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#this is 100% why emperor is her ride or die. he literally has been there for the worst moments in her entire life
dawnedon · 2 years
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Dawn flinched and squeezed her eyes shut, ducking just in time to avoid getting domed in the head by a flying glass. Her arms tightened around Emperor, her Piplup that she had gotten hardly an hour ago, shielding him from the raining glass. She felt fortunate she had a heavy coat on protecting her body for the most part, lest her skin get cut by the shards of glass that had exploded outwards.
She had thought that she could show her mom how serious she was about her goal by bringing her Piplup home so that she could see, but instead it had turned into an all-out screaming match. One that Dawn began to regret as her mother’s behavior grew violent and erratic. All of Dawn’s bravado was snatched away in an instant, and all she could do was try to keep her distance. The last time her mother got aggressive, she had gotten a hard slap to the face. One that had stung for hours, even after sitting outside and holding snow to her cheek.
“Hikari,” her mother’s voice was pleading, borderline hysterical, “enough of this. Why don’t you go put on the dress you got today for your birthday? I can help you pick out a good contest moveset for Emperor!” Dawn stayed huddled against the back wall, protecting Emperor still the best she could with her body.
She didn’t realize how badly she was shaking in the moment, both from anger and genuine fear. It took a lot to shake the young girl, but her mother’s erratic, unpredictable behavior always threw her for a loop. Dawn had glossed over the fact it was her birthday entirely as well, putting on a fake facade upon seeing her gifts were, of course, contest-geared. She hadn’t even tried to ask for anything for her birthday, just like the past several years. There was no point; Dawn was never going to get what she wanted. It was always what her mother wanted, trying to force her into the perfect, ideal daughter.
“No. I dont want to.” Dawn replies, bravery and will finally coming back to the surface. “I didn’t even want that stupid dress. You wanted it... I didn’t ask for anything you’ve ever-” She was cut off again, as another object went flying inches past her face. Close enough that it ruffled her hair, even. Dawn flinched again, holding Emperor against her tightly.
“No more of these games Hikari! I am your mother. You WILL do as I say. Wasting your times on these silly dreams of being a trainer, of being Champion. You are ruining all of your potential.” Dawn shifted in place, boots crunching broken pieces of glass and porcelain.
“I hate you, I hate you.” It was all Dawn could say for a moment. “You never cared about me! You only care about continuing your stupid contest legacy and I don’t care. I don’t care about contests, I don’t care how badly you want me to do them. It’s never going to happen!”
There was a long silence that hung between them, and all hell would break loose. Any object Ayako could get her hands on was hurled at Dawn. Between dishware, glasses, the TV remote, they all would be flung towards the young girl. Dawn would duck out of the way, feeling shards of glass rain down on her heavy coat. She had to get out of here. There was no reasoning with her mother, and she was only going to get hurt if she stuck around.
A glass collided with the front door as she reached for the handle, a shard slicing through the back of her hand. Blood pooled out of the wound instantly, soaking into the end of her sleeve. Dawn swiveled to face her mother one last time, deep blue eyes meeting one another.
“I HATE YOU.” Dawn screamed, at the top of her lungs. “I WISH that you had disappeared instead of dad! It would have done EVERYONE a favor.” Her eyes had the rare burn of tears behind them as she wrenched the door open, and slammed it hard behind her as she left.
Tears spilled down her face as she left Twinleaf as fast as she could, a few flurries of snow beginning to fall from grey skies above. Emperor rest a tiny flipper over her still bleeding hand, making a tiny noise of concern at his new trainer.
“No, Emperor- you’re just going to get blood on you, it’s okay, I’m fine.” Dawn sniffled, using her shoulder to wipe her eyes. “I can get it looked at in Sandgem, I don’t want to be here anymore. I’m sorry, that- that must have been scary for you too. I shouldn’t have had you out of your ball, that was so stupid.” More tears well up in her eyes as Emperor hugs her arm with his flippers the best that he can, Dawn stopping in Route 201 to sit as snow begins to fall a bit more heavily around them.
“I’m just glad you didn’t get hurt, I... I’m sorry. I’ll get my hand looked at in Sandgem, I just- I don’t want anyone to see me like this.” She let out a shaky breath. Her heart felt broken, knowing that her relationship with her mother was effectively over, but she also felt much freer knowing she never had to go back home. Dawn didn’t know how she was going to survive, as embarking on a journey through Sinnoh at the start of November was practically suicide, but she would find a way. She always did.
“We’ll prove her wrong, won’t we? We’re going to become the best we can together and take down the whole League and Cynthia.” Dawn wiped the last of her tears away, the cold air making the wetness on her face sting. Emperor put his flipper over her uninjured hand this time, the Piplup giving her an affirmative nod.
“Let’s go. No more wasting time by feeling sorry for myself.”
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goattypegirl · 3 years
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Harrow the Ninth Live Read: Chapter 6-11
Con: It’s been a while
Pro: We finished part 1!
Con: this post is hella long now.
Chapter 6
Eighth House icon. Oh no. Gotta say, not a fan of the characters from the Eight House in Gideon the Ninth, whose names I now forget. There was Big Dude and Mayonnaise Twink. 
OH OK WE’RE STARTING OFF WITH SOME LOCKED IN SYNDROME SHIT. 
So, panicked person wheeling Harrow is given the title “Sacred Hand.” I vaguely recall seeing that before; is that a title given to Lyctors? Is this one of the OG Lyctors finally making an appearance? Wheeling the frozen Harrow to the Emperor to “unfuck accordingly?” Well, maybe not. Presumably another Lyctor would be able to “unfuck accordingly” themselves.
Oh disregard it is a Lyctor! And if we go back to the Dramatis Personae, this should be... Mercymorn! Originally of the Eighth House! She seems nice.
“It was his order that she not be touched.” Did the Emperor do this? But hwhy?
Calling Harrow and Ianthe babies is kind of hilarious. Aaaand Mercymorn just knocked this random person unconscious. OH wait is this the person the Emperor said to make static-y noises at? Survey says... maybe? They were called the Saint of Joy, which seems a unique title?
The whole description of the Lyctor and the way she visually dissects Harrow is so poetic, but something else catches my eye here. Harrow says her eyes did not have such a startling transition, which helps confirm my theory that Harrow is suppressing or undid the Lyctor process.
Also using the power of Cringe, Harrow partially(?) undoes the paralysis spell done to her. “An emotion was playing out over her face that was- not unfamiliar to you- but nonsensical; you discarded it.” Eh? What emotion could this be referring to? Confusion over what Harrow did? Awe? Fear? All of the above?
OH okay before I forget, Harrow formed a bone hook inside of her to do that, and she made that bone sheath to hold on to the sword, so maybe her necromancy isn’t being suppressed? Well, maybe. That feels more... internal? Like she hasn’t grown any full ass skeletons from bone dust yet.
...Why is Harrow afraid of telling Mercymorn her actual age? Why is the Body telling her to lie? Why fifteen??
Relief? That’s what flashed across Mercymorn’s face? Oh, duh, because Harrow did that and didn’t immediately die. Duh. Also she straight up said “hiss”? That is weird. Also, thinking back, it is weird there wasn’t an age requirement in the Lyctor trials. Also Mercymorn took Ianthe too???
“You’re not as pretty as Anastasia.” Anastasia being the member of the Ninth House listed with the Lyctors, but not as one of the Saints. Doing this liveread has its advantages, namely that I can remember shit that happened earlier! 
OH WAIT WAIT WAIT WAIT. “AS Anastasia,” not “As Anastasia was.” Implying Anastasia’s still alive? Matches her name not being struck through in the Dramatis Personae, and Mercymorn said there were 3 OG Lyctors now. Which matches with Anastasia not having that line about being a Saint! I’ve connected the two dots!
Okay there’s a lot going on here. Why is this normal necromancer so fascinating to Ianthe and Harrow? What she’s doing is pretty dope to be fair. Mercymorn called Ianthe 12... which... huh. More on that in a second. First, I need to google what the fuck an animaphiliac is... probably in an incognito window. Oh, okay, it’s just a style of necromancy in this universe okay thank God. Mercymorn also said Ianthe wasn’t as attractive as Cyrus... which is weird... And it reminds Ianthe of being with Mummy... I assume she means her mother, comparing her to Coronabeth? Oof.
So, back to the lowballing age thing. Mercymorn assumes Ianthe is 12, probably  because she’s super old and has forgotten how mortals age. Harrow seems to have subconsciously picked up on this, which is why she lied about her age. I’m still in the camp of the Body being non-supernatural in origin. Yes, she has Gideon’s eyes, BUT, she spoke in the voice of Harrow’s mother and Aiglamene. SO, my theory is that the Body is a product of the trauma Harrow’s gone through, that’s kind of externalizing Harrow’s inner thought process. Like I said earlier, I’ve read Twig, and this is reminiscent of that.
OH hey we’re headed to the frontline apparently? Because 3 warships got shot down suddenly? Which begs the question I’ve had in the back of my mind since first picking up this series, who the fuck are they fighting??? Probably not Ressurection Beasts, given what we know about them. Other humans, probably? Dominicus (probably) isn’t Earth or humanity’s home planet. 
Okay, hold up. The Emperor is trying to get to the frontline now, Mercymorn wants him to return to “the Mithraeum”, which is presumably the capital of the Empire outside of the Dominicus system? Also, Emperor’s been on the ship for 80 years, and been away from the Mithraeum for 100... Once again, the math’s not adding up...
Okay, so God hugs Mercymorn, she freezes, he confirms that he is leaving, and that he knows exactly who shot down 3 warships???
Okay cool we’re not headed to the fronline, we’re headed to the Mithraeum, whatever the fuck that is.
Ohhh and the Cohort necromancer girl died, or committed suicide? And the Emperor brought her back? ...There’s a story there.
Ohhhh Mom and Dad are fighting.
OKAY ONCE AGAIN A LOT TO UNPACK HERE BUT THE MITHRAEUM CAN ONLY BE REACHED BY ONE MEANS???? AND IT MAY HAVE SOMETHING TO DO WITH BEING A LYCTOR???
...Hey. So. Here’s something. In the description of Mercy’s sword, it says it has a white knob at the end of, and I quote “-you didn’t know the exact technical word. It was a pommel though.” There’s a disconnect there, between Harrow’s knowledge, and the narrator’s knowledge. This has happened a few other times, like just a few pages ago, Harrow says a room is used for bodily functions, but the narrator jumps in and says no one in the universe would call it that, it’s a toilet. And this is going to sound kind of batshit, but like 6 years ago i was in to Undertale, and there was a popular theory that the narrator in that game was a separate character from the PC and... a lot of the points used in that theory kinda ring true here... even the use of second person narration...
So the narrator is a separate character from Harrow? Now, whether this narrator exists in-universe, or if this is a really cool stylistic choice, is another story. Right now I’m leaning towards... I don’t know. Well, hm. If the Body is a kind of externalization of Harrow’s inner thought process, maybe the narrator is an internalization? 
That makes no sense.
Something to keep in mind.
Anyway, the shuttle detaches. There’s a sort of irony, in God being tired of people martyring themselves for him, but giving a speech saying “hey if you die in my service I love you.”
OKAY I think we’re about to go faster than light using necromancy? This should be good. OH OKAY WE’RE TAKING A SHORTCUT THROUGH HELL. COOL.
...so what was their original method of faster than light travel that turned out to be unusable? did it have to do with neutrinos in italy?
okay I love Mercy and the Emperor’s dialogue here. Again, objectively, I’m sure they’re bad people who have committed several warcrimes... but the way they bicker is just hilarious.
I’m googling hyperpotamus, and i’m only getting other Harrow the Ninth livereads, so it appears to be a term made for the book. But I have a terrible feeling it’s a pun on hippopotamus.
There are so many quotes here that I absolutely love, including “said the Lord of the Nine Houses, who apparently existed within a complex power dynamic.”  and “The magma metaphor falls apart from here.” 
...Oh. Okay, serious time. Even at the very start, just post-Resurrection, two of the Lyctors fell to the Resurrection Beasts. Well, one died, and one was “removed from play.” Which sounds horrifying.
So we’re dipping into Hell because you can move fast there. Hell is full of angry ghosts. This explains the ghost ward. Lyctors have hacked the system, and so can kind of survive there. And we learn what happened to Cassiopeia, one of the deceased Lyctors. (Interestingly enough it says she baited physical portions of the Ressurection Beast. Not a beast. Nor is it given a number...)
ALright so entering the River physically sounds fucking horrifying. I’m very glad we only have to do it this once and it definitely won’t come back later in the book nope definitely not.
“and that you felt alone in your head.” ;_;
Chapter 7
Sixth House icon.
There’s not a lot to say here, besides how freaky this is. How much do you want to bet that the faint wail Harrow hears is coming from the coffin with Cyntherea’s body?
JOHN. GOD’S NAME IS JOHN?? #NAME LORE UNLOCKED. IM JUST SO HAPPY I FINALLY HAVE A WAY TO REFER TO HIM WITHOUT STRUGGLING TO SPELL EMPORER EVERY FUCKIN TIME.
Also, Mercymorn knowing his like actual human name further implies some stuff about the timeline of the Ressurection, which I was wondering about previously... but that’s a discussion for later because Harrow’s in Hell!
Not a lot to say here besides 
fuck.
A few things. One. I think they’re going to get out of this okay? And by okay I mean alive? We know Ianthe, the Emperor, and Harrow live up to the point of the Prologue, and I don’t think Mercymorn is going to die already. 
Two. Cassiopeia was from the Sixth House, going by her Cavalier’s last name, which explains the chapter icon.
Three. The lights? The last page or so is very metaphorical, but, at the beginning it says Harrow perceived herself as a “sickly radiance”, and that she perceived the others on the ship as a light as well. She later said she was an “ova cluster of two hundred pinpricks of light.” So I think in this deep part of the River Harrow accidentally sent herself to, souls (maybe?) are displayed as lights. Harrow’s own soul is literally made up of the hundreds of dead House Nine kids, which is. Spooky. But then, at the end, when they jump out of the River, they bring 5 lights with them. So... either something hitched a ride with them, or it has something to do with Harrow suppressing Gideon and the Lyctor ritual. Everyone else on the ship has undergone the Lyctor ritual (or something similar, in John’s case), and they only have 1 light each. At least to Harrow’s eyes. BRUH IDK WHAT”S GOING ON. 
Chapter 8
No further answers here, this is a flashback chapter! So, sheared skull = flashback. And this chapter is going to feature the Fourth House, apparently. Who was Fourth House again? Oh no it was the kids. Oh no. ;_;
So, we are continuing through Harrow’s re-imagination of the events of Canaan House, with her Ortus OC in tow.
Of course Harrow is overwhelmed by normal tea, and of course Harrow thinks dressing up skeletons is stupid. 
AND of course Harrow would have a private prayer wishing doom on anyone that looks at her with any kind of emotion.
Hold up, the Anastasian tomb? Reserved for warriors? And presumably derived from the word Anastasia, the mysterious not-Lyctor of the Ninth House?? 
I can already tell Anastasia is going to become my Pepe Silvia. 
Ohhh this is going to be a lore bomb about the timeline of the Ressurection and I’m going to need to pull out my copy of Gideon the Ninth to see if any of this shit actually happened. 
TEN? TEN NORMAL ASS HUMANS? AND FIVE NECROMANCERS?? BUT THERE WERE SEVEN LYCTORS. THE MATH DOES NOT CHECK OUT.
Okay so I checked and none of this shit actually happened! In fact, Teacher actually said there were 16, 8 necromancers, 8 cavaliers. Where the fuck is Harrow getting 10 from? Who knows! And rather than explicitly saying “hey check out the basement labs to see how to become a Lyctor,” Teacher actually said fuck if I know. Not actually. But still.
Oh of course it’s called the Sleeper!! I had Kill Bill sirens playing in my head when I first read that. 
So,  had a whole ass monologue here, but this is already very long and im sleepy, so to very quickly summarize, the Parahumans series had an entity known as the Sleeper that was intentionally very mysterious and raised a lot of questions amongst fans, and the fact that there’s another entity here known as the Sleeper is flooding me.
So, I’m spooked. Again, this entire conversation did not actually happen. Teacher’s dialogue is precious. “go where I durst not go: because I love my life, and I love noise, also.” and “I do not know the answers to any of these questions, only that, already, you are being too loud.”
So, the rest of the chapter plays out with Ortus complaining to Harrow. Intriguingly, he says that Harrow doesn’t have much of an imagination, when she says there was no one else to choose as her Cavalier... And then one of the skeletons says, “Is this how it happens?” harkening back to Parodos, when the Body says something similar. There’s a lot to unpack here. One, like I said previously, because Ortus, and apparently the entirety of Canaan House, is a product of Harrow’s mind, they can maybe give some insight into Harrow herself. However, the fact that Ortus seems to break character and chastise her for her lack of imagination is... I don’t know.
Okay, theory time. “The Work” alluded to in the letters is not only the suppression of Lyctor-hood, it’s also the erasure of Gideon, and the creation of these false memories. Meaning Lyctor!Harrow somehow crafted them; there was conscious effort behind it. Which means we can totally pick these scenes apart to gain further insight into Harrow! The skeleton and the Body asking if this is what happened, and Ortus breaking character (maybe) are her subconscious breaking through... Maybe that ties into my idea of the narrator being an internalization or compartmentalization of Harrow’s trauma? Hmm...
Chapter 9
Seventh House skull, and not a flashback. I’m guessing this is because we’re going to inter Cyntherea’s body here.
Okay, so time seems to have passed. IDK how much of the River Harrow remembers here. It seems like she recalls it like a bad dream. Ianthe’s here, and they’re in a chapel made of bone. Or at least one absolutely covered in bone. 
Here’s a question. The necromancy Harrow excels at, that’s creating a whole ass skeleton from a single bit of bone. Is she actually creating a new skeleton? Or is she reforming one. Like if she had two teeth from the same skeleton, could she use that to make two new skeletons? In the last chapter the Ressurection was described as not creating anything new... does that apply to all of necromancy, or just what the Emperor did?
Also another side note, Harrow says the stars glow with an unearthly light, which matches what the Emperor said, that they restarted the stars near the Mithraeum with thanergy, so they’re weird now. Except... wasn’t Dominicus restarted the same way? Or is the Dominicus system a hybrid of thanergy and thalergy? I’m getting my energies mixed up.
Anyway yep it’s Cyntherea’s funeral, and Harrow is checking the fuck out.
Okay we have a new Lyctor... and I’m guessing it’s Augustine, since he and Mercymorn are fighting.  
Okay and John’s giving a speech and giving more lore about the pre-Ressurrection and it’s confirmed that this guy is Augustine and-
First gen? Second gen? Sixth installation?? Valancy? ANASTASIA?
bruh im so flooded and this is supposed to be such a reverent moment.
Ohhh this is awkward now that they’re pulling Ianthe and Harrow forward. Okay we get a formal introduction to Mercymorn and Augustine. Augustine trails off before the third... and asks if he, the third surviving Lyctor, knows about the missile strikes...Is the third Lyctor the one leading the people who shot down the warships, which is sounding increasingly like a rebellion rather than a battle against others? Who’s the third again ah fuck it’s ORTUS.
ORTUS is apparently interested in “you-know-what”. Which I don’t know what. Please elaborate. 
ORTUS is here and he’s skeletal. OH AND SO IS RESSURECTION BEAST NUMBER SEVEN.
FUCK.
(bruh what the fuck is a pseudo-Beast)
Okay yep time to fight an eldritch god.
Speaking of which, God’s name is John confirmed.
And Harrow bled from the ear and fell unconscious, hearing the name ORTUS.
Chapter 10
Pog we’re almost done with part 1. Fifth skull, sheared, so it’s flashback time. 
I don’t recognize immediately where we are; apparently this is in the library in Canaan House? Though I don’t remember one from Gideon the Ninth. We see a bit of personality from Ortus, when he complains about Fifth House poetry, which is nice. 
Oh, wait, never mind, that was Magnus speaking. Ortus remains as boring as ever.
Hehehehe dick jokes.
Hey so no fake vow of silence in the false memories of Canaan House! That’s interesting. As is Magnus and Abagail being here, and them being pretty fleshed out characters. As are these cooking instructions from the Lyctors...
HOOOOOOOLD the phone here. The cooking notes mention an M and Nigella... which was the first name of Cassiopeia’s cavalier... How would Harrow know that? The easy explanation is that this is a note that Harrow actually found, and is placing here in her fake memories... The other explanation is that something funky is afoot...
Ooohkay Magnus is asking if this is how it happens now. The simulation is breaking down. AND ABAGAIL CAN TELL THAT HARROW IS A LIVING WAR CRIME. PANIC.
Okay now we’re getting Ortus emotion! He is a grown ass man Harrow. At least, he would be, were he not a figment of Harrow’s imagination.
HEEEEY
WHAT THE FUUUUCK
WE’RE CONTINUING ON THIS DYING EGGS THING
PROBABLY WILL BE RELEVANT LATER.
Okay and the simulation breaks down further when Ortus says “you did have a cavalier with a backbone, I’m not them.” Interestingly enough, it’s hours later Harrow realizes something’s weird... Huh...
Chapter 11
Seventh House skull.
Literally just a paragraph saying Harrow sleepwalked and stabbed Cyntherea’s body.
...She sleep walked... the Sleeper from the fake Canaan House...
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aforrestofstuff · 4 years
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Just wondering, what's OPM characters' favorite season or the kind of weather they enjoy the most? And why?
Thanks for your ask, anon! It’s been a hot minute since I did one of these. :] ❤️
Tornado of Terror: Stormy days or nights of any kind because she’s a bit of a workaholic and the rampant downpour gives her a good reason to stay inside and relax for once. She’s mildly scared of thunder so she likes to drown out the noise by blasting romcoms on her TV.
Silverfang: Hot, humid days because it eases his arthritis pain and the humidity makes for good character-building when training his disciples! Ain’t nothing like running laps on a hot day after rainfall; it’s guaranteed to make anyone wish they were dead.
Atomic Samurai: Windy days because, and he would never admit this, but the wind makes his hair look marvelous. He’ll only ever wear his hair down in public when there’s a breeze outside. Nobody has noticed he does this, everyone just thinks he picks random days to do it.
Child Emperor: Literally wtf is the outside world. I hc that he has some sort of white noise machine to emulate rainfall and other sounds of nature, because he’s always cooped up in the lab and if he didn’t hear a frog croak or a breeze rustle through the trees every once and a while, he would go absolutely insane. His favorite setting is a hot summer day by the beach, where he listens to the waves lap against the shore.
Metal Knight: same as Child Emperor except he couldn’t give a rat’s ass about going insane or not, so minus the sound machine. His favorite weather is probably violent storms because it’s the perfect brooding atmosphere and it makes him feel like a tacky-ass supervillain.
King: He’s not really an outdoorsy person so he doesn’t care too much about the weather, but he does like it overcast. Mainly because he doesn’t have to put so much effort into blocking out the sunlight so he can play videogames without that annoying glare on his TV screen.
Zombieman: I’ve said this in a previous hc, but his pale/blue-ish skin indicates that his blood flow is absolute ass, which means he’s got to get cold easily. He’s got to be cold all the time. Which I why I propose that his favorite weather is when it’s unbearably hot for the average person (around room temperature for him). He doesn’t even sweat under the heat, only when he exercises. So, while everyone seeks solace in indoor air conditioning and ice packets in 100-degree weather, he’ll be outside in a sweater saying “Hm, it’s a little chilly. Good for a jog.”
Drive Knight: Cold. Unbearably cold. The reason being that he has a lot of firepower, right? And I doubt he’s got a ton of wiggle room for any cooling mechanisms (it’s not like Drive Knight [Señor Robocop] is out here carrying a giant canister of water), so he mostly relies on the temperature of the air around him to cool down. When it’s super cold, he doesn’t have to worry about overheating. It’s not like he can really feel the temperature anyway, it’s strictly for practical purposes.
Pig God: Cold. Super duper cold the way Drive Knight likes it because my boy Pig God is perpetually on the brink of heat stroke 24/7. The reason: he is morbidly obese. Fat acts as insulation to keep heat inside our bodies, and he’s got so much of it that his body is always working overtime to make sure he doesn’t fucking die. So, on cold days, he likes to rest and give his body a break. Below zero like room temperature for him, because room temperature for the average person makes him feel as if he’s standing on the sun.
Superalloy Darkshine: Bright and sunny, baby! Perfect weather, not a single cloud in the sky and not a one raindrop. He’s super outdoorsy. He practically lives outside. His favorite activity is, of course, exercising, and he much prefers when the weather is nice so he can better focus on getting those gains.
Watchdog Man: He prefers the weather to be nice and warm with absolutely 0 wind and 0 rain. His suit soaks up liquid like a goddamned sponge and gets a hell of a lot heavier, so he absolutely HATES the rain for that reason. Wind messes up his “fur” and he ends up looking like a cumulonimbus cloud after a long day of patrol, so that’s out of the question as well.
Flashy Flash: Hail. His training regime is brutal and he prefers to do it whenever it hails, because he believes being battered by falling ice makes him grow stronger. A large portion of the scars on his body were caused by the golf ball-sized pebbles of hail that fell on one particular storm.
Genos: Bitter cold, same as Drive Knight and with a similar reason as well. I imagine Kuseno had mercy when programming how Genos’ cybernetic body would react to things like temperature and pain, so he doesn’t really mind the weather no matter it’s highs or lows. He likes the cold because, like I said previously with Señor Robocop, it aides his weaponry when cooling down and he doesn’t need to waste time worrying if he’s gonna overheat or not because he has faith that air around him will take care of it.
Metal Bat: Snow days! He and Zenko used to love to play together in the snow as kids and they still fucking do it every year because time is an illusion and fun is eternal. His favorite thing to do is build very gruesome and horrific snowmen. Like, snowmen without heads, snowmen that look like they’ve been run over, snowmen that have purposefully been built to look like they’re melting and they’re in pain. That sort of stuff. He and Zenko also have snowball fights (because of COURSE) and Badd has to try his best to not hurl the ball too hard and accidentally give her a concussion.
Tanktop Master: Same as Superalloy. He prefers the weather to be picturesque perfect. I hardcore hc that they’re workout buds and that they often go on outdoor rendezvous together, whatever that may be. His favorite thing to do (besides hanging out with the homies, obviously) is to go on long hikes. He’s actually a pretty big nature lover and WILL shed manly tears if he ever sees a deer. God forbid a baby one.
Puri-Puri Prisoner: Well, he doesn’t get as much outdoor time as he would like on account of being in literal prison and whatnot but he REALLY loves a very specific time of year just at the beginning of summer when all the bugs come out and the air is breezy but still warm. His loves to look at those bigass yellow butterflies and have picnics on the green tallgrass just before it’s been dried out by the summer heat. Oh yeah, and he’ll totally be doing this with his boyfriend. That’s the dream, baby.
Amai Mask: Clear nights just after rainfall. He loves the way streetlights reflect on the wet asphalt. This is also the weather he prefers to hold concerts in because the air is humid and cool and he doesn’t get as sweaty when he’s dancing or singing. The petrichor is nice too. If someone managed to bottle and sell it as perfume, he would be the first buyer.
Iaian: Overcast. When the sun is blocked out, he doesn’t have to worry too much about getting a heat stroke while wearing his armor during training. He also appreciates how dim it is. It’s easy for him to get lost in thought and he often finds himself standing still just to look up to at the clouds. He and Kama sometimes find shapes in them for fun between training sessions.
Okamaitachi: They really love quiet rainstorms. No thunder, no lightning, just the steady pattern of rainfall. This is the perfect time for them to relax, curl up with a good book, maybe knit a sweater, and just forget about everything that’s going on. They usually use this time to update their self care regime, like doing their hair or tidying up their nails. Overall, just a great time to chill out and keep up to date with loving themselves.
Bushidrill: He loves violent rainstorms. I hc that he’s had a pretty tumultuous life, so the havoc of loud thunder doesn’t faze him at all. He actually finds it quite nice. He’s the type of old guy that keeps a door open during rainfall just to let the smell in, or walk outside with no umbrella just for the fuck of it. He’s not terribly old, but he’s old enough to not give a rat’s ass about what other people (especially Kama or Iaian) think about his weird habits. He also likes all the nature that comes out after rainfall, too. Frogs and dragonflies are some of his favorite animals.
Fubuki: Barking hot. Unbearable. Like her sister, she’s a bit of a workaholic and finds it difficult to take a day off every once and while; but once that temperature hits the nineties? Oh shit. Fubuki Gang, pack your shit because it’s beach time baby. She absolutely LOVES the beach and actively anticipates the time of year when it becomes hot enough to bask in the sun. Going to the beach with her family was one of the few enjoyable things that came from her childhood, and she still finds comfort in it.
Saitama: He doesn’t really give too much of a shit about the weather as long as no roads are closed. The reason for this is: if there’s a sale, he wants to get there ASAFP. But, like I said, he really doesn’t give a shit either way because he can be both an outdoorsy and indoors kind of person without making any major changes to his life.
Mumen Rider: Sunny and clear! He loves to have picnics and watch the fluffy clouds! It’s also the perfect weather to go on long, recreational bike rides, which he almost never gets to do anymore. He’s also a bit of a nature lover and, like Tanktop Master, WILL cry if he sees a cute animal. Rainy and overcast days make him a little sad because he doesn’t like the gloomy feel, even if it is calming at times.
Sonic: Hail. Same as Flashy Flash, since they basically grew up on the same bullshit training regime together. The Ninja Village and everything connected to it is overall a total shitstorm, but he can’t argue with the results that made him a killer speed demon. So yeah, the breakneck training persists. And he does it while enduring the incessant pummeling of some fucking ice cubes falling from the sky. Like a weirdo.
Garou: Anything extreme. From blizzards to sandstorms, he’ll take it all, baby. Bang used to train him when the weather was especially bad to strengthen his spirit, and now that same violent weather has become sort of a comfort place. He things violent thunderstorms are calming and blizzards are like a warm blanket that take him back to the few rays of sunshine that came from his absolute clusterfuck of a childhood. He also likes to train during this sort of weather for the same reason Sonic and Flashy Flash like to train during hail: he believes it makes him stronger.
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Patch Has Issues: Dungeon #2
Issue: Dungeon #2
Date: November/December 1986 (Pretty sure my Christmas haul that year was full of dope toys from The Transformers movie/show.)
The Cover:
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(Use of cover for review purposes only and should not be taken as a challenge to status. Credit and copyright remain with their respective holders.)
Ah, Clyde Caldwell. He, Larry Elmore, Jeff Easley, and last issue’s Keith Parkinson were the mainstays of TSR’s amazing stable of artists. I have a soft spot for Caldwell. He did the covers for the D&D Gazetteer series, which means his work emblazoned some of my absolute favorite books from my middle school years. (At the time I had the whole series except the two island books, GAZ 4 & GAZ 9 (which I’ve since collected), plus the Dawn of the Emperors box set. My favorites, for the record, were GAZ 3, 5, 10, and 13. I...may like elves...a little too much.) And even as I sit here, other covers demand to be named. The very first Dragonlance adventure, the iconic Dragons of Despair? The Finder’s Stone trilogy? The first Ravenloft box? Dragon #147? Yep, he did those covers too. He was amazing.
But hoo-boy, we also have to talk about the not-amazing parts. Once Caldwell settled on a way of doing things, that’s how he did them. Points for consistency, but man, he had tropes. Even his tropes had tropes. He had a way of painting dragon’s wings. He had a way of painting swords and boots. He had a way of painting jewelry, and belts and coins—ovals upon ovals upon ovals.
And his way of painting women was with as few clothes as possible. Everything I said about Parkinson last entry? Yeah, that goes double for Caldwell. He never paints pants when a thong will do. His take on the reserved and regal Goldmoon—thighs as long as a dwarf and bronzed buttcheeks exposed—reportedly left Margaret Weis in tears. Magic-users (God, I hate that term) famously couldn’t use armor in D&D and AD&D, but Caldwell’s sorceresses pretty much stick to gauze just to be safe. And the Finder’s Stone trilogy I mentioned above? Yeah, the authors of Azure Bonds took one look at Caldwell’s cover art and literally had to come up with in-text reasons why the heroine Alias—one of the most surly woman sellswords in existence—would wear armor with a Caldwell boob hole.
Don’t get me wrong, I love cheesecake as much as the next dude. (Actually that’s not true; I came up in the grunge ’90s—our version of cheesecake was an Olympia brunette in three layers of thrift store sweaters reading Sandman while eating a cheesecake. Hell, that’s still my jam.) But context matters. The sorceress from “White Magic,” Dragon #147’s cover, may barely be wearing a negligee, but she’s also in the seat of her power and probably magically warded to the hilt—she can wear whatever she damn wants; it’s her tower. So no complaints there. But this cover’s pirate queen Porky Piggin’ it seems like an unwise choice. (The friction burns alone from clambering around the rigging…)
It’s clear from reading The Art of the Dragonlance Saga that TSR was trying to turn the ship around when it came to portrayals of women in fantasy, however slowly. And in Caldwell’s defense and to his credit, he definitely delivered women with agency—in nearly every image, they are nearly always doing something active and essential. They just tend to be doing it half-dressed.
Which is all a way of saying I dig this cover—the explosion, the churning sea (even if it does more look like snow drifts than waves), the sailors all running to the rail to look—but yeah, that pirate captain needs to put on some damn pants.
The Adventures: Before we get started, I have to note that though we’re only an issue in, already the magazine feels more noticeably like the work of editor Roger Moore. This is 100% a guess, but it really feels to me like Dungeon #1 was made of adventures that the Dragon office already had laying around, whereas Dungeon #2 was composed of adventures that Roger Moore and the new Dungeon team had more of a hand in sifting through. (He also has an assistant editor this time in Robin Jenkins, which had to have helped.) Even the cartography looks better. Again, I have zero confirmation of this, but the feeling is strong.
“The Titan’s Dream” by W. Todo Todorsky, AD&D, Levels 5–9
PCs visiting an oracle accidentally walk right into a titan’s dream and must solve some conundrums to escape. What an awesome concept this is! (Spoilers for “Best Concept” section below.) It’s a shame I don’t like this more.
First of all, dreamworld adventures are really hard to do well. And for them to work, there usually need to be real stakes—and not just “If you die in the dream, you die in real life!”—and/or a real connection to the PCs in your campaign. The latter, especially, is really hard to pull off in a published adventure; typically it’s only achieved through tactics that critics deride as railroading. (For instance, @wesschneider’s excellent In Search of Sanity does a great job of connecting the characters to their dream adventures...but it does that by a) forging the connection at 1st level, and b) pretty strongly dictating how the adventure begins and how the characters are affiliated. It works, but that’s high-wire-act adventure writing.)
Being a magazine adventure, “The Titan’s Dream” doesn’t have that luxury—it’s got to be for a general audience and work for most campaigns. That unfortunately means the default “Why” of the adventure—a lord with a child, a wedding, and an alliance at stake hires the PCs to chat with a wise titan—is little more than that: a default.
On top of that...I cannot get excited about anything Greek mythology-related. To me, just the fact I’m seeing it is a red flag.
Look, Greek mythology is why I got into this hobby. Hell, it’s why I got into fiction, period. (For some reason I somehow decided I had no use for fiction books targeted to my age, with the exception of Beverly Cleary. Then in 4th(?) grade, I got a copy of Alice Low’s Greek Gods and Heroes, and the rest is history.) But Greek mythology is often the only mythology anyone knows. When people think polytheism, that’s where most people’s minds go. Which is why, if you ever played D&D in the ’80s, I pretty much guarantee your first deity was from that pantheon. (In my first game, my first-level cleric pretty much met Ares and got bitch-slapped by him, because that’s what 4th-grade DMs do.)
So to me, putting Greek deities or titans in your adventure is the equivalent of putting dudes riding sandworms into your desert adventures—you can do it, but you better blow me away, because that is ground so well trod it’s mud. And this one doesn’t do the job.
The format is three dreams, each with five scenes. Parties will move randomly—a mechanic meant to represent dream logic (or lack thereof)—through these scenes, until all the scenes from one dream have been resolved. This is actually kind of fascinating, and I wonder how it would play at the table—I have a feeling observant players will dig it, but others may find the mechanism’s charm wears off quickly, especially if they have difficulty solving the scenes or get frustrated with the achronicity of events. I also like that every scene has a number of possible resolutions, so the PCs aren’t locked into achieving a single specific objective like they were stuck in a computer game.
But...I can’t shake the feeling of weak planning and execution (or even laziness?) that stayed with me throughout the adventure. Like, okay, the first adventure is a cyclops encounter out of the Odyssey. Cool! But then...why does the Titan follow it up with pseudo-Norse/Arthurian encounter? Did the Odyssey not hold the author’s attention? (Nor the Iliad, the Aeneid, or Metamorphosis? Really?) And then why is the third dream “drawn from the realm of pure fairy tale”? Like, were you out of pantheons? Horus didn’t return your calls? Or be more specific—why not German fairy tales, or Danish, or French Court, or Elizabethan? It feels like a class project where one group was on point, one group got the assignment a little wrong, and one didn’t even try.
Again, it’s not even that this adventure is bad—I honestly can’t tell if it is or not; I’m sure a lot of its success is determined at the table. And I could totally see throwing this at a party if I was out of inspiration that week or we needed a low-stakes breather before our next big arc. But the instant I think about it for more than a second, it all falls apart for me.
Have any of you tried this one? Let me know what you thought. And for a similar exploration into dream logic/fairy tale scenarios, I recommend Crystal Frasier’s The Harrowing for Pathfinder.
“In The Dwarven King’s Court” by Willie Walsh, AD&D, Levels 3–5
Willie Walsh is a name we’re going to see a lot more in issues to come—he’s a legendarily prolific Dungeon contributor, delivering quality, typically low-level, and often light-hearted or humorous adventurers issue after issue after issue. His first entry is a mystery with a time limit: A dwarf king is supposed to make a gift of a ceremonial sword to seal a treaty, but the sword has vanished. Brought to the king’s court courtesy of a dream, adventurers must find the sword and the surprising identity of the culprit before the rival power’s delegation arrives.
At first I was going to ding this adventure for its “What, even more dreams this issue?” hook...but here’s the thing with Walsh—never judge his modules until you reach the final page. Nearly every time I’m tempted to dismiss one of his sillier or more random adventure elements, it turns out that it makes sense and works just fine. In this case, the cause of the dream is haunt connected to the mystery, and I feel dumb for being all judgy.
So anyway, the PCs are given leave to search for the stolen object and the thief, but of course it turns out there is a whole lot of light-fingeredness going around. As Bryce (see below) puts it, “It’s like a Poirot mystery: everyone has something to hide.” This castle has as much upstairs-downstairs drama as any British farce, with nearly every NPC having either a fun personality and/or a fun secret (and with the major players illustrated by some equally fun portraits) that should make them memorable friends and foils for PCs to interact with. Not to mention the actual culprit is definitely a twist that will be hard explaining to the king...
GMs should be ready to adjust on the fly, though—a) it’s a lot of characters to juggle, and b) since the PCs are 3rd–5th level, the right spells or some lucky secret door searches could prematurely end the adventure as written. You may want to have some last-minute showdowns, betrayals, or other political intrigue outlined and in your back pocket if what’s on the page resolves too quickly.
Overall though, I’m a big fan of this adventure, and look forward to the rest of Walsh’s output. Also, given the dwarven focus and the geography of the land, this adventure could be a very nice sequel to last issue’s “Assault on Eddistone Point.”
“Caermor” by Nigel D. Findley, AD&D, Levels 2–4
Look at this author’s list of writing credits! Findley was amazingly prolific, and his work was pretty high-quality across the board, as far as I know. I particularly loved the original Draconomicon, one of the first and only 2e AD&D books I ever bought as a kid. I also loved his “Ecology of the Gibbering Mouther” from the excellent Dragon #160, and some of his Spelljammer supplements are currently sitting upstairs in my to-read pile, recently purchased but as yet shamefully untouched.
Now look at his age at the time of his death. Life is not always fair or kind.
(Speaking of unkind, man is the bio in this issue unfortunate in retrospect: “[H]e write for DRAGON® Magazine, enjoys windsurfing, plays in a jazz band, and manages a computer software company in the little time he has left.” As Archer would say, “Phrasing!”)
Anyway, this adventure is simple: An otherworldly force has been murdering the locals. The locals have pinned the blame on a handsome bard from out of town, and their own prejudices and general obstinacy are sure to get in the way of the investigation—that is, if the true culprits, some devil-worshipping culprits and and an abishai devil, don’t get in the way first.
All in all, this is a tight, well-written adventure, so I don’t have much to say about it, other than that if you like the idea of sending your party to help out some young lovers and save some faux-Scots/Yorkshiremen too stubborn to save themselves (and maybe slip in a valuable lesson about prejudice and xenophobia as well), this is the adventure for you.
One thing that does jump out to a contemporary reader, though, is the comically overpowered nature of the baddie pulling the strings in this adventure: Baalphegor, Princess of Hell (emphasis mine). Overpowered, you-won’t-really-fight-this-NPC happens with a lot of low-level adventures, when the writers want a story more epic than characters at the table can handle or are trying to plot the seeds for future evils. But still, any princess of Hell would already be a bit much...but an 18-Hit Dice, “supra-genius”, the Princess of Hell? Like, what the f—er, I mean, Hell?
If you use the adventure as written, the only way to have Baalphegor’s presence make sense is to eventually reveal that the area is an epicenter of some major badness. (Maybe that explains the lost nation of evil dwarves in the adventure background.) For a good model on how to seed early adventures in this matter, Dungeon’s Age of Worms Adventure Path and Pathfinder Adventure Path’s Rise of the Runelords AP, both from Paizo, are exemplars of small-town disturbances that eventually have world-shaking implications.
It’s also fascinating in retrospect to note Ed Greenwood’s massive impact in the hobby. Any article that appears in Dragon has the sheen of being at least semi-official, but it’s clear that Greenwood’s content was a cut above even that. In this case, an NPC from a three-year-old article of his is not just treated as canon, but also supplies the mastermind behind the adventure! It’s no surprise that in the following year his home campaign, the Forgotten Realms, would soon become AD&D’s newest and then its default setting.
Two final thoughts: 1) There’s some fascinating anti-dwarf prejudice in this article. Nearly every mention of dwarves paints them as exceptionally greedy and/or villains. And 2) how did one even begin to balance adventures in those days? This adventure is for “4–8 characters of 2nd–4th level.” There are a lot of difference at the extreme ends of those power scales…
“The Keep at Koralgesh,” by Robert Giacomozzi & Jonathan Simmons, D&D, Levels 1–3
One of the problems of BECMI D&D being known as “basic D&D” is that writers often assumed the players to be basic (that is, younger/new) as well. Which probably accounts for some of the early suggestions to the DM we get at the beginning of this adventure—like some pretty patronizing advice along the lines of not immediately announcing to PCs what the pluses are on their magical swords.
Fortunately, after that the article settles down and gives us Dungeon’s first real D&D adventure. In fact, not just real, but massive: 20 full pages of content—nearly half the issue! It’s a fully fledged dungeon crawl that has the PCs taking advantage of the summer solstice to open a shrine door that will lead them inside a long-ruined keep said to hold great treasure.
Now, I imagine in the coming installments it’s going to seem to many of you like I’m grading D&D adventures on a curve, because of my love for the system and the Known World/Mystara. That’s a fair accusation, but a better way to consider it is that I’m reviewing D&D adventures for what they are—adventures from a separate system, with a more limited rules system and palette of options than AD&D. You don’t go to a performance of Balinese shadow puppetry and compare it against Andrew Lloyd Webber; you look at it for what it achieves in its own medium. Since they appear side-by-side in the same magazine, comparison is going to be inevitable, but that’s with the understanding that AD&D was the kid coloring with the 64-crayon box of Crayola, while D&D was getting by with just eight.
On its own terms then, “The Keep of Korgalesh” is a decent, if not superlative, success. I love that it’s practically module-length and that we get three complete levels—a far cry from the previous issue’s side-trek-at-best, “The Elven Home.” We also get two new monsters, which absolutely fills my inner BECMI D&D player with glee. And I like that what starts as a dungeon crawl/fetch quest evolves into a “kill the big bad thing” and “find out what really happened to this city.”
There are issues, though. If the whole city was destroyed, getting to see some of it besides the keep would have been nice. Some of the ecology for the dungeon inhabitants is questionable. There pretty much wasn’t a single pool or fountain in this era of D&D adventure design that wasn’t magical, and this adventure was no exception. One of the new monster’s names makes no sense except that “tyranna” and “abyss” are cool words (I mean, I guess you could read that as “tyrant of the depths,” but still…) And there are painfully obvious borrowings from other works, especially Tolkien—a door that only opens at solstice, a lake monster, an orc with a split personality that is clearly a Gollum homage, etc.
What this adventure really needs is stakes—just something to give it a bit more oomph beyond the dungeon crawl. (Finding a blacksmith’s lost hammer is the hook offered in the adventure but it’s pretty flimsy.) Perhaps the PCs are some of Kor’s last worshippers, and clearing out the dangers here and resanctifying his temple is one of their first steps toward returning him to prominence. Maybe the PCs’ grandparents were involved in the city’s demise and restoring Koralgesh will restore the families’ honor. Or you could keep it simple and have a band of pirates or a rival adventuring group also trying to clean out the keep, turning it into a race (with the tyrannabyss causing the scales of fate to wobble at appropriately cinematic moments).
So the final analysis is this is a decent dungeon crawl upon which you can build a good adventure. The real reward of this module isn’t treasure; it’s finding out just what happened to Koralgesh. But for that to matter, it needs to tie into the PCs’ pasts, futures, or both.
BONUS CONTENT FOR KNOWN WORLD/MYSTARA NERDS: Kor is almost certainly a local name for the sun god Ixion. The chaotic deity Tram is probably a local version of Alphaks, though Atzanteotl is another strong candidate, especially since deceit was key to the pirates’ success. Koralgesh could be located somewhere on the Isle of Dawn, the northern coast of Davania, or an Ierendi/Minrothad Isle that those nations haven’t made it a priority to rebuild.
Best Read: “Caermor.” Nigel D. Findley was a pro.
Best Adventure I Could Actually Run with Minimal Prep: “The Keep at Koralgesh,” as a well-written, straight-ahead dungeon crawl. Every other adventure here relies on a pretty strong handle of very mobile NPCs and their motivations, or a Titan’s dream mechanics.
Best Concept: “The Titan’s Dream,” as noted above. It’s a great idea very worth exploring, even if I wasn’t about the execution we got in this case.
Best Monster: This was actually a monster-light issue. Despite some awesome art for the tyrannabyss, I have to go with the epadrazzil, a scaly ape from a two-dimensional plane of existence that has to be summoned via a painting. All of those details are just so wonderfully and weirdly specific it has to win. (Extra points for anyone who noticed the thoul—a classic D&D monster (though it did make its way into AD&D’s Mystara setting) born from a typo.)
Best NPC: Since this is a role-playing-heavy issue, there are a bunch of contenders, and the final verdict will go to whoever your party sparks to at the table. Obviously King Baradon the Wise should get the nod for [spoiler-y reasons], but I also really like the opportunity the executioner Tarfa offers, thanks to his incriminating goblet and how it might bring the PCs to the attention of a far-off assassin’s guild at just the right level.
Best Map: All together the maps from “The Keep at Koralgesh” form an extremely appealing whole. But for best single map I have to go for the palace of Mount Diadem—that is a bangin’ dwarven demesne.
Best Thing Worth Stealing: Jim Holloway’s illustrations of dwarves. Good dwarf, gnome, and halfling art is hard to find, and even the good stuff often leans stereotypical. While Holloway’s art is often humorous—I have a feeling he and Roger Moore jibed really well, though that’s totally a guess based purely on what assignments he got handed—his dwarves, especially in this issue, are fresh, specific, and unique. You could identify them by their silhouettes alone—always the sign of good character art. If you need an image of a dwarf NPC to show the players, “In the Dwarven King’s Court” is a great first stop.
Worst Aged: Female thong pirates on magazine covers. Also using the actual names of actual mental illnesses in game materials.
What Bryce Thinks: “This seems to be a stronger issue than #1, although half of the adventures are … unusual.”
Bryce actually almost likes “The Titan’s Dream,” confirming my loathing of it. He in turn loathes “In the Court of the Dwarven King.” Like me, though, he is pro-”Caermor” and sees potential in “The Keep at Koralgesh.” (Also credit where it’s due: I might have missed the condescension at the start if he hadn’t called it out.)
So, Is It Worth It?: If you’re a Clyde Caldwell fan, this issue might be worth searching out in print. So much of Caldwell’s work from this era was dictated by product needs, cropped and boxed up in ads, or shrunk down to fit on a paperback cover. So to get this cover in full magazine size, with only the masthead tucked up top to get in the way—that could be well worth a few bucks to you.
Also, if you’re BECMI/Rules Cyclopedia-era D&D fan (or know someone who is), again, this one might be worth having in print. “The Keep at Koralgesh” is a legit, proper BECMI D&D adventure, spanning 20 whole pages and with two new monsters to boot. I would have practically have cried if someone had given 7th-grade me this.
Beyond that you can probably just rely on the PDF. But both “Caermor” and “In the Dwarven King’s Court” have strong bones worth putting some modern muscle and skin on.
Random Thoughts:
The Caldwell cover painting was also used for the Blackmoor module DA4 The Duchy of Ten. PS: I’m not trying to tell you what to do or anything, but if you do happen to run across a physical copy of The Duchy of Ten or and of the DA modules, holla at ya boy over here.
Since this is our second issue, we now have a “Letters” column. Turns out Dungeon had been announced in Dragon #111 with a really detailed set of writer’s guidelines; most of the correspondence is questions re: those. In the process of answering, we get some surprisingly frank talk about payment. The $900 for a cover seemed low until I converted it to 2018 dollars, and ~$2,000 does seem right to my ignorant eye. I then made the mistake of converting my current salary to 1986 dollars and felt a lot worse about myself and what I’ve achieved.
Apologies this took so long to post. I had the issue read by early October and most of this review written with the next week or two after...but then I got involved in dealing with a 4.5 week hospitalization and aftermath...and then a second still-ongoing hospitalization...and even though I only had about four paragraphs left I just couldn’t find time to put a bow on it.
Notable Ads: The gold Immortals Rules box for D&D. (I also still don’t have that one yet, and Christmas is coming. Just saying, guys, if you happen to find one in your attic.) ;-) Also an ad for subscribing to Dungeon itself, starring “my war dinosaur, Boo-Boo.” No, really.
Over in Dragon: Beneath a glorious cover, Roger Moore is the new editor of Dragon #115, three authors (including Vince Garcia, who I like a lot) share credit on a massive six articles about fantasy thieves, a famous article proposing that clerics get the weapons of their deity (people were still talking about it in the “Forum” column when I was buying my first issues two years later), and a look at harps from the Forgotten Realms (notable because behind the scenes Ed Greenwood’s home setting was being developed for the AD&D game for launch in 1987.) A photographic cover and a 3-D sailing ship are served up in Dragon #116, along with maritime adventures, more Ed Greenwood (rogue stones), and articles for ELFQUEST, Marvel Super Heroes (Crossfire’s gang), and FASA’s Dr. Who game (looking at all six(!) doctors). (Incidentally, I had an Irish babysitter around this time who first mentioned Dr. Who to me—I wish I’d explored more but I was too young to understand what I’d been offered.)
PS: Yes, I’ve heard about the upcoming Tumblr ban. It is a terrible idea that will affect way too many of my readers. It shouldn’t affect me much (and I have all my monster entries backed up at the original site), but I will keep you posted as I learn more, particularly if I find you, my readers, packing up and going elsewhere.
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