Tumgik
#they all have one funnily
chalkrub · 4 months
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new guyyy whom i love from a design trade
he's a demigod cimera knight who was brutally defeated and then spared by a tyrant queen, with the caveat that she cut off his goat head and uses it as a hostage to keep him loyal to her. unfortunate but what are you gonna do
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spielzeugkaiser · 9 months
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That one had to happen! For those two I pictured Geralt not kissing Jaskier under the mistletoe in public, for fearing repercussions - but later, with just them...
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ilynpilled · 1 month
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all this fighting over who is tptwp i hope george does some good coke and makes it the power of friendship
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starry-bi-sky · 21 days
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Thinking about the CFAU and marveling at how much Danny and Jason care for one another. Does anybody else figure out that Danny is going to kill the Joker, or is that knowledge Jason exclusive? I can't see Danny being close enough to any other Batfam member to disclose his plans, but I wonder if he drops hints. They're a family of paranoid detectives. I'd be surprised if they don't figure out Danny has a PURPOSE for being in Gotham at some point. Whether Danny's able to disguise it as wanting to be closer to Jason or not is another burning question.
Its def Red Hood exclusive! You're right in that Danny isn't close enough to disclose his revenge plot to any of the batfam members -- hell, not even Sam and Tucker know his true motives for returning to Gotham, and they're his best friends right after Jason! And Red Hood knows only because Danny accidentally slipped up ;].
I do also think that the Waynes kinda think something might be up with Danny -- at least Dick and/or Bruce might since they're the only ones who actually know him beyond brief mentions of him. Tim knows about him due to his stalking, but doesn't really know him -- and Danny plans to keep a healthy, friendly distance from the family so he can carry out his plans.
It's not that he holds any dislike towards them -- quite the opposite. He appreciates what they do for Gotham and recognizes the hard work that goes into keeping their Rogues Gallery at bay (even if he is bitter about Joker, but there's an obvious reason for that) -- but, well. He knows they're the vigilantes, he doesn't want to risk them sniffing out his murder plot before he can even go through with it.
Luckily for him he can excuse any distance he puts between them as just being busy with life and trying to settle in, and they're not close enough to him anymore to find it suspicious. I do think they figure out he's back in Gotham for a reason, Danny's not going to exactly hide the fact that he's back to find some kind of closure -- but what that closure is?
I think the only person who might suspect something sinister going on would be Bruce, who saw the sinking rage in Danny's eyes at the funeral -- it was part of the reason he didn't tell him who killed Jason (beyond secret identity reasons). But that depends on whether or not Danny reveals some of his hand, and the fact that he was still holding onto that rage (somewhat unwillingly) all this time.
#dpxdc#danny fenton is not the ghost king#dp x dc#cfau#childhood friends au#cfau danny#dpxdc crossover#danny's kept this deep-seeded hatred close to his chest for years. he's so close to his goal he's more careful than ever. he's under the#watchful eyes of his home city and the even more watchful eyes of her knights. he can't make any mistakes here -- not after the last one#with red hood. every step he takes going forward must be a cautious one so he doesn't draw the light of the batsignal.#also! funnily enough danny doesn't blame bruce for jason's death. sure they had a fight but he's not the one who sold him out to the joker#he's not the one who beat him to death. who blew him up. he's bitter over the fact that bruce withheld the identity of his murderer from hi#but even he can recognize the need to protect one's secret identity so he doesn't hold it against him that much. he's bitter over the lack#of action against the joker but that's a personal vendetta and again he recognizes how hard it is to be a hero. he would never ask bruce to#kill the Joker. he recognizes the fact that a hero cannot play judge jury or executioner and he respects Bruce's adherence to his moral cod#he knows it must be hard and he agrees that batman shouldn't kill. ever. bc if the batman kills the joker what's stopping him from killing#the common criminal? its a level of self-restraint and self-awareness that all heroes must have. and he genuinely respects bruce for it#if someone wants the joker dead that bad they can go and do the deed themself -- that's what HE'S doing. danny recognizes that his revenge#is wholly selfish in nature. it is closure for him and jason and him and jason only. its not good its not righteous its murder and danny#has come to terms with it.
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todayisafridaynight · 6 months
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[comm]
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nouveaumoon · 4 months
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happy foghorn friday
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cosmicdenro · 8 months
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part THREE. gootnite
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rox-of-iu · 9 months
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bought "immortal life" as a gift for myself and I'm immediately obsessed
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it's stardew valley style farm sim but xianxia (said by someone who never played stardew or farm sims this is guesswork lol)
anyway it's early access now but it will come out as a full game in Jan 2024! and I guess there is a possibility that the price will go up once it's a full game cuz that happens sometimes so if ur interested now is your chance hah (its on sale rn for 11,19€)
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ganondoodle · 9 months
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(this went on to be a longer ramble, talking about shrines and the abilities in totk i had more thoughts about the overworld repetition but im putting this into a separate post)
something i havent seen anyone mention before is also that it is a problem that you can skip nearly any puzzle in the totk "temples", some of which just by climbing walls ... and that wasnt possible in botw bc the titans were made of the same material as the shrines and prevented you from climbing on them, which feels like they knew making them climable would reduce the amount of puzzle you had to do and make it even less impactful, surely there are some glitches or movement tech that can make it easier, but at least you had to think about it a little?
but i guess that went against their newly adopted "more freedom equals better" way of thinking .. but then ..
the thing that i find confusing is that the shrines interior in totk are once again, NOT climable, but similar sonau buildings in the overworld ARE climable, they even restrict how you can use the tech in shrines, so ... they arent actually against restrictions? but then dont restrict anything else? not even in the main dungeons?? its kinda inconsistent and conflicting (like everything else lmao)
and that kinda extends to the abilities too, both the ceiling jump and ultrahand make alot of puzzles obsolete bc theres always a way easier way to skip everything; i know they kidna based it around people doing crazy thigns in botw, but there it felt like you were actually kinda missusing the mechanic of stasis for example in a smart way, YOU came up with that and it felt rewarding creating your own solution to shrine puzzles bc there were multiple ways to do it in this engine (like isntead of aligning blocks to lead electritiy to one end to the other you put out your weapons and place them there instead, and it WORKS) it felt more non intended, even if they had thoguht about it, it still FELT like you just came up with that, and sometimes it really was the only way your mind worked with and everyone had their own way of thinking
while in totk, they kinda tried to encourage that way of thinking, but it doesnt feel like your own idea anymore really, and, while its not every single one, in alot of totk shrines .. or even overworld puzzles you were just .. literally given the puzzle pieces for you to put together, but the pieces were like .. in parts of 6 at most so putting together the picture was both obvious and also kinda boring, like you were treated like you are a 4 year old and they were giving you 4 piece puzzles over and over- and fine you CAN just glue the two fans together and stand on them to fly high enough to just glide over to the end instead of building the flying thing they gave you the pieces for BUT its still .. expected, like you dont feel like you are working on it your way but seeing what the devs obviously planned for and then knowingly circumventing it i dont think its good either that in combination with the ceiling jump you really can just skip almost anything, take out a fly thing and fly near the end to spam the jump until it works, instead of using the building blocks they gave you for the obvious solution you build some platform and just ceiling jump to it, theres a rocket here? fuse it to your shield and fly high enough to glide to the end, its both too easy and obvious for the intented way and then you can even entirely skip that too, and you dont even feel smart about it bc it doesnt feel like you came up with it on your own and instead feel like a child that is way too old for the toys its given and the adults giving them to you stare at you while they wait for you to solve the puzzle- and alot of the solutions were either build something with these three pieces or fight something with these pieces-
i still remember that one (or more?) botw shrines were it lead you to a button to press and once you stand on it the wall slides open and reveals some fun and unexpected challenge, over and over- there was a hallway you had to glide through but there were big moving spiky metal balls hanging from the ceiling, maybe one has a normal rope on it and you can shoot it down if you notice it but the others dont so what do you do, stasis them so you can avoid it in time, grab it with magnesis to make it swing harder and then hope for the best as you fly there or dont do anything of that and just jump in- the one were a spiked wall was chasing you and as you run more obstables are put in your way right before you get to it, you stand on a button and the wall opens greeting you with an immediate guardian laser to the face? it felt more creative and fun to me, tho granted i havent done all shrines in totk bc i grew too tired of the everything to play more
(at least thats how i felt like, like i was treated like i was stupid for alot of totk, not just in the shrines sometimes .. which were one of the more enjoyable things in it, but also in the story .. like you dont have to think at all to get everything before its said to your face over and over)
and that thing with the abilities and the tech also makes the world less like a world and more like a playground bc you can just skip to every point of interest, you dont have to walk or climb or fight your way anywhere really bc you can just go up and fly to whereever you want, the new weird ass towers only make it worse bc .. of course youd make use of them to get everywhere even quicker, its also kinda in the combat, they might give you the tools to be creative (with arguably very simple things .. like a wheel, a rocket a fan and flamethrower arent realyl that interesting to begin with) why would you build a laser firing tank maschine to fight some bokblins you can just .. clobber like you usually do way quicker and easier
i do like the abilities in botw more than in totk too, but its got multiple reasons, like the world felt built around it without putting it into your face all the time, and the shrines were more built around giving you fun challenges, or just .. a fun experience, with often more subtle puzzles and not always forcing you to make use of the shiekah stone runes, plus the totk abilities feel more like the same thing .. or less interesting? fuse and ultrahand really are one and the same thing but separated into two for .. some reason, the time reversal is like stasis but with less ways to apply and use it (and kinda clunky how everything freezes in place when you prime it), and both it and the ceiling jump are a skip button from one location to the next (even tho we already have the fast travel) so you dont even need to climb, like those weird towers in the underground i thoguht looked cool and interesting when i first saw them only to realize its just a way to get to the surface via ceiling jump and nothing more .. you could fast travel up with the same amount of loading time, and more often than not it wasnt even in an interesting spot or somewhere you couldnt get to otherwise; the autobuild too even lets you skip building!! the thing thats the supposedly focus! i know its annoying to build something for a long time with its clunky function but isnt it yet another skip button
... another random ramble, much more incoherent too, again i want to mention im not trying to hate on everything, jsut kinda communicate or ... spill out my thoughts and feelings; i do absolutely agree that ultrahand is a very impressive mechanic and i did have fun with all the abilities for a while ..... i still like botws more bc its more diverse and is more restricted (which i LIKE) while also having more ways to use them
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1000sunnygo · 7 months
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Dressrosa Archives: Kappei Yamaguchi (Usopp) x Kamiya Hiroshi (Law) talk (2015)
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Here's another interview that was released during Dressrosa, Kamiya was hosted by Kappei (x). The conversation focused on Kamiya's experience voicing Law, analyzing characters (notably Law and Rosinante) and the studio's atmosphere.
It's a long interview that was separated in two parts (bless Kamiya's photographic memory). Starts below the cut!
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Yamaguchi: This time on Usopp's 'This is Real!', we have the talented Hiroshi Kamiya who plays Trafalgar Law - a character who has been very active in the TV series lately (applause)!
As we're reaching a crucial point in the battle against Doflamingo, we'd like to delve deep into Law' s character. Thank you for joining us!
Kamiya: Thank you very much!
Yamaguchi: Let's get straight to it. Law is still a character shrouded with mysteries. But what was your first impression of him?
Kamiya: No seriously, he was a mysterious fellow alright (laughs).
I believe Shabondy Archipelago 2 years ago was his first appearance. There was hardly any information other than being a "Rookie with a bounty exceeding 100M who leads a pirate crew aiming for the New World." I had no idea how to portray him. I felt like other rookies stood out more.
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Captain Kidd, for example, made it to the back cover of the manga. Since Namikawa Daisuke was casted for the role, I thought he might become a big character in the future.
Yamaguchi: But I felt that Law was the craziest one. For a mysterious role like this one...was there an audition, again?
Kamiya: No. I was approached by the producer from that time. Recently I was told by the producer that he didn't think the role would become so important!
Yamaguchi: Same here (laughs). Law really entered the spotlight during the Summit War, didn't he? That's where he got closer to Luffy, or that's where he might have started considering the off chance of an alliance...
Kamiya: You may be right. Looking back on his encounter with Luffy; after learning about Law's past and his relationship with Doflamingo, I think Law might have sensed some possibilities when he saw Luffy defy the Celestial Dragons.
If that's the case, just my personal speculation, it somewhat makes sense as to why Law saved Luffy during the Summit War. But back at that time I didn't know any of it. It was impossible for me to foresee Law's role there (in the war). I thought he would reappear after like 5~10 years (laughs).
Subsequently, when Law saved the passed out Luffy from Akainu's attack, I thought, "Is this why his character existed?" I was wondering if his role as a rookie pirate was done. But then at Punk Hazard... It was rather a quick reunion (lol)
Yamaguchi: Seeing him at Punk Hazard at that time, I was like, "Huh? Where are Bepo and team? Did he end up alone?!" (laughs)
Kamiya: Same here. I was like, "????" (laughs)
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Yamaguchi: Even though Law was a character veiled under mystery, he has gradually revealed his human side in the flashback. You played Law's childhood as well. How was the experience?
Kamiya: When I read the flashback in the manga, I really wanted to voice him. Initially, Law proposed an alliance with Luffy to take down Kaido. But there was also this desire deep down to crush Doflamingo himself.... All these make him rather a suspicious character with unclear motives from reader's perspective, right?
But after knowing his intense past that lead to that point, I decided "I want to portray Law's childhood too!" I was very eager to do it, I expressed my wish to the producer. It turned into an audition.
Yamaguchi: So that required an audition. (laughs)
Kamiya: Exactly. At that time, the manga volume wasn't out yet. So, they gave me a copy of the Jump magazine. After finishing the usual recording, I was reading some lines from it. I remember you asking me, "What are you doing, Kamiya kun?" and I said, "I have an audition after this." (laughs)
Yamaguchi: I remember too. I was wondering, "What audition?" (laughs)
Kamiya: Strictly speaking, it might not have been a traditional 'audition' - given that there were no other candidates. It was more like having my voice heard (by the staffs) and assessing whether I could voice the character.
Yamaguchi: It's common to hire a different actor for flashback roles to match the character visuals. But letting the same actor voice in flashback makes a character more consistent. Law's encounter with Cora san was a turning point in his life, you being able to play that role should become crucial for depicting his character from now onwards.
On this topic, did knowing Law's past influence your performance of his role?
Kamiya: I didn't consciously change my acting. But there are some differences in his portrayal when I know Law's past compared to when I didn't.
In the early days, I voiced Law with a subdued, cool tone; but as the story progressed and his character unfolded, I believe my tone range expanded.
Yamaguchi: I totally get it. Back when Law started interacting with the Straw Hats and yelled "I hate breads!" - it left a strong impression in me. I felt that line alone made him instantly more relatable and easy to like.
Kamiya: That's right. Actually, at the "I'm a doctor!" scene in the Summit War, I was told not to raise my voice. So I focused on acting cool. But I'm more comfortable being expressive and yelling these days; I feel like I've been allowed some leeway since "I hate bread!" (laughs)
Yamaguchi: (laughs) I remember "I hate bread" most vividly, but which line do you think left the biggest impression on you?
Kamiya: Not mine, but Cora san's "I love ya!" made me go, "Uwoh, so that's how it's delivered!"
As for Law's lines, hmm.. "I'm a doctor!" and "Drake-ya, how many people have you killed?" are memorable. Also, "I've broken the gears!" after slashing Suwabe san..No, Vergo.
(Junichi Suwabe: Vergo's actor. Currently acting as Green Bull.)
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Yamaguchi: Back when Vergo was slashed, none of us had any idea about the the two's real relationship.
Kamiya: Indeed. But the scene was remarkably balanced. While maintaining a calm expression, Law sliced through everything in the background in half, including Vergo. This spoke of how intense his deep emotions were. This scene really etched in my memory.
Yamaguchi: Amazing, it's still giving me chills!
Kamiya: Since I was under the request to not raise my voice, so I acted coolly. But seeing the intensity transmitted so well in the art... I felt glad.
Yamaguchi: Breaking the gears in Punk Hazard and tying up loose ends in Dressrosa – it feels like even after Dressrosa, Law's journey with the Straw Hats is far from over. They still need to reunite with Sanji's group and visit Bepo and team!
Kamiya: That's right. Hasn't it been about two years since Law mentioned them being left at Zou?
Yamaguchi: In real world, it's been about two years. But in the story, it's like the same morning?! (laughs)
Kamiya: Pretty much like just a moment ago. (laughs)
Yamaguchi: That was insane! When Law told Doflamingo, "You called CP0 this morning", all the cast members made faces like, "THIS morning!?" (laughs)
Kamiya: We've been through some insane times, haven't we? (laughs)
Yamaguchi: This conversation had been insane too. Sadly, it's time to wrap up. Thank you so much, Kamiya kun!!
Bonus talk (website special edition) : Child Law and the Donquixotes
Yamaguchi: Law's past is currently unfolding in his flashback. What were you particularly mindful of while playing Law's childhood?
Kamiya: Since he carries a tragic past, I was conscious of portraying the notion of "no belief in humans" and "humans only harbor malice." It's somewhat a tunnel vision of the world. But considering he was a child, I convinced myself of that. (laughs)
Yamaguchi: When the story transitioned back to present from the flashback, I was a bit sad thinking how I won't hear little Law's voice anymore. But then it felt so natural to hear adult Law's voice. I remembered, "Oh right! Kamiya kun had always been Law." (laughs)
Kamiya: I'm so happy to hear you say that!
Yamaguchi: Speaking of the flashback, Cora san plays a crucial role.
Kamiya: Yes. When I heard Cora san would be played by Yamadera san, I thought, "Woah, a freaking amazing person has joined!" As I mentioned before, his performance of "I love ya!" is so touching that just remembering it makes me tear up.
Well, my first impression to Cora san was "Who's this dude?", though (laughs). He's a guy who gets annoyed by children and throws them out...Frankly, it was hard to believe he's sane. It was inevitable for Law to be pissed off and yell "I'll kill him!"
Yamaguchi: From Cora san's exchange with Sengoku afterward, it seems he intentionally treated Law and the children harshly to keep them away from The Family... but there could be a better way to do it (laughs)
Regardless, Cora san struggled with many hardships from his childhood; I feel sorry for him.
Kamiya: He had a hard time due to his idealist father. His father was a goodie-two-shoes blind to reality, so to speak; unable to recognize the poor intent of others. I think he was the type of person whose survival was meant to be a struggle in the world of One Piece.
Yamaguchi: True. This caused his wife and children to suffer. I felt like telling the father, "you're too naive."
Kamiya: Actually, in the scene where Doflamingo's father says, "I'm sorry I'm your father," I couldn't cry even though it was a tragic scene of a parent being murdered. Instead I was very angry at him.
Yamaguchi: In that scene it's easier to resonate with Doflamingo: "What has father done!"
Kamiya: When I read the manga, I didn't feel much. But once it was animated and I could hear the lines, I really understood Doflamingo's feelings. "Ok, he's an idealist dumbass." "This man's is no good, I couldn't possibly keep up with him either!" (laughs)
Yamaguchi: Being sandwiched between these two, I pity Cora san.
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Kamiya: Cora san probably had perceptions of both a Celestial Dragon and an ordinary human since childhood. That's likely why he could handle special missions like being a spy.
Yamaguchi: Unlike Doflamingo who couldn't adapt to the world, Cora san didn't really do anything wrong but ended up being crucified anyway. I felt really bad for him.
Kamiya: The flashback elaborated quite well on Law's feelings. But the mystery behind why Cora san suddenly changed his demeanor after learning Law is a D is still there.
Actually, that's the only part that left me unconvinced. Why's that a man who hit him is suddenly saying let's pack up and run - I couldn't wrap my head around it. But Yamadera san's presence and persuasiveness left me feeling, "this person definitely knows something, I must listen to what he has to say."
Yamaguchi: I get you. Even though Yamadera san is no different from us and knows practically nothing (laughs). By the way, I'm really looking forward to how it'd go when the last bit of the flashback airs.
Kamiya: I'm curious about its reception.
Yamaguchi: Lastly, any message you'd like to share with the fans?
Kamiya: It was fun talking with Kappei san and sharing personal impressions and perspectives, but please forget everything I said! I want everyone to enjoy it naturally, I'll be happy if you continue supporting One Piece from a neutral perspective.
Yamaguchi: Kamiya kun, thanks for today!
Kamiya: Likewise, thank you very much!
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Interview #2, Studio Experience and popularity
Source: [x]
Yamaguchi: By the way, I was at the restaurant Baratie for an interview recently, and they were showing the first episode of One Piece. I saw your name credited among the cast and went "Gweeeh?!" (laughs)
Kamiya: (laughs) Yeah. In the first episode, I played pirate A.
Yamaguchi: One of Alvida's henchmen?
Kamiya: Yes. As pirate A, my role was to discover Nami sneaking onto the ship, and then immediately to get knocked out by a groin kick.
Yamaguchi: I didn't show up until episode 9. You were earlier than me! (laughs)
Kamiya: Actually, I debuted earlier than even Kazuya Nakai san (Zoro's seiyuu), since Zoro only had a brief appearance at the end of the first episode.
Nakai san came to tour the recording. I remember asking "what's up, Nakai san?" and he mumbled something like "Ah, well, um" and just quietly sat there.
Yamaguchi: (laughs) Did you have any other roles after pirate A?
Kamiya: I did a couple more after that, but the first episode left the strongest impression on me. I still clearly remember Luffy bursting out of the barrel in his debut scene. Deep down, I got excited during the recoding, thinking "Woah! One Piece has really begun."
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Another memorable role was Eddy, the four eyed helmsman of the Bellamy Pirates. It was strange to voice Law facing off Bellamy himself in the Dressrosa arc, having voiced one of his ex-subordinates long ago. (laughs)
Yamaguchi: Wasn't it in Mock Town? When Ueda Yuji san was there?
Kamiya: Yes. Ueda Yuji san voiced Sarquiss, the vice captain of the Bellamy Pirates.
After that was the story of Shichibukai meeting arranged by the World Government. Doflamingo appeared and used his strange power to make two marine officers fight each other to the death. The two marines who were made to fight each other - Marine Officers A and B, were played by me and Ueda san. They knew they were being controlled, but nobody knew how it was being done, or the power of something like Ito Ito no mi.
Yamaguchi: We didn't know anything either! Bet you didn't expect to end up fighting against the same Doflamingo years later.
Kamiya: That's right. I never imagined I'd get to play a character with a connection to Doflamingo. Moreover, at the time of Law's debut, I didn't think he'd be the one to with such connection. (laughs)
Yamaguchi: Seriously. Life is full of surprises. (laughs)
Anyway, changing the subject, how do you like the atmosphere in One Piece voice studio?
Kamiya: I absolutely love the atmosphere on the One Piece set! There are many seniors there who can be called legends, so of course, there's tension. But it's the type of tension that makes you feel comfortable as a professional.
Yamaguchi: It's okay to be honest, you know (laughs)
Kamiya: (laughs) But I am being honest.
In presence of legends like Mayumi Tanaka san who has been leading One Piece for 15 years, I'd always think that I have to give my absolute best. Of course, when it comes to the actual recording, being serious isn't an option for us. But only recently I've realized that it's okay to ease up and have fun outside the recording sessions.
Yamaguchi: Well, that's the captain for you. (laughs)
Kamiya: She's really something else! (laughs)
t/n:the strawhat VAs all call Luffy's VA Mayumi san 'captain.' I've noticed Kamiya doing the same few times. HMmm
Yamaguchi: The Straw Hat crews are scattered during Dressrosa and the team's brain cell Akemi Okamura chan, who plays Nami, isn't around. So, I personally consider you the only remaining brain cell in the current studio, Kamiya kun. You're the last straw that keeps the studio standing as a "workplace". (laughs)
Kamiya: What, really?! (laughs) That's a lot of responsibility. But I've recently realized that even if I'm criticized for it, it's best to get along the flow when I'm high on energy. (laughs)
(T/N: not confident with my translation for this sentence^)
Yamaguchi: (loud laugh) Come to think of it, you sure have been doing that a lot lately! I thought it was quite like Law.
Speaking of which, do you think the One Piece cast resembles their characters in some aspects?
Kamiya: Hmm... Law is such a serious character, so I always feel like I need to be firm with myself, but I often find myself like a puddle (laughs). Especially when Mitsuya Yuji san (Pica) and Mayumi san (Luffy) keep fooling around, I'm all over the place.
Yamaguchi: Those two... even though they're both in their sixties! (laughs)
Kamiya: I can't anymore... They say "Just ignoore", is that really okay?
Yamaguchi: I think it's fine. (laughs)
Kamiya: Even though they're like that most of the time, they completely change when it's showtime. It's amazing. Every time we record, I'm in awe, watching them carry the weight of the series on their shoulders.
Yamaguchi: Despite being small. (laughs)
Kamiya: ...Despite being small! (laughs)
Yamaguchi: Mayumi san's microphone is quite low, isn't it? Because she's small.
Kamiya: That's right. But I still get nervous when I think about using the microphone Mayumi san used. She's an amazing senior, but she also has this quirky side to her. I hope she stays this way forever. (laughs)
Yamaguchi: I also like Mayumi san's quirky sides (laughs) Once we start talking about Mayumi san, we could go on forever. So let's save that for another time!
Website Special Edition #2, More Law talks
Yamaguchi: Law is a cool and chill character, but I like how he playfully calls others "[ ]-ya". (laughs)
Kamiya: One Piece has many characters with distinctive speaking styles, as in the way they laugh or talk. Even a character cool at a glance can have this unique speech pattern that'd make them approachable. Law didn't seem to have any of that. At first I was worried - is this guy just cool? So when he started calling others with "[ ]-ya", I felt a weight off my chest (laughs)
But his accent is still a little troublesome, especially saying "Nose-ya" to call Usopp.
Yamaguchi: It seems he searches for someone's specific characteristic to come up with a nickname, like Luffy. But when he can't think of any, he just adds "ya" at the tail of their names (laughs)
Kamiya: Yeah (Laughs). Like how Nami becomes "Nami ya", Drake becomes "Drake ya". I find it funny.
Yamaguchi: This playful side is what makes 'the attractive guy' Law so endearing.
And he's insanely popular, isn't it? When I went to Universal Studios Japan the other day, there were many children cosplaying Law. Do you have a specific mindset when you're playing such a popular character?
Kamiya: Well...When Law ranked 2nd in the official popularity poll, I felt happy and pressured at the same time. Not because of the result itself, but because it made me more conscious not to undermine Law's charm in my acting.
On the other hand, I think it's a great privilege as an actor to be able to voice a character like this. If even one person becomes Law's fan after watching the tv series, I'll feel incredibly proud.
Yamaguchi: Yeah, I understand. It's a great honor as an actor when people start liking a character because of our performance.
By the way, how was the feedback from the people around you when you started playing Law?
Kamiya: Thankfully, the feedback from Law fans was amazing! On the flip side, the people around me were surprisingly chill. Like, "Oh, the ROOM dude?" (laughs).
Yamaguchi: "The ROOM dude"! (laughs) Which one is your favorite from Law's moves?
Kamiya: Got to be "Shambles." To be more specific, "Shambles" followed by "ROOM"!
Yamaguchi: The combination has such a catchy, memorable rhythm. To mimic Law, "ROOM" and "Shambles" are a must!
Kamiya: I'm a bit relieved. If such a catchy combination didn't gain attention, I would've blamed myself.
Yamaguchi: It's an awfully strong killer move. Depending on how it's used, the power can be invincible.
Kamiya: It's unfairly strong, isn't it? The fact that it can even grant eternal life made me think it's an outrageous Devil Fruit ability.
That said, it's not like magic - having known that using the technique depletes the stamina of the user. Cora san also mentioned that it's an ability that one can't handle without knowledge. Law must've been able to handle it because he studied medicine.
Yamaguchi: Indeed, like it was his destiny to eat the devil fruit.
Lastly, what do you think is the charm of Law?
Kamiya: Hmm, I generally try not to overthink about the charm of the characters I'm currently playing. If I understand the charm too well, I might start acting while thinking about things like, "This is their charm, right? So this is why they're popular?" So, I try to approach my work neutrally and avoid thinking too much.
Of course, there are times when I simply think Law is cool, but I deliberately don't dwell on what made him cool. I hope that when everything is said and done, I can look back and realize, "Wow, that thing Law did was ridiculously cool!", or "This is what makes Law so amazing!"
Yamaguchi: I see, that's an interesting perspective. Thank you for sharing all these insights today!
Kamiya: No, thank you so much for having me!
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Relevant stuff if you're in for more:
Mattew Mercer (Law's English dub va) talking about Law's unexpected relevance post timeskip (@ 6:10, not time stamped)
Hideyuki Tanaka (Doflamingo) hosted by Yamaguchi Kappei
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sciencelings-arts · 2 years
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Now I have officially drawn all the Links of LU! I wanted to focus on the light/ prism kind of aesthetic and give him a more pastel color scheme. Also it gives him more of a juxtaposition to Shadow that I thought would be cool 
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siren-of-agony · 3 months
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Yeah sometimes projecting onto an oc means giving them your deepest darkest traumas, but sometimes you just give them an obsession w hot chocolate
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TSS compilations need to stop popping up in my reccomended I don't want to be back in the fandom 3 years after I left in the year of our lord 2024 I think my brain would explode
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seaside-stories · 2 months
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She's six years old. She's going to go to a new school next year. She hugs her friends goodbye. They tell her they're going to keep in touch. They'll still be friends. They'll tell her everything that happens.
She's fourteen now. She sits at the table across from her friends. They talk about people she doesn't know. She asks who they are, and her friends begrudgingly explain, but suddenly they're talking about some new person. She doesn't want to ask again.
They're sixteen. They invite their old friends to their birthday party because there's never been a year without them. They haven't spoken in six months due to the lockdown. I didn't know you changed your name. Oh, yeah, sorry. I didn't tell you. The distance between them is growing.
He's approaching twenty. He's back home for the summer. He sends a happy birthday text to a friend he hasn't had a serious conversation with in ages. He finds out she's eighteen now via her instagram story. He checks his other friends' stories and sees pictures of people he hasn't spoken to since he was six.
He wonders to himself, when did he burn all these bridges she promised she'd maintain?
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haven-flare · 4 months
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Wanted to give my two cents on the whole wuwa character design. The person saying that having distinct facial feature is not aspiring or interesting needs to watch their wording especially towards POCs.
Most game always suffer from same face syndrome. This is mostly prominent with the females. No matter what a distinct a character looks like with their hair color or eyes. You plaster them on another character they practically identical. Genshin Impact and League of Legends suffer this big time.
Genshin Impact
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(Link to where I got the first 4 images: https://m.hoyolab.com/#/article/11600510)
League of Legends
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Besides their face ornaments you would believe these are all the same characters right? Nope! They are all different characters.
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This is just for a skinline. When compared with the other female characters og skinline they still have all the same faces.
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As far as I know the males have distinct facial features.
https://www.tumblr.com/freyito/751527973863178240/i-need-people-to-appreciate-calcharos-nose-bump?source=share
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Same person has point out that Taoqi is a thicker than most of the female girls and I agree. Look at the comparison.
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Small things like these make the game interesting and unique. Ethnic features and facial differences are important to everyone because it makes the character feel unique and we can relate them physical.
Not everyone is going to have the same eye shape, lips, nose, and mouth. But society excepts us to have the same feature and shuns/discriminates those who lack them or chose to embrace their features.
Which is why character creation games like Baldur's Gate, Elden Ring, Sims 4, and Cyberpunk allows players to adjust and modify their character to look like them so they won't feel like they need look a certain way.
Sorry for the rant. That post really trigger me.
First of all, thanks for sharing your thoughts. A rant it may be, but it was really interesting! Mainly because I didn't think about it from this angle before, but now that you mention it, it's so obvious :9
As a person of color myself, it is a little disheartening when non-white characters look the same but with a different shade of skin, lmao.
I don't play LoL, and haven't actually seen anything about it at all, so I hadn't seen this, though it doesn't surprise me. It's a common joke that women have less variety in their designs than men, and it gets pointed out a lot.
It's mostly modern anime poisoning or something, it's in the water I swear. Where it's just the same character but different colors and personality...
About the Genshin vs Wuwa thing, I agree that the comment of "faces" not being enough seems almost... insensitive? I don't know how to describe it, but I get it. They are so focused in the intricate clothing of Genshin and the large amount of accessories and at the same time disregard what actually matters when it comes to uniqueness, lol.
(In my eyes, clothing in character design, doesn't have to be incredibly decorated, it can be either way as long as it portrays accurately the character that's wearing them. So that whole argument is moot to me, since it's just a matter of stylistic choices and how you wish to portray an environment, etc, etc.)
Meanwhile, the fact that Genshin only uses like two bases for their characters feels like they've streamlined their design production to pull out 'bangers' each time. Just dressing up the same doll each time, changing out the wig and repainting their faces. I still like some designs from them, but it's clear they don't put much effort in the actual body of the character LMAO, they just let the fancy colors and accessories do the talking.
Anyways, hopefully we get more characters with more unique traits instead of some outfit change, both in Wuthering Waves, and in other franchises.
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today at work we had our first SLP meeting of the school year and they all looked at the schedule i built for my caseload and were like "hey did you know this schedule is so busy your life will be hell??? we are gonna fix this for you." and i said okay thank you yes please.
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