrites
Following it up with the second cod blog I ever followed, give it up for P! I absolutely adore P's works and the thought that he puts into the creechurs 🐈 (P patented term) in his works. Writes incredible pieces for transmasc!readers that I absolutely adore Ensnared me with: No clue actually! I just think of P as this entity that one day appeared on my tumblr dash and whose work I've been in love with for ages (tbh it was probably porn but...) Current Fave: Binders and Boyfriends
🍂 glossysoap
Glossy, my beloved Soap worshiper in arms 💕 Glossy has an incredible knack for writing that's amplified by her vibrant personality and how much she uplifts other writers in the community. I adore her to death and am so glad we have such a great writer like her in the fandom Ensnared me with: Bloody Shame (kyle fuckers rejoice) Current fave: Pushing Boundaries
🍂 kyletogaz
Our wonderful beautiful Jess 🥰💕 Resident Kyle and F1 enthusiast I have suuuch a fun time reading Jess' works (even when she is emotionally destroying me ;-;) I have her post notifications on so I don't miss a single work :') Ensnared me with: Simon fixing your attitude Current fave: Sharing is Caring
🍂 swordsandholly
Holly's Cherry Bomb 🍒 series has me by the goddamn neck right now! I am actively choking as I type this out because of how fucking good it is. Her depictions of Simon in 'Double Date - Double Down' solidified me as a fan from the beginning Ensnared me with: Double Date - Double Down Current fave: Cherry Bomb
🍂 stellewriites
Stelle's wonderful personality shines through so brightly that when I followed her I didn't even realize she wrote. When the cognizant part of my brain finally kicked in and I finally realized she was a writer I berated myself for not reading her work earlier. So happy that I stumbled upon her and her work 💞💖 Ensnared me with: Amazing personality <3 Current fave: Choices Made in Anger
🍂 syoddeye
Sy is another writer who I just cannot remember how I came across them! Honestly, someone else probably reblogged one of their works and I fell in love with their writing style. Whoever it was I am immensely thankful. Sy makes works that are so marvelous my brain gets more wrinkly every time I read something of theirs ❣ Ensnared me with: It's a black box I'm so sorry Current fave: The Lift (this is lowkey my motivator before the gym)
🍂 dragonnarrative-writes
Dragon's works have got me foaming at the mouth. Another creator who I have no clue how their works came onto my timeline but all I know is that I am so thankful. Every one of their works is a treat akin to indulging in something ridiculously delicious. 💘 Ensnared me with: Autumn Embers Current fave: Autumn Embers (particularly Part 3A ;))
🍂 indigosunsetao3
Indigo was actually recommended to me under a post lamenting the lack of Alex Keller works! And boy am I glad she was because the way she writes about Alex Keller makes me rattle at the bars of my enclosure for this white man. Absolutely amazing content that I am so happy to have been told about her! 💓 Ensnared me with: Older CIA Alex Keller Current fave: Move In Day (Alex Keller fuckers rejoice)
I am missing so so so many incredibly writers who I adore as well but because of time constraints I didn't have time to include them. Honestly, I'll probably just keep adding this list and using it as a rec list!
This fandom has been blessed with so many folks who create marvelous pieces for readers across the spectrum. We're fortunate that writers have cultivated such an accepting space 💕
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spearxwind · 2 years
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IT IS TIME. BASTARD FAMILY LINEUP 2023 BABY!!!! WOOO!!
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hibiscusfl · 7 months
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More selfies I didn’t post 😂
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irenes-journal · 1 year
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DAY NINE: OUTFIT SWAP
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Hi the moment I saw this prompt I knew I had to draw this stupid scene from season two. The totally real Zane Ro’meave. Yep. It’s totally him.
As always, Aphtober prompt list by @vyladromeave !!!
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ri4naaa · 2 months
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i don't play genshin like that anymore but hoyoverse i am sick n tired of having PALE ASS MF CHARACTERS . after all these years somehow kaeya is still your darkest character. do better. include these cultures beyond music, names, and lore!!!
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thedrotter · 3 months
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filler doodles about how i comedically whitewashed myself as a child (despite also being the darkest i had and still have ever been in my entire life) because i cannot wrap my head around it
#filler art#my art#i was also short haired at the time so its odd i drew myself as having very long hair but is it any more weird than me whitwashing myself no#i remember i also imagined myself to grow up as a white girl like#HUH??? like i was so convinced i was going to look like all the white main character girls on television ... i had to look like one#all of this was probably because of the lack of representation in tv i could find at the time tbh#BECAUSE THIS WASNT AN ISSUE OF MY DAY TO DAY LIFE NOOOOOO#in here being... moreno?!?! . brown?!?!! EVEN IF LIGHT IS MILES MORE COMMON THAN BEING WHITE#AND ITS SO MUCH MROE SILLIER BECAUSE I WAS MCUH MORE DARK THAN I CURRENTLY AM BACK THEN#as of now im more so lightskinned . nowhere near white but im not very dark either because i dont see rhe sun often ww so im pale#BACK THEN I GOT BURNT ON THE SUN AS A HOBBY im serious i sat on the hot rock floor with burning sun climate bevause it was nice#NOT EVEN THE CURLS COULD BE SAVED I HAD TO PORTRAY MYSELF AS STRAIGHT HAIRED FOR WHATEVER REASON#like on my defense i did straighten my hair out a lot as a young child but THAT LASTED LIKE 2 DAYS EVERY TIME#so 90% i was curls so its funny#ALSO WHY DID WE CALL THE CREAM COLOR “THE SKIN COLOR” WHAT#like. it wasnt just me . whole elementary school knew if you asked for rhe skin color you talkin about thay#any tone of brown simply did not work I DONT KNOW WHY WE WERE ALL LIKE THIS???#thankfully at the age of 10 i realized i infact had melanin but .. i coudlnt accept i had black hair still💀💀#so my skin and hqir color were always the same in portrayals ITS SO FUNNY IM SORRY#I FIDN THIS INSANELY FUNNY IM SO SORRY#dont feel too concerned i wasnt ashamed of my skin color or anything but i had the warped idea i would look white soon#not if you keep cooking youself in the sun you wont /j#i dont know what to say about how i draw myself now a days i dont draw myself as myself but i know i aint white now its okay 🩷 (/hj)
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asmodeusamaryllis · 1 year
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blaithnne · 6 months
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Gonna start using Huifen as Heron’s name like subliminal messaging. I’m indoctrinating people. Her name is LÙ Huifen ooooooh you believe me ooooooh Black Heron is British-Chinese oooooooh
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shoppinghauer · 2 months
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White women will say "colonialism ended 500 years ago why should i pay for it?" And then buy a 500 sqm villa in one of the poorest towns in latinamerica to build a spa/cult retirement that only attends crusty gringos, i mean, fuckers, i mean expats
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kookyburrowing · 5 months
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at this point idk whether to just pirate tbb or ignore it entirely. it's over anyway but like. idk how much i'll vibe with it.
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bilaudad · 7 months
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Aziraphale's big naturals (his beautiful blue eyes <3)
painting practice - inspired by this post
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samsimisauser · 2 years
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Sorry to go back to this, but now that I have a free moment I am going to bore you some more. I’m sending you this here because there’s a character limit in replies.
It seems like a lot of blue colours in nature (not plants which contain a anthocyanins which is I think what they say the Na’vi from Avatar have, but they’re plant like aliens.)
Looking at natural living creatures with blue colours, it appears that they are not blue pigments but are considered to be structural colours. So the question of blue is actually less of a biology question but physics https://pubmed.ncbi.nlm.nih.gov/16449568/
A good example of this is the Blue Morpho Butterfly which is has a brown pigment. Blue morpho butterflies had a distinct structure that are called “diffraction grates” that causes the light to scatter, and appears iridescent blue to our eyes.
You can actually see these under a microscope https://www.uvm.edu/~dahammon/Structural_Colors/Structural_Colors/The_Blue_Morpho_Butterfly.html
Similarly the blue feathers of a bird are also structural colours, and blue because of the way light scatters on the keratin. When the light hits the feathers the red and yellow wavelengths cancel each other out, leaving the human eye to perceive it as blue.
However, beta-keratin is only found in reptiles and birds. Alpha-keratin on the other hand is found in all vertebrates and is what human hair is made up of. These two forms of keratin are structurally different. Alpha-keratin are helical and beta-keratin are parallel sheets. https://www.researchgate.net/figure/Secondary-structures-of-keratin-protein-beta-pleated-sheets-and-alpha-helix_fig1_329169109
This doesn’t really explain anything, but some context behind the colour blue in nature is rare because it is not actually a naturally found pigment (except for rare cases) but is a product of light scattering due to structural properties of the animal.
So as a scientist, my natural instinct is to consider your hypothesis and then propose additional observations to confuse everybody.
So from the structure of beta-keratin and butterfly wings, and now that my free time is running to an end so I can’t really examine other examples, I wonder if this has anything to do with ridges and planar structures.
So what if instead of collagen, which is usually found on the scalp-end of hair follicles on hair, the blue of Marinette’s hair and other people blue-hair ancestry have some mutation that causes a structural change in their keratin structure that forms small planar ridges that scatters light in such a way that the hair appears blue?
Just spitballing. Thanks for listening!
Probably Correct!
The reason i went with Collagen instead of Keratin is that i forgor found "evidence" (hairdresser manual from 1890) of Blue hair growth after long term exposure to Cobalt/Indigo (thus pigments). Structural Color is the most likely reason why hair would be blue, all the things that can be naturally blue on a human appear blue because of structure.
I then looked for Blue in other animals, preferably Mammals, preferably Primates. I did not find evidence for Blue Keratin in Mammals. So we have evidence for Blue Collagen in a close relative of Humans, and none for Blue Keratin in any Mammal.
Realistically it probably would be caused by a difference in Keratin, arrangement instead of a protein where its not supposed to be.
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I HATE being told to wash my face. It's never with good intentions.
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felassan · 3 months
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
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beetlethebug · 1 year
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nilou and barbara have been on my genshin team for since i’ve started and i think they should kiss!!!
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