(totk rewritten)
finally, all the arm and spirit abilities- for the first half of the game (rauru) and for the second half with the shiekah arm replacing links arms instead and the spirit abilities gained through ganondorf
(please excuse my handwriting and sometimes repeated info on the first two, i lost motivation/patience at the end and couldnt get myself to basically redo it all from scratch just to make it a bit more cleaner)
note, the camera rune is unconnected to the arm, its the shiekah stone copy link has (zelda carries the one from botw, a copy was attempted to be made for link but it lacks all runes except the camera, the map and its teleportation, and journal/archive)
note for the heal effects of some spirit abilities- im also reworking the healing system, making it more like the older games, so healing isnt as easy and much more restricted, thus making those effects of spirit abilities more valuable ( lil potion icon on the d pad will act a little bit like in skyward sword, opens your limited selection of healing items and if chosen link switches to holding it and letting you consume it with -a- while walking around in real time- to avoid more pausing and mass healing on regular items while in menu)
additional note, the automatic recharging of the magic meter depending on the environment gives you a reliable but less abusable way of using abilities and allows for even more creative dungeon/challenge design by using it effectively- it works by absorbing magic from its surroundings, so if its an area with little magic it recharges slower, if its a very spiritual or healthy place it will recharge faster, it can be used to make things more challenging and also as subtle storytelling (example, theres a graveyard with the magic energy around being off the charts, even if there are no spirits to see, it could hint at the people buried not having died peacefully, no matter what their gravestone says...)
the usage of magic and how much the different abilities cost also allows for a much more dynamic fighting style for players to choose and try out, balancing them all out with their cost instead of a fixed timer, and the recharging beign affected by the environment perhaps forcing players that favor high cost magic abilities to use the lower cost ones for example, or not being able to charge one up bc the enemy is too fast and doesnt give you enough time to charge it
about half of the small overworld dungeons (not shrines) are also locked/inaccessible for the first half and new quests appear as the second half commences- together with the additional changes raurus return brings with it (sonau buildings, enemies being mostly cosntructs that he summoned etc) and whole set of new abilities giving you a fresh new way to play while (hopefully) not making you feel too restricted for the first half
... making these detailed concepts took me longer than id like to admit q-q
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ok so anyway. if anyone is curious abiut dreamy and their role in miles world. they r besties with him But also like a secret babysitter. because as hard as he tries He s kinda a shit hero And tbh every spiderman except like hobie (also dreamys bestie. btw) is naive as hell when it comes to heroism. theyre like crime bad always No exceptions. so dreamy works sorta from the shadows to Erm clean up after miles a bit. like. erm. bust certain so called villains out of jail bc like -_- a dude stealing baby formula from a store does Not deserve 2 go 2 prison Hello. and sometimes they team up w miles and they play incompetent and clumsy like Oh Nooo iaccidentally let the bad guy get away 😣😖 like they r literally playing secret hero babysitter for his ass. instead of those “from your friendly neighborhood spiderman” notes theyd be like. “sorry lol //local villain sympathizer”. n e ways Thats their deal. in miles universe Smiles ^_^
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bowling today absolutely sucked. it’s humid as fuck outside, and the air conditioner could not keep up, so it was humid as fuck inside. this resulted in the lane approaches getting super sticky, no matter how many times the employees tried to polish them up.
as a result, i ate the floor on my first practice throw and banged up my knees. i spent the first game trying to figure out how to approach without sliding. (i learned when i was a child to slide on my approach and i’ve never done it any other way) i bowled almost 50 pins under my average.
second game went better when i switched to a urethane ball. my approach is actually completely different between my rubicon and my urethane balls so i was able to compensate for the lack of sliding and actually came out 21 pins over my average.
halfway through the third game the humidity in the building finally dropped enough for the approaches to be slippery again but by that point i was already expecting no slide so it threw me off again and i ended up 20 pins under.
probably going to drop my average next week.
also the entire time not sliding meant i was stomping my foot on the ground in anticipation of no slide and shifting my entire (substantial) weight onto my left knee. needless to say my left knee and hip are screaming at me now
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