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#this is mostly because it makes my life easier when it comes to history worldbuilding shit
arolesbianism · 5 months
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I love thinking abt the cyber steam city side plots in the random card au because it's just bunch of goofy goobers being goofy goobers and Maya being incredibly intensely miserable constantly
#rat rambles#random card au#band posting#we have saya and kaoru being homoerotic heist rivals we have touko and pareo being music siblings we have chu2 being a lil lesbian#and then we have maya living with her 'I live with every memory everyone has ever had of my once best friend' situation#oh and also the distinct lack of memories from hina and chisato's perspectives#which is another big source of anxiety for maya because thats a pretty strong sign that theyre dead#which they arent but maya has no way of knowing that#hina just had her reality god tooth to keep her unefected and chisato was in the void#basically they both sort of had god shields#neither know that tho hina just thinks that everyone else is being really weird and chisato was again in the void#hina actually went a while without knowing that aya is a god now because shes not religious#it wasnt until she died and got better and found chisato and left the void that she noticed#from chisato's perspective they got lost in a cave blacked out for like five years and now aya is a god#oh btw most of the cast is about five years older than in canon so theyre mostly like early 20s except for pareo and chu2 who are 19#this is mostly because it makes my life easier when it comes to history worldbuilding shit#like I can make nanami misaki and rimi from the far far past without it being as weird#but it does mean that chu2 and pareo are old and scary now rip#to be clear theres no like sex or shit involved in this au the age up is Just to make worldbuilding easier#also it gives me more wiggle room with backstories since I have a lot more time to work with in each characters lives#this is rly mostly just relevant to tsugumi tho but a smidge to some other characters
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Hi! Last week, with the publishing of the 20th chapter of Hasard, I reached the 100 kudos on the fic, so to celebrate it, here’s some kind of bonus chapter where I talk a little about the conception of the story, along with comments about each chapters. 
Enjoy!
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So… 20 chapters and 100 kudos already. To be honest, by the time I started imagining this story, I wasn’t really expecting to be able to celebrate that milestone of kudo on a single fic and even if I already celebrated the 2000 kudos in general this year, if we make a quick calcul based on the numbers of kudos and all the fics I’ve published, at the time I’m writing those words, it’s the same that if each one of my fic had only 20 kudos… So yeah, finally reaching the hundred on a single one makes me so happy \o/
Anyway, here’s some trivia and fun facts about Hasard and the first twenty chapters of the story.
First of all, some history:
I had the idea for Hasard in May 2018 as I was watching the tv show Lucifer (I am not up to date with it, please don’t try to spoil me this show ^^’) and I imagined one scene that just… shaped the entire story and it took me less than a few hours to know that I would write it. Even if I wasn’t sure how long it would be and that there had been some changes. And no, I won’t tell what scene kickstarted it all because she still has to come and it could be quite a huge spoiler. 
Following it, my brain quickly went into developing the full story and a few things changed. On the top of my head, I can say that Maiev was meant to be more on her own, almost a complete independent Hunter that would have also been resented by the other Hunters, along with a way more black and white view of the demons. She was meant to be more aggressive against all demons and really thinking that they all deserved to die, but I softened that side of her as I shifted the world building with the presence of hybrids. 
At first, the hybrids were meant to be a really rare kind and I wanted to keep that status for a few select characters because it could have brought some really good story for them. Then, as I kept working on the worldbuilding, I came to the idea that actually, hybrids were extremely common, but at the same time, the demon’s presence was still a secret from most of the world because most hybrids started centuries ago and their blood and physical attributions were weakening the more they were reproducing. So, about 80% of the world is made of hybrids of all kinds of generation (who is my way of scaling the demonic influence on their life) and the 20% left is shared with the full demons and full humans. 
Full demons are simply people who don't have a single drop of human blood in them. Usually, they are born from two other full demon parents or they just appeared like that (that’s the mytho). They are extremely powerful and good magic users, but now, they are rare. It was easier to be a full demon millenia ago when they ruled over the world and the few that are left in the current world of Hasard, survived either by hiding really well, manipulating their way to stay alive, or simply because they accepted to work with the humans and they went on. 
My best example of a full demon is Velen. 
The full humans, are the humans who either had never gotten a single drop of demon’s blood in their bloodlines, either they purged the bloodline after making sure that there had been at least 10 generations since the last time a hybrid was born (technically, every child following it would be considered as an hybrid, but the other parent would be a full human to weaken the demon’s blood which each new generation). Full humans are rarer than full demons and they tend to be bad news as almost all of them are associated with the Priesthood (who’ll get some more explanation later.)
I haven’t presented yet one of them to give an example, but one is ready to show up in the Second arc of the story. Won’t say who to not spoil the surprise x)
As for hybrids, there are two kinds. The one born from a demon and a human, and or hybrids (two hybrids will keep creating hybrids and technically, as long as one of the parents has human blood, the bloodline will stay a hybrid one). And the second one hadn’t been introduced yet. We have characters that are that kind, but it’s some worldbuilding elements that will show up later and so, I'll keep it to myself for now. Feel free to theorize though! And usually, most hybrids will simply call themselves demons instead of showing signs of weaknesses by not being a full one.
For the title of the story, it had been extremely hard for me to find one. Ever since I started preparing everything, it had a codename and it was “Modern AU” and it stayed like that until the very minute of the publishing of the first chapter. I was already going towards “Le Hasard Fait Bien Les Choses” but I was bothered because it was French, and no matter what, I couldn’t find a good English idiom that would have all the nuances of the French one. The only thing that comes close to it would be “Fate is a funny thing” and yet, I’m not entirely satisfied with it. So, after a long debate with myself and help from other people, I came to the conclusion that I had to keep the French title if I wanted to be happy with it. 
It might not help much to get people interested, and I’m considering adding “Fate is a Funny Thing” after it but I’m debating it.
I think that's already a lot, so let's move to the trivia per chapters:
A Muffled Shout In The Night
Oh boy, first chapter! I was so excited to finally start the story but I was also really stressed. I tried to give away a quick summary of how the universe was working, along with my two main characters + showing up the first supportive characters towards Maiev. Trying to present all the cast (so adding Illidari and more about Illidan) right in that chapter wouldn't have really worked so, instead, I went to show that a more "Legion-y" timeline could be expected thanks to Khadgar and Velen's presence in the chapter. 
I kinda hope that I succeeded to already show Maiev's obsession towards the Betrayer through her first lines.
Though I will be one hundred percent honest with you. The end of the chapter with Illidan running away, don't expect much from that interaction. I kind of always forget about it unless I'm reading back the chapter… I only needed a reason for them to stop fighting and the chapter to carry on.
But who knows, maybe I'll tie it to something one day.
Two Black Coffees And A Meeting, Please
When writing it, I always knew that Drelanim was on the other side of the call (or at least another Hunter) but as I read the moment a few times, I realized that I could have gone for a completely different way. One that would have probably surprised everyone.
But yeah, in another universe, it's Illidan who calls Maiev because he's in front of her place as they decided to meet for breakfast there. It would have been quite nice and unexpected for the story, especially that Illidan would have gotten right away the reveal that Maiev was actually the Warden as she would have complained about the wounds of the night. 
In the end, I went on with my first idea and made them meet for good in the chapter.
And, like with the first chapter… the "current problem" that he talks about to Kor'vas went nowhere… I'll more than probably get him to acknowledge some uninteresting side story for it at some point.
Memories Of A Rainy Day That Will Never Be Forgotten
For that one, one word: Ouch.
By the time I started to write this chapter, I was also preparing the Advent Calendar of 2019 and I had decided on telling Naisha's story, and I had to realize that I still had to foreshadow some elements from it to make it work. Of course, the title is fully referencing the day she died and the demon that Maiev killed right at the beginning of the chapter was similar to Naisha, putting Maiev in a stabbing mood. And it led us to another necessary addition for the Calendar's chapter: Malfurion.
(I'm also wondering how many people guessed right away that Malfurion was the one Illidan was calling…)
Brother, My Brother, Tell Me What We're Fighting For? 
Even if Malfurion had more of a cameo than anything in the Calendar's story, I felt the need to introduce him to put the bases of the twins' relationship. I always knew that he was a doctor and that he was mostly helping Illidan when he was getting in trouble, and as their backstory is different from WoW and that they are both demons, I didn't want to go on the canon path for them. 
I cannot tell much about it because we'll get fast to their backstory (Second arc) but here, Illidan and Malfurion mostly grew up in a world where it was them against the rest of the world. They were born during the glorious days when demons ruled the world and they saw it change through the millennia that followed. After everything, they would be devastated to lose the other and suddenly be the only one left. This is why they are way closer than they could ever be in canon (and also Tyrande isn't part of their backstory so it helped them keep a good relationship). Sometimes, they part ways for a few decades. Malfurion goes back to medical school somewhere and makes sure that he's up to date for it, or Illidan just moves with his clan to experience new things. But they stay in contact and always come back in proximity of one another.
The end of the chapter was my obligatory "shock reveal/cliffhangers" before a break. But well, I wanted to keep the Legion's existence in my sleeve for a little longer, but I realized that it would allow me to make them into a concrete threat as the story will progress + allowing Illidan and, mostly, the Illidari to be a little more presents into the story.
Actually, the chapter's name comes from a song from the occidental version of the first Pokemon movie. It's a line from the song that plays when the Pokemon and their clone fights, and i used it mostly for the brother's mentions and because it would totally be a thing said by one of the twins in their past…
A Flower Arrangement Made With Your Face In Mind
At that time, I wanted to make a chapter to develop a little more the supporting characters of the cast, and as I was taking back the writing of the fic after a four or five months break, I thought it would be nice. 
So, we got a little side dish of Illidari for it and that’s pretty much the only chapter (until now) where Illidan or Maiev barely appears in it. Yet, I threw some worldbuilding and foreshadowing in it and I still like it, so it isn’t really a filler.
I’ll probably do more chapters like that in the future, but I’ll see with the pacing of the story.
Willingly Accepting Your Death Isn't As Easy As I Thought
I don’t have much to say about this chapter. I still really like it and especially Maiev and Velen’s interaction. 
Along with showing that we were far from a potential romantic relationship, at least on Maiev’s side x)
A Laugh That Will Echo Through The Ages
Oh my God, that chapter! I could probably talk about it for hours but we would quickly reach the spoiler territory so I’ll see what I can tell without shooting myself in the foot.
I loved giving Khadgar some more identity and I like his relationship with Maiev. In the story, they are around 10 years apart, with Khadgar being the youngest. He’s like an honorary younger brother to every Hunter and even if Maiev won’t admit it, she’s kinda thinking the same. 
If he had been in the spotlight for this chapter, it was actually because I was thinking of writing his backstory for the Calendar of 2020 but in the end, I scrapped the idea and wrote something else. But It’ll happen at some point.
You Were In My Dream Last Night, And I Found You That Morning
A simple and nice chapter to calm down from the action heavy that was the precedent. I do throw some crumbs of foreshadowing and backstory, mostly for Maiev, but we will have to wait quite some time for the full one. Even if to be honest, before I release it fully, there will probably be some people that will stitch everything from my crumbs.
Illidan’s dreams are meant to be a plot point all through the story, and I decided to start them with this chapter. And of course, we can see that it’s the first chapter where Illidan, even if he isn’t conscious of it, starts to like Maiev more than he should have at that point.
A Red Dress And Heels To Hide The Knife In Plainsight
I loved writing that one. Showing that Maiev had more hobbies than hunting demons, along with showing how you had to act to get her to do things that she would refuse to do otherwise. Most of the time, if Sira gently asks if she wants to go do some shopping, Maiev always has something else to do. Not that she hates shopping, just that she thinks there’s better things to do. 
I could probably go more about Worgens and their existence, but it would spoil some part of the story :/ 
And honestly, I had an alternate version of this chapter where Illidan saw Maiev and Sira hurrying in the streets, followed them and he would have eavesdropped on the conversation about him. It was obviously bad because it was confirming that Maiev was at least a Hunter (which he won’t know until a while by that time) and it would have been totally an excuse for smut x)
A Warning Falling In Deaf Ears
With this chapter, I’ve been working on mixing the idea of chapters 5 (to concentrate on rest of the cast) with more of the main story. Like that, I show that there’s more than Illidan and Maiev in this universe, but at the same time, I’m still progressing their story by sharing the chapter between the two. I really liked writing Kayn like that and I think that one of my favorite things to write in this story, it’s Illidan and Malfurion interacting.
A Touch So Familiar, Yet So Strangely Threatening
I remember writing that chapter and suddenly realizing that it was going to be longer than the precedent, and i thought for a moment that I had to cut it in half, but I couldn’t find a satisfying way to do it, and it would have fucked up my outline, so I just carried on with it until I had told everything that I had to. 
With that chapter, I’m trying to show that Maiev can be really crazy when it comes to the Betrayer and his followers, but I can assure that she wouldn’t wound any of the Hunters, even if they cannot really be sure about it. And the little dialogue with the B-word made me laugh and yes, Maiev already called the Betrayer a bitch to his face. In 13 years, it would have been weird that she didn’t think of it at least once.
For the rest of the chapter, I just wanted to show that Maiev and Illidan were becoming comfortable with each other + setting up a reason for her to be worried about Illidan to show him her good side.
Screaming Under The Full Moon Won't Change Your Fate
The one thing I keep from this chapter, is that I can’t wait to dive more into Velen and Maiev's relationship.
Otherwise, yeah, if Illidan were to go into a fight only wanting to use magic, he could kill Maiev without breaking a sweat. But he likes the challenge and feels like it wouldn’t be satisfying to annihilate her with just a spell, so he’s fighting blade against blades, unless Maiev is really close to kill him.
A Fateful Call That Only You Can Be Blamed For
I have nothing much to say about it. It was one chapter that I really wanted to write and publish, because it’s the one where Illidan just let his guard down around Maiev for good, and now that he won’t try to trap her into admitting that she is the Warden, it allows him to see Maiev in another light.
That anyone can guess what it is.
Oh yeah, just that I threw some good crumbs of the fact that Illidan is a self-loathing addict in my fics and that it’s one of the reasons he falls so hard for Maiev after this chapter. But it’ll be a good talk for either another chapter, or later.
Going Separate Ways For A Night But Not The Life
Nothing to say, it was a transitional chapter to show that Illidan really believes that Maiev isn’t the Warden, and that there’s more than the fight to them.
Stab Me Once, Shame On You. Stab Me More Than Twice...
A fun little chapter. Velen is more modern than most people can believe and once again, I like writing about the interactions between Illidan and Malfurion. Of course, if you go back to read this one after chapter 20, you might see that I already knew how it was going to happen from this chapter, as the 20th got his title in this one.
I just hope that people read the story from the Advent Calendar 2020 to know what happened in the middle of it.
And From There, Fate Laughed At Them
I could talk for hours about Cordana in my AU. I just love what I’m going to do with her characters and I hope that my readers will like it too. 
But to give some crumbs, Maiev and Cordana have been best friends since high school and she’s the first long-time friend that Maiev had made in her life and thanks to Cordana, she met with Sira and the group, but most importantly Velen. Cordana is a hybrid of sixth generation, so her demonic attributes are almost non-existent, but she kept some supernatural ability from her legacy. She knew from a very young age that she wanted to hunt demons and protect people, and met with Velen early to prepare her future job. Once she discovered that Maiev had some natural abilities to hunt demons, she saw them as the future “Best Best Friend and Hunters” and convinced Maiev to give a go to the hunt. She was forced to move out in another city but she kept contact with Maiev and the rest of the group. In terms of strength, abilities and hunting score, she is right behind Maiev.
Otherwise, I will add that I had a lot of fun writing the conversation between them about Illidan and how he would be better than the Betrayer *winkwink*.
I didn’t make it clear in that chapter and it won’t be important, but Khadgar has a crush on Cordana.
Cordana meant well with the message, and even if in real life, I would condone such action, here, I needed it to move things around because yes, neither Illidan nor Maiev would make the first step if it wasn’t for Cordana.
During the fight, at the beginning of the scene, Illidan totally complimented the Warden on her abilities but don’t try to make him admit it.
Last thing: my nickname is Fate. I’m the one laughing.
Games, Games, All Is Games
I don’t really have anything to say about this chapter.
Sometimes, Cowardice Allows The Survival Of The Smartest
To be perfectly honest, I regret how I handled Cordana’s week in the story because I’ve barely done anything with her but I can explain where the problem is. I knew that I wanted Illidan to discover the warden’s identity on chapter 20, and I planned all my updates around that one fact, but when it came to the outline, I wasn’t sure what to tell between the chapter 13 and 20 to reach that point and thanks to the Calendar, I moved things around that one and I ended up having the idea of making Cordana appears (She should have come in person in the story much, much later). And as I needed chapters 18 and 19 to build up to the reveal, I ended up completely stuck and making her appearance too fast and if it wasn’t for the message, she would have been useless to the story. But I realized it too late and I couldn’t rework my outline in time.
But well, i’ll give her a better mini-arc in the second arc of the story to atone for it.
Otherwise, I hope that the feel of the countdown to the reveal starting by the end of the chapter had been caught by some people x) It’s obvious to me, but well, i’m the writer.
Step By Step, Tick Tock Said The Clock
Just a build up chapter for the 20th. Even if I really like it and that I’m preparing the ground for future plotlines but I’ll let you guess which one it could be x) 
I know I haven’t make it clear in the chapter, but Malfurion knew that Illidan was lying when he pretended that his problem was the Warden “may-be-may-be-not-a-hybrid/demon” but as he also know that his brother is a “stubborn motherfucker” he let it slid. 
And yes, somewhere in my mind, there’s an alternate universe where Maiev accepted Illidan’s invitation and that they would spend the evening at her place. Without a reveal first.
Any Last Wish?
I don’t really have something to add to this chapter. I succeeded to write it just as I wanted.
I just had a long debate with myself as to how I wanted it to end, as I had the choice between cutting it right as Illidan is saved by the Warden (maybe not revealing her identity before the next chapter, or it would have been the last line) or just as I did, by them reaching her place first. I chose the latter because I want Chapter 21 to start with a really specific scene and I thought that it was better than a cheap cliffhanger. 
The last thing I'll add, is that for the story to go well, I had to make Illidan be the first to be aware of the identity of the other, mostly because he can be the one to change his mind more easily about wanting to kill the Warden. If it had been Maiev discovering that Illidan was the Betrayer at this moment of the story, he would have died.
And now, because I'm not done yet, here’s some info about the bonus chapters that were published independently from the main story!
AC Day 8: A Morning
First calendar, in 2018, and I already knew that I was going to write Hasard. It had no name by this time, but I had written that small scene to try out a few things and see how it’ll work.
There’s a really high chance that I end up rewriting it for the main story, but I think that a few elements will change. We’ll see.
AC19 Day 24: Hasard: Naisha
Probably the worst (in terms of feels) chapter of the story yet.
Naisha is probably the character who had a story and fate the closest to canon and I wanted to keep it like that, as it allowed to shape even more the hate between the Warden and the Betrayer. Honestly, she wasn’t deserving of a death like that, especially that if the Betrayer hadn’t intervened that day by trying to kill Maiev, Naisha would have survived.
Actually, in any other universes/storylines possible, she would have survived. Unfortunately for her, she fell right into the feud and became a victim of it.
At this point of the story, Illidan isn’t even completely aware of what happened that day, and he has no idea who Naisha was. All that he knows is that he thought to have killed the Warden, only to find her, even more angry in the following week. He just knows that he had killed the wrong person, but he had no idea who. Maiev herself doesn’t know for sure that it was the Betrayer the culprit, as she couldn’t see clearly in the rain.
Of course, it’ll end up being brought up in the story :)
AC20 Day 8: Hasard: Malfurion’s Hellish Day
It should have been Khadgar's backstory actually for that Calendar. But even if I have a good idea about it, I realized that I wasn’t completely inspired and that I was missing a few details to be able to write it. So, in the end, I went desperately after another idea and thanks to Melowen, I think, she got me on the idea of writing about Malfurion.
In the end, this chapter, meant to be a funny one with Illidan and Maiev forced to be in the same place for the same job, with Malfurion, aware that it would be a catastrophe to let them discover the truth, ended up shaping the last chapters currently published.
And if you are wondering, no, Illidan wasn’t trying to trick his brother in giving him the secret identity of Maiev. He was just trying to get his brother approbation about the woman he was starting to crush on.
The line: ‘“Yeah, everyone tells me that I look like a famous actor,” Malfurion faked a chuckle, glancing at the woman.’ is a reference to my Bodyguard AU where Illidan is an actor. 
Alright, that’s all for the trivia! Thanks for reading this bonus chapter, and the main story until now, and I hope you’ll keep enjoying reading Hasard!
Rose
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kuno-chan · 3 years
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Worldbuilding: Writing Religious-Based Celebrations
For @flightfright! Thanks for asking!
Where To Start
So, worldbuilding in general is like a web. Everything connects to each other and nothing really, truly lives in isolation or a vacuum. My general rule of thumb is this: geography decides everything.
When I say this, I mean this: 
If the place this religion originated from had a lot of rivers with regular flooding, there will probably be a notion about rivers somewhere in there. If you live in a place with a volcano, a volcano god, goddess, spirit or otherwise is highly likely.
Even the flood talked often about in Abrahamic religions is probably a good reference to a massive flood that occurred or a series of floods (I am not a theologian or a geologist of any kind so don’t necessarily quote me there).
My point is, take a look at the surroundings where these celebrations occurred. This is where were going to start with the religion part:
What kind of theology do they have?
Is it a pantheon?
Monotheism? (one god)
Do they participate in ancestral worship?
Do they not have gods and believe in spirits primarily?
Animism? Shamanism?
First, figure out what kind of religion they have and what those beliefs entail. Are they a combination? In my original work, the people my main character hails from believe in a pantheon that evolved over time from something more like superhuman/supernatural spirits and they practice ancestor veneration.
Note: Your religion can evolve over time!
Once you kind of figure out what the religious base is, you have a few places you can go:
Celebration based off historical event
Celebration based off ritual rite
Celebration based off the seasons (which is very common, especially winter and summer solstice, assuming your world is mostly like earth)
Anything under the sun essentially that means something to your people.
Season-based celebrations are very common and they often intersect religion because religion is very entrenched in how we as people explain our world. Again: geology decides everything.
Example: Your people live next to a great river that branches out a bunch of smaller rivers. These rivers receive regular flooding and naturally lend their culture to an agricultural lifestyle. This agricultural lifestyle on a predictable timetable (if it’s unpredictable, this has a bunch of other implications) and leads them to a surplus of food that allows them to explore other lifestyle avenues: art, trade, mercantilism, expansionist warfar, etc. Therefore, every year one of their greatest celebration is the Festival of the King of the Gods and his many children.
King of the Gods is a god of rivers, water and a bunch of other attributes and his children are lesser gods of all the little rivers. His wife? The Queen of the Gods is Goddess of the ocean because from her all life comes from. The culture has a healthy respect for women’s place in the household because of their perception of the ocean as a life-giving force from which all come from.
Every year, there’s a massive celebration to give thanks. There’s good, dancing, drinking, etc because the entire thing is a festival of life and being thankful to the gods for that life.
Counterexample:
Same set of rivers, different worldview.
Your people believe it is their ancestors who allow the rivers to flow predictably an allow them their bountiful harvests and don’t believe in necessarily another afterlife. Rather, they practice nondualism of sorts and see the world as a single plane where the dead are still with them and helping their families in the world (this is actually very close to my own people, the Chamoru people in ancient times pre-Spaniard conquest. Such historical events can evolve your people’s beliefs over time. Now, Chamoru people are like 80% Catholic).
Your people stay at home and quietly celebrate their ancestors, asking them for a bountiful harvest every summer and winter solstice. They do not go out and drink because they believe this is a time to be spent at home with family. These beliefs also stem from their value on interdependenss?
Maybe the rivers aren’t predictable this time? That could change things!
Which leads me to my next point:
Worldview
Your people’s worldview affects how their celebrate and construct holidays. Some people believe the world is linear time goes on and events continue to happen in a linear fashion. People who passed go on to a better world. Gods or spirits live in other planes of existence, etc. Things are elsewhere.
Some peoples believe in a circular worldveiw where everything comes back to the same place. For example, referencing my own people again, the Chamoru people believed that when ancestors passed on, they remained on the same plane and continued to live alongside the living, but they were now just kind of in a different form of sorts. Very simplistically interpreted on my part, but essentially, nothing really ever just moves on.
Consider what your people have for a worldview (there are more besides the ones I’ve listed).
And lastly
Research
Research the influences of the culture of your people. A good place to visit for starts is @writingwithcolor if your people are PoC at all to help kind of know what pitfalls to to avoid. Their archives are quite large.
Conclusion
Decide what your people’s geographic location is.
What kind of religious sects, interpretations and anything else can sprout from that? What about their world are they trying to explain?
How does this manifest religiously?
With a working religious foundation, what are they trying to celebrate?
How do they celebrate it? Is it a revered holiday? One of loud celebration? One of gift giving? One of prayer? What is the reason they are ultimately celebrating and is that reason still intact or is it now a tradition that’s evolved over time? This can go a million ways, but the main thing you are trying to answer is why. When it comes to worldbuilding, ask why for everything. Even if it’s not in your story, you should know why things are. They make it easier to connect different worldbuilding aspects together and make things more believable.
When in doubt, go back to geography. I mean it. It’s the foundation for all things culturally. Everything we do is connected, in some way, back to where we are and how that helps us survive and thrive.
Is there a lot of sun? Sun god. Sun spirit. Appeal for a good harvest.
Are there a ton of earthquakes? Demons in the ground. God of earthquakes. Special jewelry the people make to ward off bad energy so earthquakes don’t happen or they believe it keeps them safe from those earthquakes.
Example
The people of Fantasmia live on the coast of a mountainous region where there are tons of waterfalls, well known hot springs and just a lot of freaking water. They practice a pantheon of primarily water-based gods. They even have a water-based goddess of love who is simeltanously the goddess of hot springs. They also practice a sort of animism and believe every object, animate and inanimate, has a soul and they believe that each of the gods takes care of a set of souls in the world. There are three main gods in charge of the pantheon and they are in charge of human souls. Therefore, they disperse spirits to guardian and keep track of humans, keeping them in line and such.
But some of these spirits go rogue and end up being evil, infecting souls and are known for drowning people in the known river to steal their souls. Coincidentally, this is the same river an infamous massacre occurred in ancient times.
As a counterbalance, the three main gods also send out spirits who are there to ward off the bad spirits and act as the human’s protectors from these spirits.
So, they have a holiday every year to appease to these spirits. They leave food to feed them and give them strength for their next fight. Ironically, this culture also has a well-known military due to their proximity to a rival in the south. You see, because of the mountains, these two peoples North and South are squished onto the coastline and have a history of fighting, taking and reconquering lands. Warrior culture is strong in them and that gives them a certain worldview in which even after death, warriors are still with them and eventually can choose to become these human guardian spirits after death.
And I could go on, but you get the picture!
Worldbuilding is about connecting the dots about why people do stuff.
Hope that helped!
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rosaguard · 3 years
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❀ . ━  ❛ ON AERIS’ DESI IDENTITY.
for the sake of making this question easier to answer, I’ll be breaking it up into parts ( yes, i tend to ramble about other things before fully getting to my overall point ). as always, i’m black - not south asian - but i do my best to research before speaking about a culture i do not belong to.
verumking asked : some questions about brown aeris because i'm. forever heart eyes tbh. // you've drawn a lot of parallels between hinduism and the cycle of life on gaia, and also the conflict between aeris' human desires and her duties as a cetra. is her desi identity something she specifically attributes to her cetra heritage? does she begin to embrace it in her day-to-day life at all-- i.e. making and wearing henna, cooking traditional food, etc? how do her views on her identity change with each incarnation? 
          this is a somewhat difficult question to answer simply because fin.al fa.ntasy often picks and chooses which game is going to be the one™ where the culture and identity of the people within the game actually matters and when it does not ( on a side note: the series in general has a bad habit of using real locations with brown people as inspiration for settings in the game and not reflecting the real people and culture of those locations within the games. half of xii’s party being white people from a desert region literally inspired by the middle east is a glaring example of this ). anyway, i would say vii itself easily places itself within the category of there not being any real sense of culture - or at least nothing of any real substance in my opinion. by that i mean things like how the sector 5 and 7 slums are essentially the same in the remake ( outside of the former being ‘greenier’ ) even though it doesn’t make sense for the equivalent of two mini-cities that are kind of semi-lawless / mostly left to fend for themselves by shinra to not have more of a difference regarding their identities: how they operate, how the people act within them, etc.
         there’s also the fact that one of the most well known locations within the game is a christian-styled church within the sector five slums...and yet no religion is ever mentioned within the game’s worldbuilding. the church’s very existence could be seen as ironic if there was actual commentary on humans ( unknowingly ) building a false religion over time as a result of the void created after their ancestors willing choose to abandon their connection to the planet but there isn’t any. humanity, at least within the context of this universe, are essentially treated as the equivalent of atheists that don’t ‘believe’ in the planet being a living organism that deserves to be respected. meanwhile the cetra, the closest thing the game has to a religious group, don’t really seem to follow any specific tenets of a faith outside of protecting the planet and cultivating life on it. basically, i find it weird that a human-made structure and the symbolism that comes with it is imprinted onto aeris of all characters. 
        on one hand i get the logic behind it: she’s easily the most ‘spiritual’ character of the group ( if not the whole game ) and is canonically white / ’western’ inspired as nom.ura put it so western concepts of what is pure / holy is going to be applied to her from a pure aesthetic standpoint alone. from the church, to her somewhat overused prayer pose™, and her own final limit break which has white angels taken straight out of christian art descend from the heavens in its animation sequence, this specific imagery is given to her a lot - even if it doesn’t make sense from an in-universe perspective. the reason i even bring any of this up is that i think how culture is used and applied to certain characters is already inconsistent which is worth pointing out. aeris’ own identity already clashes with itself in canon - some of it being fully intentional and a part of her arc ( her desires as an individual vs her duty as a cetra ) while some of it ( basically everything stated above ) is...definitely not? 
✿ : is her desi identity something she specifically attributes to her cetra heritage?
        yes and no. however, before i fully elaborate on why, i have to touch on how i view the cetra as a whole. i’ve always saw them as people who, while nomadic, still have individual ‘tribes’ they belong to / travel with and it would’ve been common for members of one group to branch off and intermingle / travel with another ( or even just travel on their own for a while ). the more the cetra travel and expand their ‘network’ across the entire planet, it’s only natural that groups are going to start forming their own unique differences, whether it’s with looks, how they speak, and their culture, with their bond to the planet and their duty being what ties them all together. the cetra being separated into specific tribes is also directly supported within canon: 
ifalna: 2000 years ago, our ancestors, the cetra, heard the cries of the planet. the first ones to discover the planet's wound were the cetra at the knowlespole*. 
ifalna: then, just as it had at the knowlespole. it approached other cetra clans...... infecting them with... the virus.
while the cetra capital, the city of the ancients, is in knowlespole ( the modern equivalent of the region that the icicle inn and the northern crater is ), ifalna confirms that other clans beyond it exist. although the details around jenova’s arrival and defeat are unclear, from ifalna’s retelling of what happened ( and her distraught response while doing so ) it seems as if all of the cetra that first encountered jenova were either killed or infected before jenova moved on to do the same to other clans. this more than likely results in entire sub-cultures and histories lost before jenova is sealed away by the cetra aeris descends from ( which would explain why there’s not much recorded information on the cetra within the universe ). 
      one also has to remember the groups of cetra that branched away from the others and become humans. although they abandoned their duties, it’s very likely that they still retained aspects of cetra culture and it just changed / adapted over a period of two thousand years. with the cetra mostly wiped out and forgotten about, i don’t find it realistic for aeris, at least at the beginning of the game, to really know which ‘parts’ of herself come from where; especially since there would realistically be desi-coded humans that haven’t had ties to the cetra in thousands of years. although i headcanon both her mother and father as brown / desi, aeris doesn’t know who her father, professor gast, even is and the years she spent with her mother were in complete captivity. based on aeris’ ignorance about the white materia ( ex. her thinking it was useless originally ) and the cetra in general, one would assume that ifalna wasn’t able to teach aeris much due to not wanting to reveal anything to shinra since they were likely under constant surveillance. there’s also the fact that aeris outright rejects being a cetra as a child and tries ( yet fails ) to assimilate into ‘human’ culture:
“well…” kyrie replied. “there’s a crumbling church in the slums, where we played together. we did things like pretending to hold wedding ceremonies. aeris was always in the church, taking care of the flowers on her own. sometimes we talked about it. one day, aeris told me to go home quickly. i thought she was being mean because i stepped on her flowers.”
“when i got home in a bad mood, my parent’s bodies were being carried to the house. i heard it from my grandmother. about the lifestream and the ancients. i thought it was just a fairytale at the time, but after that— i figured aeris was an ancient. ...hey, what do you think i said when i met aeris after that? i said ‘you creep me out’.” - kyrie revealing her relationship with aeris after learning of her death in the kids are alright novel.
     i guess the real world equivalent of what i’m trying to say would be similar to how i’m black / african american but do i really associate myself and my identity with africa beyond a surface level? the answer is no. how could i when i don’t know anything of my ancestors, african americans are generally robbed of learning about our history, and i don’t even know what ‘part’ of africa i come from. navigating your identity, your culture, and your heritage is extremely complicated and i don’t really see it being any different for aeris. she doesn’t have any way to truly ‘discover’ and connect with her cultural identity - even if she wasn’t actively rejecting it. 
✿ : does she begin to embrace it in her day-to-day life at all? i.e. making and wearing henna, cooking traditional food, etc?
      she does - although it’s a gradual process that doesn’t start until she leaves midgar. canonically, it’s not even until cosmos canyon that aeris finally begins to ‘connect’ to her heritage and fully understand what it means to be a cetra:
aeris: i learned a lot. the elders taught me many things. about the cetra... and the promised land...i'm...... alone... i'm all alone now... 
however, in between chasing sephiroth, almost dying, and then saving the world, she doesn’t have much time to come to terms with everything that she learned there. in my blog canon, she does eventually leave edge a few years after its built to begin traveling on her own and eventually finds herself back in cosmos canyon. realistically, the elders there don’t have all the answers for her but her simply studying there is an important stepping stone to reclaiming a part of herself that she never got to know - or really accepted ( her parents also studied and met there so her life would be coming full circle in a way ). 
      so with all that said, i see aeris’ ‘embracing’ her desi heritage the most with fashion at first since she technically already does - regardless of whether she realizes it or not. the ultimania for the remake includes concept art for the cetra ( which can be viewed fully here ) and they’re specifically said to have been designed to have similarities to aeris - meaning that aeris’ current style of clothing is meant to embody her ancestors. highlighting a cetra design that looks weirdly similar to aeris herself, this cetra’s outfit - at least to me - feels similar to clothing popular in india and other parts of south asia: 
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if the dress was taken out and a few alterations was made to her top and half-skirt, it could easily resemble how a lehenga choli piece is worn. the top piece of her half-skirt also resembles the look of an oddiyanam, a type of waist ornament that women in south india wear.
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there are other cetra’ accessories that resemble jewelry common in india as well: the armlet on the unnamed cetra resembles a bajuband ( a similar one can be found here ) and bangles similar to a kangan or churi, commonly worn by women across south asia, are prominent in both aeris and the cetra’s overall designs too. 
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     with mehndi / henna, i definitely see her wearing it across her hands and feet but it’s mostly similar to whenever she wears traditional dresses: it’s reserved for special occasions / celebrations. with that said, that’s more so when she’s grown accustomed to applying henna herself without messing up or someone else is doing it for her. it wouldn’t be uncommon to see aeris’ hands decorated with different patterns every few months: a direct result of using her own body as practice when first learning how to draw designs ( if you want to get full fantasy with it, the designs glowing against her skin when she uses magic would be neat ). as a side note: for those who don’t know, there is a short story about aeris’ time in the shinra labs. it contains a drawing by her, which is also in the remake, that has more designs for the cetra ( you can see the unedited version here ):
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     also aeris cooking? l o l. joking aside, in my three years of writing aeris i’ve never really put much thought into her style of cooking, what type of food she specifically likes to eat, etc. outside of the fact that i don’t think she is much of a cooker at all ( probably because i’m not one either ). however, i cannot let a question go answered so! i’m probably going to sound redundant mentioning cosmos canyon again at this point but it really is due to the fact that it’s specifically the source of her connecting to who she is. the drawing she drew in a trance as a child even includes a location that is more than likely cosmos canyon ( and yes, i checked to compare ). the most notable npcs there are all brown and i do see them all being people of color that have come from different parts of the planet to share knowledge and learn amongst each other. although her main purpose of living in cosmos canyon the years she’s there is to study her people and record her own knowledge ( i’ll touch on this later ), it also provides her with an opportunity to connect with other people that are desi-coded like her on a more personal-level. 
     am i basically saying she probably tasted some type of chaat ( dahi vada specifically ) for the first time after leaving midgar and never looked back? yes. it’s not until aeris leaves midgar that she gets to experience trying out various food from her own culture as well as food from cultures outside of it in general ( not that these foods didn’t exist in midgar but she’s poor and doesn’t really have the means / opportunity to try them before ). aeris definitely becomes a fan of dishes that are savory with gravy, can be eaten with sauces like chutney ( she likes red chili, spicy coconut and mango chutney the most ), or dishes based around vegetables ( although if there’s spinach it, don’t tell her because ew ), fish or lamb. dishes such as rajma, samosas, sambar, biryani ( it’s probably one of the first desi dishes she would cook on her own ), pakora ( she’s definitely eaten chili pepper pakoras without a sweat ), etc. are all up her alley. aeris admittedly also has a sweet tooth so snacks like kozhukkattai, gulab jamun served with ice cream, etc. also appeals to her greatly™.
    the process of eating these dishes when they’re made by other people vs actually introducing them into her day to day eating habits are two different things though. not to say that she wouldn’t make an effort to try - she definitely will but learning how to cook these dishes takes time ( especially if you’re already not much of a cook. ). incorporating them into her daily lifestyle wouldn’t be an instant process but it will happen eventually.
✿ : how do her views on her identity change with each incarnation? 
     as the embodiment of the lifestream, aeris is constantly consuming information between each reincarnation. the lifestream houses memories and knowledge since the planet’s very inception so she literally has thousands of years of information to sort through and process between each new ‘life’. the different cetra clans that were mentioned earlier? aeris would technically have the ability to trace back the memories of her entire lineage and discover which clan she’s from if she wanted to. with every incarnation, she’s learning a little more about her people, where she comes from, etc. and being a cetra starts to feel like less of a burden to her and a role she starts to embrace / actively take pride in. while there will come a time where she’s not the ‘last cetra’ anymore, aeris essentially becomes an eternal record keeper for her people.
once she begins working with the WRO, it’s actually her idea to start an annual celebration event ( or festival ) during the anniversary of meteorfall. despite her people being nomadic and spread out, the cetra had a capital city and it’s not far fetched to assume that it was used as a place for the cetra to converge during important events, celebrations, etc. through aeris, aspects of their culture begin to live on in new ways such as the meteorfall festival which becomes a celebration of life and the planet itself. while the festival isn’t intended to have any real world parallel, i do think the symbolism of the diwali festival is fitting for the events of sephiroth’s defeat / lifestream and holy destroying meteor:
 diwali symbolizes the spiritual victory of light over darkness, good over evil, and knowledge over ignorance.
overall, no matter how many times she reincarnates, aeris always returns to cosmos canyon to record everything she knows, whether its her own life experiences, the memory of her people, or their culture, so that her children, her grandchildren, and so on can always have knowledge of their history and identity in a way that she wasn’t able to.
✿ : brown aeris says thanks for reading!
i hope this was a satisfying answer to your questions! i try to do my best with honoring the cultures i’m talking about and not treating them in a haphazardly and/or lazy way. i wanted to explain her journey of being someone not really connected to their heritage at all and explaining the process she goes through in a realistic way without..making it surface level? hopefully i achieved that!
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flydotnet · 3 years
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Bad Things Happen Bingo! The event where you send me requests according to this marvelous card! (Red cross is the completed prompt, character headshots are prompts I’ve already filled). 
To what extent would go to save someone else's life?
This prompt was always going to be difficult, but hey, I did manage to come up with an interesting solution to it... or, at least, that's why I'd like to think. I originally planned on having Naomi for "I Should Have Been Better" (as I told Doc multiple times, "what better character for it than Naomi?", but the guy is having the last laugh about this one now, that's for sure). Some soul out there will have recognized the title from somewhere and understood what we're heading for because, yes, this entire story was inspired by the fact I wanted to use this semi-obscure reference as a title. You'll see what I mean later. Anyway, this fic was pretty cool to write, even if, again, I suffer from writing too much build-up because I want to explore a universe I'm probably never going to touch ever again. This is starting to grow into a recurring issue with me, it'd seem. Oh well, if it inspires someone's work, then I'm all good with my penchant for copious amounts of worldbuilding.
Also, Alyssa and Naomi's relationship is wonderful and it's a shame I haven't written it before, what the fuck me.
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Androzani
Summary: When faced with the prospect of her newest companion's potential death, Naomi is ready to put everything on the line... even her life.
Fandom: Trauma Center/Team (fantasy AU)
Wordcount: 3K words
Event hosted by @badthingshappenbingo​
AO3 version available here.
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Her shoulders bear the weight of her losses – friends she had to leave behind, people whose death she couldn’t prevent, companions that never were – yet Naomi has kept moving, trying to shove her past behind her anywhere she walks, as if going through purgatory for eternity.
 Her reputation has preceded her for decades, by now: the woman dressed in black with silver hair like the pale moonlight, going from place to place. Nobody knows of her true intent, whether she sides with good or evil, with life or death until they discover she is a healer who was banished from her native region due to some sort of catastrophic event long forgotten by history.
How ironic is that someone whose roots got cut off by a guillotine is still alive and roaming this world when, surely, her supposed people have all died from illness, injury or natural causes by now: it has, after all, been a thousand years since the “Corpse Whisperer” got forced into exile over the supposed curse she bore, the curse which spread an illness she still doesn’t have an answer to over towns and villages until it just disappeared with her.
 On her travels, she met a lot of people, some of whom travelled with her for a time, some whom she barely got to know.
There was Nathan, a boy who had escaped from a doomsday cult. He was an eager companion, swearing he’d follow her until the end of the world would have she decided so, because she was the first friend he had ever gotten – he died saving her, rather than the other way around, when a spear plunged inside his chest and only came out when his blood had stopped flowing and his skin had turned to clay. She closed his eyes, buried him and marked the grave with white lilac, never to look back again.
There was Ivan, a man barely younger than her supposed age, who wanted to understand her and help her save people with his benevolent magic and overwhelmingly positive intentions. He fought hard against near-death situations, some where she had decided it was better to expect death than survival, but his optimism kept these people alive. She had tot leave him behind after he contracted a lethal disease and he couldn’t keep with her, leaving behind the bitter taste of failure, loneliness and uncertainty. She never went back to where their ways parted, afraid to know the inevitable answer as to his whereabouts.
There was Cassandra, a middle-aged woman with a stern face and an inexorable will. Despite all the hardships she had faced in her life, she had always stood back up, without even displaying any sort of pain. She had grown a reputation for her ruthless methods, being ostracized, and travelled with her so she could mend her ways and heal who she could with the apothecary knowledge she had been blessed with during her youth. She drank her own poison so she wouldn’t have to surrender in the face of certain defeat, plunging herself in an eternal sleep, while Naomi could only watch, wrists and ankles keeping her from acting, until these dissolved and she could avenge her fallen friend. Cassandra’s breath never went out, so Naomi made her a chamber hidden in a deep, dense forest in a hope that, someday, she’d find the antidote Cassandra had spilled on the ground.
There was Eglantine, a girl barely in her teens, who went to follow her because her parents had abandoned her and everybody else thought she was cursed because of her unusually pale skin, hair and eyes, thinking she was a stillborn animated by a malevolent spirit. Beneath her skin was an incredible potency, which she didn’t dare use until she needed to. Her short life ended in a tragic, senseless sacrifice when she rushed into battle and blocked an enemy’s way so Naomi could run away and “get out alive”, as she had screamed before taking an entire group of thieves with her to a certain death.  
There have been a lot of them, over the centuries, but none of them have been immortals like her. None of them have healing magic as powerful as hers, none of them can endure so much. All of them have promised her to stay with her until she could settle down again, none of them could ever hold these promises, and it’s fine to her: she’s used to involuntarily broken promises. She’s used to the feeble nature of humans, of the uncursed ones.
 She has grown more and more hesitant to accept new companions, over time. She tried to be cold towards them, to use her sombre reputation as a deterring agent – but some people are just in need of misery’s company, even her, and so they stick around until illness, injury, death, love or opportunity split them apart and the cycle continues. Naomi is used to it. She doesn’t even give her name to people anymore: it’s easier for both sides if these companions call them by whatever nickname the rumours about her convey.
The “Corpse Whisperer” is only one facet of her fictional identity, one of her many names and perhaps the least flattering. Over the years, she has accumulated them: “Cursed One”, “Black Healer”, “Reaping Doctor”, “Nameless Widow”, “Lady of the Last Sight”… Everywhere she’s gone, they’ve adopted a new name for her, to the point the name she was given at birth is nothing but lost to the sands of times, like numerous books she’s read, like the names of her fallen companions. So much things pass by your eyes when time doesn’t affect you anymore. Such is her curse, after all.
 Even with time, the wounds left by her losses never truly scar. Every death in which she’s had some amount of responsibility weight on her shoulders, even if as time passes, she starts to forget more and more the individuality of her former partners. And, the heavier the luggage gets, the darker she tries to be, the more reclusive she behaves, so someone else doesn’t have to get hurt while following her on her eternal quest to heal others and, maybe, just maybe, finally find the way to end her own life.
Still, despite how much she has cried and screamed already, death continues to affect her when she can see blood on her hands or a cold limb at her feet. Even recently, she got bit in the throat by the death of two parents who had crossed her ways in unfortunate circumstances and she came too late to save them. As they let out their last breath, she met eyes with a curious little girl’s green irises full of life, and that’s when she knew – Naomi would be traveling with someone else once more.
 Neither Alyssa nor she had a choice in the matter. The poor girl didn’t have any remaining relatives and the place where she lived was infested by werewolves, the same species that had killed her parents. Naomi couldn’t leave someone as young and frail as a ten-year-old girl suffer in the claws of the wolves on two legs that couldn’t control their animalistic urges. It quickly became her mission to redeem herself from letting two new persons die in front of her eyes by bringing Alyssa to a safe haven where she could have a normal life until Naomi herself found a solution to the lycanthropic problem.
However, and despite having guessed what happened, despite all of her tears and all of her pain, Alyssa has always told Naomi she didn’t hold anything against her, that she did her best when she tried to use her magic to bring back to life the recently deceased. Her smile, which at first was timid and more of a façade, has grown into an earnest one. Every time she sees it, it warms Naomi’s heart, but it reminds her head to remain cool and not to get attached because it’ll end badly for the both of them.
 For a while, it was fine to have Alyssa around. They mostly went from village to village, from city to city, and Naomi made sure her protégée wasn’t in contact with the filth and contagion of the sick. Healed bone after healed bone, cured sickness after cured sickness, Naomi found herself enjoying the light-hearted chatters of Alyssa, going from refusing to answer her various questions on the world and herself to replying to them with more and more details.
It was already too late, by that point, but Naomi still liked to believe Alyssa would one day leave on her own terms and her wounds just heal for once. After all, they were only travelling together because Alyssa needed a new home to grow up in and have a chance at a normal life after the atrocious had happened.
However, that delusion has come to an end, as she’s now forced to make the biggest choice in her life, one that could cost her everything. At long last, the taste of death and the melody of the epilogue come back to her, making her feel more alive than ever, but at what price?
 Alyssa has been poisoned with what she can only assume to have been a powerful, yet not instantly deadly substance. She missed catching its name when someone told her what was happening to Alyssa, what was causing her the rashes and the fever that keeps going up and up, but it reminds her of something – animantha toxaemia. A beautiful flower whose pollen has killed its fair share of humans, with no real cure known aside from a taxing healing spell, one forbidden not by choice, but by need.
Their meeting with the flower was unfortunate. Alyssa and she were on the run from some unforeseen adversaries and, once they had successfully lost them in the forest, Alyssa got curious about the deep purple beauty of the flower’s petals. Alyssa touched it when she inspected it before Naomi could remove the girl’s fingers from the stem and petals. Both are running away from death. Quite ironic, coming from the woman who was once nicknamed “the Silver Reaper”, but…  what matters isn’t her fate, it’s Alyssa’s.
 Naomi has managed to get them both out of the forest, but unfortunately, she’s starting to feel the paralysis effects of the flower in her legs, and that’s when she realizes she must have been in contact with a lethal dose of the flower’s poison. One thing the curse hasn’t protected her from is illnesses of this kind, and judging by the fever poor Alyssa has fallen victim to, she doesn’t count on staying alive much longer. She’d have expected herself to be pleasantly surprised by the prospect of finally passing away, since she has seen so much already, and roaming the Earth for about four centuries is starting to take a toll on her spirit – but she has never felt so alive, because danger is a powerful catalyser, and she has a life to save.
A final life, judging by what she needs to pay for what she’s about to do, but a worthy price to pay and perhaps the life that has mattered the most to her throughout her long, elongated life. She’s torn about having to leave Alyssa to her own devices, but they’re in a village, now, and Naomi hopes the inhabitants that took enough pity on them to lend them the small house they’re currently in will help her. She’s still young, barely fourteen, and she doesn’t want Alyssa to struggle again once she’s gone.
 There’s no time to question it, however. The toxaemia has four stages, the last being an inexorable rise of internal temperature until the affected person inevitably dies. However, she can’t let that happen, and she has to act quick, because getting the both of them back to a safer haven has taken so long that Alyssa is at least in the third stage and, again, judging from her temperature, is crossing into the last before… before the inevitable happens.
There are numerous times where she wanted to give her life to save another, but never got to do it because the other person died before her eyes before she ever could or because they did it first, leaving her alone again, most of them eternally unaware of her immortality. Now, however, she’s the one who has to do it, because Alyssa isn’t a mage like her, wasn’t born with the ability to cast spells, and she’s someone who deserves to live life at its fullest, unlike her.
Naomi has made her decision the moment she touched the flower and nothing is going to make her go back on her decision – aside from the idea to leave Alyssa alone, but the girl has made some friends in the village due to how kind she is, so at least, Naomi has some hope. If her companions have shown her something, it’s that there still are good people in this world, no matter how many atrocities she’s seen.
 Almost three centuries ago, she learnt spells that are now forbidden. One of them, whose original scroll has been burnt in an attempt to silence its deadly power, is the antidote to animantha poisoning. There may have been another way, hidden away in a forgotten script or still being conceived by some hermit mage or witch living in remote woods, but she doesn’t have the time to question it. All she can do, now, is apply the formula as she’s learnt it, hoping her spell memory has exceeded human standards. The curse should have at least given her that, if she was to become the Codex of Magic.
Her last name – the “Codex of Magic”, the true purpose of the curse inflicted on her so many years ago. How ironic, considering she’s lent all of the scripts she’s copied again in the bag she always carries with her, that she dies by the hands of one of the spells she was meant to preserve for prosperity. Even if she survives, she won’t be able to use the spell on herself afterwards in a timely manner, so she hopes Alyssa carries on her will. That’s all she wants.
 Ignoring the pain in her limbs and her own rising fever, Naomi gathers her powers in both palms of her hands, summoning all of her healing prowess for one last show. The spell calls for specific incantations, which flow out of her mouth as if she was born to say them at some point – something about summoning the power of hope itself, serving as its vessel for a miracle, giving up one’s life for the sake of another. The spell was named “Hope of the Unending Agape” for a reason, after all, and Naomi doesn’t have anything else to lose.
The amount and intensity of the mana running through her entire body is searing her from the inside as her hands carefully cradle Alyssa on the bed of the house, cupping the girl’s face as the mage hopes it will work as intended. Alyssa must survive, it’s all that matters, she doesn’t care about the price of it all, just give this girl her life back, don’t take her away from the mortal realm so soon, not when she has so much to see and discover, so much to live and smile at.
Hope can take her soul, she doesn’t care, but that flower won’t take away Alyssa’s, she swears on her life. One has lived for too long and the other is too young to pass away.
 This spell feels like inflicting agony on oneself, so her vision is starting to give in and so do most of her sense following it. She’s burning on the inside, either from the spell or from the toxaemia, but there’s no way for her to distinguish anymore. What she knows, however, is that Alyssa’s skin is cooling down and her tremors are fading away. This is more than a relief: she’ll survive. Alyssa will see another day and have the life she deserves, sunny and beautiful.
Little by little, frame by frame, Alyssa’s complexion regains its colour, the red stains on her cheeks disappearing. The sweat that was pearling on her skin fades away. Her frowned feature relax and give way to a peaceful expression, as if she had been sleeping all along. It’s a beautiful sight, really.
 However, the same can’t be said for Naomi, as a huff of platinum smoke escapes from her lips and she collapses in pain. She has exhausted every cell of her being, or so it feels like, and it’s up to the curse to see if she’s worth saving – she doubts it, because a curse is a curse, and being a benefactor for its host would go against its own nature.
It very much feels like she’s dying, at long last. Her vision is mostly black now, safe for a couple blurry shapes, and most of her senses have already given in: her hearing has been replaced with a sort of slightly disturbed silence, she can’t tell what she’s touching and the only taste in her mouth is that of copper and iron. All she can feel are the tears going down her cheeks and the relief that, at least, someone is getting out of this alive.
Despite technically meeting her end at the hands of a toxic flower, Naomi doesn’t see it this way: she views her demise as the ultimate act to save a life and, as such, doesn’t have the shadow of a regret. Sure, there may have been things she’d have wished to do before she’d die, and her survival is a very unlikely gambit on the curse acting up; but they don’t matter compare to the reasons why she did such a thing, why she took on someone’s deadly pain onto herself.
 The only thing she’ll be missing is the warmth of Alyssa’s voice…
  When Alyssa wakes up from something that was between a dream and a nightmare, which she can’t remember aside from the magnificent gaze of a solar goddess looking to her eyes, she quickly realizes what she saw in her sleep wasn’t a figment of her imagination – and immediately knows, upon touching long and slender lukewarm hands, she has a task to accomplish to pay back a life-changing favour.
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Period Fic Primer: Mawwiage is what Bwings Us Togethah Today
Welcome to my next installment of the Period Fic Primer, where I talk about stuff that period fic often gets wrong! Today we're going to talk about how people think about marriage. Because about 90% of the time, when I read a period fic with a romance in it, it's pretty obviously modern people with modern ideas about love who just happen to be wearing funny clothing. And, I mean, if that's what floats your boat, go for it! But if you want to write something with characters who feel they might actually come from the time period the story is set in, here are some things to think about. Stop me if you've read this fic/watched this movie: Our hero and heroine are In Love. But there is a problem! There is a class difference! Their families have other ideas of who they should marry! The hero and heroine don't understand how anyone can stand in the way of True Love! What kind of monsters could want someone to marry without being in love with their new spouse?
That reaction--that assumption that of course being in love is the only and most important reason for marriage--is extremely modern. People have fallen in and out of love throughout human history, it's something most humans do; and falling in love with the wrong people is also fairly common. But the idea that romantic love and marriage are naturally connected is a modern idea which was only starting to come into popularity in the Regency.  Instead, up until the late Victorian era, most people (of all social classes) would have agreed more with Max instead:
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In most times and places, marriage has had two primary functions: 1) consolidate/amass resources needed to sustain the family, and 2) pass those resources on to the next generation so that the family will continue to prosper. Why? Well, to answer that, we have to back up a bit. Did you know that, throughout history, most communities were only one bad year away from famine and people starving to death? This is not an abstract thing. It didn't happen most years, but it happened regularly enough that it was never far from peoples' minds. Also, farming up through the late middle ages took huge amounts of backbreaking labor. In a good year, you'd have a surplus, and could sell it to get some extra stuff. In an ordinary year, you'd have enough to survive on. In a bad year, people died. Organizing things so that you and your family and your community--the people you cared about--would have the best chance at survival in a bad year was really important. Now. Where do the resources come from? From the land. If you want to farm, you need land. If you want to mine, you need land. For pretty much anything, you need land. Making sure that you have access to the land you need--and that your children will have access to it--was a really big deal. For the few things that didn't need land, but rather used the products of the land and turned it into something else--all the trades, basically--there was also a lot of concern for how to balance things so that the people already in the trade can be sure that they and their families will have what they need to continue on in the trade. Access to resources was a huge deal. For most of human history, in most places, that's been one of the most important considerations for marriage. It's all about who has access to resources, and how they are going to pass those resources down to the next generation intact so that their children will have enough to live on. This looked different at different levels of society and in different cultures, but if you ask yourself "where are they getting resources from" and "how do those resources flow from one generation to the next" and "what effect is a prospective marriage going to have not just on the couple, but on their family and community" and questions like that, a lot of different marriage customs suddenly make a lot more sense. I'm going to be using European examples (mostly English), but these are the questions you need to ask if you're doing any worldbuilding or writing historical fiction. Because these things matter. On the small farm community level, in England, farming mostly happened as a communal thing. That is, specific families would lease specific fields, but everyone in the village would come together to help and some things would be used in common. (The growing trend in 17th-19th Centuries of rich people enclosing common lands and using them for their own good instead of the common good is one reason poverty in the 19th Century was so dire.) But you needed to control how many kids there were: it was a balance between having enough hands to do the work, and having few enough mouths that you could afford to feed them all. So the eldest son would inherit the lease, he'd have enough to get married, and the younger sons would work for him and the community but not have the ability to get married because they wouldn't be able to feed their kids. If they worked hard, they might be able to take over the lease of another local family that had a tragedy; if they left the village they might have an opportunity somewhere else to find another way to make a living (but that was extremely rare, because people would make sure opportunities went to their own kin first so you'd probably end up doing the same sort of hard work for nothing more than room and board in a different village). To marry, you need resources; you need to be able to feed your children. And, ideally, you want your spouse to be able to contribute to those resources. So the girls would spend years building up a store of household goods, hoping to marry one of the older sons who had a lease and therefore could afford a family; if you didn't snag one of them, you probably didn't marry, and ended up doing the sort of hard-labor-for-nothing-more-than-room-and-board that your younger brothers were doing. It sucked for the younger children, but it made sure that there usually weren't more children than the land could support. It's not about love; it's about who could afford to support a family. (In many places on the continent, they divided the land up equally between all the sons, and that was fairer but ended up with lots of cases where there were simply too many mouths to feed.) If you had a trade--you were a blacksmith, say, or a weaver, or a tanner, or a cooper, or a baker--well, there was a finite amount of work in any given area. You would pass on the trade to one of your sons, and the others you would try to find jobs as apprentices in the hope that they might one day be able to open up their own shop, but realistically most of them wouldn't. And realistically, most of them would never have enough money to get married and support a family unless they were able to open a shop of their own ... or marry the only daughter of someone with such a shop, or the widow of one. And even if you weren't marrying to get the shop, you wanted someone whose family was in the same trade, because even if women were rarely formally apprenticed in a craft, there was a lot less hard division between "men's work" and "women's work" and it was much easier to run a successful shop if both spouses knew how to go about it. So you might fall in love with someone from a farming family ... but (if you had the money and resources to marry) you'd still probably end up marrying someone from the trade you'd been brought up to. Because, again, it's not about love; it's about making sure you have the resources (skills and equipment and contacts, in this case) to build a comfortable life and support a family. And also, about making sure you have connections with the people who are most likely to have the things you need in your daily life. If you were of the gentry or nobility, well, they were rich enough they weren't going to starve in a bad year, but they had a correspondingly greater desire to keep and maintain that status for their children. So the oldest son inherits the main bulk of the lands; the younger sons get professions like the army and the navy and the church, which may or may not pay them enough to support a family; the daughters get lump sums of money called a dowry. And you want to keep all that lovely money in the family. You want to keep the land intact. You want to keep the power intact. You want to make sure that your children will have the best life possible ... which means they need resources, which means you need to marry appropriately. You might fall in love, but if the person you love isn't an appropriate match, then you're probably not going to marry them because marriage is about collecting resources and keeping them in the family over generations. In all these cases, according to the society and mores of the day, if you allow your child to marry outside their sphere simply because they've fallen in love--if they marry "beneath" them, or if they marry when they don't have the resources to support a family, or if they marry someone from a different trade/walk of life--you are a bad parent. So they're in love, who cares. Love will not feed your grandchildren. I mean, if you're a decent parent you'll care about making sure their spouse is a good person they can get along with, but as long as the spouse is not actively abusive, marrying someone they don't care for (but who has the resources for marriage) is far more likely to end happily than marrying someone they love who doesn't have the resources. I mean, if you're a farm girl and you marry a younger son of a farming family who doesn't have land of his own, all it takes is one bad year and you and all your kids starve. If you're in a trade and you marry someone from outside the trade, your shop is less likely to suceed. If you have money and land and marry someone who is lower class, you will be socially outcast and likely fall in social status and wealth and being ostracized from your community has negative repercussions for you and your children. Our bone-deep association with marriage is that it's about love. But prior to the 19th Century, romantic love was a bonus in marriage. If you found someone you were in love with who loved you who was the right social group and had the right resources, that was awesome! But the right social group and the right resources was far more important to have. Think about that. Think about what it means to have "being in love" be an optional add-on, a nice thing if you can get it, rather than the purpose of marriage. And it's not even something that has to be related to marriage at all. Consider the medieval idea of courtly love, where knights would fall deeply, powerfully in love with great ladies, be visibly devoted to them, write them all sorts of love poetry ... and never put any serious thought to marrying them or even sleeping with them because relationships/marrriage and romantic love were in two mostly-separate conceptual boxes. Loving someone from afar was the ideal, not the tragedy. You'd be surprised how much of the social mores of the pre-20th Century world were based on "we have to keep resources in the family and make sure our resources are passed on to the next generation." Obviously, things directly related to marriage and inheritance, like entailments and marriage settlements and wills were a part of it, but also things like "who talks to whom." You know all those rules about needing to be properly introduced to someone in order to talk to them? And the husband/father needing to call on someone and make their acquaintance before the wife and/or daughters can meet him? That's about making sure your daughters only marry the right people. They can't fall in love with a guy they never talk to, or at least, it's harder to do so. If you only ever talk to the "right" people and you fall in love, your love is going to be one of the "right" people and you can safely marry them. If you only talk to the "right" people, anyone that you don't know (and that none of your friends know) is obviously not the "right" sort of person, and so if you never come into contact with them, the chances of them being able to marry into your circle of family and friends is much reduced. This is one of the reasons why connections were so valuable, too: if you were at the lowest rung of the gentry but had a cousin who was in a far higher level, you would probably get invited to their parties sometimes, and your kids might be able to marry up into that sphere because they had an "in." It's all about keeping all that lovely money in the family not just in this generation but for the generations to come. You will notice that I have been assuming that every marriage will produce children. These people didn't have contraceptives, just abortificants, and those abortificants were dangerous. If you weren't infertile, and you got married, you were probably going to have children. And if you didn't have children, it was seen as a great tragedy that (especially for women) lowered your social status. But even in cases of infertility, whatever wealth you had would pass down to the family because chances were you would have a niece or nephew to adopt. If there were any relations living, someone in the family would get it. But the ideal was for the couple to have children, because then both of the families that put resources into the marriage get a share of the wealth through the children who inherit it. It's all about keeping resources in the family. This changed over the course of the 19th Century, but it changed slowly. Consider Austen's novels. In Sense and Sensibility, of the two couples in love we see, Elinor and Mr. F can't marry until Mr. F has resources under his control (an appointment as a vicar), and Marianne and Willoughby ends in tragedy, and the happy ending for Marianne is marrying the nice-but-boring-and-dependable guy with lots of land (and hence wealth). In Pride and Prejudice, Jane wants to marry for love, Elizabeth wants to marry someone she respects (and ends up with someone she loves AND respects, because she is a virtuous heroine), and Charlotte just wants to be married to someone with good prospects even if he's an idiot. (If you're protesting about Elizabeth wanting to marry for love, you're thinking about an adaptation or fic, because it isn't in the book; she explicitly starts considering him as a desirable marriage partner when she visits Pemberly and sees a) how responsibly it's managed and b) how well he treats his servants and sister, i.e. the people he could abuse with impunity if he wanted to.) In Mansfield Park, the reason Fanny has no money or status and can be abused by Mrs Norris and her cousins is because Fanny's mother married for love and thus Fanny and her siblings are penniless and depending on charity. In Persuasion, Anne and Wentworth fall in love but don't marry because, while he has prospects, he can't afford a wife yet (and might not actually gain the status and wealth needed to support a family), and even after all the angst of their meeting again and thinking he would marry someone else, and they reconcile and are married, Anne still thinks that refusing him when he didn't have enough money to support a family was the right thing to do. Now, over the 19th Century, three things happened. First, the standard of living rose, mostly in the middle class and upper working classes. Second, all sorts of new opportunities developed. There were new ways of getting the resources necessary to live on besides inheriting them. Third, the novel flourished and there were all sorts of stories about true love conquering all. All of these things fed into each other. You could marry for love without it being an utter disaster, and there was a cultural stuff about marrying for love being okay. But it was a gradual change, and the higher you were in society the longer it took for that change to take hold. The upper classes in England were still marrying for social rank and money well into the mid-20th Century. To sum up: if you are writing a period fic, or a fantasy set in a low-tech world, chances are that "marrying for love" is something most people think is silly at best, and dangerously foolish at worst. Even people who fall in love and end up marrying for love might agree that they're being stupid to do so! Also, consider: 1) Who has resources? 2) How are those resources passed from generation to generation? 3) What are the social customs and mores that encourage this to happen in the "right" way? 4) What are the legal rules in place to enforce those customs and rules? 5) How does the family of the couple either benefit or lose from their marriage? If you take these factors into account, your fic will be a lot more accurate.
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[zombiebandido]
Can you recommend any Neil Gaiman to me, aside from Stardust or Good Omens? I cannot
What’s the best concert you’ve been to, if you’ve been? Idk, I think I’m just not huge on concerts
What’s the funniest screenname you’ve ever seen? i-run-with-scissors-to-feel-dangerous
Is there an animal you like that most people don’t? Don’t think so
Is there an animal that you think is overrated in terms of how it’s liked? Goats or cows, maybe
Is there a time period you think is underrated? Not really
What about music? Showtunes
Do you find yourself listening to music that’s a bit more esoteric? No
What are your three favorite books and why? Harry Potter because of the worldbuilding, Mistborn because of the worldbuilding and characters, A Confusion of Princes because it is a fun standalone book
What about authors? Idk, I mostly like specific books  Do you have any likes you wouldn’t tell someone until you got to know them? Nah probably not
Do you have a favorite language? Not really
What about a place you’ve always wanted to visit? Ireland
What’s something someone does or says that just makes you laugh? Idk, it’s usually situational
Do goldfish crackers ever make you sick, or is that just me? No?
Do you have a favorite art style? Probably realistic
Do you have a favorite myth/fairy-tale? No, sorry I’m being boring with this quiz
Who is your favorite person aside from family? Probably my bff
Do any of your pets (if you have them) have weird quirks? My cat was just very emphatic
Do you listen to music from anywhere besides America? Not really
Have you ever “quit” a site and came back to it more than once? No
Do you have an “odd” fascination with anything? Dice
What is the thing you want most at this moment? An interesting job and a return to normal from the pandemic
What was the last book you read and what was it about? I’m currently reading The Martian about an astronaut stranded on mars
What was the worst book you’ve ever read & why? Walk Two Moons because the twist ending fucked me up
Do you have a favorite breed of dog or cat? Which? Golden retrievers
If you like any anime/manga, what are some titles you recommend? I don’t really like it
What do you think about school in general? I thought it was interesting and I wish I could go back
What’s the hardest thing you’ve been through, & what did you learn from it? Maybe the braces. Dk what I learned from it
What are three “unrealistic” things you want most? An interesting creative job with steady and high pay lol, the lottery, the good place experience from The Good Place
What are some of your favorite foods? Pasta, chocolate, cereal. I am a simple girl
Where do you like to buy your clothes? Kohl’s, Macy’s, and thrift shops
Do you take any daily vitamins? When I remember
Who are three of your favorite fictional characters of all time? Kelsier from Mistborn, Sirius Black from Harry Potter, Raydan Lykel from The Crown and the Flame
If you had to give the world a pre-existing mythological/fictional being, what would it be? Idfk
When buying Slurpees, if you do, do you get only one flavor or mix them? Mixing is fun
Do you have a favorite 7Eleven food? No
Do you have any desire to learn (a) foreign language(s)? Which? Not strongly
If you could have any career, “realistic”-ness aside, what would it be? Something in film maybe
What are three memorable movies from your childhood? The Little Mermaid, Harry Potter, Barbie as the Princess and the Pauper
Do you, personally, put a space after ellipses, or not? Let me check... do I? I guess I do
What do some of the things that inspire you have in common? Making things
Micky D’s sweet tea, y/n/other? No
What are three of your best (non-physical) qualities? Creativity, honesty, smarts
What are three of your worst (again; non-physical) qualities? Stubbornness, anxiety, lack of empathy
What is one of your firmest beliefs? I don’t really have firm beliefs
Do you ever question things until you’re unsure of even the silliest thing? Yes
Do you have anything that keeps you from doing something you’d truly enjoy? Anxiety and procrastination, and money
What are your three biggest pet peeves (personality-wise) in others? Holier-than-thou people, acting like you’re too cool for fun, being unsafe
Do you work to fix your faults? Or at least, admit to them? I admit to most of them but I’m not so great at working on them
What are three of your best physical qualities? (NOT EYES!) Why not eyes? Other than that, I guess hair color, boobs, singing voice (at least I’d like to think so)
What are some of your greatest aspirations? Do something fun, have a good social life, see what I would look like in my prime
How do you hope the world will change, if at all? Get done with the pandemic, stop having capitalism be so shitty
Who are three (fairly known) people you find very intriguing? Taylor Swift, Voldemort, F. Scott Fitzgerald
What are three things that make you the happiest? hanging out with friends, crafts, cuddling with my boyfriend
What is/are your view(s) on god, religion, spirituality, or relations to? I don’t believe in them
Are you arachnophobic or scared of spiders in the least? YES
Do you play WoW? What do you think of it either way? No, I am just not that into video games
What kind of computer do you have? Windows 7/Vista/XP/Other? Macbook Pro
What are you good at? Crafts and school
What career do you hope to have? Something creative
Are you taking any interesting classes in school/do you not attend? I’m finished with school but I wish I could go back
If you don’t attend, are you taking any “lessons” for anything? No
A book/piece that has had an exceptional impact on your life? Harry Potter
If you know of pandora.com, what is your favorite station? I haven’t listened to pandora in ages
Have you ever “lost” a friend in any way? How did you deal? Some just faded away but some actively ditched me and I tried to find out why
Any music recommendations? Showtunes
What are at least three of your biggest fears? Spiders, living a mundane life, covid right now
Most recently read book that you liked? A Confusion of Princes
Do you have a piece of jewelry you don’t like to take off? No, I have so many that I like to alternate them
Do you have a favorite quote? Why is it your favorite? Carpe Diem. Haven’t lived it much lately though Any odd pastimes you have? Making lists and charts
Are you quirky in any way? (Name them please). My fashion sense especially in high school, the nerdy things I do
Have any practices you aren’t opposed to but wouldn’t do yourself? Probably a lot, I’m generally of the live and let live mindset
Political standing?
Left
Do you have any piercings/what do you think about piercings? I just have my ears pierced
Do you have a favorite material? I’m a fan of soft materials like suede or velvet, also metals like copper and silver
What are three names you’d name a pet if you HAD to get a pet right now? It depends on the pet
Do you like to listen to dorky/amusing music? Idk
Coffee vs. Tea vs. Energy Drinks: Order from favorite to least favorite. Tea, energy drinks, coffee
Do you like more “fruity” sweets or “savory” sweets? Fruity unless it’s chocolate
What do you hate the most? Spiders
What genres of music are your favorite? Showtunes
Do you believe in true love? Idk
Do you believe in love at first sight? If yes, why? No
What are some of your favorite clothing accessories? Jewelry
If reincarnation exists, what sort of person would you want to be next?
One of those outgoing guys that always has adventures with his friends What are some things you believe strongly in? Idk
Where’s your favorite place you’ve been? London was pretty cool, also Italy
What sort of books and movies do you like? For books: sci-fi, fantasy, dystopia. For movies: rom-com, sci-fi, musical
What’s your favorite thing to do on a rainy Saturday? Idk, just stay in
Is there a book you’ve read that really touched you? The Great Gatsby just because I related to Gatsby a lot
Do you have a favorite artist? Taylor Swift
PC or MAC? Mac
What do you love doing? Crafts, shopping, board games
If you could create the perfect world for yourself, what would it be? Basically just the good place from The Good Place. Unlimited time and resources to learn and try things without pressure to make money off it
Do you think that fate plays a part in people’s lives? Not really
Are you religious, spiritual, atheist…? Atheist
What are your opinions on the media? The media is a very broad range of things
Do you think that people throw the words “love” and “hate” around too much? Idk
What is your favorite piece of technology that you own? My laptop
What’s a piece of technology you’d like to own? I have what I want at the moment.
Are you afraid of technology developing to where we’re too reliant on it? A little bit of getting to the point where a lot of jobs get replaced with AI, because instead of making lives easier like they could be, there will just be a huge unempolyment problem that our stupid capitalist society won’t solve
Does it bother you when people do things to fit in with a certain crowd? If it’s not what they want to do
Hot or cold? Cold Do you think that Bzoink should extent the character amount for questions? I don’t use Bzoink
Do you have a favorite combination of complimentary colors? Maybe green and pink
Do you know why all the young people who have nice cars always look grumpy? I don’t think I’ve noticed that
What’s your favorite odd ice cream flavor? Lemon Sorbet or Coffee Toffee Bar Crunch
Where do you like to get your ice cream? Haagen Dasz or Ben and Jerry’s
What’s your opinion on stereotypes/labels? Idk
Do you ever use random word generators for Bzoinkoids?
What?
Do you believe that history repeats itself? It sure seems like it is
Would you rather learn from your mistakes or just undo them? Learn from them
What was the most interesting class you had in school? My words and music class in college Do you write? If so, what? I used to write poetry, I sometimes come up with stories but I don’t really write them
Do you have a favorite website? Tumblr and Etsy
Do you think that the quality of TV shows is going down? No, there are usually good ones to discover
Do you have a favorite culture? Maybe Celtic. I just like the art patterns What was a story you heard as a child that really affected you? The Headless Horseman scared me a lot
Who was your favorite grade-school teacher and why? My third grade teacher and my 6th grade math teacher
Do you think that the world will end? How? Probably in a few billion years when the sun turns into a red giant
Do you believe in Global Warming? Have you researched it? Yes but I haven’t researched it
Do you prefer piercings or tattoos? Tattoos
Do you remember your dreams? Sometimes
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Worldbuilding: Take 2 - Alfea
Author’s Note: God help me. This thing took me in total like four hours, my back hurts and I drank two big cups of black tea. Anyway the outline of this thing isn’t mine, it’s based of this https://springhole.net/writing/magical-school-development-questions.htm .
So Alfea, the most prestigious educational institution, or as we simple mortals like to call it a school, for Fairies.
It’s students are, as I said before, Fairies (no Sprites here). They come from all over the Realms. The atendence begins around 17-18 years of age and ends when the Fairy achieves her Enchantix around her 20-21 years.
It’s students are mostly human but sometimes there is also someone from the native-native inhabitants of the planets. However thanks to the fact that sometimes some ‘aliens’ have advantages in some regards, some adjustments need to be made in order to achieve the correct results. For example, Dryads have easier time controling nature especially plants, therefore exams from Draíocht Nádúrtha (Nature Magic) need to be more difficult for Dryads.
Students are selected based on power. The school council is going to decide based on some small trials, if the participating Fairy is worthy to study in Alfea. They will accept the strongest 90. While doing that, they also decide who is going to be in WIngs together.
The school is capable of hosting up to a 270 students at a time.
Most students here continue their education that they started before on some other school, depending on where they’re from. After they reach their ‘final’ form, they can continue studying on their own with a menthor, try to get into another school or start working, or anything else that a student of Earth highschool would do after graduation.
The students live inside the school on the first floor. Rooms house one to two students each. The Wings live in the same dormitories. Bathrooms are included and anything else they for day to day life (such as a small kitchen, that is suplied by the school). The school library is also present near the rooms, next to the staircase leading onto the ground floor. It has its own research system, though not that many students dare to use it, because it is known to get rather volatile when asked about certain topics, reacting with hurling books towards whoever the unfortunate student or staff member is.
The schools crest is a geometric golden camomile on golden field, surrounded by a golden circle. The reasoning behind this is that it grows all around Alfea and it is used in many potions, especially in healing potions.
The school has no mascot.
The students get up when the sun comes out (7:00) and go to classes hour later. There is a pause at 10:00, when the students and staff have breakfast and than continue with classes. There is a five minute pause between each. They end when the sun is highest at the sky (13:00) and the students go for lunch. After hour of doing what ever, there are seminaries, that last anywhere from hour to two hours.
The school is a castle built in a style that resembles a modern renaissance style. Its walls are in a pale shade of pink and its roofs are cobalt. It’s built around the courtyard.
The school lies on the south shore of Lake Roccaluce, surrounded by the Gloomy Wood Forest, which is in this part made mostly of pines and some oaks. The ground is filled with grass, shamrock and camomile. Quite a lot of animals enjoy company of Fairies, namely red deer, hares, hedgehogs and loads of different birds, that are native to Ireland here on Earth with the occasional badger or fox. For the ‘mythical’ creatures there can be found unicorns or, the less welcomed, kelpie, that normally live in the north deeper part of the lake.
The closest city to Alfea is Magix, the capital of the same-named Magix. It was built 50 years ago, before Bloom comes into play. It is neutral ground and it’s used for solwing conflicts between the Realms. Even though most of its people didn’t live here for long, they are quite friendly.
The school has a fairly (pun intended) good reputation, known for its students who achieved great deeds through their life.
A lot of people in Realms are born magicless, but they think of Alfea just as highly as those who are born with magic.
Alfea has a lot of rival Fairy schools all around the Realms. The most well known is Solarian Fairy academy Beta, that has been competing with Alfea ever since its establishment 500 years ago. They are ran in similiar fashion, however Beta begins accepting their students a year earlier. However exculding schools for Fairies, the most well known rivalry is with the Cloud Tower - school for Witches and Warlocks.
The subjects in Alfea can be put in two groups - magical and nonmagical. For subjects where magic is applied we have: potionology (potion making / partially chemistry), metamorphosis (low ranking shapeshifting of other subjects), flying lessons (teaching students how to fly), magic defense (teaching students how to use magic shields), magical offense (how to use magic to deal damage) and applied convergence (teaching students how to combine their magic with other members of their Wing). For subjects that don’t use magic we have: magiphilosophy (morality of magic, etc.), history of magic (that), magic in nature (how does magic effect ‘natural’ world) and good manners. Than there are the seminaries, but they depend on the teachers.
The type of magic that taught at Alfea, and Fairy schools in general, is ‘light’ magic, that feeds of positive energy. It’s variations depend on the Fairy who wields it. Teachers need to readjust their teaching, when it comes to such students.
Surprisingly enough, most accidents happen during flight classes when students run out of time during their transformations and fall down. This has been prevented many times thanks to parachutes that students are required to put on before their transformation.
Studies on this school are determined by Trans Realmal Department of Magical Education (TRDME). Small things can be changed by the Headmistress.
Anyone qualified for the job of teacher of magic, can try to apply for job at Alfea. The teachers are chosen by the school council, just like the students. Unlike the students however, teacher can be either male or female.
Just like the students, teachers can be from any Realm and unlike the students, magic is not required. It’s a plus, but it is not required.
Political view differes from teacher to teacher. Especially if they’re from different planets. And students too. Most of the time it’s: respect the law and don’t get anywhere near Strigas (Witches and Warlocks)
There are holidays very similiar to Wheel of the Year. There is Autumn Equinox (21. 9. - 24. 9.), Day of the Rose (9. 10.), Day of Those who Left (2. 11.), Yule (21. 12. - 1. 1.), Spring Equinox (19. 3. - 22. 3.) and Day of the Oak (20. 6.). And the Big Break of course (1. 7. - 31. 8.). On Equinoxes, Yule and Big Break students get to go home and on the Days classes are cancelled, so the students can either go home or stay at their dorms.
The school is protected by many magics, notably its protective shield (radius 500 metres) won’t let any nonmagical creature in, unless the Headmisterss allowed it. This does not affect animals, who come in and leave as they please. Headmistress can enforce any other protective magics if she desires.
School provides all the supplies its students will need, including any books, potion materials or anything else.
Any magic without teacher insight is prohibited. Even if the risk of harm is not grand everytime, the rule still applies.
Alfea used to have dresscode in the old days, however the latest Headmistress, miss Isabella Faragonda, because she consider it ‘old’ and that the students ‘should have as much freedom in their clothes as in their magic, as long as the Head of Discipline says it is alright’. Needed to say some students believe she should’ve kept the dresscode, just for that reason alone.
Students can assemble in any free time of day and do whatever they want unless it violates code of school. Which also means they can go to Magix, to the Gloomy Wood Forest or to the Lake. Or anywhere else for that matter, just make sure to get back before sunset. Sport activities are allowed as well on the field behind the school, courtyard or small beach next to the Lake.
Students are given breakfast, lunch and dinner by the school in the school canteen. If they want to eat anything between the breaks they can, however it is food that they made in their small dorm kitchens. The food from the canteen is made in school kitchens by professional magic chef Sfoglia. From what students and staff say the food is apparently delicious.
Students can create clubs. As said before when students are chosed by the school council, they also put them into Wings - teams of Fairies, that help one another during battles. They can make drama clubs or history clubs or tutoring clubs or whatever clubs.
Injuries are handled with extreme care in school infirmary led by nurse Ofelia. However if something worse happens there is always the Hospital of Magix.
If student breaks the code of the school (the law in Magix), they can be expelled. A student can appeal and go to the Court of Magix, and try to get their scolarship.
The school was founded almost 750 years before Bloom comes to the picture. It was founded by well respected Guardian Fairy of Solaria, Dianthe Messia Apelles. It was founded for the need to properly train young Fairies in order to protect their Realms from threats. And also because there is School for Strigas right across the Lake.
Miss Faragonda has been part of Company of Light, group of great warriors and Fae (and one Witch), who fought in the War for the Flame. She has managed to defeat large portion of the cavalry of Voluky, large insect like creatures, created by fairy Mandragora, on her own
Many of Guardian Fairies have studied on this school. Not only them but also Magical Healers, Researchers or Fighters. All of them are considered pride of the school and an idle for every Fairy who goes through Alfeas gate.
There are secret tunnels bellow the school, that begin with hole in the wall of a well in Alfeas courtyard, which go under the Lake and connect to cave near the Cloud Tower and go directly to Red Fountain, army school with numerous specialization for the students to choose. They were built during the War in order to make sure that the students and staff can quickly move to safety, if they were attacked.
The school building has been damaged during the first wave of attack during the battle for Alfea and comple of times after that, but it was nothing too big. Overall the school looks quite the same, just like when it was constructed. The entire castle has been built at once. Some changes were made to the interior of classes and canteen and dorms and rooms are changed almost everytime a new student moves in. Curently there are plans to expand the greenhouse and basement parts of the school. And there has been added a bus stop, with a bus that leaves to Magix every single hour, from 9: 00 to 16: 00.
There aren’t many legends connected to the school. However there were few legends about ghosts and monsters in the night roaming the halls. That thing is partially truth, because during the War extremly agressive minotaur were send to guard the halls while the students slept. They were prohibited from leaving their rooms because there was a high risk of the creatures attacking them. However they had since been removed, though the rumors are still around.
There are no unsolved mysteries present in Alfea.
As said before the dresscode was changed only recently, but other changed rules include: keeping pets (as long as it isn’t dangerous to people around it), ability to go to Magix and bunch of other minor things that aren’t really important.
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metalempire · 5 years
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Fire Emblem Three Houses Review: A Great Game Crippled By Squandered Potential
Now that the clickbait title has grabbed ur dick and engaged the hate boner it’s time to sit down and take a look at the newly released Fire Emblem game everyone loves (including me, to an extent, despite what the title says.) 
I’ll put the whole thing under a readmore to safeguard from spoilers, save dashboards and for anyone who doesn’t give a shit to just stop reading now at a convenient point. As for mobile users, fuck you, I’m a phone hating old man. Read this on an Apple Refrigerator or die.
The TL:DR version is: Game good overall, but not enough variety and near lazy repetition makes both gameplay and story feel a bit disappointing overall once you play all the routes. 
Also you can’t fuck Rodrigue so 0/10 worst game in the series. 
Right now I’ll address the good points about the game since I do in fact have heaps of praises to sing it’s just easier to clickbait with negativity of which I do have but the positive bits come first cos I said so. 
The gameplay is good Fire Emblem, unlike SoV which was ass don’t @ me, as the kids say. Aside from fog of war and a very occasional desert map there’s not too much unpleasant shit and there’s not really any spam which is great since the past few games were getting guilty of that. The maps are a bit plain in layout but they’re not bad either and the enemy placements, choices, map features and terrain are all nicely put together to make a fairly pleasant experience with each one. There are no desert fort maps surrounded by 5 range archers on all sides. There are no cantors spamming infinite terrors or infinitely spawning faceless reinforcements. The weapon triangle might be absent but the breaker skills have been retooled and brought back to allow you to choose if you feel like opting into it or not on your own end. It allows alot of units and weapons to shine and combined with the class freedom the game gives to allow you the wiggle room to make your own playstyle, so if an entire army of Wyvern Lords if your thing then the game is nothing short of an enabler there. Combat Arts are back and nicely well balanced and feel more useful than in SoV, not to mention gambits being a natural expansion on them, Battalions being a positive this game brings to up the scale of warfare rather than it just being Anime Teens VS The World and adds another combat art not tied to a weapon and nice stat boosts and effects to change how you interact with enemies, such as using Assembly to drag a boss off a heal tile, and so forth. The more options the better, and the game is full of freedoms for you to play around with. 
Garreg Mach Monastery is where most of the game takes place and where a good chunk of hours are spent. Being able to train weapon and movement type ranks outside of battle is also great and adds more micromanaging onto a series about alot of micromanaging and helps units keep up with each other, as well as letting you farm your own resources, bond with the gang and do little activities to give you some reprieve between fights. You can tell Koei Tecmo did alot of work on the development of Three Houses since this section of the game reminds me of Dynasty Warriors when you go back to your base and sort things out there and wander around. It also breathes some life into the setting and gives a good sense of permanence to the world and its’ characters. 
The world of Fodlan is also a major strong point, there’s lore, backstory, history, politics, a culture and even clashes and divides. It’s the most well realised world in a Fire Emblem game since Jugdral which it clearly has drawn inspiration from and I cannot praise Fodlan enough for being as well realised as a setting as it is, since the characters and exposition really give you a proper impression of how this world functions on social and political levels. The school setting of Garreg Mach is one I was initially iffy about but it fits surprisingly well and definitely grows on you over time since the game does a good job of immersing you in the role of a teacher. 
Tying into the world is also Crests, which, when combined with the Ability system, is great, making you pay attention to your characters crests, what they do, how they can benefit you, how you could use them, and to pay attention to enemy bosses and minibosses to see what crests they have, and in turn, pay attention to abilities some more too, to both create your ideal units, and keep an eye out for the same on the enemy team. It’s quite well balanced overall and is a sneaky hint of a possible Genealogy remake on the way someday.
The characters are also wonderful, often three dimensional with their own political views, own social perspectives, quirks, oddities, backstories, character conflicts, relationships, and of course, boatloads of trauma. Watching them all interact with each other and reacting to the story events and getting to know them was an excellent experience in proper character writing and interactions that the series has been starved of thanks to the very hit or miss (mostly miss) characterisation from Fates. The main lords are also incredible, from Edelgard and her dark as fuck backstory and her powerful resolve and willingness to do whatever it takes to achieve her wider scale goals, to Dimitri and his intensely personal conflicts and emotional baggage and his journey of highs and lows, to Claude and his boundless charisma and similarly his own ambitions and dreams all wrapped together in a charming package. The characters are all great and I can’t really find myself with any grievances about them that don’t boil down to wanking off over nitpicks over Hubert’s left testicle being out of place in a cutscene or something daft like that. 
The soundtrack is good. Not my favourite one but as always with Fire Emblem it’s good and makes the maps more fun since you can listen to a nice tune while thinking about how to murk the pair of armour knights. My only gripe really is the normal versions of songs all sound better than the in-battle variations they get. I also like that a boss theme or miniboss theme will continue to keep playing on the map itself until you beat that character, so you dont have to dip and dive into chip damaging Lyon to hear The Prince’s Despair anymore. 
The overall story is fairly decent, not as bad as Fates’ writing, or the fairly bland writing of some of the past games like Awakening that play it too safe. It’s willing to go in dark directions and focus in worldbuilding with its’ plot. However I do have alot of negatives to say about it by contrast but know that the overall story of the game and its’ many routes is one that I don’t hate, but I certainly feel wasn’t as well handled, especially in the second part of the game, as it should be. On an individual level, each route is decently well paced, aside from Edelgard’s route which is mysteriously 4 chapters shorter than the rest for no discernable reason at present until developer interviews shed light on that. The plot is for the most part decently well executed on an individual level. 
Now I’m going to insert a very important opinion of mine. I think a game can have a bad story, or no story at all, and still be great, so long as the gameplay is good, because gameplay is what makes a video game a video game, rather than just a dvd with an interactive menu. A game can have a great story, but if the gameplay is shit, the game suffers as a result, and it needs to play its’ focuses very well in order to redeem that. I try not to put as much important on story if I can’t help it, since I’m playing games for the game part first and foremost.
I bring that up because unlike Fates, where you can ignore the plot and have a good time with it, Three Houses isn’t so merciful, due to how much raw time is spent in cutscenes before, during and after battles, as well as engaging with the story at the monastery too, alot of time in Three Houses is not spent in the gameplay portion, but interacting with the story instead, so I have to place importance on the story because the game is, so I have to put more focus than I usually do on it because the game does by necessity of raw amount of time. Otherwise I honestly wouldn’t mind either way if the story was bad or good. 
This is to transition over to the negatives. 
For the bits where I’m not tying the gameplay and story together for reasons seen in a bit, understand that I was wary about the removal of the weapon triangle. While I don’t mind how it’s been handled, I still think the game is missing something for not having it since the beginning, and it’s definitely a core aspect I enjoy about the series, since now you can forgo unit variety and planning weapon level ups and just use whatever to win, and that level of freedom can hamper strategy in thinking on a more necessity based level, which in turn has subtle but noticeable effects on difficulty. 
The amount of time you spend not doing maps is honestly still jarring. Most of the time in these games if you’re ever spending lots of time between maps, it’s usually to get through a mountain of supports you forgot about, rather than spending alot of your time in cutscenes and doing stuff in a monastery. While I don’t hate it, I find alot of my time is spent not doing the Fire Emblem parts of the Fire Emblem game I’m playing and considering the fact that each route is 18-22 chapters long, compared to most FE games which go more than that typically, and you come to realise that the other stuff is sort of padding to distract from the low chapter count overall.
Now this is where I tie gameplay and story together in terms of the more major flaws to the game and what really held it back for me. 
Three Houses has 4 routes, all of which I’ve played; Edelgard’s route, Dimitri’s route, Claude’s route, and the Church route. The big problem here in both story and gameplay is the raw amount of repetition and lack of variation the game has with this. Unlike Fates, where the three routes all featured both unique maps, variations on maps, or if they did share maps, usually put them at different stages in the game, Three Houses doesn’t do that at all. Map variety is something this game is weak in, since paralogues just reuse story maps, and so far, only 2 or 3 maps seem exclusive to paralogues, and even then can be repeated by other paralogues. Worse still, earlier paralogues, like Ingrid and Dorothea’s, can spoil maps later on, and don’t even make sense when you get the context for that location. In every other past FE game, the paralogues all got their own maps. Repeating maps in a single run is already a risky business, but then there’s overall repetition. The first part of the game is exactly the same on all routes, it follows the same story and overall beats, an the only variation is chapter 12, if you’re playing Edelgard’s route, if not, it’s the same for the other 3. And for context, I did Edelgard first, Dimitri second, Claude third and Church last. In hindsight, that was a terrible order, since I basically ended up repeating myself 3 times in a row thinking I was getting something different. When the timeskip hits you expect each route to get different, but only Edelgard’s does. the other 3 routes are all about fighting the Adrestian Empire to save Rhea. That’s it. Dimitri, Claude and the Church routes all follow the same story, and by extension, maps, making you do them all in the same order as each other, with a minor variation here or there like Dimiri getting a chapter to retake Fhirdiad then resuming the static map path. The only difference is in the plot contrivances that don’t come up on the other routes despite following the exact same events to steer you towards a different final boss. Those Who Slither In the Dark are a great example of this. They destroy Fort Merceus only in Claude’s route, and for no reason are barely involved in the fights of the other routes and are never dealt with. They themselves are also wasted villains, with Kronya and Solon shown off once, then killed off in their second appearances, then Thales barely being in the game only to die in Claude’s route. The game sort of forgets about them in the other routes, and, insultingly, they’re fought by Edlegard in her route, but only in the epilogue, rather than having her missing 4 chapters cover that conflict. 
Really, the only point to playing a route is to get a different final boss, and to get some different lore in the final chapter. You only learn about Nemesis right at the end of Claude’s route, you only learn Byleth’s origin story at the end of the Church route. Outside of things like that, you’re just playing the same game, same maps, and same story but with different playable characters over and over again with no real variety until right at the very end, which is highly hollow. Edelgard’s route offers the most variation on all this, and yet it’s 4 chapters shorter than the other routes, so you’re either condemned to play the same shit over again, or you barely get any time with the one that’s a bit different. It really sucks since the map variety really is nonexistent. You play the exact same game for 12 chapters, think you’re getting some variety, then just get the same shit as the last run, or, only get a few maps and then you’re done. Either way, the sheer lack of variety in maps and accompanying story really makes the hyped up timeskip feel like a colossal disappointment in hindsight, and when Fates, a 3DS game, has more map and story variety (yes even if that story was awful) than a home console game, then something is deeply flawed about this game.
The pacing is also fairly bad if not close to terrible. At most the game is 22-23 chapters at the most, 18 at the least, and it spends 12 of these on the Academy phase of the game. The game drags its’ feet with the story for the first half, slow burning its’ way along, feeding you hints of lore to come and setting things up and, to be honest, doing a good job at worldbuilding. Then the timeskip happens and the war phase just rushes by at one hell of a fast pace. The maps being the same across them doesn’t help, but pacing can also damage the routes. For example, Verdant Wind builds up to fighting the Agarthans, it builds up to them but only with hints and setup while you’re busy fighting Edelgard, and then once’s that’s done, you have two chapters left, one of which has you fight the Agarthans in one map, beat them, and then have the final battle with Nemesis, which, while the map itself is arguably the best of the 4 and really feels like a final battle, story-wise comes out of fuckin nowhere just to have a cool end to the game. And then there’s Crimson flower, which steamrolls through the game and is definitely missing chapters, with key events like the battle at Gronder just not being there at all. In general the story pacing is just too wonky and every route really needed more chapters to flesh out the conflicts rather than rushing along the most engaging bits of the game.
Also the graphics are kind of weird looking for a 2019 game and some of the cutscenes are animated so stiffly it’s strange to watch. Honestly the visual presentation in Fire Emblem has never really been very good outside of fully rendered cutscenes in previous games like Awakening or Radiant Dawn, but it’s a shame the Switch’s capabilities weren’t fully utilised, especially with some textures, although Warriors with its’ JPEG stone floor in Hoshido Castle is no doubt to blame as well for that influence. That said, it’s not all that big of an issue for this series, and you really don’t notice it as much, just felt the need to address it since it is there and the Switch launched with Breath of the Wild which looks wonderful and then there’s Three Houses looking like it just got out of bed by comparison.
My main issues with the game stem mostly from the larger segment above, the constant repetition of maps in almost perfect order after each other, the exact same story playing out for the majority of what should be different routes, and the school phase being the most repetitive as well really dragging the game down. The first time I played the game I loved it, no doubt, but the subsequent runs made me realise that alot less overall variety was put into the game than I thought would be, and that hurts the quality for me, to know that 3/4 options have me doing 95% the same thing but with different units, and the other option is just a bit too short to be able to fully enjoy what it has to offer. Fire Emblem is a bigger name now than it used to be, and Three Houses honestly deserved to be a bit better than this overall. 
Also you can’t fuck Felix’s dad so what’s even the point of it all, really. 
 I have no doubts though that people will still love this game, and rightfully so, it’s a great entry in the series, just not the best. I’m sure people who’ve only done one or two routes will think it’s fantastic, but once you do all four of them, I think the honeymoon period will pass by, and the initial spark of excitement of a new game will wear off, and just like how everyone tore into Fates a year after release, I think Three Houses might end up suffering a slightly similar fate as well once people realise that the game really doesn’t offer as much variety as it seemed to be offering. Maybe there are people who don’t mind all the repetition and the sameyness of it all, but for me, it held the game back from being truly great. The Lords are what really carry their respective routes, due to their character strengths, and a certain route definitely suffers for only having Byleth (and Seteth of all people) as the main driving force of that route. 
All that said, I really recommend any Fire Emblem fan or even any Switch owner to play Three Houses. It’s not perfect, and it certainly loses it’s magic over time and really needs some reworking in places and major injections of variety, or a really good DLC,  but it’s still definitely got plenty of good quality to enjoy and the bits that are good are really good and worth sticking through each route to be able to play with. 
The score this game gets is a
Forever Pissed I Can’t Marry Rodrigue/10
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persephonesnow · 6 years
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That worldbuilding thing
Below a cut because holy crap this thing is nine pages long. 
The very point of worldbuilding is to create a cohesive arena for your story to take place. Think of it as the background of a painting. You’ve got a subject that’s intended to be the focus of the piece, but that subject isn’t going to stand out if the background makes no sense and distracts the viewer. Worldbuilding is the thing that will make or break a story. That goes for original fic and fanfic both.
The most daunting is by far original fic. The easiest place to start is with, well, the place. The literal landscape of your story can have a huge impact. Is it mountainous? Forested? Rich and fertile? Cold? Hot? Dry? Are there settlements? What kind? Cities? Villages? Have no idea where to start? Start in the real world.
(We’re going to stick with stories centered on human characters, simply because they are the overwhelming majority and where worldbuilding tends to most often fail. And full disclosure: I am one of those writers who has written encyclopedias for the worlds I create. It makes things so much easier.)
I’m serious. If you think you want to write about a desert world, look into what real-world desert life is like. Even if you’re writing something sci-fi and need to account for currently impossible tech, look at the real world. How has the desert shaped the history of the people who live there? What have been the challenges they’ve faced from the environment and how has that changed them?
And pro-tip: if you’re writing a world with lots of direct sunlight, any human character native to this world is highly, highly unlikely to be white or overly fair-skinned. If you’re writing a snow-covered or water-filled world, you’re more than likely talking about a native population with both tanned skin and likely monolid eyes. When I say look at the real world, I don’t just mean the culture and history. I mean look at how people have evolved to survive in the given environment. Y’all may not realize this, but things like (light) skin colours and eye shapes are adaptations that evolved to allow humans to live in places very different than where our species first turned up.
(All bets are mostly off for any aliens. But if your aliens are humanoid and can pass for one of us, that means that they can pass for one of us, and will be bound by any physical adaptations humans in their given region would have.)
Worldbuilding is about 99% research. That’s it. It’s reading lots of random and weird things because the strangest things will have an impact. Environment and climate impact each other. Both impact what edibles are available and if the local population is going to be mostly hunters, fishermen, or farmers. Or even a combination, but given what humanity has been like, once we start trending agrarian we largely stay agrarian. Similarly, if your main settlement has little in the way of agriculture, then it’s not going to be much of a settlement and is more likely a waystation for nomads. Agriculture is the backbone upon which civilization is built. And agriculture doesn’t necessarily mean plants. Ranching is a thing, people, and you can farm fish.
There are other things, of course. If your world has few trees, your buildings won’t be wood, which changes what shapes they can take and their overall appearance. It also changes how the buildings hold heat or if they stay cool year-round.
IS THERE WINTER?
Okay, this point. Is there a winter in your world? Nothing, absolutely nothing will have a bigger impact on your growing world than the existence or nonexistence of winter. Don’t believe me? Go take a look through human history and the various mythos we’ve created. How vital is spring and the growth that come with it? How much is the winter, with the lack of growth and migration of game featured in those stories? How much is the concern of the lean times, of the time when diseases are more common (flu season, anyone?), of when children of all species are less likely to be born and less likely to survive if they do present?
No winter? Guess what, that has an impact too! You know all those plants you love to look at? All the ones you eat? Most of those require a winter to grow. Some plants need their seeds frozen and held at a freezing temperature for a length of time in order to properly germinate. Some need the inverse, of course, and will not grow unless they’ve quite literally been torched.
No winter also changes bug populations. Which can have an impact on the spread of disease. Which very definitely changes any population. Is there a monsoon season in place of the frozen winter that’s often featured? My good dudes, water is dangerous in all forms. Rivers will flood. Hurricanes and monsoons will happen. Floods will happen. No place is perfect. If you’re imagining an idyllic world where nothing is wrong, you’ve done something wrong and you’re missing something.
Worldbuilding requires a lot of really weird details, in order to do it properly. If you’re keeping your story small and focused on something small (a person, a family, something of interpersonal nature) then you can probably stop here and go write your story.
If you’re wanting to write and epic a la Harry Potter or A Song of Fire and Ice? Buckle up, kids, you’ve got a lot more think about.
Worldbuilding isn’t just your landscape. It’s your culture and everything in that. You imagine your characters wearing furs? Okay, then what kind of animals are lurking about for hunters? Go look at real fur, at real game, and think very seriously about what kind of skins your people are likely to have access to. Things like bear and other big carnivores aren’t likely to show up on normal people. Those will be, as they have been in the real world, expensive af. Predators tend to be rare, even places with lots of prey. There is in fact a set ratio for populations of predators to prey that researchers have discovered in the real world. Go look it up. Look up requirements for large predators, because they tend to have insanely large ranges and are often solitary, which makes them rare for hunters.
You have deer? Okay. Look at what a normal deer population looks like and what their behaviors look like in any given environment. Not all deer are as big as the white-tail. Some are bigger. Some are infinitely harder to catch. Some are isolated, some form herds. Some are aggressive. White-tail are what’s lurking where I live, and they’re mostly blind and rely heavily on their hearing. You know the classic deer in headlights look with the ears straight up? Yeah, they can see the light and something big moving towards them, but they can’t identify it so they’re listening.
Think all of this is unnecessary because you’re not writing a hunter? Nope, sorry. This shit impacts not only what your people are eating but also what they are wearing. Not a problem because your people have cattle? Not so fast, sweetheart. Cattle evolved from aurochs, officially in Turkey (I remember coming across a study that thinks aurochs might have evolved into cattle more than once, but don’t remember I found it). Cattle are also not the end-all of bovines. There’s multiple forms and then there’s also things bison and all their forms, oxen and their brethren. All are different. All have different environmental requirements and sometimes very different requirements for farming. Not all can be used for milk and not all are good eating. Same goes for sheep and goats. You’ll have to think about how humans have altered whatever species has been domesticated in your world, because it’s unlikely you’ll be writing at a time when domestication is just starting.
Poultry? Chicken come from a jungle fowl native to southeast Asia. Ducks and geese have different stories. They’re also largely useless for clothing, bar decoration and we’re not to that yet.
(On birds: all females will produce eggs, male present or not. It’s a natural process and just happens. Never seen a pet bird lay an egg? That’s because birds sold in the pet trade are almost exclusively males. If you’ve got egg-laying birds and no male around, you’re not going to get any new birds from those eggs. They’re unfertilized and will never develop because there is no embryo.)
Food is the traditional ground on which the divisions between rich and poor are drawn. Humans are a naturally greedy species, so you need to account for this and where your MC fits into this picture. Food availability and quality can change everything from general population health to culture and how people interact with one another, but also how families interact with each other. If food or other resources are at any time scarce, then whichever child has been designated heir will get preferential treatment because that’s the child that needs to survive to adulthood to carry on the family legacy. If your chosen MC is from a wealthier background where food, clothing, and shelter were never a concern, then where do they fit in? Are they the heir? Guess what. No adventures across the world for them. Your best bet will be an extra child who isn’t in line for anything and is mostly just expected to not cause problems. Determined to have an heir be the MC? Go read up on your history. Research, research, research. That’s going to come with some very unique challenges that will change how your MC interacts with the world around them and how the people in that world interact with them.
Clothing is a thing that divides us, mostly because it is an outward marker of wealth but also because clothing can restrict us. Clothing requires people to make said clothing, and your world will be restricted by materials. Textiles require looms and huge amounts of resources. Leather requires critters and tanning is a whole other can of worms. It’s smelly and can be done different ways. Leatherworking is also very, very different from sewing in any form. You’ll need to think of cobblers and what resources they’ll have. There’s a saying in the vintage community that your shoes will make or break your outfit and that’s true. Shoes have been a revolutionary thing in history. Not only do they protect our feet but we can use them for other things. Heels originally evolved on men’s cavalry shoes, where the heel was used to sort of latch onto the stirrup, allowing the rider more security when trying to stay in the saddle.
Utility matters, but humans will decorate themselves too. Accessorizing isn’t a new thing and it’s taken many forms across the ages and cultures. Hair is a surprisingly complex matter too. Curly hair has very different needs and behaviors than straight hair and colour can dictate what you can and can’t do to your hair (some ingredients will stain/discolour lighter hair). Bleaching is not a new phenomena. Dyes in general are not a new phenomena. Think carefully about beauty standards. No one is immune to them and they can and do change whole societies.
Other things that can change a society are work animals. Like dogs. No, I’m not talking about your cute pet. Go take a good, hard look at the history of dogs. One, as a species they are a hell of a lot older than you probably think they are. Second, precious few of them evolved with the intent to be companions. Most were created for a job and that job was often killing things. Some breeds are also significantly younger than others. The Labrador Retriever, the ultimate utility dog (seriously, it can be trained to do just about anything and it’s perfectly happy being a companion. There’s a reason it’s been the most popular dog in America for as long as it has been), was created only about 150-200 years ago and was meant to be a more manageable form of the Newfoundland. Given the thousands of years that dogs have existed, that’s brand new.
For me, personally, the absence of dogs will destroy any attempt at worldbuilding faster than anything else. Y’all trying to tell me you’ve got wolves, foxes, and other canines but you don’t have dogs? Not how that works. Canines have a notoriously slippery genome, which is how you get everything from wolves and foxes to Chihuahuas and Great Danes. Humans have had dogs for thousands and thousands of years. Their very existence has altered everything from how our ancestors hunted to our fashions (see: how the poodle went from respected retriever to a fashion icon). Take a look at a region similar to your world and look at the dogs found in that region. What purpose have they traditionally served? Were they hunters? What kind? Were they a pack animal? Livestock guardian? Shepherd? Mouser? Because oh, yes, dogs are mousers and rat catchers. They don’t call it a Rat Terrier for nothing.
Terriers in general have been created solely for the purpose of hunting small game and pest control. Cats, in comparison, are only semi-domesticated. Your “ancient” cat breeds? They’re what’s called a landrace in dogs. Humans have only recently started messing with cat breeding. A pet cat will not be a mouser unless they want to be, and chances are they’re going to go for easier prey. A cat’s purpose is solely to be cute. That’s it. That’s all it’s ever been and all it will ever be. Don’t believe me? The first known dog of what we now call the Rat Terrier was a set of remains found on a shipwreck, where it was being used to control pests.
Hounds also change things. Beagles were largely used for hunting hares, though they’ve been used for other small critters. Foxes? My dear, that’s the aptly named Foxhound, a similar looking dog that is quite a bit larger than the Beagle. Foxes are a mid-sized predator, like the coyote. They’re not super small and they are vicious little bastards. Dogs are older than you probably think but trust me when I say the dogs you think of as being the oldest breeds probably aren’t.
Two of the oldest dog breeds in the world are what we today know as the Afghan Hound and the Saluki. The Basenji is also extremely old. Notice a trend there? Some of the oldest depictions of dogs in human art show something that looks like what we today call the sighthounds, the most famous member of which would likely be the Greyhound. The hardy northern dogs (Huskies, Malamutes, etc…) still have that wolfish appearance, yes, but they’re nowhere near as old as things like the Carolina dog and other wild dog-adjacent breeds. Because yes, wild dogs exist. You do know what a dingo is, don’t you? A hyena? The vast majority of modern dogs came from these wild dogs and the wild dog endemic to a given region is going to determine what kind of modern dog you’ve got.
(In other news, the Mabari of Dragon Age gets a hard side eye from me, because it’s modelled on a relatively new modern dog and we’re given no evidence of the many breeds that went into creating that dog. Not to mention, as dog crazy as Ferelden is supposed to be, there’s a surprising lack of canines around. It doesn’t fully destroy the worldbuilding for me; the presence of the Mabari kind of saves it. Mind you, the worldbuilding actually crashes, for me, in the human noblewoman origin of Origins. What it doesn’t recover from, however, is what we’re getting to in this next bit.)
Horses are another major point in societal evolution. Cars? Guess what, they’re not only a hell of a lot older than you think, but they became as popular as they are as fast as they did (in the US, at least) in response to how difficult keeping horses and other large cart-pulling creatures in an urban environment was proving to be.
Horses in history look a wee bit different from what you’re thinking. Those pretty little runners who are so popular these days weren’t super popular in history. Their legs are too weak. I’m serious. If you’re writing something that features people in armor, they’re riding what we now call a draft horse. With the exception of one draft that was bred for farm work from retired war horses, draft horses are traditionally war horses because they’re the only horse with legs that wouldn’t break under the weight of a knight in full armor. They’re also relatively mild-mannered and often easier to train than their smaller cousins. But they’re not the kind of horse you’d want for a long-distance journey. Assuming the horse isn’t pulling anything and you want endurance over speed and strength, then you’re looking at a cutter horse. Just like dogs, different horses have different purposes. Do your research and please for the love of all that is good, do not overlook horses and other modes of transportation.
I mentioned Dragon Age above, and they’re probably going to be the series I talk about the most in this next bit because they not only excel as one of the few fantasy series to address technology in any way, but because they also utterly fail at building infrastructure. It is a video game and it has been restricted by that medium and it has made attempts to address some of the weaknesses I’ll be discussing, so I do trust the writers behind it to have thought of most of this. Witcher 3 had the budget and the engine to account for horses and ships and conveniently was based on a series of books that prominently featured portals in addition to both of these. The Witcher books are also something DA owes a lot to, so expect the odd reference to it (the books. I’ll rarely mention the games).
One of the things both series do well is establish that technology and magic can exist at the same time. Fantasy and sci-fi are not the same genre and do not deserve to be lumped together as they often are. Genres do blend, and these two do have a tendency to blend more than others because they are quite complementary to each other. But y’all have a tendency to not think it through. Fancy sci-fi tech is nice, yeah, but remember how much agriculture can change a society? Industry and tech are the two that follow on that list of variables. Agriculture has in fact been the single largest source of industry and tech in human history.
Remember textiles? Most of the plants used for that are labor intensive not only to grow and harvest but also to process into something weavers can use, assuming you have a climate that can produce them or have friendly trade going on with someone who does. If I’m not mistaken, the only thing more resource heavy than cotton is silk. Spidersilk is nice, yeah, but spiders don’t actually produce a lot of usable silk. There’s some great research on that and how to make it usable, but we’re not there yet. And holy crap don’t get me started on bamboo and linen. Do you realize how difficult flax can be to produce and how radically different the process for turning it into linen is from cotton? There are reasons why today, cotton is king.
Handwaving and going *~magic~* will only get you so far. And unless everyone can do that magic, you’re going to have some kind of innovation going on for those who can’t. Even then, magic in stories only really works if there’s a price to that magic, so you’re still going to have innovation. Don’t think so? Okay, let’s talk about food again.
One of the things I absolutely loved about DA:I was something found in Orlais that is a logical progression of something the series has established from the start. To recap this, there is a race in Dragon Age that most fantasy fans will recognize. Dwarves, specifically those that live underground, famous for their beards and tempers, and renowned as the best miners and smiths in the world. It’s this last point that I want to draw attention to, because the existence of dwarves is a super popular fantasy trope and DA  is the only one to have done it right so far. Within DA the dwarves have Paragons; dwarves who have made such significant innovations to dwarven society that they are regarded as effectively being living gods. One of them is Branka, who got the distinction for the invention of smokeless coal.
Let that sink in. Smokeless coal. Do you realize how beneficial that would be? You’re talking about a people who still need to breathe, who can succumb to black lung as easily as any other air-breathing being. And the technological innovations of DA’s dwarves doesn’t end there. There’s something that sounds suspiciously like a thresher among the surface dwarves, which in the real world was one of the most significant agricultural innovations in the world. And it has been a while, but I seem to recall Bianca Davri’s machine being described as something akin to a Whitney gin. Not to mention the existence of the crossbow Bianca.
So imagine a fantasy world with magic and dragons and all sorts of amazing things. And you go into the kitchen of an upper class home and there’s an oven. It’s a little thing, but it firmly establishes the coexistence of technology and magic. And it’s believable, because there is this group of people who are widely considered the best smiths in the world, and by extension we are given the means to believe they are also considered the best inventors. And oven makes perfect sense in this context. So do threshers and gins and every other bit of agricultural tech that would 1000% be beneficial to a group of people who canonically are no taller than maybe 4’ and still need to eat.
Cooking over a campfire is restrictive. You’ll mostly be cooking over/under the embers of a dying fire or a good distance away from a healthy fire. You will likely never be putting anything directly on the flame unless you like eating ash. You’ll have next to no temperature control. Which severely limits what you can do. Goodbye, baking, you don’t exist in this world. Except for some quick breads. Some soda breads were traditionally made by being buried in the cooling embers. But fancy cakes and breads are out.
The oven changed the world. It allowed for cooks to be as creative as they wanted and as a result we have a whole host of sweets and baked goods. Modern ranges allow for temperature control and spawned huge industries manufacturing tools to use with them. Pans and whatnot largely evolved after the oven, which is itself a bit older than you’d think. DA:I was just a big deal because it was a thoroughly modern range in a thoroughly old world. Do look at the history of the kitchen, because it doesn’t really mean anything for your characters to have access to certain ingredients if they don’t have the tools to make anything with them. And I trust most of you have heard at least some of the noise made about the links between nutrition and health.
Which brings us around to the thing that completely destroys DA’s worldbuilding: infrastructure. Specifically how people and things move. Few, if any societies are capable of being fully self-sustaining. Even if they are, people always want more and no society will be able to produce everything they want. Enter trade. The odds that you can create a grand epic and not include any other group than the culture you’ve started with is slim to none. Look at any large landmass. You’ll always have variations in people and beliefs because isolation breeds uniqueness. This is where trade comes in and fills in the gaps, bridging the distances between different groups. But how does the trade happen? I’m assuming you’ve thought of horses and ships, and any other mode of transportation that might exist in your world. That’s all well and good, but how long does it take for those things to happen? Looking at you, DA, with your assertion that DA:I took place in about two-three years. They have horses. That’s nice. They also have an official map with an official key to understanding distances. You can probably see where I’m going with this.
Travel times can alter everything. Not only how long your story can take to complete, assuming there is some kind of long physical journey involved, but also trade. How long does it take for goods to move from one place to another? How risky is the journey? How does that change the value of the goods and thus the availability? Your readers may never need to know the details but odds are you will because the weirdest shit will turn out to be necessary for your storytelling. Travel and isolation impact everything from food to medicine, which in turn can limit almost every aspect of life in a region.
Which brings me to a surprisingly oft-overlooked aspect of worldbuilding: continuity. Did a character have a certain job in one part and then are doing something completely different in another with zero explanation (my copies of Harry Potter state that James Potter was a Chaser for Gryffindor, until the later books when suddenly he was a Seeker. Little me was very confused). Consistent internal rules are an important thing. Not only does this apply to things like physics and seasons (do you have seasons? Do you have variations in day and night? Oh boy I can go on about that one and ATLA), but it applies to things like the stuff society needs to keep working. Do yourself a favor and write out a timeline and stick to it. If you have any changes, change it and review everything you have written to bring everything in line with that change. Someone will always notice a mistake and those mistakes can break the illusion that holds a reader in a story. Continuity is everything. If it’ll help, and it probably will, keep a notebook or something that’s exclusively for the notes about any complicated storylines you’ve got. Be it how characters are related to each other or how religion works, even notes about food and clothing (which is important. Everything from the textiles used to the styling can say so much about the manufacturing of the world and about a specific character’s socioeconomic status).
Long story short: research everything and keep copious notes and reference those notes when writing. Please reference your research. I’m not talking about citations in text. Just don’t completely wing it when writing. A story that has been well-plotted and actually thought out with care is going to stand head and shoulders above something written by someone just making it up and not bothering to check to make sure it actually works. You’re welcome to make it up as you go, but please make sure it works and stays cohesive. A story falling apart at the seams is going to distract readers from whatever it is you’re wanting them to pay attention to. Read your own work. Repeatedly. As someone else to read it to make sure it works if you can’t decide.
Above all, just write it. Most of this is just little things that can be fixed in editing. Unless there is a solid story at the heart of it, you’ve got nothing but a bunch of words. Worldbuilding makes no sense without a story to tie it all together. Worldbuilding can be added in after the first draft, and after you know your characters a bit better.
(Think none of this applies to fanfic? Oh boy, you’re wrong. You’re dead wrong. Fanfic is actually harder because you have to do all of this while colouring inside the lines someone else drew.)
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redrobin-detective · 7 years
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BNHA Fic Recc List
Ok, so here's my fic recc list (AO3 exclusive) for Boku no hero academia/My hero academia. It's in no order but I order I bookmarked them. I'll probably come back and make edits when I find new stories.
MS- Manga Spoilers, so anything after season 2 in the anime. DFO- Dad for one story
Smile Again AU by Sevi007- a series of stories about mostly Dad Might and Izuku learning to work together and be a little family. Adorable. MS. Platonic/family pairings.
A riddle to guess if you can by PitViperOfDoom- All Might gives the new Number One a piece of his mind. No pairings.
Breach by ForgedObsidian- Toshinori's injury cause bad days but this one just might end up finishing up for good. MS. Family parings.
Solar Flare by jinkiess- The story that spawned my headcanon that young Toshinori was a bitter, angry young man. It's short but man I love this idea for Quirkless Young Might. No pairings.
Getting to Know You by TaurusVersant- The members of 1-A reflect on Midoriya Izuku and their daily interactions. Great characterization and I'm a sucker for people appreciating my boy. MS. Platonic pairings.
Barology by MissAquarius- A beautiful little piece exploring the Izuku/Iida/Urakara friendship. Platonic pairings.
A Shared Consequence by GuardianLioness- The cold causes pain for both Toshinori's old bones and Izuku's injuries. Family pairings.
Reunions, Of A Sort by ForgedObsidian- All Might joins the kids on a trip to a hero museum and reminisces on old heroes with a stranger. MS. No pairings.
Get Well Soon by brickboat- Jirou sometimes eavesdrops on her teachers while bored in her class and hears some interesting things about All Might. Really good, has 2 sequels if you liked. MS. No pairings.
Off Beat by ForgedObsidian- Jirou hears something wrong with All Might's heart. No pairings.
United in the Storm by theslytherinpaladin- The Villain Alliance becomes interested in Izuku and makes a statement by killing his mother leaving Izuku lost and alone. AU. Character death. No pairings.
Out of Character by PitViperOfDoom- Aizawa sees no problem with Endeavor talking to his son after the license exam but Midoriya seems worried. Dadzawa to the rescue. MS. No pairings.
count your blessings not your flaws by PitViperofDoom- probably my favorite Tododeku oneshot. The idea of Izuku thinking that Todoroki would joke about liking and Todoroki thinking that Izuku laughed in his face about his feelings hurts but then becomes sweet comfort
by you gotta get up at least once more by simkjrs- AU where Izuku follows the OPM training regimen and accidently becomes stronger than should be possible for a quirkless nobody. Sounds like crack, is actually about character development and Izuku's incredible perseverance. MS. A couple of hinted pairings (ShinDeku, TodoDeku etc) but nothing outright.
Yesterday Upon The Stair by PitViperOfDoom-  Izuku is given One For All but he forgets to mention to All Might that he isn't quirkless and has the ability to see dead people. Amazing story that twists canon with the addition of Izuku's ghostly friends and enemies. Good depiction of Bakugou's past abuse. AU. No pairings. Some graphic descriptions.
U.A Unsolved by  kabukichou- a silly spin-off of YUTS where the kids at the dorm believe it's haunted by ghosts. Little do they know that it is but because Izuku lives there. Hilarious and a nice break from the stress of YUTS. AU. No pairings
United We Stand, Divided We Fall by CaptainKaruAndTheRedShirts- My favorite of the Mighty Family AU's I've read (All Might is married to Inko and Izuku's biological father). Izuku coping with his father's injury, later being outed as the Number One's son and coping with being a quirkless shame to his dad's legacy. AU. Toshinko.
One Life for Them All (If That's What It Takes) by AthanatosOra- Toshinori comes across a precocious 11 year old named Izuku and considers him for a successor. Little does he know it's actually an adult Izuku who has been sent back to his 11 year old self trying to relive his life, and maybe make a few changes. AU. Family/platonic pairings.
The thin gray line by A_ToastToTheOutcasts-  All Might may have shot down his dreams of heroism but Japan's former #1 vigilante believes Izuku can make a difference. Vigilante Izuku is amazing and wow, yes, so good. AU. No pairings.
know what i've made by the marks on my hands by simkjrs- All quirks are the result of guardian spirits. Izuku is the only one who can see them but he really wishes he couldn't. Sassy Izuku ftw, I love this so much. AU. No pairings.
Mr. Yagi by AoiMikans and Swiftwidget- the men and women who work at Might Tower have come to adore the tall sickly man who serves as All Might's personal secretary. Precious to the max. Minor Tsukauchi/Toshinori.
Erased Potential by theslytherinpaladin- Aizawa has enough going on trying to teach his lazy students but the quirkless middle school who showed up at his door, begging to be trained, shows potential. So so good. AU. Dadzawa.
Daymare by IntrospectiveInquisitor- Izuku lives his whole life pretending to be quirkless because it's better than acknowledging his nightmarish quirk. AU. Platonic pairings and hinted KiriDeku. Warning for graphic horror descriptions and violence.
break your bones not your promises by PitViperofDoom- Look I don’t even like fantasy but I really love Pit’s approach here. It’s a blend of modern life with the fantatsical realm all stuffed into bnha world. The characterization is really good and the worldbuilding captivating. AU
Atimy by milky- Izuku and Yaoyorozu hear a noise in the middle of the night and check it out. The real horror of the story is what's revealed in the notes at the end. MS. No pairings.
Moebius by PitViperOfDoom- Izuku, Urakara, Tsuyu, Iida and Todoroki head to a seaside town for a rest but end up caught in the midst of a deadly attack that repeats itself over and over. Minor Tododeku.
i'm proud to say i got you by taizi- Iida takes notice of the way Midoriya stutters and flinches and draws some unhappy conclusions about the life his friend lived before Yuuei. I'm a sucker for 'Izuku's past abuse is acknowledged and refuted' stories. MS. Platonic pairings.
It's Spelled 'Trader' Not 'Traitor' by JackobolTrades- Izuku is taken in by All For One and given his quirk. Instead of using it for villainy, he sneaks off and opens a quirk trading shop because even AFO couldn't steal his desire to help people. AU. Brief/Unwilling Toga/Deku.
starry eyed and history has its eye on you and another face in the crowd and know who you are and will I ever be more than I’v always been? and who lives, who dies, who tells your story and all the love i dreamt by aloneintherain- beautiful and amazing. Look into class 1-A 10 years in the future as heroes and friends. Various stories told through the eyes of the students and media. Wonderful beyond measure, can't reread enough. Tododeku, Kiribaku, Jiroruzo.
home is just a room full of my safest sounds by aloneintherain- Izuku and Todoroki end up in a cuddle buddy sleeping arrangement for various reasons but end up really coming to enjoy the peace they feel together, super cute.
Conversations with a Cryptid by AMournfulHowlInTheNight- After his capture, Izuku begins having weekly meetings with All For One to extract information but can he really handle the revelations? AU. DFO. MS. No pairings. Izuku's brains get the spotlight and hints at one of my favorite theories
Kidnapping of a Cryptid by AMournfulHowlInTheNight- The sequel to the above story. I can't really give any details without spoiling but this whole series is amazing and I recc it so much. I talk way too much about it but it's so good. AU. MS. Pairing I can't mention
Aphelion by ForgedObsidian- Izuku is kidnapped as a middle schooler by AFO due to his quirklessness. Luckily Izuku isn't alone in captivity and has the sickly Mr. Yagi to keep him company. If only All Might hasn't been missing for several years. AU. No Pairings
Patience and I Would Understand and You Found Me (on a summer breeze) and Guide to Getting Your Teacher a Date and Little Talks by yaanchan- The best 'Aizawa takes in Shinsou' fics I've ever read. I have? so many emotions. Made me ship Erasermic. AU. MS. Erasermic.  Try, Try Again is mostly in this series but Shinsou gets turned into a 4 year old.
Switched and Scattered by kazzarole- The typical bodyswap story but it's really well-done also absolutely hilarious. You'd think it'd be easier to impersonate each other when they're crushing so hard. Tododeku.
Conventional Taste by SoAshamed- Todoroki's grandparents are in town and he'd wish to avoid them so he agrees to go with Midoriya to QuirkCon, Japan's biggest hero convention. Queue Deku being an overenthusiastic fanboy and Todoroki being content just watching him. MS. Mild Tododeku
count your blessings, not your flaws by PitViperofDoom- Izuku has only ever been confessed to as a joke so when Todoroki says he loves him, Izuku can't bring himself to believe it. Tododeku.
a beacon in the dark by Nohaijachi- At 4 years old, Izuku woke up one day unable to see. Completely blind, Izuku does his best to survive in a world with both a disability and a supposed diagnosis of quirklessness. Really good guys, updates very often. Family pairings.
Re-Examined Archives by beachbb- 15 year old Izuku is thrust by a quirk 10 years into the future only to find out he was murdered several years previous by a serial killer. Now it’s up to Izuku, plus friends from the past and future to unravel the cold case and maybe prevent it from happening. MS. No pairings.
Save The Last Dance by Lesetoilesfous- Based off the Fantasy AU ending, Izuku lives in the town of Silvia, home to the great All Might. As the All Might’s successor, it is his duty to confront the evil storm that threatens the kingdoms. With his friends, and a few alluring strangers, they set off on a journey to defeat the evil. AU. Tododeku, Momojirou, Tsuychako, Bakushima, Erasermic. I may be missing some but everyone is gay so there.
Izuku is (Afraid) by sleepingugly- this fic haunts me, it’s SO good and it just put me on edge the entire time and I couldn’t stop reading because the tension was mounting and driving me nuts. Izuku is haunted by the ocean, he attends quirk counselling for a quirk he should have but doesn’t, something sinister is rising. AU. No pairings.
Choices by Fayah- Another AFO is Hisashi fic in which Inko dies in childbirth due to Izuku activating the FAO quirk during birth. Hisashi raises his rambunctious boy alone, all while feeding his son stolen quirks and avoiding an investigation into his activities. DFO. Love it. 
Fun at Hero Con by wolfsrainrules- Pro hero Izuku at hero convention where he’s so busy being a fan he forgets that he’s disgustingly famous. Any fic in which Izuku goes to hero cons and gives his fans heart attacks is the best fic.
Viridescent by darkfire1220- Izuku’s dad is a well-known villain who passed onto his Izuku his very distinctive green fire quirk. All Might still chooses to pass on OFA but Izuku needs to overcome his hatred of his quirk, his father and deal with everyone else’s suspicions. AU. Some Izuku/Toga
Future’s History by Neehl- I LOVE THIS FIC. It’s a super long shot but man, everything about it is stellar. An examination of captainkirkk’s OFA is known AU where everyone knows about All Might’s ability to pass on his quirk. It centers around Izuku trying to keep under the radar then later embracing his fame as the Ninth OFA user. AU
From Muddy Waters by HLine- Another dad for one fic, Izuku and Inko are trying to hide from AFO who they know is a supervillain. Izuku gets into Yuuei by hiding his AFO quirk behind a normal strength enhancing quirk. Someone give this boy a break, he just wants to be a hero and is so stressed out. DFO. AU
Hero Class Civil Warfare by RogueDruid- man what do I even say about this fic? The hero classes are split into hero/villain teams for a 3 day exercise to test strategy and teamwork, Bakugou the hero leader and Izuku the villain leader. Our green bean turns his brain to wickedness and the heroes sure are glad they got to Midoriya before a villain claimed him. Now has a sequel Hero Class Danger Days 
Do What You Will, If That’s What You Want by stanzas- After a few years of being a pro hero, Todoroki, the #5 hero, retires suddenly to follow a new path. He finds himself growing closer to Izuku who is supportive and all too adorable. Terrible description but its really, really good. Tododeku. Momojirou.
Something Borrowed by ThisCat- Izuku has the ability to borrow people’s quirks as long as he is looking at them. He rarely uses his quirk bc it frightens other people but still decides to try and be a hero, applying and getting into Yuuei and working to use his power for good. AU. Lovely idea well executed.
journey to the past by aloneintherain- do you want to cry actual tears and throw up from feels?? This is the fic for you. Izuku has been attacked by villains his entire life but was always saved by mysterious pro heroes who seemed to know a lot about him. He never understood until he reached Yuuei and saw those same heroes as teenagers. I ugly cry every time I read. 
Bloom in Winter by e_va- Izuku was taken by his father at a young age used used his insightful analysis for villainy. Izuku is forced to go along with this for years until, at 14, he’s enrolled at Yuuei to be a spy. He’s always wanted to be a hero and now he’s forced to betray his idols. Save this child. AU
Curse of the anime protagonist by masterdipster- Izuku has a quirk that allows him to sense when people are danger and rush towards them, it’s perfect for hero work, if only he wanted to be a hero. Thought this was crack? psych, it’s actually really heartfelt, hilarious with some stellar writing. AU
Victim of Circumstance by Chalcet- quirkless, orphaned and homeless, Izuku lives on the bad side of town acting as a vigilante to protect his crime ridden city the heroes overlook. He begins training to be a hero to try and change the system from the inside out. This boy, is amazing. AU
i am cold, can you hear me by midoizuku- Todoroki runs across a boy at a hero fight and soon realizes he’s stumbled upon All Might’s illegitimate child. They strike up an odd friendship as Todoroki view Izuku as both a potential rival and someone who can maybe understand his situation. AU. Going towards Tododeku.
Known Variables by pockettramblr- Another OFA is known AU fic which explores Izuku gaining the legacy quirk and how having other students and teachers in the know affects his early experiences at Yuuei. AU
Cardiac Arrest by AMournfulHowlInTheNight- During the battle of Kamino Ward, AFO topples a building in his fight with All Might which crushes izuku to death. AFO grabs the boy’s body and flees leaving the heroes mourning but maybe izuku is going to experience something worse than death. DFO. AU
and while we’re waiting by Kemmasandi- and absolutely adorable one shot exploring the early and good days of Nana and Toshinori’s relationship as Toshi grows from a small stick of a boy to a giant young man with enough power and heart to save the world.
Diametrically Opposed by Golden Wooly and Murky Muse- Most likely DFO story in which Izuku wants to be a hero and thinks he can when AM gives him OFA but his over-protective father sometimes gets in the way. DFO.
The Roots the Clutch by Laquearia- Pro hero Deku tries to stay in touch with old friend Todoroki even after he moves to New York and gets married but Shouto still carries a torch for his oldest friend and first crush. SO much angst my friends, so much goddamn angst. Future AU. Tododeku. 
I’ll carry the secrets, you carry by the umbrella by ArgentCross- Todoroki starts to notice there’s something weird about Izuku and his quirk and decides to investigate. Also may be realizing that he’s got feeling for his friend at the same time. Tododeku. 
Subject: A Comprehensive Report by BonesofBirdWings- AU where young Izuku realizes he can’t be a hero and interns with Nighteye as a hero analyst and shows off his heroic spirit by helping solve crimes with heroes and the police. A fascinating look at Izuku’s strategic mind plus the very hands off writing style interspaced by news articles and interviews is magnificent. AU.  
One Shot Wok by AMournfulHowlInTheNight- A crack AU born in the discord where future Izuku is transported back to his younger self and decides to take care of business by wrecking the LOV and other assholes with a Wok. AFO would be proud if he weren’t confused and terrified. AU. DFO.
The Long Way Around by redrobin1989- casually adding by own story cause why not? Izuku never meets All Might during the sludge monster incident but is inspired anyway to become Japan's first quirkless hero. Slow burn, lots of OCs. AU. MS. No pairings.
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badbookopinions · 3 years
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The Goblin Emperor - Katherine Addison
A+ : I loved this book so much I read it in the span of a single afternoon and immediately flipped to the start and read it all again.
Maia Drazhar - eighteen, dark-skinned, and raised in isolation by a cruel man - is last in the succession for throne of the Elflands, until his father and three older brothers die in an airship accident and Maia becomes emperor. He takes control of his court slowly, with everyone wanting to stop him along the way, but through patience, determination, and kindness, he succeeds.
The first thing to know is that this is a book where good things happen. Maia is kind, and a fundamentally decent being, and we expect him to have to sacrifice this along the way - but he doesn’t. He continues to be kind, and to help people, and the world slowly bends to him. It’s one of the most comforting books I’ve ever read.
Most of this is due to Maia’s strength as a main character: he’s so sweet, and clever, and witty, and so lonely. Several times, in the midst of his exhaustion and loneliness, I felt myself tearing up. I want good things for this kid so desperately.
If you don’t like fantasy court intrigue, though, this book won’t be for you. It’s got a glossary of characters and names five pages long, the first thing you have to read is a pronunciation guide, and several times I stopped halfway through reading a paragraph to marvel at the fact that if I had turned to this page before reading the rest I’d have only understood one word in ten. 
Despite it being a harder read, though, it’s a good one. The Elflands are marvelously well-developed, and it’s a rewarding and immensely comfortable book to read.
Plot: unstructured and well-done. It doesn’t follow typical pacing, which meant I had no idea how far through the book I was on my first read-through. I’d check the percentage count on my e-reader, dreading as it got higher and higher, because I didn’t want it to end. There are so many excellent scenes along the way, and when catharsis comes (this whole book is building up to an ending where things are mostly alright, and we desperately want to see those conversations be had and for someone to take care of our boy) it comes quietly, but is satisfying. 
Characters: I adore Maia. He’s clever and charismatic and while he’s profoundly hurting he doesn’t let that stop him. He’s someone you either want to project onto or take care of, but unlike so many characters meant for projecting onto he doesn’t lose any of his personality to make it easier to do. Since the court is so full of formality it’s harder to meet anyone else - which helps, because it makes us truly feel Maia’s loneliness - but while we might not know the backstories or inner psyches of any characters so well as Maia, they are still overall charming and enjoyable to be around.
Setting: I’m in awe. Addison has done such a stunning job with this worldbuilding - from the hundred or so names of people, places, and things she developed, to the history and wider geography we get a sense of so the court doesn’t exist on an island, to the careful blending of steampunk and magic. I especially loved all the little details about the palace where Maia spends the vast part of the novel: the different rooms and areas described, the servants - who are important to the story because Maia pays attention to them! My favourite little detail (besides Maia’s sea captain aunt and her wife) was the fact that pneumatic tubes run through the whole palace and there are girls who control them, like switchboard operators.
Prose: good luck. This novel makes use of the informal second and the formal first (Maia talks to himself in his own head as thy and thou, and everyone in this book refers to themselves as we), which makes it a headache at first while you need to get used to it. It’s surprisingly witty, too, but one part that stuck with me was when Maia is, for the first time, surrounded by goblins instead of elves (he had a goblin mother and is dark-skinned, while elves are light-skinned). “It was the first time in his life Maia had been surrounded by people who were like him instead of only snow-white elves with their pale eyes, and he missed several names in the effort not to faint or hyperventilate or burst into tears.”
Diversity report: obviously, I’m not going to count Fantasy Racism as actual representation of people of colour, but I loved the subplot of Maia’s own isolation as someone dark-skinned in a light-skinned world, and his attempts to reconnect with his mother’s culture. It’s a world with Fantasy Sexism, so there are far fewer women than men, but each of them are respectfully written and allowed to be full people.
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brigdh · 6 years
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Reading Lately
The Last Camel Died at Noon by Elizabeth Peters. The sixth book in the Amelia Peabody series, murder mysteries set in the late 1800s and starring an incredibly blunt, overly self-confident, ironically melodramatic female Egyptian archaeologist. In this one, Amelia, her husband, and their young son are looking forward to excavating some pyramids south of Egypt, in the lesser-known ancient kingdom of Kush, when they get caught up in a mystery involving a long-lost British couple and their feckless rich nephew, a mysterious hidden kingdom that still practices the ancient Egyptian religion, court politics with two princes competing to be the next king, and a veiled woman who seems to be the secret power behind the throne. It's all a parody-slash-loving tribute to Victorian adventure novels, particularly "King Solomon's Mines" and "She". Peters gives these old racist tropes a modern update, which works in some parts better than others. I loved the eventual reveal that the 'good' prince of the hidden kingdom speaks in a stilted English because he's deliberately modeling himself after the florid heroes of H. Rider Haggard's novels, of which he is a huge fan. Similarly, when Amelia is told to look out for a secret messenger carrying "the book", it turns out not to be the Bible or the Egyptian Book of the Dead or some such sacred text, but a copy of Wilkie Collin's "The Moonstone". On the other hand, the mystery eventually comes down to the Peabodys' desperate rescue of the one young innocent white girl out of this entire kingdom, which is... uh, less great. To say the least. I also felt like this book frequently dragged in places. There's a loooooong section in England before they leave for Egypt. Then a loooooong section in Nubia before they find the hidden kingdom. Then a loooooong section exploring the kingdom before the plot finally arrives. I don't think The Last Camel Died at Noon actually has more pages than any other book in the series, but goddamn if it didn't feel like it took three times as long to read. So, not my favorite Amelia Peabody, but I'm still looking forward to the next one! The Long Way to a Small, Angry Planet by Becky Chambers. A light-hearted ensemble space opera, starring the crew of a mid-level spaceship. The main character (as much as there is one; this is an extremely team-focused book) is Rosemary, a nice young woman, just out of college and somewhat sheltered, who arrives at the Wayfarer at the opening of the book to serve as their clerk. However, she's more than she seems: working under a false name and hiding secrets that will be revealed late in the book. Also onboard is Captain Ashby, a human in a long-term relationship with Pei, an alien arms dealer whose culture is HUGELY against interspecies sex; Jenks, an engineer who's fallen in love with the ship's sentient AI and is considering downloading her into a physical body despite this being incredibly illegal; Dr Chef, the kindly doctor and cook who comes from a nearly extinct species and whose sweetness covers a backstory of war and angst; Corbin, in charge of the algae from which the ship gets most of its power, a gumpy, racist, introvert; Kizzy, an antic, cheerful engineer and the only character who doesn't get much an arc, though she's a lot of fun in the background; and Ohan, who has the ability to navigate through hyperspace due to being infected with a virus that's slowly killing him. There's also the pilot Sissix, from a lizard-like species that practices polyamory, casual sex and lots of touching, who's a bit tired of dealing with all the culture clashes this causes on a mostly-human ship. She and Rosemary eventually enter into a relationship, which I mention because you gotta love a book in which a f/f open romance can be dropped in as a subplot. On the other hand, there isn't much of a main plot; this is very much a character-driven book instead of one with a clear, driving endgoal. Instead various characters meet and overcome minor difficulties, and it's all just nice if fairly inconsequential. The best part of The Long Way to a Small, Angry Planet is absolutely how much *fun* it is. The worldbuilding is full of charming tossed off ideas, the scifi elements of the background are hugely inventive and clever, the characters are generally enjoyable to spend time with, and there's a ton of bits that made me laugh with pure delight. Like this section, which never ends mattering, but is too cute not to share: The mech tech herself was perched on a work ladder, her head and hands up inside an open ceiling panel. Her hips rocked in time with the drum beats. She belted along to the throbbing music as she worked. “Punch ‘em in the face! Monkeys like it, too!” “Hey. Kizzy,” Jenks said. “I ate a har - monica! These socks — match — my hat!” “Kizzy.” A tool clattered to the ground. Kizzy’s hands clenched into fists as the music swelled to a stormy crescendo. She danced atop the shuddering ladder, her head still in the ceiling. “Socks! Match — my hat! Socks! Match — my hat! Step on — some — sweet — toast! Socks! Match — my hat!” “Kizzy!” Kizzy ducked her head down. She pressed the clicker strapped to her wrist, turning down the volume of the nearby thump box. “Sup?” Jenks quirked an eyebrow. “Do you have any idea what this song is?” Kizzy blinked. “Socks Match My Hat,” she said. She went back up into the ceiling, tightening something with her gloved hands. “Soskh Matsh Mae’ha. It’s banned in the Harmagian Protectorate.” “We’re not in the Harmagian Protectorate.” “Do you know what this song’s about?” “You know I don’t speak Hanto.” “Banging the Harmagian royal family. In glorious detail.” “Ha! Oh, I like this song so much more now.” “It’s credited with setting off the riots on Sosh’ka last year.” “Huh. Well, if this band hates the establishment that much, then I doubt they’ll care about me making up my own words. They can’t oppress me with their ‘correct lyrics.’ Fuck the system.” My main problem is that, as sweet and nice as all this is, there's just not much there there. I felt like every time a potentially interesting conflict arose, the book went with the easiest possible answer; I was particularly annoyed with the resolution of Rosemary's background in this regard. It was a pleasant read, but not the sort of thing that will stick in my memory. Still, thank you to everyone who recommend this to me! :D I did have a good time with it. Venom: The Heroic Search for Australia's Deadliest Snake by Brendan James Murray. A nonfiction book about the taipan, the most venomous snake in the world (well, depending on how one measures such things), and the effort to capture a living snake for study and to enable the production of an antivenom. Murray is far more interested in the story of the people involved in this search than he is in the snake or its biology, which ends up producing a book that reads a lot like an action movie. Which is not a criticism! I loved how much this felt like a suspenseful thriller. There were a few scenes that were so unbelievably wild I had to read them out loud to my partner. Murray focuses on four people in particular: George Rosendale, a young Aboriginal man (only 19 when he was bitten in 1949) who is the only person ever known to have survived a taipan bite without being treated with antivenom; Bruce Stringer, a ten-year-old who was bitten in 1955 and became the first human to receive the then brand-new antivenom; Kevin Budden, an amateaur herpetologist who in 1950 captured the first living taipan but who died in the process; and John Dwyer, a friend of Budden's who in his memory captures the second living taipan, said snake becoming both the most significant contributor to antivenom production and the first taipan to be exhibited in a zoo. Between these men and others featured more briefly, Venom is packed full of exciting stories of hunting snakes through jungles and sugarcane fields, and medical dramas in which lives are saved or lost as doctors and amateurs struggle to find the best treatments. It's not all page-turning adventures though; I appreciate how much attention Murray gave to the role of colonialism and anti-Aboriginal racism, both in Rosendale's personal life and the larger scope of Australian history. I do have a few criticisms. Murray jumps back and forth between so many characters (are they still called characters if they're real people? whatever) and between so many time periods that I was often confused and had trouble remembering who was who. Less significantly, I longed for a epilogue or short final chapter that would have covered what we now know about taipan. A great deal of Venom is taken up with scientists arguing over what were unknowns in the 1940s and 50s – is the taipan a separate species from the Eastern Brown Snake? Is it venomous? If so, how much? how big does it get? where can it be found? how far south does its range extend? – that by the time I reached the end of the book, I was desperate for answers! Don't make me do my own research, Murray, especially since I'm too lazy to go past Wikipedia. Overall, I'd absolutely recommend this to anyone who enjoys creepy biology or exciting history. I read this as an ARC via NetGalley.
[DW link for easier commenting!]
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winterscribe · 7 years
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Vampire Hunter D Ficlet
Just a little ficlet with D thinking thoughts. Mostly me trying to get into his head when he’s on La’ Shevare in my au. (Explanation Link)  Some of the details may change, I’m trying to figure out the logic of La’ Shevare being a moon orbiting a planet, and hey the atmosphere probs wouldn’t be that color with oxygen so how the hell can D breath IDK but i’ll figure that out waaay later in the worldbuilding process.  Anyway enjoy my Saturday night ramble-
D sat idly, the book in his hand forgotten as he looked out over the balcony lost in thought. 25 years he’d spent on Le’ Shevare so far, and yet the sky was still strange to him. The gas giant the moon orbited hung in the night sky far larger than Earth's moon, making the colors of the night all wrong. Night never came pitch black dotted with stars, but wreathed in shades of pinks and purples, as though caught at Earth’s dusk. Only the brightest stars could shine in Le’ Shevare’s strange twilight night. There was little to miss about Earth and it’s violent frontier, and he’d be returning soon enough, once he’d learned enough to defeat Him. It was useless to feel homesick and D wasn’t a man who let himself feel such things- it would destroy him if he did. Nevertheless he felt something he couldn’t deny- a longing for the familiar, if lonely night of Earth. He even found himself missing the frequent battles against vicious creatures bent on devouring him.
Idleness didn’t suit him well, it made him restless. He’d only survived so long by being constantly on edge and the frontier suited him well because of it. He’d long ago given up the illusion he could have a peaceful life, the kind where he could sit for hours and read. Yet there was little else to do on Le’ Shevare when he wasn’t sparing with Avaleara. There was no denying he needed the study though. Le’ Shevare was a country whose recent history spanned several million years and it would take far more than 25 short years to catch up on the cultural norms. As such, D found himself in the place of an outsider. Normally that wouldn’t bother him- it was his entire existence. But here he was surrounded by a population whose average citizen was as powerful as one of the greater nobility, to say nothing of the power of those who actually trained. Even more disturbing was the fact that he was cut off from Earth, in an entirely different universe, reliant on them to get home, effectively stranded on a small moon whose surface was a fraction of the frontier. If he made a mistake and pissed someone off, there would be nowhere to run and too many to fight. He wasn’t afraid of death, but he had a mission to complete before he died, so he would tread carefully. So far the people had been kind, welcoming, and forgiving of his nature, but D hadn’t survived this long relying on the kindness of strangers. If he wanted to survive this world long enough to learn from a woman who could make Him retreat, he’d need to play by their rules.
Of course that’s easier said than done in a world that smashed together so many different species and cultures. Coming from a world where Two species couldn’t coexist, D was lost in a way he hadn’t been in millenia. A traitorous part of him thought he could learn to love it here, could be happy here amongst these people who seemed so accepting. There were even humans and “Demons” from another Earth here, who seemed to have made a home here, a welcome and included part of the population despite being so obviously different. D could barely stand to be around Takashi, a half breed who nevertheless seemed perfectly at ease in his skin, as though the two halves of him had never been at war.D concealed his discomfort around him, since Takashi seemed to be the only one who could come close to understanding how different this world was to any Earth, and who answered D’s questions with seemingly endless patience.
So many things in this world seemed idyllic, and D found himself fighting himself. Against his will he was becoming comfortable, a deadly mistake in his world. He fought to remind himself this was only a temporary stop, and that nothing could be as good as it seemed. It would only be a matter of time before the ugly truth surfaced, and if he had gotten comfortable, it would kill him.
So D sat outside in an unfamiliar night, trying to forget or reason away Takashi’s patience, welcoming strangers, and, above all, the smile Avaleara only seemed to give him.
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isisdreamweaver · 7 years
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Couldn’t decide whether this fit on my OC/FC blog or writing blog but I’m writing it here.
Back in 2015, I wrote a Metroid novel for my first ever NaNoWriMo. It was a fun time. I still have yet to upload it to anywhere (probably AO3 first because I’ve got a history on FanFiction I’m trying to distance myself from + a lot of embarrassing works with gross crap I wasn’t even okay with at the time but wrote because it got me reviews and crap), but I will... eventually. I want to have most of my Zero Mission fanfic finished and that’s been slow going.
I predict... Late 2017/early 2018 maybe? Hard to tell given things are proving so. freaking. difficult. this year.
Anyways, this is really long and ramble-y so I’m gonna put a keep reading ‘ere. Nice and neat. Mmmm yeeeeasssssss. There will also be Hatchling spoilers, so if for whatever reason you actually want to read the crap I wrote when I edit it enough, you’ve been warned (actually, I’ll warn you exactly when the spoilery stuff comes up).
Being an ‘origin story’ for Samus, this pretty much lays the groundwork for my Metroid fanon and offers worldbuilding and other stuff. But mostly just Samus growing up and trying (often failing) to fight against the pain of loss as she tries to carve out her place in the universe.
As previous posts on this blog show, my version of Samus isn’t like the usual fandom interpretation, nor is she like any of her canon portrayals with the possible exception of the Metroid Prime (nothing she does in those games contradict my interpretation).
Where the popular personality for Samus tends to be cold and aloof (as Fusion and Zero Mission, both canon, seem to roll with) or cold and cruel, my version of her is emotional and kind, wanting to be the hero in spite of the terror she feels when confronted with, well... everything she meets. She’s scared a lot in Hatchling, and from what I’ve written of my Zero Mission, she spends most of that fanfic scared out of her mind.
The reason for her fear is simply that I find courage more interesting to write than fearlessness. To me, courage is knowing that when you take the leap and try to be the hero, you may not be coming back. Fearlessness is... certainly a trait, one I will write other characters as having, but a fearless protagonist just isn’t interesting to write or read to me. Personal preference ahoy.
Samus knows she’s ultimately just one woman against the horrors of the universe. She knows that each time she fights Ridley or some other threat, that fight may well be her last. She knows that every day presents new and interesting ways for her to completely frak up and die an undignified death. But she presses on, using her fear of death/desire to live to strengthen herself and win the day. And then she’ll do it all over again the next day. Why? Because she’s Samus Aran, and there are people out there who look up to her as a symbol of hope.
Hatchling, so far when I compare it to what I’ve written of my Zero Mission fanfic and the outlines of my fanfic series as a whole, really serves as the springboard for Samus’ character like it was meant to. But it also introduces a lot of other things, both related and unrelated to her, and I’d like to ramble about ‘em, however random they may seem.
To start with, I’ve completely gone against the usual depiction of Samus’ life before the Pirates attacked the colony and killed her parents. The general accepted canon/fanon is that she lived a fairly normal/perfect life, her parents loved her very much, etc etc etc, then everything changed when the Fire Nation Space Pirates attacked. And here’s where the spoilery crap comes in hide your unspoiled eyes while you can, folks. Note this is mostly backstory stuff that I’m not sure I’ll be able to fully address in my rewrite/edit of Hatchling but I will try.
In my fanon, Virginia is the captain of the security force on K2-L. She loves Samus and Solomon (yes I somehow discovered this obscure little brother in only appeared in some comic story thing during the 90′s and decided to add him) very much, but her work makes it very difficult for her to give them the time and attention they need.
Rodney, the chief engineer and leader of the mining operation at the planet, absolutely despises Samus and is only slightly less dismissive of Solomon. The stress of his job has of course made him very bitter but it’s worth noting he was already kinda sorta short-tempered and bitter to begin with. And he definitely wasn’t keen on having kids, but Virginia assured him they could make it work.
Rodney’s main issue, the big thing that creates a huge chasm between him and Virginia and quickly sets their relationship downhill, is Samus herself.
Namely, Rodney believes Samus isn’t his and even refused a DNA test because he was in ‘Get mad, stay mad’ mode and wanted to continue believing his wife cheated on him almost immediately after they got married. Why? Reasons known only to him really, but I’d say a large chunk of it is he simply wasn’t ready for this (as stated he wasn’t keen on having kids) and it was easier to deny he had any responsibility.
So who’s the unlucky chap Rodney thinks is Samus’ real father?
He’s some dork called Adam Malkovich. Last anyone heard, he dropped out of college and joined the Galactic Federation military because his family (consisting of only him and his kid brother, Ian) was dirt poor and he didn’t see any other way to help them. Occasionally you’ll hear talk about him from some of the other soldiers. Something about him having it really bad for some guy named Anthony Higgs? Who knows.
He was also, as it happened, Virginia’s best friend since childhood.
Shortly after Virginia and Rodney got married, their jobs pointed them in the direction of K2-L. A new life, a new planet, not a bad way to start.
Virginia, however, wasn’t quite ready to leave Adam behind and while Rodney was busy working things out with Federation officials, Virginia spent a weekend with Adam before the military took him out of her life and she lost her chance to say goodbye. Absolutely nothing happened between the two, because at the end of the day their relationship was purely platonic, but this was enough to make Rodney assume...
It’s a miracle Rodney and Virginia’s marriage didn’t immediately crumble.
So, needless to say, Samus’ brief childhood with her birth family was... rocky. Rodney didn’t like her and didn’t bother to hide it, and she also had a tendency to get in fights at school because let’s face it, she’s a wannabe hero running to everyone’s aid.
Also worth noting that Adam eventually becomes aware of what his time with Virginia did with her marriage and feels like the worst person ever for helping make it happen. Hurting his best friend was never his intention, and he desperately wants to make it up to her, and even try to get in Rodney’s good graces despite him personally disliking the man. But he’ll never be able to do any of these things, because Virginia and Rodney are dead.
Anyways, this has gone on way too long and I need to sleep so I’m gonna end it like this...
Hatchling is quite different from its sequel and the other fanfics I will write, and if I’m being honest, I don’t think I’ll ever write a Metroid fanfic quite like it ever again. It’s an origin story for Samus Aran, or at least that’s its sales pitch.
At the end of the day, what it really is, is a story about people making choices both good and bad, the consequences of those choices, the pain of loss and the struggle to cope with it, denial and acceptance of things you absolutely cannot change, and how relationships of any kind are complicated and often impossible to make sense of, but you don’t let any of this keep you down.
Hatchling is about rising from the ashes and carving one’s own path, wherever it may lead.
And that’s why I’m not ready to post it. So much work needs to be done to make it closer to my vision.
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