#thingsimade
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lucymlx · 4 months ago
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Things I'm working on. Custom requests via AppScript and Google Spreadsheets.
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neuromantic1 · 4 months ago
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I'm writing code again.
Google Spreadsheets + AppScript + Openrouter + any one of it's excellent models = loads of fun.
And animated gifs now available out of Davinci Resolve's timelines.
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maggielindemanns · 2 years ago
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LIZZY MCALPINE "Ceilings" Official Lyrics and Meaning | Verified
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ss-2dplatformer · 8 months ago
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Day 14 (Part One) Development continues.
I think I need to ignore the brick tiles for now, and just focus on getting it all properly done.
I need to focus on making my levels, getting them to a complete state, and then figure out the correct sprite textures afterwards. I think this is most likely what is halting my progress as I am trying to be a perfectionist with some tiles that will most likely just be background pieces and not used that often, if at all.
But I am taking a break from this because... *drum roll* I AM MAKING A HUD! (Woooo)
First I open the contents drawer and head over to the folder of all of the things I have made. (Aptly titled 'ThingsIMade') Then make a new folder for the hud, and then right click, scroll down to the bottom where it says 'User Interface'. At the bottom of the pop out, select Widget Blueprint, and there we go.
I then select the only option that appears onscreen and open the newly created blueprint.
Once open, I search 'Canvas Panel' and drag it out, and inside of the panel, I place a text box and customise it to my liking. I am left with this.
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From there, I open the player character blueprint, and find the Event BeginPlay in the Input Mapping. I break the node link and drag it to the left to give me more space. Then I drag off of the white triangle and make a new node of 'Create Widget'. In the class of the newly created node, I search for the HUD blueprint I made (I simply titled it 'HUD') and then select it. After this, you drag off of the blue Return Value to make a new node, in which you search for 'Add to Viewport.' Once this is made, I connect the Add to Viewport node to the original node I broke Event BeginPlay off of. Then I am left with this.
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And now when I click play, I can see the newly created HUD in the top left where I created it.
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Of course, the original print text of my HP and score are still there, but they will be changed to proper UI elements soon enough.
Additionally, in order to make my UI work on a variety of screen sizes, I would need to anchor it so that it never moves. I enter the details of the text box I placed, and at the top, you see Anchors. I opened the drop down menu and selected the first option in the top left. This means my UI should now stay in place whether you play on a tiny phone or a massive monitor.
Now I am testing if images work.
And they definetly seem to.
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Of course this image isn't staying forever, but it was just a test to see if it worked, and it does.
And the HP works too.
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Again, these images aren't staying forever and are purely for testing purposes. I just thought I'd have a little fun with it first.
Anyways, now for actual images to add. I have to create the icon for my HP, and probably score too, though that can just be a number since it wouldn't be worth making an individual sprite for every single attainable score point in the game.
I am stuck between two ideas. I either do the standard heart icon for the health. Or I fully commit to the bricks, and make the health icon a brick too.
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Still deciding between the two.
Anyways, back to making the HUD work first. I selected my Score text box and clicked the bind next to the text box. It then presents me with a popup to create a bind, and I do just that. Then it brings me to this screen.
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I break the node link, then off the Get Text, i make a 'Get Actor Of Class' node. Under Actor Class, I select the blueprint of my character 'BP Third Person Character'.
Off of the Return Value, I search for Get Score. Then from the Get Score, off of the green part, I find 'To Integer (String)', in which I then connect that to the pre-existing Return Node, which leaves me with this.
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However, because my score is stored in my game instance as opposed to my character, I need to change this slightly. Instead of Get Actor Of Class, I need Cast To- and then whatever your game instance is called. Here, mine is called AwesomeGame (because the game is very awesome, of course.) Then, from the object part of the node, you want Get Game Instance.
Not very many changes, and this is what I am left with.
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However, this completely replaces the Score: that I had on the original HUD, so I will ammend this slightly. I break the node connector between the convert integer to string and the To Text node. Off of the converting integer to string, I put an append string. Make sure it is the string variant and not the list version. Anyways, it will automatically go to A which is fine but here I want it to go to B so I switch it over. Then in the box next to A, I type in 'Score: ' and then connect everything back up. It looks like this once I am done.
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And it works ingame as expected.
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(I need to get rid of the among us images. Doing it now.)
Oh and now that there are proper UI elements, you can get rid of the print strings which were previously used to put elements onto the screen prior to the UI.
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Now to do the same for my HP. However, unlike my score, the HP is stored in the player character, so I do as originally shown with the Get Actor Of Class and such.
And I can happily confirm that it now works as intended.
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I decided to overlay the heart sprite over the HP, and I think it looks alright, though of course later on I'll need to implement animations of some sort.
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Additionally, I decided to scrap the brick (for now) as I feel I may be going too heavy with them.
Anyways, this is where I'm leaving this post off.
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It needs tweaking but I can do that this afternoon.
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thecreakingdoor · 2 years ago
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This has sold already but I thought you might be interested to see how I used what I think is an Anglo-Saxon buckle plate I found recently at a flea market. The buckle plate was used to attach the leather or textile to the buckle, making the join stronger. These plates were made either of a single sheet of cast metal or a folded rectangular sheet of metal. These I think have rivets that would have held the textile/leather. The ancient patina and texture with the turquoise and bronze really is something special and sits so well with the ceramic scarab beetle that I made from a mold I made of a 1920's Egyptian Revival milk glass bead. Other artefacts include Roman glass beads, reclaimed heishi, lava stone and carved bone beads. . . . #artefactjewelry #thingsImade #metaldetectingfinds #beltbuckle #romanglass #archeologyinspired #scarabbeetle #egyptianrevival #sustainablejewelry #reclaimedbeads #heishibeads https://www.instagram.com/p/Cp2Q2v0IhdU/?igshid=NGJjMDIxMWI=
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ohthethinksyouwillfind · 4 years ago
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Baby sweaters are very smol
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sorryyourheinous · 4 years ago
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Gerwilliam
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rahulkohli · 6 years ago
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x
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ponyboygirl · 5 years ago
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toboxshoes · 7 years ago
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Avocado toast with roasted tomatoes and coconut cream sauce...#thingsimade #food #breakfast #homecook #trytocook #healthyfood #healthylifestyle #gym (at Devon-Berwyn, Pennsylvania)
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onecraftymess · 4 years ago
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Happy New Years Eve friends! Just when I thought this year was going to leave us Covid free - both my girls tested positive today! They are caregivers at an old folks home and made it until this week. So now our NyE celebration will be limited to seeing them thru a window (they are quarantining in my master bedroom with their own bathroom) 10 days inside away from the world so this germ can pass and they can stay healthy and come out of this smoothly. Here’s to a New Year without so many complications 🤞🏼 #sendprayers #postiveforcovid #covidsucks #topnine #craftybitch #shescrafty #thingsimade #happynewyearseve #lastdayofthemonth #december31 https://www.instagram.com/p/CJemrTsJCWa/?igshid=4zl4xi06qm4i
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maggielindemanns · 2 years ago
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LUKE HEMMINGS ↳ THE 5SOS 10TH ANNIVERSARY SHOW "OUT OF MY LIMIT"
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artivism-artivism · 5 years ago
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3 designs I made for online 
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newtonwoodcraft · 6 years ago
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Want a crazy cheap deal on a classic workbench? Come to www.newtonwoodcraft.com at 12:30pm Monday August 5th. Find the ‘Advanced 1500 workbench. Only 5 will be made available so be ready!!! #rendoncarpentery #carpenter #woodwork #wooodworking #thingsimade #shoplocalhouston #carpenterhtx #houstonwood #makingwoodworkforyou #goodwood #reclaimedwood #rustic #woodworkers #goodgrain #furniture #rusticfurniture #houstoncarpenter #htx #farmhousestyle #countryliving #woodcraft #glueup #woodartisan #handmadefurniture #woodworkingisfun #houstonsmallbusiness #fusion360 #autocad #cad #design https://www.instagram.com/p/B0sUZ45gb7x/?igshid=gkmsg5o7il3v
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bri-nanas · 8 years ago
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Homemade split pea soup Made with homemade vegetable broth On a breezy summer night Eating outside in the garden Fresh thyme on top With @lexthinksalot Bliss🌅
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arecipeaweek · 8 years ago
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